My background is aoe2, but this dlc made me buy and play the game (exclusively byzantines obviously) and HOLY SHIT. Feels like I'm playing warcraft, every unit has 3 abilities, my rams spit liquid fire and I feel like I'd need at least 400 apm and a degree in civil engineering to play this civ to its full potential. But man it's so much fun i can't stop at this point
Which was his own fault, he had map control the whole game, he should have had trade. On top of that byzantines are meant to suplement gold with oil, either by selling oil, or simply spending enough oil on "gold" units. He wasted a TON of stuff. Like he never cut holes in the walls, and endlessly spammed horsemen the long way around everything, he had access to hui hui pao, which couldve nuked the berkshire. He could've used trebs against the eastern castle, but instead went through that MOFO choke point, and just kept wasting horses against MAA + spears. Like a noob. He's probably face palming atm. He had the superior eco and just spent units like AI. Instead he could've gone for trade into varangian guard and gulam + xbow/archer/siege. Varangian guard beat english MAA. Horsemen into MAA and spears is really bad. Nest of bees + horsemen really didnt seem to work either. I think they need a decent frontline of infantry to hold the enemy so they can do their area damage.
the stone wall tower costs 300 stone, and all you get is basically a springald outpost with 3k health that can be attacked by melee units using torches, i think they doubled the price of it from 150 stone? o was it 200. regardless they have once again overnerfed something into oblivion, the stone tower on release was bonkers, thanks to old springald emplacement damage and cost. nowadays imagine paying 300 stone for a glorified springald outpost, that gives all the weaknesses of an outpost, with none of the benefits of the stone wall immunity to torch damage. it is...retarded. i can build a keep for the stone i use to build two of those. or one of those with a respectable wall using the same stone
I may be alone in this but it would be nice to see the UI (value lost etc) during the battles. it helps me to understand what is going on in the fight a little more intricately.
Now that was an entertaining game, both of these players are good and know what they're doing, and the civs are so much fun to watch, we need more of these English vs Byzantine matches
I still think these are the wrong landmark choices from the Byzantines, if you want to do cavalry then get the Cistern of the First Hill and Palatine School, if you want to do mercenaries get the Grand Winery. The Foreign Engineering Company was barely able to make any units because the olive oil income wasn't there, it needs relics in the Grand Winery and the olive oil production buff. The Byzantine army was almost completely native units in the end and there could have been 30% more army value produced with a Palatine School. Building Varangians instead of cataphracts when you have Triumph is throwing away a major army buff and the Varangians were too slow to get around to the other side of the map to protect the trade route. The trade route was needed because without the Grand Winery olive oil income is insufficient to replace gold entirely. Also, keeps need to be behind stone walls so the enemy army can't just casually run in and torch them - towers protect walls, walls protect towers. Naked defensive structures and long unguarded walls stretching across the map do not work properly, they have to be used together so that anyone attacking the walls takes fire from the defenses the entire time.
@@johanlassen6448 not at all, they have two separate branches of landmarks that have good synergy, a lot of civs only really get one line of viable landmarks, that shows the Byzantines are relatively well-designed. My point is that fully committing to either branch would probably have worked better than starting with the Hippodrome and then going up the line of landmarks that synergize with the Grand Winery.
@@xeroprotagonist You pretty much said that if you don't combine specific landmarks they are useless. The correct conclusion is not that they have "two separate branches with good synergy". They NEED that synergy to even work at all. Also Varangians are shit (a correct statement).
@@johanlassen6448 I wouldn't say they're useless, just suboptimal without synergies from other landmarks. That's true to some degree for every landmark in the game. People are picking these landmarks despite their lack of synergy because they're still pretty useful regardless. And the problem with the Varangians here was just that they were infantry and on the wrong side of the map, I don't think you can blame the unit for that. Any other man-at-arms type unit would also not benefit from Triumph or be able to run around to the other side of the map quickly.
I watch this match on live and I got stress cos Mista was on minute 20 and still on level 3 cistern hahaha, Mista could win this match but his late game is not the best
My background is aoe2, but this dlc made me buy and play the game (exclusively byzantines obviously) and HOLY SHIT. Feels like I'm playing warcraft, every unit has 3 abilities, my rams spit liquid fire and I feel like I'd need at least 400 apm and a degree in civil engineering to play this civ to its full potential. But man it's so much fun i can't stop at this point
AOE4 is soooo fun - welcome fam 😄
thanks for finally supporting aoe4, aoe will die if old players don't help the new rts games
Byzantines are really fun to play and heavily underestimate, very good choice
Great game.
The Cataphract charge was a beauty.
And still lost.
@@johanlassen6448well he made like 8 mistakes at the end
@@lost524 And others can do the same and win.
@@johanlassen6448 not sure what your point is, that mista is bad or byz are bad?
@@lost524 That byz suck.
i love your dedication to the community, thank you drongo for all that you do
I always had faith in the Byzantines. It’s one of those civs that has the complexity to always yield new strategies through many patches.
You understand they lost right?
@@johanlassen6448 if you play byz you always win XD ahahaha
@@johanlassen6448 he probably didnt watch to the end
What a game, I'm new to AoE and haven't even played yet, just watching videos and absorbing knowledge before I start, and this was such a joy to watch
Gotta feel for Mista he played a great game up until the end but ultimately what cost him was the lack of gold
Which was his own fault, he had map control the whole game, he should have had trade. On top of that byzantines are meant to suplement gold with oil, either by selling oil, or simply spending enough oil on "gold" units.
He wasted a TON of stuff. Like he never cut holes in the walls, and endlessly spammed horsemen the long way around everything, he had access to hui hui pao, which couldve nuked the berkshire. He could've used trebs against the eastern castle, but instead went through that MOFO choke point, and just kept wasting horses against MAA + spears. Like a noob. He's probably face palming atm.
He had the superior eco and just spent units like AI. Instead he could've gone for trade into varangian guard and gulam + xbow/archer/siege. Varangian guard beat english MAA. Horsemen into MAA and spears is really bad.
Nest of bees + horsemen really didnt seem to work either. I think they need a decent frontline of infantry to hold the enemy so they can do their area damage.
And sacred sites, i cant believe the number of mistakes. Maybe he was super tired or something.
lol guys he had to take care of other things too
Drongo is such a good caster, holy shit
I’m a simple man, I see Cataphract so I click on video.
the stone wall tower costs 300 stone, and all you get is basically a springald outpost with 3k health that can be attacked by melee units using torches, i think they doubled the price of it from 150 stone? o was it 200.
regardless they have once again overnerfed something into oblivion, the stone tower on release was bonkers, thanks to old springald emplacement damage and cost.
nowadays imagine paying 300 stone for a glorified springald outpost, that gives all the weaknesses of an outpost, with none of the benefits of the stone wall immunity to torch damage.
it is...retarded. i can build a keep for the stone i use to build two of those. or one of those with a respectable wall using the same stone
I may be alone in this but it would be nice to see the UI (value lost etc) during the battles. it helps me to understand what is going on in the fight a little more intricately.
Now that was an entertaining game, both of these players are good and know what they're doing, and the civs are so much fun to watch, we need more of these English vs Byzantine matches
having a 2 year old and 1 year old i feel exactly what your saying, thank you for your videos
I still think these are the wrong landmark choices from the Byzantines, if you want to do cavalry then get the Cistern of the First Hill and Palatine School, if you want to do mercenaries get the Grand Winery. The Foreign Engineering Company was barely able to make any units because the olive oil income wasn't there, it needs relics in the Grand Winery and the olive oil production buff. The Byzantine army was almost completely native units in the end and there could have been 30% more army value produced with a Palatine School. Building Varangians instead of cataphracts when you have Triumph is throwing away a major army buff and the Varangians were too slow to get around to the other side of the map to protect the trade route. The trade route was needed because without the Grand Winery olive oil income is insufficient to replace gold entirely.
Also, keeps need to be behind stone walls so the enemy army can't just casually run in and torch them - towers protect walls, walls protect towers. Naked defensive structures and long unguarded walls stretching across the map do not work properly, they have to be used together so that anyone attacking the walls takes fire from the defenses the entire time.
So what you are saying is that the Byzantines suck.
@@johanlassen6448 not at all, they have two separate branches of landmarks that have good synergy, a lot of civs only really get one line of viable landmarks, that shows the Byzantines are relatively well-designed. My point is that fully committing to either branch would probably have worked better than starting with the Hippodrome and then going up the line of landmarks that synergize with the Grand Winery.
@@xeroprotagonist You pretty much said that if you don't combine specific landmarks they are useless. The correct conclusion is not that they have "two separate branches with good synergy". They NEED that synergy to even work at all. Also Varangians are shit (a correct statement).
@@johanlassen6448 I wouldn't say they're useless, just suboptimal without synergies from other landmarks. That's true to some degree for every landmark in the game. People are picking these landmarks despite their lack of synergy because they're still pretty useful regardless.
And the problem with the Varangians here was just that they were infantry and on the wrong side of the map, I don't think you can blame the unit for that. Any other man-at-arms type unit would also not benefit from Triumph or be able to run around to the other side of the map quickly.
Your'e totally right, also he stayed on a level 3 cistern throughout the whole late game.
great casting, great game, mucho entertaining 🤠
That cataphract charge was so good
it was spectacular game to watch!!!
Lets go Drongo!
What a game... No wonder he rank 2
How do you beat does God Damm hand cannoneers?
gg!!
is this 1000th aoe 4 cast?
38:20 - nice 69 joke
English is the most overpowered civ of them all
Why?
I watch this match on live and I got stress cos Mista was on minute 20 and still on level 3 cistern hahaha, Mista could win this match but his late game is not the best
I think once they bring in Poland Lithuania, they will have the best imperial age cav
❤Actually the Byzantines are pretty good if your playing it good....
nerfed a 40% win rate civ and people still trying....
Lost win game xDDD pros