Moho 14 Tutorials: Delayed Constraints

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  • Опубликовано: 23 янв 2025

Комментарии • 14

  • @DangerAware
    @DangerAware Год назад +4

    At 7:00 I actually said "WOW", out loud, with no one around!

  • @Katy133
    @Katy133 Год назад +4

    This looks interesting, I'm looking forward to seeing what folks make with it. And yes, I'd love to see a tutorial that focuses on the robot rig at 17:37.

  • @jonbirchartist
    @jonbirchartist 10 месяцев назад

    So enjoyed this series of tutorials. Now to crack on with a job where I get to use some new moho tricks! 🙂

  • @CushionSapp
    @CushionSapp Год назад +1

    That crab walk animation thing at the end was really neat. Would love to see a tutorial for that.

  • @KarlToonUK
    @KarlToonUK Год назад

    Looking forward to trying this on arm movement on a walk cycle! 😁

  • @modelmananimation
    @modelmananimation Год назад +2

    Nice 😍 you could add new channels in timeline so we can change the value of delays and the percentage of them in timeline window by adding keyframes ❤

  • @Tresmasunoweb
    @Tresmasunoweb Год назад

    pregunta: al aplicar el constraint ya no puedo manipular los bones para corregir rotaciones o movimientos extraños?

  • @ShotgunSandwichENT
    @ShotgunSandwichENT Год назад

    Victor, if the tentacle is a single image, and I see you are not using a mesh, how is it able to flip over on itself? (The top of tentacle is overlapping the middle of the tentacle when rotating)
    I’ve watched all of your new videos and don’t see an explanation for that.
    Thanks!

    • @mohoanimation
      @mohoanimation  Год назад

      Internally, there's a mesh working there

    • @ShotgunSandwichENT
      @ShotgunSandwichENT Год назад

      @@mohoanimation so at 16:01 you show all the layers for tentacle. Just curver layer and image. So the curver layer is acting as a mesh, but how does it know what parts of the image to place in front of the others?

    • @mohoanimation
      @mohoanimation  Год назад +2

      @@ShotgunSandwichENT the order is defined by the direction in which the Curver is created (the parts closer to the end will be on too). If you want to animate different orders, you can split the tentacle in several parts and reorder those layers

  • @MrTugwit
    @MrTugwit Год назад

    Please make a tutorial for the delayed constraints 4 legged walker! 😃

  • @tonyredgrave009
    @tonyredgrave009 Год назад

    If delayed constraints don't already work for curvers then I would sure love to see that in a future update. I think it would fit the tentacle example here better.

    • @mohoanimation
      @mohoanimation  Год назад +3

      A Curver can be rigged with bones, so any bone feature will also work with Curvers. Actually, you can see the tentacle example on our web already 😉