Hello mult rush .. There is a script call dragon matrix for moho . If you try to search in RUclips you will see its tutorial . The one amazing things i noticed on that tool is . The bone not only rotates on x,y axis but it also rotates on Z axis also 🤔🤔🤔 i don't know how he made that . But if bone can be manipulated on Z axis , that it becomes very easy to make a foreshortening action . Plz watch that video , hope you can create a easy version of that tool 😊😊😊😊😊
I am using several scripts you made. thank you. You gave wings to the Moho Animation Pro! Most of the reasons Moho Animation is so much more convenient than other animation programs come from your own scripts. This tool also solved the problem of which method to choose between 3-point rigging, FK rigging, and IK rigging for convenient animation. I feel like I can use all the features because of this tool. Thank you very much!!! MR is the best!!!
I've only just started to get into Moho recently but this addon looks like it'll make life a lot easier as I progress, excellent work and thanks for sharing it!
Another great script, thank you! Is there any way to prevent Strokes from being resized when moving two bones connecting the knee? That would be an amazing feature to have and would open up many more possibilities ^^
You never stop making as amazed sir, thanks for this new script, it will surely saves us a lot of time, More power to you sir, I really appreciated your work.
Женя, ну опять ГЕНИАЛЬНО! моха должна взять тебя в штат! ты просто супер! Знаешь, в скрипте Transform Rig Tool мне не хватает возможности ввести числовое значение (например для скейла или поворота). Может при случае сделаешь?
Very cool script, I was just using it on a project. I noticed while making a body turn that the visibility on reference layers stopped working (I prefer that rather than animated layers in body turns). Just did a quick test on a fresh file, happened again as soon as I used this tool to add extra moving to the bones. Maybe it's just me and interfering with another script? Who knows... Everything went back to normal when uninstalled. Moho 13.5 on mac.
Hi Thank you for your great scripts. It helps me in most of my project recently. It works great. There is something I want to feedback so that you can improve the scripts in the future First: Smart Bake interval has the limited number to only 4, and it bake both before and after current frame. I think it is good if you add two more choices. Choice number 1 is that the ability to set number of number of interval by the users. Choice 2 is that the options to bake before, after the current frame or both (the script already has the "both" options). Second: There is no tooltip for "Keep selection", what does it use for? Thank you, I hope this feedback will help the scripts much better and more modern. ❤
Hello, thank you. Can you describe a use case where these additional options are needed? The Keep selection option remembers which bones were selected before the transformation and restores the selection to the bones after the transformation.
Hi MR. As a semi newbie I have two questions. 1. Will this work with graphics or just vectors? And 2. Where can I learn the basics on how to instal and use scripts? Thanks.
Hello, the script works with bones, not with vector. So there's no difference whether it's a vector rig or a raster one. I have a video on my channel on how to install scripts. It's without English voiceover, but with subtitles. The video is still relevant.
Hi sir, is there a way to set the smart warp layer of an image into 2 or more vectors?, I used SetDistortionMeshLayer but it only set 1 vector layer as the smart warp. Thank you
Hello mult rush .. There is a script call dragon matrix for moho . If you try to search in RUclips you will see its tutorial . The one amazing things i noticed on that tool is . The bone not only rotates on x,y axis but it also rotates on Z axis also 🤔🤔🤔 i don't know how he made that . But if bone can be manipulated on Z axis , that it becomes very easy to make a foreshortening action . Plz watch that video , hope you can create a easy version of that tool 😊😊😊😊😊
Thank you for such a great tool! Btw could you tell me in moho 13.5 when I move the start of the folder or a layer it becomes impossible to make any drawing or to move points. Points just jump randomly if I try to move them. Do you have the same issue. In earlier versions there is no such problem. Thank you
почему на одних костях работают, на других нет? Какие должны быть настройки костей? На одном из предплечий высветились четыре точки, на другом включается режим стандартной трансформации кости.
Кости не должны иметь смещение по оси Y (в сторону от родителя). Если у костей есть дополнительные дочерние кости, у них должна быть включена опция Ignored by IK.
Hi bro pls help me 😢 I install the script and it works.But none of the cursors can be seen I work hard because the cursors are hidden I even edited the source script but it still didn't work
Hello, your cursor is not displaying because you haven't installed the cursor files. Use the "Download for Install Script" command button to download the scripts and install them using the "Scripts - Install Script..." command.
@@FAZELX Can you make a video demonstration of the problem and send it to me via email? I need to see the entire screen, not just a part of it. I can't reproduce the problem.
@@MultRush Decided to try it out and am receiving error 2086: attempt to call method 'UserContentDir' (a nil value). I am ignorant when it comes to a lot most of scripting stuff, but did a bit of looking and seems that the UserContentDir was introduced in 13.5.2 and you appear to be using that to update the cursor I think? Not sure if there is another way to accomplish that in 12. Thanks for the speedy reply and I appreciate all of the incredible scripts you create.
@@ChambersWrestling Oh, indeed. This is a method used to determine the cursor's path. I've examined the code, and the compatibility concerns don't stop at the cursor. Technically, this script can be adapted to Moho 12. But Moho 12 was released back in 2016. It's been 7 years already. Moho 13.5.5, in my opinion, is a more stable and better version. I would not like to support the idea of users getting stuck on older versions of the program. I would like users to migrate to newer versions, so that the hard work of the developers does not go in vain.
Understandable and no worries! I only got Moho12.5 from a humble bundle to dabble around, maybe in the future i'll upgrade if its something I use more often as it is a great tool. Until then i'll keep using your other great scripts and the others in the community that are compatible. Thanks again!
Can you make an automatic lip syncing script for Bones? The bone wiggle scripts It's not enough, and sometimes you have to move the bone in the opposite direction, or manipulate multiple bonds at the same time to get the right mouth shape, and the bone wiggle tool is not designed to work with this. There needs to be a bone script that places the keyframes on the timeline *in the appropriate locations* automatically Just like the switch layers do, and the bones need to be adjusted automatically to match each phoneme. It needs to be automatic and not manual. There are other scripts out there that automatically generate the different phonemes with bone movements, but you still have to manually place the keyframes in the correct locations in the timeline, which sort of defeats the purpose.
I'm not sure that automatic lip-sync is a good idea. It's necessary to understand which phoneme was before and which will be after in order to choose the suitable one for the current frame. Unfortunately, I don't have any ideas on this subject at the moment, as in my opinion, it's a decision that should be made by a person, not automation.
@@MultRush I understand. Moho Pro already has a function like this for switch layers, but just not for bone animations. Theoretically, one could use the data from Switch layer keyframes and translate them into bone movements. I was thinking the can create an empty switch layer named "Phonemes", and putting a bunch of empty layers inside using the phoneme titles: "AI", "E", "O", "rest", and the other phonemes, then the user goes to the settings of the switch layer ("Phonemes") and selects the audio file. This is when Moho Pro automatically adds the keyframes to the switch layer. Afterwards, the user can run the script which will use the data from the timeline to activate preset bone actions which match those phoneme shapes. This would take care of the lip syncing automation process, and it wouldn't be necessary for the user To have to know where the key frames should go, because they are only copying The data already supplied by Moho pros built in switch layer auto lip syncing function.
@@Bi0Dr01d There is an option where you can set which angle of the smart bone will correspond to the phoneme from the switch, and the script will then set the angles to bone on the timeline. This is possible. If this option is suitable, I can proceed. But I don't know when I will have time for this.
@@MultRush There is a script available called "msLipSync" which has the different phoneme shapes already, but it's just not set up to use the data from the switch layers on the timeline. However, it does have predefined bone angle settings to match specific Phonemes. If somehow One could use the data from the switch layers, it could work.
I've released a hotfix on Mohoscripts, adding support for pin bones. Please update the script if you've already downloaded it.
Wow this makes resizing pin bones way easier. Was just going to suggest pin bone support after trying it out and you already did it. Works perfect!
@@keithseekingmissile Thank you for the feedback!
Hello mult rush ..
There is a script call dragon matrix for moho . If you try to search in RUclips you will see its tutorial . The one amazing things i noticed on that tool is . The bone not only rotates on x,y axis but it also rotates on Z axis also 🤔🤔🤔 i don't know how he made that . But if bone can be manipulated on Z axis , that it becomes very easy to make a foreshortening action . Plz watch that video , hope you can create a easy version of that tool 😊😊😊😊😊
I am using several scripts you made. thank you.
You gave wings to the Moho Animation Pro!
Most of the reasons Moho Animation is so much more convenient than other animation programs come from your own scripts.
This tool also solved the problem of which method to choose between 3-point rigging, FK rigging, and IK rigging for convenient animation.
I feel like I can use all the features because of this tool.
Thank you very much!!!
MR is the best!!!
This tool, and everything you gave us previously, is really wonderful.
Mr. Ali, I love your videos. You're amazing!!!
wohooooo I only spend 1 Week learning Moho and I can already grasp how great this Tool is!
I've only just started to get into Moho recently but this addon looks like it'll make life a lot easier as I progress, excellent work and thanks for sharing it!
You're a gentleman and a scholar! Thank you for this incredible tool!
Yet another great MR tool! Thanks a lot for all the hard work!
Я таааак довго мріяв саме про такий інструмент! Без ваших скріптів я вже давно МОХУ не уявляю. Щиро дякую!
Дякую!
The maestro does it again!
Bravo!
Another great script, thank you!
Is there any way to prevent Strokes from being resized when moving two bones connecting the knee? That would be an amazing feature to have and would open up many more possibilities ^^
you are legend , moho dev should hire you for adding features in the next update nice buddy
Wow great stuff as always! Thank you!
So, every your tool, every amazing gift. Thank you a lot for your work and sharing!
Великолепно! Спасибо большое за такой полезный инструмент! 👍
You never stop making as amazed sir, thanks for this new script, it will surely saves us a lot of time, More power to you sir, I really appreciated your work.
Moho 14.0🎉 thank u
thank Bro
Дуже чудовий скрипт, обов'язково спробую попрацювати з ним, дякую)
Дякую, буду чекати на фітбек)
Good one again! Thanks.
Wow! Very cool!
Женя, ну опять ГЕНИАЛЬНО! моха должна взять тебя в штат! ты просто супер!
Знаешь, в скрипте Transform Rig Tool мне не хватает возможности ввести числовое значение (например для скейла или поворота). Может при случае сделаешь?
Привет, там есть такая возможность. Меню Edit, туда можно вбить значения, а применить кнопкой Repeat Last Transformation
@@MultRush спасибо
You are the best!!!
Thank you, amazing work
Спасибо за вашу работу ❤️
Very cool script, I was just using it on a project. I noticed while making a body turn that the visibility on reference layers stopped working (I prefer that rather than animated layers in body turns). Just did a quick test on a fresh file, happened again as soon as I used this tool to add extra moving to the bones. Maybe it's just me and interfering with another script? Who knows... Everything went back to normal when uninstalled. Moho 13.5 on mac.
Amazing tool
TRULY AMAZING!
This is a great idea for ease of bone usage. I have 13.5 and I don’t have all those options under “workspace” Which version is this?
Thank you. In the video Moho version 13.5.5
Hey, wheres the instructions for this? I installed it but not sure how to set it up. Thanks!
Hi Thank you for your great scripts. It helps me in most of my project recently. It works great. There is something I want to feedback so that you can improve the scripts in the future
First: Smart Bake interval has the limited number to only 4, and it bake both before and after current frame. I think it is good if you add two more choices. Choice number 1 is that the ability to set number of number of interval by the users. Choice 2 is that the options to bake before, after the current frame or both (the script already has the "both" options).
Second: There is no tooltip for "Keep selection", what does it use for?
Thank you, I hope this feedback will help the scripts much better and more modern. ❤
Hello, thank you. Can you describe a use case where these additional options are needed? The Keep selection option remembers which bones were selected before the transformation and restores the selection to the bones after the transformation.
Very much thank you mult Rush
Потрясающе
impressive, very nice
Hi MR. As a semi newbie I have two questions. 1. Will this work with graphics or just vectors? And 2. Where can I learn the basics on how to instal and use scripts? Thanks.
Hello, the script works with bones, not with vector. So there's no difference whether it's a vector rig or a raster one. I have a video on my channel on how to install scripts. It's without English voiceover, but with subtitles. The video is still relevant.
@@MultRush thanks.
Огромная спасибо! супер тул!
Hi sir, is there a way to set the smart warp layer of an image into 2 or more vectors?, I used SetDistortionMeshLayer but it only set 1 vector layer as the smart warp. Thank you
very Nice awesome
Brother your curve tool is not working in moho 14 pro
Can you please guide me how to install it in moho 14
❤️🔥🇮🇳
Hello mult rush ..
There is a script call dragon matrix for moho . If you try to search in RUclips you will see its tutorial . The one amazing things i noticed on that tool is . The bone not only rotates on x,y axis but it also rotates on Z axis also 🤔🤔🤔 i don't know how he made that . But if bone can be manipulated on Z axis , that it becomes very easy to make a foreshortening action . Plz watch that video , hope you can create a easy version of that tool 😊😊😊😊😊
Thank you for such a great tool! Btw could you tell me in moho 13.5 when I move the start of the folder or a layer it becomes impossible to make any drawing or to move points. Points just jump randomly if I try to move them. Do you have the same issue. In earlier versions there is no such problem.
Thank you
I can't reproduce the problem, can you show a video demonstration?
@@MultRush For some reason, I can't leave a comment because of the link, I guess. Filters don't allow to do this.
@@enjoy_life_88 Try sending it to me via email.
@@MultRush Thank you! The email was sent
почему на одних костях работают, на других нет? Какие должны быть настройки костей? На одном из предплечий высветились четыре точки, на другом включается режим стандартной трансформации кости.
Кости не должны иметь смещение по оси Y (в сторону от родителя). Если у костей есть дополнительные дочерние кости, у них должна быть включена опция Ignored by IK.
Огромное спасибо!
NICE bro
I am using the latest version of moho and i am not able to install any of the script, can you point me in the right direction plz...
Hello, do you have the Pro version of Moho?
спасибо
Моя не успевать за прогрессом в мохе, правда благодарить нужно не разрабов)))
Hi bro pls help me 😢
I install the script and it works.But none of the cursors can be seen
I work hard because the cursors are hidden
I even edited the source script but it still didn't work
Hello, your cursor is not displaying because you haven't installed the cursor files. Use the "Download for Install Script" command button to download the scripts and install them using the "Scripts - Install Script..." command.
@@MultRushNo, bro, it didn't work. I have installed many of your scripts correctly but this is bugging me😢
@@FAZELX What version of Moho do you have?
@@MultRush moho14.1
In windows 11
@@FAZELX Can you make a video demonstration of the problem and send it to me via email? I need to see the entire screen, not just a part of it. I can't reproduce the problem.
Is this script intended to work on Moho 12.5 Pro or is it just for 13+?
Most likely, the script will work in Moho 12. But I currently have no ability to test scripts in Moho 12.
@@MultRush Decided to try it out and am receiving error 2086: attempt to call method 'UserContentDir' (a nil value). I am ignorant when it comes to a lot most of scripting stuff, but did a bit of looking and seems that the UserContentDir was introduced in 13.5.2 and you appear to be using that to update the cursor I think? Not sure if there is another way to accomplish that in 12.
Thanks for the speedy reply and I appreciate all of the incredible scripts you create.
@@ChambersWrestling Oh, indeed. This is a method used to determine the cursor's path. I've examined the code, and the compatibility concerns don't stop at the cursor. Technically, this script can be adapted to Moho 12. But Moho 12 was released back in 2016. It's been 7 years already. Moho 13.5.5, in my opinion, is a more stable and better version. I would not like to support the idea of users getting stuck on older versions of the program. I would like users to migrate to newer versions, so that the hard work of the developers does not go in vain.
Understandable and no worries! I only got Moho12.5 from a humble bundle to dabble around, maybe in the future i'll upgrade if its something I use more often as it is a great tool. Until then i'll keep using your other great scripts and the others in the community that are compatible. Thanks again!
Can you make an automatic lip syncing script for Bones? The bone wiggle scripts It's not enough, and sometimes you have to move the bone in the opposite direction, or manipulate multiple bonds at the same time to get the right mouth shape, and the bone wiggle tool is not designed to work with this. There needs to be a bone script that places the keyframes on the timeline *in the appropriate locations* automatically Just like the switch layers do, and the bones need to be adjusted automatically to match each phoneme. It needs to be automatic and not manual. There are other scripts out there that automatically generate the different phonemes with bone movements, but you still have to manually place the keyframes in the correct locations in the timeline, which sort of defeats the purpose.
I'm not sure that automatic lip-sync is a good idea. It's necessary to understand which phoneme was before and which will be after in order to choose the suitable one for the current frame. Unfortunately, I don't have any ideas on this subject at the moment, as in my opinion, it's a decision that should be made by a person, not automation.
@@MultRush I understand. Moho Pro already has a function like this for switch layers, but just not for bone animations. Theoretically, one could use the data from Switch layer keyframes and translate them into bone movements. I was thinking the can create an empty switch layer named "Phonemes", and putting a bunch of empty layers inside using the phoneme titles: "AI", "E", "O", "rest", and the other phonemes, then the user goes to the settings of the switch layer ("Phonemes") and selects the audio file. This is when Moho Pro automatically adds the keyframes to the switch layer. Afterwards, the user can run the script which will use the data from the timeline to activate preset bone actions which match those phoneme shapes. This would take care of the lip syncing automation process, and it wouldn't be necessary for the user To have to know where the key frames should go, because they are only copying The data already supplied by Moho pros built in switch layer auto lip syncing function.
@@Bi0Dr01d There is an option where you can set which angle of the smart bone will correspond to the phoneme from the switch, and the script will then set the angles to bone on the timeline. This is possible. If this option is suitable, I can proceed. But I don't know when I will have time for this.
@@MultRush There is a script available called "msLipSync" which has the different phoneme shapes already, but it's just not set up to use the data from the switch layers on the timeline. However, it does have predefined bone angle settings to match specific Phonemes. If somehow One could use the data from the switch layers, it could work.
@@MultRush ruclips.net/video/bb8dVbtTRrI/видео.html
فوقالعاده
write a script for automatic walk cycle
I didn’t know Borat used Moho