[UE4 Marketplace] Ninja Cover System Component

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  • Опубликовано: 8 сен 2024
  • Marketplace Link:
    www.unrealengi...

Комментарии • 5

  • @stephenhidalgo7608
    @stephenhidalgo7608 4 года назад

    nice, can this be integrated with ALS v4?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal  4 года назад

      Hi, Thanks for the question. ALS is an excellent locomotion system, but very difficult to understand and modify in my opinion.
      If you have a good understanding of how the ALS works, and how to modify it, the implementation can be done.
      Otherwise it can be very challenging, like it is to implement anything that needs to be done in the ALS's animation blueprint. The implementation steps I describe in the documentation is designed for the third person default animation blueprint, so it may be not enough in the case of ALS.

    • @stephenhidalgo7608
      @stephenhidalgo7608 4 года назад

      @@RodrigoMelloUnreal ok, btw how was your approach with the grab from behind while walking, if its ok to ask? thanks in advance

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal  4 года назад

      @@stephenhidalgo7608 Hi, the grabs from behind is handled by a separated component in the enemies.
      Basically, it is performed a trace to check if the enemy is near enough, and unaware of the player.
      Then both the player and the enemy change state to grab/grabbed and in the event tick, since it needs to be on each frame, the location of the enemy is set to be in the front of the player. The enemy also copies the velocity value of the player, to update the grabbed animation.

    • @stephenhidalgo7608
      @stephenhidalgo7608 4 года назад

      @@RodrigoMelloUnreal great! thanks so much