Rodrigo Mello
Rodrigo Mello
  • Видео 21
  • Просмотров 86 304

Видео

Basic Melee Combat System Version 2.0 Update
Просмотров 7 тыс.Год назад
Now with support for directional counters and combat finishers. Marketplace Link: www.unrealengine.com/marketplace/en-US/product/basic-melee-combat-system Animations not included, counter and finishers animations used in the video: www.unrealengine.com/marketplace/en-US/product/hand-to-hand-finishers-volume www.unrealengine.com/marketplace/en-US/product/hand-to-hand-finishers-volume-01
Unreal Engine Free Assets Experiments #1 "Action Fantasy Open World Game"
Просмотров 4,8 тыс.Год назад
Just a quick experiment mixing together one of my combat systems with some assets that either are currenly free on the marketplace, or were free at some point in the past. Assets Used: Combat System www.unrealengine.com/marketplace/en-US/product/basic-multiplayer-melee-combat-system Enviroment www.unrealengine.com/marketplace/en-US/product/meadow-environment-set www.unrealengine.com/marketplace...
[Unreal Engine] Solving the Hit Scan Precision Problem on Low Frame Rate Scenarios (BMMCSystem)
Просмотров 1,2 тыс.Год назад
A quick guide on how to use the "Location Array" tracing method included in the project. Marketplace Link: www.unrealengine.com/marketplace/en-US/product/basic-multiplayer-melee-combat-system
BMMCSystem Version 1.1 - New Features Demonstration and Adding New Melee Weapons
Просмотров 4,7 тыс.Год назад
A quick guide on how to add new melee weapons to the project. And showing the new features introduced in version 1.1. Marketplace Link: www.unrealengine.com/marketplace/en-US/product/basic-multiplayer-melee-combat-system 0:00 - Start 0:08 - Weapon Setup 0:36 - Implementation Steps 1:37 - Adding New Animations for this Weapon 3:08 - Adding a new Animation Set 4:08 - Animation Blueprint Setup 7:1...
[UE4 Marketplace] Basic Multiplayer Melee Combat System Demonstration
Просмотров 17 тыс.Год назад
A set of actor components to facilitate the creation of multiplayer melee combat games. Tutorial Videos Coming Soon. Marketplace Link: www.unrealengine.com/marketplace/en-US/product/basic-multiplayer-melee-combat-system Playable Demonstration drive.google.com/file/d/120ZBaiDGtoF36JEXEOH8fd2Ngmu7h7AO/view?usp=share_link
[FREE Unreal Engine Plugin] Basic Montage Sequence Manager Quick Guide
Просмотров 2,8 тыс.Год назад
A simple and free Unreal Engine plugin for playing animation montage sequences. It also has support for montage sections. It consists of a single network replicated actor component. 0:00 - Start 0:05 - Guide 2:20 - Demonstration UE Marketplace Link: www.unrealengine.com/marketplace/en-US/product/basic-montage-sequence-manager Source Code: github.com/FMelloRodrigo/BasicMontageSequenceManager Thi...
Basic Melee Combat System - Quick Animation Guide
Просмотров 2,3 тыс.2 года назад
Quick guide to add animations. Link: www.unrealengine.com/marketplace/en-US/product/basic-melee-combat-system 0:10 Idle and Walk Blendspace 2:53 Animation Hit Scan 4:22 Add Animations to the Animation Set Demonstration with 4 mixamo animations sets (2 fighting styles and 2 Weapons) : drive.google.com/file/d/1ueFNFhjSQ4O33Y-9GoS7kUr0I6Zm1x_n/view
[UE4 Marketplace] Basic Melee Combat System - Version 1.3
Просмотров 11 тыс.2 года назад
Now it's possible to change animation sets in runtime. Link: www.unrealengine.com/marketplace/en-US/product/basic-melee-combat-system Do not include animations, only placeholders. The animations shown are from Mixamo, which can be downloaded for free, using your character. Playable demo with animations: drive.google.com/file/d/1ueFNFhjSQ4O33Y-9GoS7kUr0I6Zm1x_n/view?usp=sharing
[UE4 Marketplace] Basic Melee Combat System Demonstration
Просмотров 12 тыс.2 года назад
Link: www.unrealengine.com/marketplace/en-US/product/basic-melee-combat-system Do not include animations, only placeholders. The animations shown are from Mixamo, which can be downloaded for free, using your character. Playable demo with animations: drive.google.com/file/d/1ueFNFhjSQ4O33Y-9GoS7kUr0I6Zm1x_n/view?usp=sharing
[UE4 Marketplace] Basic Command Recognition
Просмотров 4003 года назад
www.unrealengine.com/marketplace/en-US/product/basic-blueprint-command-recognition
UE4 SNGM - Character Change Test
Просмотров 7263 года назад
Testing a Paragon character in the project. To change the mesh, some few extra steps are necessary, it is described in the documentation.
[UE4] SNGM Side Scroller Climbing Test
Просмотров 4663 года назад
Testing the Climbing Component of the Stealth Ninja Game Mechanics on the UE4 Side Scroller Template. Marketplace Link: www.unrealengine.com/marketplace/en-US/product/stealth-ninja-game-mechanics
[UE4] SNGM Top Down Climbing Test
Просмотров 4813 года назад
Testing the Climbing Component of the Stealth Ninja Game Mechanics on the UE4 Top Down Template. Marketplace Link: www.unrealengine.com/marketplace/en-US/product/stealth-ninja-game-mechanics
[UE4] Stealth Ninja Game Mechanics Version 1.1 - All Components Demonstration
Просмотров 7 тыс.4 года назад
Link to the demonstration playlist of each component: ruclips.net/p/PLuhyKtAXQeL47VxbGE43QhfHwPU4ZlSmf Marketplace Link: www.unrealengine.com/marketplace/en-US/product/stealth-ninja-game-mechanics Features Added: Hanging Stealth Kill Cover Stealth Kill and Grab In Air Stealth Kill Melee Knockdown Look Around (Free Camera) Awareness Meter Widget (Distance and Perception) Minor Visual Improvement...
[UE4 Markeplace] Simple Ledge System Component
Просмотров 1,3 тыс.4 года назад
[UE4 Markeplace] Simple Ledge System Component
[UE4 Marketplace] Ninja Combat System Component
Просмотров 1,5 тыс.4 года назад
[UE4 Marketplace] Ninja Combat System Component
[UE4 Marketplace] Ninja Cover System Component
Просмотров 1 тыс.4 года назад
[UE4 Marketplace] Ninja Cover System Component
[UE4 Marketplace] Grappling Hook Component
Просмотров 1,3 тыс.4 года назад
[UE4 Marketplace] Grappling Hook Component
[UE4 Marketplace] Targeting System Component
Просмотров 7884 года назад
[UE4 Marketplace] Targeting System Component
[UE4] Stealth Ninja Game Mechanics - All Components Demonstration
Просмотров 2,9 тыс.4 года назад
[UE4] Stealth Ninja Game Mechanics - All Components Demonstration

Комментарии

  • @Mahizes1
    @Mahizes1 День назад

    Would be great if you could show the blending part too. I'm confused, I was trying to add this to GameAnimationSample.

  • @SuperMrlu-dm1kn
    @SuperMrlu-dm1kn 3 дня назад

    This system, combined with motion matching, should be very interesting

  • @oldaman8388
    @oldaman8388 2 месяца назад

    0:05 I need please explane this moment What button do you need to press to trigger a counter attack? When i press F i just grab and drop enemy / But i need make attack

  • @Moticar
    @Moticar 2 месяца назад

    Hello! This is a great stuff. Been looking for this for a very ong time. Before I make a purchase, I would like to know if this can be compiled for mobile devices. Please let me know

  • @unrealcraig6493
    @unrealcraig6493 4 месяца назад

    Do you have a link to the documentation? Its not redirecting well for me on the epic marketplace

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal 4 месяца назад

      Hello, just checked and the link is working normally here, but if you have Discord feel free to join and I can send you the pdf direcly, Thanks

    • @unrealcraig6493
      @unrealcraig6493 4 месяца назад

      @RodrigoMelloUnreal my marketplace launcher links aren't working, but I did find it off the web browser marketplace. I do appreciate the quick response tho, and I might take ya up on the discord offer if I get a lil sloppy with the implementation. Thanks!

  • @fer705THEREAL
    @fer705THEREAL 6 месяцев назад

    How can i change the controls?

  • @GrounddevLF
    @GrounddevLF 6 месяцев назад

    💥🔥

  • @EFX612
    @EFX612 6 месяцев назад

    this is sick!

  • @ScribbleVicious
    @ScribbleVicious 7 месяцев назад

    I bought this asset and it’s great! Quick question for you. How do I set it so the sword is the default combat style?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal 7 месяцев назад

      Hello, it is just spawn the sword and equip it on begin play. Consider joining the Discord Server so I can send you some screenshots for guidance. Thanks

  • @unknown_amazing_chap
    @unknown_amazing_chap 8 месяцев назад

    Awesome work! I really love it! I see in this video that the first person character can also swim. Could you please tell me, is this animation also included? Will the character swim when he enters the water? 4:06

  • @noahjanosek8061
    @noahjanosek8061 8 месяцев назад

    God bless you all! 😁 Jesus loves you! 😁

  • @zidaneadnane7691
    @zidaneadnane7691 9 месяцев назад

    Can you tell me how to delete the timer

  • @amirtag5763
    @amirtag5763 9 месяцев назад

    هل ده مفتوح ينفع افتحه ع انريل

  • @MeezyGameStudios
    @MeezyGameStudios 9 месяцев назад

    So Basically you can plug in your own animations?

  • @christopheaurelie6943
    @christopheaurelie6943 9 месяцев назад

    awesome congrats

  • @PashaDefragzor
    @PashaDefragzor 10 месяцев назад

    We are waiting for the new “Renegade” game

  • @thomasrodriguez7587
    @thomasrodriguez7587 10 месяцев назад

    I tried to follow this video but the project did not have the array? does anybody know if there are any tutorials on how to do this system or how to start?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal 10 месяцев назад

      Hello the tracing method I showed in this video is completely optional, in my channel there is a tutorial on how to add weapons and animation sets if you are interested, thanks.

  • @user-wu7ot4gk3l
    @user-wu7ot4gk3l 11 месяцев назад

    hey where's you discord

  • @trshbludofc
    @trshbludofc 11 месяцев назад

    I saw you created a way to give the AI a 'stunned' status. Can you do a tutorial covering the creation of this effect? I am not particulary interested in your whole system but getting to know such an effect really would be great, thank you in advance! :)

  • @dyotoorion1835
    @dyotoorion1835 11 месяцев назад

    Better than Mordhau! :P

  • @UNmisterIZE-xz7yx
    @UNmisterIZE-xz7yx 11 месяцев назад

    Thank you sir, Thats very cool!.. I will learn alot about replication with this system... Cant be a better timing :)

  • @user-wc1zg8fr1n
    @user-wc1zg8fr1n 11 месяцев назад

    Why did you not use Physics Collider on Weapons , you can Bind Hit Event and also can attack using SetCollisionEnable(true/false), It is also a good approach as compared to line trace from an optimization point of view

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal 11 месяцев назад

      The trace method showed in this video is just one of the tracing methods that the system has. From my tests hits or overlap events can miss if the animation is fast enough, or if the frame rate is low enough, even with CCD enabled.

  • @play-good
    @play-good 11 месяцев назад

    i have a question is there any way to integrate this with Advanced Locomotion System(ALS)??

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal 11 месяцев назад

      It is possible, but since ALS is very complex to work with, this will depend on how knowledgeable you are with ALS

    • @play-good
      @play-good 11 месяцев назад

      @@RodrigoMelloUnreal OK i will try to integrate it to als Once Alain, thx you for this masterpeace

  • @play-good
    @play-good 11 месяцев назад

    Thx We get it for freeeee yeeeeeah Goof Job

  • @RodrigoMelloUnreal
    @RodrigoMelloUnreal 11 месяцев назад

    With the recent update 2.2, this video is relevant only for UE4 users. The UE5 version now have all blendspaces on data tables, and it is not required to follow this video in regard to locomotion animation changes, only for weapons. Thanks

  • @user-jv7sj3kc8i
    @user-jv7sj3kc8i Год назад

    Can you make an explainer video that incorporates the ramstarz animations into your assets?

  • @AngusMacnaughtonGames
    @AngusMacnaughtonGames Год назад

    Just found this and honestly it's SO useful and good. Solved a lot of issues I had with replicating montages :D

  • @RodrigoMelloUnreal
    @RodrigoMelloUnreal Год назад

    Important note: The animation blueprints steps showed here are now only valid for the UE4 version of the project. For the UE5 version, these steps are already implemented in the form of a Linked Anim Graph, and locomotion blend spaces are in a dedicated data table.

  • @tomhikon
    @tomhikon Год назад

    This is really cool. Not sure how your movement is setup, but do you think it would be hard to run with side scroller or top down view?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Hello. The movement setup is very simple, and it works on top of the default third person template, so it will work normally on any camera perspective.

  • @ScoobertRoobert
    @ScoobertRoobert Год назад

    the firstperson kinda reminds me of mordhau

  • @normatippit3618
    @normatippit3618 Год назад

    Promo*SM

  • @AndreyPLK
    @AndreyPLK Год назад

    That is just awesome man!

  • @glockdogdev
    @glockdogdev Год назад

    Hey Rodrigo! Can you please make a tutorial for the synced hit animations and finishers? thanks for all the cool updates!

  • @TimothyBell90
    @TimothyBell90 Год назад

    This is awesome Rodrigo. Thank you for this

  • @SnowBunny_Elle
    @SnowBunny_Elle Год назад

    I thought I was buying access to use the BMCS in my own game....was I wrong? If I was correct how to I use BMCS in another project?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Yes, the project was made to be implemented into other projects, since it consists of a single actor component. For implementation, all steps required are on the documentation, and I also provide support in the Discord Server, feel free to join. Thanks.

    • @SnowBunny_Elle
      @SnowBunny_Elle Год назад

      @@RodrigoMelloUnreal Did I get Documentation? I dont even recall an email for confirmation I bought it. TBF I don't catch everything. Is there a link to the documentation? And thanx for answering so quickly.

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      @@SnowBunny_Elle Yes the link is on the project's description on the marketplace.

  • @DemonFang72
    @DemonFang72 Год назад

    Is this compatible with ALSv4 by chance? I imagine it probably takes some additional setup, of course. Just curious, thanks!

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Yes, but this will indeed require additional setup. The difficulty of the implementation will depend on your knowledge of ALS.

  • @ScribbleVicious
    @ScribbleVicious Год назад

    Great work! Definitely getting this

  • @allinallgames9252
    @allinallgames9252 Год назад

    Hi Rodrigo I own this and the basic multiplayer I was wondering how to take this unarmed combat system and replicate it or add it to the basic multiplayer system

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      This system is not replicated, so if you are looking for multiplayer, I recomend using the multiplayer system as a starting point. The mutiplayer system also supports unarmed combat, but it does not have automatic movement, or other free flow combat features.

    • @allinallgames9252
      @allinallgames9252 Год назад

      @@RodrigoMelloUnreal yes any tips or advice to have the multiplayer system work have the combat system from the single player system. I'm picturing the armed combat system staying the same but allowing for unarmed combat

  • @pratikrevankar
    @pratikrevankar Год назад

    Hi Rodrigo, want to build a similar game, any resources you would suggest

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Hello, talking about tutorials here on youtube there is the "Witcher Combat Tutorial" series by AngeIV, which is great for begginers. But feel free to contact me on Discord, and we can exchange ideas and tips in regard to melee combat.

  • @glockdogdev
    @glockdogdev Год назад

    Hi. I bought this asset and was wondering how to add a main menu to the multiplayer game mode. I was having trouble earlier and there are multiple errors, please help. Thanks

  • @pyschicboy1
    @pyschicboy1 Год назад

    I have a weird question, which is whether you would like be making more updates to this system. Cuz this system has got like a Spider-Man/Batman vibe, which I like a lot lol.

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Yes, the roadmap is on the support Discord Server, feel free to join, the link is on the marketplace page description.

  • @27kmaster
    @27kmaster Год назад

    world partition or level streaming?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Neither, It is just loading screens, but one day I'll experiment with world partition.

  • @glockdogdev
    @glockdogdev Год назад

    I just bought this asset and I have a question: how do I change the default weapon to the staff? (single player)

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Weapons can be changed or added on the data table. Check the documentation for more details. Also feel free to join the Discord server for support. Thanks.

  • @glockdogdev
    @glockdogdev Год назад

    how do I change the default weapon for single player?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Weapons can be changed or added on the data table. Check the documentation for more details. Also feel free to join the Discord server for support. Thanks.

  • @glockdogdev
    @glockdogdev Год назад

    where do I find the documentation?

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Hello the link is on the product description on the marketplace.

  • @glockdogdev
    @glockdogdev Год назад

    I just bought this asset, but where do I find the documentation?

  • @h3atn3n
    @h3atn3n Год назад

    Is it possible I could ask some questions do you have a discord I'm starting out and trying to build a game that is battle royale but is first person grimy realistic with in depth combat system this is the only first person combat I have found so far PM me when you read this please, Thank you,

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Hello, yes the Discord link is on the products description on the marketplace.

  • @sandeepm809
    @sandeepm809 Год назад

    why use this instead of using a collider ??

    • @RodrigoMelloUnreal
      @RodrigoMelloUnreal Год назад

      Hello, this is just an alternative method when using socket-based hit scan. Both hit scan and colliders are valid methods of collision detection, each with advantages and disadvantages.

  • @MrRalexu
    @MrRalexu Год назад

    xD

  • @kmylleimer294
    @kmylleimer294 Год назад

    nice