Actually I am VERY GLAD that RE is not an open world game being filled with repetitive "activities". Let RE remain an enjoyable linear game with so much replayability value.
@@northwindkey Well, RE Village's formula is pretty much the same as RE1. You are free to explore various areas in the game but some specific sections will be inaccessible at some points during the game. RE1, RE2, and RE3 were like that and now RE7 and RE8 Village are following the same formula.
@@thomasgarcia8626 That depends on which game you're talking about. RE2 and 3? Yes, but those are way too linear as is. CV? Somewhat, but there is a higher degree than that. Zero? Well Zero sucks and I'd rather play any other RE game anyways so who cares. I'm talking about RE1 more-so though. You could get any of the 4 emblems in any order. I have desperately wanted that level of freedom in a game since, and the series never gets there. But RE8 is more frustrating since it's map design would be perfect for that level of freedom, since it has multiple areas orbiting a hub. Imagine if the game gave you the option to go through those areas in any order. I think it would benefit 8's pace greatly, especially since it could mean I don't have to end the game with the god awful Heisenberg Factory section (I never thought I'd hate a final big area as much as the final parts of Code Veronica, but here we are). RE8 falls into that Code Veronica category of having such expansive areas and so many optional areas that it frustrates me how linear the main structure is. Except RE8 goes even further since it has areas orbiting a hub area, instead of CV which kinda just has dumb narrow bridges connecting one area to the next.
@@northwindkey Classic REs are extremely linear! Yeah, you can get the 4 crests in different orders, but getting crests is all you can do until you go out to the courthouse. RE2 is even more linear, as you enter the police station all but 1 doors are locked, and after you unlock the other 2 one leads to a dead end. They are really, really linear.
@@Jamzamurai Yeah I do agree with you on this one! The first time it's insanely good though. The Castle remains my favorite part after 4 playthroughs 👌
That was the interntion of the developer this time because people complained about Re 7 being Too scary, so we got fuck because max appeal is more important, still RE 8 is a way better game than Re 5, 6, and 3 remake.
I think the different types of horror were on purpose, first house was classic horror, second house was modern horror, third was gross out horror, and fourth was action horror.
The one thing that bothers me is that Heisenberg has this cool hammer you see when you first see him; but he never uses against you once and you just collect it as a treasure when you explore his factory.
I can't stand this trope that there's a small human like enemy who is almost invisible as is but later turns into big lump of mass only to be easily defeated. They just can't pull something like a souls game for you to fight an awesome boss so every boss in resident evil series is a huge boring letdown..
"Obviously retconned information" about Ethan? The dude has been stapling body parts back on with no ill effects since we met him! This game actually explains why. Not a retcon, but a revelation.
Jirard isn't specifically talking about Ethan being infected. RE7 indirectly tells you you're infected by detailing what symptoms infected people go through, specifically through seeing halucinations, subtly letting you know for sure, if you for some reason weren't sure before. By "retcon", I'm quite sure he's only talking about Ethan having outright died at the begining of RE7, which there really aren't any clues or subtle voice lines in RE7 to hint at that fact. The Revelation in RE8 that Ethan died at the beginning of RE7 may line up perfectly without knocking any other pieces out of place, but it's absolutely a retcon. When things like that are planned, there's always at least one tiny hidden subtle clue, designed to not make any sense or even seem relevant, that can then be looked back on after seeing the sequels revelation and have that "OHHH SHIIIT" moment of realisation that it was always there. It's not a big deal. I really don't care, but it's definitely a retcon. Just one that really doesn't matter. The entire RE series talks about the difference of when a virus infects someone whos DNA isn't ideal for it, they mutate uncontolably and become monsters, but when the DNA is a perfect match, the person simply becomes a type of super hero, like Wesker. I enjoyed RE8 btw, finished it three times. I enjoyed the ending. I just didn't find anything to be a revelation. It really just seemed like a dumb, upfront way to loudly spell out what had been more subtly explained in the previous entry. Ethan supposedly having died, literally changes nothing. It's just meant to be a shock value moment. His death is as impactful as someone who was legally dead for 3 seconds on an operating table. When you don't even realise you had ever died, have all of your faculties and motor function, are still able to reproduce and no other regular person in the world suspects anything strange about you ... are you really dead? I think the writers realised that the revelation of "Ethan is infected" would be met with a "No shit" response, so came up with ... "But he also died!!!" in order to try and make you not realise that literally no new meaningful information had been given to the player. This is an opinion from someone who enjoyed the game, lmao.
@@noahtroutman4787 If Jack catches you in the room with the trap door in the early stages of RE7 he chops off your leg and it gets reattached. Its completely missed if you don't get caught there.
If you could do the bosses in any order, it would've been really hard to make the dialogue make sense without it being very generic and self-contained to each area. They could've done it surely, but I honestly don't see how that would make it better.
I feel like there could have been a choice between the Doll House or the Lake as a path, but the Castle being first and the Factory being last made sense from a story progression for me and I liked it. But that’s just me.
Go look up dialogue changes depending on the order you play the bosses in any Souls game. They've perfected the open world interconnectivity thing while also making the dialogue make sense no matter what path you take. It is absolutely possible to have 2 alternate scripts that play out depending on different triggers. For example, if you ring the Gargoyle Bell 1st, the Crestfallen Warrior will tell you to go ring Quelaag's Bell, & vice versa.
@@kiriusview9251 That's your own opinion. I'm simply saying that the possibility is there for alternate cutscene/dialogue options. This is something games have implemented for almost a decade now if not longer.
@@jojoversus1100 That’s actually not his own opinion that’s a fact because describing what happens in any and all souls game and this is apples and oranges. These games are made by different developers so how does any of that even apply? Capcom would’ve had to went out of their way to make the dialogue work the same way that it will work in any Souls game.
Love ya Jirard, but it just seems odd to criticize the large variety of gameplay and then bemoan the lack of open world. So would the ideal RE game be one that keeps the gameplay the same the whole time, but in a more open-world environment? That just seems counterintuitive. It's obviously just your opinion and I'm totally ok with that. I still gave the video a thumbs up 👍
I'm surprised, I really disagree with all of this! I'm very much done with open worlds, so the metroidvania argument doesn't resonate with me. I thought this was an incredible, carefully crafted experience with its tonal shifts handled perfectly, going from classic RE (Castle) to the most horrifying part of the game, and then eventually creating horror through darkness and challenge, rather than spookiness (final factory). This was really a love letter to everything Resident Evil is, and, like you said, you just want to return to your previous areas, and that's why I found it so rewarding to replay this game over and over again. As for Ethan, I do think you're wrong, it would've been so jarring to see him be ultra serious against these almost comedic stereotype villains, he fits perfectly in the world, and that immersed me in it, I was along for the ride all the way. I honestly don't think you're meant to feel his plight as a father. He's not even hunting his daughter, he's hunting down test tubes that people are telling him are his daughter, the game is very 'gamey' in its presentation, it's self aware, and I think that equally makes the finale, where the ending of the book is revealed, all the more powerful, as it suddenly pulls you into the reality of all you've seen. My favourite of all the RE's yet, I don't think there's a weak moment to be found.
I pretty much have to disagree, I really loved this game and its story and it just kinda sounds like resident evil isnt for you and thats fine, personally I like reading the file and finding hidden details about the lore and how it ties in. Ethan is a little more likeable in this game but they definitely made me feel bad for him
I notice a lot of people can't get invested in Ethan's character and plight. Guess I'm an exception but seeing him go through hell to find his daughter kinda reminded me of silent hill 1. A father trying to find his missing daughter in an enigmatic town (or village in this case) with winter elements. I think another reason is while I'm not a parent myself, most of my friends are so I can imagine how terrifying losing your kid would be. Regardless, I liked Ethan in this game.
It's not that people don't like his motivations, it's just the character people have a problem with. If you look at all of the protagonists in the history of the series, Ethan is near the bottom, if not at the very bottom of the list. It was in the last 5 minutes of this game that I felt like he actually showed TRUE emotion, rather than a desensitized, lifeless personality. It's like his hand gets chopped off, and 5 minutes later, he's over it. Like WHAT THE FUCK?
Ethan is my favorite really, a lot of people would probably get mad at me for that but he’s the only one that’s a bit grounded when it comes to the other characters, he’s not a badass cop or soldier who does slowmo backflips or punches boulders but he’s just a loving father who in the end gives everything for his daughter. Most of the game, I didn’t feel much emotion for Ethan I’ll admit but that last scene after defeating the final boss got me pretty emotional and genuinely made me feel for Ethan, and in the end I really like how his story ended and I’m looking forward to what comes next, personally, I’m more hoping to see from Rose in the next RE instead of Chris but I’m a new fan from RE7 so I probably just sound like a new youth to the older fans of the series... which I am
I know you were disappointed that it didn't go for an open world style and the game is pretty linear in its story beats. But there's so much to explore and discover including several entirely optional boss fights. And we're free to go about that however we wish.
@@Ashurman666 The Varacolac Alfa can absolutely kick your dick in on the 2 highest difficulties if youre not expecting it. Thats an entirely optional boss fight that I personally had more trouble with than any other fight in the game. From what i remember it ate like 2 stacks of mines, a couple explosive gl shots, and then had to be finished off with the shotty. Its a shame there aren’t more fights like that though.
I, personally, played re8 on release day and completed it a few weeks back so I understand some of the things you’re saying. But you focus on the games separate elements so much that it took up the first 18 minutes of the video. I’m not hating but when you choose to focus on one thing that you consider to be a problem then every thing surrounding that thing turns into a part of the problem. You talked about how Moreaus part had more adrenalin during the chase but it can be seen as what you said about re2’s speed rund “a different kind of fear comes up, are you sure you’re going fast enough”. Long story short, every problem has different aspects but when you solidify it as a problem you won’t see the possible good angle that it could entail.
I hate the Resident Evil franchise, and even I was feeling this. I kept thinking, "Someday a few years down the road, someone is going to make a video about how RE8 was a masterpiece because oh how every gameplay segment feels so different, yet contributes to one larger whole." I mean, I'm playing Ori and the Will of the Wisps right now, and the exact same thing could be said of it. It presents you all 4 wisp subquests at the same time, making you think you can go anywhere, but in reality you are forced into doing them in order. And yet Jirard praised Ori 2 as one of the best Metroidvanias of all time. Twice.
This is the first Completionist video that I didn't make it all the way through. Going on and on about how there isn't enough backtracking is a criticism that I don't understand I guess. Usually games make you go back through earlier areas to pad them out with busywork and that's the last thing I want in my games. Usually I see eye to eye with Jirard's assessments, but I just don't get this one I guess. I've played through it about eight times already and I'm still not bored with RE8, so they're doing something right.
My gripe with this review is him saying what this game could or should be. His “wish” for it to be more rather than what’s already there. If you want a better review check out Avalanche’s Resident Evil 8 Retrospective
@@lukeamparo6586 I'll check that out then. I'd rather see a fairer review. Yes I do love RE8 to bits but yeah he's nitpicking a bit too hard in this vid even if I didn't like the game.
Except RE has always had open-ended design and backtracking. At least, the survival horror ones did. 8 is somehow as linear as RE6, and that's an issue since 8 doesn't have the over-the-top action of 6 either. 8 is a middle ground when it should've just picked a style.
darkstar100x I'm curious to know what you thought about returning to the village after each chapter with the ability to explore more of it as time went on, then visiting it again while it's in complete chaos. It's like RE4 in the sense that they keep moving you to fresh locations, but don't tell me there isn't backtracking because you need to backtrack through the village to get all the treasures, and in some points just to advance the game. But making a review centered about what a game should be based on personal opinion is what I'm disappointed with in this video. I wanted to know what Jirard thought about things like the knife only run, or a speedruns, but he barely talked about them.
@@JFlickinger82 same. I hoped he would mention the replayability and how fun the characters were or were not. You know, things about the game instead of what he wished it was. If you want a better review watch Avalanche’s RE 8 Retrospective. A diehard fan of games pre RE 4 but still mentions the merits of RE 8.
So, I'm like 5 minutes into this video pretty much what I gathered was; Jerard psyched himself too much about what could've been that when it didn't happen he became so disappointed that it scued his thought process about the rest of the game. Did I get it right?
Jirard i respect and admire you but i could not disagree more with this review. I completed it myself and i absolutely loved every second of it. VILLAGE is one of my favorite entries in the series.
He had an absolute blast playing it through with the Scary Game Squad I literally did not anticipate that he would have hardly any criticisms for the game at all besides some minor gripes, but what the hell is this lmfao you'd think he hardly liked the game at all from just watching this I don't get his opinion at allll on this one......
Yeah I was a little bothered about his constant rant of "I wanted a Metroidvania"... this is the first time I've heard someone be upset about that. Who gives a shit it's linear game? I personally think Village was a good direction for the Resident evil Saga.
This review really sounds like what you wish happened with the game not how good the game really was, it centered around the disappointments and whenever you talked about the good things it led into a negative.
Holy moly I don’t know if I’ve ever disagreed with a Completionist video more. It feels like you just couldn’t get over the game not being a “Metroidvania” (which it could be argued Resident Evil has always been pretty Metroid-like in its set-up of how the world opens up). The world is also a lot more open than you give it credit for. There are a lot of optional areas that you don't need to go to but are able to when the world opens up more, including some semi-boss fights. I also found the replayability up there with RE4 in terms of being fun to just immediately jump back in upon beating it. Doing the bosses in any order like Mega Man also just really wouldn't work out. Castle Dimitrescu is the perfect opener for the game and things have to end with Heinsenberg's factory given his planned betrayal against Mother Miranda and wanting Ethan to wipe out the other Lords to make it easier for him. So feasibly the only boss order you COULD swap around would be Donna and Moreau which, at that point, why bother?
Well, it would be incredible if you chose a different route and the order affected the story leading to different boss fights, different outcomes, different reveals etc.
The fact that almost the entire video is just you repeating how much you wanted a metroidvania over and over, makes me feel like this video does a disservice to anyone who hasn't played it yet. Yeah, I would have liked that more. But you really need to work on separating opinion from fact in this show. This isn't even about being a completionist, you talked almost exclusively about the base game.
Yeah, it was a real let down how that one sentiment kind of felt like all he talked about from then on was how every thing could’ve been better if it did the other thing. Yes, ok, we get it but now you aren’t even talking about what the game actually has, Jirard, please.
Note how you said feel. You need to do a better job separating opinion from fact in your critique of someone giving their opinion on how completing a game made them feel on their show, about how completing a game makes them feel. Thanks for coming to the Ted Talk.
@@darklanternstudios7691 You’re right, this is Jirard’s show about completing games and how it makes him feel. He did, indeed, choose to present his feelings with the negative, contradictory vibe. The biggest issue for myself and many others is that in his own words, Jirard admits to going into this game believing it was something it wasn’t. So he doesn’t comment on what it is and what’s really in the game and his feelings on *that*, he constantly just laments how cool it coulda been if it was what he thought. Despite the game never stating it was anything remotely close to his assumptions. Even in other game reviews for things he hates, Jirard still describes those games accurately. This? Was not that.
@@egsauce2911 Eh, it's his party, he can dance if he wants to. He normally talks about the things he feels worth mentioning (and he did mention a fair bit it felt like), but might not have chose to mention anything (possibly also for spoilers and such. Beyond that, it's Resident Evil, people are gonna play it regardless of what he says.
This is his show, the whole point is getting the opinion of The Completionist on whether a game is worth completing, finishing, etc. If he just focused on the "fact" of the matter he might as well write an IGN article. I respect where you're coming from but there's a reason he introduces himself as Jirard. The whole show is tied directly to him
Making RE8 an entirely defenseless, run & hide game like "Outlast" would've been a horrible decision by Capcom. It would've alienated a lot of RE fans and I'm glad that Capcom didn't go in that direction.
I do agree its works better in small doses aka the baby scene, the thing is tho everything after house benevito feels a little too actiony not that I'm complaining I just felt too much of a bad@$$ to be really scared of anything else
Yep, it would've been tiring to be defenseless all the time and even worse if it forced those sequences too often. I think aside from Moreau's section that Capcom made some great decisions that are taken for granted.
Usually Jirard's right on when it comes to my feelings on the game he plays and the completion process for it. But listening to him go on and on about what Village could've been instead of what it is got real tiring real quick. Most of the game's strengths come from the influence it took from the rest of the series, and each part being its own unique thing makes it infinitely more replayable, to me at least. Going from carefully trying to survive a horde of enemies to a focused escape room section to a batshit insane boss fight are so varied and unique that I never got bored, even on my 4th playthrough to mop up achievements. You're absolutely entitled to your opinions, of course, but it sounds like you went into it with certain expectations, and then were let down when it turned out to be another Resident Evil game. Which, to be honest, it never advertised itself like it would be anything more than a sequel to VII. It's the equivalent of someone picking up Skyward Sword HD right now and being upset it's not as open or free as Breath of the Wild: It's not, but that's not where the strengths of the game lie. And to focus on that throughout the whole review is...just bizarre. Still, happy to see you had fun with Mercenaries! I'm hoping we get more stages when the DLC hits.
My personal feelings are more akin to why didn't it feel better to replay than 4 or even 7, like village of shadows is no madhouse mode, but again re village new round doesn't feel like it's as strong as 4's because it's like 4 tends to keep its pace in check for the player, but village doesn't... exactly do that...
You keep talking about wanting more free exploration like a metroidvania, but to what end? Puzzles and items with no sense of progression because they all need to be balanced around getting picked up in any order? And unless every single cutscene gets remade 3 times, they would all have to get worse in order to be more flexible to be understood in any order? You lose too much for this freedom for freedom's sake, hurting the story in the process
I disagree. there are many ways around this like always having a scripted event after beating the first boss no matter what. for example, Ethan beats *blank* and on his way back to a central point he encounters a miniboss or a new character. or just imagine a police station or baker estate that's 2× the side instead of having to go to the lab or salt mines. you can very easily write a compelling story around these. obviously the game probably wouldn't be completely free exploration just like a metroid game isn't, but they could very easily make certain parts of an RE game be instead of going to let's say take care of Jack Baker, then Marguerite, followed by Lucas; to that in any order and you can have scripted encounters with things in between
I think comparing "Ethan Winters" to "Albert Wesker" is a bit of a stretch. Don't get me wrong, I appreciate your hot take here and you make some valid points, but like most of the other comments, not quite there with you on this one. Love the content though!
Just finished the game, can’t say I agree with a lot of your takes here. Not an RE8 fanboy or a hater or you, like many have said, seemed much more negative then unusual. Game was an absolute blast as far as I’m concerned.
the game is a blast. I think some are just frustrated that RE8 is a sequel to RE4 gameplay wise with an RE7 story coated on top. don't get me wrong that still makes it great but I think some (including myself to some extent) wanted an evolution of RE7 and REmake to a more horror and exploration based experience instead it's a mix of small sections of 7 exploration held together by RE4 combat, items, etc
Given its status as a spiritual successor to RE4, I feel this. I just wish they'd trust themselves a bit more and lean into these new characters. The game is fun but when they spend so much time framing Chris as the main throughline, I feel less like Leon and more like Ashley with a gun.
I think this game was amazing, but i think too is that this game was extremly close to be a masterpiece like Symphony of the Night, and they close this door for "player guidance purpose". Nevertheless im very happy with this game, best game 2021 so far for me.
@@ethanhaynes7406 There is a larger group of people who adore RE4 and loved to see many mechanics and tropes brought back from that. Ethan even has more one liners like Leon. A ton of OG fans hate the first person games in general as well.
@@666slateran666 oh don't get me wrong I ADORE RE4. in my top 5 games of all time. and like I said I still love this game. but I think because of the fact that it's a sequel to 7 people were expecting something else. and while we knew of some 4 inspirations like upgrades and the merchant, the marketing didn't really show off just how much of a spiritual successor to RE4 it was. dont get me wrong I think 8 is one of the best games of this year I was just trying to explain some of the uneasiness a portion of the fan base has with the game.
I mean look at the amount of money poured into the detail of this game. I can understand why he feels that way. But then again i love 2+3 remake much more than 7 & 8. Hell i like 4/5/6 more than seven as well
Honestly, I find RE8 to be incredible. I feel it’s like RE4, but in first person. But hey, if you’re disappointed by what it could’ve been, that’s all fine and dandy. You’re entitled to your opinion, and I’m alright with that.
Except RE4 was embracing being an action game while 8 is trying to be a middle ground between survival horror and action. Personally, I think either style is better than a middle ground. I prefer both RE4-6 and Classic RE to 8 because of that.
@@northwindkey One of my problems with the horror in RE8 was that it didn’t feel like Resident Evil. It was scary, sure, but more like Silent Hill scary than anything. RE7 felt more true to the spirit of Resident Evil in terms of horror, but was bogged down by repetitive enemies. I didn’t mind it for most of the time, but replaying it made it much more noticeable.
@@Odinsday Tbh that didn’t affect me so much since RE was, at least for me, never that scary. I always cared more about the gameplay than just being scary. It’s why I don’t think of RE4 as that different from RE6. Sure 4 is scarier, but in gameplay they’re both linear all-out action games. My issue with 8 is it’s trying to be RE7 and RE4 at the same time. It’s that same awkward middle ground as the Revelations games. I’d rather just play RE7 or RE4 personally. Hell, I’d rather play RE6 than 8. Not 5 though. I’ve got issues with 5.
Somehow I feel Jirard burned himself out on this game and it resulted in him not liking it as much and making inaccurate judgements about the game. Ethan’s condition wasn’t a “Retcon”. RE7 clearly gave hints about Ethan’s condition as he was already reattaching hands and legs even than as well as mind melding with the mold to communicate.
Several things: 1 - "making inaccurate judgements about the game" - that is called an opinion, my friend. 2 - the revelation of "Ethan was dead the whole time" isn't good storytelling, it's lazy writing. It only reinforces Jirard's point of how Capcom failed to make people care about Ethan. 3 - I would get the explanation of how Ethan can reattach limbs if it applied to literally every other instance of where characters should "die", such as Leon/Claire/Jill getting bit in the neck by zombies, but it doesn't. That's just Capcom brushing logic aside.
@@JameyMcQueen The game literally tells you flatout that you're infected with the mold in RE7. Are you braindead? I guess it explains why you're here. And no, lying about objective facts are not 'opinions.'
Not to mention Ethan can see the projection of child Eveline in RE7, which is something only infected people can do. Also, if I'm remembering correctly, there's a note in RE7 that says it is theorized that the mold can bring back recently deceased people.
You spent so much time complaining about things that you didn’t like about the game, that you ended up forgetting to tell people who haven’t played the game yet what is new and what returning things were brought to the table that were absent from previous entries, along with how great some of the storytelling elements are presented. Sure, there is some questionable decisions designing the game, but there’s so much to the game that you either forgot to mention or decided to leave out of the review, that it makes this game seem like it is a bad game.
This is def one of his weirdest feeling videos I have seen....huge dislike to be honest. Like two thirds of the video is focused solely on "what ifs" and is just so disjointed
ngl, the platinumed is really irking me because those SS ranks are so hard and time-consuming to get. its like the last thing I need and its so frustrating. xD
Exactly, hearing him complain about this game not being a certain way that he thought it was going to be despite there being absolutely no implications that supported his way of thinking is just sad. This video is essentially him throwing a temper tantrum over something that he thinks is the developers' fault when in reality it's 100% his. Gotta say this is a terrible review & easily my least favorite from him because this is just a 28 minute rant of somebody that can't see the forest for the trees.
I am from Spain and here the perspective of ganados talking with Mexican accent, the whole protrayal of the village as a third world country illiterate zealots, using pesetas instead of euros in 2004 and the existence of a military island out of nowhere (wasn't the game supposed to take place in the Pirinées?) have people a bit divided between the poor localisation and the hilarious result. Personally I couldn't care less about a game where you kill a mutated commando by knifing him to death, but it bugs me that some people jumped out calling RE5 insensitive and racist for its portrayal of Africa.
A sort of pick your own boss fight/route definitely could have been interesting and given more incentive to play the campaign again. Though I feel like we might hav gotten a weaker story depending on the cutscene sequences.
It's interesting to hear your thoughts about this game. I actually did feel for Ethan. I don't think he didn't care for Mia's apparent murder, he was just focused on rescuing his daughter. This game does have very different themes, moods and gameplay elements but they didn't felt disjointed to me. I actually appreciated how different each area was to each other. I never knew what to expect which made me enjoy the game even more. It isn't a perfect game that's for sure, but even if you were wanting it to go on a different path, more like a metroidvania, I don't think it's bad that it stayed more faithful to a well established RE game. I agree that it would have been nice to go back to previous areas and being able to choose the order in which you tackle the bosses sounds like fun, it would have included a lot of replay value, but overall I was pretty happy with what we got. I won't disagree with you that there is a lot of potential for a lot more, but that's the beauty of it. Your videos are awesome, but this one was not my favorite, but everyone is entitled to their opinions and if you didn't enjoy the game that much, that's ok too.
The tone of this video confuses his brand. He should really separate out his desires for a better designed game from his completion stuff... TLDR his complaint about the game is what he does in the video... Just make two videos🤦
This game is tied with RE2 as my favorite RE game. Also what are you talking about the factory wasn't scary?! Im not one to get sacred early. But that place was terrifying!!!
The Beneviento mansion is the only place that actually scary and has actual horror elements to it. The factory may be tense but it's 100% not scary in any way, shape or form.
In my opinion this was the best single player game I've played in a while. I personally felt engaged the whole time and couldn't wait to play it every chance I got. As far as Chris Redfield, I saw his segment of the game as more of a break/relief for the player and a way to let off some steam from playing presumably conservative and careful (depending on difficulty) throughout the game. The only thing I wish they would've done was let the player complete the bosses in their own order, but aside from that I thought this game was great and I had a blast.
They're supposed to feel different, they're based on different genres of horror. Classic, supernatural, water and body/mechanical horror. Miranda combines them as well as tying everything to the RE: Verse. It's literally a scare for everyone by Tak Ng the top four genres.
And this folks, is why you should never go into a game with expectations. You'll only end up being disappointed that it didn't meet your expectations. Just go into a game with no expectations, experience it for what it is not for what it could have been or for what you wished it would be, and you'll find yourself enjoying gaming more often this way.
I want to just chime in cuz I’m getting lots of vocal people speaking up a fair amount and just want to be clear - I really really liked this game. The tone of the episode comes off a bit more of a bummer or negative than we are used to. But I wanted to not have the SAME conversation that everyone else is having about this game and - for that matter - a lot of games. I view this game very highly in the pantheon, but I wanted to have a different approach. I can tell lots of you guys disagreed with our approach and that’s okay - this is always a learning process. Thanks for the patience. We don’t win em all. Jirard
Having watched the Scary Game Squad series, it was a fair bet that you liked the game. I think you make some valid points and it makes sense why you'd have been expecting certain things. Honestly, I love the game, but that more open ended design definitely would have been awesome. Multiple metroidvanias and similar games have told linear stories while having open ended exploration and progression, andone so very well, so I imagine it's possible for other genres to do so as well.
Probably the biggest issue is that your desire for the game to be a metroidvania was repeated and restated so much throughout the run time. I think you could have expressed that desire without it being hammered in over and over, and it would have come off much better. It ends up sounding like it ruined the whole game for you, rather than just something you hope could some day happen, and also lessens the impact of many of your later and better points, such as the tonal shifts/throwaway redfield/frontloaded horror.
I agree that the mid game couldve been more open. I also thought you had a choice between the dollhouse and the windmill. But on most other things I disagree. And they didnt retcon ethan being mold. He always was.
@@TheUltimateShade667 what happened at the start again that turned him into mold? Also sidenote your pfp brought memories back. I remember playing the demo of that bunny in hell game
@@chillwithwill2236 Eveline says at the end of RE:8 that Jack killed Ethan at the beginning of RE:7, but because he was infected he survived. The first real confirmation we get is when Zoe staples his hand back on in RE:7 and hes able to use it again right away.
In my own personal opinion, to me i think its one of the best written resident evil games. It was beautiful, sad, fulfilling, and enjoyable ,and the way it creates its own world and connects to the world and lore of RE was awesome. I did have 2 major problems with the writing though, that still bugs me. SPOILERS! for the ending 1, Ethan denying Karl Hisenberg's offer to save Rose, Karl even though he may look like he was trying to kill Ethan at the start of the game, was the one who gave him a fighting chance. which allowed him to get as far as he did, Karl tries to reason with Ethan constantly and gives him like 4 separate chances and even when Hisenberg mutated and left he just told Ethan to stay out of the way. They both had the same objective, Karl working with Ethan and Maybe Chris could have avoided getting Ethan killed. So that felt not only off putting but like a dumb story choice. And even after hearing Hisenberg's backstory and motivation for killing Miranda, Ethan just calls him a freak which makes him feels different to the character he was in RE7 and the compassion he had to the Bakers and their backstory. And the worst part about all of this is that, the game's logic is "Ethan doesn't want roses powers to be used to stop Miranda, because he doesn't know the harm it can do to her." But by the end of the game, Rose's powers is used to stop Miranda and nothing happened to her, even after being ripped into 4 parts. Its all feels like it is unneeded, combined with the fact that Ethan already had Karl's flask... so he didn't even need to fight him. And 2... Chris Redfield and his Bad boy, police chief logic of don't get to close to me or this or you might get hurt. So many chances he could have just explained to Ethan what was going on giving him more insight and allowing Ethan to be more ready, for what happens next. Like during Moreau's level, Chris can see how far Ethan is in this, and he still choses to keep him in the dark, like a horse with blinders on. And what makes this worst is that not only does Chris's actions get Ethan killed... But the game itself calls out Chris's actions through his squad, who tells him that he should have told Ethan the truth. So its like which is it? It felt like the game was trying to have its cake and eat it too with Chris's logic and reasoning. It felt like cheap writing, and when the game basically turned into COD with Chris Redfield I almost put it down. The ending with Ethan and the twist of him being mold, salvaged these choices, and brought the story back up. But ultimately it just felt like 2 choices of writing that weren't needed, and overplayed its hand.
I've played alot of RE8 and now I'm playing RE7. I mean, I feel like it all but says he's infected in 7, granted, that's playing 8 first so I already knew but there's documents in 7 that talk about moldy people having extreme regenerative abilities, having limbs reattached being named specifically. Sounds like my man Ethan was always infected and was always meant to be, no retcon needed.
Yeah, it's something really weird in RE7 that Ethan never considers using the vaccine on himself and no one mentions he might be infected. I mean, Eveline is making him hallucinate, he communes with a dead Jack in some collective conciousness, and his arm is chopped the fuck off and later stapled on!
This was...a weird way to go about reviewing this game, dude. I'd probably be disappointed with every game I played if I went in with my own over-hyped expectations of what those game should be.
Sooooo, you're complaining because the game is not a Metroid-vania, why not , you know, go play an actual Metroid or something man, I respect your opinion but I kinda think you missed the mark.
@@redwing1766 I have an inordinate amount of love for Metroidvanias, but I think Village hit everything right. You get to explore without it being unguided and mindless. As much as I love Metroidvanias, there are absolutely parts where you have no idea where the hell you're going or what you should be doing. Village didn't have that.
@@TimedRevolver The problem he has is not that the game isn't a metroidvania, it's that there's so many doors that require items when they should just be open in the first place.
@@_KylePearce_ What's the point of that choice? What do you gain with letting the player make that one choice in the game? It'd be as pointless as the Zoey/Mia vaccine choice in RE7.
@@lukewilliams6083 He loved the half-baked game that I suspect either had budget siphoned for other projects or an incredibly self-destructive deadline. But hated the homage to RE4 with some of the best survival horror gameplay I've seen in years? I'm sorry, what?
Well, it is his opinion. From what I see as *Backseat Gamer*, not someone that *Play the Game* RE3make kinda disappointing and Resident Evil Village at least makes Ethan Character Development feels good.
@@jazzmaster909 Actually, it's called a biased opinion. Jirard had decided he wanted to play a Metroidvania game, and instead, he played RE8. Instead of accepting RE8 for what it was, boy did he want to play that metroidvania game. There are a lot of opinions out there that can't be wrong. And this isn't one of them.
"Chris could've been cut from the game entirely, and the game would've been the better for it." Nice hot take but that ain't it chief. Chris being in it makes sense because he and Ethan had a past, where Chris came to the rescue of not just Ethan but Mia. That's why it's such a shock in the beginning of the game when **Spoilers Ahead** Chris kills "'Mia". The shooting section where you play as him imo was fun as hell too, being able to just mow down enemies I'd been struggling with in the beginning was cathartic. Plus, Heisenberg's quote about "boulder-punching" was great. Just my two cents about that.
@@SamsarasArt From what I've read it is also not in the original japanese version, which had it be a line about chris being a gorilla (a joke/meme i the japanese communities). The line was changed to fit the english speaking community.
Had a wonderful time playing RE8, it mixes the horror of RE7 and the fun over the topness from RE4. It's a really fun game to speed run as well as do challenge runs. I'd def recommend it to any RE fans and for new ppl to the franchise, at least play 7 before 8. Totally worth a buy.
the only thing i didn't like that much was the "chris part", but the rest of the game was pretty much perfect. really can't see how being able to choose the level order would make it better
With any review there will always be subjectivity in place. No avoiding that. The issue with this review is that it focused too much on what you wanted the game to be versus what it is. The main aspect that I do agree with you and that is objective is the following: "Resident Evil Village implemented multiple gameplay mechanics and tones." After this statement would come the whole review portion which would then be supported by the rest of the review. For example, "Resident Evil Village implemented multiple gameplay mechanics and tones some of which were executed perfectly while others fell short." For me personally, the Fish Lord, forgot his name, and the Chris portion, were the sections of the game where the game fell short. Each Lord centered around a major theme in horror: 1. Lady D was the return to form scary mansion with back tracking, ie Resident Evil 1 2. The Doll House focused more on puzzles and pure horror, ie no fighting back. The PT similarities are huge in this section, and for good reason. 3. The Factory focused more on action and the standard enemies becoming more advanced and weaponized, ie follows the same tone as the end of Resident Evil 4 and 5. The Fish lord section however just feels like the in-between section, it was just there. Not a bad section but severally lacking when compared to the others. The Chris section was the return to full on action, ie Resident Evil 6. And well, I don't think I need to explain why that part was just meh. Now for the Story, the Story was better than most of the Resident Evil stories as it had continuity. Ethan, trying to move pass the events from Resident Evil 7 that took place 3 years ago finds himself locked in a ritual involving his daughter Rose, a cultist village and their leader, Miranda, and a familiar face, Chris Redfield returns after some questionable acts. Basic setup and we have our cast of characters. Now where the story falls short is the Chris portion. Chris involvement in the story serves to create the mystery element behind the game as his actions, taken at first glance, would leave most people to question them. The reveal behind why he did what he did was weak at best and seemed more as a means of marketing the game than anything else. With all of this said, Resident Evil Village review: - Weak 3rd Act - Dragged out Mystery Element + Interesting characters + Interesting setpieces + Solid Resident Evil gameplay you'd expect. For a score, ill put it at a High 8.
I’ve disagreed with you on some videos but, man, this one was so painful to watch because of how often it feels like you’re contradicting your own negative stances. Your opinions are your own and I’m sorry you didn’t feel what many people felt playing this game. But saying that Ethan’s reveal was a “retcon” is less about the game’s writing and more, maybe, a lack of your own memory of what happened in seven. I still love you but, really, major ooof.
@@majestyzx9081 It certainly seemed to be the case. The contradictions came almost on a schedule, it was so weird. It’s fine to say you don’t like a game but you can’t honestly believe that knowing where the scares are is negative for replay value in the campaign and then applaud the need to do that exact same thing in the mercenaries mode.
Love you Jirard, a lot. But this is a bad take. I just don't agree and I don't think most will either. Completely subjective to like a game but somethings just wouldn't objectively work or make sense.
If it ain't broken don't fix it. RE8 is the best Re we had in years. One of the few times i absolutely disagree with your video. And wanting it to be something else (mega man, metroidvania) isn't the games fault, it is yours.
I actually really liked Ethan's characterization in this game. Resi 7 was the game were Ethan was all "Holy fuck the hell is that!" to literally killing a house. In Resi 8 Ethan is just bloody tired of this shit. From getting his hand bit off, chopped off, ripped in half, and even getting his heart ripped out he's just having the worst day. Honestly if I was Ethan I'd be telling the crazy psychopathic Dr. Frankenstein rip-off to go fuck himself too. Think about he'd just got done staring down a fetus monster, killing a giant troll, killing a giant fish monster(again), and killing a literal dragon monster. Sure Heisenberg is a discount Magneto but at point Ethan is all out of fucks to give, probably thinking something along the lines of "Sure a giant fucking Nick Cage robot with a chainsaw, that might aswell happen too."
@@majestyzx9081 Right. Like in Resi 7 when the Baker's cut off and re-attach his hand he freaks the fuck out, but when Lady D does it again in Resi 8 Ethan's just like "Aww come on!"
Ironic how he talked how it should have been a Metrovania, even though most games in this series aren’t, and then IMMEDIATELY does a metrovania list after this video
@@JPitt1070 he gave it the second highest rating. I think it's completely fair after how long this franchise has been around to give it tough love when you're not fully satisfied. If you want to see nonstop praise there's plenty of other interviews that do that already given how long the games been out
I just cannot agree with most of what you just said about the game, and some constructive criticism you tried to point out is kinda factually wrong, with good foreshadowing to it. I'm sorry to say that this will be my first ever thumbs down I'll give one of your videos.
Especially in an optional encounter where Jack hacks off Ethan’s leg with a shovel and “gives” him a healing aid and uses it and patches his leg RIGHT BACK ON!! Did he even play 7??
I've found this review as well as the review he did of okami to be difficult to watch. Everyone can have there opinions but in both he stuck to a single what if that i feel completely soured his experience. Shame as i love these videos
@@triple-d2640 That's the ad populum fallacy, not a legit argument. It doesn't matter how many people disagree, a person's viewpoint can still be valid.
@@L33PL4Y I objectively think it's a terrible review, almost isn't even a review in my opinion. Argue with that one smart guy 🙂 just cause you disagree with me doesn't mean I'm wrong.
@@ThatOneGuyDudeThingy That's not objectivity, you're describing subjectivity, "smart guy." Your opinion IS wrong in this case, actually. How can I say that? Well, what is the purpose of a game review? It's to provide a person's opinion on the quality of said game and explain why the person feels the way they do about it. This review does exactly that in spades. Jirard explains how he feels about the game in great detail, providing all the reasons and justifications for his opinion. Because it does an excellent job explaining why he feels the way he does, that objectively makes it a great review. You only think it's bad because you don't like his opinion, but that doesn't make it a bad review, it just means you disagree with it, and disagreeing with a review doesn't make it bad. Therefore, you are objectively wrong in your assertion that the review is bad. You can think his opinion is bad all you want, but the review itself does its job of explaining his opinion excellently, thus making it an objectively great review.
Jesus Christ yes. Screw the lightsaber even more cause that required SS on everything. Mercenaries legit took me more time by itself than beating the game like 5 times 😂
@@christinebouzas3090 I understand completely. But by the time I got the trophy I already had SS on all but 2 of the stages so I figured fuck it I'm almost there. "Almost there" took another two hours. Lmao
I literally just now, JUST NOW realized that the same artist that does your thumbnails also does Caddicarus' thumbnails. I know they're part of the same site or whatever, but I seriously just realized the similarity in style.
Hard same. I did almost half of the levels and then missed the S Rank by like a few hundred points when I was so sure I had it aaaand just gave up and moved onto playother games. It didn't help that Mercenaries was so boring. I know the perspective is different, but it had none of the fun and adrenaline that RE4 & RE5 Mercenaries had...esp not having different characters, no melee finishers and a better structure that wasn't so focused on memorizing everything perfectly. Mercenaries should've just been a game mode without Trophies tied to it. I feel like they did that so people would feel like they had to play the mode, instead of letting it just be there. I dunno, I may try to get the last Trophy as it feels irksome to leave it hanging...but Gods it was so unfun attempting it
Blast it! Why won't Resident Evil 8 be a different genre of game!? Seriously, not vibin' here. You're cool Jirard but the problem is not the game, it's you and your expectations that developers read your mind. Also on the whole Ethan Winters is not a real character thing... like, what? Of course not, he's an RE Character. The Resident Evil stories have ALWAYS mixed wierd and jarring attempts to tug at heart string in with the cheesiness. Hello Steve's goodbye to Claire, Billy emptying his heart out and sob story to Rebecca in Zero, Brad's death in RE Nemesis, Ada kissing Leon goodbye in 2, and must I even mention to pounds of Land O Lakes present in RE4? "LEEEEWIIIIIIS!!!!" "MIIIIIIKEEEE!!!!!" RE6 had a ton as well, you get the picture. This is not new. In fact, I adored it because it made Ethan feel like more of a classic RE Character and less of an audience self-insert as he kind of was in 7.
I'm genuinely having a hard time watching over this. Stop complaining about something the game never pretended to be. It's like the idea guy of a company.
@@northwindkey Exactly! I couldn't have said it better myself. I mean, it didn't have to be an being open-world sandbox or anything (because that would've been awful). But more freeform, like for example, an evolution on the absolutely brilliant RE2 remake.
RE games before 8: Exists Gamers: Ohhh it is all the same, boring! RE8 is varied and personally the best RE so far: Gamers: Ohh it is too varied, I don't like it. (roll eyes)
That’s honestly something I enjoyed about 5 and 6, and this is coming from a veteran since the PSOne days. RE3 and it’s remake remain my personal favorites though
@@keatontodd822 Yeah I get you! A horror game cannot be just horror for 12 or more hours. There is a reason why horror movies barely last more than 2 hours. I really enjoyed the mech battle and the doll house as distractions from the common RE stuff. Also coming from a veteran RE player have played all the mainline RE games including Reveleations and Outbreak 1 and I don't lie that this is officially the best and funnest game in the saga for me.
I suppose I'm in the minority. I have liked the direction resident evil has gone since re7. Both that re2 remake have masterfully brought survival horror for the modern audience. Re3 remake could have done that as well, but despite its huge potential the execution was flawed and underwhelming. But thankfully re village put things back on the right track and I love how much variety and depth this game has. So yeah I've been pleased for the most part.
@@keatontodd822 re6 wasn't a bad game. And re5 was a blast as a co op experience with refined controls from re4 and visuals that are impressive by today's standards.
@@majestyzx9081 I bet he set up huge expectations when you return to the village "hub" for the first time, he kinda gets into that when he talks about the winged key.
@@majestyzx9081 I think we both have context for the game because we've likely played most RE games, and Jirard either hasn't or doesn't remember them that well. I assume he explored the optional areas looking for treasures later, but it's still weird to get stuck on that one expectation.
So, instead of making a video about the game that exists, you made a video about wanting a game that doesn't exist and whining that it wasn't something that was never promised in the first place.
@@tuli0hwut78 And it seems he didn’t even want to play it. He wanted something else and it ruined it for him. This whole video really felt sloppy. Didn’t talk about the different achievements, deaths, collectibles, nothing. Nearly 2/3 of this video was just saying how it should’ve been something else
Man this review was brutal. This was my first RE and absolutely enjoyed it. It’s a shame you didn’t like it. I only hated the Heisenburg fight(especially on Village of Shadows) and Mercenaries mode. If anyone knows where I can get someone to complete the last 4 mercenaries areas please help. I’m trying to get S rank but that shit sucks.
This is the first time I have so strongly disagreed with you about a review. I am a huge RE fan but I always give a fair assessment of each of the 20-something games in the franchise and wont spare Capcom the lash if they make a misstep. RE8 is a great game and I am not going to spend much time thinking about "what could have been" and "what if this/what if that" that is a road that doesn't have an end. Sorry Jirard but just gotta shake my head and close the video.
You know your the only person I've hear just constantly complaining about this game and from my experience it's fun you keep saying you were hoping it was going to be more like metroidvania or like Mega man and complain about it then just go play those games. What happened to being more lenient to the devs and games when you hit 400 did that all change cause G4
I felt the same, he set himself up for disappointment, you cant blame the game devs for something you thought was going to happen. Its like getting mad at a game when your fan theory is wrong.
I really appreciate the writing in these videos. The completion aspects are really interesting but I find the commentary to really rule these videos. Really great stuff!
Loved this game and agree with a lot of people here that this was definitely a bad take. Also, where's the end of video wrap-up? Number of completions? Total play time? Damn dude I've been watching for years and I've NEVER seen you miss a wrap up! Was curious to see how many hours it took.
Actually I am VERY GLAD that RE is not an open world game being filled with repetitive "activities". Let RE remain an enjoyable linear game with so much replayability value.
Classic RE was never linear, nor was it open world. Jirard is simply wanting RE8 to be more like Classic RE.
@@northwindkey Well, RE Village's formula is pretty much the same as RE1. You are free to explore various areas in the game but some specific sections will be inaccessible at some points during the game. RE1, RE2, and RE3 were like that and now RE7 and RE8 Village are following the same formula.
@@northwindkey Classic RE is linear. Sure, you can to down different paths, but you'd hit a bunch of dead ends. Classic RE is ultimately linear.
@@thomasgarcia8626 That depends on which game you're talking about. RE2 and 3? Yes, but those are way too linear as is. CV? Somewhat, but there is a higher degree than that. Zero? Well Zero sucks and I'd rather play any other RE game anyways so who cares. I'm talking about RE1 more-so though. You could get any of the 4 emblems in any order. I have desperately wanted that level of freedom in a game since, and the series never gets there. But RE8 is more frustrating since it's map design would be perfect for that level of freedom, since it has multiple areas orbiting a hub. Imagine if the game gave you the option to go through those areas in any order. I think it would benefit 8's pace greatly, especially since it could mean I don't have to end the game with the god awful Heisenberg Factory section (I never thought I'd hate a final big area as much as the final parts of Code Veronica, but here we are). RE8 falls into that Code Veronica category of having such expansive areas and so many optional areas that it frustrates me how linear the main structure is. Except RE8 goes even further since it has areas orbiting a hub area, instead of CV which kinda just has dumb narrow bridges connecting one area to the next.
@@northwindkey Classic REs are extremely linear! Yeah, you can get the 4 crests in different orders, but getting crests is all you can do until you go out to the courthouse.
RE2 is even more linear, as you enter the police station all but 1 doors are locked, and after you unlock the other 2 one leads to a dead end. They are really, really linear.
The variety and major gameplay changes with each act was actually my favorite part of the game. It was like a crazy and wild horror theme park.
i agree, but i will say the ‘beneviento park’ loses its luster real fast after the first time through
@@Jamzamurai Yeah I do agree with you on this one! The first time it's insanely good though. The Castle remains my favorite part after 4 playthroughs 👌
@@Jamzamurai Could say that about most horror media that is meant to surprise and shock you.
That was the interntion of the developer this time because people complained about Re 7 being Too scary, so we got fuck because max appeal is more important, still RE 8 is a way better game than Re 5, 6, and 3 remake.
Yes yes this exactly! I had a smile on my face the whole time i was playing this game!
I think the different types of horror were on purpose, first house was classic horror, second house was modern horror, third was gross out horror, and fourth was action horror.
Perfectly summarized!! I totally agree.
The one thing that bothers me is that Heisenberg has this cool hammer you see when you first see him; but he never uses against you once and you just collect it as a treasure when you explore his factory.
Imagine Heisenberg lended the hammer to the big bearded boss that fights you in the cave and you'll be fine 😉
I can't stand this trope that there's a small human like enemy who is almost invisible as is but later turns into big lump of mass only to be easily defeated. They just can't pull something like a souls game for you to fight an awesome boss so every boss in resident evil series is a huge boring letdown..
"Obviously retconned information" about Ethan? The dude has been stapling body parts back on with no ill effects since we met him! This game actually explains why. Not a retcon, but a revelation.
Yeah, this game made me understand and appreciate RE7 so much more, all the revelations made that game make a lot more sense.
Exactly bro I can't believe this man right now I feel so betrayed
He stapled one body part, and at the very least it makes more sense (to me) for him to have died when kidnapped by Eveline.
Jirard isn't specifically talking about Ethan being infected. RE7 indirectly tells you you're infected by detailing what symptoms infected people go through, specifically through seeing halucinations, subtly letting you know for sure, if you for some reason weren't sure before.
By "retcon", I'm quite sure he's only talking about Ethan having outright died at the begining of RE7, which there really aren't any clues or subtle voice lines in RE7 to hint at that fact. The Revelation in RE8 that Ethan died at the beginning of RE7 may line up perfectly without knocking any other pieces out of place, but it's absolutely a retcon. When things like that are planned, there's always at least one tiny hidden subtle clue, designed to not make any sense or even seem relevant, that can then be looked back on after seeing the sequels revelation and have that "OHHH SHIIIT" moment of realisation that it was always there.
It's not a big deal. I really don't care, but it's definitely a retcon. Just one that really doesn't matter.
The entire RE series talks about the difference of when a virus infects someone whos DNA isn't ideal for it, they mutate uncontolably and become monsters, but when the DNA is a perfect match, the person simply becomes a type of super hero, like Wesker. I enjoyed RE8 btw, finished it three times. I enjoyed the ending. I just didn't find anything to be a revelation. It really just seemed like a dumb, upfront way to loudly spell out what had been more subtly explained in the previous entry. Ethan supposedly having died, literally changes nothing. It's just meant to be a shock value moment. His death is as impactful as someone who was legally dead for 3 seconds on an operating table. When you don't even realise you had ever died, have all of your faculties and motor function, are still able to reproduce and no other regular person in the world suspects anything strange about you ... are you really dead?
I think the writers realised that the revelation of "Ethan is infected" would be met with a "No shit" response, so came up with ... "But he also died!!!" in order to try and make you not realise that literally no new meaningful information had been given to the player. This is an opinion from someone who enjoyed the game, lmao.
@@noahtroutman4787 If Jack catches you in the room with the trap door in the early stages of RE7 he chops off your leg and it gets reattached. Its completely missed if you don't get caught there.
If you could do the bosses in any order, it would've been really hard to make the dialogue make sense without it being very generic and self-contained to each area. They could've done it surely, but I honestly don't see how that would make it better.
I feel like there could have been a choice between the Doll House or the Lake as a path, but the Castle being first and the Factory being last made sense from a story progression for me and I liked it. But that’s just me.
Go look up dialogue changes depending on the order you play the bosses in any Souls game. They've perfected the open world interconnectivity thing while also making the dialogue make sense no matter what path you take. It is absolutely possible to have 2 alternate scripts that play out depending on different triggers. For example, if you ring the Gargoyle Bell 1st, the Crestfallen Warrior will tell you to go ring Quelaag's Bell, & vice versa.
@@jojoversus1100 The amount of dialogue and expressed connection between DS bosses and this RE are not comparable.
@@kiriusview9251 That's your own opinion. I'm simply saying that the possibility is there for alternate cutscene/dialogue options. This is something games have implemented for almost a decade now if not longer.
@@jojoversus1100 That’s actually not his own opinion that’s a fact because describing what happens in any and all souls game and this is apples and oranges. These games are made by different developers so how does any of that even apply? Capcom would’ve had to went out of their way to make the dialogue work the same way that it will work in any Souls game.
Love ya Jirard, but it just seems odd to criticize the large variety of gameplay and then bemoan the lack of open world. So would the ideal RE game be one that keeps the gameplay the same the whole time, but in a more open-world environment? That just seems counterintuitive.
It's obviously just your opinion and I'm totally ok with that. I still gave the video a thumbs up 👍
See this is how constructive criticism is meant to be. Good job
I'm surprised, I really disagree with all of this! I'm very much done with open worlds, so the metroidvania argument doesn't resonate with me. I thought this was an incredible, carefully crafted experience with its tonal shifts handled perfectly, going from classic RE (Castle) to the most horrifying part of the game, and then eventually creating horror through darkness and challenge, rather than spookiness (final factory). This was really a love letter to everything Resident Evil is, and, like you said, you just want to return to your previous areas, and that's why I found it so rewarding to replay this game over and over again. As for Ethan, I do think you're wrong, it would've been so jarring to see him be ultra serious against these almost comedic stereotype villains, he fits perfectly in the world, and that immersed me in it, I was along for the ride all the way. I honestly don't think you're meant to feel his plight as a father. He's not even hunting his daughter, he's hunting down test tubes that people are telling him are his daughter, the game is very 'gamey' in its presentation, it's self aware, and I think that equally makes the finale, where the ending of the book is revealed, all the more powerful, as it suddenly pulls you into the reality of all you've seen. My favourite of all the RE's yet, I don't think there's a weak moment to be found.
I am somewhere in between your opinion and his, but i wonder what do you think about resident evil 4 remake 😅😊
I dunno. I find it borrowed too much from RE4....lol.
I pretty much have to disagree, I really loved this game and its story and it just kinda sounds like resident evil isnt for you and thats fine, personally I like reading the file and finding hidden details about the lore and how it ties in. Ethan is a little more likeable in this game but they definitely made me feel bad for him
I notice a lot of people can't get invested in Ethan's character and plight. Guess I'm an exception but seeing him go through hell to find his daughter kinda reminded me of silent hill 1. A father trying to find his missing daughter in an enigmatic town (or village in this case) with winter elements. I think another reason is while I'm not a parent myself, most of my friends are so I can imagine how terrifying losing your kid would be. Regardless, I liked Ethan in this game.
It's not that people don't like his motivations, it's just the character people have a problem with. If you look at all of the protagonists in the history of the series, Ethan is near the bottom, if not at the very bottom of the list.
It was in the last 5 minutes of this game that I felt like he actually showed TRUE emotion, rather than a desensitized, lifeless personality. It's like his hand gets chopped off, and 5 minutes later, he's over it. Like WHAT THE FUCK?
I honestly couldn't care less about Ethan because his motivations are cliche as fuck and his voice-acting is laughably bad.
Ethan is my favorite really, a lot of people would probably get mad at me for that but he’s the only one that’s a bit grounded when it comes to the other characters, he’s not a badass cop or soldier who does slowmo backflips or punches boulders but he’s just a loving father who in the end gives everything for his daughter. Most of the game, I didn’t feel much emotion for Ethan I’ll admit but that last scene after defeating the final boss got me pretty emotional and genuinely made me feel for Ethan, and in the end I really like how his story ended and I’m looking forward to what comes next, personally, I’m more hoping to see from Rose in the next RE instead of Chris but I’m a new fan from RE7 so I probably just sound like a new youth to the older fans of the series... which I am
@@peeledapples4176 Leon: “What the!?” Peak of voice acting. The truth is, every characters voice acting in the RE series is bad, admit it, it is sadly
Same here.
I know you were disappointed that it didn't go for an open world style and the game is pretty linear in its story beats. But there's so much to explore and discover including several entirely optional boss fights. And we're free to go about that however we wish.
Yeah this game is great. It is semi open world as well.
I wouldn't call fighting the giants boss fights.
@@Ashurman666 The Varacolac Alfa can absolutely kick your dick in on the 2 highest difficulties if youre not expecting it. Thats an entirely optional boss fight that I personally had more trouble with than any other fight in the game. From what i remember it ate like 2 stacks of mines, a couple explosive gl shots, and then had to be finished off with the shotty. Its a shame there aren’t more fights like that though.
@@scoopstacey3112 But that's in the highest difficulty. A game should never be judged when difficulty modifiers are applied.
Ah the sub boss in the saw mill, and near the grave, gave me Bloodbourne vibes, that was pretty cool, stumbling across them ima.
I, personally, played re8 on release day and completed it a few weeks back so I understand some of the things you’re saying. But you focus on the games separate elements so much that it took up the first 18 minutes of the video. I’m not hating but when you choose to focus on one thing that you consider to be a problem then every thing surrounding that thing turns into a part of the problem. You talked about how Moreaus part had more adrenalin during the chase but it can be seen as what you said about re2’s speed rund “a different kind of fear comes up, are you sure you’re going fast enough”. Long story short, every problem has different aspects but when you solidify it as a problem you won’t see the possible good angle that it could entail.
I hate the Resident Evil franchise, and even I was feeling this. I kept thinking, "Someday a few years down the road, someone is going to make a video about how RE8 was a masterpiece because oh how every gameplay segment feels so different, yet contributes to one larger whole." I mean, I'm playing Ori and the Will of the Wisps right now, and the exact same thing could be said of it. It presents you all 4 wisp subquests at the same time, making you think you can go anywhere, but in reality you are forced into doing them in order. And yet Jirard praised Ori 2 as one of the best Metroidvanias of all time. Twice.
@@PowerPandaMods what you said about ori is 100% not true, you do not need to follow a sequence
@@PowerPandaMods why HATE the franchise?? I understand hating on re5 and 6 especially, but all of it?
This is the first Completionist video that I didn't make it all the way through. Going on and on about how there isn't enough backtracking is a criticism that I don't understand I guess. Usually games make you go back through earlier areas to pad them out with busywork and that's the last thing I want in my games. Usually I see eye to eye with Jirard's assessments, but I just don't get this one I guess. I've played through it about eight times already and I'm still not bored with RE8, so they're doing something right.
My gripe with this review is him saying what this game could or should be. His “wish” for it to be more rather than what’s already there. If you want a better review check out Avalanche’s Resident Evil 8 Retrospective
@@lukeamparo6586 I'll check that out then. I'd rather see a fairer review. Yes I do love RE8 to bits but yeah he's nitpicking a bit too hard in this vid even if I didn't like the game.
Except RE has always had open-ended design and backtracking. At least, the survival horror ones did. 8 is somehow as linear as RE6, and that's an issue since 8 doesn't have the over-the-top action of 6 either. 8 is a middle ground when it should've just picked a style.
darkstar100x I'm curious to know what you thought about returning to the village after each chapter with the ability to explore more of it as time went on, then visiting it again while it's in complete chaos. It's like RE4 in the sense that they keep moving you to fresh locations, but don't tell me there isn't backtracking because you need to backtrack through the village to get all the treasures, and in some points just to advance the game. But making a review centered about what a game should be based on personal opinion is what I'm disappointed with in this video. I wanted to know what Jirard thought about things like the knife only run, or a speedruns, but he barely talked about them.
@@JFlickinger82 same. I hoped he would mention the replayability and how fun the characters were or were not. You know, things about the game instead of what he wished it was. If you want a better review watch Avalanche’s RE 8 Retrospective. A diehard fan of games pre RE 4 but still mentions the merits of RE 8.
So, I'm like 5 minutes into this video pretty much what I gathered was; Jerard psyched himself too much about what could've been that when it didn't happen he became so disappointed that it scued his thought process about the rest of the game. Did I get it right?
Jirard i respect and admire you but i could not disagree more with this review. I completed it myself and i absolutely loved every second of it. VILLAGE is one of my favorite entries in the series.
I suggest criticizing a game for what it is, rather than what it is not.
Yup.
Exactly! Agree 1000 percent
He had an absolute blast playing it through with the Scary Game Squad I literally did not anticipate that he would have hardly any criticisms for the game at all besides some minor gripes, but what the hell is this lmfao you'd think he hardly liked the game at all from just watching this I don't get his opinion at allll on this one......
Yeah I was a little bothered about his constant rant of "I wanted a Metroidvania"... this is the first time I've heard someone be upset about that. Who gives a shit it's linear game? I personally think Village was a good direction for the Resident evil Saga.
he’s better off playing those 2D games
This review really sounds like what you wish happened with the game not how good the game really was, it centered around the disappointments and whenever you talked about the good things it led into a negative.
Holy moly I don’t know if I’ve ever disagreed with a Completionist video more. It feels like you just couldn’t get over the game not being a “Metroidvania” (which it could be argued Resident Evil has always been pretty Metroid-like in its set-up of how the world opens up). The world is also a lot more open than you give it credit for. There are a lot of optional areas that you don't need to go to but are able to when the world opens up more, including some semi-boss fights. I also found the replayability up there with RE4 in terms of being fun to just immediately jump back in upon beating it.
Doing the bosses in any order like Mega Man also just really wouldn't work out. Castle Dimitrescu is the perfect opener for the game and things have to end with Heinsenberg's factory given his planned betrayal against Mother Miranda and wanting Ethan to wipe out the other Lords to make it easier for him. So feasibly the only boss order you COULD swap around would be Donna and Moreau which, at that point, why bother?
Yeah but I also don't want to mean but you are so so so right
Hard agree
Well, it would be incredible if you chose a different route and the order affected the story leading to different boss fights, different outcomes, different reveals etc.
The fact that almost the entire video is just you repeating how much you wanted a metroidvania over and over, makes me feel like this video does a disservice to anyone who hasn't played it yet. Yeah, I would have liked that more. But you really need to work on separating opinion from fact in this show. This isn't even about being a completionist, you talked almost exclusively about the base game.
Yeah, it was a real let down how that one sentiment kind of felt like all he talked about from then on was how every thing could’ve been better if it did the other thing.
Yes, ok, we get it but now you aren’t even talking about what the game actually has, Jirard, please.
Note how you said feel. You need to do a better job separating opinion from fact in your critique of someone giving their opinion on how completing a game made them feel on their show, about how completing a game makes them feel. Thanks for coming to the Ted Talk.
@@darklanternstudios7691 You’re right, this is Jirard’s show about completing games and how it makes him feel. He did, indeed, choose to present his feelings with the negative, contradictory vibe.
The biggest issue for myself and many others is that in his own words, Jirard admits to going into this game believing it was something it wasn’t. So he doesn’t comment on what it is and what’s really in the game and his feelings on *that*, he constantly just laments how cool it coulda been if it was what he thought. Despite the game never stating it was anything remotely close to his assumptions.
Even in other game reviews for things he hates, Jirard still describes those games accurately. This? Was not that.
@@egsauce2911 Eh, it's his party, he can dance if he wants to. He normally talks about the things he feels worth mentioning (and he did mention a fair bit it felt like), but might not have chose to mention anything (possibly also for spoilers and such. Beyond that, it's Resident Evil, people are gonna play it regardless of what he says.
This is his show, the whole point is getting the opinion of The Completionist on whether a game is worth completing, finishing, etc. If he just focused on the "fact" of the matter he might as well write an IGN article. I respect where you're coming from but there's a reason he introduces himself as Jirard. The whole show is tied directly to him
Making RE8 an entirely defenseless, run & hide game like "Outlast" would've been a horrible decision by Capcom. It would've alienated a lot of RE fans and I'm glad that Capcom didn't go in that direction.
I do agree its works better in small doses aka the baby scene, the thing is tho everything after house benevito feels a little too actiony not that I'm complaining I just felt too much of a bad@$$ to be really scared of anything else
@@steviegilliam5685 I prefer being an overpowered badass in my playthroughs. I cannot stand dying over & over again.
@@rhazmel that's fine for like actions but for resident evil it should be the middle ground but leaning towards the horror
Absolutely, what a terrible suggestion lol
Yep, it would've been tiring to be defenseless all the time and even worse if it forced those sequences too often. I think aside from Moreau's section that Capcom made some great decisions that are taken for granted.
Usually Jirard's right on when it comes to my feelings on the game he plays and the completion process for it.
But listening to him go on and on about what Village could've been instead of what it is got real tiring real quick. Most of the game's strengths come from the influence it took from the rest of the series, and each part being its own unique thing makes it infinitely more replayable, to me at least.
Going from carefully trying to survive a horde of enemies to a focused escape room section to a batshit insane boss fight are so varied and unique that I never got bored, even on my 4th playthrough to mop up achievements.
You're absolutely entitled to your opinions, of course, but it sounds like you went into it with certain expectations, and then were let down when it turned out to be another Resident Evil game. Which, to be honest, it never advertised itself like it would be anything more than a sequel to VII.
It's the equivalent of someone picking up Skyward Sword HD right now and being upset it's not as open or free as Breath of the Wild: It's not, but that's not where the strengths of the game lie. And to focus on that throughout the whole review is...just bizarre.
Still, happy to see you had fun with Mercenaries! I'm hoping we get more stages when the DLC hits.
Well said.
Right on the freakin money. Took the words right out of my mouth!
Couldn’t agree more.
My personal feelings are more akin to why didn't it feel better to replay than 4 or even 7, like village of shadows is no madhouse mode, but again re village new round doesn't feel like it's as strong as 4's because it's like 4 tends to keep its pace in check for the player, but village doesn't... exactly do that...
You keep talking about wanting more free exploration like a metroidvania, but to what end? Puzzles and items with no sense of progression because they all need to be balanced around getting picked up in any order? And unless every single cutscene gets remade 3 times, they would all have to get worse in order to be more flexible to be understood in any order? You lose too much for this freedom for freedom's sake, hurting the story in the process
I disagree. there are many ways around this like always having a scripted event after beating the first boss no matter what. for example, Ethan beats *blank* and on his way back to a central point he encounters a miniboss or a new character. or just imagine a police station or baker estate that's 2× the side instead of having to go to the lab or salt mines. you can very easily write a compelling story around these. obviously the game probably wouldn't be completely free exploration just like a metroid game isn't, but they could very easily make certain parts of an RE game be instead of going to let's say take care of Jack Baker, then Marguerite, followed by Lucas; to that in any order and you can have scripted encounters with things in between
I don't have a solution, but I would assume Capcom has the money to make it happen.
"Story"... In a resident evil game...
@@ethanhaynes7406 yeah that sounds boring as fuck. Thank god you dont write for the re series lmao
@@SycoticForeverNeverAF ok dude. I was just giving an example of a way to structure it not actual story lol
"Ethan Winters story could have ended at the Baker Estate..."
😬👀
wish granted
Well yes but actually no.
Story, no his "life"...
If only.
I am really disappointed that this game was ruined by your own personal expectation of what this 25 years old franchise should be.
I loved this game. The last boss fight is one of my favorites in the series.
@@justyouraveragechad9354 yeah and the music, I was like 😲
@@magnus5747 it's not my favorite boss fight in the series but it's definitely my favorite last boss fight.
@@justyouraveragechad9354 yeah luckily it wasn't a evil wall face again 🤣
Imagine judging something on its own merits, and instead getting tilted by your own dreams.
I think comparing "Ethan Winters" to "Albert Wesker" is a bit of a stretch. Don't get me wrong, I appreciate your hot take here and you make some valid points, but like most of the other comments, not quite there with you on this one. Love the content though!
Chris: hmmm if leon can't maybe ethan will do it
*Ethan dies*
Chris: back to leon it is
Leon: SHIT
Lol
Leon: No thanks, BRO
yooo SPOILERS!
Not y’all laughing at a rape joke..
@@ChillJunky where’s the rape joke? Chris wants Leon to fuck his sister he didn’t say he was finna force him 🤦🏿♂️
Just finished the game, can’t say I agree with a lot of your takes here. Not an RE8 fanboy or a hater or you, like many have said, seemed much more negative then unusual. Game was an absolute blast as far as I’m concerned.
the game is a blast. I think some are just frustrated that RE8 is a sequel to RE4 gameplay wise with an RE7 story coated on top. don't get me wrong that still makes it great but I think some (including myself to some extent) wanted an evolution of RE7 and REmake to a more horror and exploration based experience instead it's a mix of small sections of 7 exploration held together by RE4 combat, items, etc
Given its status as a spiritual successor to RE4, I feel this. I just wish they'd trust themselves a bit more and lean into these new characters. The game is fun but when they spend so much time framing Chris as the main throughline, I feel less like Leon and more like Ashley with a gun.
I think this game was amazing, but i think too is that this game was extremly close to be a masterpiece like Symphony of the Night, and they close this door for "player guidance purpose". Nevertheless im very happy with this game, best game 2021 so far for me.
@@ethanhaynes7406 There is a larger group of people who adore RE4 and loved to see many mechanics and tropes brought back from that. Ethan even has more one liners like Leon. A ton of OG fans hate the first person games in general as well.
@@666slateran666 oh don't get me wrong I ADORE RE4. in my top 5 games of all time. and like I said I still love this game. but I think because of the fact that it's a sequel to 7 people were expecting something else. and while we knew of some 4 inspirations like upgrades and the merchant, the marketing didn't really show off just how much of a spiritual successor to RE4 it was. dont get me wrong I think 8 is one of the best games of this year I was just trying to explain some of the uneasiness a portion of the fan base has with the game.
You expected WAY too much going into this game dude. It’s a fun horror/action game.
I mean look at the amount of money poured into the detail of this game. I can understand why he feels that way. But then again i love 2+3 remake much more than 7 & 8. Hell i like 4/5/6 more than seven as well
It's not scary the only scary moment in the game was the fetus baby
@@ericg1100 nah what?! 💀
@@christianalexander579 pretty much all re games arent that scary
Honestly, I find RE8 to be incredible. I feel it’s like RE4, but in first person. But hey, if you’re disappointed by what it could’ve been, that’s all fine and dandy. You’re entitled to your opinion, and I’m alright with that.
Except RE4 was embracing being an action game while 8 is trying to be a middle ground between survival horror and action. Personally, I think either style is better than a middle ground. I prefer both RE4-6 and Classic RE to 8 because of that.
@@northwindkey One of my problems with the horror in RE8 was that it didn’t feel like Resident Evil. It was scary, sure, but more like Silent Hill scary than anything. RE7 felt more true to the spirit of Resident Evil in terms of horror, but was bogged down by repetitive enemies. I didn’t mind it for most of the time, but replaying it made it much more noticeable.
@@Odinsday Tbh that didn’t affect me so much since RE was, at least for me, never that scary. I always cared more about the gameplay than just being scary. It’s why I don’t think of RE4 as that different from RE6. Sure 4 is scarier, but in gameplay they’re both linear all-out action games. My issue with 8 is it’s trying to be RE7 and RE4 at the same time. It’s that same awkward middle ground as the Revelations games. I’d rather just play RE7 or RE4 personally. Hell, I’d rather play RE6 than 8. Not 5 though. I’ve got issues with 5.
@@northwindkey you lost validation when you included 6 lol.
@@forastero54321 RE6 is a fine game, it’s just an awful game for the series.
Somehow I feel Jirard burned himself out on this game and it resulted in him not liking it as much and making inaccurate judgements about the game. Ethan’s condition wasn’t a “Retcon”. RE7 clearly gave hints about Ethan’s condition as he was already reattaching hands and legs even than as well as mind melding with the mold to communicate.
He absolutely did. He's just flatout wrong about several things here and the stuff he whines about isn't really difficult.
Several things:
1 - "making inaccurate judgements about the game" - that is called an opinion, my friend.
2 - the revelation of "Ethan was dead the whole time" isn't good storytelling, it's lazy writing. It only reinforces Jirard's point of how Capcom failed to make people care about Ethan.
3 - I would get the explanation of how Ethan can reattach limbs if it applied to literally every other instance of where characters should "die", such as Leon/Claire/Jill getting bit in the neck by zombies, but it doesn't. That's just Capcom brushing logic aside.
@@JameyMcQueen The game literally tells you flatout that you're infected with the mold in RE7.
Are you braindead?
I guess it explains why you're here.
And no, lying about objective facts are not 'opinions.'
@@necroxisz In Re7? No it doesn't.
Not to mention Ethan can see the projection of child Eveline in RE7, which is something only infected people can do. Also, if I'm remembering correctly, there's a note in RE7 that says it is theorized that the mold can bring back recently deceased people.
“Ethan winters isn’t a real person” ….it’s almost like….that’s the plot…..of the entire game
You spent so much time complaining about things that you didn’t like about the game, that you ended up forgetting to tell people who haven’t played the game yet what is new and what returning things were brought to the table that were absent from previous entries, along with how great some of the storytelling elements are presented. Sure, there is some questionable decisions designing the game, but there’s so much to the game that you either forgot to mention or decided to leave out of the review, that it makes this game seem like it is a bad game.
This is def one of his weirdest feeling videos I have seen....huge dislike to be honest. Like two thirds of the video is focused solely on "what ifs" and is just so disjointed
I had so much fun getting the Platinum for this. I love this game.
ngl, the platinumed is really irking me because those SS ranks are so hard and time-consuming to get. its like the last thing I need and its so frustrating. xD
@@WouldYouKindlyNot you don’t need to get ss ranks for the trophy a single S on each stage is fine, SS you need to unlock the lightsaber.
@@Flavlav you think I don't want that lightsaber??? 😂
It's really strange hearing this because it seems so counter to how Jirard was acting during the SGS playthrough.
I feel like Jirard is nitpicking a little bit.
I’ve noticed that about a few games now. Going just a little too hard on a few, but not hard enough on some games like the last of us 2.
@@tonyc8258 gotta agree. TLOU2 was a clusterfuck.
Hella
in this video: jirard hypes himself up over something he tricked himself to believe in and was upset that it wasn't true.
c'mon man. you know better.
Guy who’s only seen Boss Baby watching his second movie: “Getting a lot of Boss Baby vibes from this...”
Exactly, hearing him complain about this game not being a certain way that he thought it was going to be despite there being absolutely no implications that supported his way of thinking is just sad.
This video is essentially him throwing a temper tantrum over something that he thinks is the developers' fault when in reality it's 100% his. Gotta say this is a terrible review & easily my least favorite from him because this is just a 28 minute rant of somebody that can't see the forest for the trees.
Well said
I am from Romania and it's so nice that this game is placed in Romania
This is the least toxic comment in this comment section. Thumbs up this person!
I am from Spain and here the perspective of ganados talking with Mexican accent, the whole protrayal of the village as a third world country illiterate zealots, using pesetas instead of euros in 2004 and the existence of a military island out of nowhere (wasn't the game supposed to take place in the Pirinées?) have people a bit divided between the poor localisation and the hilarious result.
Personally I couldn't care less about a game where you kill a mutated commando by knifing him to death, but it bugs me that some people jumped out calling RE5 insensitive and racist for its portrayal of Africa.
This was the most fun I'd had in an RE game, since revelations 1 & 2.
A sort of pick your own boss fight/route definitely could have been interesting and given more incentive to play the campaign again. Though I feel like we might hav gotten a weaker story depending on the cutscene sequences.
Not like the story is strong in the game we got.
It's interesting to hear your thoughts about this game. I actually did feel for Ethan. I don't think he didn't care for Mia's apparent murder, he was just focused on rescuing his daughter. This game does have very different themes, moods and gameplay elements but they didn't felt disjointed to me. I actually appreciated how different each area was to each other. I never knew what to expect which made me enjoy the game even more. It isn't a perfect game that's for sure, but even if you were wanting it to go on a different path, more like a metroidvania, I don't think it's bad that it stayed more faithful to a well established RE game. I agree that it would have been nice to go back to previous areas and being able to choose the order in which you tackle the bosses sounds like fun, it would have included a lot of replay value, but overall I was pretty happy with what we got. I won't disagree with you that there is a lot of potential for a lot more, but that's the beauty of it. Your videos are awesome, but this one was not my favorite, but everyone is entitled to their opinions and if you didn't enjoy the game that much, that's ok too.
You spent most of the time lamenting about what you wanted, rather than what you got.
Pretty poor take.
True
The tone of this video confuses his brand. He should really separate out his desires for a better designed game from his completion stuff...
TLDR his complaint about the game is what he does in the video... Just make two videos🤦
Disagree. His videos are reviews of the game itself and the completion process.
This game is tied with RE2 as my favorite RE game. Also what are you talking about the factory wasn't scary?! Im not one to get sacred early. But that place was terrifying!!!
Yea I agree, not knowing where those mechs would come from was pretty creepy.
Yeah I found the factory also quite creepy.
I thought the factory was more tense than scary. Doll house was way more scary to me. Factory was still scary but not as much.
The Beneviento mansion is the only place that actually scary and has actual horror elements to it. The factory may be tense but it's 100% not scary in any way, shape or form.
@@Ashurman666 agreed. It's tense for sure. But not really scary.
In my opinion this was the best single player game I've played in a while. I personally felt engaged the whole time and couldn't wait to play it every chance I got. As far as Chris Redfield, I saw his segment of the game as more of a break/relief for the player and a way to let off some steam from playing presumably conservative and careful (depending on difficulty) throughout the game. The only thing I wish they would've done was let the player complete the bosses in their own order, but aside from that I thought this game was great and I had a blast.
They're supposed to feel different, they're based on different genres of horror. Classic, supernatural, water and body/mechanical horror.
Miranda combines them as well as tying everything to the RE: Verse.
It's literally a scare for everyone by Tak Ng the top four genres.
And this folks, is why you should never go into a game with expectations. You'll only end up being disappointed that it didn't meet your expectations.
Just go into a game with no expectations, experience it for what it is not for what it could have been or for what you wished it would be, and you'll find yourself enjoying gaming more often this way.
I want to just chime in cuz I’m getting lots of vocal people speaking up a fair amount and just want to be clear - I really really liked this game. The tone of the episode comes off a bit more of a bummer or negative than we are used to. But I wanted to not have the SAME conversation that everyone else is having about this game and - for that matter - a lot of games. I view this game very highly in the pantheon, but I wanted to have a different approach. I can tell lots of you guys disagreed with our approach and that’s okay - this is always a learning process.
Thanks for the patience. We don’t win em all.
Jirard
Having watched the Scary Game Squad series, it was a fair bet that you liked the game. I think you make some valid points and it makes sense why you'd have been expecting certain things.
Honestly, I love the game, but that more open ended design definitely would have been awesome. Multiple metroidvanias and similar games have told linear stories while having open ended exploration and progression, andone so very well, so I imagine it's possible for other genres to do so as well.
yeah this ain’t it chief
loved this video jirard. keep up the good work
pretty shitty take on the game
Probably the biggest issue is that your desire for the game to be a metroidvania was repeated and restated so much throughout the run time. I think you could have expressed that desire without it being hammered in over and over, and it would have come off much better. It ends up sounding like it ruined the whole game for you, rather than just something you hope could some day happen, and also lessens the impact of many of your later and better points, such as the tonal shifts/throwaway redfield/frontloaded horror.
I agree that the mid game couldve been more open. I also thought you had a choice between the dollhouse and the windmill. But on most other things I disagree. And they didnt retcon ethan being mold. He always was.
I beat RE7 but I'm not sure he was always mold. You mean from birth?
@@chillwithwill2236 No, I mean always was from the start of RE:7. Well, at least from the point where hes at the dinner table with the bakers.
@@TheUltimateShade667 what happened at the start again that turned him into mold? Also sidenote your pfp brought memories back. I remember playing the demo of that bunny in hell game
@@chillwithwill2236 Eveline says at the end of RE:8 that Jack killed Ethan at the beginning of RE:7, but because he was infected he survived. The first real confirmation we get is when Zoe staples his hand back on in RE:7 and hes able to use it again right away.
@@TheUltimateShade667 how did he get infected though?
In my own personal opinion, to me i think its one of the best written resident evil games. It was beautiful, sad, fulfilling, and enjoyable ,and the way it creates its own world and connects to the world and lore of RE was awesome.
I did have 2 major problems with the writing though, that still bugs me. SPOILERS! for the ending
1, Ethan denying Karl Hisenberg's offer to save Rose, Karl even though he may look like he was trying to kill Ethan at the start of the game, was the one who gave him a fighting chance. which allowed him to get as far as he did, Karl tries to reason with Ethan constantly and gives him like 4 separate chances and even when Hisenberg mutated and left he just told Ethan to stay out of the way. They both had the same objective, Karl working with Ethan and Maybe Chris could have avoided getting Ethan killed. So that felt not only off putting but like a dumb story choice.
And even after hearing Hisenberg's backstory and motivation for killing Miranda, Ethan just calls him a freak which makes him feels different to the character he was in RE7 and the compassion he had to the Bakers and their backstory. And the worst part about all of this is that, the game's logic is "Ethan doesn't want roses powers to be used to stop Miranda, because he doesn't know the harm it can do to her." But by the end of the game, Rose's powers is used to stop Miranda and nothing happened to her, even after being ripped into 4 parts. Its all feels like it is unneeded, combined with the fact that Ethan already had Karl's flask... so he didn't even need to fight him.
And 2... Chris Redfield and his Bad boy, police chief logic of don't get to close to me or this or you might get hurt. So many chances he could have just explained to Ethan what was going on giving him more insight and allowing Ethan to be more ready, for what happens next. Like during Moreau's level, Chris can see how far Ethan is in this, and he still choses to keep him in the dark, like a horse with blinders on. And what makes this worst is that not only does Chris's actions get Ethan killed... But the game itself calls out Chris's actions through his squad, who tells him that he should have told Ethan the truth. So its like which is it? It felt like the game was trying to have its cake and eat it too with Chris's logic and reasoning. It felt like cheap writing, and when the game basically turned into COD with Chris Redfield I almost put it down. The ending with Ethan and the twist of him being mold, salvaged these choices, and brought the story back up. But ultimately it just felt like 2 choices of writing that weren't needed, and overplayed its hand.
I've played alot of RE8 and now I'm playing RE7. I mean, I feel like it all but says he's infected in 7, granted, that's playing 8 first so I already knew but there's documents in 7 that talk about moldy people having extreme regenerative abilities, having limbs reattached being named specifically. Sounds like my man Ethan was always infected and was always meant to be, no retcon needed.
Yeah, it's something really weird in RE7 that Ethan never considers using the vaccine on himself and no one mentions he might be infected. I mean, Eveline is making him hallucinate, he communes with a dead Jack in some collective conciousness, and his arm is chopped the fuck off and later stapled on!
This was...a weird way to go about reviewing this game, dude. I'd probably be disappointed with every game I played if I went in with my own over-hyped expectations of what those game should be.
0/10 stars, this Resident Evil doesn’t play like Mass Effect.
Absolutely adore this game!
It is defintely my favorite game this year!
Sooooo, you're complaining because the game is not a Metroid-vania, why not , you know, go play an actual Metroid or something man, I respect your opinion but I kinda think you missed the mark.
Rewatch the video and listen carefully. It gives you a clear mind going through it again. You might get his viewpoint on a second viewing
@@redwing1766
^^^^^ This.
@@redwing1766 I have an inordinate amount of love for Metroidvanias, but I think Village hit everything right. You get to explore without it being unguided and mindless. As much as I love Metroidvanias, there are absolutely parts where you have no idea where the hell you're going or what you should be doing. Village didn't have that.
@@JameyMcQueen No
@@TimedRevolver
The problem he has is not that the game isn't a metroidvania, it's that there's so many doors that require items when they should just be open in the first place.
I feel like the player should have been given the option to choose between Lady D, Moreau, and Beneviento, with Heisenberg being the last one.
Agreed
But what would be the difference? Absolutely nothing
Yeah that would have been better. If they had let us do that I would have done the doll house and fishing area first lol
Ehhh the only thing I'd change is giving the player the ability to choose between Beneviento and Moreau after defeating Dimitrescu
@@_KylePearce_ What's the point of that choice? What do you gain with letting the player make that one choice in the game? It'd be as pointless as the Zoey/Mia vaccine choice in RE7.
Hard to agree with you on a lot of this, if you wanted to really get disappointed about a missed opportunity in RE you should do RE3make.
He did and somehow loved it.
@@lukewilliams6083 He loved the half-baked game that I suspect either had budget siphoned for other projects or an incredibly self-destructive deadline. But hated the homage to RE4 with some of the best survival horror gameplay I've seen in years? I'm sorry, what?
Well, it is his opinion. From what I see as *Backseat Gamer*, not someone that *Play the Game* RE3make kinda disappointing and Resident Evil Village at least makes Ethan Character Development feels good.
@@Omphalite thats called a personal opinion.
@@jazzmaster909 Actually, it's called a biased opinion. Jirard had decided he wanted to play a Metroidvania game, and instead, he played RE8. Instead of accepting RE8 for what it was, boy did he want to play that metroidvania game. There are a lot of opinions out there that can't be wrong. And this isn't one of them.
"Chris could've been cut from the game entirely, and the game would've been the better for it."
Nice hot take but that ain't it chief. Chris being in it makes sense because he and Ethan had a past, where Chris came to the rescue of not just Ethan but Mia. That's why it's such a shock in the beginning of the game when **Spoilers Ahead** Chris kills "'Mia". The shooting section where you play as him imo was fun as hell too, being able to just mow down enemies I'd been struggling with in the beginning was cathartic. Plus, Heisenberg's quote about "boulder-punching" was great. Just my two cents about that.
The boulder punching asshole line is hilarious
@@SamsarasArt From what I've read it is also not in the original japanese version, which had it be a line about chris being a gorilla (a joke/meme i the japanese communities). The line was changed to fit the english speaking community.
Had a wonderful time playing RE8, it mixes the horror of RE7 and the fun over the topness from RE4. It's a really fun game to speed run as well as do challenge runs. I'd def recommend it to any RE fans and for new ppl to the franchise, at least play 7 before 8. Totally worth a buy.
Im one of the new people to this franchise and I totally agree with you. Totally worth a buy.
the only thing i didn't like that much was the "chris part", but the rest of the game was pretty much perfect. really can't see how being able to choose the level order would make it better
I feel like Jirard has no idea what he is talking about when he does the promotion
With any review there will always be subjectivity in place. No avoiding that. The issue with this review is that it focused too much on what you wanted the game to be versus what it is.
The main aspect that I do agree with you and that is objective is the following:
"Resident Evil Village implemented multiple gameplay mechanics and tones."
After this statement would come the whole review portion which would then be supported by the rest of the review.
For example,
"Resident Evil Village implemented multiple gameplay mechanics and tones some of which were executed perfectly while others fell short."
For me personally, the Fish Lord, forgot his name, and the Chris portion, were the sections of the game where the game fell short.
Each Lord centered around a major theme in horror:
1. Lady D was the return to form scary mansion with back tracking, ie Resident Evil 1
2. The Doll House focused more on puzzles and pure horror, ie no fighting back. The PT similarities are huge in this section, and for good reason.
3. The Factory focused more on action and the standard enemies becoming more advanced and weaponized, ie follows the same tone as the end of Resident Evil 4 and 5.
The Fish lord section however just feels like the in-between section, it was just there. Not a bad section but severally lacking when compared to the others.
The Chris section was the return to full on action, ie Resident Evil 6. And well, I don't think I need to explain why that part was just meh.
Now for the Story, the Story was better than most of the Resident Evil stories as it had continuity. Ethan, trying to move pass the events from Resident Evil 7 that took place 3 years ago finds himself locked in a ritual involving his daughter Rose, a cultist village and their leader, Miranda, and a familiar face, Chris Redfield returns after some questionable acts. Basic setup and we have our cast of characters. Now where the story falls short is the Chris portion. Chris involvement in the story serves to create the mystery element behind the game as his actions, taken at first glance, would leave most people to question them. The reveal behind why he did what he did was weak at best and seemed more as a means of marketing the game than anything else.
With all of this said, Resident Evil Village review:
- Weak 3rd Act
- Dragged out Mystery Element
+ Interesting characters
+ Interesting setpieces
+ Solid Resident Evil gameplay you'd expect.
For a score, ill put it at a High 8.
I’ve disagreed with you on some videos but, man, this one was so painful to watch because of how often it feels like you’re contradicting your own negative stances. Your opinions are your own and I’m sorry you didn’t feel what many people felt playing this game.
But saying that Ethan’s reveal was a “retcon” is less about the game’s writing and more, maybe, a lack of your own memory of what happened in seven. I still love you but, really, major ooof.
@@majestyzx9081 It certainly seemed to be the case. The contradictions came almost on a schedule, it was so weird. It’s fine to say you don’t like a game but you can’t honestly believe that knowing where the scares are is negative for replay value in the campaign and then applaud the need to do that exact same thing in the mercenaries mode.
Love you Jirard, a lot. But this is a bad take. I just don't agree and I don't think most will either. Completely subjective to like a game but somethings just wouldn't objectively work or make sense.
Is it just me, or does this episode have no transition cards?
Did anyone make a “wish” or “could” counter?
Mine exploded...
@@AnimatronicBadgerlord was it over 9000?!
@@lukeamparo6586 Within the first minute.
If it ain't broken don't fix it. RE8 is the best Re we had in years. One of the few times i absolutely disagree with your video. And wanting it to be something else (mega man, metroidvania) isn't the games fault, it is yours.
I actually really liked Ethan's characterization in this game. Resi 7 was the game were Ethan was all "Holy fuck the hell is that!" to literally killing a house. In Resi 8 Ethan is just bloody tired of this shit. From getting his hand bit off, chopped off, ripped in half, and even getting his heart ripped out he's just having the worst day. Honestly if I was Ethan I'd be telling the crazy psychopathic Dr. Frankenstein rip-off to go fuck himself too. Think about he'd just got done staring down a fetus monster, killing a giant troll, killing a giant fish monster(again), and killing a literal dragon monster. Sure Heisenberg is a discount Magneto but at point Ethan is all out of fucks to give, probably thinking something along the lines of "Sure a giant fucking Nick Cage robot with a chainsaw, that might aswell happen too."
@@majestyzx9081 Right. Like in Resi 7 when the Baker's cut off and re-attach his hand he freaks the fuck out, but when Lady D does it again in Resi 8 Ethan's just like "Aww come on!"
So instead of enjoying the game he was playing he spent the entire time wishing he was playing something else?
Ironic how he talked how it should have been a Metrovania, even though most games in this series aren’t, and then IMMEDIATELY does a metrovania list after this video
Eh, I thought it was a pretty good game
So did he, he did give it a finish it
@@WunderWaffleman I don’t think he did lol he spends over half the video complaining about the game
@@JPitt1070 he gave it the second highest rating. I think it's completely fair after how long this franchise has been around to give it tough love when you're not fully satisfied. If you want to see nonstop praise there's plenty of other interviews that do that already given how long the games been out
I just cannot agree with most of what you just said about the game, and some constructive criticism you tried to point out is kinda factually wrong, with good foreshadowing to it.
I'm sorry to say that this will be my first ever thumbs down I'll give one of your videos.
Especially in an optional encounter where Jack hacks off Ethan’s leg with a shovel and “gives” him a healing aid and uses it and patches his leg RIGHT BACK ON!! Did he even play 7??
@@ryanhowe6543 I mean. He still hasn't done a completionist episode on 7, so
I played through this bad boy 3x and loved it each time. 7 was so good and this was a dope ass sequel
@@majestyzx9081 same here. So much fun
@@Cthulhusdreams my firts plat. i love this game i did 4 runs. 1 normal, 2 easy and one VoS
I've found this review as well as the review he did of okami to be difficult to watch. Everyone can have there opinions but in both he stuck to a single what if that i feel completely soured his experience. Shame as i love these videos
This is a terrible "review". Sorry you didn't like Village, Jirard.
It's a great review. Just because you don't agree with his opinion doesn't mean it's a bad review.
@@L33PL4Y the majority of the comments seem to agree with him. Guy isn't a bad reviewer but everyone can wrong sometimes.
@@triple-d2640 That's the ad populum fallacy, not a legit argument. It doesn't matter how many people disagree, a person's viewpoint can still be valid.
@@L33PL4Y I objectively think it's a terrible review, almost isn't even a review in my opinion. Argue with that one smart guy 🙂 just cause you disagree with me doesn't mean I'm wrong.
@@ThatOneGuyDudeThingy That's not objectivity, you're describing subjectivity, "smart guy."
Your opinion IS wrong in this case, actually. How can I say that? Well, what is the purpose of a game review? It's to provide a person's opinion on the quality of said game and explain why the person feels the way they do about it. This review does exactly that in spades. Jirard explains how he feels about the game in great detail, providing all the reasons and justifications for his opinion. Because it does an excellent job explaining why he feels the way he does, that objectively makes it a great review. You only think it's bad because you don't like his opinion, but that doesn't make it a bad review, it just means you disagree with it, and disagreeing with a review doesn't make it bad. Therefore, you are objectively wrong in your assertion that the review is bad. You can think his opinion is bad all you want, but the review itself does its job of explaining his opinion excellently, thus making it an objectively great review.
This is the first resident evil game I got the platinum for and all I can say is screw legendary cowboy
Same
Also VOS Heisenburg first stage
Jesus Christ yes. Screw the lightsaber even more cause that required SS on everything. Mercenaries legit took me more time by itself than beating the game like 5 times 😂
@@HBlatz87 didn’t even bother with the lightsaber got the platinum and uninstalled the game out of frustration
@@christinebouzas3090 I understand completely. But by the time I got the trophy I already had SS on all but 2 of the stages so I figured fuck it I'm almost there.
"Almost there" took another two hours. Lmao
I love that the different levels feel so different.
I literally just now, JUST NOW realized that the same artist that does your thumbnails also does Caddicarus' thumbnails. I know they're part of the same site or whatever, but I seriously just realized the similarity in style.
I realized it myself too
I gave up on the whole S rank thing in mercenaries challenges, no joke that was the only thing that stopped me from getting a platinum
Hard same. I did almost half of the levels and then missed the S Rank by like a few hundred points when I was so sure I had it aaaand just gave up and moved onto playother games. It didn't help that Mercenaries was so boring. I know the perspective is different, but it had none of the fun and adrenaline that RE4 & RE5 Mercenaries had...esp not having different characters, no melee finishers and a better structure that wasn't so focused on memorizing everything perfectly.
Mercenaries should've just been a game mode without Trophies tied to it. I feel like they did that so people would feel like they had to play the mode, instead of letting it just be there. I dunno, I may try to get the last Trophy as it feels irksome to leave it hanging...but Gods it was so unfun attempting it
@@nikkis.2066, I feel that brotha
Blast it! Why won't Resident Evil 8 be a different genre of game!?
Seriously, not vibin' here. You're cool Jirard but the problem is not the game, it's you and your expectations that developers read your mind.
Also on the whole Ethan Winters is not a real character thing... like, what? Of course not, he's an RE Character. The Resident Evil stories have ALWAYS mixed wierd and jarring attempts to tug at heart string in with the cheesiness.
Hello Steve's goodbye to Claire, Billy emptying his heart out and sob story to Rebecca in Zero, Brad's death in RE Nemesis, Ada kissing Leon goodbye in 2, and must I even mention to pounds of Land O Lakes present in RE4?
"LEEEEWIIIIIIS!!!!"
"MIIIIIIKEEEE!!!!!"
RE6 had a ton as well, you get the picture. This is not new. In fact, I adored it because it made Ethan feel like more of a classic RE Character and less of an audience self-insert as he kind of was in 7.
if i took a shot everytime the word "different" was used, id probably be as dead as Ethan
My man's really going to invent a problem in the fact that it's not an a free form structure?
I'm genuinely having a hard time watching over this. Stop complaining about something the game never pretended to be. It's like the idea guy of a company.
Except Classic (Good) RE had a freeform structure. That's the issue. RE8 is a relapse into linear action RE, an era very few of us like.
@@northwindkey Exactly! I couldn't have said it better myself. I mean, it didn't have to be an being open-world sandbox or anything (because that would've been awful). But more freeform, like for example, an evolution on the absolutely brilliant RE2 remake.
Jirard please, not every game needs to be open world and filled with backtracking, it can hugely kill the pacing
This game is a ton of fun to play and replay. Thats all I really care about.
RE games before 8: Exists
Gamers: Ohhh it is all the same, boring!
RE8 is varied and personally the best RE so far:
Gamers: Ohh it is too varied, I don't like it.
(roll eyes)
That’s honestly something I enjoyed about 5 and 6, and this is coming from a veteran since the PSOne days. RE3 and it’s remake remain my personal favorites though
@@keatontodd822 Yeah I get you! A horror game cannot be just horror for 12 or more hours. There is a reason why horror movies barely last more than 2 hours. I really enjoyed the mech battle and the doll house as distractions from the common RE stuff. Also coming from a veteran RE player have played all the mainline RE games including Reveleations and Outbreak 1 and I don't lie that this is officially the best and funnest game in the saga for me.
I suppose I'm in the minority. I have liked the direction resident evil has gone since re7. Both that re2 remake have masterfully brought survival horror for the modern audience. Re3 remake could have done that as well, but despite its huge potential the execution was flawed and underwhelming. But thankfully re village put things back on the right track and I love how much variety and depth this game has. So yeah I've been pleased for the most part.
@@keatontodd822 re6 wasn't a bad game. And re5 was a blast as a co op experience with refined controls from re4 and visuals that are impressive by today's standards.
@@keatontodd822 not knocking your preference but what made re3 remake a favorite? Just genuinely curious.
"There's just so much one campaign can do"
Borderlands fans: Hold my gun
You went into a Resident Evil game expecting a completely different game.
@@majestyzx9081 I bet he set up huge expectations when you return to the village "hub" for the first time, he kinda gets into that when he talks about the winged key.
@@majestyzx9081 I think we both have context for the game because we've likely played most RE games, and Jirard either hasn't or doesn't remember them that well. I assume he explored the optional areas looking for treasures later, but it's still weird to get stuck on that one expectation.
they're still salty that they missed the spencer note i see
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So, instead of making a video about the game that exists, you made a video about wanting a game that doesn't exist and whining that it wasn't something that was never promised in the first place.
I still get scared in the creepy ass doll house even after my 4th playthrough
Same, helps to turn off the music when the baby is around, makes it less unsettling
HE DID IT! He did it kinda laaattteee… BUT HE DID IT!
It’s crazy that you can complete a game and still know so little about the story..
Never disagreed with you as much as I did in this video 😩
First video I see of this channel lol and just gotta say you got a sick intro 👍🏻
Why there is no report at the end showing how many playthroughs, hours, deaths, and achievements?
Because Jirard disliked the game
@@tuli0hwut78
And it seems he didn’t even want to play it. He wanted something else and it ruined it for him. This whole video really felt sloppy. Didn’t talk about the different achievements, deaths, collectibles, nothing. Nearly 2/3 of this video was just saying how it should’ve been something else
@@tonyc8258 Exactly.
Wtf do you mean you mean you want it more open??? It’s a horror not fucking minecraft?? It’s a story? Literally how would it work?
Man this review was brutal. This was my first RE and absolutely enjoyed it. It’s a shame you didn’t like it. I only hated the Heisenburg fight(especially on Village of Shadows) and Mercenaries mode.
If anyone knows where I can get someone to complete the last 4 mercenaries areas please help. I’m trying to get S rank but that shit sucks.
This is the first time I have so strongly disagreed with you about a review. I am a huge RE fan but I always give a fair assessment of each of the 20-something games in the franchise and wont spare Capcom the lash if they make a misstep. RE8 is a great game and I am not going to spend much time thinking about "what could have been" and "what if this/what if that" that is a road that doesn't have an end. Sorry Jirard but just gotta shake my head and close the video.
You know your the only person I've hear just constantly complaining about this game and from my experience it's fun you keep saying you were hoping it was going to be more like metroidvania or like Mega man and complain about it then just go play those games. What happened to being more lenient to the devs and games when you hit 400 did that all change cause G4
Literally gets mad that they didn't make the game just for him lol
True
I felt the same, he set himself up for disappointment, you cant blame the game devs for something you thought was going to happen. Its like getting mad at a game when your fan theory is wrong.
I really appreciate the writing in these videos. The completion aspects are really interesting but I find the commentary to really rule these videos. Really great stuff!
I love this game and the character designs, I am almost done completing this game, just need to finish the mercinaries. It's also fun to Speedrun.
Loved this game and agree with a lot of people here that this was definitely a bad take.
Also, where's the end of video wrap-up? Number of completions? Total play time? Damn dude I've been watching for years and I've NEVER seen you miss a wrap up! Was curious to see how many hours it took.