Hot tip: if you look directly down at the ground as your 4th ability slam animations happens, the crystals will actually go in a 360° angle hitting everyone including the targets behind you (assuming they re in range and line of sight)
As soon as I saw the extended Status duration on her 3 I instantly slapped on expedite suffering to consolidate those extra 6+seconds of slash/toxin into one absurd big tick
Wouldn't it be super nice if her shell did effect companions, though. It would be a nice way to make them work for newer players who can't mod them super well. Especially since getting citrine overall is very new player friendly.
I absolutely adore Citrine and her whole kit. She's rapidly becoming one of my most commonly used frames, and I'm also really enjoying seeing everyone's gorgeous color schemes for her. :3
One thing I've noticed with Fractured Blast is that either the Line of Sight requirement is *very* forgiving, or there's at least a portion of the range that doesn't check LoS. I honestly think it's the latter, because I've been able to hit enemies stuck in the rooms below the Mars Defense target without actually going down to see them, but it could just be something funky going on with the geometry if it is LoS.
It has about the same hard line of sight requirement Ember's Inferno has. Which... isn't hard LoS quite as much as "yeah, you might not hit something you can't see." Coincidentally, it has the same range and range scaling - I could see an Ember taking Fractured Blast via helminth and getting a VERY spammy build out of it.
I've no idea why I decided to rewatch this video, but I'm glad I did. It's always interesting seeing the different to express the nuance of this godly frame.
As far as DPS goes, for a single target anyway, Citrine is probably my new favorite. Her abilities lend so well to mods like condition overload and galvanized aptitude, on top of the crazy crit damage she can generate
@@Markel_GR I don't have one yet so I can't test it for myself. But given what I know about the Kuva Nukor, you could probably use it as a primary and forget your actual primary completely
@@Markel_GR I have a Phage build with a riven that gives a ton of heat and crit damage, so between that, the heat mod, the heat 60/60 and Blaze, it has an absurd amount of heat % on top of the inherent viral. Tossing out Citrine's 3 and 4 make the weapon kill super fast, but honestly the weapon had no issues with killing before so I usually just end up using what I want to.
I like using health conversion for pretty much a permanent 1350 extra armour, meaning I don't need to use shield gating or rolling guard, as the way the armour stacks with the healing and damage reduction is really nice
I took a completely different way with Citrine. I maxed out her strength with Growing Power, Coaction Drift, Blind Rage and Transient Fortitude along with all the Archon Mods (except Intensify as she has no active healing abilities). This turns her Prismatic Gem into a monster damage dealer against all but the most resistant enemies like the Archons or Eidolons. All 4 Archon Mods (Vitality, Stretch, Flow and Continuity) synergises like mad with PG, giving her insane damage potential with almost any weapon. For bonus potential, Power Drain for 100% extra strength and swapping Fracture Blast or Crystallise with Empower for an extra 50% strength, her PG can climb to upwards of about 385%, Very powerful against crowds and groups and quite damaging against stronger enemies. I have learnt much from this channel and knowing Citrine has yet more potential than I thought, is great and between our very different builds, is a good example of a versatile warframe with so much to offer. Thanks Kengineer :)
Loving the citrine so far! Voruna and another warframe before that didn't tickle my interest but I find this rather fun to play with. Also, upon her release, DE randomly decided to buff SD mods on secondary weapons from 30% to 90%. It doesn't differ much if you already use riven mods with SD, but it could be welcoming change for some.
I predict a Augment in the future that makes the duration of Crystalize refresh whenever you make a kill on an enemy under the effect of Crystalize. So you can maintain the effect for much longer. And just so we are clear, I'm not meaning it spreads the Crystalize, I'm saying it makes the crystals stick around so long as you are killing the enemies.
Citrine is the first health tanking warframe in a while that really feels like she was made with the intent to make health taking as low-drag as Shield gating. she has a sustainable but not overbearing amount of passive healing, and strong almost stat-independent DR ability. all she really needs to pop off is a source of health, and for later endurance a second source of DR. Arcane blessing feels the most thematically appropriate, but umbral mods or Elemental ward can also definitely get you there, and your build will be shaped by where you choose to get your HP from and what options that leaves open to you. the 3 builds i ended up with, Roar/avenger gunplay. Subsume pillage, and Elemental ward squad support, each got their health from a different source and crucially, didnt have to spend a ton of build-realestate on health, armor, additional DR, and a source of healing. as compared to shield gate setups that run rolling guard, brief respite, and the dragon key. now gimmie an augment in the exilus slot that makes her crystal turret float above her head Prism Guard Style.
I put a 3 Forma build and she's a beast already, will put a few more to fit other builds. I like her so much she's fighting Lavos for my "Favorite" Warframe spot (He'll still be in my top 3 though)
@@XmortoxX1990 that's what I did as well, at 1st reforma-ed the aura slot for a health tanking build, then figured I'd want to do a variety of builds on her so got an aura forma bundle
I've really been enjoying Citrine's 4th ability, but I've only been using the kuva nukor with it for the insane 10x crit damage. Even at full armor on SP, that combo melts enemies.
Thank you for the video as soon as you said a debuffing ability I said I used tharros strike on my build, then hearing you say you do it too felt good lol🤣
In the core build, I'd replace Preparation with Primed Sure Footed (or Handspring if you don't have PSF yet) (you can use amber archon shards as a replacement for Preparation) and Arcane Eruption with Molt Augmented for the extra strength (this one's mainly just a personal preference).
I just drop an energy pizza at the start of the mission. My archon shards are three ambers, one of which is tauforged, all set to casting speed for near instant casts, and two blue tauforged for energy max. I have archon vitality and continuity, adaptation, PSF, equilibrium, and range/strength stacked in the other slots. It's an alarmingly effective build and super comfy to play. No shield gating needed.
Btw, a magnetic Tenet Cycron with blast, corrosive, radiation and magnetic along with a Cascadia Flare (ez arcane) and Galvanized shot just... erases steel path. With Citrine adding those extra statuses, it's another 480% damage from Galvanized Shot. It's genuinely such an overpowered mod, especially for how easy it is to get.
First ability is actually not limited to line of sight, i can consistently hit targets behinds walls, floors and objects as long as they're within the same room, doesn't seem to penetrate outter room walls tho. Maybe it has punchthrough? Idk Also not a client thing because i was able to do that even in solo missions
Thank you for the build, as always! Is it just me that finds it somewhat sad that a Warframe’s innate kit can often not be as good as another’s? Like in this case, Citrine’s 4 is unique and cool to look at, but it’s replaced with Styanax’s shield bash which does a better job. I just find it sad and a bit of a waste of dev time when I see Helminth used to replace a part of what should make a Warframe unique.
Oh god everyone is Helminthing over a different slot and idk what to do? They all seem to have a specific function - 1 is DEFO NEVER HELMINTHED OVER, 2 is good DR with Adaptation and Arcane Blessing, 3 is a wet dream for Galvanaised CO guns and melee, 4 is her crowd control (super useful for acolytes) with red crit galore although finicky at times. Idk what to feel about her kit, mostly that it’s just a shame. Her abilities feel so unique and satisfying when they pop off that you don’t rly wanna replace them but they also don’t do much in reality that a Helminth would be better. Defo agree with Brozime’s take that she feels like a frame that was stupid op in testing and they had to nerf her hard before release 😅 oh well she’s still fun at least
i feel replacing either her 3 or 4 is the way to go. Something i did was add an armor strip helminth on 3 which let's you go wild against things steel path acolytes, as they get stunned by her 4 on top of that and will take the big crit damage fully.
Nice team synergy with Mag. Mag’s 2&3 produce endless slash procs inside, so it becomes an orb machine with Citrine gem’ing enemies within it. Citrine’s 4 is very likely to boost damage on enemies in Mag’s bubble as long as a high punch through weapon is used. And on Mag’s side, damage reduction and energy are very welcome.
It's not the strongest DR ability, gara *works on objectives* and has 90%DR without compromise, meanwhile citrine doesn't work on many defence objects, so it kinda sucks if you are picking a frame specifically for arbitration or mobile defence. Please, Kengineer, I don't want to see noobs coming to arbitration with citrine thinking she does something.
What I haven't noticed anyone talking about is that Citrine's 3, Prismatic Gem scales multiplicatively. Status weaponry feels VERY strong alongside her kit when you pair this off. For primaries I've been enjoying the Phage, Proboscis Cernos, Nagantaka and I've started farming for a Phantasma Prime. For secondaries she really has a chance to shine. A Nukor, T Cycron and Epitaph all feel real cool if you wanna use Secondary Empowered for MASSIVE generation. However, I wanna point out, Cascadia Empowered is VERY strong with Citrine. If you have a weapon that can push out at least 50% status, Prismatic Gem active near enemies will increase damage multiplicatively. Meaning modding for 200% strength will TRIPLE status chance of your weapons.
if were going to move forwards assuming that Preserving shell is only intended to effect other PLAYERS then we should really talk about . . . . .the lack of Clarity in ability descriptions. Citrine, Chroma, and Oberon all use the term "allies" to describe who is effected by their various abillities. Preserving shell, elemental ward, and renewal respectively. the former most ONLY effects allied player controlled warframes, the middle most works on companions and specters, and the latter most works on defense objectives, and other incidental NPCs. but, and especially when a new warframe comes out,, it is both impossible to tell what the actual effect is, and also to tell what the effect is. . supposed to be. 95% DR to all allied players is great, but modern warfrme build-sensibilities lean towards each player taking their survivability into their own hands, and the fact im not helping keep companions alive, even my own, is a big putoff. the fact that it doesnt apply to things that i want to keep alive that are fully out of my control, like defense objects, is an even bigger putoff. with the term "allies" i would naturally assume that its the full 95% to self, specters, companions, the kahl squad, etc and capped at 50% for defense objects like the kuva towers, excavators, and so on. like all other DR granting abilities in the game. when thinking of this problem i am reminded of "Problem Solving Card Text" which was a system implemented in Yugioh to make the card effect descriptions uniformly easy to understand by having words mean very specific things in context such that "allies" always means "all allies" but "allied fighters" means only mobile ally combatants and "Warframes" means only self and other players, and providing an index, maybe in the. . codex, that explains what terms mean, or even having them display their meaning when "moused over" so that we can always be explicitly aware of what is supposed to be going on and not stuck wondering if "allies" means everyone this time or just me and the boys. warframes having a lack of clarity was fine back when there was like 20-30 of them and it was pretty reasonable to remember what everyone did and who it effected and why you should care but were up to 52 now and even as a veteran its getting hard to remember all of the Asterisks and Exceptions.
Question: What weapons do you recommend for her? I'm currently running the Ignis Wraith with that Galvanized Status mod. Essentially, the flamethrower lets me rapidly proc the radiant gem effects on enemies due to high fire rate and punch through, and it also has decent enough crit bonus with enough ease of use when aiming for the Crystalize growth.
The kuva nukor with a critical damage build crazy powerful and I've had great results with a vermsplicer primary kitgun, which can chain to the crystalline growths on nearby enemies.
They recently bugged her 3 and my god is it banananas right now. Use the Bubonico, Cedo, and Infested Cernos to apply and huge amount of free status. The crystal now can attack two enemies and attacks them faster, so it will chew through steel path enemies after a second or two with good power strength. I also use her 4 as a mark of death like skill. When a high priority target shows up, I slap down 4, aim my Nukor and hit the crystal and laugh as the red crits evaporate their health. Combine that with guaranteed health drops and energy with her 1 and an demand 90% Dr and this frame is cracked.
Are her 1 and 4 really limited by line of sight? I remember quite vividly seeing damage numbers from casting 1 through obstacles and finding cristallised enemies I never seen before casting 4. Am I going crazy or something?
Yes, but Warframe has a very generous definition of line of sight. An enemy must be completely obscured, and some terrain doesn't obscure LoS abilities.
It shows up in the buffs list multiple times as each one has a different duration and strength to track. But only the strongest will be applied to damage at any one time.
the 1 doesn't seem to be limited to line of sight? I've had a bunch of missions where it legit hits enemies through walls or breaks containers through walls
The worst part about kengineer videos is I no longer trust any other build videos cause you actually get to see the math here so many times I've seen someone put a mod on a different build and the kengineer just offhandedly says "but this mod is useless" XD
@@SuedDuke 4 players will always collect more crystals than 1 person alone. I have collected like 4k shards, all in pubs. Thats enough to buy 3 full citrines, its really not that bad
@@ThunderingRoar collecting the shards is the only part I don't hate solo or pub what I do hate if the typical pub defense where everyone decides to leave at 10 waves
Idk if it's a bug but I've been able to hit enemies on the lower part of hydron either going through the raising platform or slipping through the tiny cracks between the platform and the solid floor.
Mentioned why he skipped Archon Stretch, and presumably Flow is skipped for the same reason. With the orb generation from her 1 (especially with Equil) it doesn't add much. If you have the points to spare it won't hurt but that displayed build doesn't have enough to spare. Archon Vitality is mentioned as a possible replacement for the QoL mods. Archon Continuity is used.
Archon Flow is more energy max than she needs, you'll rarely kill with cold damage outright, and Citrine already generates enough energy. Citrine doesn't trigger Archon Intensify Archon Stretch is just a more expensive Stretch mod with a little extra energy. Citrine already generates enough energy. Archon Vitality is an option for players using Vitality in their build, however the core build I've presented doesn't need that hitpoint boost as Arcane Blessing exists. The bonus heat proc would only add to the damage of her 3 and then it's only a fractional bonus. Triggering a mod isn't sufficient for it to be worthwhile.
I played as citrine on hydron and someone else did but I got the other guys passive healing and all of the other team got mine so I think it may be bugged abit
I replaced 1st ability with sentient wrath and or resonator for some cc and now the kit is complete. These abilities also deal dmg to enemies hence 3rd ability gem also does. I use kuva nukor with 4th ability and it does a lot of dmg.
I haven't play Warframe in minutes get on it definitely need a lot of help with most of these mission and gett other Warframes as well only have two right do I need to rank 5 get the best stuff definitely need help getting prime as well
This guide for her abilities probably needs a bit more research to testing based on your descriptions of her 3 and 4. Her 3 is essentially useless, especially in higher levels. The extra status chance is nice, but there are better abilities for her kit to work best. so subsume Pillage instead of her 3. I have never once died in steel path using her correctly, and I exclusively use her 4 for crowd control and for acolytes/sentients because the crystals add SO much more damage, making those enemies jokes. Citrine is one of the most well put together frames, in the same tier as Wisp and Protea.
She is not bad, she just need understanding. Her kit are heavily on defender role, she can deal damage but her damage are focused on supporting role. Her 1 is her main damaging ability, with marking ability are the most important to synergize her abilities. Her 2 is her support buff ability, she can give a massive damage reduction that can be increased with kills, the drawback is the duration is really short and can decay. Her 3 is another supportive ability, summoning a turret that can damage any enemy even behind the wall as long the enemy inside the circle aura, the bad thing is it needs "marking" by damage enemy using weapons or using her 1 ability, the turret also can gain additional status chance boost with squad members stand close to the turret which boosting the turret capabilities, but again the drawback is quite massive. Her 4 is damaging ability but focused on supporting role, Citrine can sent out a wave of seeking crystal to seek enemy, damage them and stun them, during the stun duration the enemy are encased with crystal that can get a massive crit damage by shooting the protruding crystal, the drawback is the stun duration is a bit too short and only few enemy that can be stunned. Her abilities are not bad, in reality her ability in steel path can be the greatest crowd control since her 3rd can deal crippling proc on enemies but the need for marks are really bad for her for long run.
My only complaint about her is the prismatic gem not automatically attacking enemies in its aura but switching back to any enemy your focusing would make it way better the long grind for her is definitely worth it though just for her survivability
I get why they didn't want it to auto-target. A frame as tanky as Citrine is rife for AFK play, and that's a playstyle DE want to stamp out. However, I think giving the crystal multiple beams, or letting us drop a couple more crystals (Only applying the SC/SD bonus once of course) would be pretty useful. I can't say I've ever truly noticed the beam doing much of anything to speed up kills, although the buff from the crystal itself is always welcomed.
So how does preserving shell differ from having say 1300 armor? Do they stack if at all? (I assume yes) I'm trying to make a steel path Citrine and having issues figuring out on a mechanical level how Preserving Shell works. Is it similar in function to damage attenuation or is it simply a percentage of damage reduced full stop?
It's just a damage reduction ability. Damage attenuation is a thing for special enemy units only. You should check out my guide on how damage reduction works ruclips.net/video/jOFBxE0hloc/видео.html
It would be nice if you'd show her in steel path missions instead of cheesy normal star chart missions. Pretty much, all things shown in normal map may get new player's hopes up and think man, she's overpowered! I need to get her! And then, they get discouraged when actually in steel path, because you're not showing her where a progressed player really plays and that her abilities don't one shot everything. Honestly, now a days, all frames are op before steel path and no RUclips video should be made to demonstrate ANYTHING within the normal mode star chart. Mods and weapons, even low MR, are now capable of blowing through the pre-steel path pretty easily. Though good she is, she's not the great.
This video includes both normal and steel path missions as Citrine is an earlier game frame to acquire and her abilities have different application and relevance in those different levels. Only talking about Steel Path leaves lower level players without a reference for what she can do for them. Believe it or not, the Steel Path is an extra mode, not the core of Warframe gameplay.
She has 90% DR, health regen, infinite orb drops and essentially a 300% crit buff. If you re actually a "progressed player" you dont need someone elese to tell you shes SP viable
@@TheKengineer I've not met a single person that plays, low mr people included, that don't want to get to steel path and do all they can to get to steel path asap. Steel Path has 100% become the default gameplay of the majority of Warframe players. You should show what is to be expected of the frame while playing what has become normal content i.e. steel path and even harder content to show her capabilities. Showing buttery soft content makes absolutely 0 sense. That leaves nothing to look forward to.
@@ThunderingRoar Who said she's not SP viable? You need to reread my comment. I use her often now in SP. I said, don't just show her just in low level, aka normal map, because that's not real expectation. You can show an ultra squishy frame like banshee or mag with just about 0 mods in normal map and with a weapon semi strong enough, she'll be fine. Again.. it sets the wrong precedent. Show what she can do vs enemies that are tougher, not squishy like a gummy bear.
@@allennewborn936 MR20. I don't care for Steel Path, nor do I have any intention to continue playing it. Telling me what's good or bad as defined by Steel Path does me little good, because it's usually a lot more investment than I actually need, and underrepresents frames and weapons that are perfectly fine in normal level content.
*DE complains that slash is far more important than any other IPS proc.* *continually makes effects that make slash better while doing nothing to make either impact or puncture better* *players do everything possible to maximize slash* *Surprised pikachu face?*
Hot tip: if you look directly down at the ground as your 4th ability slam animations happens, the crystals will actually go in a 360° angle hitting everyone including the targets behind you (assuming they re in range and line of sight)
inb4 de "fixes"
Still legit?
can confirm i main citrine daily @@PxNxWxGxW
"grow crystals, smash enemies, and fight well, tenno" - Walter "HeiKenBerg" White
"fellas, we need to cook"
~Kengineer
As soon as I saw the extended Status duration on her 3 I instantly slapped on expedite suffering to consolidate those extra 6+seconds of slash/toxin into one absurd big tick
That's definitely a nice combo to have!
is that a mod for citrine?? please respond
@@kalebwalker6557 Helminth ability
thank you kengineer
If you are curious about something, he WILL cover it, regardless if you ask him or not
You're welcome
Wouldn't it be super nice if her shell did effect companions, though. It would be a nice way to make them work for newer players who can't mod them super well. Especially since getting citrine overall is very new player friendly.
Maybe they could make it an augment in the future?
@SilentKnight234 it would have to do more than just effecting companions for it to be worth it though
@@Hthe yeah, like stack damage and release it when it deactivates or runs out
@@SilentKnight234 or make it so it can have infinite duration with kills. I hate reactivating it
I absolutely adore Citrine and her whole kit. She's rapidly becoming one of my most commonly used frames, and I'm also really enjoying seeing everyone's gorgeous color schemes for her. :3
One thing I've noticed with Fractured Blast is that either the Line of Sight requirement is *very* forgiving, or there's at least a portion of the range that doesn't check LoS. I honestly think it's the latter, because I've been able to hit enemies stuck in the rooms below the Mars Defense target without actually going down to see them, but it could just be something funky going on with the geometry if it is LoS.
The Citrine update did come with an adjustment to how line of sight is tracked, so it's likely not a feature unique to the ability.
It has about the same hard line of sight requirement Ember's Inferno has. Which... isn't hard LoS quite as much as "yeah, you might not hit something you can't see." Coincidentally, it has the same range and range scaling - I could see an Ember taking Fractured Blast via helminth and getting a VERY spammy build out of it.
I've no idea why I decided to rewatch this video, but I'm glad I did. It's always interesting seeing the different to express the nuance of this godly frame.
As far as DPS goes, for a single target anyway, Citrine is probably my new favorite. Her abilities lend so well to mods like condition overload and galvanized aptitude, on top of the crazy crit damage she can generate
I’m curious about how a kuva Nukor modded for crit damage will fare with her 4th
@@Markel_GR I don't have one yet so I can't test it for myself. But given what I know about the Kuva Nukor, you could probably use it as a primary and forget your actual primary completely
@@Markel_GR It absolutely melts anything for a good while in SP because the beam seems to chain to crystals (though that could be a bug)
@@Markel_GR I have a Phage build with a riven that gives a ton of heat and crit damage, so between that, the heat mod, the heat 60/60 and Blaze, it has an absurd amount of heat % on top of the inherent viral. Tossing out Citrine's 3 and 4 make the weapon kill super fast, but honestly the weapon had no issues with killing before so I usually just end up using what I want to.
I like using health conversion for pretty much a permanent 1350 extra armour, meaning I don't need to use shield gating or rolling guard, as the way the armour stacks with the healing and damage reduction is really nice
The floating crystal reminds me quite a bit of Terraria's Rainbow Crystal Staff, except here it does more than just being a turret.
Exactly the game it reminded me of
i was thinking more of the chlorophyte set bonus but yea
I took a completely different way with Citrine. I maxed out her strength with Growing Power, Coaction Drift, Blind Rage and Transient Fortitude along with all the Archon Mods (except Intensify as she has no active healing abilities). This turns her Prismatic Gem into a monster damage dealer against all but the most resistant enemies like the Archons or Eidolons.
All 4 Archon Mods (Vitality, Stretch, Flow and Continuity) synergises like mad with PG, giving her insane damage potential with almost any weapon. For bonus potential, Power Drain for 100% extra strength and swapping Fracture Blast or Crystallise with Empower for an extra 50% strength, her PG can climb to upwards of about 385%, Very powerful against crowds and groups and quite damaging against stronger enemies.
I have learnt much from this channel and knowing Citrine has yet more potential than I thought, is great and between our very different builds, is a good example of a versatile warframe with so much to offer. Thanks Kengineer :)
Loving the citrine so far! Voruna and another warframe before that didn't tickle my interest but I find this rather fun to play with. Also, upon her release, DE randomly decided to buff SD mods on secondary weapons from 30% to 90%. It doesn't differ much if you already use riven mods with SD, but it could be welcoming change for some.
I predict a Augment in the future that makes the duration of Crystalize refresh whenever you make a kill on an enemy under the effect of Crystalize. So you can maintain the effect for much longer.
And just so we are clear, I'm not meaning it spreads the Crystalize, I'm saying it makes the crystals stick around so long as you are killing the enemies.
So cathode current 2.0?
@@qwaykes8840 More like Lasting Covenant or Endless Lullaby 2.0. At least effect wise.
Citrine is the first health tanking warframe in a while that really feels like she was made with the intent to make health taking as low-drag as Shield gating. she has a sustainable but not overbearing amount of passive healing, and strong almost stat-independent DR ability. all she really needs to pop off is a source of health, and for later endurance a second source of DR. Arcane blessing feels the most thematically appropriate, but umbral mods or Elemental ward can also definitely get you there, and your build will be shaped by where you choose to get your HP from and what options that leaves open to you. the 3 builds i ended up with, Roar/avenger gunplay. Subsume pillage, and Elemental ward squad support, each got their health from a different source and crucially, didnt have to spend a ton of build-realestate on health, armor, additional DR, and a source of healing. as compared to shield gate setups that run rolling guard, brief respite, and the dragon key. now gimmie an augment in the exilus slot that makes her crystal turret float above her head Prism Guard Style.
I'm currently running a full strip terrify build
I put a 3 Forma build and she's a beast already, will put a few more to fit other builds.
I like her so much she's fighting Lavos for my "Favorite" Warframe spot (He'll still be in my top 3 though)
7 forma here because I had to reforma the aura slot twice
@@sulevjaaniste5394 I'll just put an Aura forma. She benefits from a wide number of auras
@@XmortoxX1990 that's what I did as well, at 1st reforma-ed the aura slot for a health tanking build, then figured I'd want to do a variety of builds on her so got an aura forma bundle
I always wait for your video on the new frame before I start messing around with them. Always like to know what the optimal builds are!
@@stoffelthedestroyer3741 some people just don't like spending hours theory crafting in the simulacrum.
@@stoffelthedestroyer3741 idk how that makes me a “sheep” lol. I don’t wanna waste forma on a frame that’ll get solved in a few days/week anyways
shes a beast when it comes to dealing with eximis units. her 4th makes them piss easy
Arson eximus is the ultimate asshole
I've really been enjoying Citrine's 4th ability, but I've only been using the kuva nukor with it for the insane 10x crit damage. Even at full armor on SP, that combo melts enemies.
Thank you for the video as soon as you said a debuffing ability I said I used tharros strike on my build, then hearing you say you do it too felt good lol🤣
In the core build, I'd replace Preparation with Primed Sure Footed (or Handspring if you don't have PSF yet) (you can use amber archon shards as a replacement for Preparation) and Arcane Eruption with Molt Augmented for the extra strength (this one's mainly just a personal preference).
yeah I agree with this
I just drop an energy pizza at the start of the mission. My archon shards are three ambers, one of which is tauforged, all set to casting speed for near instant casts, and two blue tauforged for energy max. I have archon vitality and continuity, adaptation, PSF, equilibrium, and range/strength stacked in the other slots. It's an alarmingly effective build and super comfy to play. No shield gating needed.
W Tharros strike, one of the top 3 abilities in the game and also the most underrated.
Waltuh, we need to cook Waltuh, give me the red crits Waltuh
Btw, a magnetic Tenet Cycron with blast, corrosive, radiation and magnetic along with a Cascadia Flare (ez arcane) and Galvanized shot just... erases steel path. With Citrine adding those extra statuses, it's another 480% damage from Galvanized Shot. It's genuinely such an overpowered mod, especially for how easy it is to get.
First ability is actually not limited to line of sight, i can consistently hit targets behinds walls, floors and objects as long as they're within the same room, doesn't seem to penetrate outter room walls tho. Maybe it has punchthrough? Idk
Also not a client thing because i was able to do that even in solo missions
Thank you for the build, as always!
Is it just me that finds it somewhat sad that a Warframe’s innate kit can often not be as good as another’s? Like in this case, Citrine’s 4 is unique and cool to look at, but it’s replaced with Styanax’s shield bash which does a better job. I just find it sad and a bit of a waste of dev time when I see Helminth used to replace a part of what should make a Warframe unique.
You could just switch to Unairu and not swap her 4. Or bring Vastilok with Shattering Impact.
can you do your amprex build pls?
Oh god everyone is Helminthing over a different slot and idk what to do? They all seem to have a specific function - 1 is DEFO NEVER HELMINTHED OVER, 2 is good DR with Adaptation and Arcane Blessing, 3 is a wet dream for Galvanaised CO guns and melee, 4 is her crowd control (super useful for acolytes) with red crit galore although finicky at times.
Idk what to feel about her kit, mostly that it’s just a shame. Her abilities feel so unique and satisfying when they pop off that you don’t rly wanna replace them but they also don’t do much in reality that a Helminth would be better.
Defo agree with Brozime’s take that she feels like a frame that was stupid op in testing and they had to nerf her hard before release 😅 oh well she’s still fun at least
i feel replacing either her 3 or 4 is the way to go. Something i did was add an armor strip helminth on 3 which let's you go wild against things steel path acolytes, as they get stunned by her 4 on top of that and will take the big crit damage fully.
For me, she feels way too nice with all her baseline abilities, so I simply don't use the helminth on her.
I tried pairing her 4th ability with kuva nukor (since it has very low crit rate but very high crit damage) and it is ridiculous how strong it is
Nice team synergy with Mag.
Mag’s 2&3 produce endless slash procs inside, so it becomes an orb machine with Citrine gem’ing enemies within it. Citrine’s 4 is very likely to boost damage on enemies in Mag’s bubble as long as a high punch through weapon is used.
And on Mag’s side, damage reduction and energy are very welcome.
It's not the strongest DR ability, gara *works on objectives* and has 90%DR without compromise, meanwhile citrine doesn't work on many defence objects, so it kinda sucks if you are picking a frame specifically for arbitration or mobile defence.
Please, Kengineer, I don't want to see noobs coming to arbitration with citrine thinking she does something.
You don’t want people bringing a very good frame to the already easy arbitrations?
Forgot to add that her 2 keeps status procs that would affect health damages shields instead.
What I haven't noticed anyone talking about is that Citrine's 3, Prismatic Gem scales multiplicatively. Status weaponry feels VERY strong alongside her kit when you pair this off.
For primaries I've been enjoying the Phage, Proboscis Cernos, Nagantaka and I've started farming for a Phantasma Prime.
For secondaries she really has a chance to shine. A Nukor, T Cycron and Epitaph all feel real cool if you wanna use Secondary Empowered for MASSIVE generation. However, I wanna point out, Cascadia Empowered is VERY strong with Citrine. If you have a weapon that can push out at least 50% status, Prismatic Gem active near enemies will increase damage multiplicatively. Meaning modding for 200% strength will TRIPLE status chance of your weapons.
I think people would have noticed from testing if the status chance from her 3 was multiplicative instead of additive with status chance mods.
@@AlienFromBeyond And I haven't seen a single tuber talking about it. The (not Warframe owned) wiki confirms the buff is multiplicative.
I just checked the wiki, it says, "Status Chance bonus is additive to mods such as Rifle Aptitude, Sure Shot, and Melee Prowess."
@@merlintheageless I SWEAR it said multiplicative.
if were going to move forwards assuming that Preserving shell is only intended to effect other PLAYERS then we should really talk about . . . . .the lack of Clarity in ability descriptions.
Citrine, Chroma, and Oberon all use the term "allies" to describe who is effected by their various abillities. Preserving shell, elemental ward, and renewal respectively. the former most ONLY effects allied player controlled warframes, the middle most works on companions and specters, and the latter most works on defense objectives, and other incidental NPCs. but, and especially when a new warframe comes out,, it is both impossible to tell what the actual effect is, and also to tell what the effect is. . supposed to be. 95% DR to all allied players is great, but modern warfrme build-sensibilities lean towards each player taking their survivability into their own hands, and the fact im not helping keep companions alive, even my own, is a big putoff. the fact that it doesnt apply to things that i want to keep alive that are fully out of my control, like defense objects, is an even bigger putoff. with the term "allies" i would naturally assume that its the full 95% to self, specters, companions, the kahl squad, etc and capped at 50% for defense objects like the kuva towers, excavators, and so on. like all other DR granting abilities in the game.
when thinking of this problem i am reminded of "Problem Solving Card Text" which was a system implemented in Yugioh to make the card effect descriptions uniformly easy to understand by having words mean very specific things in context such that "allies" always means "all allies" but "allied fighters" means only mobile ally combatants and "Warframes" means only self and other players, and providing an index, maybe in the. . codex, that explains what terms mean, or even having them display their meaning when "moused over" so that we can always be explicitly aware of what is supposed to be going on and not stuck wondering if "allies" means everyone this time or just me and the boys. warframes having a lack of clarity was fine back when there was like 20-30 of them and it was pretty reasonable to remember what everyone did and who it effected and why you should care but were up to 52 now and even as a veteran its getting hard to remember all of the Asterisks and Exceptions.
Question: What weapons do you recommend for her?
I'm currently running the Ignis Wraith with that Galvanized Status mod. Essentially, the flamethrower lets me rapidly proc the radiant gem effects on enemies due to high fire rate and punch through, and it also has decent enough crit bonus with enough ease of use when aiming for the Crystalize growth.
The kuva nukor with a critical damage build crazy powerful and I've had great results with a vermsplicer primary kitgun, which can chain to the crystalline growths on nearby enemies.
@@MrThatguyandrew I am going to try those out if I have the chance, thank you!
They recently bugged her 3 and my god is it banananas right now. Use the Bubonico, Cedo, and Infested Cernos to apply and huge amount of free status. The crystal now can attack two enemies and attacks them faster, so it will chew through steel path enemies after a second or two with good power strength. I also use her 4 as a mark of death like skill. When a high priority target shows up, I slap down 4, aim my Nukor and hit the crystal and laugh as the red crits evaporate their health. Combine that with guaranteed health drops and energy with her 1 and an demand 90% Dr and this frame is cracked.
the arca plasmor can hit the crystals from crystallise making it a must use on her
well actually the hitbox for the projectile can hit it but not always but kuva nukor is a must have on her
Are her 1 and 4 really limited by line of sight? I remember quite vividly seeing damage numbers from casting 1 through obstacles and finding cristallised enemies I never seen before casting 4. Am I going crazy or something?
Yes, but Warframe has a very generous definition of line of sight. An enemy must be completely obscured, and some terrain doesn't obscure LoS abilities.
As of right now Citrine's abilities don't actually need los it goes trhough walls, floor, stones, you name it, if it's in the range it will hit
Unless they changed it, Roar does stack multiple times, or at least it shows in the buffs list multiple times.
It shows up in the buffs list multiple times as each one has a different duration and strength to track. But only the strongest will be applied to damage at any one time.
the 1 doesn't seem to be limited to line of sight? I've had a bunch of missions where it legit hits enemies through walls or breaks containers through walls
Yeah, I use her 1 and her 3 to kill enemies through walls way before I can see them.
I started zo use preparation on anything cause having full energy on mission beginning after self reviving
The worst part about kengineer videos is I no longer trust any other build videos cause you actually get to see the math here so many times I've seen someone put a mod on a different build and the kengineer just offhandedly says "but this mod is useless" XD
Damn, our Citrines look rather similar to eachother
I just wish farming them solo wasn't so boring
then dont farm it solo?
@@ThunderingRoar farming in a pub is even worse
@@SuedDuke 4 players will always collect more crystals than 1 person alone.
I have collected like 4k shards, all in pubs. Thats enough to buy 3 full citrines, its really not that bad
@@ThunderingRoar collecting the shards is the only part I don't hate solo or pub what I do hate if the typical pub defense where everyone decides to leave at 10 waves
Idk if it's a bug but I've been able to hit enemies on the lower part of hydron either going through the raising platform or slipping through the tiny cracks between the platform and the solid floor.
12:43: What did you mean by "Loki's decoy levels of creative"? What slick tricks am I missing out on?
I meant that Decoy is trying too hard to be creative as it's nearly useless.
@@TheKengineer yeah because it scales off strength
why aren't you running the archon mods???????? Her 3 benefits from just about all of them
Mentioned why he skipped Archon Stretch, and presumably Flow is skipped for the same reason. With the orb generation from her 1 (especially with Equil) it doesn't add much. If you have the points to spare it won't hurt but that displayed build doesn't have enough to spare.
Archon Vitality is mentioned as a possible replacement for the QoL mods.
Archon Continuity is used.
Archon Flow is more energy max than she needs, you'll rarely kill with cold damage outright, and Citrine already generates enough energy.
Citrine doesn't trigger Archon Intensify
Archon Stretch is just a more expensive Stretch mod with a little extra energy. Citrine already generates enough energy.
Archon Vitality is an option for players using Vitality in their build, however the core build I've presented doesn't need that hitpoint boost as Arcane Blessing exists. The bonus heat proc would only add to the damage of her 3 and then it's only a fractional bonus.
Triggering a mod isn't sufficient for it to be worthwhile.
2:52
So inferior version of Gara Splinter storm
I played as citrine on hydron and someone else did but I got the other guys passive healing and all of the other team got mine so I think it may be bugged abit
@Thekengineer. Shitty bots again
I replaced 1st ability with sentient wrath and or resonator for some cc and now the kit is complete.
These abilities also deal dmg to enemies hence 3rd ability gem also does.
I use kuva nukor with 4th ability and it does a lot of dmg.
I haven't play Warframe in minutes get on it definitely need a lot of help with most of these mission and gett other Warframes as well only have two right do I need to rank 5 get the best stuff definitely need help getting prime as well
I watched this video and now youtube recommends me videos about ww2 battle tanks
No no, those are Panzer **Vulpaphylas**! Still Warframe 😁
This guide for her abilities probably needs a bit more research to testing based on your descriptions of her 3 and 4. Her 3 is essentially useless, especially in higher levels. The extra status chance is nice, but there are better abilities for her kit to work best. so subsume Pillage instead of her 3. I have never once died in steel path using her correctly, and I exclusively use her 4 for crowd control and for acolytes/sentients because the crystals add SO much more damage, making those enemies jokes. Citrine is one of the most well put together frames, in the same tier as Wisp and Protea.
citrine be like "random bullshit goooo"
I love your videos but I also love the MIGHTY SEER. Thankfully the gem lady work very well with the MIGHTY SEER
13:00 When I have an other rhino in the party and both of us use roar, both roar icons appear on the buff bar. But only the stronger is applied?
yeah
Citrine is literally just Gara with higher numbers.
She is not bad, she just need understanding. Her kit are heavily on defender role, she can deal damage but her damage are focused on supporting role.
Her 1 is her main damaging ability, with marking ability are the most important to synergize her abilities.
Her 2 is her support buff ability, she can give a massive damage reduction that can be increased with kills, the drawback is the duration is really short and can decay.
Her 3 is another supportive ability, summoning a turret that can damage any enemy even behind the wall as long the enemy inside the circle aura, the bad thing is it needs "marking" by damage enemy using weapons or using her 1 ability, the turret also can gain additional status chance boost with squad members stand close to the turret which boosting the turret capabilities, but again the drawback is quite massive.
Her 4 is damaging ability but focused on supporting role, Citrine can sent out a wave of seeking crystal to seek enemy, damage them and stun them, during the stun duration the enemy are encased with crystal that can get a massive crit damage by shooting the protruding crystal, the drawback is the stun duration is a bit too short and only few enemy that can be stunned.
Her abilities are not bad, in reality her ability in steel path can be the greatest crowd control since her 3rd can deal crippling proc on enemies but the need for marks are really bad for her for long run.
Laetum hates citrines 4
well only sometimes the phenmor tho yeah that one hates it
Who is Yarani ?..
you know i dont think you missed really anything from the gemussy good job
Wait citrine's 1 no longer goes through walls?
It does, but not always. I suspect it has something like a punchthrough value.
Warframe has a *very* generous definition of line of sight when it comes to abilities, affecting frames like Ember and Khora too.
..why is the damage halved on helminth?
Wouldn't swapping the positions of Rolling Guard and Adaptation give you 1 more capacity?
Yes, but I left rolling guard in the unpolarized slot as a slightly easier reference for those swapping it out for Flow as a suggested alternative.
@@TheKengineer Ah, I see
does her passive proc archon int?
My only complaint about her is the prismatic gem not automatically attacking enemies in its aura but switching back to any enemy your focusing would make it way better the long grind for her is definitely worth it though just for her survivability
I get why they didn't want it to auto-target. A frame as tanky as Citrine is rife for AFK play, and that's a playstyle DE want to stamp out. However, I think giving the crystal multiple beams, or letting us drop a couple more crystals (Only applying the SC/SD bonus once of course) would be pretty useful. I can't say I've ever truly noticed the beam doing much of anything to speed up kills, although the buff from the crystal itself is always welcomed.
was the hovering gun ability able to be put on her? so it triggers her 3
what do you mean
@@noahedenborg4221 a way to trigger her 3rd ability without doing anything
@@ko_okami5523 i mean the hovering gun the fuck you even mean by that
There's a build on overframe that claims to have her able to health tank level cap. I'll report back once I've tried it. 😂
answer is u cant like literally it doesnt matter what ur hp or ehp is
in about 1 second u can take almsot 2 million dmg
@noahedenborg4221
Unless you have tens of millions of ehp.
@@vincentproud6589 execpt u cant
@@noahedenborg4221
Why?
@@vincentproud6589 its just not possible
Does Archon intensify work on her?
no only direct healing abilitys work
Sorry, I can't get over you having R10 Adap in the Forma'd slot instead of the Rank 12 Rolling Guard.
well adaptation for health tanking of course
u only really use RG if u 1 going further in a mission or 2 arnt health tanking
Does the passive proc archon Intensity?
no it has to be direct healing from abilitys like blood altar
@@noahedenborg4221 bugger
I was here
Fractured Blast is just Beastial Sling from Elden Ring 😔
The opportunity to say shiniest support fumbled
The archon mod with only 10% chance and has to get cold ability kill still looks terrible compared to all the frames that can generate energy orbs.
yeah archon flow is so bad right next to archon continuity
Her whole kit is utility and it's amazing. She's so solid.
Very sedimentary playstyle though (pun intended)
Is the rubicó good againts arcons?
flat dmg, multishot, high fire rate, critical chance critical damage should be your top priority hence I recommend kuva hek alt-fire shot or felarx
@@v1k37 so the rubico is not good againts arcons? ok
@@danphilips7785 nope
So how does preserving shell differ from having say 1300 armor? Do they stack if at all? (I assume yes)
I'm trying to make a steel path Citrine and having issues figuring out on a mechanical level how Preserving Shell works. Is it similar in function to damage attenuation or is it simply a percentage of damage reduced full stop?
It's just a damage reduction ability. Damage attenuation is a thing for special enemy units only.
You should check out my guide on how damage reduction works ruclips.net/video/jOFBxE0hloc/видео.html
What the F did you just say? Citrine the shiniest tank? The Golden Turd can't be beaten. ever.
Gemussy
So they made a frame to semi nerf aoe weapons? Oh well. Looks like I’ll just use someone else while spamming my ogris
At first glance I saw the title as shittiest warframe
I thought the title said shittest
Thats where your mind is.
@@Friday0891to be fair, it's not that hard a mistake to make
@@The_Ragequit_Cannon
No, its just where your mind is also, np tho, all good..
Crystal bish
It would be nice if you'd show her in steel path missions instead of cheesy normal star chart missions. Pretty much, all things shown in normal map may get new player's hopes up and think man, she's overpowered! I need to get her! And then, they get discouraged when actually in steel path, because you're not showing her where a progressed player really plays and that her abilities don't one shot everything. Honestly, now a days, all frames are op before steel path and no RUclips video should be made to demonstrate ANYTHING within the normal mode star chart. Mods and weapons, even low MR, are now capable of blowing through the pre-steel path pretty easily. Though good she is, she's not the great.
This video includes both normal and steel path missions as Citrine is an earlier game frame to acquire and her abilities have different application and relevance in those different levels. Only talking about Steel Path leaves lower level players without a reference for what she can do for them.
Believe it or not, the Steel Path is an extra mode, not the core of Warframe gameplay.
She has 90% DR, health regen, infinite orb drops and essentially a 300% crit buff. If you re actually a "progressed player" you dont need someone elese to tell you shes SP viable
@@TheKengineer I've not met a single person that plays, low mr people included, that don't want to get to steel path and do all they can to get to steel path asap. Steel Path has 100% become the default gameplay of the majority of Warframe players. You should show what is to be expected of the frame while playing what has become normal content i.e. steel path and even harder content to show her capabilities. Showing buttery soft content makes absolutely 0 sense. That leaves nothing to look forward to.
@@ThunderingRoar Who said she's not SP viable? You need to reread my comment. I use her often now in SP. I said, don't just show her just in low level, aka normal map, because that's not real expectation. You can show an ultra squishy frame like banshee or mag with just about 0 mods in normal map and with a weapon semi strong enough, she'll be fine. Again.. it sets the wrong precedent. Show what she can do vs enemies that are tougher, not squishy like a gummy bear.
@@allennewborn936 MR20. I don't care for Steel Path, nor do I have any intention to continue playing it. Telling me what's good or bad as defined by Steel Path does me little good, because it's usually a lot more investment than I actually need, and underrepresents frames and weapons that are perfectly fine in normal level content.
*DE complains that slash is far more important than any other IPS proc.*
*continually makes effects that make slash better while doing nothing to make either impact or puncture better*
*players do everything possible to maximize slash*
*Surprised pikachu face?*
her 1 does minimal damage, it being slash really doesnt mater since you re primarily using it for orb drops
Orang
@Thekengineer. _No_
Oooooof.. suuuuuuuuuper fresh - a first!
she super cool
The divine citrussy