One thing I forgot to mention in the video, terminal missions can cause later entities to spawn in earlier areas. So always be prepared for unusual encounters when going out on missions. 17:15 Oops, the text says 45, it's supposed to be 25. My bad Huge thank you to JagerBomb for voicing the intro skit, and Gorn for doing the illustrations. Gorn's Twitter: twitter.com/gornthecorn?t=-TJmS2_r8yeM8KaISnt_7A&s=09 Jager's Channel: www.youtube.com/@jagerbomb_
Shambler: Just a zombie Phantom: Just a transparent zombie Spawn: Aggressive spiky tumbleweed Mimic: gives you a heart attack when you randomly get shot at Seeker: FNAF jumpscares you out of nowhere Stomper: doesn’t do much other than blow up propane Slider: Weeping angel that can always move but susceptible to bullets BTR: *dark souls boss music* Your own grenades: the most dangerous and frustrating enemy type
@@MalcolmIIofCaledonia electrical anomalies and stompers will also set it off if it’s in your pouch. In my experience I’ve never had to throw a grenade super quickly so I tend to keep them in a separate area of my backpack
Seekers have trained me to do my backpack organizing at chest height. Too many heart attacks from them sneaking up directly behind it. It’s like they can sense an obscured line of sight.
@@crustybob561 I’m talking about the artist gornthecorn who made the illustrations in the video. In other words, I’m talking about the person gorn, not the game gorn.
What I find strange is that, for some reason some armored variants deal more damage while others don't. I wonder what kinda testing method they used to make things balanced as they are. I would have thought either all mimics and their variants would do the same damage as the weapons don't change or all armored variants do more damage not the seemingly mix and match they did. This is the kind of thing I'd love for a dev to answer in a Q&A.
It's really nice that you shout out other folks doing stuff like these informative vids, just as some STALKER content creators shoutout Anomalous Dugout for STALKER lore and tackle stuff he hasn't mentioned
Awesome vid, I'm absolutely loving this game, I just recently picked up a Meta quest 3 and damn this game is probably now my favorite survival game!! I love the gun mechanics too
i'm going to be honest this game is missing some potentially cool enemies like the ones in ChernobyLite Those things that come out of the green crystal stuff is pretty cool to watch.
Love the video dude! This was so well put together! And thanks for the mention at the beginning, but honestly, i feel bad that I put out a video so similar and so close to yours. Yours is the better of the two in my opinion.
@@LukeFortner-qp6dp It only spawns during a high level (optional) mission during late game. if you're actually capable of managing equipment and ammo you'll be completely fine handling him. Mimics are honestly more deadly than sliders
Fun fact toknow while in the radius: In your adventures you may stumble across paintings, there are 8 unique paintings in the radius across the areas, you can put these paintings in your backpack and bring them back to base if you want also! (In short theres paintings in the radius and you can bring them back with u)
Pluh🤯 Edit: i though i should mention that if you are playing the stalker mod there is a VERY small chance of the harvester spawning. Ive only ever seen it once in a 27 hour save i was on, where i was in kolkhoz near the train yard and it started spawning sliders.
The first time I encountered the APC, I thought it was neutral. Something that would only attack anything it perceived as a threat. I swear I heard it firing randomly which I thought was it attacking an anomaly. Needless to say I eventually learned that it was in fact an anomaly of itself and is more advantageous to know where it is before running into the open.
I don't know if there's something with the Quest version or what, because everyone acts surprised when I say it, but I frequently get armored Seekers and Sliders in Bolotky from missions. It was an awesome moment when an armored Seeker got the drop on me and I landed a headshot from the hip with my Tokarev Also holy crap thank you for teaching me about AP chances dropping at range. I thought I was going crazy when I heard my slugs ricochet. Looks like I'm switching from the IZh-81 to the Mosin-Nagant for my sniping duties
18:54 Idk if it’s just me and a big coincidence or what, but there have been a handful of times where I’ve had a Scout or gunner actively attempt to pin me down with suppressive fire while a hunter attempted to flank me
ok I know i'm 2 months late but, ngl spawns are really stupid somtimes. a lot of the time they will go around me and only jump at me once they are behind the direction I was facing. other times they will jump straight up vertically then instantly jump forward the moment they hit the ground. and speaking of ground, they will literally just clip through the floor sometimes. when that happens they will fall into the void for a second then be respawned back on the ground with a thud sound
“Their predictable placement makes them much less threatening than they otherwise would be” Right… sure would be a shame if I was.. I dunno.. playing STALKER mod…
Bit late but ive only played one playthrough and the beginning I think the scariest entity was the hunter mimic at night when they hawk me down and obliderate me with no armor lol(obviously only a early game threat), but i dont understand the fear of sliders, they are very easy to kill.
Great video - do you know how many hit points the player has? That would help to give me an idea of how many hits I could take from different entities... 🤔
I have one question, I am kind of new to the game and I went in a new Area and heard this loud stomping noise and saw dust kicking up like an invisible giant was walking around. If anyone knows what this thing is, please tell me
@@jakewright3218 that was a stomper anomaly, I have a full breakdown here on all of the anomalies. ruclips.net/video/oyPs6bxfG2I/видео.htmlsi=R1gYr_rfxA3aLpr3
Hey if I can, I would suggest a mod show case or something like that, or maybe like an artifact/collectable show case. This is just a suggestion so I hope I help you in ideas 👌
How do you get your aim so steady? I love sniping with the mosin + PU scope, but I feel like half the time my it wanders like crazy no matter how steady my arms are.
If u hold a/x it causes steady breathing which makes u shake less, only works with rifles and shotguns. Try calming urself irl too. Steady your arm on ur knee or smthg
It just takes time and practice. I've been shooting both in and out of vr for years. I guess I also just have abnormally steady hands, most of the time
I'd have to double check but I think they're on both, there was some miscommunication going on while these were being commissioned, leading to some details being left out or wrong. I didn't really want to hassle the guy too much on corrections
There are playing darts at home base, they aren't intended to be used as weapons but they do deal damage and don't break. So they do have a practical purpose
The info about different mimics seems insignificant seeing as in the field you CANNOT tel the difference between them until they shoot at you. unless its a policeman or a sniper in some cases that is.
Speaking of mimics, I was doing a normal difficulty run of the game and came across some very SILLY shenanigans in the castle, you see, for some GOD FORSAKEN REASON they all bunched up in a single archway corner within the castle itself, I legit thought it was just a single mimic only for me to get surprised as when I killed one of them they all committed CLOWNCAR and magdumped my ass, it was the FUNNIEST SHIT I've seen all day and so I had to deal with taking them all out who were in that very corner. Thankfully .357 magnum fired from the good ol REX revolver did the trick as I set myself up in a spot where I can see them but they can't shoot back, granted it very much looked like they were very much in line of sight for several bullets to enter my GUT, my armor was also totally FUBAR at the time aswell, once they were all dead after firing on all cylinders they were nothing more then a single pile of armored Bodies, I even took a screenshot of it because of how GOOFY it looked that they all unanimously decided to bunch up in that single SPOT.
One thing I forgot to mention in the video, terminal missions can cause later entities to spawn in earlier areas. So always be prepared for unusual encounters when going out on missions.
17:15 Oops, the text says 45, it's supposed to be 25. My bad
Huge thank you to JagerBomb for voicing the intro skit, and Gorn for doing the illustrations.
Gorn's Twitter: twitter.com/gornthecorn?t=-TJmS2_r8yeM8KaISnt_7A&s=09
Jager's Channel: www.youtube.com/@jagerbomb_
Yep. Papers Drive Me Crazy in Bolotky Village. Two sliders in the swamp near the safe house :(
No wonder there was like 3 sliders and 10 armored fragments in bolotki village 💀
Two sliders and three phantoms during an "Operation Cleanup" in the Pobeda Factory Canyon. Can confirm.
"Fragments pose little threat to explorers" *flashbacks of Synth getting folded in half by a single fragment, I think in 1.0 run*
Probably stalker, they do ~90% of your health
I don't wanna talk about it
@@SynthetizardI get absolutely destroyed by fragments aswell ain’t no shame💀💀
@@Synthetizard The funniest part is you getting folded by a phantom at the bus stop in pervomay by a phantom on stalker mod (I got folded too though)
@@Synthetizard Can we talk about that one time you tried to throw hands and got beat up?
Shambler: Just a zombie
Phantom: Just a transparent zombie
Spawn: Aggressive spiky tumbleweed
Mimic: gives you a heart attack when you randomly get shot at
Seeker: FNAF jumpscares you out of nowhere
Stomper: doesn’t do much other than blow up propane
Slider: Weeping angel that can always move but susceptible to bullets
BTR: *dark souls boss music*
Your own grenades: the most dangerous and frustrating enemy type
Propane tank: the main boss
I both love and hate that if you have a grenade in your pouch you could just spontaneously combust if a mimic shoots your pouch
@@MalcolmIIofCaledonia electrical anomalies and stompers will also set it off if it’s in your pouch. In my experience I’ve never had to throw a grenade super quickly so I tend to keep them in a separate area of my backpack
@@Yeet-mp6ci I do it because sometimes I get caught lacking by the anomalies so it’s really just a quick get out trouble card
@@MalcolmIIofCaledonia do you mean the enemies? Because you shouldn’t need to quickly throw a grenade at the electrical anomaly
Babe wake up, new Synthetizard upload!
I fixed a typo with the edit
i was gonna comment that
Seekers have trained me to do my backpack organizing at chest height. Too many heart attacks from them sneaking up directly behind it. It’s like they can sense an obscured line of sight.
Holy! gorn made the police mimic absolutely jacked! They clearly don’t skip leg day.
I really don't know why he built him like a Jojo character, but I dare not question
I don't play gorn, what do you mean?
@@crustybob561 I’m talking about the artist gornthecorn who made the illustrations in the video. In other words, I’m talking about the person gorn, not the game gorn.
@@poktheproto Oh got you, thanks for clarifying.
@@poktheproto😮
Dude I love spawns they’re like living clay pigeons when you use the full length over-under shotgun
What I find strange is that, for some reason some armored variants deal more damage while others don't. I wonder what kinda testing method they used to make things balanced as they are. I would have thought either all mimics and their variants would do the same damage as the weapons don't change or all armored variants do more damage not the seemingly mix and match they did. This is the kind of thing I'd love for a dev to answer in a Q&A.
11:39 "Doors and corners, kid. That's where they get you."
It's really nice that you shout out other folks doing stuff like these informative vids, just as some STALKER content creators shoutout Anomalous Dugout for STALKER lore and tackle stuff he hasn't mentioned
Awesome vid, I'm absolutely loving this game, I just recently picked up a Meta quest 3 and damn this game is probably now my favorite survival game!! I love the gun mechanics too
That seeker and BTR art is fire 🔥
this looks awesome you keep outdoing yourself every time
Phenomenal break down as always, Synth. Can’t wait to see what the rest of the zone holds for us.
take a shot every time he says "refer to my melee range video" lol
also nice vid
Is it just me or are scouts, commandos, gunners and swats very hard to tell apart visually?
They are, especially at long distance, I usually dont know until I get shot at
With all the mods, you should be able to kill the BTR, I wanna know if they even programmed it.
Allegedly if you kill the btr its Ai just stops working. Not 100% on that
You can kill it, it just takes a shitload of ordinance according to the wiki
enough about the radius, time to talk about the surface
i'm going to be honest this game is missing some potentially cool enemies like the ones in ChernobyLite Those things that come out of the green crystal stuff is pretty cool to watch.
In game they are difficult to distinguish, especially at distance or in the dark.
I didn't even know there're different kinds of military units, for me there were just two kinds of armed enemies - police and army dudes.
@ildar5184 best you can do is listen to their guns and observe movement.
Thank you for making the content you do!! Have a great week!!
Love the video dude! This was so well put together! And thanks for the mention at the beginning, but honestly, i feel bad that I put out a video so similar and so close to yours. Yours is the better of the two in my opinion.
I think both of our videos actually compliment each other very well
Been waiting a while for this one, this is gonna be useful
Also first heh
I can already tell this video is gonna be super helpful
30 days into the STALKER mod and not a single mp5 commando spawn. I just wanna finish paparazzi :')
Dang this snuck on by without me seeing the upload.
5:46 Honestly, just call it a face lazer
another absolute banger of a video
Don't forget the Pervomay Slider by the Phobeda entrance
Yeah I didnt account for mission spawns
That only spawns during high level missions later in the game
Huh
Pervomay slider????
@@LukeFortner-qp6dp It only spawns during a high level (optional) mission during late game. if you're actually capable of managing equipment and ammo you'll be completely fine handling him. Mimics are honestly more deadly than sliders
Finally, after finishing the game twice, I will be able to tackle the Zone's challenges.
Fun fact toknow while in the radius: In your adventures you may stumble across paintings, there are 8 unique paintings in the radius across the areas, you can put these paintings in your backpack and bring them back to base if you want also! (In short theres paintings in the radius and you can bring them back with u)
if national geographic was good
AMAZING! Thanks man! Question though… hows comes the armor damage on screen doesn’t line up with the damage you speak in the vid?
typo, refer to what I'm saying, not the listed text
Pluh🤯
Edit: i though i should mention that if you are playing the stalker mod there is a VERY small chance of the harvester spawning. Ive only ever seen it once in a 27 hour save i was on, where i was in kolkhoz near the train yard and it started spawning sliders.
Man the BTR really is so much weaker than I thought
Crickey mate’ tis video made me a bettah explowah! Thanks matee’
So a gsh18 with fmj is the exact wrong gun to deal with armored mimics, got it. (For those wondering im using stalker overhual, and its hard)
Stalker changes a lot of damage and penetration values, so its hard to say exactly how effective it is in that
The first time I encountered the APC, I thought it was neutral. Something that would only attack anything it perceived as a threat. I swear I heard it firing randomly which I thought was it attacking an anomaly. Needless to say I eventually learned that it was in fact an anomaly of itself and is more advantageous to know where it is before running into the open.
I don't know if there's something with the Quest version or what, because everyone acts surprised when I say it, but I frequently get armored Seekers and Sliders in Bolotky from missions. It was an awesome moment when an armored Seeker got the drop on me and I landed a headshot from the hip with my Tokarev
Also holy crap thank you for teaching me about AP chances dropping at range. I thought I was going crazy when I heard my slugs ricochet. Looks like I'm switching from the IZh-81 to the Mosin-Nagant for my sniping duties
Yeah I forgot to mention that when it comes to missions, especially late game ones you can get high level entities on early areas
That Poilce Mimic Bussy
i didn't even know that many mimics excisted
18:54 Idk if it’s just me and a big coincidence or what, but there have been a handful of times where I’ve had a Scout or gunner actively attempt to pin me down with suppressive fire while a hunter attempted to flank me
I think that's just a product of their different engagement distances. The hunter is almost always gonna rush in at you from whatever angle it can
Insane intro
Awesome video!
Love to see more videos of these types
I'm really looking forward to the sequel. Have you or anyone heard anything about it?
There's an ITR Discord, they are doing a bi-weekly dev diary giving us updates
ok I know i'm 2 months late but, ngl spawns are really stupid somtimes. a lot of the time they will go around me and only jump at me once they are behind the direction I was facing. other times they will jump straight up vertically then instantly jump forward the moment they hit the ground. and speaking of ground, they will literally just clip through the floor sometimes. when that happens they will fall into the void for a second then be respawned back on the ground with a thud sound
Damn, I never even tried to use knives on armored fragments. I always just assumed it would take 10 full knives to kill them.
Bare in mind it only works if you hit the chest dead on, but it's very effective
@@Synthetizard I'll try it out for sure, thanks! Great content as always.
“Their predictable placement makes them much less threatening than they otherwise would be”
Right… sure would be a shame if I was.. I dunno.. playing STALKER mod…
Yeah I definitely feel that, especially in bolotky
:0!!
another Synthetizard vid!!
Bit late but ive only played one playthrough and the beginning I think the scariest entity was the hunter mimic at night when they hawk me down and obliderate me with no armor lol(obviously only a early game threat), but i dont understand the fear of sliders, they are very easy to kill.
7:04 “sliders can be found starting at kholkas (I don’t know how to spell it)” just two days ago I got cornered by three of them at bolotsky
@@waspwing_11 refer to pinned comment
@@Synthetizard ah I see thank you
love the vids brother
2:03 you got games on yo phone?
Great video - do you know how many hit points the player has? That would help to give me an idea of how many hits I could take from different entities... 🤔
100 hit points, armor can provide a straight percentage reduction
6:05 ive actually seen an armored seeker in bolotky before. not sure if it was just a glitch or if the video is wrong now
Does the mimic hunter remind anyone else of the scout from tf2?
I have one question, I am kind of new to the game and I went in a new Area and heard this loud stomping noise and saw dust kicking up like an invisible giant was walking around. If anyone knows what this thing is, please tell me
@@jakewright3218 that was a stomper anomaly, I have a full breakdown here on all of the anomalies. ruclips.net/video/oyPs6bxfG2I/видео.htmlsi=R1gYr_rfxA3aLpr3
What headset do you and how do you shoot so stable whenever i scope in with a gun the crosshair is shaky despite my hands not shaking
I use an index, it could be your hand tracking
Hey if I can, I would suggest a mod show case or something like that, or maybe like an artifact/collectable show case. This is just a suggestion so I hope I help you in ideas 👌
I've considered reviewing mods, but there's not a lot to go over. Plus other itr youtubers have already done stuff like that.
Oh alright then, I’ll see what else I can think of 👍
bro started leathal company dancing lol XD 18:54
Glad somebody noticed
I swear those those hunters never die😂
What is your setup? I am getting a pc soon and want to know if mine will be good enough to run the game
Refer to my Q&A video
How do you get your aim so steady? I love sniping with the mosin + PU scope, but I feel like half the time my it wanders like crazy no matter how steady my arms are.
If u hold a/x it causes steady breathing which makes u shake less, only works with rifles and shotguns. Try calming urself irl too. Steady your arm on ur knee or smthg
@@Gamerman2910 even with the steady aim button it's still hard to keep it as steady as I see other streamers do, synth especially.
It just takes time and practice. I've been shooting both in and out of vr for years. I guess I also just have abnormally steady hands, most of the time
Can u do a video where u do a personal save tour? ( if u have one)
I don't have a personal save
so i thought the mimics with the headphones on were scouts but i realize their actually commandos
I'd have to double check but I think they're on both, there was some miscommunication going on while these were being commissioned, leading to some details being left out or wrong. I didn't really want to hassle the guy too much on corrections
That's ok@@Synthetizard
When taking pictures from the mission do they need to be alive or they can be dead ?
I have given up on one before
@@schwarzerregen957 you know, I've never even tried to take a picture while they are dead, but I would assume they must be alive
Why is the police mimic so beefy💀
Hey, I've not played the game yet but been watching playthrough videos of it, and never saw a "dart"... What is it in the game ?
There are playing darts at home base, they aren't intended to be used as weapons but they do deal damage and don't break. So they do have a practical purpose
I just did a run in kohlkas and died 8 times to that btr and got 4 sliders in a row
I been waiting...........
i dont care how many hours i have, if i hear a spawn in a building, im not going inside
lol
My favourite radius boyo
I have seen sliders as early as bolotky, in certain spots.
Yes I forgot to mention that late game missions can cause late game entities to appear in earlier areas
The info about different mimics seems insignificant seeing as in the field you CANNOT tel the difference between them until they shoot at you. unless its a policeman or a sniper in some cases that is.
Crungossimus Rexilimus
I just found out today armored enemys are very vulnerable to knife attacks...lol
It's the best way to take them down outside of mimics
They spooky and scary
How were you invisible to them ?
I used a mod
2:00
I would have a heart attack if that happened to me 😭
Speaking of mimics, I was doing a normal difficulty run of the game and came across some very SILLY shenanigans in the castle, you see, for some GOD FORSAKEN REASON they all bunched up in a single archway corner within the castle itself, I legit thought it was just a single mimic only for me to get surprised as when I killed one of them they all committed CLOWNCAR and magdumped my ass, it was the FUNNIEST SHIT I've seen all day and so I had to deal with taking them all out who were in that very corner.
Thankfully .357 magnum fired from the good ol REX revolver did the trick as I set myself up in a spot where I can see them but they can't shoot back, granted it very much looked like they were very much in line of sight for several bullets to enter my GUT, my armor was also totally FUBAR at the time aswell, once they were all dead after firing on all cylinders they were nothing more then a single pile of armored Bodies, I even took a screenshot of it because of how GOOFY it looked that they all unanimously decided to bunch up in that single SPOT.
5 secs in, new sub.
I’ve been killed by armored seekers in bolotky village which is before pobeda sooo…
refer to pinned comment
YIPPEE
2:06 Why didn't bro adjust his fire??
Because I was hitting the target...?
@@Synthetizard Ohhhh
It was kinda hard for me to tell if they were hitting or not
this video do be a video
Its here also first
no harvester, sad
I debated on including it, but decided not to since I couldn't find much technical info on it. Although in hindsight I should've at least mentioned it
🍞👍
🍞 👍