Kill Team | Battle Report | Blades of Khaine vs Scout Squad

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  • Опубликовано: 25 окт 2024

Комментарии • 68

  • @LordDarthViadro
    @LordDarthViadro 9 месяцев назад +13

    You dont need to declare aspect technique at the start of activation, you chose it when you are using it. So Banshee can chose to use parry technique after the dices are rolled and you see you need to parry.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +10

      Ah fair! Our bad haha

    • @kenjixo
      @kenjixo 9 месяцев назад +3

      I like that people are on top of things and helping with those tiny bits and bobs. Even PlayOnTabletop miss them sometimes.

  • @WorldBleeder
    @WorldBleeder 9 месяцев назад +1

    Appreciate the battle reports as always! I like how the terrain turned out. Looking forward to more so I can figure out this new environment. Just got my set yesterday and painting it up while I watch.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад

      Thanks, sounds great! Should have more batreps soon (:

  • @CrimsonTemplar2
    @CrimsonTemplar2 9 месяцев назад +6

    The Eldar seem very fragile with a 4+ save & 8 wounds.
    Jump tests are a real pain-point for this terrain set. I feel like a movement tax (1⚪️ ?) to jump rather than a jump test makes it less punishing than rolling 1 & your movement ends, but it does make operatives with fly a bit too strong.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +5

      Yeah they're fragile. Hoping jump just gets an entire rework

  • @turn_zero_gaming
    @turn_zero_gaming 9 месяцев назад +2

    Sorry might have missed something, but did you guys miss the Banshee Mask ability when his Banshee charged the 2 Scouts (1 was leader)...? Seems like their WS wasn't reduced by 1. The leader was still hitting on 2+ (shoulda been 3 no?)...thanks CYRAC for another fun battle report!

  • @nf9417
    @nf9417 9 месяцев назад +1

    Great vid. Thanks for putting it out there.
    What kind of laser pointer did you use? The green one? Looked very crisp.

  • @DodgethisCZ
    @DodgethisCZ 9 месяцев назад +4

    Awesome report thanks as always! Sometimes in your reports you say “yep” a lot but it just nitpick :D Questions: with 1 box only I kinda want go for 3 shotguns is it optimal or you should go different way and do I need anyother leader then chainsword? Thanks for incredible work guys

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +2

      Shotguns are very map dependent and opponent dependent, I prefer a mix. Leader always needs chainsword. Thanks (:

    • @robertchmielecki2580
      @robertchmielecki2580 9 месяцев назад

      Magnetise, problem solved.

    • @DodgethisCZ
      @DodgethisCZ 9 месяцев назад +2

      @@robertchmielecki2580 I dont like moving parts on my models

    • @robertchmielecki2580
      @robertchmielecki2580 9 месяцев назад +1

      @@DodgethisCZ If this is the case, I can't help you.

    • @DodgethisCZ
      @DodgethisCZ 9 месяцев назад

      @@robertchmielecki2580 I know thats why Im asking others even if I know about magnets but still thanks :)

  • @samjsnz
    @samjsnz 9 месяцев назад +2

    I wonder if it would been tactically better for the banshee to single charge the leader so they -1 WS would kick in then use the aspect power to use remaining charge distance to pile into the second scout 🤔
    That been said it would have been nice if the banshee masks also negated combat support (thematically) I also think it should stack with injured

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад

      I'm find with how the mask works atm as changing it would likely make it too strong

    • @samjsnz
      @samjsnz 9 месяцев назад +2

      @@CanYouRollaCrit I just think it's a shame that it has no effect if injured or combat support. Especially when the banshees only have 4 attacks.

  • @Desmotwin
    @Desmotwin 9 месяцев назад +1

    During scouting Charles mentions that no models can extend into the water. Then at 7:50 John moves his scout hanging off the gantry. Does the rule only apply to the board level where the water is and not up on the terrain? Apologies for being pedantic, just don't have the ruleset in hand yet. Thanks for batrep.

  • @Dinblade03
    @Dinblade03 9 месяцев назад

    Just noticed a huge lack of info on the how the maps show where the terrain is placed with the shot from the tracker at 9:00. The small gantries don't show how they block line of sight under it, for the medium and long ones it is no prob, but if those small ones at top and bottom where the other way it changes how this map is played quite a bit vs teams that ignore obscuring.
    Hope I'm not missing something there.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +1

      Doesn't matter too mucb but TOs will likely setup to obscure

  • @izaakwp7811
    @izaakwp7811 9 месяцев назад +11

    The health on the blades seem too low for the model count. Feel like even 9 to prevent the two 4s would be better as they are so melee heavy but with the same wounds as kasrkin while having limited range.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +5

      I think that would help a lot. Team kinda feels way too fragile atm

    • @Tulkash01
      @Tulkash01 9 месяцев назад +4

      They are eldars. Give them better armor or even feel no pain rolls or ways to be non targetable under certain circumstances, but increasing wounds is not thematic for them

    • @jeffreymonsell659
      @jeffreymonsell659 9 месяцев назад +2

      I thought for sure they were going to get a team wide super conceal like Drukhari and Void Dancers, but nope.
      And with only 5 attacks, they're lacking on the cannon part of glass cannon as well. I feel like the devs were way too worried about this team being OP.

    • @Wertgeber
      @Wertgeber 9 месяцев назад +3

      I think the question is what do wounds stand for. It has to be more than physiology as differently armored Primaris Marines (Intercessor and Heavy Intercessor) have different wounds also (also Scouts and Marines). So it has to be a mix of physiology and armor. Otherwise it also wouldnt make sence that Kasrkin and Exaction Squad have more wounds than other Humans. If it is also armor, there is an argument for aspect warriors having more wounds than Drukari and Corsairs thematicly @@Tulkash01

    • @Tulkash01
      @Tulkash01 9 месяцев назад

      @@Wertgeber Armor is armor though.

  • @TheEchoingCalm
    @TheEchoingCalm 9 месяцев назад +1

    Quick question, is the scout hunter allowed to take extra blade equipment because his ability says he is equipped with climbing gear for free, and the equipment page says each operative can only take one equipment? Thanks for showcasing the new teams!

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +2

      You can only take each type of equipment one each but you can take different types on the same operative (:
      No worries, hope you enjoyed the battle report!

    • @TheEchoingCalm
      @TheEchoingCalm 9 месяцев назад +1

      @@CanYouRollaCrit oh i totally missread that, dang that guy is a melee beast. Cheers

    • @medelsome3447
      @medelsome3447 9 месяцев назад +1

      @@CanYouRollaCrit wait does that mean I could put High Intensity Markerlight and Target Analysis Optics on one model? I kinda misinterpreted the equipment section since I started playing as Gellerpox(Bug equipments lol)

    • @Zilong17
      @Zilong17 9 месяцев назад

      @@medelsome3447 It depends on the team and equipment, but in general yes. An easy example off the top of my head is the Grey Knight equipment slate says "Equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item." So, their Psybolt Ammunition is marked with the + and can only be selected once. But their Sanctic Blessing is not, and any number of Knights can equip a Sanctic Blessing (EP cost notwithstanding). There is no rule against a single Knight bringing both the Psybolt Ammo and a Blessing, since he only has "one of each item."

  • @anthonydelia444
    @anthonydelia444 9 месяцев назад +3

    The terrain seems fine and interesting to me but I 1000% do not like how they chose to handle the jump mechanic

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +1

      Jump just needs changing which hopefully happens soon!

    • @jeffreymonsell659
      @jeffreymonsell659 9 месяцев назад

      Yeah, it's weird to put what was clearly a niche afterthough mechanic into a central role like this. Surely they'll make some changes to it.

  • @irishmadcat
    @irishmadcat 9 месяцев назад +2

    Does the beta decima rules seems silly with obscuring? I mean scouts and phobos being able to kill for free from range.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +2

      A little? But nothing a little tweak fixes

    • @davidwheward8081
      @davidwheward8081 9 месяцев назад

      I agree... I think that it's really silly that obscuring isn't over the whole board. It's a rig in the middle of a toxic ocean. I think it would be more interesting if you roll a D3 1= 6", 2= 9", 3 = 12" obscuring for that TP

  • @rafikvz
    @rafikvz 8 месяцев назад

    These are the teams that are included in KT Salvation Box, right?

  • @ZZeeNiCey
    @ZZeeNiCey 9 месяцев назад +1

    the grapnel guy is pretty crazy

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +1

      He just powered by a hookshot and dreams 🤣

    • @LiftedGround
      @LiftedGround 9 месяцев назад

      Who the grot aspires to be.

  • @Snorris94
    @Snorris94 9 месяцев назад

    Wait @24:49 is there a scout rule that allows them to move and shoot with the heavy sniper? New player but thought you couldnt move and shoot with a heavy weapon?

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +2

      Dash and shoot which is legal for everyone (:

    • @santiagobarrera452
      @santiagobarrera452 9 месяцев назад

      But in order to cancel the obscuring you have to spend a CP, so he dashed, use their action and then shoot, that's 3 APL@@CanYouRollaCrit

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +2

      The target had already been Auspex'd prior to the Sniper's activaiton...

  • @tommywatcher2321
    @tommywatcher2321 9 месяцев назад

    Where do you find that resource counter you are using?

  • @3alanking38
    @3alanking38 9 месяцев назад +3

    Blades of Khorne 😁

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +1

      Just got Khorne on the mind 👀🤣

  • @dococ3272
    @dococ3272 8 месяцев назад +1

    “The blades of khorne”
    “They’re the blades of KHAINE”
    What’s the difference…

  • @chrishoj5277
    @chrishoj5277 9 месяцев назад +1

    Hears no shotguns… instantly sad.

  • @ianhancock7112
    @ianhancock7112 9 месяцев назад

    aren't the scouts a 9 man squad? You seem a little light there...

  • @HunterofZombies17
    @HunterofZombies17 9 месяцев назад

    At 8:55 shouldnt that have not been possible? It seems that auspex scan is only 6 inch range.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +3

      It works at someone within red OR visible (:

    • @HunterofZombies17
      @HunterofZombies17 9 месяцев назад +2

      Oh fancy that, interesting that looks like it'll be very useful in the new kill zone.

    • @CanYouRollaCrit
      @CanYouRollaCrit  9 месяцев назад +1

      Yup and in general (: