You dont need to declare aspect technique at the start of activation, you chose it when you are using it. So Banshee can chose to use parry technique after the dices are rolled and you see you need to parry.
Appreciate the battle reports as always! I like how the terrain turned out. Looking forward to more so I can figure out this new environment. Just got my set yesterday and painting it up while I watch.
The Eldar seem very fragile with a 4+ save & 8 wounds. Jump tests are a real pain-point for this terrain set. I feel like a movement tax (1⚪️ ?) to jump rather than a jump test makes it less punishing than rolling 1 & your movement ends, but it does make operatives with fly a bit too strong.
Sorry might have missed something, but did you guys miss the Banshee Mask ability when his Banshee charged the 2 Scouts (1 was leader)...? Seems like their WS wasn't reduced by 1. The leader was still hitting on 2+ (shoulda been 3 no?)...thanks CYRAC for another fun battle report!
Awesome report thanks as always! Sometimes in your reports you say “yep” a lot but it just nitpick :D Questions: with 1 box only I kinda want go for 3 shotguns is it optimal or you should go different way and do I need anyother leader then chainsword? Thanks for incredible work guys
I wonder if it would been tactically better for the banshee to single charge the leader so they -1 WS would kick in then use the aspect power to use remaining charge distance to pile into the second scout 🤔 That been said it would have been nice if the banshee masks also negated combat support (thematically) I also think it should stack with injured
During scouting Charles mentions that no models can extend into the water. Then at 7:50 John moves his scout hanging off the gantry. Does the rule only apply to the board level where the water is and not up on the terrain? Apologies for being pedantic, just don't have the ruleset in hand yet. Thanks for batrep.
Just noticed a huge lack of info on the how the maps show where the terrain is placed with the shot from the tracker at 9:00. The small gantries don't show how they block line of sight under it, for the medium and long ones it is no prob, but if those small ones at top and bottom where the other way it changes how this map is played quite a bit vs teams that ignore obscuring. Hope I'm not missing something there.
The health on the blades seem too low for the model count. Feel like even 9 to prevent the two 4s would be better as they are so melee heavy but with the same wounds as kasrkin while having limited range.
They are eldars. Give them better armor or even feel no pain rolls or ways to be non targetable under certain circumstances, but increasing wounds is not thematic for them
I thought for sure they were going to get a team wide super conceal like Drukhari and Void Dancers, but nope. And with only 5 attacks, they're lacking on the cannon part of glass cannon as well. I feel like the devs were way too worried about this team being OP.
I think the question is what do wounds stand for. It has to be more than physiology as differently armored Primaris Marines (Intercessor and Heavy Intercessor) have different wounds also (also Scouts and Marines). So it has to be a mix of physiology and armor. Otherwise it also wouldnt make sence that Kasrkin and Exaction Squad have more wounds than other Humans. If it is also armor, there is an argument for aspect warriors having more wounds than Drukari and Corsairs thematicly @@Tulkash01
Quick question, is the scout hunter allowed to take extra blade equipment because his ability says he is equipped with climbing gear for free, and the equipment page says each operative can only take one equipment? Thanks for showcasing the new teams!
You can only take each type of equipment one each but you can take different types on the same operative (: No worries, hope you enjoyed the battle report!
@@CanYouRollaCrit wait does that mean I could put High Intensity Markerlight and Target Analysis Optics on one model? I kinda misinterpreted the equipment section since I started playing as Gellerpox(Bug equipments lol)
@@medelsome3447 It depends on the team and equipment, but in general yes. An easy example off the top of my head is the Grey Knight equipment slate says "Equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item." So, their Psybolt Ammunition is marked with the + and can only be selected once. But their Sanctic Blessing is not, and any number of Knights can equip a Sanctic Blessing (EP cost notwithstanding). There is no rule against a single Knight bringing both the Psybolt Ammo and a Blessing, since he only has "one of each item."
I agree... I think that it's really silly that obscuring isn't over the whole board. It's a rig in the middle of a toxic ocean. I think it would be more interesting if you roll a D3 1= 6", 2= 9", 3 = 12" obscuring for that TP
Wait @24:49 is there a scout rule that allows them to move and shoot with the heavy sniper? New player but thought you couldnt move and shoot with a heavy weapon?
You dont need to declare aspect technique at the start of activation, you chose it when you are using it. So Banshee can chose to use parry technique after the dices are rolled and you see you need to parry.
Ah fair! Our bad haha
I like that people are on top of things and helping with those tiny bits and bobs. Even PlayOnTabletop miss them sometimes.
Appreciate the battle reports as always! I like how the terrain turned out. Looking forward to more so I can figure out this new environment. Just got my set yesterday and painting it up while I watch.
Thanks, sounds great! Should have more batreps soon (:
The Eldar seem very fragile with a 4+ save & 8 wounds.
Jump tests are a real pain-point for this terrain set. I feel like a movement tax (1⚪️ ?) to jump rather than a jump test makes it less punishing than rolling 1 & your movement ends, but it does make operatives with fly a bit too strong.
Yeah they're fragile. Hoping jump just gets an entire rework
Sorry might have missed something, but did you guys miss the Banshee Mask ability when his Banshee charged the 2 Scouts (1 was leader)...? Seems like their WS wasn't reduced by 1. The leader was still hitting on 2+ (shoulda been 3 no?)...thanks CYRAC for another fun battle report!
Combat support cancels out the -1 to hit (:
Thanks++ @@CanYouRollaCrit
Great vid. Thanks for putting it out there.
What kind of laser pointer did you use? The green one? Looked very crisp.
From Dakota at Lusters workshop (:
Awesome report thanks as always! Sometimes in your reports you say “yep” a lot but it just nitpick :D Questions: with 1 box only I kinda want go for 3 shotguns is it optimal or you should go different way and do I need anyother leader then chainsword? Thanks for incredible work guys
Shotguns are very map dependent and opponent dependent, I prefer a mix. Leader always needs chainsword. Thanks (:
Magnetise, problem solved.
@@robertchmielecki2580 I dont like moving parts on my models
@@DodgethisCZ If this is the case, I can't help you.
@@robertchmielecki2580 I know thats why Im asking others even if I know about magnets but still thanks :)
I wonder if it would been tactically better for the banshee to single charge the leader so they -1 WS would kick in then use the aspect power to use remaining charge distance to pile into the second scout 🤔
That been said it would have been nice if the banshee masks also negated combat support (thematically) I also think it should stack with injured
I'm find with how the mask works atm as changing it would likely make it too strong
@@CanYouRollaCrit I just think it's a shame that it has no effect if injured or combat support. Especially when the banshees only have 4 attacks.
During scouting Charles mentions that no models can extend into the water. Then at 7:50 John moves his scout hanging off the gantry. Does the rule only apply to the board level where the water is and not up on the terrain? Apologies for being pedantic, just don't have the ruleset in hand yet. Thanks for batrep.
Only applies to the ground level (:
Just noticed a huge lack of info on the how the maps show where the terrain is placed with the shot from the tracker at 9:00. The small gantries don't show how they block line of sight under it, for the medium and long ones it is no prob, but if those small ones at top and bottom where the other way it changes how this map is played quite a bit vs teams that ignore obscuring.
Hope I'm not missing something there.
Doesn't matter too mucb but TOs will likely setup to obscure
The health on the blades seem too low for the model count. Feel like even 9 to prevent the two 4s would be better as they are so melee heavy but with the same wounds as kasrkin while having limited range.
I think that would help a lot. Team kinda feels way too fragile atm
They are eldars. Give them better armor or even feel no pain rolls or ways to be non targetable under certain circumstances, but increasing wounds is not thematic for them
I thought for sure they were going to get a team wide super conceal like Drukhari and Void Dancers, but nope.
And with only 5 attacks, they're lacking on the cannon part of glass cannon as well. I feel like the devs were way too worried about this team being OP.
I think the question is what do wounds stand for. It has to be more than physiology as differently armored Primaris Marines (Intercessor and Heavy Intercessor) have different wounds also (also Scouts and Marines). So it has to be a mix of physiology and armor. Otherwise it also wouldnt make sence that Kasrkin and Exaction Squad have more wounds than other Humans. If it is also armor, there is an argument for aspect warriors having more wounds than Drukari and Corsairs thematicly @@Tulkash01
@@Wertgeber Armor is armor though.
Quick question, is the scout hunter allowed to take extra blade equipment because his ability says he is equipped with climbing gear for free, and the equipment page says each operative can only take one equipment? Thanks for showcasing the new teams!
You can only take each type of equipment one each but you can take different types on the same operative (:
No worries, hope you enjoyed the battle report!
@@CanYouRollaCrit oh i totally missread that, dang that guy is a melee beast. Cheers
@@CanYouRollaCrit wait does that mean I could put High Intensity Markerlight and Target Analysis Optics on one model? I kinda misinterpreted the equipment section since I started playing as Gellerpox(Bug equipments lol)
@@medelsome3447 It depends on the team and equipment, but in general yes. An easy example off the top of my head is the Grey Knight equipment slate says "Equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item." So, their Psybolt Ammunition is marked with the + and can only be selected once. But their Sanctic Blessing is not, and any number of Knights can equip a Sanctic Blessing (EP cost notwithstanding). There is no rule against a single Knight bringing both the Psybolt Ammo and a Blessing, since he only has "one of each item."
The terrain seems fine and interesting to me but I 1000% do not like how they chose to handle the jump mechanic
Jump just needs changing which hopefully happens soon!
Yeah, it's weird to put what was clearly a niche afterthough mechanic into a central role like this. Surely they'll make some changes to it.
Does the beta decima rules seems silly with obscuring? I mean scouts and phobos being able to kill for free from range.
A little? But nothing a little tweak fixes
I agree... I think that it's really silly that obscuring isn't over the whole board. It's a rig in the middle of a toxic ocean. I think it would be more interesting if you roll a D3 1= 6", 2= 9", 3 = 12" obscuring for that TP
These are the teams that are included in KT Salvation Box, right?
Yup (:
the grapnel guy is pretty crazy
He just powered by a hookshot and dreams 🤣
Who the grot aspires to be.
Wait @24:49 is there a scout rule that allows them to move and shoot with the heavy sniper? New player but thought you couldnt move and shoot with a heavy weapon?
Dash and shoot which is legal for everyone (:
But in order to cancel the obscuring you have to spend a CP, so he dashed, use their action and then shoot, that's 3 APL@@CanYouRollaCrit
The target had already been Auspex'd prior to the Sniper's activaiton...
Where do you find that resource counter you are using?
It's from Art of War studios (:
Blades of Khorne 😁
Just got Khorne on the mind 👀🤣
“The blades of khorne”
“They’re the blades of KHAINE”
What’s the difference…
One is more pointy 👀😂
Hears no shotguns… instantly sad.
Fear the mighty boltgun!
aren't the scouts a 9 man squad? You seem a little light there...
I'm using 9 scouts?
At 8:55 shouldnt that have not been possible? It seems that auspex scan is only 6 inch range.
It works at someone within red OR visible (:
Oh fancy that, interesting that looks like it'll be very useful in the new kill zone.
Yup and in general (: