You know, that joke about Vox Signifier, about seeing someone's a$$. Well, I mean - I'm assembling these models now, and they sculpted them with really defined 'cheeks'. Like in that meme from Simpsons with Flanders. Definitely the most revealing pants on GW miniatures I've seen so far. Don't say that I don't like it though ;) As for the rules - they didn't really strike me as extremely powerful kill team, but then again I'm not that of a good player. I'm not that good with playing mid-game, even with Breachers. Will see how these guys perform.
Definitely excited for the box as a whole now. Both kill teams look really cool and pretty fun to play. Probably won’t be dishing out the cash to get it on release this time around though. I’m still putting together and painting all my other kill teams lol
I think the biggest thing about Arm of the Law is how the potential of it is enough to force your hand with deployment. Now you can't bank on using infiltrate to get an early shot off, or barricade to cover a weak deployment zone, etc... It shifts the game even before a CP is ever spent, and that's pretty wild
Can an arbites operative charge to engage an enemy operative then shoot at the same operative with the ruthless efficiency faction rule? Or do you require a second operative to shoot at the enemy operative engaged with your allied operative. Also does the enemy operative engaged with your allied operative (a), gain cover from your own operative if shooting from and second operative(b) behind your own engaged operative(a) if more than circle away?
Only asking because I'm confused by the wording for ruthless efficiency "can have other friendly operatives within engagement range..." which to me does not mean itself or the current active operative doing the shooting.
It actually can. The "Beast" ability only talks about Mission Actions, not Pick Up actions. Though this one doesn't have the "move and Pick Up" ability the other dogs have, true.
Thanks for the review. Personally, I disagree about the unbalanced aspects but we'll have to see. The tac ops don't really seem very good to me because the opponent can quite easily just deny you (I dislike that because it reduces the consistency in scoring). Definitely have their flaws.
There will be 10 human bodies in the box, but like 14 options for those bodies total. When you build a roster, you fill it with all your possible options, and then pick the 10 models you'll take into the game. That really only applies to a competitive environment where the roster system is used, and even then if you only wanna run one set up then you can just build the 10 however you like and not worry about the guys you didn't build.
Ah as I said it's only of you wanna play competitively. Your kill team is 11 guys but in the box you get 10 Arbites and 1 dog, yet the dog isn't that good so you ideally want 11 pure Arbites
Thank you! If I did want to play competitively is the dog that much of a liability? I'm used to paying out the nose to stay cutting edge with the meta but 1 box for 1 extra guy seems excessive in the extreme
@@tinyninja4 We won't know really for probably another month. It's always hard to tell of the jump what will be good on the tabletop vs on paper, and there have been some major wrong calls before (See: Blooded). It's also likely to be matchup dependant. The apprehend ability could be great against some teams and middling against others.
This team sounds like a pain in the ass to play. It’s like they’re designed to be unfun to play against, they break so many rules of the game and go insaneo. Hopefully I’m wrong tho
“This is the guy who’s safe word is justice” had me rolling 😂😂💀💀
Just remember to whisper it 👀
Mine was the "I see dat ass!"
Rollin what, maybe a crit
You know, that joke about Vox Signifier, about seeing someone's a$$. Well, I mean - I'm assembling these models now, and they sculpted them with really defined 'cheeks'. Like in that meme from Simpsons with Flanders.
Definitely the most revealing pants on GW miniatures I've seen so far.
Don't say that I don't like it though ;)
As for the rules - they didn't really strike me as extremely powerful kill team, but then again I'm not that of a good player. I'm not that good with playing mid-game, even with Breachers. Will see how these guys perform.
Pretty excited for the Arbites. Don’t want the rest of soulshackle though so may be waiting until the individual box comes out.
It might be a while sadly 😅
Definitely excited for the box as a whole now. Both kill teams look really cool and pretty fun to play. Probably won’t be dishing out the cash to get it on release this time around though. I’m still putting together and painting all my other kill teams lol
That's a solid plan!
Don’t hold your breath waiting. And don’t worry about buying this set. All 7 have been sold.
I like to Call them The Adeptus Arabeetus.
A man after my own diabeetus
Arbites stems from the word Arbiter, so it it's not "ar-bites," but it's not "ar-bee-tees" either.
The accurate pronunciation would be "ar-bit-ees"
GW official pronounciation disagrees
Maybe Long Arm would be balanced by automatically giving choice of Initiative to the opponent?
Nah, my fixes would be play it before scouting revealed and make it 2 CP
I think the biggest thing about Arm of the Law is how the potential of it is enough to force your hand with deployment. Now you can't bank on using infiltrate to get an early shot off, or barricade to cover a weak deployment zone, etc... It shifts the game even before a CP is ever spent, and that's pretty wild
Yup. Way too good for 1 CP. It shouldn't even exist imo
They are literally the fun police... eurgh
it's hard to have reel impression on the KT without any screenshot for rules or profile. Did GW forbid you to show anything?
Nope, just couldn't show anything this time but I did describe all the rules word for word (:
Can an arbites operative charge to engage an enemy operative then shoot at the same operative with the ruthless efficiency faction rule? Or do you require a second operative to shoot at the enemy operative engaged with your allied operative. Also does the enemy operative engaged with your allied operative (a), gain cover from your own operative if shooting from and second operative(b) behind your own engaged operative(a) if more than circle away?
Only asking because I'm confused by the wording for ruthless efficiency "can have other friendly operatives within engagement range..." which to me does not mean itself or the current active operative doing the shooting.
Nah, the firer has to not be in engagement range. They would also count as being in cover.
Why can't the dog pick things up? The one dog that doesn't play fetch and he is on the team...
He no fetch, he apprehend criminal scum
It actually can. The "Beast" ability only talks about Mission Actions, not Pick Up actions. Though this one doesn't have the "move and Pick Up" ability the other dogs have, true.
@@antongrigoryev6381 thanks for clarifying mate!
Would krieg engineers work for these guys?
Not really, no? Depends on your TO
Would breachers be better for them?
Nope
@CanYouRollaCrit damn since they have the same weapons I thought it would work
Thanks for the review. Personally, I disagree about the unbalanced aspects but we'll have to see. The tac ops don't really seem very good to me because the opponent can quite easily just deny you (I dislike that because it reduces the consistency in scoring). Definitely have their flaws.
Against horde it's fine, against elites it's probably too strong
I think they're just too consistent, especially as Tac Op 3 is done by operatives who are support pieces that don't need to engage either
I'm new to the game starting with Arbites, can you explain a little more why I would need two boxes?
There will be 10 human bodies in the box, but like 14 options for those bodies total. When you build a roster, you fill it with all your possible options, and then pick the 10 models you'll take into the game. That really only applies to a competitive environment where the roster system is used, and even then if you only wanna run one set up then you can just build the 10 however you like and not worry about the guys you didn't build.
Ah as I said it's only of you wanna play competitively.
Your kill team is 11 guys but in the box you get 10 Arbites and 1 dog, yet the dog isn't that good so you ideally want 11 pure Arbites
Thank you! If I did want to play competitively is the dog that much of a liability? I'm used to paying out the nose to stay cutting edge with the meta but 1 box for 1 extra guy seems excessive in the extreme
@@tinyninja4 We won't know really for probably another month. It's always hard to tell of the jump what will be good on the tabletop vs on paper, and there have been some major wrong calls before (See: Blooded). It's also likely to be matchup dependant. The apprehend ability could be great against some teams and middling against others.
Not thaaaat much but it is sadly kinda useless
LOL, thank you for helping us out on how Arbites is pronounced but us Americans will mangle it’s pronunciation no matter what.
Argggh bitties
ok so now, the only human team left to releaseshould be catachans
Don't forget my army of unreleased fancy dress Human teams! Vostryans, Inquisitor retinue, team priests etc 🤣
No idea how you did it but this video is cursed, it crashes my sky box everytime I try to watch it lol and have to turn it off at the wall XD
Oh no, I have no idea how 😭
This team sounds like a pain in the ass to play. It’s like they’re designed to be unfun to play against, they break so many rules of the game and go insaneo. Hopefully I’m wrong tho
It's not that bad but they have a lot of rules that are kinda too good
Gimme mah space cops
SPACE COP