i love that you make tutorials for ue5 :) i hope there will be some more advanced stuff also :D like for the door lock system. maybe something like a chance that a door is locked (maybe like 25% its locked) and if its locked a key will spawn somewhere in the world (on predefined spawn locations)
Thank you for that, I was hoping my videos would be useful. Im always looking for suggestions, implementing that into my locked door would be easy, we can do that. Im making my own inventory system with storage and hotbar now. What type of advanced stuff are you thinking?
i love that you make tutorials for ue5 :) i hope there will be some more advanced stuff also :D
like for the door lock system. maybe something like a chance that a door is locked (maybe like 25% its locked) and if its locked a key will spawn somewhere in the world (on predefined spawn locations)
Thank you for that, I was hoping my videos would be useful. Im always looking for suggestions, implementing that into my locked door would be easy, we can do that.
Im making my own inventory system with storage and hotbar now. What type of advanced stuff are you thinking?
I actually just whipped that up. It's a fun exercise even if you don't want to implement that functionality.