Unreal Engine UE5 UI Bindings Don't use them!

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  • Опубликовано: 24 янв 2025

Комментарии • 5

  • @figuringitout4182
    @figuringitout4182 21 день назад

    Great insight!
    Very helpful and informative.
    Thanks for sharing the knowledge you've picked up through the trenches and making a smoother pathway for us new comers to follow.
    Looking forward to more of your content and hope you're game development is going well! ❤💪

    • @UnrealExplained
      @UnrealExplained  21 день назад

      @figuringitout4182 thank you very much. I'm open to any ideas if you have them. I'm trying to remember all the things I struggled with.

    • @figuringitout4182
      @figuringitout4182 21 день назад

      @UnrealExplained only thing I would suggest is do whatever you feel passionate about sharing.
      The choices you have made so far are very useful for me(a new comer to game development).
      If anyone hasn't seen your trailer for endure I suggest they do.
      It display a large number of mechanics that are possible with unreal. 💪

  • @Uchidan
    @Uchidan 21 день назад

    Couldn't you just put your Main HUD in the Player Controller instead?

    • @UnrealExplained
      @UnrealExplained  21 день назад

      Sure you can put it anywhere you want. I usually have my inventory component create it so my player can get the ref easy and it keeps the inventory system modular. It really just depends how you want to run your systems. For me I want my inventory to be modular so ill add windows to the main hud for my player as needed. In this example I just chose to have it on the player.