A few suggestions for general modeling approach: Don't intermingle your features - the fillets and holes in your base sketch should be in separate features. Different constraint types require different amounts of computing horsepower: leveraging symmetry is lowest, next are geometric constraints (coincident, parallel, concentric, equal, etc), with dimensions imposing the largest penalty. Instead of adding dimensions to the second side of your base and setting them equal, just constrain the line segments to be equal. Use the power of the hole feature to create your holes. Fillets and chamfer should be added last from largest to smallest. Why??? For a part as simple as yours you won't notice the difference. But as part/assembly complexity increases the computational burden skyrockets. Not mixing your feature types makes subsequent editing much easier - particularly if someone else needs to modify your file. Holes as a hole feature are much more intuitive than guessing which extrusion sketch they are buried in. Additionally, at least with SolidWorks, calling out a hole feature on a drawing is far superior to calling out a round cut extrude that mimics a hole. Finally, fillets and chamfers come with substantial computational overhead and often "break" your model. Having them at the end of the feature string allows for simply dragging the timeline back to suppress them without affecting any of the core geometry. All of these suggestions are to develop good habits so that they become second nature regardless if your model is complex enough to notice the inefficiencies. Consider a simple screw model that has a two millisecond rebuild penalty... and now put 1000 of those in your assembly.
Great tips. Thanks for sharing. I often run into trouble when adding fillets too early--both because of lost useful geometry, and because they start to interfere with each other and others features. Leaving them all to the end is a great tip.
I totally agree with using the hole tool, and separating features so that they appear as separate alterations to the model in the time line. It makes it much simpler to come back to the model in 6 months and have an intuitive pointer to who each feature was conceived and created in the time line. It helps reduce questions like “where did this feature originate” for modification or sharing with someone else who doesn’t have the benefit of your workflow process.
As the hole feature need a reference to be placed in the sketch for positioning, what is the proper way to do it ? Do you just place a point in your sketch or do you put a circle with the future size of your hole ?
Thank you for your time and effort in these videos!!! I am retired and learning Fusion to implement useful 3d printed designs into my repairs and hobbies. Your videos are a great help. Thanks again!!!!
I just installed Fusion 360. This was my first tutorial. After a lot of pausing and following along, I was able to make the part. My first F360 part!!!!!!!!! I'm going to print it, just as a momento of the occasion!!!! Now I'll go and watch some more basic F360 tutorials. Thank you SO much for this excellent video. Incidently, I bought the QIDI iFast 3D printer because of your review and will print on this machine.
I knew this would make for a great F360 session when you mentioned it last week....and you didn't disappoint, thanks for taking the time to make this educational vid.
I’m new to fusion360 and like you say,watching someone else work through a project is great way to pick up useful tips. I learnt a surprising amount from this one. Thanks!
If I wasn't 3/4 of a century old I probably would have learned more, but what an amazing teaching video ... I know I am saving this "Tutorial Video" for the times I am stuck in fusion. Your presentation of Fusion is nothing short of awesome. I wish I could give it 5 stars so people who are new " like me " to Fusion could fine easier. Thanks so much for sharing... Stay Safe...
It's really great to find fresh / logical approaches to modeling solutions, especially with more complex models. I just finished modeling some woodworking hand tools like my various types of planes that introduced me to "sweep", "loft" and beginning surface modeling etc. I think I would have made this one more complicated than it needed to be. This was great! and thank you for eliminating all of the musical distractions. Looking forward to going through more of your tutorials, especially 2d plans. thanks again
I have watched his video over and over again total of four times. Each time I learned something new in fusion 360. Thanks for taking the time and going in depth.
I'm bookmarking this video. Even with the basic messing with Fusion 360 that I have done, and learned a few tricks, this video has shown me many more ways of using the functions in ways I hadn't thought of. Thanks for sharing your thought processes in what you build, I for one learn a lot.
20:50 I'm rather experienced in fusion- had no clue about that one :D they put so much stuff in the deepest of menus.... that made this video worth my 30mins for sure
James, as always, I commend you for your outstanding grasp of such diverse knowledge. I always learn from your videos. In this particular case, I wonder if you aren't just a bit too clever. My first couple of years transitioning to F360, I found myself trying to be so clever in employing the vast complexities of F360, that a year later when I came back to the model to make changes, I was perplexed by my own creativity at exploiting the power of all the tools. It was a great ego satisfaction to see my grasp of F360 expressed in such a compact and clever manner. A year later, when I needed to revise the model, I was kicking myself for being too clever. So I have resorted to being as verbose as possible in the timeline sequence - adding as many timeline entries as possible to convey the sequence of the workflow that lead to a particular design. Yes, this clutters the timeline with lots of entries, but once a particular feature, element, component, etc. has been constructed in the model, it's simple enough to collapse the timeline into groupings that are specifically titled to give you (or someone else) a clue as to what a particular sequence in the timeline is related to. For instance, I avoid putting fillets or chamfers in the sketch, and instead add them as model feature modifications later - that way they will show up as distinct entries in the timeline. Same with holes - place a point in the sketch, then use the hole command to form the hole - this way the hole is in the timeline, and a separate editable item, related to the sketch, but still separate from it. Same with specifying an odd-ball joint origin - make those specifications purposeful in a sketch rather than using an "offset" in the joint placement - you'll thank yourself later for doing so. Hope this is constructive. Keep doing more F360 stuff.
Thank you for this video! I learned fusion year ago, and got kinda stuck on the beginner level. Most of the time it is all I need. You showed so many nice techniques in this! Definitely feel like using some of them on the next project
Absolutely wonderful. I'd never imagined the things that Fusion can do. This isn't any more your day job than it's mine. I'd be really interested in you talking (occasionally) about how you learned some of your tricks. Way back in the day, you could read or at least skim an entire manual. These days, there often _isn't_ a manual.
I love watching you use fusion, I have been using it almost 2 years now and every time I watch a video where you play with fusion I always end up learning new way to design my parts, keep it up love this type of content
I’m in my mid 40’s, and have decided to learn cad modeling. I plan to buy a 3d printer and router table for hobby and hopefully our kids take interest. I believe these skills will benefit them. Very happy I found your channel. I’m leaning and staying entertained. Been using Fusion 360 and following several training tutorials Iv found. Also have inventor and have practiced modeling all the same practice parts on that software.
I learn so so much fusion 360 much from these videos, and in this one I actually followed along in Fusion, even though I have zero user for the finished part :) . I don't think I would have even known where to start, modeling this type of part. Thank you very much James.
It’s always great to see other people’s work flow and OOO. I always know there’s a better way and seeing it is very helpful. You taught me so much over the years. Thanks for all you do. More Fusion tutorials is always good. Especially since they change everything as soon as I get a handle on it.
great tutorial, I love the side notes you make on how to do things more efficiently like the functional design for the torch cable path, and the extending lines to allow perpendicular constraints.. very helpful.
I am just beginning to learn F360 and this was really cool to watch your design process and where you used sketches to define your geometry. Thank you.
Nice tutorial and workflow, especially appreciate the hole spacing measuring tip. I normally measure corresponding hole walls as it is more accurate than guessing centers, but with calipers that still requires locating one side by eye.
This video was a gem! I learned at least three or four techniques that I have never tried or even thought of. This will be a practical part and a skill builder as well. We tend to design our parts based on our skill level in CAD and this video really helped me up my CAD game.
I love watching these 3D modeling videos you produce. It helps me with utilizing more the Fusion 360's tools and features I otherwise would have no Idea how they would be applicable. Thanks James, keep up the good work. :)
Thank you James for another great video. Between your content and the comments, I picked up at least five completely new (to me) ways of approaching these design tasks. As a hobby guy, I can model something like this in F360 but my workflow is much less efficient and often unstable when making revisions. You do an excellent job of demonstrating and explaining what and why you are doing something and this comes though especially well on CAD, CAM and other software topics. Thanks for taking the time to make an additional video of a part you already made just for our benefit.
I love watching your Fusion 360 videos, but with my nearly zero experience I have a HELL of a time keeping up! I completely understand both sides of this "teaching" though because I spent years teaching MS Office to retired people that were coming from WebTV! Unfortunately, understanding the struggle doesnt reduce said struggle. As for material choice... PETG in itself should do better with dealing with heat. A stepper can get pretty warm at times! And PLA just gets brittle with age. And.... CarbonX simply ROCKS!
Nice, seeing these types of videos makes me want to try to add features and more complex models that I didn't think I could do before. Just gotta keep on playing and experimenting. Thanks!
It's really fun to watch you design in Fusion. I'm new to CAD and videos like this help me a lot! Well explained. wonderful insight into your thoughts while designing. Love it!
I picked up at least three tips that are going to be time-savers. I never knew about the select left and up being inclusive instead of exclusive for select right and down. I'm a rank beginner with Fusion360, mostly I use it to produce drawings for manual machining, but I'll be making casting patterns with my Prusa MK3S+ soon.
That hole spacing caliper trick is so obvious once you know and infuriating that I never thought of it before. I love your videos. I used to be a middle school STEM teacher and I love how you you take those little 10 second asides to explain little tips that open up whole new areas to think about. On paper it’s obvious that D = 2r of Ø + x but translating that to working knowledge with a measurement instrument is not so obvious. Thank you
This is quite helpful. My wife wants me to model and print some jump blocks for her horses. In my head, it’s simple… an 8” cube with a 3.75” saddle cut in the top for the PVC pole to sit on. Print two so the pole rests across them to create her jumps and be done. But I learned real quick that such a simple design would take two days each to print and use nearly a full spool each. I needed to rethink my approach. This helps with the thought process and some tricks I didn’t know before.
@@nicholasroos3627 yeah, but this is more for adjusting how high the dead tree rests and adjusting that height when desired. Got the jump standards made and they turned out pretty good. Took 7 hours a piece to print. Bolt them to the lid of a 2.5 or 5 gallon bucket filled with sand and stack the buckets to the desired height. Uses a 3.5” PVC pipe or a 4” landscaping tie for the jump.
Nice video! I picked up two new things. Firstly, intersecting a plane with a curved surface was an eye opener for me :) Secondly, dimensioning distance between tangent of circles was another great tip. Cheers!
This was fantastic!! your explaining and workflow was perfect and showed me a lot and a lot of what can be done and plenty of bits to get me to look more into and learn about. I have a Bambu X1C on the way so trying to speed learn some Fusion skills. Was a tad dissipated to not see the new part all mounted up as the 'cherry on top' moment for the video.. Still, great vid, Thanks!
For 3d printing, I almost exclusively use chamfer, not fillet, in my designs. Fillets can lead to weird and u supported overhangs in off places and aren't always obvious or intuitive. Chamfers are tge same overhang angle the whole time and usually are 45 degrees, since most parts are vertical or horizontal. In short, it's usually simpler.
You use fillets when you have a vertical edge (parallel to the z axis), this way your print head will face less acceleration taking a curve than a sharp corner, leading to better result and faster printing speed.
Great tutorial, the pace was perfect and I learned a lot of very cool time saving steps. I was wondering how you were going to get the curved zip tie channels in.
The intersected project was helpful to know - I can't remember what it was exactly but I KNOW there was something knowing this would have made trivial. Similarly the pattern along path is something I'm going to take away - you could do it as multiple sketches and extrudes but your way is much quicker and easier to modify afterwards. Thanks for those.
i havent used any cad software for....almost 30 years? ;) and that was all 2d drafting cad as a teenager. i have modeled a few brackets and useful parts by sheer brute force with zero experience but this is super useful. thanks. youtube's algorithm worked...and i had never searched for designing anything in fusion3d ;)
I just this week bought a laptop with sufficient features to allow for learning Fusion360. So this video is quite timely. I'll also be watching your other Fusion360 videos.
To start learning Fusion 360 watch these guys. Kevin Kennedy of Product Design Online. He has a great beginners series of videos. Brad Tallis is a great tutor with nice tips and tricks. These guys use the new interface, whereas most tutorials use the old interface and might be difficult to grasp in the beginning.
James that was very informative. I like that you state what key you use for an application. I just started using 360 for hobbyists but years ago I used SolidWorks and am refamiliarizing myself with the commands used. Both programs are fairly similar, thankfully. Thank you for sharing.
You can decrease your history footprint, by doing all your fillets in one operation. There is a + sign in the fillets menu that you can create new fillets. I love your zip-tie technique.
Great video! ...just starting to learn Fusion 360, looks like ive got a looong way to go, you make it look so easy. question..how long did it take you to get comfortable using it?
Yes I enjoyed the video and as usual learned loads in fact way more than I can take in right now. I think I am going to try to recreate the part s to help me take it all in. This all going to help me with a complex project. Thanks James.
Nice video! I wonder if that flat aluminum face is designed to dissipate some of the heat in the stepper motor? Perhaps feel the motor when it's working, so it doesn't overheat.
@@Clough42 Glad to hear it, maybe if you were trying to set speed records or something on the CNC, you'd have an issue, but if the motor's cool, then all's cool!
Great job and nice video. I know you said you are done and you are. (but) An idea for a future video would be to CNC a small bock to mount your tip and wire liner with a 3D printed handle and bam, two moor great Cloug 42 videos.
I can usually beat on Fusion to get it to do what I need but the techniques you use will allow me to use a bit more finesse next time I try to design something. Thanks .
how did you deal with the material shrinkage issue? what tolerances do you give? one standard value? or multiple for different fits, if yes what are those values?
Never knew the pattern feature, gonna use that a lot. For symmetrical designs, I tend to mirror the solid at the end, after all the fillets are done, so I'm not doing each filet again for each symmetrical piece and not forgetting one somewhere. Also for the line sketch you can click drag to get a curve directly instead of another line segment, which can be annoying if you mouse moves a little on the first click you can get a tiny additional line that does it's best to bite you latter.
when i watch videos like this not rly knowing the programm my brain starts to boil over time but despite this pretty interesting ,great walkthrough,thx
Great Video Thanks. Im trying to learn how to draw and calculate angles of a polygon: If I draw a 12 side poly, offset it by the thickness I want and then connect all the lines to make segments? lol Im a wood guy trying to learn
A few suggestions for general modeling approach: Don't intermingle your features - the fillets and holes in your base sketch should be in separate features. Different constraint types require different amounts of computing horsepower: leveraging symmetry is lowest, next are geometric constraints (coincident, parallel, concentric, equal, etc), with dimensions imposing the largest penalty. Instead of adding dimensions to the second side of your base and setting them equal, just constrain the line segments to be equal. Use the power of the hole feature to create your holes. Fillets and chamfer should be added last from largest to smallest. Why??? For a part as simple as yours you won't notice the difference. But as part/assembly complexity increases the computational burden skyrockets. Not mixing your feature types makes subsequent editing much easier - particularly if someone else needs to modify your file. Holes as a hole feature are much more intuitive than guessing which extrusion sketch they are buried in. Additionally, at least with SolidWorks, calling out a hole feature on a drawing is far superior to calling out a round cut extrude that mimics a hole. Finally, fillets and chamfers come with substantial computational overhead and often "break" your model. Having them at the end of the feature string allows for simply dragging the timeline back to suppress them without affecting any of the core geometry. All of these suggestions are to develop good habits so that they become second nature regardless if your model is complex enough to notice the inefficiencies. Consider a simple screw model that has a two millisecond rebuild penalty... and now put 1000 of those in your assembly.
Great tips. Thanks for sharing. I often run into trouble when adding fillets too early--both because of lost useful geometry, and because they start to interfere with each other and others features. Leaving them all to the end is a great tip.
Thank you for this detailed set of tips. 🙏🙏
Could you post a video outlining this alternate (better?) method? Of his part
I totally agree with using the hole tool, and separating features so that they appear as separate alterations to the model in the time line. It makes it much simpler to come back to the model in 6 months and have an intuitive pointer to who each feature was conceived and created in the time line. It helps reduce questions like “where did this feature originate” for modification or sharing with someone else who doesn’t have the benefit of your workflow process.
As the hole feature need a reference to be placed in the sketch for positioning, what is the proper way to do it ? Do you just place a point in your sketch or do you put a circle with the future size of your hole ?
Thank you for your time and effort in these videos!!! I am retired and learning Fusion to implement useful 3d printed designs into my repairs and hobbies. Your videos are a great help. Thanks again!!!!
I just installed Fusion 360. This was my first tutorial. After a lot of pausing and following along, I was able to make the part. My first F360 part!!!!!!!!! I'm going to print it, just as a momento of the occasion!!!! Now I'll go and watch some more basic F360 tutorials. Thank you SO much for this excellent video. Incidently, I bought the QIDI iFast 3D printer because of your review and will print on this machine.
Man... you could make hours of Fusion 360 modeling tips and I'd watch every second of it. This is such good information!
I agree.
I knew this would make for a great F360 session when you mentioned it last week....and you didn't disappoint, thanks for taking the time to make this educational vid.
I’m new to fusion360 and like you say,watching someone else work through a project is great way to pick up useful tips. I learnt a surprising amount from this one. Thanks!
Please do more of these. I am just learning Fusion 360 but your walk throughs of complex parts are really informative.
If I wasn't 3/4 of a century old I probably would have learned more, but what an amazing teaching video ... I know I am saving this "Tutorial Video" for the times I am stuck in fusion. Your presentation of Fusion is nothing short of awesome. I wish I could give it 5 stars so people who are new " like me " to Fusion could fine easier. Thanks so much for sharing... Stay Safe...
You are very skilled with confusion360. Thanks for the video.
It's really great to find fresh / logical approaches to modeling solutions, especially with more complex models. I just finished modeling some woodworking hand tools like my various types of planes that introduced me to "sweep", "loft" and beginning surface modeling etc. I think I would have made this one more complicated than it needed to be. This was great! and thank you for eliminating all of the musical distractions. Looking forward to going through more of your tutorials, especially 2d plans. thanks again
I have watched his video over and over again total of four times. Each time I learned something new in fusion 360. Thanks for taking the time and going in depth.
Thanks!
I'm bookmarking this video. Even with the basic messing with Fusion 360 that I have done, and learned a few tricks, this video has shown me many more ways of using the functions in ways I hadn't thought of. Thanks for sharing your thought processes in what you build, I for one learn a lot.
20:50 I'm rather experienced in fusion- had no clue about that one :D they put so much stuff in the deepest of menus.... that made this video worth my 30mins for sure
Thank you for demonstrating some very useful approaches for compound features. My Fusion game went up a few notches!
James, as always, I commend you for your outstanding grasp of such diverse knowledge. I always learn from your videos. In this particular case, I wonder if you aren't just a bit too clever. My first couple of years transitioning to F360, I found myself trying to be so clever in employing the vast complexities of F360, that a year later when I came back to the model to make changes, I was perplexed by my own creativity at exploiting the power of all the tools. It was a great ego satisfaction to see my grasp of F360 expressed in such a compact and clever manner. A year later, when I needed to revise the model, I was kicking myself for being too clever.
So I have resorted to being as verbose as possible in the timeline sequence - adding as many timeline entries as possible to convey the sequence of the workflow that lead to a particular design. Yes, this clutters the timeline with lots of entries, but once a particular feature, element, component, etc. has been constructed in the model, it's simple enough to collapse the timeline into groupings that are specifically titled to give you (or someone else) a clue as to what a particular sequence in the timeline is related to. For instance, I avoid putting fillets or chamfers in the sketch, and instead add them as model feature modifications later - that way they will show up as distinct entries in the timeline. Same with holes - place a point in the sketch, then use the hole command to form the hole - this way the hole is in the timeline, and a separate editable item, related to the sketch, but still separate from it. Same with specifying an odd-ball joint origin - make those specifications purposeful in a sketch rather than using an "offset" in the joint placement - you'll thank yourself later for doing so.
Hope this is constructive. Keep doing more F360 stuff.
Thank you for this video! I learned fusion year ago, and got kinda stuck on the beginner level. Most of the time it is all I need. You showed so many nice techniques in this! Definitely feel like using some of them on the next project
The best fusion360 tutorial I have ever watch so far. Thanks
Absolutely wonderful. I'd never imagined the things that Fusion can do. This isn't any more your day job than it's mine. I'd be really interested in you talking (occasionally) about how you learned some of your tricks. Way back in the day, you could read or at least skim an entire manual. These days, there often _isn't_ a manual.
I love watching you use fusion, I have been using it almost 2 years now and every time I watch a video where you play with fusion I always end up learning new way to design my parts, keep it up love this type of content
Thanks so much for these type of videos. I have watched this one a bunch of times and pick up new tricks every rewatch!
I’m in my mid 40’s, and have decided to learn cad modeling. I plan to buy a 3d printer and router table for hobby and hopefully our kids take interest. I believe these skills will benefit them. Very happy I found your channel. I’m leaning and staying entertained. Been using Fusion 360 and following several training tutorials Iv found. Also have inventor and have practiced modeling all the same practice parts on that software.
I learn so so much fusion 360 much from these videos, and in this one I actually followed along in Fusion, even though I have zero user for the finished part :) . I don't think I would have even known where to start, modeling this type of part. Thank you very much James.
It’s always great to see other people’s work flow and OOO. I always know there’s a better way and seeing it is very helpful. You taught me so much over the years. Thanks for all you do. More Fusion tutorials is always good. Especially since they change everything as soon as I get a handle on it.
Learned a great deal as a new Fusion 360 user. Thanks for walking through this methodically!
great tutorial, I love the side notes you make on how to do things more efficiently like the functional design for the torch cable path, and the extending lines to allow perpendicular constraints.. very helpful.
More Fusion360 stuff, exactly what I need, and you explain the tools and their use so well!
I am just beginning to learn F360 and this was really cool to watch your design process and where you used sketches to define your geometry. Thank you.
Nice tutorial and workflow, especially appreciate the hole spacing measuring tip. I normally measure corresponding hole walls as it is more accurate than guessing centers, but with calipers that still requires locating one side by eye.
This video was a gem! I learned at least three or four techniques that I have never tried or even thought of. This will be a practical part and a skill builder as well. We tend to design our parts based on our skill level in CAD and this video really helped me up my CAD game.
I love watching these 3D modeling videos you produce. It helps me with utilizing more the Fusion 360's tools and features I otherwise would have no Idea how they would be applicable. Thanks James, keep up the good work. :)
Thank you James for another great video. Between your content and the comments, I picked up at least five completely new (to me) ways of approaching these design tasks. As a hobby guy, I can model something like this in F360 but my workflow is much less efficient and often unstable when making revisions. You do an excellent job of demonstrating and explaining what and why you are doing something and this comes though especially well on CAD, CAM and other software topics. Thanks for taking the time to make an additional video of a part you already made just for our benefit.
I love watching your Fusion 360 videos, but with my nearly zero experience I have a HELL of a time keeping up! I completely understand both sides of this "teaching" though because I spent years teaching MS Office to retired people that were coming from WebTV! Unfortunately, understanding the struggle doesnt reduce said struggle.
As for material choice... PETG in itself should do better with dealing with heat. A stepper can get pretty warm at times! And PLA just gets brittle with age. And.... CarbonX simply ROCKS!
I wanted to understand the fusion 360. And you always come with a good and intresting things. Thank you. Keep it coming.
Nice, seeing these types of videos makes me want to try to add features and more complex models that I didn't think I could do before. Just gotta keep on playing and experimenting. Thanks!
It's really fun to watch you design in Fusion. I'm new to CAD and videos like this help me a lot! Well explained. wonderful insight into your thoughts while designing. Love it!
I picked up at least three tips that are going to be time-savers. I never knew about the select left and up being inclusive instead of exclusive for select right and down. I'm a rank beginner with Fusion360, mostly I use it to produce drawings for manual machining, but I'll be making casting patterns with my Prusa MK3S+ soon.
I really like it when you do Fusion 360 videos. I'm a hobbyist and F360 has been a challenge to learn. These videos help a lot
Look at Kevin Kennedy of Product Design Online and Brad Tallis of Fusion 360. They are great tutors.
That hole spacing caliper trick is so obvious once you know and infuriating that I never thought of it before.
I love your videos. I used to be a middle school STEM teacher and I love how you you take those little 10 second asides to explain little tips that open up whole new areas to think about. On paper it’s obvious that D = 2r of Ø + x but translating that to working knowledge with a measurement instrument is not so obvious. Thank you
Great watching the process you follow, and the methods you use, for this Fusion360 newbie. I'll be replicating this as an exercise tomorrow...
This is quite helpful. My wife wants me to model and print some jump blocks for her horses. In my head, it’s simple… an 8” cube with a 3.75” saddle cut in the top for the PVC pole to sit on. Print two so the pole rests across them to create her jumps and be done.
But I learned real quick that such a simple design would take two days each to print and use nearly a full spool each. I needed to rethink my approach. This helps with the thought process and some tricks I didn’t know before.
Sounds like a job for dead tree
@@nicholasroos3627 yeah, but this is more for adjusting how high the dead tree rests and adjusting that height when desired.
Got the jump standards made and they turned out pretty good. Took 7 hours a piece to print. Bolt them to the lid of a 2.5 or 5 gallon bucket filled with sand and stack the buckets to the desired height. Uses a 3.5” PVC pipe or a 4” landscaping tie for the jump.
Nice video! I picked up two new things. Firstly, intersecting a plane with a curved surface was an eye opener for me :) Secondly, dimensioning distance between tangent of circles was another great tip. Cheers!
Yep, these were both new to me, as well!
This was fantastic!! your explaining and workflow was perfect and showed me a lot and a lot of what can be done and plenty of bits to get me to look more into and learn about. I have a Bambu X1C on the way so trying to speed learn some Fusion skills.
Was a tad dissipated to not see the new part all mounted up as the 'cherry on top' moment for the video.. Still, great vid, Thanks!
Definitely enjoyed how you measured the distance between the two screw holes, I think I'll use that tip. Ciao, Marco.
You're showing some prety slick tricks in F360. Thanks man.
Great video! I'm new with Fusion, so thank you for the tutorial! I would love to see more.
The rubberbanding and dimensioning are worth the watch alone.
Thank you for your Video, I found it one of the better Fusion tutorials out there.
Fantastic demo - thank you for taking along. 👍👍😎👍👍
For 3d printing, I almost exclusively use chamfer, not fillet, in my designs. Fillets can lead to weird and u supported overhangs in off places and aren't always obvious or intuitive. Chamfers are tge same overhang angle the whole time and usually are 45 degrees, since most parts are vertical or horizontal. In short, it's usually simpler.
You use fillets when you have a vertical edge (parallel to the z axis), this way your print head will face less acceleration taking a curve than a sharp corner, leading to better result and faster printing speed.
I like that you are mentioning keyboard shortcuts!
Thank you so much! I didn't know about the pattern on path function and its sooo useful!
Great tutorial, the pace was perfect and I learned a lot of very cool time saving steps. I was wondering how you were going to get the curved zip tie channels in.
I learn from your videos, or I'm entertained by your videos, or both. Every time.
Another quality video and build!! Glad I found your channel!! Looking to get some training and Certification in fusion 360.
I’ve used Fusion quite a bit, but still learned a lot. Thank you!
Mikes ahead of me, I found it very helpful.
Thanks!
The intersected project was helpful to know - I can't remember what it was exactly but I KNOW there was something knowing this would have made trivial. Similarly the pattern along path is something I'm going to take away - you could do it as multiple sketches and extrudes but your way is much quicker and easier to modify afterwards. Thanks for those.
i havent used any cad software for....almost 30 years? ;) and that was all 2d drafting cad as a teenager. i have modeled a few brackets and useful parts by sheer brute force with zero experience but this is super useful. thanks. youtube's algorithm worked...and i had never searched for designing anything in fusion3d ;)
this tutorial make me appreciate Autodesk Fusion 360 team providing these beautiful features, they are bunch geniuses!
Great Fusion tutorial....thanks and please do more!
Learned new stuff. Good teaching style. More fusion 360 videos please.
I have been using fusion for years and always have wondered how some people are able to control the camera in the way you do.
3DConnexion SpaceMouse.
Great job, you explain the 360 "how to" perfectly! more please.
Hi, what a great project to learn from, I actual followed and print it, and it come out perfect on my Elegoo Neptune 2.
I’m surprised you didn’t use the pipe tool. Instead of sketching a circle and then sweeping, The pipe tool can do it all in one go.
A pleasure to learn with You videos.
I envy all your skills in different fields
A Master Class of F360 thank you James,New Zealand
I just this week bought a laptop with sufficient features to allow for learning Fusion360. So this video is quite timely. I'll also be watching your other Fusion360 videos.
To start learning Fusion 360 watch these guys.
Kevin Kennedy of Product Design Online. He has a great beginners series of videos.
Brad Tallis is a great tutor with nice tips and tricks.
These guys use the new interface, whereas most tutorials use the old interface and might be difficult to grasp in the beginning.
Right on! Thank you.
Thanks. I learned quite a few things.
James that was very informative. I like that you state what key you use for an application. I just started using 360 for hobbyists but years ago I used SolidWorks and am refamiliarizing myself with the commands used. Both programs are fairly similar, thankfully. Thank you for sharing.
Thanks for sharing this design process.
You can decrease your history footprint, by doing all your fillets in one operation.
There is a + sign in the fillets menu that you can create new fillets.
I love your zip-tie technique.
Great video! ...just starting to learn Fusion 360, looks like ive got a looong way to go, you make it look so easy. question..how long did it take you to get comfortable using it?
Yes I enjoyed the video and as usual learned loads in fact way more than I can take in right now. I think I am going to try to recreate the part s to help me take it all in. This all going to help me with a complex project. Thanks James.
Nice video! I wonder if that flat aluminum face is designed to dissipate some of the heat in the stepper motor? Perhaps feel the motor when it's working, so it doesn't overheat.
Lots of people seem concerned about this. It hasn't been a problem on my machine, but others might have a different situation.
@@Clough42 Glad to hear it, maybe if you were trying to set speed records or something on the CNC, you'd have an issue, but if the motor's cool, then all's cool!
Great job and nice video. I know you said you are done and you are. (but) An idea for a future video would be to CNC a small bock to mount your tip and wire liner with a 3D printed handle and bam, two moor great Cloug 42 videos.
I really enjoyed the video. I have learned a ton from you James.
Enjoyed the video. Finally got to see lofting used.
I can usually beat on Fusion to get it to do what I need but the techniques you use will allow me to use a bit more finesse next time I try to design something. Thanks .
Awesome tutorial, definitely learned some new tricks!
how did you deal with the material shrinkage issue? what tolerances do you give? one standard value? or multiple for different fits, if yes what are those values?
It didn't shrink much, if any, due to the carbon fiber. I used a -0.25mm wall adjustment and everything came out pretty much on size with my printer.
Awesome tutorial! Learned a ton.
Never knew the pattern feature, gonna use that a lot.
For symmetrical designs, I tend to mirror the solid at the end, after all the fillets are done, so I'm not doing each filet again for each symmetrical piece and not forgetting one somewhere.
Also for the line sketch you can click drag to get a curve directly instead of another line segment, which can be annoying if you mouse moves a little on the first click you can get a tiny additional line that does it's best to bite you latter.
Very useful video thanks.
when i watch videos like this not rly knowing the programm my brain starts to boil over time but despite this pretty interesting ,great walkthrough,thx
This video is awesome! Very nice.
Brilliant!
Well done, Mate!
I so glad i found this video thank you so much
Very usefull and easy to understand, thanks! 😊
This video taught me a lot! Thank you. Liked and sub!
Great video, very informative. Thanks
So incredibly helpful, thanks!
Great lesson. What kind of 3D printer to you have.
It's a unicorn, made from a frame from a company that's no longer in business, eBay electronics, and my own extruder design.
@@Clough42 Did you aver make a video of the design and construction of it? Thanks
@@gwharton68 no. That was years before I started my channel.
I enjoyed it. Very helpful
Great Video Thanks. Im trying to learn how to draw and calculate angles of a polygon: If I draw a 12 side poly, offset it by the thickness I want and then connect all the lines to make segments? lol Im a wood guy trying to learn
That would work. You're trying to figure out the required miter angle?
@@Clough42 correct. And print a list. Segments than can be glued and then trim with template and router for example
@@Island.dweller I think it would be better if Fusion had proper weldment support, but I think you can accomplish what you need by doing it that way.
How do you move around so smoothly like that? That's amazing.
Can you select both mirror lines in the same operation where you have drawn a quarter like in this example?
Wish I could use fusion 360. I'm just starting out as a hobby. But would love and try this out