Moho 12 Target Bone Face Rig
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- Опубликовано: 17 авг 2024
- Create a Quick Target Bone Face rig.
Music and audio split so if the music is to loud you may need to put in the other earphone. : )
Crash Character and Hand packs can be found at gumroad.com/tr...
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Almost 4 years later - still brilliant!!
Hey thanks hope your doing well.
The truth is that spinning the ball on its axis does not rotate the shadow. Actually, I just liked participating ... Thanks for the valuable information in this video.
Great tutorial as always Troy-love your character design-even this little orange guy is full of personality.
Spook Squad Productions thank you for the great complement!
Oh yes this is what we were talking about in group. Thanks Troy for being our secret savior 😎
Nikhil Kumar glad it helped.
Just discovered your Moho tutorials and they're really helpful. Thanks.
Thanks Man!
I am liking this a lot. I am going to start using this.
Douglas Pendleton glad you like it.
The are the only videos ao vivo that i like.
Alexis Olaya thanks
I did not get the limiting of the direction on the bones until you explained the range of movement...Thanks!
chris w glad it helped.
This is what I waiting for
karan waraich Glad it helped!
i really like your tutorials!!!!
Very nice! Very helpful! Thanks for that!
Very very good!
Lucas França thanks my friend!
Thank you very much for the tutorial! It's really great! Magic ) I've bought your course with 3D birds and I will enjoy it soon. But I want to ask you one question: do you have any tutorials about 360 degrees turns? I do it in my way but it would be really interesting to have a look how you do it.
Vuxa Ru Thanks for the support! I do not have any 360 tutorials. I don't do 360 turns if I need it I will make a second character for a back side shot. Sorry
that little banana tutorial plz...how did you do it...t crazzzzzzzzy
do more like this pls
what confuses me these days after having learned some of Moho is when to use bind layer, bind points or flexi-bind layer for a bone. Manual tells me that bind layer is recommended when to bind the layer of object the character is carrying along. And it seemed to me that bind layer must be used only for special cases. Any advice on this? Thanks in advance as well as to your great animation tutorials.
Sungwook Kim I always use a combination of bind points and bind layers. I have never experienced issues. I think it comes down to preference.
Thx for the immediate reply!
audio is too low
Sorry for my poor English