THROUGH THE LENSES - PSVR2 vs QUEST 2 vs QUEST Pro!!

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  • Опубликовано: 6 сен 2024

Комментарии • 905

  • @Tyrielwood
    @Tyrielwood  Год назад +61

    which is your pick?
    I hope you guys enjoy it, this took very long time to make!

    • @Harddiskfail
      @Harddiskfail Год назад +8

      Quest 2 ... because I already have it and a pc to use it and its wireless

    • @PSYCHOV3N0M
      @PSYCHOV3N0M Год назад +9

      @@Harddiskfail There's a reason why they purposely chose not to make PSVR2 wireless.....
      😂😂😂

    • @HazyChestNutz
      @HazyChestNutz Год назад +24

      Yikes, your GT7 image looks blurry. Looks like you are comparing a faulty PSVR2 headset in this video. Mine is nowhere that blurry when I play GT7 in PSVR2

    • @B3N.1
      @B3N.1 Год назад +1

      Was looking for pico 4 vs psvr 2 though the lens about 4 hours ago you release a video just not with the pico 4

    • @B3N.1
      @B3N.1 Год назад

      Just today I was looking for your trade mark through the lens

  • @leadlefthand
    @leadlefthand Год назад +143

    PSVR2 uses eye-tracking to put more detail directly on where you are looking while reducing details on your peripherals. This is the compromise used to have more room for performance. But the camera placed in the lens will be able to record the entirety of the picture, so it will look far less detailed than what your eye can see because PSVR2 always puts more detail in the direction of where you're looking. It's a clever way to trick your brain since you really can't see that much detail in your peripheral vision.

    • @anthony631
      @anthony631 Год назад +8

      If the sweet spot is tiny you will still have to move your head to see what you are looking at in high detail. Whereas for headsets with a giant sweet spot you can just look around and everything is clear eye tracking or not.

    • @aaronsmith7143
      @aaronsmith7143 Год назад +2

      ​@@anthony631
      What other headset uses foveated rendering?

    • @vrgamingitalia8105
      @vrgamingitalia8105 Год назад +2

      Yeah the varjo do that by a lot of time, sony didn't discover anything

    • @MarceloTezza
      @MarceloTezza Год назад

      ​@@anthony631 thats a lie, many tests were done showing you simply cant be faster than the eye tracking to notice.

    • @FrankTinsley
      @FrankTinsley Год назад +24

      @@anthony631 the part that is rendered in highest detail is not a “sweet spot” it’s the part of human vision where detail is actually perceived. You cannot tell foveated rendering is happening when in the headset no matter how fast you move your eyes. Only people watching on another screen can see it happening because their eyes are not being tracked.

  • @HazyChestNutz
    @HazyChestNutz Год назад +25

    How did he account for the foveated rendering eye tracking when taking a picture through a lense? It's nowhere that blurry when I look through my PSVR2

    • @cronus33
      @cronus33 Год назад +4

      That is my concern as well, especially when the camera pans into the tops and corners into areas that are intentionally blurry due to the eyes not being focused there.

    • @slothsarecool
      @slothsarecool Год назад

      Doesn’t it default to the centre if it doesn’t detect eyes?

    • @decadent.
      @decadent. Год назад +2

      It is that blurry.
      I noticed it immediately and I used a Q2 just before trying it for comparison.
      The image on PSVR2 is inferior to Q2 in all respects except colors/black level.
      That is the takeaway from this video and it matches my experience.

    • @decadent.
      @decadent. Год назад +3

      @@cronus33 The camera is not panning around . It is fixed in the sweet spot. He is zooming into part of the image post process to make the differences easier to see on a compressed YT video.
      There is chromatic aberration along with the "blurriness" towards to edges of the view.
      That is not related to foveation it is due to the lenses,

    • @kidShibuya
      @kidShibuya Год назад +6

      @@decadent. Then something is wrong bnecause going from my quest 2 to PSVR 2 is night and day.

  • @hardtoget4567
    @hardtoget4567 Год назад +10

    Is it possible to take out the psvr2 screen filter and make a through the lens video to see the difference ?

  • @AdamsSIMporium
    @AdamsSIMporium Год назад +7

    Have to disagree on the mura point. If I look at solid colour, I can clearly see inconsistency across the pixels, which in a nutshell, is mura. It's pretty bad.

  • @emilianomontanari283
    @emilianomontanari283 Год назад +5

    mura hard to see? in gt7 i see it very much quite often…. road, cars, on everything

  • @Junkhead10
    @Junkhead10 Год назад +5

    An issue with this video aswell for the psvr2 uses eye tracking so I can't tell where you camera is looking so it's going to be rendered lower aswell

  • @ShadisDemarco
    @ShadisDemarco Год назад +6

    So what does the PSVR 2 do with the foveated rendering when you are trying to film with a camera?

    • @ShadisDemarco
      @ShadisDemarco Год назад +4

      @@safesexmonster Yeah I think it is going to make testing like this hard to rely on until Sony clarifies what happens when there is no eye to track. Specifically something like where he zooms in on the clock in the pool area. That is very much outside of where it is most likely putting the most graphical effort.

  • @FredrickRafael
    @FredrickRafael Год назад +2

    But on the PSVR 2 the eye tracking foveated rendering is missing. Unless you filmed it with it tracking your eyes?

    • @Devedander
      @Devedander Год назад

      When eye tracking is off it's fixed foveated so center is sharp.

    • @FredrickRafael
      @FredrickRafael Год назад +1

      @@Devedander With eye tracking off not as sharp with things in the distance as with eye tracking foveated rendering on. Eye tracking off is the default rendering, the closer you get to something the sharper. The further away to something the less sharp, even if it’s in the center.
      With eye tracking foveated rendering doesn’t matter how close or far away the image sharp. Also it’s wherever you look is sharp and not just the center with eye tracking foveated rendering.

    • @FredrickRafael
      @FredrickRafael Год назад +1

      @@Devedander Tested out this myself in Kayak VR. You can test it out too. It’s easy to take off eye tracking in the PSVR 2 settings. The eye tracking won’t accept a camera

  • @ChaseElliottBand
    @ChaseElliottBand Год назад +61

    The biggest two things that stand out to me on the PSVR2 is the color accuracy and how fluid the motion seems compared to the meta headsets...now if only they'd make them steam compatible they'd probably have about 5 million instant buyers from existing PCVR users.

    • @WesleyFiles
      @WesleyFiles Год назад +3

      The motion difference here could possibly be that Tyriel has turned up effects and resolution more than his PC can handle, and that leaves a low framerate.
      Quest Pro is capped at 90 frames right now, but Quest 2 can go to 120 frames, so there isn't much other reason it would be a lower framerate.

    • @ok-zh8pw
      @ok-zh8pw Год назад

      Quest is as capable as psvr, stop with your bullshit, no one would ever buy the psvr2 to use it on pc, as the quest performs the same as it when connected. The psvr is just a ps5 monitor

    • @Somtric
      @Somtric Год назад

      ​@@WesleyFiles For this kind of games, you are not going to see a difference between 90 and 120 frames, so no. It has nothing to do with that.

    • @JohnnyJailBait
      @JohnnyJailBait Год назад +2

      Quest pro sharper better image, psvr2 has better colour reproduction. Psvr2 was always going to be left behind for the same price as pc vr, I thought a year but was wrong, I would take the sharpness of the quest pro over my psvr2, also even with the PlayStation showcase aaa support for psvr2 is non existent. Selling my ps5 and psvr2 because I feel consoles are becoming redundant, all those Sony games are wand will go to pc

    • @abhishekab1
      @abhishekab1 Год назад

      ​@@JohnnyJailBaitYour points are fine, but it's a superficial analysis. I have both console and PC. PC market has its own set of issues, the big ones being - very high prices of GPU and very poorly optimized games (especially the PS ports). If I am you, and don't need money, I ll hold onto my console and PSVR2 for a bit, and see how many AAA games they add this year.

  • @gamingdad2549
    @gamingdad2549 Год назад +9

    Also take into account the PSVR2 only has higher resolution based on where your eyes are looking, So will look blurry in the comparison.

    • @iNoScopedMLK
      @iNoScopedMLK Год назад +1

      Many games do not utilize dynamic foveated rendering. I'm not sure on the comparison titles though

    • @emikomina
      @emikomina Год назад +2

      @@iNoScopedMLK more and more games will utilize foveated rendering. Considering that games will have more resources to render a higher quality and fidelity picture which might lead to better reviews which might lead to better sales.

    • @iNoScopedMLK
      @iNoScopedMLK Год назад

      @@emikomina I'm sure they will! I was just saying it's probably not a consideration for this comparison.

    • @mofunVR
      @mofunVR Год назад +1

      @@iNoScopedMLK all the ones he show did !

    • @gorgu-nj6uj
      @gorgu-nj6uj Год назад

      @@emikomina are you stupid? what does it have to do with the comparison?

  • @rjyap1
    @rjyap1 Год назад +3

    Not sure how valid is the sharpness test thru the lens for PSVR2 as the build in eye tracking will render the focus point of the eye at highest resolution and texture. If you put a camera there, will it f*** up the foveated rendering tracking?

    • @ms3862
      @ms3862 Год назад +4

      Exactly this comparison is not accurate because the eye tracking is disabled because he stick a camera in there

  • @ModestMouseTrap
    @ModestMouseTrap Год назад +2

    You need to do a reshoot on the PSVR2, this isn’t even close to how it looks through the lens. You are slightly off axis which is further softening things.

    • @supercededman
      @supercededman Год назад

      I guess he means well. No bad intentions, but some of the comments are way off the mark. I'm guessing hard-core Quest or PC VR users. Many of whom haven't taken the time to test, or given it much time.
      I had a friend who returned his VR headset after a few hours use. What a numpty.

  • @secton
    @secton Год назад +24

    Enjoyed the comparison. Can't believe how much I missed real colors.

    • @vgaportauthority9932
      @vgaportauthority9932 Год назад +11

      That HDR hit the spot. Night time in GT7 is just a whole new experience in gaming as a whole for me. Night time games have been rife with colour banding for decades, this is the first time I was like "wow.. this actually looks like night time.. Not just blue daytime like in all games since the dawn of time....."

    • @Tacotrucktodd
      @Tacotrucktodd Год назад

      @@vgaportauthority9932 It's a shame theres only like 1 map that actually gets pretty dark and even then its raised alot.

  • @TheSurfheart
    @TheSurfheart Год назад +6

    I can reduce a lot of the chromatic abberations on PSVR2 but never get rid of it completely not even in the dead center of the sweet spot and believe me I have soent hours moving that headset around my face trying to eliminate it, its just not possible and is my biggest dissapointment with this headset.

  • @Mr.SoulLow
    @Mr.SoulLow Год назад +47

    Hey man just remember that foveated rendering plays a big role in sharpness. So for example in the kayakVR sides the clock is blurry in the psvr but if you were to look at it directly and compare it it would be as sharp at the quest pro. This fan also be seen from the sidescreen on the tv when people are watching, you can actually see where they are looking at because the game begins to blur the areas around their direct line of sight.

    • @BlackParade01
      @BlackParade01 Год назад +1

      It would be the same because PSVR2 doesn't have great edge to edge clarity

    • @Mr.SoulLow
      @Mr.SoulLow Год назад +10

      @@BlackParade01you're missing the point. In the headset whatever you look at looks just as sharp as the next best headset does. The remainder of the screen may not be but you're not looking at that so you will never see it or even notice the difference. It's how Foveated rendering works. Unless you've tried it it's hard to explain, something you literally have to see.

    • @BlackParade01
      @BlackParade01 Год назад +6

      @@Mr.SoulLow I know what it is, I'm extremely experienced in VR.
      I'm saying that, let's say you'd disable foveated rendering in its entirety. The Quest would still have a higher edge to edge clarity than the PSVR2 does. It's because the lenses are much better on the Quest Pro.

    • @danielmenard9490
      @danielmenard9490 Год назад +2

      I agree that foveated rendering plays a big role as I tested looking at the clock from the other side of the pool in Kayak Mîrage and the numbers are easily readable and much clearer than what is shown on this test.

  • @williammora88
    @williammora88 Год назад +2

    Good try but this isn't 100% accurate...guess you forgot about the eye tracking so zooming in a part opposite of where you are looking is not going to be as clear as the spot where your eyes are focused on

  • @dennispena5496
    @dennispena5496 Год назад +9

    Thank you. Now I know there's nothing wrong with the blurriness of my PSVR2. I don't have a dysfunctional headset. I can enjoy it more now, by accepting it for its limitations.

  • @rushmore3927
    @rushmore3927 Год назад +2

    The blur to hide the pentile dots on the PSVR2 is very apparent. I would have preferred the dots and more clarity.

  • @Blamkrotch
    @Blamkrotch Год назад +3

    Did you turn off eye tracking on psvr2? I wonder how this would affect quality??? Because when you’re using it, and watch on the tv it looks super sharp where the person is looking and really blurry where their not looking (especially in gt7). The person in vr can’t even tell it’s happening. Could having that off lower the quality of the entire image vs what the user would see with foveared rendering on? I would assume yes. At least we can compare the SDE.

  • @sachoslks
    @sachoslks Год назад +1

    Your statement at 11:20 is confusing me, I might understand this wrong but don't OLED screens have LOW persistance due to the fast pixel response time and thats why they handle motion better? Or is the OLED in the PSVR2 different than high end OLED Tvs in terms of persistance/motion resolution?

  • @rushmore3927
    @rushmore3927 Год назад +13

    The screen door (and why Sony chose to hide it with blur) is more pronounced with OLED because the pixel diodes are not all active at once. Besides true blacks where all are off, almost 1/3 of the dots are off at one time. This means a panel that is the same res as an LCD has more SDE. That is why OLED panels need to be a lot higher res than LCD to mitigate SDE.

    • @Devedander
      @Devedander Год назад

      Also oled pixels have more space between them.

    • @zackmac5917
      @zackmac5917 Год назад +1

      I'm pretty sure it's because the OLED displays commonly used for VR previously (and now PSVR2) are pentile, which means less subpixels.
      The upcoming micro-OLED displays are super high resolution and RBG stripe, so full subpixels.
      That will be PSVR3 I imagine, with pancake lenses.
      OLED is stunning regardless and it's one of PSVR2's main strengths anyway. It has the best display out of the three by far, but Quest Pro lenses are beyond what fresnel lenses are capable of.

    • @conron3651
      @conron3651 Год назад

      Yes and no, this really only applies to Pentile. Displays like the ones on the Bigscreen Beyond (micro OLED) have an RGB stripe and dont suffer this problem

    • @lormoisfrederic2298
      @lormoisfrederic2298 Год назад

      @@zackmac5917 « it has the best display ». Heu… NO : pentile Oled + Fresnel can’t be better than Qled full RGB with pancake (Quest Pro) and pancake with better résolution screen (Pico 4). It’s very obvious in the video.

  • @kaba9926
    @kaba9926 Год назад +2

    WTF your image is not what I see in my psvr2. I have so much mura !!! I can’t see it in your video. I tried a friend’s unit and it’s the same as mine.
    Yours looks clear

  • @J47xLiVe
    @J47xLiVe Год назад +4

    PSVR2 IS KING!!!

  • @butterenough5830
    @butterenough5830 Год назад +2

    I can see how the PSVR uses a filter to soften the screendoor/pixels, but why do the scanline patterns/moiré on the Quest 2 and Quest Pro look so different? The Q2 looks like it has a consistent 'scanline' horizontal pattern, but the Quest Pro has some kind of blocky checkerboard pattern when zoomed in.

  • @OldkidLivegen
    @OldkidLivegen Год назад +1

    What about foveated rendering ? PSVR 2 looks blurry because no eyes are detected

  • @vlcheish
    @vlcheish Год назад +5

    Everyone needs to understand that it's not just the pancake lens which make the Quest Pro better than Quest 2. Quest Pro uses QLED panels with 500 local dimming zones....it's not just simply a LCD panel which gets reported too often. QLED is to improve the LED backlighting in LCD.
    Quest 3 will NOT have QLED from the leaks so far but will have the pancake lens like the Quest Pro.

    • @shadaoshai
      @shadaoshai Год назад +2

      The local dimming zones are not automatic though. They have to be specifically coded in to the application. Red Matter 2 is the only game that I know if that uses the local dimming.

  • @trumplostlol3007
    @trumplostlol3007 Год назад +2

    How do you take these images with PSVR 2 which uses foveated rendering that creates a higher resolution at the spot where you eye is focusing at? It is dubious!

    • @Zealot512
      @Zealot512 Год назад

      I don't think there is a way to show what EYE TRACKED foveated rendering does. He switched off eye tracking to get the basic foveated rendering that other headsets use for this comparison. There's only few games that makes use of eye tracking with much more to come

  • @bryanb2541
    @bryanb2541 Год назад +3

    I wonder, did you have the exposure settings manually set the same for each of the shots? It seems like the quest2 has very deep blacks in these captures when in reality there is a gray to them where the PSVR2 in real life is true deep black. If exposure is set to auto the camera is going to compensate and not be an accurate comparison.

  • @MajorProblem3
    @MajorProblem3 Год назад +1

    Well consider the Q2 came out like 3 or 4 years ago its quite well for that time because these are VERY new compared to the Q2

  • @imaginationstation321
    @imaginationstation321 Год назад +22

    thanks for this Tyriel! you have hands down the best through the lenses videos of any youtuber

  • @nm2544
    @nm2544 Год назад +1

    I havent problems with "Mura", but on psvr, constant reprojection is pretty meh... nobody speak about that...
    Haven''t test wired quest pro, how bad is the picture streamed from PC?

  • @devonvictor3210
    @devonvictor3210 Год назад +5

    I am really happy with may Quest Pro.

  • @cronus33
    @cronus33 Год назад +1

    I find it difficult to believe anyone who looks at the comparison at 4:00 mark and doesn't prefer the PSVR2 here. It's not as sharp, but look at the colors, blacks, contrast, and pop. This is what we've been missing in VR for years. I'll gladly sacrifice a bit of sharpness for these colors and blacks and a more natural, less sterile and washed out experience.

    • @Devedander
      @Devedander Год назад

      I don't think anyone denies the HDR feature of the PSVR2 but the sharpness is a legitimate point of contention.

  • @sindred
    @sindred Год назад +27

    Love your videos bud. In some cases I don't feel shooting through the lens truly represents the experience. I own a Quest Pro (and yes I can absolutely prove it). It has phenomenal screens but the overall image on Psvr2 is still better because of the higher resolution and the insane brightness and color. Mura does muddy the waters a little but what lens shooting doesn't convey is the effect that depth has on clarity. When I'm looking through both lenses, Demeo looks just as sharp (if not more so) than my Quest Pro.

    • @denizersoz7012
      @denizersoz7012 Год назад +3

      Exactly. No way you can compare these on 2D video like this. I only play GT7 on PSVR2 and any detail inside the car is almost as good as a 4K screen when you look at them. You simply cannot get yourself to believe that it is a sim. It is a bit blurry in the distance but I think the tech can do better and it will be updated soon...

    • @Steve-Cap
      @Steve-Cap Год назад

      Thanks for sharing, I know you put a lot of work into this and it took a lot of time and we appreciate it but there’s no way you can compare unless you’re actually looking through the lens especially with PSVR2, with eye tracking it’s crystal clear the colours pop, and it’s extremely immersive. It’s something you have to try to experience.

    • @slow-moe3518
      @slow-moe3518 Год назад

      Too bad we can't use it on a PC.

    • @johnsonluk3468
      @johnsonluk3468 Год назад

      I hope Sony can implement FSR2 to help with the resolution. I feel PS5 is limiting the capability of the PSVR2 headset. Objects in distance are pretty blurry.

    • @LeeLee-fi7mx
      @LeeLee-fi7mx Год назад

      With a pentile matrix display, the psvr2 is not really higher res than the quest 2 or quest 2 pro. Perhaps the extra sharpness you see is due to the added details of foveated rendering and not actually due to screen or lens quality.

  • @juryfilanti
    @juryfilanti Год назад +1

    unfortunately we don't have much local dimming app on quest pro, RM2 on it looks like an OLED display in colors and blacks... after owning a QP I can't go back on old lenses

  • @paulpjr3224
    @paulpjr3224 Год назад +11

    You should do a through the lens video between the Odyssey+ and PSVR2 since they are both OLED. I am kind of curious if it looks better cause to me it was the best headset to play HLA with. The controller tracking was the only bad thing.

    • @dtrjones
      @dtrjones Год назад +2

      Was it coincidence you mentioned Odyssey? as that headset from Samsung also has defused filter to improve screen-door effect exactly like the PSVR2.

    • @Devedander
      @Devedander Год назад

      There's are several VR headsets out there to compare to.

  • @deftestaphid2026
    @deftestaphid2026 Год назад +1

    The psvr2 only focuses on what your eyes are looking at just saying. So Parr of the screen will be blurry while a part is clean. What I mean is it focuses like your eyes on things you are looking at if it's set up properly.

  • @kwlxxi4813
    @kwlxxi4813 Год назад +5

    Thanks for another great comparison video, Tyriel!
    May the eye tracking affect the comparisons? e.g. having foveated rendering active in the area that the camera is looking at, because the headset can't finde the eye?

    • @Tyrielwood
      @Tyrielwood  Год назад +11

      If you disable eye tracking it falls back to fixed foveated rending, so the center is always full resolution, like with native quest games let's say, so I'll say no, it doesn't effect the comparison :)

    • @LucidSnapshots
      @LucidSnapshots Год назад +5

      But it does affect it as the foviated rendering is much stronger on the PSVR2. And you can see it in these examples where the PSVR2 is much sharper in one certain spot on the screen whil much softer everywhere else

    • @Blight-fp3vt
      @Blight-fp3vt Год назад +2

      @@Tyrielwood Actually it drops the resolution overall Tyrielwood - so if you tested that way you are losing some clarity. Not sure if that is the case in demio, but in the other games it is.

    • @lmfaznboi
      @lmfaznboi Год назад +1

      I don't think this is a fair comparison with the camera. you have to experience them in person, having fovaited rendering at what your looking at is more superior.

  • @brett9358
    @brett9358 Год назад +5

    I very curious, does this video not pick up the mura on the psvr2? Because i dont really see it here but its massively worse in my headset. Thanks for all of your hard work on this!

  • @djp1234
    @djp1234 Год назад +2

    How did you get the PSVR2 foveated rendering to work with a camera?

  • @hukutoca
    @hukutoca Год назад +3

    surprised there's no pico 4, that would be interesting comparison

  • @HCGonzalezJr87
    @HCGonzalezJr87 Год назад +1

    PSVR2 FTW. The least amount of screen door effect and image clarity on the cars passing you by. OLED wins again. Quest Pro is brighter but doesn’t look as natural.

  • @nimushbimush2103
    @nimushbimush2103 Год назад +3

    the pro lenses bro. they are on another level

  • @denis-ge9pk
    @denis-ge9pk Год назад +2

    How did you record HDR and what about eye tracking foveated rendering with camera?....

  • @jennifergala
    @jennifergala Год назад +5

    Quest pro all the way. Can't wait for Quest 3 and Apple Reality Pro.

  • @TheSergio1021
    @TheSergio1021 Год назад +1

    Uhh why is the GT7 comparison in a completely different car, time of day, and weather?

  • @FlooferLand
    @FlooferLand Год назад +6

    ngl i really hope the PSVR2 gets PCVR support, I've heard about a lot of people complaining how the Quest 2's blacks look almost gray-ish even compared to other LCD display headsets

    • @PSYCHOV3N0M
      @PSYCHOV3N0M Год назад

      ALL LCD panels have grayish blacks no matter what because of the garbage backlight required.
      Even VA panels. Some LCD panels look worse than others but no amount of local dimming zones hold a candle to the picture quality of OLED.

    • @FlooferLand
      @FlooferLand Год назад

      @@inceptional yea i'm kinda stuck on what headset to get rn XD
      Because the Quest 2 provides the best in terms of community since it's really popular but it's resolution and contrast sucks. But the PICO 4 is apparently incredibly bad since everyone I've seen own one immediately had to return it because nothing functioned correctly.

    • @SnakeHelah
      @SnakeHelah Год назад

      LCD is always going to look grey-ish. It's noticeable on a monitor/tv already, not to mention when the screen is in ur face in VR. It's just unavoidable, I've been aching for an OLED vr headset and an affordable one is finally here. Too bad mine has got a few stuck pixels. And I'd also love to use it on my 3080 ti rig for stuff like Lone Echo. Space games are a MUST to play on OLED displays imo for immersion in VR.

    • @shuttzi9878
      @shuttzi9878 Год назад

      @@FlooferLand Wait for either Quest 3 that will come in Q3 this year (funny i know) or Samsung VR that is supposed to be unveiled this summer.
      You can't go wrong with both of those since they have the reputation to uphold.

    • @netshaman9918
      @netshaman9918 Год назад

      PSVR2 WILL have PCVR support , just because of the guy who made it for PSVR1. :)
      He's already working on it !

  • @Rostovgenchik
    @Rostovgenchik Год назад +2

    The color scheme in Kayak Vr on Psvr2 is very tube, pleasant, but the clarity is naturally better in Quest pro. That's just why Kayak Vr looked slow on Quest Pro Quest 2 when compared with Psvr2?

    • @Gyroso
      @Gyroso Год назад +1

      its because of the response time difference between lcd and oled as oled is almost instant

    • @Rostovgenchik
      @Rostovgenchik Год назад

      @@Gyroso Thanks for info 🙂

  • @aobrien_
    @aobrien_ Год назад +4

    It's the PSVR2 OLED colors that do it for me

    • @Evilkingus
      @Evilkingus Год назад

      And how about that nice cable. Does it also rock your boat? 😂😂

  • @tecnui
    @tecnui 3 месяца назад

    I think this video would be worth revisiting with the Quest 3, replacing the quest pro once PCVR Support has launched for the PSVR2. The color saturation on the PSVR2 is much better than everything else which is to be expected with OLED panels.

  • @markwulf_uwu
    @markwulf_uwu Год назад +3

    The refresh rate of the psvr is so smoooth 😍

  • @B3N.1
    @B3N.1 Год назад +3

    very upset you didnt include the pico 4

  • @cbinder46
    @cbinder46 6 месяцев назад

    the clarity of the Quest Pro is real nice, but the SDE is so much more apparent. Is it noticeable to the eyes?

  • @brandonrose8123
    @brandonrose8123 Год назад +7

    The quest pro really is Crystal clear damn. It's those new lenses that work so well

    • @ms3862
      @ms3862 Год назад

      So clear you can see all the pixels, horrible screen door

    • @nedj5765
      @nedj5765 Год назад

      @@ms3862 it's just the camera. You see it even less than the psvr2 in real life.

    • @pismodude2
      @pismodude2 Год назад +1

      @@ms3862 Not true, to the eye, the screen door is basically gone now because the resolution is so much higher than old clunky headsets like my Index. When the Quest 3 is out, it should hopefully be even higher resolution. But the solution to screen door is not to make things blurry, if you want to do that just go buy some Vaseline and smear it on the lenses 😅

    • @nonyabusiness6084
      @nonyabusiness6084 Год назад +1

      ​@@ms3862 Yeah Einstein, only when zoomed in by 400%. Do your eyes zoom in? Okay, you wouldn't even see it in use, Sony fanatic.

  • @SmyleGames
    @SmyleGames Год назад +1

    Wouldn't the eye tracking make a lot of the image a lower resolution on psvr2?

    • @ms3862
      @ms3862 Год назад +1

      Yes it does

  • @c6jones720
    @c6jones720 Год назад +8

    quest pro is looking really sharp!

    • @emikomina
      @emikomina Год назад

      I'd sure hope so considering it's almost 3x the price of the PSVR2 at 1500$

    • @llamalandYT
      @llamalandYT Год назад +2

      @@emikomina $999

  • @-racingfan2014
    @-racingfan2014 Год назад +1

    While not so clear the OLED panel colors look more realistic to me personally. The black levels really matter. Not gonna buy the PSVR2 as I'm only in to PCVR sims.

  • @Gitmo314
    @Gitmo314 Год назад +3

    You really can't beat the low pixel persistence of an oled screen. I was considering buying a quest pro before I got here, but now that I know its going to be a motion blurring mess by comparison, i don't need to drop $1k on it. Thanks for the video

    • @sachoslks
      @sachoslks Год назад +2

      Yeah i though OLED had low persistance due to fast pixel response time, but his statement at 11:20 seems to sugest the opposite? Im confused now.

    • @zwenkwiel816
      @zwenkwiel816 Год назад +1

      @@sachoslks think the ghosting may be caused by the reprojection cuz when looking at the kayak vr part PSVR2 does seem to have noticably less ghosting

  • @Alexcolin12-kw5gn
    @Alexcolin12-kw5gn 10 месяцев назад

    The sharpest is quest pro and i believe it's because of lenses because the resolution of quest pro is less that others ! but when you zoomed the screen door effect was more noticeable in quest pro .

  • @stephenrobertson6025
    @stephenrobertson6025 Год назад +20

    It's amazing how much sharper the Quest Pro is than the Quest 2 given that the resolution specs are pretty similar, and even Meta says it's only 10% PPD more than the Quest 2. Those pancake lenses with the QLED displays seem to give far better results than you'd expect - more than the sum of its parts.
    I can say the Quest Pro is simply astonishing as a PCVR headset, both wirelessly and wired. Incredible sharpness and clarity, on a resolution that's not as demanding as higher resolution headsets.

    • @Piasecznik72
      @Piasecznik72 Год назад +2

      OLED not QLED. Do not fall into Samsung bullshit.

    • @markcarter2951
      @markcarter2951 Год назад +16

      @@Piasecznik72 The Quest Pro uses Quantum Dot LED, it's not bullshit. OLED doesn't get bright enough for Pancake lenses.

    • @juryfilanti
      @juryfilanti Год назад

      @@armitageist in RM2 with local dimming if you told someone that is OLED they will believe you

    • @ms3862
      @ms3862 Год назад +3

      It's sharper but has crazy screen door you can see all those pixels

    • @juryfilanti
      @juryfilanti Год назад +1

      @@ms3862 to be honest the screen door effect is way more visible here that in the headset itself

  • @foxtrap614tango8
    @foxtrap614tango8 Год назад +1

    I am not sure fovated rendering works with an eye to track. The lens may not be getting tracked so no fovated rendering.

    • @Devedander
      @Devedander Год назад +1

      Without eye tracking it's just fixed foveated so the sharp part is the center which is where he's filming.

  • @Restless2010
    @Restless2010 Год назад +2

    I'm having a hard time believing that the PSVR2 is that blurry? Compared to the quest pro would that be because it's using that eye tracking technology and blurring the whole screen , as it can't tell where your eye is looking at? I would like think it's a lot sharper than being displayed here in this video.

    • @Palex1982
      @Palex1982 Год назад +5

      Yes, it is actually a lot sharper. This video is a bit misleading, because shooting through a lense won't hit the sweet spot, and you can't capture foveated rendering in action.

    • @slothsarecool
      @slothsarecool Год назад

      It’s blurry unfortunately

  • @chachzilla7154
    @chachzilla7154 Год назад +6

    Great video. I thought I was loosing my mind watching people argue that PSVR2 is flawless and if you don’t agree you are either wearing the headset wrong or need to get your eyes checked lol. I thought it looked decent compared to other headsets I’ve used, but far from flawless. What you captured is pretty similar to what I see, though I think being able to move your head to keep that sweet spot centered helps. Quest Pro looks pretty great. Considering the prices of these headsets looks like you get what you pay for.

    • @brett9358
      @brett9358 Год назад +2

      So you dont have grainy mura in your headset? Its not in this video but deff wayyyyy worse in my headset.

    • @chachzilla7154
      @chachzilla7154 Год назад +3

      @@brett9358 I’ve gotten used to it. I’m not experienced enough to know if it’s mura or the filter described in this video (or a defect for that matter), but I do know what you mean. Seems pretty common. That light film grain that follows wherever you look. That may be why it’s not too noticeable in this video. I only really notice when I move my head and the clips here are mostly stationary or are stills. I’ve found turning the brightness down a bit helps. During more intense action I forget about it.

    • @RaonakDM
      @RaonakDM Год назад +3

      It's not flawless. But it's just the best

    • @saimir77
      @saimir77 Год назад +2

      I thought there was something wrong with my psvr 2. Went to optometrist did the test and behold, turned out I needed glasses. I ordered prescription glasses and oh boy, super clear, well not as clear as a flat screen 4k, but very clear nonetheless. We tend to think we are healthy, we notice ourself daily but we change we are not same as before. Many people have ego, thinking they are perfectly healthy, turns out nobody is 100% healthy. So, go to the optometrist and check your eyes, most likely you might need presctiption glasses.
      After I got the prescription glasses the sweet spot is much bigger, cant explain it how but it is, for me.

  • @nintendoconvert4045
    @nintendoconvert4045 Год назад

    4:03 only the Quest Pro is clear enough to make out a face on the character on the book. And the text that says “Difficulty” on the gold badge.

  • @jayt6571
    @jayt6571 Год назад +6

    On the psvr2 u gotta take foveated rendering into account. When he zooms in he's using the non focal points on the psvr2 it seems

    • @owyx8608
      @owyx8608 Год назад +3

      yes, its more clear when you are wearing the headset. Only the center of the image seems to be clear when you are not wearing it. Also the color are not well represented in this video, the Psvr2 as way better colors and contrast than the quest2 or pro

  • @SpiderLuke
    @SpiderLuke 11 месяцев назад

    I have PSVR2, but pancake lenses are the real deal ... it was hard going to PSVR2 and an adjustment after I tried them out.

  • @danielemorabito2357
    @danielemorabito2357 Год назад +4

    Finallyyy...thanks a lot! Now we want to see psvr1 vs psvr2 😍

  • @Pe11ePD
    @Pe11ePD Год назад +2

    Is Quest Pro really that sharper than the rest, or it's more fitting for the camera lens? It's mega sharp!

    • @apexredpanda6271
      @apexredpanda6271 Год назад +2

      It’s sharp but it also films better through the lenses due it evil g pancake.

    • @Pe11ePD
      @Pe11ePD Год назад

      @@armitageist I always wondered why would someone get Quest Pro over Quest 2, for much higher price. So pancake lenses certainly help, but it still isn't native PCVR which leaves all that encoding/compression mumbo jumbo in the same basket as Quest 2.

    • @fredhandfield
      @fredhandfield Год назад

      It's crazy sharp. I have a Quest 2 and a Quest Pro and I can't stand the Quest 2's blurry lenses anymore.

    • @slothsarecool
      @slothsarecool Год назад

      going back to fresnel is painful 😅 it feels like a generational leap, it’s that good

  • @psvitaoled197
    @psvitaoled197 Год назад +3

    I have meta pro Bought today 😊

  • @ooquis
    @ooquis Год назад +1

    How do you go about the eye tracking FR?

  • @VirtualRealityOasis
    @VirtualRealityOasis Год назад +5

    Great job mate! []-)

    • @DonJacob401
      @DonJacob401 Год назад

      What’s up Oasis! Huge fan here!

    • @Tyrielwood
      @Tyrielwood  Год назад

      thanks mate! It was tedious to make XD

  • @simonfil2
    @simonfil2 Год назад

    Right now, What would you say is the best upgrade from a Valve Index?

  • @Rockovissi
    @Rockovissi Год назад +4

    That HDR though. This needs to be a new standard in VR. Why is no one else doing this?

    • @Devedander
      @Devedander Год назад

      Agree. Cost and feasibility mostly. As of now there are no good HDR OLED systems to use with pacake lenses.

    • @slothsarecool
      @slothsarecool Год назад

      it doesn’t add that much, I would take the clarity any day over HDR and mura

    • @Rockovissi
      @Rockovissi Год назад

      @@slothsarecool Really? I thought black levels would be better. How about both?

  • @Greydawg
    @Greydawg Год назад +1

    Brilliant.
    I'm a Sony-only VR consumer to-date, just found this video and it's brilliant. In all sincerity I am a bit disappointed in my PSVR2, mostly for the sheer lack of content (a PSVR1 highlight, arguably). In any case, I SO appreciate your asking for likes and engagement AFTER the video rather than at the very beginning where it makes no sense.
    Compelled to like & subscribe, and looking forward to the future. Brilliant work.

    • @DrugMan24
      @DrugMan24 Год назад +1

      While I do hope PSVR2 is a success (PSVR1 was my first entry to vr headsets) for the mainstream appeal, I wouldn't invest too much into console VR headsets, I believe the way to go with VR will be on PCVR, and the headset that is the most open VR will be much better with user created content.

  • @David-bw7is
    @David-bw7is Год назад +3

    Even though the Quest Pro looks sharper in some pics, the PSVR2 uses foveated rendering which I think wasn't taken into account here, the screen door effect on literally every image the Quest Pro produced would be too much for me.

    • @nintendoconvert4045
      @nintendoconvert4045 Год назад

      Quest Pro supports Dynamic Foveated Rendering as well, as seen with titles like Red Matter 2. So from that perspective, it’s a fair comparison.

    • @Dajlec
      @Dajlec Год назад

      SD is very minor in quest pro, only noticeable when you know what to look for and if zoomed 400%

    • @nonyabusiness6084
      @nonyabusiness6084 Год назад

      The only time you seen any screen door effect was after he zoomed in by 400%... Do your eyes zoom in? Okay then, you wouldn't see it in use.

    • @daveblueballz6659
      @daveblueballz6659 Год назад

      I didn't know your eyes have 400% zoom for you to be worried about the Quest Pro's SDE.

  • @jasoncampbell7765
    @jasoncampbell7765 Год назад

    Can someone explain why Oculus (Now Meta) and others have gone with LCD displays instead of OLED? Is it the cost? The original Quest (which I had) used OLED and thought it had a great picture. I understand that LCD has less screen door effect though the colors just aren't popping even with full RGB. Headsets that I got or previous had: Original HTC Vive (OLED), Original Oculus Quest (OLED), Original Playstation VR (OLED), Oculus Quest 2 (LCD), and Samsung Odyssey V2 (LCD)... I still prefer the OLED of the Original Quest over the Quest 2's LCD. HTC Vive had a more immersive display over the Samsung Odyssey V2. I actually prefer the original PSVR but couldn't deal with the low resolution in the games though the actual displays were spot on... Not much screen door and great color accuracy. I am hoping the PSVR2 that I will be getting will be like the original PSVR but better screen resolution and better controls. :)

  • @JrsFTW
    @JrsFTW Год назад +3

    PSVR2 has amazing colors, with less screen door effect and has a higher framerate. Quest Pro has a clearer image and its wireless. I wish the PSVR2 had the same clear image.

    • @sebastiankurz3026
      @sebastiankurz3026 Год назад

      That's the big weakness of psvr2, soft image and mura.

    • @kaba9926
      @kaba9926 Год назад

      Psvr2 has the same framerate as quest 2

    • @mindblow7617
      @mindblow7617 Год назад

      @@kaba9926 nopes, quest 2 at 120hz flickers a lot, while the psrv2 does 120hz like nothing

    • @kaba9926
      @kaba9926 Год назад

      @@mindblow7617 Mine don't at CPU/GPU level 7 I'm getting constant 120Hz with no issues in some games.

  • @DanRustle
    @DanRustle Год назад +2

    clear battle between quest pro and psvr, both have its pros and cons, for instance the pro is more sharper up close however the psvr is more sharper/detail in background footage. definite con for the pro is the 2hr battery life, its unacceptable in 2023, not to mention the price tag is 1k+

    • @kevinbrook7033
      @kevinbrook7033 Год назад

      I just use my Pro wired to my PC, no battery to worry about. Plus Tyriel is only running these tests at panel resolution. Running the Quest Pro with a 4090 PC at 5408 x 2736 is a sight to behold.

    • @stephenrobertson6025
      @stephenrobertson6025 Год назад

      Battery life isn't an issue when wired, and it lasts wirelessly around 2.5 hours. I can extend that massively with a wearable powerbank.

    • @lormoisfrederic2298
      @lormoisfrederic2298 Год назад

      There is no batte le at all. The image quality on Quest Pro is easily superior

  • @joshread3740
    @joshread3740 Год назад +9

    When given the choice between the OLED displays of the PSVR2 and the pancake lenses of the Quest Pro, man, I don't know which I'd say is more important. I really love the contrast and colors and brightness of the PSVR2. But the clarity of the Quest Pro is incredible, and I'd love to have the way larger sweet spot. The problem is Sony had to make a choice, because to have a comparably bright OLED with pancake lenses probably would have cost way more than $1000. As it is, I'm happy with what it is, which is imperfect but really nice.

    • @artofgarduno
      @artofgarduno Год назад

      Get the pico 4 over the quest pro. It has a higher resolution.

    • @slothsarecool
      @slothsarecool Год назад +1

      Trust me the Pro is far superior, and worth a tiny bit in black levels. OLED blacks are negated by the mura, the Pro has comparable colors, better FOV and clarity effectively matching real life, or very close to it.

    • @tac6044
      @tac6044 Год назад +1

      You are foolish not to wait for quest 3 at this point.

  • @PenguinYayOne
    @PenguinYayOne Год назад

    Do you think that it's possible that the diffusion layer on 2 different PSVR2s differ? I had my first one which had a faulty pixel but I don't really remember the black dots on bright colors. I got a replacement unit and I can see the pixels on it. Those are black dots with white circles around them on bright colors.

  • @Tamiil
    @Tamiil Год назад +11

    PSVR2 has some serious flaws like the mura or the canvas effect. Also an extremely tiny sweetspot which is made harder to get right because there are no numbers when you dial in your ipd and the software doesn't do a great job to put you in the best spot. You kind of have to feel your way through it over time.
    All that said, it became my main headset for one simple reason - capturing footage. As someone who makes YT videos this has always been a hassle with other headsets, but with PSVR2 it's so easy. I can finally do more VR stuff.

    • @tac6044
      @tac6044 Год назад

      It's also probably the best overall headset on the market. No consumer VR headset is very good yet.

  • @TheGameGuruTv
    @TheGameGuruTv Год назад +2

    the pro lenses on the psvr 2 would be a dream

  • @thiagofavaro4193
    @thiagofavaro4193 Год назад +4

    For those who don't know, this is practically how you visualize the image with a VR headset on your face 8:06, after getting used to it it improves a little, but don't fall into the illusion of the videos that people post capturing the game rendered by the ps5/pc/quest, but immersion is too good!

    • @djayjp
      @djayjp Год назад +1

      For how one perceives SDE, yes, but the game visuals will look way better lol. Tho Quest Pro there is clearly getting some moire effect with the camera sensor.

  • @glenswada
    @glenswada Год назад +2

    Thanks for video. Its what I have been waiting for. Think I will give the PSVR2 a miss and wait for the release of Quest 3 with its faster gpu.

  • @creativelyunoriginal
    @creativelyunoriginal Год назад +2

    Motion clarity on quest 2 and quest pro is trash. Look how much persistence you can see. The psvr2 doesnt have any of that ghosting other than what you get from reprojection.

  • @hydzior
    @hydzior Год назад +5

    Quest Pro is on different level.

  • @reinoutvanark
    @reinoutvanark Год назад

    So about that defuser, filter thing in the PSVR 2... does every VR headset have this? Because I never noticed anything like it on my Oculus Rift S while with the PSVR 2 it really annoys me...

  • @kevinbrook7033
    @kevinbrook7033 Год назад +7

    You've got so good at doing at these through the lenses Tyriel, excellent job. It's a shame that OLED colours can't translate really doing through the lens videos as its hard to show off the main strength of the PSVR, and it just looks blurry.
    The Quest Pro is amazing. It manages to have both the most noticeable screendoor and by far the best clarity which on paper would appear an unlikely combination.
    Having a Quest Pro, Quest 2, Reverb G2 and previously a Vive Pro 2, the clarity you get in the Pro has made all the other headsets unusable for me. Fresnel lenses are definitely dead at this point and I wonder how well the PSVR2 will do once the Quest 3 launches?
    Will the average consumer even notice or care about the improved pancake optics? Be interesting to find out later this year.

    • @palmTreeeeee
      @palmTreeeeee Год назад

      Fresnel lenses looks blurry and unusable compared to pancake, but pancake look blurry and unusable compared to aspheric

    • @hazreh
      @hazreh Год назад

      Couldn't agree more

    • @kevinbrook7033
      @kevinbrook7033 Год назад +2

      @@palmTreeeeee that's not true. Aspheric lenses, are flattened compared to our spherical eyeballs which results in the line of sight being different which creates a blur on the outside lens edge. It's also why aspheric lenses suffer from a kind of fish eye affect which can makes objects near to the eyeball look like they are protruding.
      Pancake lenses are better, but because of the way they fold light, they reduce brightness considerably, which is why they haven't been possible until now. You need bright displays to pair them with. OLED currently isn't bright enough hence Sony stuck with fresnel.
      Next year however uOLED microdisplays wil hit the consumer market allowing for mucher display brightness and pancake optics paired with uOLED will become the new standard at high end consumer level.

    • @palmTreeeeee
      @palmTreeeeee Год назад

      ​@@kevinbrook7033 The superior clarity of aspheric lenses over pancake make them a better choice for detail, even with slightly less edge to edge clarity and a minor distortion when rotation, which is not noticeable at all in stationary games like sims.
      Pancake lenses are definitely worse than aspheric in terms of clarity. And this is to do with the multiple lens stack technology, which is bouncing light around and shifting the focal length slightly. While this produces a wide edge to edge consistency, that consistency is just fuzzy when compared to the razor sharpness of aspherics.
      So you have ultra sharp clarity for 80% of the screen with aspheric, or a more fuzzy soft image for 90% with pancake.
      Nothing can compare with the razor clarity of aspheric lenses, its why the highest end headset are still choosing them, such as Aero and Crystal.

    • @kevinbrook7033
      @kevinbrook7033 Год назад

      @@palmTreeeeee I've not used the Aero myself but the Aero's lenses were roundly criticised by David Heaney and Jamie Feltham from UploadVR, along with Brad Lynch from Sadly it's Bradley amongst others. I haven't found anyone who owns both the Pro and the Aero who prefers the Aero's lenses.
      The Pimax Crystal had some pretty divisive feedback regarding its own lenses at CES as well, many people more impressed with the XR Elite even.

  • @digital_delirium
    @digital_delirium Год назад +1

    I'm usually a fan but this video has a very distinct lack of details. No mention of foviated rendering, using different games as comparison and not mentioning when headsets are being connected to gaming PCs. Not impressed

  • @King0fHero
    @King0fHero Год назад +5

    Love hearing about the "nerdy" stuff at the end, because it explains the effects and differences better.
    So please keep them in upcoming comparisons as well. 🙏🏼

  • @vgaportauthority9932
    @vgaportauthority9932 Год назад +1

    Is there any way for you to use eye tracking while taking pictures? Because the spot that's actually sharp is pretty tiny, so when you compare the overall image on the PSVR2 you get a pretty low detail overall compared to what the eyes actually see in there.

    • @lujho
      @lujho Год назад +1

      You can just turn eye tracking off and the PSVR2 will default to fixed foveated rendering, which puts the sharp spot in the middle of the display, which is hopefully where the camera was pointed. So it shouldn't make much of a difference.

    • @ummerfarooq5383
      @ummerfarooq5383 Год назад

      ​@@lujho but the guy in the video was showing us clips of sections far away from the center

  • @ImmersedRobot
    @ImmersedRobot Год назад +5

    Are you certain the diffusion layer is causing this 'mura' effect in a lot of cases? I think it's an interesting theory, but it seems like a coincidence that the diffusion layer creates an effect almost identical to mura. Also, I'd assume it would be easier to manufacture a uniform diffusion layer rather than an OLED display, which we already know inherently suffers from this problem. Any extra info you have on how you came to this conclusion would be appreciated.

    • @ImmersedRobot
      @ImmersedRobot Год назад +1

      @@JorgTheElder yes, I’m aware of mura and have experienced it in other headsets myself. You’ve described what mura looks like; can you describe the effect caused by the diffusion layer?

    • @vgaportauthority9932
      @vgaportauthority9932 Год назад +2

      Sadlyitsbradley seemed to think it was due to the issues inherent in OLED, such as there being non-uniform brightness from the pixels. Not all pixels are as bright on an OLED screen, and the way other OLED headsets fix this is through taking a picture of each individual display and then using software to correct the brightness based on that calibration image.
      The difference in brightness per pixel is also made far more obvious by how bright the displays are. The brightest bright pixel vs the darkest of the dark pixels has a pretty wide range, which means that we get this weird speckled noise. If you turn down the brightness you'll find that they're much less obvious, which to me makes Bradley's explanation make a lot of sense.
      I don't think it's the filter hypothesis, because just blurring it wouldn't actually help to solve/cause this. I think there's a filter in there to help with the screen door, but I think the speckles are totally unrelated to that. You don't get speckles from filtering, and you don't remove them by filtering either.

    • @ImmersedRobot
      @ImmersedRobot Год назад

      @@vgaportauthority9932 I'm inclined to agree. I'm open to being pursuaded either way on this matter, as I think there's a possibility it 'could' be the diffusion layer causing some of the visual effects people are associating with mura. But I do think the non-uniform pattern we see in this visual effect is a big oversight if it IS the diffusion layer. If there's one thing you want from a diffusion layer (other than diffusing the light) then it is unobstructed uniformity I would imagine.
      Regardless of all of this, if the visual artifact is caused by display mura or the diffusion layer, we can agree that there IS a visual anomoly caused by one of those two things. The end user probably couldn't care less what is causing it - they just know it's there.

    • @lujho
      @lujho Год назад +1

      He's absolutely wrong about what is and isn't mura. Mura CAN be large swatches of inconsistent colour - like half the screen has a reddish tint or something. But mura is also 100% the slight variations of brightness pixel by pixel - and THAT is what creates the "film grain effect", which is what you see.
      Yes, there IS a diffusion layer with smooths everything out a bit. But the grainyness IS mura. I know Ty's been in this arena for years, but he's just mistaken here. He just doesn't understand all the types of mura that exist, and only thinks it's one particular thing.
      UploadVR has also been in this arena for years, and their take on it is the correct one. They mention the diffusion filter, but also that mura is what you're actually seeing. From their tech analysis:
      "The first is that OLED tends to have more space between subpixels. This usually results in a more visible “screen door effect”, but that’s not the case here. Sony appears to be using some kind of diffusion filter to avoid that. The tradeoff of such a filter is that the image looks somewhat soft, not entirely crisp, so PSVR 2’s image appears slightly less sharp than even LCD headsets with lower resolution - though not less detailed.
      The second, more problematic issue is that there is a non-uniform fixed pattern noise over the entire screen, called mura. It’s incredibly noticeable and distracting in loading and transition scenes, or when looking at a skybox or other low detail region. It’s not as noticeable in typical gameplay, but it’s still definitely there."
      The Rift CV1 and Quest 1 had the exact same effect (not necessarily to the same extent) and neither of them had diffusion filters. Film gain effect = mura.

    • @lujho
      @lujho Год назад +1

      @@ImmersedRobot It's absolutely mura, Ty just has a mistaken idea of what mura is. It's not just one thing, it's actually several types of phenomenon, one one of them is the pixel-by-pixel randomness that causes the "film grain" effect you can see.

  • @JugandoRD
    @JugandoRD Месяц назад

    Good time I guess to revisit this through the lenses video after PC support has been officially launched.

  • @whitetiger88251
    @whitetiger88251 Год назад +4

    Thank you! When you mentioned how hard it was to film the psvr2 because of its miniscule sweet spot I felt like you were the first honest reviewer. The lack if clarity and chromatic aberation gave me huge headaches and I ultimately returned it.

    • @ampinghard111
      @ampinghard111 Год назад +1

      I honestly haven’t seen any reviewer not mention the smaller sweet spot. But most people needed to just use the screen alignment because they were unknowingly moving the IPD distance while cleaning their lenses, so that’s where their bluriness was coming from. My IPD had been pushed out way out of my range. If you were having legit bluriness issues that couldn’t be fixed with proper alignment and fitting, then ou had a faulty headset.

    • @whitetiger88251
      @whitetiger88251 Год назад +1

      @@ampinghard111 The blurriness is a haze that surrounds all text. The picture just wasn't crystal clear. I just purchased the MQ Pro and it was night and day difference. No sweet spot necessary with the new pancake lense and the clarity is bar none. I doubt I had a bad device as the images shown are exactly what both I and my spouse saw when we tried it. Maybe a bad device but not going to waste my time.

  • @user-iu2ez4bo7p
    @user-iu2ez4bo7p Год назад

    I returned my Quest 2 because the lenses halo effect or the blurriness was bad. I thought I got a defective one and replaced it with a new one but I still had this issue. I was surprised at high reviews. Did anyone else see this issue?

    • @mazaras1
      @mazaras1 Год назад

      Mb wait the quest 3, cuz it is already old gen vr tech, the technology evolving rapidly.

  • @WelshSossy
    @WelshSossy Год назад +3

    My PSVR2 looks a lot sharper playing Kayak than the footage shown here.

    • @Killswitch1411
      @Killswitch1411 Год назад +2

      You can't take through the lens as a true result of clarity.

    • @llamalandYT
      @llamalandYT Год назад

      It will, just as the clarity of the Quest pro is ALSO much higher than you see in this video. QPro blows the PSVR2 out of the water for clarity!

    • @mofunVR
      @mofunVR Год назад +1

      it‘s coz he switched off DFR, this „comparison“ didn‘t show the ‚real‘ PSVR2 picture

  • @baryalnoor6346
    @baryalnoor6346 Год назад +1

    You can clearly see the screen door effect on quest pro n quest 2 but not at all on psvr2. That's incredible

    • @fredhandfield
      @fredhandfield Год назад +4

      Because they put a filter to blur it out. In normal use you don't notice the Pro's screen door effect (and you notice the awesome clarity) but you do notice the blur in PSVR2, especially when looking at the distance.

    • @baryalnoor6346
      @baryalnoor6346 Год назад

      I am not pro in judging the VR, as the only VR I used before was PSVR, therefore I do not have used the quest pro, but just noticed what I expressed from this video. The clarity is better on quest pro. I agree on it.

  • @Art-Sin
    @Art-Sin Год назад +4

    Quest Pro >》Quest 2》PSVR2

  • @stevebobowski3507
    @stevebobowski3507 Год назад +2

    Would love to see the varjo aero thrown into the mix of comparisons