Asmongold Reacts to Why WoW REMOVED The Dragon Isles | by hirumaredx
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- Опубликовано: 24 авг 2024
- Asmongold watches "Why The Dragon Isles Were Cut From Vanilla WoW - Unknown Side of WoW" by a World of Warcraft content creator hirumaredx known for History, Top 10, Lore, and Discussion videos for WoW and FFXIV (Final Fantasy 14). In this video, Asmongold discovers the reason why Blizzard removed The Dragon Isles from the Vanilla version of the MMORPG released in 2004. The Dragon Isles is speculated to be the new World of Warcraft expansion (WoW 10.0) after a recent Blizz leak.
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Why The Dragon Isles Were Cut From Vanilla WoW - Unknown Side of WoW
• Why The Dragon Isles W...
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#Asmongold
Dragon Isles were cut because the devs making the game in 2003-2004 clearly had a 20 year roadmap to include them after they concluded the Jailor’s story.
Nah, they were too busy touching their employees to plan anywhere near that far
🤣🤣🤣 I can see Blizzard devs reading your post and be like:
Yes we did 🙄
@randomguy8196 because pandaria was hidden away by magical means? Keeping it constantly moving. It wasn't until it stopped moving and the view was lifted until it returned to the architect's design...or some other generic reason.
@@ganzrelgaming3772 I don't think Pandaria was moving, just shrouded in mist. The moving around thing you're thinking of is probably the turtle Shen-zin Su, whose back is the Pandaren starting area.
@@jamestomlin5525 I feel like people like you have never worked at a big company before. Every job I’ve had involved sexual misconduct. Literally every single job. This has been going on for many years. Think of a company you like… that place has had sexual misconduct 100 percent. This is the life we live. Does that make it ok? No. But I can’t believe how many people are actually surprised about it. Also funny that people buy from companies that are literally know for slave labor but that’s ok I guess.
MoP has Timeless Isles. There might not have been much PvP content besides the Bloody Coins but it was the most PvP I had done in WoW since Vanilla BRM.
Mop pvp was awesome. Timeless isle, become killable by your own faction. It was so much fun.
@@KNByam especially when people started flaming you in general chat for killing them lmao
I also remember how mythic raiding geared ppl one shotted me in full pvp gear. In wpvp PvE items was king in MoP.
Fuck I love MoP. Hate the pandas, that's sound mad seeming as it was a panda expac. Bar the pandas loved it. Raids, pvp, great xpac.
@@leroy253 The zones were nice too. Lots of fun stuff to do in the world. I love using the Potion of luck and farming hozen on my mage. Tons of gold made.
the quote "get the most young bright developers in blizzard that played in classic days around 2005 and tell them go nuts with your ideas and make the game what you wanted it to be when you was a kid" is what stuck with me the most. i remember playing during those days and wow felt like a 2nd world you could visit. anything you done was fun and engaging. now days i cant even find anyone to play the damn game with 😂
Wanna play 2gether?
@@shalage Can I add you to my friends list? Which later turns to join my guild and thus a great friendship began.
You are 17 years older now. Things will never be the same .
Blizzard doesn't make games to be fun, it makes them to make money. That's why Asmon's suggestion is just crazy talk. Devs cant think "what would be fun". They have to start with a monetization plan and then think how to implement it into the game. Fun has nothing to with this.
The brightest and least molested developers at Blizzard are too busy playing the real life survival horror game "Working At Blizzard" to do any game development.
in 2004, WoW accidentally succeeded.
in 2022, WoW is intentionally failing.
but still making $$$
What happened?
Corporate Management did.
I'm really surprised they say all the solo content came accidentally when, at the time, Everquest's biggest down side was the inability to accomplish much once your friends logged for the night. Only a few classes even had the ability to solo mobs past lvl 12. The ability to continue to play once your friends logged was a major draw for WoW. It honestly appeared that WoW took a good look at current offerings and tailored WoW around meeting all the needs and complaints within other games but I guess being lucky works just as well lol.
I think alot of people are forgetting that they asked the top everquest players for advice on how to make vanilla wow..they named ice cream after them ingame "tigor and folal" icecream..idk the 2nd guys name spelling
It really is funny, considering a few people have stated that mob grinding was intended to be the main form of leveling, with only 50 quests available to each faction through the whole game
there were tons of mmos with solo content at the time. for example i played an korean mmo called kalonline before wow came out and it had alot of solo content. wow wasnt special in tha regard it was more like not losing gear and exp upon death etc which made wow special imo. also leveling up via quests and not just grinding mobs 24/7 for exp was a big deal aswell i think wow was the first mmo which found the perfect mix between grinding and questing.
I think coming up with new ideas in something that seems set in stone is harder than it sounds. It seems so obvious to us now, but I bet back then thinking Quests could be a main focus was a mind-blowing concept. I think many early mmo games focused on the mmo and thought that the main focus wasn't solo content but mmo content with groups... Makes sense in a way. We're just used to what an mmo is today.
@@trixdream kalonline came out 8 months before wow did..they were making the game for almost a decade.
Also losing ur gear on death in everquest was fucking aids
I miss how pvp used to be. I think WoW is so far gone that it's impossible to come back, but part of me really wishes it would make a comeback.
A lot of the changes they made for infrastructure and practicality reasons completely gutted the original feeling of WoW. Like megasharding & cross-server transfers & cross-server PVP--it's one reason I was never interested in "Classic", because it wasn't Vanilla. Vanilla meant single server queues and single server communities. Without that you're not even really talking about the same game.
@@zeriel9148 Yeah, I miss having dedicated PVP servers where open world PVP was a thing and even on normal servers you could be in PVP mode and it took 5 minutes to toggle off. None of this phasing bs where if you're in war mode you can't see friends, etc unless they go war mode as well.
@Rose Anne Boushard why dat man gotta break ToS to enjoy da game?
pvp is the best its probly ever been. Every day solo que for 2’s and 3’s doesnt exist it doesnt matter though cause the system is shit rn.
@@SlappedOut because the company running the game mismanage it maybe??
Problem with PVP happened in Cata when they decided to inflate everyone's HP by a silly gigantic amount. They back pedaled on this finally in Shadowlands, removing the templates and allowing damage to happen again. Problem is that the abilities have too many external modifiers that aren't talents and gear, so you get stuff like Convoke and early Sub rogues one shotting everything.
Their systems they added conflict with PVP too much, beyond the PVP talents. They basically added the PVP talents just to rebreak everything with Conduit/Essence design.
There's a reason people want Wrath trees back and Wrath class design. It's because that was the sweet spot of having excellent damage in PVP, answers to CC and not too much HP on everyone.
@randomguy8196 Dunno about that, I played the most in TBC & Wrath and burst generally worked fine in TBC. The only issue TBC had was in 2v2 with druid healing being really hard to deal with due to lack of ability to burst through it with 2 players. But then Blizzard themselves said 2v2 was just for fun. Ironically 3v3 and 5v5 especially had the opposite problem with windfury shamans & burst being so overpowered that trying to defend seemed pointless. Wrath went even further in that direction with the launch balance being so bad that TBC players could only laugh and joke about the state of the game, with Ret Paladins (like you mentioned) & Death Knights being actual facerolling gameplay.
I think what finally killed PVP in WoW was them fucking around with item restrictions. First saying you couldn't use certain PVE items, and then just flat out item scaling. A big part of the interest in PVP was getting to see your gear do stuff in PVP, without that motivation it just became pointless.
Agree i think shadowlands pvp would be really good without external powers added to it
@randomguy8196 I never had any problem with it being on the receiving end or the giving end. If you didn't like your results, you just went out and got the gear you wanted. That was the whole point of an MMORPG.
the meta is fast and exciting right now. its the best its ever been. the burstiness adds so much more interesting scenarios
You don't know what you're talking about. Cata pvp was several times over better than wotlk.
I’m hoping WoW ends up being good again for y’all. I’m an old Everquest and Ultima online player and hoping EQ can get a good new kickstart going.
I enjoyed them, and were very good games during the times and have a lot of friends who still enjoy them greatly. I haven’t played in over a decade.
Major respect for your infinite hope. o7
Not sure many of us can find the same, but...
Have you ever played them?
@@jonathansoko1085 So does your mom.
Just give up on wow and start a new game... It's beyond destroyed now.
Its possible a "not bad" expansion is all that WoW needs, but at this point, the players deserve more.
Blizzard is the only game company that, not once, not ever will TREAT their players to something.
That doesn't make money unfortunately
If you think game companies actually care about their players, then you really haven't played other games. FF14 has its own stuff that we aren't seeing. The Japanese Player base do not praise Yoshi and his team like Western Players do. If you think they are the perfect devs you are very wrong. No company cares about their players. No company ever will.
Warcraft 4, plot twist being everything from Wrath on wards was a fever dream mixed with prophecies from the afterlife during the LK encounter where the adventurers do actually die because no deus ex machina happened, but equally Malgyos (the then in lore physical manifestation of magic on Azeroth before nexus retconned that) never died, but was aided in preventing LK rez Galakrond (which could double as the tutorial mission of hypothetical WC4) thus he, Nozdormu and Ysera interfered and tried to show the alt timelines (but LKs necromancy combined with the presence of Yogg mishmashed nonsense nightmares into them) causing the player to end up rallying the factions to destroy the burning legion, keep LKs ego in check/convince that turning everyone undead isnt required and depending on each of the 8~10 campaigns allying with WoWs biggest badasses.
Maybe to do what blizz wanted with SC2 initially with a siding/faction tie in alteration where you can join the Dragonflights or/and LK rezzing Galakrond as a big stick against the Legion, Old Gods in unlocking the full potential of the curse of the flesh or directly try yoink the Titans attention to fix their lost brother in arms.
@@iceman3317 They do care about their players though. As a customer, not as a human.
@@iceman3317 as someone who has played the Japanese version in Japan, you are so full of crap
I like that asmon still covers WoW. I’m dissatisfied with the game now but I hope for it to improve
WoW is Asmon's life and blood, pretty much. His own mum introduced him to it. Sure he might leave it for other games but he will always, always return
wow is far beyond that point where players are more fascinated about the old meta than new, for good reasons too tho more often than not that cycle can be imprisoning
I remember before TBC came out there were some leaks of similar stuff. Outlands map data was the big thing and looked cool, but there was also Emerald Dream maps--which nothing ever came of that I know of.
Huh?
Stuck in an endless loop of "remembering the good days" is a coping method.
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I've come to realize, that a lot of WoW is just them throwing shit at the wall and seeing what sticks.
Which honestly is not a bad design philosophy when you're a popular name. You just have to carefully pick out the shit before you throw it, because some of it can damage the paint.
But I also see, that THAT very philosophy has sort of gone down the drain. Nowadays, they've just kinda resorted to sprinkling turpentine on the wall instead, because they misread what was successful about the shit that they threw at the wall in the past. It wasn't the fact that it was shit, it's the fact that it stuck.
I hope they can still find something in themselves to scoop it back up again...
I honestly didn't even think this theme up for my comment beforehand, it just kinda happened. Sorry...
I BEGGED AND BEGGED for an instance like ZG.. it took years but they made it
Imagine at this point after everything that's happened, STILL holding onto some delusion that blizzard will do anything that makes the game better. They couldn't even handle doing a fresh classic server without allowing paid transfers of existing characters.
just like rats in a maze
They should be rightfully criticized for the things that aren't good, but they should also be given credit for the things they attempt to make better. If you don't care and have given up on WoW, fine; you don't need to convince anyone else. But if they work to make a better game and succeed, I'm still going to give them a shot.
@@troodon1096 you know there are other games right? Why not give your time and attention to other game devs who are actually taking the time and effort to do things right by their community, instead of sticking with this corpse of a game studio?
Imagine thinking that having paid functions in the game is wrong.
Get a job kid
@@dimitris6258 Having paid functions in the game is wrong if the game itself already requires monthly subscriptions to play and for you to also individually buy the expansions for the price of a full game. Atleast those said paid functions shouldn't affect gameplay ANYHOW, they should only be cosmetics and stuff. Look at Dota 2, it's free, yet you still can fully play the game without being limited behind a paywall, yet they still make a shitton of money from those paid functions. Granted you can play Classic without having to pay, but you can't tell me that in those servers where one faction is in a huge majority and makes the game unplayable for the other faction to the point they must transfer is somehow not connected to Blizzard's shady businesses either. Also that there are still huge amounts of bots and gold sellers in the game.
"You need a reset button"
Speaking as a disgruntled Destiny 2 player, trust me, you absolutely do not want to give Blizzard the idea that taking shit out of the game is adding to it.
Bungie for whatever reason got into that mentality a couple of years ago, and now every expansion starts with you losing more content than they put it. Thing is, the reason they do this is that now they can recycle that old content as new content. So they take out a raid a year ago, and in two years they'll give it back to you under the guise of it being brand-new content.
Every time you find yourself even thinking "reset button" just slap yourself, trust me you do not want that, and you won't realise it until they actually hit it.
Suddenly you realise just how much you wasted your time. Which I know you're thinking, "... but this is all a waste of time." but it's time you wanted to waste. I ran a dungeon 150 times, it was a massive waste of time, but I did it because I really wanted a gun and so as much as it was a waste of time I wanted to waste that time.
However when they take away that gun that you wasted that time for? It saps the desire to do any of it, and then you grow tired of the game.
If they ever did "hit the reset button" in WoW, that will be the day it dies.
if you get into the game now, you can't even get the full story, Destiny 2 is such a mess.
destiny 2 andy lol
the worgan was absolutely my favourite story line, made me wish the other races got starting quests that were that cool.
in cata the forsaken starting quest line actually had a couple of cool moments, like seeing the valkyr bring back a pile of cadavers, that one fresh undead who was a daughter of some crusader and seeing the gilneans accepting the worgan curse to protect themselves from the power of the valkyr, but the forsaken quests had alot more lulls in between and overall slightly worse pacing, additionally as far as i can recall i don't think any other race got even close to a similar treatment, which is a real shame considering how the preexpansion book was actually one of the better ones in an expansion that's all about drastic changes to the status quo.
btw goblins suck.
My favorite questing is goblins their own islands they had cars dragon its definitely was better or equal to worgens
Torghast is in the best state ever? Not a chance. Back in Alpha/beta when it originally released with 70+ floors and crazy power scaling and being fun? That was the 'best state' of it, sadly.
Blizzard has so much power to do so many fun things in game yet they don't.
I really don’t understand how video games developers don’t care about the game they’re making kinda sad
@@Nightykk you would think they want money right, why not make an interesting game people want to play? Instead they go for mobile game style, since it's cheaper to make I guess
@@Mazxlol Because they got so many bots and gold sellers that those people give them as much money as they would have if they had 2-3x the playerbase without any bullshit.
the crazy thing is that they could be making even more money but no , they are lazy even with that it's surreal
@@guerravpb exactly... its just so strange... i mean they gotta have some kind of reason behind it. you know Bobby would be on it. maybe we dont understand
his pro torghast speech was powerful stuff. almost brought a tear to my eye.
"A 4 is f**kable, a 2 is not"
Words to live by
I really don't care how much hate I get for this but Ashran to me was the peak of pvp from a community sense. We had streamers vs hydra groups and world premades. You really could start to notice people's names when you came across them, assuming you did it regularly. It was just a good time despite its flaws, who didn't love holding the orb and flanking the enemy in massive groups, come on.
Man I miss ashran too. Evne though wod lacked so much, I didn't ubsub because I could always go to ashran and murder people easily and be handily rewarded for it, progressing quite solid per match or just having some fun. Easier as a rogue player at times naturally lol.
But the progression was good. All pvpers could attain solid gear respectively through effort invested, and outside of this, it was just fun to make raid groups and gank the alliance base between games. Most hilariously was when AA wielding players, such as druids with flying partially joined in on these sneak attacks for better or for worse. Great memories.
Most of all I miss the fun open world pvp and world defense chat. So many things weren't restricted back in wod, toys, items, tents, and the whole world was a battleground
Ion hazzikostasis ruined most of this and to this day won't comment on the lack of world def chat. Such a fucking clown.
Same reason people cry about AV, they run into 40 people, lose, and that's enough to decide that battleground is unfair, uneven and bullshit. You'd think nobody is really that stupid but people who say Ashran was a bad BG are that stupid. It takes somebody stupid enough to sprint into 40 people over and over again to forget how much fun Ashran was. The post-WoD version is very disappointing but when it was current content, that shit was popping. The only people who didn't enjoy it were bitter, moody wow addicts who only continued to play the game because it's all they know. If you actually took the time to learn how the zone works there was tons of content, solo, group, pvp, pve, misc but people only cry about the one moment in the BG where their base is being pushed in by the entire enemy team, as if they've never lost a BG in their life before.
BC was the best when it came to pvp and its not even close, but screw pvp they always ruin specs for pve because the pvpers cry about them
There are no young energetic WoW developers available to design the game… they’re all still sorting out where they fit in the approved spectrum of intersectionality.
Worgens were actually cool when they were first introduced, for years and years there were rumours about worgens and Naga becoming playable races and it was hype AF when Worgens were announced and then the whole starting zone was actually fun to play through with a neat story. They were only ruined later when every furry started playing them during MoP.
i used to play worgen to be a "human" druid and just heal people in raids
I thought so too until I rolled a druid. Worgen forms should have been beefed up versions of werewolves not some weird cat hybrid. Blizzard laziness at it's best
@@stephaniephouotrides2435 yeah, that's why i was dissapointed and ended up playing it as a healer only
I remember the coolest thing I did in wow classic originally was raid Orgrimmar with a ton of other people on the server, i never played horde at that point was it was stuff I never seen going into that city, really epic. Of course we got destroyed, but it was fun :D
@@MyN0N4M3 This is true. I loved to travel with my friends and looking up for some fights in world. Or attack horde village and then stronger guys come to defend it from us. Such an epic moments that i will remember for a long time
2:50 That's AAs in EQ almost 1:1. Seeing how bloated it got over time, Blizzard made the right call switching to a tree system.
I remember leading faction leader kills back in wrath. It was wicked. Your classic clip reminded me of those days - good stuff.
System bloat ruined WoW. The underlying systems got too complex to manage when they added new systems in every expansion for no real benefit to the player.
Keeping it simpler, easier to balance and most importantly lag free would have been a better approach rather than going the route of multiple intertwined systems that ended up with PVP scaling to ruin whatever good was left.
Don't forget cross-realm nonsense. Everybody is just a silhouette now.
Also the only time the old world seemed relevant to them largely is when they entirely revamped it in Cata. They didn't need to revamp it entirely, imo they should have just done what they did with the bronze dragonflight on certain maps. They need to stop this whole "here's 4-5 new zones every expansion that are half baked and uninspired." They also don't expand on certain zone thematics or prop up any character gradually anymore. Last character they gradually worked on imo was Garrosh. Sylv has been around since vanilla so i don't count her.
Whoever made the video needs to check his facts. EQ had over 2000 quests at launch. No WoW Zones have 2000 quests in them.
Yeah I dunno what the fuck he was talking about there. Like it just seemed wrong to me as someone who played both. Sure WoW had a lot of quests, but launch WoW only had like maybe a dozen quests in some zones, and EQ certainly had a bunch of quests. They just tended to be obscure and not easy to figure out compared to WoW's brainless "kill 10 of X, bring me 20 bear livers".
This seems like a pretty decent validation to the earlier leaked thread he talked about from that discord. I hope much of what he read is true, because it might lead to a really enjoyable expansion. We're due for that.
Also, woohoo! Made the edit! 1:00
yikes, blizzard can murder cats.dogs and a baby and you all would completely forget about it because of the hopes of a good expansion despite the last two being complete trash, this is why blizzard does the things they do, they get away with it, always, the saying that a company is only one game release away from their customers completely forgiving what they have done beforehand is very true in blizzards case
@@FimbongBass because the GAME has nothing to do with anything of that? we hate the company/workers not the game. my bad for wanting to play a game that I’ve enjoyed for a while. lets just drop anything we enjoy when bad news are involved eventually we can eat nothing either since every company has dogshit people in it. Not saying blizzard is good, like I said the shitty people that work there are disgusting, I hope eventually they are fired and we have a nice work ethic going on with everyone, but that’s wishful thinking.
Leak was horrible. I feel like I’m not in reality anymore with all the people saying it sounds good. It was literally just Zereth Mortis open world grinding made even worse.
Who would make that expansion though when Bliz can't keep it's employees?
"If they develop Classic Plus, it actually has maybe a bigger future than retail WoW"
Agree 100%
Ahhh but we " the classic + " Ppl were a monority back then before tbc classic was announced .. classic+ has already so much almost done content they can just use it and create classic+ as the horizontal progresion version of wow un contrast of retail wow being the vertical 1
Imagine you could play a 5v5 with your char on a map that is similar to the three lanes utilized in LOL/DOTA with the goal to destroy the enemy core. This could have been a really fresh and fun PvP alternative compared to arenas/RBGs.
SMITE
I hate it when they refer to "I, robot" as the movie with Will Smith.
It's a book by Asimov... that indeed was later turned into a movie.
I remember trapping a striped tiger as a hunter, and things got desperate around level 55 because it was hungry, so I was killing mobs just to feed it raw meat so it wouldn't run away. There's a rumor that EQ actually had more quests, but no on ever found them. Can't say if that is true, but through my 5 hardcore years of playing EQ, I probably finished 10 or less actual quests. Everything else was just grinding mobs.
People be like "Yeah, dev dont have a 20 years roadmap, it can't allways be cut content", no its not, but everything added until shadowland was already part of the game story and warcraft II and III maps, from vanilla to outland, norfendre, broken isle, Draenor, Deathwing and the dragons to be use, and then Sargeras story, Dragon isle have a chance to be somewhat somewhere a new extention
Well whaddayaknow we got them isles
I don't know, I kinda think Metzen's logic about the Dragonflights is stupid. Sure, the dragonflights are "good" in the sense that they're not there to destroy the mortals, but its not like the dragonflights don't have their own individual agendas that couldn't put them at odds with each other or at odds with what the horder/alliance want individually. For example the orcs (even though they were "evil" at the time) actually enslaved Alextrasza in warcraft II and used her spawn as mounts which were the orc equivalent unit to the dwarven gryphon riders when playing human.
If Metzen (or anyone else) actually had a mind to, they could have easily written lore about how there is a conflict among the "good guys" (whatever exactly that might mean) and why you might actually be against some of the ideas of the dragonflights. i.e. maybe the cenarian circle wants to awaken malfurion from the emerald dream, but the green dragon flight doesn't think that's a good idea so there's a conflict between "good guys." That doesn't mean that either is becoming "bad," just that they have a disagreement about what the right thing to do is, and that sort of disagreement often leads to bloodshed in the real world.
@@supermax64 That's actually an interesting way to look at alot of conflicts. The amount of times WoW uses mind control as a plot tool is just ridiculous. From a game called Warcraft, you would expect more that the point of conflicts would mainly be because of differing views.
I think Metzen’s logic is 100% why the game was at least serviceable for the time he was there. He refused to let blatant plot holes like that into the game for the most part, and because of that WoW was still a “good” game. We need another person like Metzen who understands that cohesive lore is important, that’s what WoW is lacking right now.
@@logan62097 No way. Burning Crusade lore was trash. People only liked Wotlk story because of Warcraft 3, it couldn't have stood on it's own. Wow has NEVER had a good main plot.
Square treats PvP even worse in my opinion. But the difference is WoW was always a balance of PvP and PvE where FF14 has always been PvE with a splash of PvP for those that really, really want to do it.
ff14 is horrible I Rather watch paint dry
As far as world PVP goes. I have so many good memories from WOTLK from the world PVP on the Zeppelins in Icecrown. It would be cool if they could somehow bring something similar back into future endgame zones.
I got into the lore back in WarCraft3 and I always loved the story in Rain of Chaos and Frozen Throne.
For me the game concluded i WOTLK because it kind of finished the story from the RTS game.
I played the game afterwards, but 2 years ago when they introduced reforged I canceled my sub and havent played ever since. Not willing to give them money anymore if thats how they are treating theyr fan base. And reforged isnt the only fail, but it was the last one for me.
Just remove conquest. You want the best pvp gear? Try world pvp, battlegrounds, or Arenas. Do what you like and get rewarded? You don't like rated Arena oh well you can't get the best gear in the game. People will actually play the game if you make the content rewarding. The game has become high end raiding, high end arena, and boosting... Let the casual have a chance at rewards and watch the people flock back to the game....
27:00 When I lvled in classic back then in 2004/2005 I thought I just wanted to play pve and quest. Then I came to crossroads and saw all the skeletons on the ground and I was like: "Holy Shit! What happened?" and I asked other people in the zone what happened and they told me that Alliance scums raided us last night. We fought well but we kinda lost and i was bumped out just to hear: "Well we raided them in ironforge as revenge and brought down their leader." That was the most epic thing I still remembered till today. I played pvp and it was kinda balanced. I never felt like the others had unfair advantages. I mean ... I leveld my hunter in alterac bg from 51 to 59. I did mostly pve stuff or ran to the frontline and the bg was going on the whole weekend. You get in friday then after 10 hours you log out and saturday you joined the same bg. It felt epic and yeah I needed some of the alterac tokens for my stuff but I had fun and made so much honor that I could buy some awesome stuff at the vendor. I just loved it.
In Acherus, in the dk starting zone, there are some books laying around that reference some popular users on the forums of that time. I think it's neet, a little freeze frame of the community at the time. WoW was and is my favorite game, I just wish it had better developing today.
I dodn't understand why people call Activision, Blizzard. I don't think there is anyone from Blizzard working there anymore.
I thought Warmode, the battles for supply crates and player bounties was cool. Blizz should do more and add more to it
as soon as someone gets the bounty it's so much fun people actually get together to kill them
Warmode is cool? They had that feature from the beginning. It's called pick a pve server.
Actually it may not be removed. I just read on wowhead that the deluxe version of the xpac is coming with a "most likely" green dragon mount. It's a large high quality mount.
one thing i loved the most in oldschool pvp were the massive open world faction battles which only grew as time went on, putting a huge strain on the servers
The real problem of WoW is that 2 years is just not enough to make a good expansion.
They release half assed things, fix them for 2 years. And when they are finally fleshed out and good they get rid of it for the new expansion...
That's just so stupid. I would reeeeeeeaally like to see a Tick-Tock model where we have a big expansion every 4 years. And in the inbetween still have some form of expansion but instead of geting rid of everything actually expanding what is already here with as much new content as a normal expansion would, but without a new vilain, a completely different world or new systems.
Like for SL, 4 new zones with a new campaign, news raids, etc. But still in SL, not scraping what is finally balanced and fixed.
@@shrubninja6444 FF XIV expansions are dead empty compared to wow...
6:25 I really think people forget how OP Will Smith was at his peak. Dude was like a god.
Not sure about anyone else, but I loved the points systems in MoP to get your initial PvP gear at 90. You could go do BGs/skirms for straight Honor OR farm dungeons for JP to turn those into Honor to get your blue set of PvP gear. There were also the "world quests" I'll call them, to kill a couple specific mobs in enemy territory that awarded you with weekly Honor if I remember right. After you got the blue gear, you farmed arenas every week for Conquest cap, and bought gear as you saved up the points for it. I was in the one of the biggest and best PvP guild on Aegwynn, so maybe the PvP community seemed more alive than it really was, but either way I had loads of fun doing PvP on my Feral and MM during MoP.
"They didn't have the tech" is such a bullshit cop-out. They didn't do it because they wanted to release the game before it was completely finished so they could bolster their revenue. Period.
I feel like people who disagreed there at the end about war mode, don't even know what war mode is. Probably classic andys.
On the comment about Blizzard not caring about PvP anymore: When WoW first came out there weren’t many options for people to play a game where they can fight against real people online. Nowadays, with mobas, FPS games, battle Royale games and even a bunch of mobile games, there are so many options to play against other people. MMORPG pvp doesn’t catch people’s attention anymore no matter what they do.
"Retail WoW need a reset button and I hope Classic Plus to be this reset button" 100% agree
Why do I feel like they cut the WoW MOBA BGs because they 'didn't want them to compete with HotS'?
Cannot roll my eyes further...
WoW really needs a 2.0, a fresh start to learn from. Not learning from a bloated shite-hole playerbase. Maybe I'm wrong, I can admit that I could very well be.
07:04 guess they were right
Everquest was legenmdary, and obviously with the graphics at the time in 1999, it was lacking in some areas. But the community and gameplay were next level, and it was the cornerstone for all MMO development afterwards. I know it was laughably clunky at times and lacked a lot of things, but it was truly incredible in its era.
There are still some things that EQ did better than WoW ever did.
Like the non-linear dungeons that were actually scary to venture into for the first time. In WoW, only BRD ever came close.
Or how every time you out-leveled a zone you were forced into a new zone that was dangerous for you to even AFK in. You never knew when some patrolling enemy would come up from behind you and wreck your day. It could be attributed to poor game design, but it regularly reinforced the feeling that you were just a small part of a big world, and that you needed friends to progress easily.
Everquest looked like shit to play (and it kind of was shit to play), but the feelings that the game inspired is what truly made it great. Staring at the text box watching your character lose or win rolls, trying to decide if you needed to run or not and how much HP you would need to have remaining in order to make it to the nearest zone line made the boring-ass combat way more intense than WoW combat was. Many fights ended up being a rng gamble and it was addictive despite how inactive the combat actually was.
If I play project 1999 Everquest for a while before going back to playing classic WoW, I very often feel bored with how easy and predictable WoW is in comparison. Granted WoW combat was great, there's just not the same level of danger and randomness that Everquest threw at you to keep you on your toes.
the only time i have ever done pvp in wow is when i decided "lets queue/join warsong gulch or 2v2" thats it. open world pvp in wow is an inconvenience. no i dont wanna have my quest npc killed, and then have to wait till he spawns in a pvp zone and get killed most likely by the rogue that killed him in the first place, that's annoying and slows progress.
honestly i dont know know why there isnt just a "pvp" stat on gear, you could make it literally whatever you wanted, you could make it have set bonuses, be 500X strength in pvp w/e so long as people that choose not to participate at all in pvp have some way of acquiring the same gear should they chose to, and not get into a situation where players cant pvp because they dont farm pvp all day long (we dont have to bring up that expansion)
PVP in wow started to collapse once they went to the 'rated pvp' system which made the primary gearing method done through 2v2s and 3v3s. While this drove the competitive scene they wanted at the time, they forgot that the game is a MMO and most gamers think of big large scale battles as the draw for PVP. Just look at classic wow where guilds were going toe to toe all the time. Blizzard should have kept the large scale PVP as a viable gearing method, and built scenarios that could be a lot of fun for the larger scale community.
Honestly they should just make pvp rewards cosmetic only, and make a Diablo 3 style talent/stat point system for each pvp mode.
Far more balanced, no bs with people stomping one mode because they grind another.
We go from killing the literal god of death, to just hanging out with dragons. Yeah no. The writing team sucks, but even they’re not THAT bad
The lack of quests in the later expansions is the biggest problem for me and one of the reasons why I quit.
I'm both pre and post cata loremaster and the fact that quests (the thing I loved the most) was never ment to be, makes me sad.
Ngl when Asmon said "You go down to the blockbuster, and you rent that shit." It unlocked some memories I forgot I had 😂😂😂😂
"make the game you thought you were playing as a kid" sounds like a huge gamble and I'd absolutely be there for it
The problem is knowing the devs at Blizzard the result would be a woke Classic. Like, turbowoke. As in "All gas, no brakes" woke. Because that is the kind of game these devs wished WOW was when they were kids. They wished it was a massive woke sermon.
@@StarboyXL9 A
@Joe G You get to choose from five hundred genders, including fruit - but not Male or Female.
In fact genders are races now and all have the same stats.
Your dedication to making your favorite game decent again is honestly inspiring dude. Thanks Zack!
It may not have had more than a small handful of quests but EverQuest was actually a great game, and one of my fondest memories from the 1990s. It's crazy to think how WoW just came along accidentally flipped the table on the whole industry. I wonder what MMOs would be like nowadays if WoW never existed.
A lot of people don't know this, but there were a number of designers, developers, and writers from EQ (Verant/SOE or the EQ player community itself) that ended up working on WoW.
It's funny because in Warcraft III all dragons were hostile unless you summoned them or made them with a building.The game already did put an emphasis on the Black dragons being the most evil ones in a few quotes, but all the others attacked you just the same.
The way I feel about it is Blizz fell in love with the solo players which killed the casual guilds and that's where the game truly shined was back in BC to around the beginning of Cata.
The way I think of it as Blizzard wanted to make a mobile game and WoW was the testing grounds. Kinda suks they drove it into the ground
@@VeloVios fam, I totally feel ya on the part where they drove it into the ground but I don't believe it was ever intended for mobile though they could pull it off these days. Maybe that's what you're implying as of why they're driving it into the ground is to make/port it to mobile?
@@VeloVios wasn’t wow made years before the App Store was even invented?
@@jarred4005 Im not saying WoW was meant to be a mobile game... Im saying that Blizzard has implemented so many mobile elements and even trying to make "mobile" mini games within WoW
I really wish that they dont flop the expansion, it might make me return, but rn the game is stale imo.
Ps asmon, hope you are doing well, thanks for the content you make, you and the whole org, keep it up and stay safe
fax
You think its stale due to just its age?
after that many years of anything it can become stale, genuinely curious?
@@RizeCondor No. Bad expansion after bad expansion has made it stale. The devs creating shit content is what has made it stale, plus countless other reasons.
it will be shit, just like every xpac since Legion
"it sucks less now"...true but then in 6 months...errr years...they'll completely drop it in 10.0 whereas games like GW2 and FF14 iterate longer than an expansion on something to get it that much more right.
My entire WoW experience was solo on the original game. I maxed 3 or 4 chars at the time never once grouping, raiding, twinking, or PvPing. I never used the auction house. I only equipped what I looted myself. And it was viable and fun. Getting a good drop was amazing. I had pride in my rag-tag chars. At the time, my only regret is that nobody knew. I'd have loved some sort of special title. Instead, all my hard work and pride in my character just made me look homeless, with mismatched scraps. Right about then, people started showing up that obviously just bought maxed characters - further invalidating my time. (Oh, and yeah - the transition to end-game was a brick wall. I was fine with that, and started my next char).
Never played wow but I love these vids
As a bloodborne fan, a worgen hunter is my go-to character type in WOW
Mine is the uninstall wizard
>not playing naga for the lovecraftian references
edit: thats not out yet? my bad, set the time machine to the wrong year - thought it was 2032. enjoy the sugma variant.
@@grey_blue2513 same, im still snorting lines of copium while hoping for a good expansion tho
I remember back in the day when AV in vanilla WoW would last for days before someone would win
Think i was only level 20-30 trekking around Barrens and one fine day there was a WHOLE ARMY of Alliance there; followed them and saw the formations of Horde standing ground and ready to fight. I was hopelessly outclassed by high-level enemy, but wow my first time engaging in open world PVP was truly awesome.
WoW's pvp system is trash. Of course people will hate pvp when the enemy can just walk up to you and not only avoid punishment for murdering your ass, but in most cases get some benefits from it.
Lineage 2 system was much better because murderers were punished, while consensual pvp was the most fun you could have in an mmo.
@@BooguyTheAdept how many is too many? And how often was this feature really utilized to punish the murderer?
Classic Plus would be great. Have Chromie take us forward in time for extra content. And of course just add original content to Classic as well.
Season of mastery is basically suppose to be that.
People want Classic to be like OSRS, then? Could be neat, but you know they'd fuck it up.
That crater BG could be a team slayer type BG. Funnel everyone to the center of the map and the first to 150 kills wins or something. Guaranteed quick games, a nice departure from objective-based BGs. I’d love that for Classic.
FYI - that "talent interface" was not just in the alpha. I used it in the first closed beta push when the level cap was 30. I remember there was a level 30 paladin talent that made him immune to all disesaes. Imagine that being in the game.
lets see what copium hirumaredx has for us today
It's videos like this that remind me Asmon is actually kind of an idiot in some ways. The pets thing is completely intuitive and easy to figure out in my opinion. Acting like it's some obscure confusing system is pretty crazy, but I guess that's why they kept dumbing down WoW to an absurd degree, because the average person is just that dim.
Nigga he was like 14 and a warrior main yea anyone can figure it out if they just do it but youte not going to if you dont care
Also how he's like "man I really hope they go ape-shit with new content in classic" (= Classic+) but I seem to recall him and his base bashing those advocating for Classic + content and features. Dude doesn't know what he wants really.
@@Valiere2024 I don't know if he bashed classic+ I thought it was he didn't trust the devs to make good additional classic content, but I could be wrong
I recall naming my scorpion after one of the guild’s tanks. This was when poison was broken. So the tank was actually number one on some of the DPS trackers because I was a BM spec’d troll hunter.
I mean, since those moba style maps were created around the time HOTS came out, isn't it more than likely that they were created solely for the purpose of playtesting HOTs without having them create a whole new game first? It's probably more cost efficient and faster to create a proof of concept in an existing game than creating an alpha version from scratch.
Gotta love how the holocaust is like the only genocide in human history that is ever taught about when it isn't even close to being one of the worst and considering how bad the holocaust is that says a lot about other genocides most people are probably unaware of unless they majored in history at university lol
They bring the Dragon Isles now because that is basically what FF14 is gonna do with Mericidia, which is a better version of the Dragon Isles. We should know by now that WoW is gonna try and copy FF14s homework without any of the effort that FF14 put into it.
It'll be hilarious if they copy the 'End of Dragons' expansion coming for Guild Wars 2.
@@ArmageddonEvil Can't say I know what that is, since I never finished GW2. But it sounds like something WoW would do take something that was built up over multiple patches and expansions and just prop it up into their own game with none of the build up and expect it to have the same impact as it did in the games where you literally built up to that climactic moment.
@@imaran1303 I haven't completed GW2 either, but I loved their Hearts of Thorn Expansion, etc. Halfway I think in the second expansion before the End of Dragon expansion releases?
Besides that, they do have a tendency to steal other games' thunder. Which is annoying and how badly they've killed Battleborn and were trying to eliminate Ashes of Creation, showed how much they hate competition.
@@ArmageddonEvil There are people who claim they don't steal from other games, but come on! After some point you goptta wake up and smell the sewage treatment plant that you have been ignoring.
@@imaran1303 All the players that still believe they aren't stealing from other games, then they don't know the history of World of Warcraft in the first place. They basically stole most of their mechanics from Everquest but made it less hardcore grinder and more casual.
Every single Expansion after Vanilla has incorporated mechanics from *other* MMORPGs/RPGs. But put their own twist on it. But back in the day, they were innovative with their *stealing* to make it their own. Instead of nowadays, they are too lazy to put a twist on what they stole. They would probably blatantly steal anything from an MMORPG that would help them to regain their #1 Position.
The Hugest amount of copium ever. Also doesn't help that World of Warcraft's Drop Rates is like a Gacha Game. The ICC Mount is 0.77% and there was another mount that is like 0.19% Drop Rate. That's still better than some horrible drop rates in Gacha games but I feel like they will do something like that soon to more transform it into a Gacha styled, Looter Shooter type of deal.
Gacha Styled Loot Mechanics (Incredibly Low Drop Rates) with Multiple different effects on *similar items* since that's what Corruptions were and the 9.1's Gear was too.
Edit: Also, their story is an ass and I can't believe anyone would defend the Storyline of World of Warcraft. A Ten Year Old Dream type of storyline nowadays with Steve Danuser being the lead lore guy.
Man, RIP Hayven, what a legend.
There's this private server I used to play on called Retro Wow and what these owners of the server did is remade vanilla wow to where would have an instant lvl 60, 40 man raids were 5 mans, horde and alliance could group together, the central hub was in mount hyjal AND they added Azshara crater and made it into a pvp/pve questing zone. Been awhile since I've played on it but they had some cool ideas on how they wanted to make the game like.
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I'll admit it's been funny watching Asmon go back to streaming WoW several hours every time he goes live again. Makes all of the noise in the world (correctly!) about how WoW is a steaming pile of garbage right now, but can't stop going back to it and giving them his money every month.
@@nickpurdy69 I don't actually agree (he was in the midst of playing FF for weeks when he stopped streaming on his main channel), but even if I did this is on his non-monetized second channel. He simply can't tear himself away from the game, no matter how much noise he makes about how shitty it is now.
And here we are. 2022 and Dragonflight got announced.
Classic + has for sure bigger future than current wow. Current wow is just so far gone, I feel like to story is so wild and crazy, you can't make anything good anymore out of that.
I think people today forget that leveling prior to WoW in an MMO meant finding a camp of bandits and just farming it for hours killing bandits to get horrible xp. And at higher levels you did the same thing except in very dangerous dungeon areas that were harder and more punishing to reach, especially if you died. There were no quests or story to drive you. So when WoW offered experience as a reward for completing story snippets it was very novel.
I remember playing with my friends on a private server where they used Azshara Crater as an actual battleground / world PvP zone. They put up portals to the area in the capital cities and added some NPCs, similar to Alterac Valley. We spent the whole day participating in massive PvP battles and exploring the area. It was so freaking cool.
Grew up on a pvp server, got ganked a bunch, but was in a guild that ensured I wouldn't get camped. Only ever ganked one person, and it was their own damn fault. This was in BC, was playing a lvl 70 prot pally in mostly BT gear. I had skinning, and what I would do is drop myself into HP somewhere with a high concentration of boars/worms and go afk to grab a cig on my porch, through which I could watch my damage reflect kill the lvl 60 boars and come back in to a bunch of things to skin. So, lvl 60 rogue comes up, backstabs me, procs ALL of my damage reflect, and dies. My toon standing there completely oblivious, still looking around in the AFK animation. At this point another ally who was questing and saw this just goes "LOLOLOLOL" all the way across his text box. Was glorious.
Left in May last year, taking the memories with me though. :)
Isle of conq was badass during WOTLK when people hadn't quite figured it out as much, there were a lot of cool places on the map you could bait people to fight you in. Even just taking those resource mines on either side of the map whatever they're called, or like when they try to push into your keep, getting set up with a few players at the top of the stairs to create a choke point as they come through the door, or waiting beneath the stairs for them to run up past you to the boss, then running in behind them and popping cds, aoe fears etc. to mess w/ em.
Where it's at now it could use some balance improvements to help give a little more incentive to get people to clash, you don't wanna just base race and only rely on a small harassment team, it would feel better if there were different phases of the BG where it made sense to clash more, or putting power ups in particular spots around the map that overlook objectives to give people small structures and towers to fight over in order to make fighting at the objectives a little more interesting.
You know what i noticed lore wise? Shadowlands was basically wrath 0.5 and i think the new expansion may be doing something similar with cata.
Maybe they dont want too many bgs to pick from. With that being said it would be so EASY to make a weekly rotation of bgs and areans too like mythic+ affixes.
WoW used to be an open world full of wonder and exploration, now it’s just a fantasy version of the DMV waiting room. NPCs just sitting around in Oribos waiting for their instance queue…. So sad.
you can't go from "killing the literal architect of the universe" to... "sum dragons"
One reason I believe causal PvP is dead is unironically balance. To the casual player it feels bad being grouped up or against high end glads. Between item level disparity in randoms, some classes/specs excell where others don’t. When you’re say a pally, and the other team is 7/10 hunters, Mages and warlocks it just feels bad being burnt down from afar.
In the past I’d just say get good but lately I’ve heard these two main complaints ALOT.
Like how’s a player who just wants to grind simple honor gear gonna keep playing BGs if he’s gotta deal glads who are 255+ item level?
I loved Ashran and I love all epic BGs. None of the friends I played with liked them though. I think some people are too focused on getting a quick victory/result and not enjoying the battle leading up to it. It's not Fortnite...I want it to feel like an actual faction war, not a minigame. Some of the objectives in Ashran were a bit too minigame-like (like the racetrack), but I liked how it was always open. You didn't get forced out the moment you won or lost, you could just keep fighting. Almost like contested territory. I also liked how you could collect fragments to unlock special utilities, and it was a race to unlock them before the other team.
On one hand, I hope they make the game cross-faction. But on the other hand, I feel like the rigid faction system is part of what makes the large scale PvP so thrilling. I remember as a kid my family was all Horde, and I would fight against Alliance like it was personal. Now I'm more double-agent, but whichever side I play on I still get that feeling of being immersed in the role.
The tide will change for blizzard when they do a full hearted shot on Classic+
Just fucking do it!! Listen to the community and TRUST US!!
I played WoW in BC/Wrath/Cata 90% PvP, that was my life, miss those times.