Blender 2.93 The Principled Shader and Light Behavior
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- Опубликовано: 11 сен 2024
- An easy-to-follow, detailed look at every feature of Blender’s Principled Shader and their relationship to the basic behaviors of light: absorption, reflection, transmission and refraction. Tired of moving sliders around, guessing what values are necessary to create the look you’re after? Whether you’re new to Blender or experienced, if you’re not quite sure how to get the most out of the Principled Shader’s features, or are curious about why it behaves the way it does, this tutorial walks through each value and all the aspects of using them to their fullest extent. This tutorial takes the guesswork out of using the principled shader to make a wide array of materials, and touches on photorealism at the material level. We’ll explore how each feature works with respects to basic light behavior principles (optics), and best methods for using each feature.
This tutorial is Part 2 in a series all about procedural materials.
Music: "Acid Trumpet" by Kevin McLeod
Subsurface Scattering Chart
blender.stacke...
Pixar SSS Paper
graphics.pixar...
Index of Refraction (IOR resources):
pixelandpoly.c...
refractiveinde...
Textures:
Textures.com
Timestamps:
Behaviors of Light: 0:19
Color: 1: 05
Subsurface Scattering: 2:27
Subsurface Radius: 5:24
Subsurface Distribution Options: 10:34
Metallic and Specular Reflections: 11:53
Metallic Reflections & Optics: 14:06
Specular Reflections & Optics: 15:05
Specular Tint: 15:56
Roughness: 16:23
Anisotropy: 17:04
Radial Anisotropy: 18:14
Tangent Input (Anisotropy): 19:11
Anisotropic Rotation: 19:40
Customized Positioning of Anisotropic Effect: 19:55
Linear Anisotropy and UV Map: 21:43
Sheen: 25:02
Sheen tint: 25:59
Clearcoat: 26:19
Transmission: 26:53
Index of Refraction (IOR): 27:20
Transmission Roughness: 28:19
Surface Distribution Options (Transmission): 28:48
Emission: 29:45
Alpha: 30:00
Normals: 30:12
Clearcoat Normals: 31:35
This tutorial is visual and quite engaging, definitely subscribing
This should have more views. Great stuff!
Dude, I just find your video to watch Shein attribute and I was watched all video, amazing level of detail. Thanks!
This is the most valuable BSDF shader tutorial I've ever seen!
Good!!! Thank you!!! 제가 봤던 쉐이더 설명중에 가장 정확하고 최고인거 같습니다. 진심으로 감사합니다!!
감사! 감사합니다! 영광입니다. 도움이 되어 다행입니다!
Very helpful video! The level of detail, and examples, really makes the purpose of the different inputs super clear 👍
Glad it was helpful!
@@Blendini Very helpful Sir, big thank you.
thanks, very detailed explanation video
Wow this is so in-depth! The information here will definitely be the foundation for much of my PBR work flows. Thanks for taking the time and not unnecessarily cutting content to save time. It's well worth watching through to the end.
Glad it was helpful! Thanks for watching!
A well thought out vid. I found it helpful and it has made me look again at lighting and how I use it, not just with lighting the scene. Thank you.
Thanks, I'm glad it was helpful!
Great work. I'm surprised you don't link to your personal portfolio site or linkedin. I can tell you put in a lot of work and research into each video. Thanks for sharing!
Great video, thanks for sharing! :)
Thanks for watching!
👏👏👏👏👏👏👏👏👏👏👏 .
thank u alot . its realy helpful ..
but how can we fix the reflection of diffuse color ray bcoz sometimes make the scene bad . ... the right way plz .
we need more video like this in the near future .
Fully diffuse scatters the light so there is no reflection. Try using sheen for soft, subtle reflections, or specular set to 0.5 and changing the roughness to get the reflections you seek. I hope that helps!
I finished the video and it's absolutely amazing. Your explanations and the amount of effort you've put in terms of visual presentation is really impressive. If you don't mind me asking- In the duration from 30:02 - 30:09 , are 1 and 0 values of alpha interchanged in your video?
Yes, great catch! A value of 1 (the default) is fully opaque. Setting Alpha = 0 results in full transparency! Thanks!
I'm so impressed with the content. I really wish you had a comprehensive course on all of blender's tools. I would buy the course in a heartbeat; it would be money well spent on my part.
Thank you, that means a lot! I do what I can, trying to keep up with Blender's rapid upgrades. Stay subscribed to the channel-- more tutorials to come!
im just randomly throw shit against the war until sth stick, those bar just easy to work with xD