Material, Shading and Texturing Tips for Blender

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  • Опубликовано: 10 июл 2024
  • Head to squarespace.com/stache to save 10% off your first purchase of a website or domain using code stache
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    #blender #3d #b3d #water
    In this video we'll be talking about simple shading tips and tricks that could improve your materials and overall shading experience within blender.
    Important Links below:
    - Thumbnail model: www.artstation.com/marketplac...
    - Principled BSDF v2 Notes : wiki.blender.org/wiki/User:Lu...
    - Blender 4.0 - builder.blender.org/download/...
    - Shader Ball : sketchfab.com/3d-models/mater...
    - Nugget Post : / 1676043512440295427
    - Rotation Stackexchange Post : blender.stackexchange.com/que...
    - Stylised Grenade: sketchfab.com/3d-models/jinxs...
    - Stylised Violin Model: sketchfab.com/3d-models/styli...
    - Military Radio Model: sketchfab.com/3d-models/old-s...
    - Decals from : www.textures.com/
    - IOR Website: pixelandpoly.com/ior.html
    - Scifi Light Model : sketchfab.com/3d-models/tripo...
    - Scifi TubeLight: sketchfab.com/3d-models/fluor...
    - Blenderkit:www.blenderkit.com/
    - Polyhaven:polyhaven.com/
    - AmbientCG:ambientcg.com/
    - Realtime Materials:blendermarket.com/products/re...
    - Sanctus: blendermarket.com/products/sa...
    - Poliigon:www.poliigon.com/
    - Community Material Pack: curtisjamesholt.gumroad.com/l...
    - Fluent Materilizer: blendermarket.com/products/fl...
    So there are two PBR Painters, both of them good!
    - PBR Painter:
    blendermarket.com/products/pb...
    blendermarket.com/products/ph...
    - Quick Texture:
    jamajurabaev.gumroad.com/l/CRbkx
    - Surface Imperfections and Edge Masks:
    zenshaders.gumroad.com/l/SpNG...
    zakboxall.gumroad.com/l/YxYZE
    jenskafitz.gumroad.com/l/Grun...
    alaaeldien.gumroad.com/l/lzqZZF
    Timestamps:
    00:00 - 00:13 - Intro
    00:13 - 01:06 - Principled BSDF v2 in Blender 4.0
    01:06 - 01:39 - Better Cloth Materials in Blender 4.0
    01:39 - 02:00 - More Material Updates coming in Blender 4.0
    02:00 - 03:11 - Better Normal Maps in Blender 4.0
    03:11 - 04:05 - The Randomness Shader Node
    04:06 - 04:58 - Texture your 3D models in Photoshop
    04:58 - 05:27 - Texture Controller in the 3D Viewport
    05:27 - 06:56 - Texturing Stylized Models (& SQSP)
    06:56 - 07:41 - IanHubert.blend
    07:41 - 09:11 - Creating Complex Procedural Masks Easily
    09:11 - 10:23 - I keep forgetting these shading tricks Exist
    10:23 - 10:50 - Better Emission Materials
    10:50 - 11:51 - Material Library Suggestions
    11:51 - 12:33 - Some Paid Material Addons
    12:33 - 12:42 - Outro
    Music Credits:Music from (free for Creators!):
    uppbeat.io/t/braden-deal/tourism
    License code: AQAN7N44OBA2GAYD

Комментарии • 275

  • @novmikvis
    @novmikvis 11 месяцев назад +48

    As a fellow lazy 3d generalist I appreciate your laid back vibe and style of explanation, You've got a subscriber!

  • @KaizenTutorials
    @KaizenTutorials 11 месяцев назад +35

    Love that empty texture control!

    • @stache_obj
      @stache_obj  11 месяцев назад +4

      It's kinda stupid if you think about it 😂 but I like it.

    • @Lenny-nl1ce
      @Lenny-nl1ce 11 месяцев назад

      Great video! And no offense but your title has a typi 😅

    • @Lenny-nl1ce
      @Lenny-nl1ce 11 месяцев назад

      *typo

    • @stache_obj
      @stache_obj  11 месяцев назад +3

      Why would I take offence. Thanks for telling me that. I just fixed it

    • @steviemcclintock155
      @steviemcclintock155 11 месяцев назад +1

      ​@@Lenny-nl1cedo did yours 😂😂

  • @Max-oo1xw
    @Max-oo1xw 11 месяцев назад +15

    Just discovered your channel and so far I really like the stuff you are making. I think its because you also seem to be the kind of guy that doesnt want to spend more time than necessary on stuff while maintaining a decent quality. Keep it up dude.

    • @stache_obj
      @stache_obj  11 месяцев назад

      Thanks a lot man. Thanks for saying that

  • @goldstein47
    @goldstein47 11 месяцев назад +3

    nice, our brother got sponsered. Keep going!

  • @NPS3D
    @NPS3D 11 месяцев назад +3

    Man, You have some Excellent Tips, Thanks for shareing 😍

  • @rekad8181
    @rekad8181 11 месяцев назад +2

    Awesome Vid! Well done dude!

  • @NuViewDesign
    @NuViewDesign 11 месяцев назад +2

    Great highlights! Thanks for your informative insights! 👍👍

  • @darrenberkey7017
    @darrenberkey7017 11 месяцев назад +1

    Good stuff, thanks!

  • @Glowbox3D
    @Glowbox3D 10 месяцев назад

    Great tips thank you!

  • @jimk7184
    @jimk7184 10 месяцев назад

    Some really helpful stuff in this tutorial! Thank you!

  • @Handcraftedcc
    @Handcraftedcc 11 месяцев назад +2

    Amazing tips, but also just really enjoy listening to you. You're funny, friendly and very pleasant and ontop of that very informative. Earned my sub!

    • @stache_obj
      @stache_obj  11 месяцев назад

      Thanks man. That means a lot. Needed the confidence booster

  • @MilkMyth
    @MilkMyth 11 месяцев назад +2

    I always appreciate how much info/links you put in the video notes.

    • @stache_obj
      @stache_obj  11 месяцев назад

      Ikr. I hate doing it. But I hate not doing it too 😂

  • @josecarlosaburto3145
    @josecarlosaburto3145 9 месяцев назад

    this was just a great video, thanks!!

  • @lizardltd
    @lizardltd 11 месяцев назад

    That's awesome! Thank you so much for the update video, i would've never noticed

    • @stache_obj
      @stache_obj  11 месяцев назад

      Happy to help man

  • @StevenDiLeo
    @StevenDiLeo 11 месяцев назад

    Great tips! ❤

  • @raghavsharma1973
    @raghavsharma1973 11 месяцев назад

    i obviously get overwhelmed by the thought that you posted and ill get to watch another of your videos! never stop doing this pls

  • @fisherman10101
    @fisherman10101 11 месяцев назад +4

    such a good tut, full of great unforgettable tips

  • @stickykeys7413
    @stickykeys7413 11 месяцев назад

    So many helpful things here! Thank you

  • @AlistairHume
    @AlistairHume 10 месяцев назад

    This channel is awesome!

  • @caste215
    @caste215 11 месяцев назад +10

    Something I just learned recently digging through helps files about the Principled shader is that on opaque material is you need to adjust the Specular for proper IOR. From the documentation: In Blender IOR is controlled by the value Specular using the formula of specular = ((ior-1)/(ior+1))^2/0.08
    So for instance the default 0.5 specular = IOR of 1.5

    • @stache_obj
      @stache_obj  11 месяцев назад +3

      Yeah I recently read that too. Unfortunately after the video was already made. I'll keep it in mind for a future video. Thanks for bringing it to my attention tho

    • @nathandubuc9962
      @nathandubuc9962 11 месяцев назад

      So what does the IOR socket do then ?

    • @caste215
      @caste215 11 месяцев назад

      @@nathandubuc9962 that's for refraction through the transmission setting, the specular setting controls the dielectric specular reflection which is calculated through the above equation using the ior of the desired material. you could make a simple node setup to handle this automatically

    • @Arjjacks
      @Arjjacks 11 месяцев назад

      @@nathandubuc9962 That's for transmission only. Subsurface scattering also has its own IOR value. Basically there are three different IOR's for three different parts of the Principled shader, all independent of one another.

  • @BenTheMagnifice
    @BenTheMagnifice 10 месяцев назад

    Great video!

  • @baeac
    @baeac 11 месяцев назад +13

    Its a good day when stache posts... I love that tip about the empty control! Its something i couldve come up with but just never did!! and yeah even saving a couple seconds adds up if you do it long enough
    and btw,, the default subsurface scattering is for human skin! i change the values to all be 1 so it doesnt look so fleshy

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Hunn weird. Why are PPL liking that stupid tip so much 😂.
      I appreciate you being here tho. And I haven't checked out your latest video. But it's in my watch later. So I'll watch it asap. The thumbnail looked really good.

    • @baeac
      @baeac 11 месяцев назад

      @@stache_obj letsgooooo thanks!! and i think its bcs pros wouldnt even think of something like that so its really interesting

  • @Dapper_the_slapper
    @Dapper_the_slapper 8 месяцев назад

    Great video! So many brilliant simple tricks I never even thought about messing with.

  • @RocketPunches
    @RocketPunches 11 месяцев назад +4

    It's unfair how good Nugget is at this stuff, love them

    • @stache_obj
      @stache_obj  11 месяцев назад

      Oh yeah. Crazy talented

    • @rjwh67220
      @rjwh67220 11 месяцев назад

      You got that right, brother!

  • @p13_l0v3r
    @p13_l0v3r 11 месяцев назад

    Every tip blew my mind and the resource drops are wonderful. I wish I could like this video multiple times.

    • @stache_obj
      @stache_obj  11 месяцев назад

      Thanks man. Glad I could help

  • @hazar357
    @hazar357 11 месяцев назад +3

    I've learned Object Info just now and my jaw dropped :O It would help so much with my previous projects, thank you

    • @stache_obj
      @stache_obj  11 месяцев назад

      Ikr. Crazy lil node. Happy to bring it to your attention

  • @raghavsharma1973
    @raghavsharma1973 11 месяцев назад

    The only channel i have with notifications on tbh, i never thought i'd be so obsessed with the quality of the videos of a blender channel but here i am, can never stop watching your content..

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      raghav dude that means a lot man. Appreciate the constant support from you

  • @matiasfuentealba898
    @matiasfuentealba898 10 месяцев назад

    this video is pure gold

  • @HomieOficial
    @HomieOficial 11 месяцев назад +2

    THE GOAT IS BACK!
    Happy to see you're uploading more often 🥰🥰

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Literally gonna disappear for 25 days again

    • @HomieOficial
      @HomieOficial 11 месяцев назад +1

      @@stache_obj Good videos require lots of time, we understand. Keep it up, buddy! 👍

  • @4Bakers
    @4Bakers 11 месяцев назад +4

    the .psd directly in blender thing is a life saver for my VRChat world development, because with the "Auto Reload" Blender addon, my textures auto-update in both Blender and Unity. To go the extra mile, I load my world directly into unity as the .blend file, so the entire world auto-updates as well.

    • @stache_obj
      @stache_obj  11 месяцев назад

      Uffff. That sounds like the perfect ecosystem

    • @alejmc
      @alejmc 11 месяцев назад

      I use Blender with Unity also because of the model refreshes!
      It works so fantastically well… used to use 3dsmax before but it takes incredibly longer (of course Autodesk) to launch the background process that does the import.
      Didn’t know about the auto reload texture Blender add-on, thanks for the heads up.

  • @ismayilkismu906
    @ismayilkismu906 11 месяцев назад +17

    5:20 you can use it for a gradient texture as well, so u have easy control over your masks

    • @stache_obj
      @stache_obj  11 месяцев назад +2

      Oh hell yeah. Great tip

    • @bassemb
      @bassemb 10 месяцев назад

      Sweet!

  • @3dvolution
    @3dvolution 11 месяцев назад

    Those are great tips, thanks for sharing ;)

  • @oleksiiavramchuk7726
    @oleksiiavramchuk7726 11 месяцев назад

    this is gold

  • @AlexHeskett
    @AlexHeskett 11 месяцев назад +1

    Thanks for the shoutout 😁
    Glad that my Twitter post actually resulted in some real changes!

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Heyyyy. It's a huge contribution. You have no idea. Didn't you see how quickly it got added as an update. How often does that happen 😅.
      So appreciate you always pushing blender beyond its limits.

  • @shay6953
    @shay6953 10 месяцев назад

    Useful tips

  • @nottooverdose.3582
    @nottooverdose.3582 10 месяцев назад

    Wow that was usefull

  • @Eendentertainment
    @Eendentertainment 11 месяцев назад +2

    Nice video❤

  • @igorrocha1819
    @igorrocha1819 11 месяцев назад +3

    Thank you for the tips!

  • @tinynocky
    @tinynocky 11 месяцев назад +9

    great vid dude! amazing tips and a great reminder to not always over complicate!

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      nocky! Glad to see you here dude 😊

  • @stefanguiton
    @stefanguiton 11 месяцев назад

    Great videos as always!

  • @carlosedubarreto
    @carlosedubarreto 11 месяцев назад

    Another great video, please keep them coming 😍

    • @stache_obj
      @stache_obj  11 месяцев назад

      Thank you Carlos. Appreciate it my brother

  • @markokovacevic3225
    @markokovacevic3225 11 месяцев назад

    The legend strikes again! Thanks Stache! :)

  • @inanis_exe
    @inanis_exe 8 месяцев назад

    Very dope

  • @bbipinghimiree
    @bbipinghimiree 11 месяцев назад

    great vid as usual 👌

  • @altanylmaz2297
    @altanylmaz2297 11 месяцев назад

    your videos are always great and so dense. I will have to watch ocasionally. thank you.

  • @tomcollins6989
    @tomcollins6989 11 месяцев назад

    Top quality content sir. I’m subscribed.

    • @stache_obj
      @stache_obj  11 месяцев назад

      Thank you good sir. I'm indebted

  • @bazebaze2657
    @bazebaze2657 11 месяцев назад

    amazing video! thanks!!

  • @ohbegitu5045
    @ohbegitu5045 11 месяцев назад

    havent seen the content yet, save to watch it later. i know its must be good just by the intro. subscribed!

    • @stache_obj
      @stache_obj  11 месяцев назад

      Hell yeah. Lezzz go

  • @sandy_the_hippy
    @sandy_the_hippy 11 месяцев назад +2

    Man, more stache, just in time for night shift. Looking forward to this

  • @matthewpepperl
    @matthewpepperl 11 месяцев назад

    that lighting layer weight trick finaly helped me fix ugly emission problems i had

    • @stache_obj
      @stache_obj  11 месяцев назад

      Heck yeah. We have ducky 3d to thanks for that

  • @GanjaFarmer421
    @GanjaFarmer421 7 месяцев назад

    Nice Tips N‘ Tricks 🔥😎🙏

    • @stache_obj
      @stache_obj  7 месяцев назад

      What's up with your username 😂

  • @enderhugo
    @enderhugo 10 месяцев назад

    Bit of an odd compliment here
    but I absolutely love your voice??
    I've watched many videos like this, but your voice genuinely charmed me lol

    • @stache_obj
      @stache_obj  10 месяцев назад +1

      Hey I appreciate that my man. Coz I got the opposite thing a lot too where PPL hate my voice and the way I speak.
      So I do really appreciate this 🫂🙏🏻

  • @AHSEN.
    @AHSEN. 11 месяцев назад

    Nice to see you using Object info and random! I use it all the time and haven't seen it in use very often. The use case for the foliage is _exactly_ the first thing I used it for, and an almost identical node setup too :D
    Good tip with the layer weight for emission. That''ll be handy. Subbed!

    • @stache_obj
      @stache_obj  11 месяцев назад

      Ikr. Love object info. Glad to know I'm not the only one using it on foliage

    • @AHSEN.
      @AHSEN. 11 месяцев назад

      @@stache_obj Used it another time to randomize the colours of hundreds of instanced cars. Random plugged into the fac of a colour ramp set to hsv and far interpolation, and then multiplying that colour by (simplifying node network into code) sin(random * 1000000) * .5 + .5 gives you pretty much all colours and shades!
      For literally every possible colour, you can use the HSV node, and plug in sin(random * 10000) * .5 + .5 into saturation and value, with 10000 just being some very large number, different for each slot by an order of magnitude or so. It works really well for colouring uncountable numbers of objects uniquely! _Sorry for the paragraph, too excited to discuss Blender shader nodes_

    • @darrennew8211
      @darrennew8211 10 месяцев назад

      I've found that it's handy to map some of your noise textures with world space mapping too, if you have something where you want linked duplicates but different noise, like dirt or damage on walls of similar buildings. Especially with modular building, where you use the same wall in a bunch of places on the same building.

    • @AHSEN.
      @AHSEN. 10 месяцев назад

      @@darrennew8211 I often use world space mapping too. Even in Unity shaders. I don't see it being used very often either... perhaps it's ba practice? But why? is it more expensive? Dunno. Until I get a valid reason I'll continue using world space :P

  • @xxjoshbrownxx
    @xxjoshbrownxx 10 месяцев назад

    The empty tip was worth the cost of subscribing alone! Such a good channel.

    • @stache_obj
      @stache_obj  9 месяцев назад

      🙏🏻 appreciate it

  • @darpanpatel1013
    @darpanpatel1013 11 месяцев назад

    Just wish this list never ends ❤

  • @petertremblay3725
    @petertremblay3725 10 месяцев назад

    Nice wideo!

  • @zakirazzaque
    @zakirazzaque 11 месяцев назад +3

    awesome bro , you are being consistent
    +-

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Time to disappear for the next 25 days now

  • @sebbosebbo9794
    @sebbosebbo9794 11 месяцев назад

    the voice is so burned in in my mind ....
    stable.💪great showcase... Danke ....

  • @gabrielmoro3d
    @gabrielmoro3d 11 месяцев назад

    Thank you!

  • @VLena_art
    @VLena_art 11 месяцев назад

    DECALLSS!!!! Decals are the best

    • @stache_obj
      @stache_obj  11 месяцев назад

      I like that. I wish everyone shared the same enthusiasm for decals

  • @fiskurtjorn7530
    @fiskurtjorn7530 10 месяцев назад

    5:07 That one can come in handy. Thank you!

  • @bvs1q
    @bvs1q 11 месяцев назад

    You are a goldmine bro. Thanks

    • @stache_obj
      @stache_obj  11 месяцев назад

      Invest in me to get great returns

  •  10 месяцев назад

    Nice decUls

  • @minerkey682
    @minerkey682 9 месяцев назад +2

    I wish they'd also add a toggle to the normalmap node to mark the image texture thats being plugged into it as OpenGL or DirectX, as if its a DirectX normalmap the bumps and indents get inverted. Plus I'm kind of tired of always having to add the extra nodes to seperate the green channel, invert it, then combine it.
    also hope they fix issues with subsurface scattering in cycles, where in my experience it can cause a strange effect where the topology of the model becomes visible on the material - which doesn't seem to be an issue in eevee since its screen-space SSS

  • @lumina_edits
    @lumina_edits 11 месяцев назад +2

    yaaaaaaaayyyyyy new video les goooooooooooooooooo

  • @snailer06
    @snailer06 11 месяцев назад +2

    4:42 I'm stupid, too, but not a 'pos'. I think the psd image files feature will save me a LOT of time, then I'll replace it with a png after all the iterations.

  • @ocdvfx
    @ocdvfx 11 месяцев назад +10

    Highly recommend using image textures, especially if realism is the goal. The surface imperfections are too good

  • @AyMayDayBae
    @AyMayDayBae 3 месяца назад

    Literally have a procedural mold texture that I can control the position of on an object using an empty, and yet such a simple empty control trick never even occurred to me lol.

  • @cihatfg
    @cihatfg 11 месяцев назад

    good vid

  • @Makkhariel
    @Makkhariel 11 месяцев назад +1

    Wow. I don't often leave comments, but your videos are packed with great tips. I love how, through a common thread, you jump to all kind of tips, from quick shading tips, general knowledge, node setups, different ways to achieve something, free and paid addons to help, updates and software improvements... There's something for everyone, and you're pretty sure you'll at least learn one thing. Or 50, in my case. Awesome work, great channel. Congrats man !

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Aww man. I love when non commenters comment. It's always so genuine and heartfelt when they do drop one. I am pleased that you found the video helpful on so many levels. I appreciate you taking the time out to write these kind words. They've given me the boost to make my next video even better. So thanks a lot.

    • @Makkhariel
      @Makkhariel 11 месяцев назад

      @@stache_obj Happy to hear it, in the meantime I'll have a look at all the backlog of videos on your channel. Cheers man

  • @kingadam8064
    @kingadam8064 Месяц назад

    What happened to the 210 surface imperfections?
    I can't buy it

  • @andrew777spencer
    @andrew777spencer 11 месяцев назад +1

    3:51 andrew spencer - that was me who posted this question - what are the chances to see it in a youtube video!! this is hilarious :)

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      No way. 😂😂
      Thanks for posting the question dude. I feel like I learned something really important coz of it

    • @andrew777spencer
      @andrew777spencer 11 месяцев назад +1

      @@stache_obj me too! i'm kinda surprised nobody asked that question before.. because this feature is pretty useful when scattering objects on the scene

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Oh yeah. It actually took me some time to find a relevant post. And I finally landed on your question after a lot of digging.
      Again, great question. Gonna help me out a lot in future projects. Appreciate it

  • @1na_muse
    @1na_muse 11 месяцев назад +1

    7:03 where do you get the images from?? Google is too hard you have to know that you want, is there a website you get your reference from??

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Unsplash, pixabay, pexels

  • @janjavate1405
    @janjavate1405 10 месяцев назад

    I'm not sure if anybody notices but I really like the big custom Cursor. Makes it easy to see where you are pointing in the screen. Know where I can find those big cursors or programs to make one?? Windows aero sometimes not big enough when navigating with 2 screens.

    • @stache_obj
      @stache_obj  10 месяцев назад +1

      Oh yeah. I intentionally made it huge for these videos. I made it big in the default windows settings

    • @janjavate1405
      @janjavate1405 10 месяцев назад

      Thanks @@stache_obj! I didn't know this was even a feature in win10. You surprise me every video release and reply!

  • @ektorthebigbro
    @ektorthebigbro 9 месяцев назад

    Could you please share a link to the nugget post that shows the node setup too? i cant seem to find it

    • @stache_obj
      @stache_obj  9 месяцев назад

      Did you check the description?😅

    • @ektorthebigbro
      @ektorthebigbro 9 месяцев назад

      @@stache_objYep the description has a link to the first post he made(1/4)not the one with the node tree(4/4) correct me if i am wrong i dont use twitter or now x so i dont know if it is in the same post

    • @stache_obj
      @stache_obj  9 месяцев назад

      @ektorthebigbro it should be there if you scroll down

  • @PatrickDaniels
    @PatrickDaniels 11 месяцев назад

    I miss the Default Stache Cube. Hopefully he comes back soon!

    • @stache_obj
      @stache_obj  11 месяцев назад

      He's on vacation. In Cuba.

    • @PatrickDaniels
      @PatrickDaniels 11 месяцев назад

      @@stache_obj Aaaaaaah I see what you did there. :-P That's why I subscribe.

    • @stache_obj
      @stache_obj  11 месяцев назад

      😂😂😂. Heck yeah

  • @Sh-hg8kf
    @Sh-hg8kf 11 месяцев назад

    At 8:29. what I don't get about the Pointiness node is as to why white portions are only visible on the vertical 'edges' of the model, and not the horizontal edges too. Are those not pointy as well?

    • @stache_obj
      @stache_obj  11 месяцев назад

      Yeahh you're right. How did I miss that. Did u try it on one of your models, or just observed it in the video?

    • @Sh-hg8kf
      @Sh-hg8kf 11 месяцев назад

      @@stache_obj Observed in the video. Away from the laptop at the moment so I can't test it out atm

  • @SeyedSadeghAtaii
    @SeyedSadeghAtaii 11 месяцев назад

    What's the deepbump plugin you're using? Or does that come with blender by default?

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      No you'll need to download it. Google it. It's quite famous

    • @SeyedSadeghAtaii
      @SeyedSadeghAtaii 11 месяцев назад

      @@stache_obj cheers, the GitHub page threw me off thinking it wasn't a plugin.

  • @dedykariadi9185
    @dedykariadi9185 11 месяцев назад

    for the shading, i always strugle with normal map, when i download from another source some times the xyz is fliped, to much energy to fix the normal...

    • @dedykariadi9185
      @dedykariadi9185 11 месяцев назад

      @@blendersarelikevegans if you work in huge project it's not efektif, some Times not left n right been flip but also up n down, or sometimes must invert tg x/y. Value.

  • @andrey.003
    @andrey.003 10 месяцев назад

    i really want nvidia denoiser node to come in the compositor as well in blender 4

  • @mrKnapsack
    @mrKnapsack 10 месяцев назад

    How do you edit your videos? Like the aesthetic

    • @stache_obj
      @stache_obj  10 месяцев назад

      If you can define what my aesthetic is, I'll tell you how I do it. Coz I'm just editing mindlessly tbh.

  • @badimagerybyjohnromine
    @badimagerybyjohnromine 10 месяцев назад

    idk who needs to hear this but blender now supports USD so you can export pretty much everything very fast to unreal engine which comes with a new material system Substrate. Its crazy accurate, higher visual quality than this and runs in real time. If you feel the need you can even path trace it.

  • @Grimstore
    @Grimstore 11 месяцев назад

    Lovely stuff my man ! Keep up the great work ! I have a question : have you ever tried playing with Octane for Blender ? if yes, what's your opinion on it compared to Cycles ? Thank you

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      No I haven't dude. I really want to but haven't had the time. It's a good video idea too. I'll keep it in mind. But no promises.
      But yeah, haven't used it yet. Don't know anybody who does either. So no opinions.

    • @winfriedweis
      @winfriedweis 11 месяцев назад

      But in the end, of course, it always depends on what you want to achieve. What bothers me about Cycles is that touch of painted. Even if it's minimal compared to a spectral renderer like Octane or even Luxcore, it doesn't look completely real. I hope cycles will be adjusted in the future to increase the realism.

    • @Grimstore
      @Grimstore 11 месяцев назад

      @@winfriedweis I do agree with you, Cycles has some sort of a "cartoony" glowy look to it, I can't put my finger on it maybe be because of the way energy conservation is calculated idk. Also I might be wrong but, I noticed that Octane for Blender is slower than Cycles, although Octane is know to be the faster render engine in general. Do you have a similar experience or is it just me ? Thank you

    • @winfriedweis
      @winfriedweis 11 месяцев назад

      No Octane is unfortunately much slower than Cycles in the viewport. Luxcore also maybe a perceived 10% but that is still within limits. It depends on what you want to achieve. Octane is industry standard so if you want strong realism stick to it and accept waiting times. I am testing with Luxcore right now. Also looks good, think better than Cycles in terms of light. And Cycles is just very fast and great, but just not designed for extreme realism unfortunately.

    • @Grimstore
      @Grimstore 11 месяцев назад

      @@winfriedweis you have to forgive me, I will ask you one last question since you seem to know your way a bit in octane for blender. Have you found a way to simulate the spread parameter in cycles area lights with octane ? is using physical barn doors (planes) the only way ? you can control the shape of the light but not how harsh it is with this technique. I appreciate your answers

  • @bentheultimatelegend
    @bentheultimatelegend 11 месяцев назад

    Not me watching a guy do the Photoshop thing with Unity and being like "I wish that was in Blender"... Turns out it is :) Thanks for the great video!

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Heck yeah. Happy to help man

  • @extrider69
    @extrider69 11 месяцев назад

    Present Sir!

  • @a2_games
    @a2_games 11 месяцев назад

    I would like to see support for .pdn files

  • @tshetenpool7200
    @tshetenpool7200 11 месяцев назад

    Cool

  • @NightVisionOfficial
    @NightVisionOfficial 7 месяцев назад

    Substance Painter, can be bought on Steam for around 150$, perpetual license.

  • @scaredyfish
    @scaredyfish 11 месяцев назад

    Like the ianhubert.blend and the moth nods

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Good eyes mate 👀

  • @williamdrake1535
    @williamdrake1535 11 месяцев назад

    I used to crank the sheen up to painful 2 or 3 or even higher sometimes to get the result, not anymore

  • @eobet
    @eobet 11 месяцев назад

    5:40 that you still have to go to sculpt mode to get smooth vertex painting is absolutely nuts! Why can’t they backport those optimizations to the regular vertex and texture paint modes?

    • @stache_obj
      @stache_obj  11 месяцев назад

      It is kinda stupid ngl

  • @jerryfrickjr
    @jerryfrickjr 11 месяцев назад

    God damn you are glorious for making these videos

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Glorious. Gonna tattoo that on my forehead

  • @repositorytutorial3d50
    @repositorytutorial3d50 7 месяцев назад

    wow! so many new features, but where's the transmission roughness input in the new principled shader!?

    • @stache_obj
      @stache_obj  7 месяцев назад

      That was a useless slider.

    • @repositorytutorial3d50
      @repositorytutorial3d50 7 месяцев назад

      @@stache_obj You are right, I never really touched it, but I was wondering how to reproduce the same effect without it in case I need it in the future

    • @stache_obj
      @stache_obj  7 месяцев назад

      mix a glass shader with transluscent shader maybe@@repositorytutorial3d50

  • @Windkind0
    @Windkind0 11 месяцев назад

    Tip for the PSD-thing. You are aware that Photoshop has a quick-save option? it defaults to PNG. Hit the key, boom

    • @stache_obj
      @stache_obj  11 месяцев назад

      Oh yeah. Great tip. I keep forgetting that Exists. Thanks man

  • @PSYB3RMOTH
    @PSYB3RMOTH 11 месяцев назад

    did you make the project in your thumbnail?

    • @stache_obj
      @stache_obj  11 месяцев назад

      I've linked the model i used in the description. I did light it and compose it myself. Which was kinda easy coz the model was soo good!

    • @PSYB3RMOTH
      @PSYB3RMOTH 11 месяцев назад

      @@stache_obj cool thank you

  • @YoviK
    @YoviK 11 месяцев назад

    Is Principled BSDF v2 already in Blender 4.0 Alpha?

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      Yeah. It's not called that anymore I think. But some of it's features are already gere

    • @YoviK
      @YoviK 11 месяцев назад

      @@stache_obj Thank you! This is what I'm looking forward to the most

  • @SystemBD
    @SystemBD 11 месяцев назад +1

    Mmmm... I like these more advanced options, but I wish there was a way to hide some of them to make Blender more accessible and reduce the amount of visual noise (either by creating a "Simplified GGX" or, at least, group widgets into collapsible blocks). Trying to explain what anisotropy, clearcoating or transmission is very difficult and most times you do not need all those options.

    • @stache_obj
      @stache_obj  11 месяцев назад +1

      I think it's just trying to maintain the regular standards of material settings as in other softwares as well

    • @SystemBD
      @SystemBD 10 месяцев назад +1

      @@stache_obj Yeah, and that's completely understandable... but I fear most professionals are forgetting how all this complexity can make "normies" afraid to even begin to use those software solutions. As a teacher, I believe there should be "accessibility options" so that we can slowly introduce all these concepts to beginners. These video tutorials are great in that regard... yet, until they are integrated in the Blender UI, we should put ourselves in the shoes and allow them to "discover" these advanced options at their own pace, without inducing choice paralysis.

  • @IGarrettI
    @IGarrettI 10 месяцев назад

    I always thought Blender shader looks bit off compared to Arnold and other pro engines. Hopefully this helps

  • @tomerfeiner2950
    @tomerfeiner2950 11 месяцев назад

    Exactly how does one use decals?

    • @stache_obj
      @stache_obj  11 месяцев назад

      Google it. Your life's gonna change

  • @elliejohnson2786
    @elliejohnson2786 11 месяцев назад

    4:51 that .psd helps a lot with iteration, but I still wish blender could support .dds textures.