Love this stuff, keep them coming! One comment : would've loved for your Reactor walkthrough to include commentary on the exact gains/benefits of implementing. I presume the reactor operates more safely and generates more power (?), but even though I'm more than happy to take your word for it, it'd be awesome to see those benefits characterized in more detail. Thank you !!
He has already made a few videos on reactor controllers, they make the reactor respond faster to load changes, which in turn lowers the chances of overheating, reduces how much junction boxes overvoltage (which means they break slower) and makes your systems will receive all the power they need much quicker, making your submarine systems more responsive.
There's no need for a reactor control circuit early on and it'll frustrate your crew if you mess it up. Better to wire up a Signal Check component that drives the reactor fission rate to 0 when the sub is docked, thereby saving fuel when at stations (except abandoned ones). Next I'd suggest installing battery smoothers with a Subtract component. Automated reactor control circuits can come after that.
@@Jin-1337 A wire straight from the top docking port's state output into the reactor's shutdown input would do it, though you'd have to remember to pull it out if a shuttle ever needs to dock.
We as a team of new player experienced quite some power supply issues with the auto control early on, so I had to manually regulate the reactor and couldnt do other tasks. I think the reactor control is super easy and helped us a lot. Quick question: Does it burn more fuel, when you put in more than 1 uran? Because when i tested it with more than 1, all were draining equally but I couldnt tell if slower than with only 1.
@@necroshade5 no it does not burn more fuel. when you load the reactor with 4 fuel rods, it will take 4 times the time to burn them. but be carefull with loading them in, when reactor is runnung and you dont have the andvanced automatic control from him, as this will result in a quick overheat and possible catastrophy, if you dont adjust the fission rate with proper care
It would be awesome to have a series of short videos with good modifications an engineer could do to vanilla subs. So we can look better and smarter in mp matches ;-)
Storage containers are immensely useful. I might even venture to say that they're the best investment in the game. They take 20 seconds to craft, 13 if you're a leveled-up Mechanic with the "Mass Production" talent (150% to fabricator speed). Storage containers have 12 slots, each of which can stack 8x of the same item, such as components (ie lights, switches, etc), minerals (ie copper, uranium), and raw materials (ie plastic, rubber). Those 12 slots suddenly become 96. If you fill a medium locker (aka steel cabinet) with storage containers, that's 1440 items. A large locker can hold twice as many, giving you room for 2880 items! And if you want your mind truly blown, if you're using, for example, the Berilia sub, which has 5 medium lockers and 6 large for a total of 255 item slots, even if you leave 10% of the slots open for things like scooters and batteries, that's still... wait for it... 22032 item slots! Thankfully, if you put the storage container in a locker or cabinet, you can hover over the icon to see what's inside, without having to open it. Usually by mid-game all of the storage in your sub will be (or should be) at maximum capacity all the time, and it pays to have someone sit down and consolidate all of the items around the ship into storage containers, and organize the storage containers according to their position in the ship (ie, medial ingredients and drugs in or near the medbay, weapons ingredients near the armory, weapons and scooters near the airlocks). Protip: In the lockers closest to the airlock(s), always keep 1x storage container per player going on away missions... if one player has fulgurium batteries and a scooter, they can use one hand on the scooter and the other towing another player carrying a storage container in each hand, which speeds up salvage missions and minimizes crew exposure to creature attacks.
@@TheGamingNerd2022 I can vouch for that, even on single player, I would organize my fabricator with loads of storage containers, separating things to raw materials, powders, refined materials, electrical materials like wires, lights, batteries, and components, alien materials. the list can go on depending on your obsession (or your crazy captain's) with organization
oh just found out those components make stuff like that(new player) I'll try it out, nice guide really helped in making the game more enjoyable for me!
That's just the tip of the iceberg, my friend! Stay tuned, I've always got more videos in the works, and the recent influx of new players only makes me more dedicated!
If we're going for sheer capacity, one person can carry a duffel bag in each hand (29 medium slots per), each filled with storage containers (12 small slots each), for a total of 2*29*12 = 696 slots
Not sure you need suitcases for loot, as you will be probably dragging a teammate with 2 duffel bags anyway. Maybe a stupid question, but what you need that reactor control monstrosity for if you can control it with these 2 modules? Im sure it is in those videos, yet i dont remember :D
It is effectively the same function just that it was found to be much simpler to implement with those two control boxes or there was an update that added them very recently.
wait im new to the game whats the purpose of a reactor control circuit boards does this means if i do that to my reactor i wouldnt need to fiddle it as much when i pilot the ships?
You're right, that search expression would change the reactor's average temp to ~4000, but in my experience that's not ideal. Too cold and the reactor can't respond fast enough to rapid changes in load, too hot and you don't see any benefit for the additional fuel consumed. 5000 is the sweet spot in my opinion, but you can choose your own as you see fit! I am currently toying with a controller design with switchable set points... Stay tuned!
@@TheGamingNerd2022 I tend to use a second greater component instead of a regex for that purpose, instead using a memory component to supply the value for the target temperature. (Memory out to greater input 1, memory value 5000, reactor temp to greater input 2, true output 100, false output 0, greater output to reactor fission rate.) Functions the same while giving the ability to change target temperature (or shut down with a value of 0) through the memory components' inputs.
Man this tutorial is super outdated now, mainly the first 2 tips are near impossible to do without completing a mission first, and the third step is fine but you basically just DON'T GET diving gear in the first place to dive with when you start. I got sick of not starting with any gear whatsoever and made my own sub. 😂
If you just started and don't want to deal with finnicky reactors then yes it is. I'm new, and this is something I will implement in every new sub as it's a HUGE quality of life thing.
Keep the good work! There is not enough gaming tutorial about this game. Always happy to see new videos from you :)
Love this stuff, keep them coming! One comment : would've loved for your Reactor walkthrough to include commentary on the exact gains/benefits of implementing. I presume the reactor operates more safely and generates more power (?), but even though I'm more than happy to take your word for it, it'd be awesome to see those benefits characterized in more detail.
Thank you !!
He has already made a few videos on reactor controllers, they make the reactor respond faster to load changes, which in turn lowers the chances of overheating, reduces how much junction boxes overvoltage (which means they break slower) and makes your systems will receive all the power they need much quicker, making your submarine systems more responsive.
@@jakubzelenak330 Also means you can throw as much fuel at your reactor as you want, meaning mid-trip refuelling is a thing of rarity
Found this absolute hidden gem of a channel
love your work! Keep it up!
There's no need for a reactor control circuit early on and it'll frustrate your crew if you mess it up. Better to wire up a Signal Check component that drives the reactor fission rate to 0 when the sub is docked, thereby saving fuel when at stations (except abandoned ones). Next I'd suggest installing battery smoothers with a Subtract component. Automated reactor control circuits can come after that.
Would be nice to have a indepth tutorial for a reactor controller to turn reactor off once it docks to a station
@@Jin-1337 A wire straight from the top docking port's state output into the reactor's shutdown input would do it, though you'd have to remember to pull it out if a shuttle ever needs to dock.
We as a team of new player experienced quite some power supply issues with the auto control early on, so I had to manually regulate the reactor and couldnt do other tasks. I think the reactor control is super easy and helped us a lot.
Quick question: Does it burn more fuel, when you put in more than 1 uran? Because when i tested it with more than 1, all were draining equally but I couldnt tell if slower than with only 1.
@@necroshade5 no it does not burn more fuel. when you load the reactor with 4 fuel rods, it will take 4 times the time to burn them. but be carefull with loading them in, when reactor is runnung and you dont have the andvanced automatic control from him, as this will result in a quick overheat and possible catastrophy, if you dont adjust the fission rate with proper care
It would be awesome to have a series of short videos with good modifications an engineer could do to vanilla subs. So we can look better and smarter in mp matches ;-)
Nice! That reactor circuit is really impressive...
Also, I had no idea that storage containers were that easy to make xD
Storage containers are immensely useful. I might even venture to say that they're the best investment in the game. They take 20 seconds to craft, 13 if you're a leveled-up Mechanic with the "Mass Production" talent (150% to fabricator speed). Storage containers have 12 slots, each of which can stack 8x of the same item, such as components (ie lights, switches, etc), minerals (ie copper, uranium), and raw materials (ie plastic, rubber). Those 12 slots suddenly become 96. If you fill a medium locker (aka steel cabinet) with storage containers, that's 1440 items. A large locker can hold twice as many, giving you room for 2880 items! And if you want your mind truly blown, if you're using, for example, the Berilia sub, which has 5 medium lockers and 6 large for a total of 255 item slots, even if you leave 10% of the slots open for things like scooters and batteries, that's still... wait for it... 22032 item slots!
Thankfully, if you put the storage container in a locker or cabinet, you can hover over the icon to see what's inside, without having to open it. Usually by mid-game all of the storage in your sub will be (or should be) at maximum capacity all the time, and it pays to have someone sit down and consolidate all of the items around the ship into storage containers, and organize the storage containers according to their position in the ship (ie, medial ingredients and drugs in or near the medbay, weapons ingredients near the armory, weapons and scooters near the airlocks).
Protip: In the lockers closest to the airlock(s), always keep 1x storage container per player going on away missions... if one player has fulgurium batteries and a scooter, they can use one hand on the scooter and the other towing another player carrying a storage container in each hand, which speeds up salvage missions and minimizes crew exposure to creature attacks.
@@TheGamingNerd2022 I can vouch for that, even on single player, I would organize my fabricator with loads of storage containers, separating things to raw materials, powders, refined materials, electrical materials like wires, lights, batteries, and components, alien materials. the list can go on depending on your obsession (or your crazy captain's) with organization
@@TheGamingNerd2022 is the method of dragging a crew-mate with 2 containers doable in singleplayer/with NPCs?
Very helpful, im on the way to become the best teammate everyone ever had
Oh shoot I think they removed the bandages being deconstructed into organic fiber! 😧
Reactor control tip was really helpful, thank you!
oh just found out those components make stuff like that(new player) I'll try it out, nice guide really helped in making the game more enjoyable for me!
That's just the tip of the iceberg, my friend! Stay tuned, I've always got more videos in the works, and the recent influx of new players only makes me more dedicated!
Great video, good explanations!
Crate filled with toolbelts is the best thing for scavenging wrecks. Basically 20*6 120 slots storage.
If we're going for sheer capacity, one person can carry a duffel bag in each hand (29 medium slots per), each filled with storage containers (12 small slots each), for a total of 2*29*12 = 696 slots
@@TheGamingNerd2022 but couldn't you also put toolbelts in the storage containers as already mentioned to bring it up to 4176 slots?
@@jakubzelenak330 I tried that, unfortunately toolbelts cannot be stored in a storage container.
There's a backpack & a Waistbelt mod that gives you a crap-ton of inventory-space
So you guys can use that instead of ToolBelt, if you want
some people like playing the games as intended, not just download a mod that gives us everything
Very glad I found this, good advice
do you think that you would ever make a in-depth guide on components and wiring? if so i would definitely read or watch it
Stay tuned! That's my next video
Amazing video thank you for making this
Nice! The wiring items seems "Engineer" level of understanding on Fission and burning cycle equotaion whatnot~ lol
Just started playing and made a new campaign but don't seem to see these expression components anywhere, am I missing something?
Not sure you need suitcases for loot, as you will be probably dragging a teammate with 2 duffel bags anyway. Maybe a stupid question, but what you need that reactor control monstrosity for if you can control it with these 2 modules? Im sure it is in those videos, yet i dont remember :D
It is effectively the same function just that it was found to be much simpler to implement with those two control boxes or there was an update that added them very recently.
great!
Nice, but outdated, deconstruction works diferent with the newer updates, even
thoug the reactor tutorial still very usefull.
wait im new to the game whats the purpose of a reactor control circuit boards does this means if i do that to my reactor i wouldnt need to fiddle it as much when i pilot the ships?
With the two-component controller, the only thing you need to worry about is running the fuel rods empty.
Hey! I would love to play with you sometime! If you ever need a security all rounder let me know
shouldnt it be ^[1-3]?.?.?.$
so that it can go up to 3999?
You're right, that search expression would change the reactor's average temp to ~4000, but in my experience that's not ideal. Too cold and the reactor can't respond fast enough to rapid changes in load, too hot and you don't see any benefit for the additional fuel consumed. 5000 is the sweet spot in my opinion, but you can choose your own as you see fit! I am currently toying with a controller design with switchable set points... Stay tuned!
@@TheGamingNerd2022 cool! thanks for the response!
@@TheGamingNerd2022 I tend to use a second greater component instead of a regex for that purpose, instead using a memory component to supply the value for the target temperature. (Memory out to greater input 1, memory value 5000, reactor temp to greater input 2, true output 100, false output 0, greater output to reactor fission rate.) Functions the same while giving the ability to change target temperature (or shut down with a value of 0) through the memory components' inputs.
Nice meen I play the game 1 week every day :D
Man this tutorial is super outdated now, mainly the first 2 tips are near impossible to do without completing a mission first, and the third step is fine but you basically just DON'T GET diving gear in the first place to dive with when you start. I got sick of not starting with any gear whatsoever and made my own sub. 😂
Well it didn't do anything even though I did everything correctly
Doesn't work dude I don't know why is this because of the new update ?
I think the reactor fission rate and turbine output notches cant go that fast anymore
If you wanna be rich, construct and sell Stun Gun dart ammo.
This honestly isnt a "getting started" kinda guide, the reactor control seems a bit out of place.
If you just started and don't want to deal with finnicky reactors then yes it is. I'm new, and this is something I will implement in every new sub as it's a HUGE quality of life thing.