I personally use a multiply instead of a divide and multiply the force by 0.2 (20%) to get silent running. I also like to add a terminal (although i have the user input a number between 1-100% and modify it to a number between 0-1 for the logic). The terminal maybe of dubious use on many ships but its pretty fun telling the crew to set engines to various % and is very useful if you relie on batteries a lot.
Instead of using another relay + a not component + a divide component to limit the engine you can just use a signal check and the divide component and say; Whenever Silent Mode is on divide by 5. Whenever it's anything else (aka off) divide by 1 (aka do not divide).
one small time that might be useful is having a bit of a modified setup if you have the space for junctions main goes to 2 distrubutors which each get half the systems so that leaves only one junction that if broken completely shuts down the sub
Whenever I enter silent running mode my whole sub just switches to battery power, despite there being no overlap in my battery and reactor grids. What can I do to ensure only the things wired to my relay get powered?
I experience the same issue and the only way to stop it on my end is to put a relay between Junction boxes and the machinery that's being used for wired mode. When I click said relays they still have a load but the rest of the machinery on the sub that's not connected to silent mode no longer turns on. I feel like this unintended behaviour but I'm not sure of what causes it, I only run mods that add item assemblies for sub building.
I think I figured out why that happens. Junction boxes don't have a "power in" or "power out" pin, only a "power", so I suppose that anything that is connected to a junction box and that is powered will transfer power to the junction, and the rest of the sub. I haven't tested yet but I think you could fix that by putting Relay components before the thing you want to power while in silent mode and connect both the "silent switch relay" and the junction box to this "one way" relay. That would be 2 additional relays, one before the engine, one before the pump, another one if you want to power the O2 generator, and if you wired like in this video, you already should have one before the navigation terminal. Or you could be a madman and rewire the entire junction box network to dedicate one for those systems, connect it to the batteries and use a relay or two between this box and the others to allow you to cut this one part of the power grid from the rest. It should be doable with less relays but have fun doing that outside of the editor.
@@IZ4-Y01 that is exactly what I ended up doing! You have to create entirely separate systems for something like that to work. Using the relays is the key.
Most enemies in Barotrauma locate you with a combination of sight (which is normally rather poor) and sound, so reducing the noise you make does in fact help you avoid the "locals"
This would be fully functional (and extremely useful) for going unnoticed by Europan Fish as they locate by sound. It would also be good for roleplay or PVP
I'm pretty sure you can craft and place all components and wires, so as long as you dont need to modify something that already exists (hidden unmodifiable default components on subs) and only need to place new ones and do the wiring , you should be able to do this with any game on any sub.
Do It in Easy Way on ANY vessel without Submarine edditor mode: If you want silent mode you can just use 1 relay component, 1 signal check compounent and switch. wire navigation terminal through relay, so if relay turn off there is no vessel controll, and signal check compounent on relay state_out, so if relay state is off the signal check compounent set to 0 engine and pumps, a sonar also can be wired through the power line of relay and just get cut off the power grid. if you want to silence your deconstructor/fabricator/med fabricator/research station - same scheme as with sonar, but for each needs separeted relay, because each of them need 500w and default one relay can handle max 500w; P.S.: Sorry BaronTrauma 450 subscribers, I watched 0:58 seconds of video and saw too complex and not guaranteed solution.
I made sense of this madness on a fully custom sub. The less I have to deal with molochs and such, the better.
Incomprehensible thank you
I personally use a multiply instead of a divide and multiply the force by 0.2 (20%) to get silent running. I also like to add a terminal (although i have the user input a number between 1-100% and modify it to a number between 0-1 for the logic). The terminal maybe of dubious use on many ships but its pretty fun telling the crew to set engines to various % and is very useful if you relie on batteries a lot.
Instead of using another relay + a not component + a divide component to limit the engine you can just use a signal check and the divide component and say;
Whenever Silent Mode is on divide by 5. Whenever it's anything else (aka off) divide by 1 (aka do not divide).
Marvelous, this system is now present aboard a fully functional SSBN.
one small time that might be useful is having a bit of a modified setup if you have the space for junctions
main goes to 2 distrubutors which each get half the systems so that leaves only one junction that if broken completely shuts down the sub
Thanks for explaing the logic to it at the end. I got lost but I was hanging in there and you came through lol.
Whenever I enter silent running mode my whole sub just switches to battery power, despite there being no overlap in my battery and reactor grids. What can I do to ensure only the things wired to my relay get powered?
same problem
I experience the same issue and the only way to stop it on my end is to put a relay between Junction boxes and the machinery that's being used for wired mode. When I click said relays they still have a load but the rest of the machinery on the sub that's not connected to silent mode no longer turns on. I feel like this unintended behaviour but I'm not sure of what causes it, I only run mods that add item assemblies for sub building.
I think I figured out why that happens.
Junction boxes don't have a "power in" or "power out" pin, only a "power", so I suppose that anything that is connected to a junction box and that is powered will transfer power to the junction, and the rest of the sub.
I haven't tested yet but I think you could fix that by putting Relay components before the thing you want to power while in silent mode and connect both the "silent switch relay" and the junction box to this "one way" relay. That would be 2 additional relays, one before the engine, one before the pump, another one if you want to power the O2 generator, and if you wired like in this video, you already should have one before the navigation terminal.
Or you could be a madman and rewire the entire junction box network to dedicate one for those systems, connect it to the batteries and use a relay or two between this box and the others to allow you to cut this one part of the power grid from the rest. It should be doable with less relays but have fun doing that outside of the editor.
@@IZ4-Y01 that is exactly what I ended up doing! You have to create entirely separate systems for something like that to work. Using the relays is the key.
Noob question since I'm new in the game, has this a real effect on enemies or is this more for role playing?
Most enemies in Barotrauma locate you with a combination of sight (which is normally rather poor) and sound, so reducing the noise you make does in fact help you avoid the "locals"
This would be fully functional (and extremely useful) for going unnoticed by Europan Fish as they locate by sound.
It would also be good for roleplay or PVP
The whole tutorial could be done in 3 minutes but my god
Too complicated for me. I just use more dakka to make everything thing else silent in the sea.
do you need to use sub editor or can you wire this mid campaign?
I'm pretty sure you can craft and place all components and wires, so as long as you dont need to modify something that already exists (hidden unmodifiable default components on subs) and only need to place new ones and do the wiring , you should be able to do this with any game on any sub.
Easier to just wire in more guns.
Where can I get my hands on your subs? :P
If i turn on the reactor manually while silent mode is on. Would it mess up anything ?
It wouldn't turn on if you are sending a shutdown signal when silent mode is on.
Do It in Easy Way on ANY vessel without Submarine edditor mode:
If you want silent mode you can just use 1 relay component, 1 signal check compounent and switch. wire navigation terminal through relay, so if relay turn off there is no vessel controll, and signal check compounent on relay state_out, so if relay state is off the signal check compounent set to 0 engine and pumps, a sonar also can be wired through the power line of relay and just get cut off the power grid. if you want to silence your deconstructor/fabricator/med fabricator/research station - same scheme as with sonar, but for each needs separeted relay, because each of them need 500w and default one relay can handle max 500w;
P.S.: Sorry BaronTrauma 450 subscribers, I watched 0:58 seconds of video and saw too complex and not guaranteed solution.
Relay can handle 1000w when I search for it.