6V6 IS COMING BACK?! | Jay3 Reacts to Director's Take
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- Опубликовано: 6 сен 2024
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#jay3 #overwatch #overwatch2
Good to see Overwatch 2 finally becoming Overwatch 1
true man, Ow2 is just a fucking chinese version of the original and only good game that we deserve
@@Rizztomat3idk I’m having fun in OW2 just as much as I did in OW1. Once they do 6v6 everyone’s going to complain about the next thing it’s never ending with this community
what was the whole point of making it OW2 then if it’s going back to the first version ugh
@@celestel1201 It Was the pve (Fucking lie) and made ftp/battlep game
@@sashakeiv2703 Just think a moment when people start to complain about the game?, litlelly when Ow2 start to developed, they just simply stop to made stuff for Ow1 until die, For me I just tired of this version of the game we probably are player from beta or something (the Only dummies that still play this game), Ow2 is simply no the same game, fucking healer that made more damage than dps, tank can play by themself keep talking about tanks, man competitive game is just tank 1v1 anything else doesn't matter. Bring back a little rein/zarya and it would be simply better
6v6: "You couldn't live with your own failure. Where did that bring you? Back to me."
6v6: “I know what I must do, I will shred this format down to its last atom. And then with the evidence you so gracefully collected for me. I’ll create a new format, a grateful format.”
Open queue is much more popular in Asia, with the culture of being in an internet cafe and just quickly hopping into open queue to get a quick match. I think it would be terrible to remove it, as even though it's not as popular over here it's not the case everywhere.
As I've said elsewhere... honestly I would jus be happy with 6v6 role queue having a perma spot in the arcade an made with the same balance patch the community made for it's 6v6 custom mode. Att this point we brought 6v6 back ourselves, all we can't do is make queing for it easier.
More like thats why dps people are annoying, because from day 1 all they wanted to do was overpopulate the dos category in general
i am having blast playing dps, i dont want go back to 6v6
Damage is the biggest class with the most busted characters outside of tank 😂 but has the most unskilled player base, behind tank and support by a mile.
Same but 6v6 is better, more skill is needed @f1ll3rn
I used to be tank main on OW1 but now I I play more on dps and support, cause the tank role on OW2 its depressing especially competitive.
Playing as main tank in 5v5 demands a lot of you and you depend on team sinergy because you're practically the raid boss. One small mistake, you'll be punished and therefore your whole team is punished. So you're on the spotlight the whole time. I just play as tank and ranked queue but that's because I'm playing with two friends 99% of the time and we communicate and help one another. And even them can get on my nerve sometimes. 😅
If 6v6 comes back I think blizzard should make it so where you can choose between 5v5 and 6v6 in quick play and comp so everybody can enjoy the game at least a little bit
yeah, but the que times would become a huge proplem
I think they should just get rid of 5v5 and make 6v6 the primary mode. The 6v6 play tests will be wildly positive.
@@dwoodward931 or the other way around. Make the shield-fest the casual mode and keep the readable competitive variant as competitive
@@Hietakissa ok, knowing that orisa no longer has a shield, let's go over the shields:
Reinhardt - must drop the shield to do anything else
Sigma - lower health than ow1
Rammattra - 4 second uptime
Winston - lower health than ow1
Mauga - ult only
Symmetra - ult only
every single shield either doesn't work as a double shield comp or has gotten a health nerf. it blatantly would not be a "shield-fest". shield combos pretty much always used orisa, anyway. there are perfectly rational reasons to prefer 5v5 over 6v6, this isn't one
@@mrdeadmemesshit Zar just got deleted huh
what the creators dont understand is that Aaron is talking about the whole player base not just the t500 sweatlords. sure a lot of painpoints mention might not have been problems in t500 but were for most of the playbase
Honestly tank queue is low because queuing as tank is shit
There will be more people queuing when they can off tank brawler tanks like hog and junker
If not toss tank queues a really tiny amount of that battle pass currency
Maybe but its not guaranteed because most don't play tamk to begin with because it demands a certain mindset
The thing is tank is a minority of the playerbase in overwatch just in general. Same thing was true in OW1, as they said, and back then supposedly tank didn't feel unfun to play, so there's a deeper issue going on here
I like jay but he only talks on his perspective, he never thinks that other players like different things
I dont know if anyone noticed, but during the last Hacked Quickplay, you got queued in the role you chose, but you could swap to another role if two players unpicked their roles after they died (both in spawn in character select screen). No clue if it was a bug or not. I started off as support but went tank when the first tank asked. I think this would be the perfect solution.
It's not perfect because you still have the same issue. Say 4 people queue that actually want to play DPS, two people lock dps and the third person just leaves and 4th throws the game cus they go tank. Doing this isn't a solution because 99% of the player base don't have communication on this level either
Might as well bring back loot boxes, player boarders player leveling and the old in game hud/ui it looked way better.
Honestly, if u have 5v5 and 6v6 at the same time, all tanks will move to 6v6 and 5v5 will be unplayable
Has anyone thought about 5v5v5
respectfully. do the community a favor and delete the game.
The best move to save the game👍🏻
If we can make them address 6v6 then we can do the same with Loot boxes. RIght? right?..
no just no bro everything is already too expensive
@@ENVIXATY-GHOST-Xit was much less expensive with Loot Boxes than now. Like MUCH MUCH less.
we can make them lower the prices at best, but the only way is speak with our wallets
Here's a crazy idea that would mitigate the problems with 6v6... Why not split the DPS role into TWO? Just like it was way back in the day. Nowadays it would be better as "main dps" and "flex dps" though, instead of "offense" and "defense". Either way, this would help alleviate the issue of Queue Times, while also improving team comps. The Gameplay Loop issues of 6v6 were exarcebated when there was, for example, both a Soldier and Ashe on the same team, so not allowing that would be a big helper.
This wouldn’t reduce queue times only worsen them. If there was an inbalance between “flex” and “main” dps players you get the same problem. Also the terms “flex” and “main” only apply to a competitive setting. Characters like tracer are both. You’re trying to simplify the terminology to “hitscan” and “projectile” which doesn’t work 😊
@@The13omb The actual distinction doesn't matter... It could be "main and flex", "offense and defense", "hitscan and projectile", "anchor and flanker", etc. The only thing that matters is that it had some form of identity that allowed players to identify with mostly one of the two. This way, a good chunk of dps players would decide to only queue for one of the two roles. This also includes anyone that only plays their main, or a main plus one or two secondary. It WOULD reduce queue times, because the ratio of DPS TO TANK would be different, that's the point. Say you have 50 Tanks and 100 Dps, by doing what I said it changes to 50, 50, 50. Ofc the devs would have to make the two as equal in population as possible, as if it was 50, 10, 90 it would just be worse.
@@Dubiozz it wouldn’t reduce queue times. Your thought process is wrong. If there is a disproportionate amount of dps players playing each role queue times will only get worse. If they are EXACTLY equal then queue times will only stay the same. It does not affect the overall ratio of tank to dps to support
Even if they did go to 5v5 for queue times due to tank role not having enough players. Wouldn't reverting back to 6v6 encourage people to try tank more knowing they aren't solo tanking?
6v6 IF BALANCED, will be more fun and healthier than 5v5. Biiiiig emphasis on IF BALANCED!! Just going to 6v6 now without nerfing EVERYONE would lead to chaos. Alot of pro 5v5rs are thinking that, that it will just be 6v6 with current power stats, or double shield. If balanced, neither should happen and it'll be a more fair experience
The issue is not tanks themselves it’s having 1 tank. You have 1 tank so you have to make tanks stronger than DPS. So because tanks are the most powerful characters (no1 can argue that), which ever team wins the tank matchup almost always wins…
If there was 2 tanks and 1 healer per team - healers would be the most powerful and whichever team wins the support battle would win the match and counter swapping on healer but be more of an issue… I think it’s just the setup of having an uneven number per role
Bro, reading Jay3's chat saying shit like "That's a lie" is crazy, when they are literally reading and hearing their explanation for everything. Are they actual children?
Well to be honest they he said a lot of BS that just did not align with the reality of the game.
Like what
those stats indeed are a lie tho
@@x3LightNinGdo you have the analysis and ran numbers to confirm that statement
@@Daveyjonesvi trust me bro
Just make it its own game mode with a comp version like open queue
30 min queue for dps
@@sashakeiv2703cap
i seriously don't get why they just don't do that
@CoKeOhhCoLa they would split the playerbase, making que times worse than both ow1 or ow2. There's a reason they removed ow1 when launching ow2. The don't want to split the player base
@@CoKeOhhCoLait splits the player base EVEN more, which would increase que times, which was a problem in OW1 which is why they removed a tank
The fact that tank queue times are even LOWER than when two tanks were required per team speaks ABSOLUTELY VOLUMES for how much tank SUCKS to play.
how did you misjudge a 2nd grade chart…
@@livesinalazywonderland4021 explain where I went wrong? Lower queue times for a role means less players queueing it
Tank queue times are lower because less players are required for each match, meaning more matches are made every second. Queue times OVERALL went up because games are made with 2 less people total. It was just a more significant jump for DPS players. That plus an increased player count in OW2 probably helped.
It's not entirely attributed to the state of tank.
omfg I’ve never got too play ow1 so I never got to play 6v6 but I’m looking forward to the difference between the two
same I'm excited for my friend and I play rein and sigma
Have you ever bought a counterfeit product than later bought the real thing and went “Ohhhhhh, THIS is how it’s SUPPOSED to feel” that was 6v6.
6v6 WAS Overwatch. When OW2 was announced it slit a lot of the fanbase. The two were: Hopeful and fatalistic.
The hopeful people are still around, Jay3 and some other content creators and they now suffer playing the game.
The fatalistic people are gone.
They compare ow1 to ow2 role queue relationships without even considering the ratio of actual fucking heros in each role.
Ow1 had like 6 tanks, now theres plenty.
Idk why this isn't brought up more. The dps heroes dwarf the tank and support in terms of numbers. Imagine if they had more fun heroes like jq and doomfist in ow1. That would help reduce que times for other roles.
Because it works against the 5v5 narrative. That's why it isn't brought up more.
@@metal100k Im not sure its a 5v5 thing. I've actually been saying this way before role que in ow1. Less people wanted to play tank and support partially because there are less tank and support characters. People just wants to play their main. You're one of the few people I've seen that agrees with me it seems.
@@boopdeeb9444 That's so true tho, I did the math and on launch of ow1 around 57% of heroes were dps character's. Even if the role wasn't the most 'fun' statistically it's gonna be the most popular one cause it's huge
@@boopdeeb9444 it's a 5v5 thing because more hero variety increases tank engagement which goes against the biggest driving factor for the change to 5v5. If there were other reasons then I wouldn't just sum it down to that but there are really no more good reasons for the switch at this point.
Hyper offense fast paced jq df comps feel like they would be fun to watch as well.
Who cares that the 10 people that like 5v5 get upset?! Bring 6v6 back!
Overwatch 2 is actually had a way higher player base then overwatch 1 did.
@@chancellergoodman5026f2p
@@chancellergoodman5026because ow2 is free to play and not abandoned for years you airhead 🤦♂️
the tens of millions of new players is so much cap it's crazy
As one of the newer players who only played 5v5, its chaotic as tank already and I'd prefer 6v6. Though with how over tuned tank is rn, there definitely needs to be some changes. I seen through many videos, and friends, how 5v5 ruined the game solidifying my opinion on 6v6 even more.
Open queue can stay with role queue as both 5v5 and 6v6 format, arcade and go though as i see open queue as whats to plsy for fun and not tryharding all the time. If not open queue than it would be custom games like 1 dad v 10 kids
Rein zarya working together in harmony hits better than anything 5v5 can do.
In 6v6 you have relatively easy to understand jobs based on the kit your hero had. It was much easier in practice with a little understanding than you might expect.
In 5v5 there are far too many potential jobs that a tank needs to worry about, that's the chaos. One tank can't perform multiple jobs at the same time.
@@metal100kfr when ppl say this game was designed to be 6v6. with two tanks the team can actually be more cohesive and plays too, back then off tank could be sent to protect backline and support front line, now with solo tanks, it has very limited space to work around not only for him but the whole team, let alone a possible turnaround if either tanks die out.
Did ur friends also mentioned the good old open queue times with 1-4-1.
And I love the fairy tale of tank synergies. You will be astonished how little this happened because they do not lock the Zarya to ur Rein but more like Hog. And even if they lock Zarya by accident, then they needed to get the idea to synergize with you. Or to put it differently, how many ult combos do u see on ur level. That's the amount of synergy u will see between two tanks. I would say it will not be much 9f tank synergy for the majority of the player base 😉
@terramater4679 hog rein can actually be really good tbh. If hog gets a hook the reinnwalks forward to block the resources for the person hooked. Shield for whole hog to prevent getting slept out of it. Requires awareness but it can work pretty well.
@@metal100k and in reality rein stood in front of the Team with their shield and Hog was on a flank. This is what I mean, people make more out of tank synergies then was actually present.
Also why not playing Orisa with Hog due to halt. Rein would already be suboptimal partner with Hog. People on most levels just do not care about synergies
They need to focus on trying to make tank more fun. The main reason ppl don’t play tank is bc it feels like ass to play and I don’t get why they can’t see that. Idrk how they’d achieve this but they could atleast try
since we going back to 6v6 does that mean we need to buy the game for $30 again?
They aren’t that stupid
Not “for sure” going back to 6v6. You didn’t listen
And obviously not. The monetization system has completely changed. It’s free to play with paid cosmetics - like many other games out now.
@@masift1494 woosh
W for blizz
i miss so bad the overtime games in owl bring it fast even for my ranked games
What’s everyone’s thoughts on 1-3-2? With attempted balance of course.
Jay3 : no one plays open Queue
Samito viewers: ......
for me that sounds like that they delete one tank only because the Queue times for tanks were too long XD
Role queue sucks, it was the reason we got 5v5 bcs. Queue times were too high with 6v6 trying to find 2 tanks for each team. It got better with 5v5 bcs we only need to find 1 tank for each time now but that killed the tank role where they need gigabuffs now and it still feels trash to play solo tank.
Role queue killed the game
Role queue was never a bad idea. Anyone that disagrees needs to go try and get GM in Open Queue.
That being said, 6v6, if they seriously balance it, will show everyone just how much of a difference a second tank can make.
Role queue was the best thing to happen to the game. Without it I would have stopped playing a looooooooooooong time ago. And as much as I dislike the idea of 6v6 coming back, kudo's to the devs for listening to the playerbase feedback and having the balls to try something about it.
Ye man three 4 DPS and one support is not healthy
so at 11:50 what jay is talking about is verrrryyyyy similar to mobile legends. which i play a lot and really enjoy, you don’t queue a role, BUT everyone on your team can see what role you play the most of and work around that. It’d definitely be interesting to see in overwatch but could honestly work
from what remember it only mentions the role your team lacks and not forces you to pick that role if other plays different roles. So that's exactly same thing ow did before role queue too
@@ervinaspetrauskas1716 it does and i feel like it’s really rough in the lower ranks just like it’d be in ow, but higher ranks i feel it’d work a lot better in ow it’d need a lot of workarounds but would be cool to see
They act as if you can't get Sombra hacked, Ana Slept, Doom Punched, Lucio Booped and Cassidy Hindered in current OW.
i forgot about the great idea of open queue ranked too lmao
No keep open queue. Open queue helps when you need to work on the Progress challenges to choose a specific hero.
The problem of 5v5 is tank counter picking
somtimes i scream with out the S ayo jay3
They can’t go off the old data - there a many new tanks that have come out in ow2 and also they need to take into account there is less people tanking due to the fact they are the single blame for wins and losses.. 6v6 is better but needs to be designed better. Make tanks fun, fuck change the name to “front line” instead of tank and watch the clowns think it’s a front face dps role.. i like playing tank but prefer a second tank with me.. I main rein but he has been mid to useless compared to tank ther options the entire ow2. They need a few smaller changes but 6v6 would work now that the tank stack actually has interesting tanks- not to mention you can counter tank using one of the tanks so much easier 😊
Btw this is just my opinion, i could be wrong but Bruh, didnt they realize they were going to a free to play model and they wouldve gained more players and fill the playerbase that massively declined in thr OW 2020 era, because its updates stalled that queue very long as well. League of legends literally had 5 roles, In the thinking of OW devs mindset, people should queue support in league of legends less, oh it didnt because league was free to play from the start, they already built popularity. Basically just build popularity for the game and solve ur minmax balance issues, make shield combination locks to prevent double shielding? Alot could been done here before you get to 5v5 but they just go throw anything else and just fk it go 5v5 like they just want to dive for it. They want to turn OW like valorant and call of duty so they can farm from tiktok montages 💀💀💀💀 They cooked OW2 only to fail again and get bonked by Marvel Rivals 6v6 strats.
Plus they stalled for years that queue times were long as f and their balancing in the past was a result of why the meta problems existed in the first place They are overthinking too much. I played tank and played OW2 for the first time and it made me quit playing tank because of how stressful the role is being the one to have two responsibilities of babysitting ur team's healthbars and making space for the team. This game is literally the only game where I find the devs so confused on what to do with their game, other devs would just fk it and do massive reworks and overhaul., Cant they like make a Public testing server so they actually have a good outline for twhatever they are cooking?
I would be ok with 6 v 6 if it's a 1-3-2 format, 2 tanks just doesn't seem like it would be good the way the game currently is
I miss version 1 of Symmetra with her individual shields. Also Torb's armor packs.
Her shield throw was actual dope, but her shield generator was very busted and op. They can reuse half of her old kit for a new hero and it would work tbh
nah bro these were not practical at all
they had the cool factor but it was completely pointless
So their reasoning was there was too much cc and people being evenly matched that they needed to work as a team to win… so they took a teammate away to make it less of a team game and took out basically all the cc and are complaining about people not working as a team… so put the teamwork back into the game and leave the cc out?? Why is this difficult to grasp? Also put group finder back in the game so I can find a team that uses a mic to work together rather than violently spam in chat on a temper tantrum.
It's kind of incredible how the same human brain can be so good at a game, yet so bad at basic reading skills
Tbh I think marvel rivals would be better 5v5 with an open queue like they have
I played ow1 for a couple years before 2 came out and I have to say I vastly like 5v5 better than 6v6. For me, I barely notice the 'weakness' if any of having only one tank, and I like it far better to have to keep track of less players.
W
Im soo Scared
aw
the gaslighting is insane
Damn jay whats with the clickbait title. Devs said the engine cant handle 6v6 so most likely sticking with the 5v5 format
If you learn how to read, or listen, they clearly said they’re willing to try out different game modes including 6v6
WW
funny to soo 33 minutes in and jay still doesnt understand what he read. queue times are not related to the amount of players. but the ratio of the roles played. so f2p has nothing to do with shorter queue times more game modes neither.
The lack of tanks now was due to the players who play off-tank in OW1 does not want to play as a solo tank in OW2 🤷♂
When Aaron Keller says he put more effort into that than anything in college, you know he gets paid more than he deserves.
What if we implement 5v5 for 2 Control Point (2CP), Clash, and Push modes while maintaining 6v6 for Payload and Hybrid modes, and 7v7 for Flashpoint.
5v5 as 2-1-2 with "Off-Tank" and "Main-Tank" role slots. With DPS that can one-shot kill with a body shot! ;D
If they made the game fun que times wouldn’t be an issue XD
Early again
Good god this man compliments himself a lot 🤦
I feel sorry for you if you don’t think highly of yourself LOL
@@Jay3Reacts You know what??? Fair point.
They literally say in the blog that the problem with 6v6 is queue times and horrible match pacing. 5v5 is the optimal version in all regards. What they need to do is make tank a more engaging role to play. 6v6 will NOT solve that issue. Besides DPS players refusing to queue anything else is a driving issue with the entire game.
Being real. This post was a bunch of bull. Many points for 6v6 are blatantly ignored and the same queue time point is repeated without considering potential reasons that they wouldnt be as bad.
They bring up the ratio of players per role but ignore the ratio of actual heros in the roles and how that changed.
They talk about reasons why ow2 feels better, like reduced CC, but didnt touch on why tank feels miserable to play in ow2.
They talk about how games can feel 'samey' but dont address how so many heros that came out are very similar in abilities.
Queue times are fine now and the tank role is miserable to play. Imagine if they just made tank not miserable and went to 6v6 without the needless stuns everywhere, with a much wider variety of heros to pick, with the ability to not have to babysit teammates that refuse to counterswap.
I would join vc but I'm not dealing with the toxicity that comes with being a gamer woman.
brainfart*
What do you mean technical reasons for 6v6? Thats the fucking old system? They didnt get fucking Ultra HD 4k across all platforms. I think theyre hoping we forget.
Yeah you can tell 6v6 is a tongue in cheek issue for them. They mention screen clutter, yet release complete eye cancer heroes in ow2. They mention performance, I played ow2 back in the day on an i3 and 1050 at 120 frames..
@@blaine4754 don't forget there's also a 6v6 workshop code ffs
It's actually a place no one thinks about. I have an Overwatch dev I talk to sometimes (he's in the marketing department, not the balancing team) , and the #1 thing he says the game devs complain about is having to optimize for the fucking Nintendo Switch. Apparently that system bottlenecks SO MANY changes, and he often says the worst decision the OW1 dev team ever made was having the game on switch. There are so many hardware limitations on that device, and they cant take it down because of contracts, so their stuck barely not overheating this toaster while trying to appeal to the PC and real console players.
@@BlueMadness666666 I have always hated how Nintendo for some reason *HAS* to have a mobile console. It has hurt more than just ow but they could easily allow switch players to have a different balance than console or pc. No one is going to honestly say that switch is the ideal fps gaming console. It should not get the same respect that the main ways to play do.
And that goes without saying that 6v6 was on the switch right? So why would it be a limitation to them now?
the whole delete open q is dumb. literally almost all 120 people on my friends list play open. role q is toxic asf and takes away from the fun on the game
lol
Yay back to 10 minute plus que guess it will be time to leave this game again
Overwatch 2 is dead, bringing 6v6 back is literally giving up, and proving that Overwatch 2 was never anything at all, it was literally just a money farm simulator, we are just stupid enough to keep giving then our money. Im done with OW personally, Marvel Rivals is the new best hero shooter and nothing will bring OW back, move on and prosper or stay with OW and slowly become irrelevant
great .... i hope it fails i dont want 2 tanks in my games might aswell take the 2 out of overwatch
DPS player
I don't want you in my games.
@@George_Washington_1776 holy shit its george washington
@@George_Washington_1776 can say the same for you, getting personal over an opinion like a 5 year old, ure the guy that throws the game after flaming your supports ^^
@@avaluggglazer445 wrong im a support player