Nice tutorial again. I would really appreciate if you share your cvars for MRQ deferred rendering in Unreal in some future videos to get best possible viusal quality. Keep up the good work :)
Awesome video! Can you explain how you can use masks to apply these effects to specific parts? for example to the book cover but not to the pages themselves which should remain white. Also, how can you expose those parameters you created as public variables on the book blueprint itself so you don't need to open the material instance to edit them?
Thank you for another very cool tutorial ! Do you do freelance jobs ? If so I would like to talk with you about the possibility of a job. What is the best way to contact you ? I could not find your portfolio on ArtStation or a similar website. Thanks again for these very well made and very good looking tutorials
This is suuuuuper handy! Great explanation of the nodes. Thank you!!!!
Glad you think so!
hey thank you for the tutorial can you please in future share how you got that high qaulity render in unreal
Glad you liked the tutorial! I'll look into that for a future video.
Is this also possible in Substrate? Thank you for this tutorials.
Yes it is!
that handheld shot is so realistic! can you make tutorial about it?
Maybe!
I was really struggling understanding math in blueprints until watching! Great explanation!
Glad it helped!
Nice tutorial again. I would really appreciate if you share your cvars for MRQ deferred rendering in Unreal in some future videos to get best possible viusal quality. Keep up the good work :)
Added!
Awesome video! Can you explain how you can use masks to apply these effects to specific parts? for example to the book cover but not to the pages themselves which should remain white. Also, how can you expose those parameters you created as public variables on the book blueprint itself so you don't need to open the material instance to edit them?
Great suggestion!
Keep it up bro❤
@@fardinshahriary3452 will do kako!👍🏻
Love from korea🤩🤩
Thanks!
Does that make project heavy.? If we do it with every asset.?
(I'm asking for a level design for a game. Not just a static scene) ❤
I prefer to make a master material and use that on variety of assets. The less you compile shaders, the less your project will be heavy
@ oh that’s great. 😃 Thanks a lot. Can we have more conversation regarding this.? If you are comfortable how can we connect.?
Yeah no problem, this is my Discord username: @behzadmostafavi_
Thank you for another very cool tutorial !
Do you do freelance jobs ? If so I would like to talk with you about the possibility of a job. What is the best way to contact you ? I could not find your portfolio on ArtStation or a similar website. Thanks again for these very well made and very good looking tutorials
Thanks for your kind feedback!
You can reach me trough my email:
Civareducation@gmail.com
This is also my Discord username:
@behzadmostafavi_
thank you
Welcome!
💥💥💥
Yeap!