Stop Making Static Materials! UE5: Dynamic Book Material Tutorial

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  • Опубликовано: 7 янв 2025

Комментарии • 28

  • @violentpixelation5486
    @violentpixelation5486 День назад +1

    This is suuuuuper handy! Great explanation of the nodes. Thank you!!!!

  • @nuni-j9m
    @nuni-j9m День назад +6

    hey thank you for the tutorial can you please in future share how you got that high qaulity render in unreal

    • @civareducation
      @civareducation  День назад +3

      Glad you liked the tutorial! I'll look into that for a future video.

  • @hotsauce7124
    @hotsauce7124 День назад +2

    Is this also possible in Substrate? Thank you for this tutorials.

  • @doxyvoxygallery9864
    @doxyvoxygallery9864 День назад +1

    that handheld shot is so realistic! can you make tutorial about it?

  • @bsavage7724
    @bsavage7724 День назад

    I was really struggling understanding math in blueprints until watching! Great explanation!

  • @madisepler7059
    @madisepler7059 День назад

    Nice tutorial again. I would really appreciate if you share your cvars for MRQ deferred rendering in Unreal in some future videos to get best possible viusal quality. Keep up the good work :)

  • @ahmadjadallah2811
    @ahmadjadallah2811 День назад

    Awesome video! Can you explain how you can use masks to apply these effects to specific parts? for example to the book cover but not to the pages themselves which should remain white. Also, how can you expose those parameters you created as public variables on the book blueprint itself so you don't need to open the material instance to edit them?

  • @fardinshahriary3452
    @fardinshahriary3452 День назад

    Keep it up bro❤

    • @civareducation
      @civareducation  День назад

      @@fardinshahriary3452 will do kako!👍🏻

  • @lolo00981
    @lolo00981 День назад

    Love from korea🤩🤩

  • @YTmingle
    @YTmingle День назад

    Does that make project heavy.? If we do it with every asset.?
    (I'm asking for a level design for a game. Not just a static scene) ❤

    • @civareducation
      @civareducation  День назад +1

      I prefer to make a master material and use that on variety of assets. The less you compile shaders, the less your project will be heavy

    • @YTmingle
      @YTmingle День назад

      @ oh that’s great. 😃 Thanks a lot. Can we have more conversation regarding this.? If you are comfortable how can we connect.?

    • @civareducation
      @civareducation  День назад

      Yeah no problem, this is my Discord username: @behzadmostafavi_

  • @hardrocking34
    @hardrocking34 День назад

    Thank you for another very cool tutorial !
    Do you do freelance jobs ? If so I would like to talk with you about the possibility of a job. What is the best way to contact you ? I could not find your portfolio on ArtStation or a similar website. Thanks again for these very well made and very good looking tutorials

    • @civareducation
      @civareducation  День назад

      Thanks for your kind feedback!
      You can reach me trough my email:
      Civareducation@gmail.com
      This is also my Discord username:
      @behzadmostafavi_

  • @besogogebashvili8212
    @besogogebashvili8212 День назад

    thank you

  • @vdm
    @vdm День назад +1

    💥💥💥