Lets make trees move with UDS weather!
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- Опубликовано: 8 янв 2025
- I will show you how to make a Material Function and a Material Collection Parameter and implement them in to your material for your trees and then hook them up inside Ultra Dynamic Sky.
Discord: / discord
Thanks for the great tutorial. Although at 16:10 when you use the "Current Wind Intensity" It's now called "Current PPFW Intensity" Not sure is because I have both UDS and UDW or it's an update, But if you are looking for "Current Wind Intensity" This is what I replaced it with and it worked.
I have them both also, this was before all the updates they put into UDS thank you for this comment.
Thanks for posting this -- easy to follow and it works great with my custom weather with a few simple modifications.
There is no current wind intensity in ue5 only direction
Thanks a ton!
awesome stuff man, I got wavy trees now thanks to you. Love the commentary btw lmao
Glad it worked for you!
@@themadscientist8271 just one question, the leaves and the trunk both wave but not at the same time, is there a way to fix this so they wave simultaneously together
Nice. Could you do a tutorial on using uds wind with brushify grass?
I can look into that and see what i can do for you
@@themadscientist8271 thanks
Thankyou! Video was easy to understand and I now have some beautifully swaying trees!
I did come across one issue though, wondering if anyone has a solution...
I'm using 5.2 and after getting to the end of this tutorial, I can place swaying trees in my level as Static Mesh and everything is fine. If I try to use them with foliage painter however, they are no longer attached to landscape and start swaying in mid air. Surely its a simple adjustment, anyone know how to fix this issue?
I did not have this issue when i painted mine down, or used a foliage spawner. Try checking collisions and your Z placement offset in the foliage painter
same problem with the foliage painter 5.4.2
nice tut bro
Nice tutorial! However i do have a problem. The trees doesnt sway in the wind direction. For example: If the wind goes to the left from the camera perspective, the tree will swing 90° to the right
Hey! Any solution on making this work in UE5? The intensity and direction is working, but preset weathers dosnt work, like the thunderstorm
I’m currently making a survival game template but when i get to where i add uds integration i will look into this
awesome, thank you
so useful, thank you!
Thanks sensei!
would this work for grass direction in ue5?
I believe that UDS for ue5 is setup minor differently with BP node names but i don’t see why it couldn’t would just need to figure out what the new names are for the nodes
*I don't see the ''set'' node to connect the ''sequence'' to, I think the Blueprint has changed, do you have any idea where I should connect it? i need help* 15:18
If in UE5 a lot of stuff has been deprecated, i will be doing this for my new project as well so once i figure it out i will make a tutorial for it
@@themadscientist8271 Thxs dude, the tutorial was spot-on until I hit that snag, can't wait for the next one, thanks again!!
@@themadscientist8271 any update on this? also I cant seem to find wind get wind intensity but i can however see the wind direction, any solutions? (unreal engine 5.2) Great tutorial btw
@@jairetrim1516 i did recently review the tutorial in UE5 and found that on my machine direct searches of the names yields negative results for some reason so i had to be simple and just type wind and scroll down till i found what i needed, try that and let me know!
Awesome, but this didn't work for me in UE5. My materials never started moving like yours did after setting up the wind movement function. Thank you though. I'll have to try on another project.
it works however the new version of udw doesn't bind well with udw it works on its own but im still looking for a work around
any update?@@MadGamesStudio
thank you
noice
bad tutorial. Because ; wind in our character.
What do you mean? You are the only one reporting this…