Tree Sway in the Wind! Integrated with Ultra Dynamic (Sky) Weather Unreal UE4 Tutorial

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  • Опубликовано: 23 янв 2025

Комментарии • 13

  • @ianburke5867
    @ianburke5867 3 года назад +1

    nice,, found this looking for UDS vids and now subscribed.

    • @WerewolvenGames
      @WerewolvenGames  3 года назад

      Right on bro! Yea, UDS is awesome. Find what you were looking for on UDS?

    • @ianburke5867
      @ianburke5867 3 года назад

      ​@@WerewolvenGames Hi, thanks for replying. I've learned a lot about UDS and it has a great discord too. One thing I'm trying to find out is how to operate UDS sky and weather in real-time with onscreen UI sliders, which would be cool for my architectural presentations. I'm told this is fairly easy with Blueprints but I still need to learn how.

    • @WerewolvenGames
      @WerewolvenGames  3 года назад

      @@ianburke5867 HM, yes, I think it'd be fairly not too difficult, actually i think you might even get away with running your unreal project simulated and adjusting the sliders on a second monitor, if the idea is just to create the weather change effect live real-time for video capture or something, but not sure how detailed you want to get with the real-time slider features.

  • @turningcog
    @turningcog 10 месяцев назад +1

    That man in the linked tutorial is always petting cats

  • @jamesplester
    @jamesplester 7 месяцев назад

    Great video, The delay makes the update happen so the trees jump into location until they hit a fixed speed, have you done an updated solution to this?

  • @famesaro65
    @famesaro65 3 года назад

    nice video thank you, is that possible to the same without UDS only wind actor thank you

  • @Gravedrinker
    @Gravedrinker 2 года назад

    Hey, thanks for the video. Worked really well! Only issue I now have is that whenever I have the World Position Offset plugged in, I can't see the grass and trees in the editor anymore, they only show up once the game is running in editor. Would you know of a good way to get around this? It's a bit of a hassle unplugging it in all the materials when working on the foliage in a level.

  • @linovalcarcel9366
    @linovalcarcel9366 Год назад

    *Great tutorial, but I have a problem, the ''wind intensity'' variable no longer appears in the UDS blueprints, is there a solution for this?*

    • @mists_of_time
      @mists_of_time Год назад

      hi there, have you found a solution to this?

    • @HeavyG2005
      @HeavyG2005 9 месяцев назад

      in case anyone is looking for a solution to this: I got the current wind intensity using variable: Global Weather State -> Wind Intensity

  • @pegasus4200
    @pegasus4200 3 года назад

    hey I am the music producer saviour 3.0 do you need music made? looks amazing so far

    • @WerewolvenGames
      @WerewolvenGames  3 года назад

      Thanks bro! For now, I actually have a good friend who does music, but I always love to collab