@@WerewolvenGames Hi, thanks for replying. I've learned a lot about UDS and it has a great discord too. One thing I'm trying to find out is how to operate UDS sky and weather in real-time with onscreen UI sliders, which would be cool for my architectural presentations. I'm told this is fairly easy with Blueprints but I still need to learn how.
@@ianburke5867 HM, yes, I think it'd be fairly not too difficult, actually i think you might even get away with running your unreal project simulated and adjusting the sliders on a second monitor, if the idea is just to create the weather change effect live real-time for video capture or something, but not sure how detailed you want to get with the real-time slider features.
Great video, The delay makes the update happen so the trees jump into location until they hit a fixed speed, have you done an updated solution to this?
Hey, thanks for the video. Worked really well! Only issue I now have is that whenever I have the World Position Offset plugged in, I can't see the grass and trees in the editor anymore, they only show up once the game is running in editor. Would you know of a good way to get around this? It's a bit of a hassle unplugging it in all the materials when working on the foliage in a level.
nice,, found this looking for UDS vids and now subscribed.
Right on bro! Yea, UDS is awesome. Find what you were looking for on UDS?
@@WerewolvenGames Hi, thanks for replying. I've learned a lot about UDS and it has a great discord too. One thing I'm trying to find out is how to operate UDS sky and weather in real-time with onscreen UI sliders, which would be cool for my architectural presentations. I'm told this is fairly easy with Blueprints but I still need to learn how.
@@ianburke5867 HM, yes, I think it'd be fairly not too difficult, actually i think you might even get away with running your unreal project simulated and adjusting the sliders on a second monitor, if the idea is just to create the weather change effect live real-time for video capture or something, but not sure how detailed you want to get with the real-time slider features.
That man in the linked tutorial is always petting cats
Great video, The delay makes the update happen so the trees jump into location until they hit a fixed speed, have you done an updated solution to this?
nice video thank you, is that possible to the same without UDS only wind actor thank you
Hey, thanks for the video. Worked really well! Only issue I now have is that whenever I have the World Position Offset plugged in, I can't see the grass and trees in the editor anymore, they only show up once the game is running in editor. Would you know of a good way to get around this? It's a bit of a hassle unplugging it in all the materials when working on the foliage in a level.
*Great tutorial, but I have a problem, the ''wind intensity'' variable no longer appears in the UDS blueprints, is there a solution for this?*
hi there, have you found a solution to this?
in case anyone is looking for a solution to this: I got the current wind intensity using variable: Global Weather State -> Wind Intensity
hey I am the music producer saviour 3.0 do you need music made? looks amazing so far
Thanks bro! For now, I actually have a good friend who does music, but I always love to collab