This is huge for indie devs in general but me specifically as I'm working on a pipeline to show trees aging throughout different time periods. You guys just saved me a ton of work thx
"Custom blueprint foliage logic" everything I ever wanted in a forest system!!! I am so hyped for this! Excellent breakdown, thanks for all the amazing work Quixel, really empowering the future of digital artists!
Just amazing, everyone. You make so many creatives' lives easier, especially the nearly blind ones on their ways to black, who have absolutely zero time to waste on model development. Thank you again, and I wish you good fortune and many grateful blessings.
@@mrfeathers3938 I think it's still consider as in Library because Quixel made it and they also said it will be in Library soon. HAIL QUIXEL ♡♡ and Epic Games ♡♡
If you could make interact-able foliage such as grass being trampled or moved to the side and tree branches moving back with player collision then that would completely change the foliage game in Unreal.
absolutely amazing, was just working on a project the other day exporting trees from blender to unreal and man... so much customization and as always with megascans theyre so easy to execute, thank you seriously guys.
Wow! It's amazing! Have tested some parameters and they are incredible. Love to work changing the foliage material colors, wind and seasons parameters. I will try to build a simple scne with more trees to feel how my PC deals with the tree models.
Guys really .. you are just reforming the cg industry to completly joyful world .. omg much love .. is this supported on unreal5 already ? as long as its a megascan assets
Absolutely insane! You guys really went deep into this. Thank you so much for your hard work on bringing this to the UE community. My hats are off to you.
That's awesome work. Intuitive and thorough. That's some serious dedication to have even included presets for the unique biology of individual breed of trees. Well done!
you guys are so awesome! finding decent trees was always a challenge, but you guys went so far beyond what was needed. the amount of customization and functionality is just unreal (pun intended). i love you
best update we never expected. everyone here is aware of the horrors imported tree meshes bring with them. please create fruit trees also and even better if with same winter style node where fruits can be removed
Why not use Niagra for the leaf meshes so they can pivot each independantly in the wind and actually fall off the braches during fall/winter season using some basic physics? Something for next round perhaps. @Quixel
@@PhrazeMuzik nanite does not work well for sparse meshes like this, and currently (might change) does not support vertex animation, or translucency or transparancy.
Amazing job guys. Looks like preparing trees to pivot painter wind is a pain (detaching all clusters and adjusting their pivots, even using a script is a tough task).
Mmmm the octahedral impostors. I was waiting for my understanding to click on that tool but I suppose now I can outsource that understanding... to you! ;)
You all are wonderful! Just amazing work. I'm not sure I can go back to any other environmental asset creation tool, especially if you make more trees and different types of foliage that can take advantage of the foliage master mat in the future. Megascans might just become my go to, for the fact that it's so modular, that I get to still be as creative as I like, but just speed up the workflow with the tools that take advantage of them. Not to mention the quality is always top tier. Again, fantastic job! I plan on actually using these in my projects.
WOW! Simply awesome. I really hope you guys get some Redwoods in there. I'm just about to start working on a giant redwood forest scene and was about to buy the SpeedTree asset.
You guys accepted the task creating trees and took no shortcuts, this is really hard honest work there hats down.
As a Foliage artist myself and talking to other 3d artists, trees are one of the most challenging things in 3d art.
ruclips.net/video/ivgFNibLfvo/видео.html unbelievable
It absolutely is incredible, but I just have one question: what if I want to use a different species of tree?
This is absolutely insane! Thank you Quixel and EPIC!
This is huge for indie devs in general but me specifically as I'm working on a pipeline to show trees aging throughout different time periods. You guys just saved me a ton of work thx
Good ruclips.net/video/ivgFNibLfvo/видео.html
I love how hard working the people at Quixel are and the astonishing results they deliver. Keep up the good work!
fantastic job quixel
:D
This is way too good to be true. Well done Megascans. You continue to blow my mind with tools better than I could have even asked for.
So glad to see you're team was able to pull it off 🤙🏿💯
I'm getting emotional receiving so much for free close to Christmas. ;) Thank you all!
This actually landed at the perfect time for me, I just took a break before having a look for some tree assets.
A little giddy with excitement and happiness. Thanks Quixel team, its beautiful.
"Custom blueprint foliage logic" everything I ever wanted in a forest system!!! I am so hyped for this! Excellent breakdown, thanks for all the amazing work Quixel, really empowering the future of digital artists!
Just amazing, everyone. You make so many creatives' lives easier, especially the nearly blind ones on their ways to black, who have absolutely zero time to waste on model development.
Thank you again, and I wish you good fortune and many grateful blessings.
Now that the trees are here the Quixel Library is complete ❤️
They’re not in the quixel library did you even watch the video?
@@mrfeathers3938 I think it's still consider as in Library because Quixel made it and they also said it will be in Library soon. HAIL QUIXEL ♡♡ and Epic Games ♡♡
Love you guys. Everything you do is pure quality.
Holy shit. This is what I have been hoping and waiting for and it is even better than I have imagined it. Thank you.
This is a great day. Thank you Quixel, I love you guys.
Christmas has come early! Thanks guys!
You guys are killing it !!! I'm so happy to see this.
If you could make interact-able foliage such as grass being trampled or moved to the side and tree branches moving back with player collision then that would completely change the foliage game in Unreal.
Yes! finally! Thank you so much, keep going! Cheers
I have been waiting for this thank you so much.
WoW, great, for a long time I'm waiting for this and know how hard work it is, great great job.
absolutely amazing, was just working on a project the other day exporting trees from blender to unreal and man... so much customization and as always with megascans theyre so easy to execute, thank you seriously guys.
Bruh, can’t even tell the difference between this and the real world. That’s so amazing.
merry xmas!!! thanks quixel and epic for this awsome present!
Yes! I have been waiting for this for over a year! Thank you!!!!
That was amazing to watch. Guys, you done so much work and with such noble objective, to open eyes and give tools to the ppl!
I've been waiting for this for so long, thank you very much!
TP, when I hear your voice Im going to learn something!! Amazing progression here
.
thanks is not enough for the amazing works put on by the team.... take a bow
This is awesome! I mean brutal realism, incredible optimized, even Imposter are included! :D Well well!
You guys are legends, and it's not a stretch to say that. What a hardworking group.
Wow! It's amazing! Have tested some parameters and they are incredible. Love to work changing the foliage material colors, wind and seasons parameters. I will try to build a simple scne with more trees to feel how my PC deals with the tree models.
I waited so long! Thanks for making the promise true.
Awesome! Palm trees next? Pretty please? You guys could use a vacation somewhere tropical, right?
Check out Polyhaven's Indiegogo project, including scanning vegetation in the Caribbean.
+1 for Tropical Trees
This is some brilliant work Quixel! Thank you so much!
Honestly, fantastic work to everyone who worked on this. Absolutely astonished.
wtf I was looking for trees just yesterday. AWESOME!!!!
Thank you! That's outstanding quality :O
Big respect for all you guys work.
stunning..! Addition of lot of tiny insects swarming in the forest would add to the great realism that you guys create.
That far LOD idea is marvelous, you still get all the parallax of a regular mesh but its still only a few triangles.
Thanks for such a beautiful gift for the Christmas. 😁😁😁
Guys really .. you are just reforming the cg industry to completly joyful world .. omg much love .. is this supported on unreal5 already ? as long as its a megascan assets
this is unbelievable.
i thought it would just be a few tree assets.
this is the means to create an entire season system!
this is what I was waiting for....great work.
You guys did it again! Congrats! Love it!
Well done guys, This is going to awesome!!
Absolutely insane! You guys really went deep into this. Thank you so much for your hard work on bringing this to the UE community. My hats are off to you.
Seriously impressive Quixel
That's awesome work. Intuitive and thorough. That's some serious dedication to have even included presets for the unique biology of individual breed of trees. Well done!
Great work guys.
We guys are awesome. Keep it up!
Tnx QUIXEL & EPIC GAMES ❤️
This made my day..! Thanks a lot guys.. 😍❤️
These trees are perfect, Quixel and Epic know how to spoil us, always giving back to their community.
Cool! Your videos are really useful, make them more informative and make them more often, than now, 2-3 video per week
Please
Holly fck. Best Christmas present ever.
you guys are so awesome! finding decent trees was always a challenge, but you guys went so far beyond what was needed. the amount of customization and functionality is just unreal (pun intended). i love you
Amazing! Only thing I can suggest is a winter mode that is not a boolean but a scale. There are often a tiny amount of leaves hanging on.
best update we never expected. everyone here is aware of the horrors imported tree meshes bring with them.
please create fruit trees also and even better if with same winter style node where fruits can be removed
its an incredible feature! completely sttepping up the game
Wow! What a fantastic work guys! Thank you!!!!
Im super Stoked now to try out Quixel's offering.. in Unreal Engine :)
Why not use Niagra for the leaf meshes so they can pivot each independantly in the wind and actually fall off the braches during fall/winter season using some basic physics? Something for next round perhaps. @Quixel
That's a dope step ahead. I hope they will adapt this feature in later. Although it's still beta and already looks mental ♡♡
Because that would cost a lot of performance, its a cool idea. But it would only be needed rarely, and in most cases is not worth the cost,
@@FreekHoekstra Yeah, it would for these highly detailed meshes.
What about UE5 nanite?
@@PhrazeMuzik nanite does not work well for sparse meshes like this, and currently (might change) does not support vertex animation, or translucency or transparancy.
This is Amazing!! You guys are Amazing!!!
thankyou quixel you're amazing
Finally, we have trees! 😍
Thank you Quixel ❤️
When start work with Unreal 5 and inside Bridge, it will be amazing !!!
This is a GREAT christmas gift - thank you so much!
Amazing job guys.
Looks like preparing trees to pivot painter wind is a pain (detaching all clusters and adjusting their pivots, even using a script is a tough task).
Finally, It's happening. I've been going crazy finding trees online and finally, Megascans are making them. This is going to be so good.
This is so awesome. Love it. Thank you.
What a great Christmas gift
What's next? Megascanned buildings? Amazing stuff.
already a thing! well - modular
its just wow!!! Great work well done!
Good pictures, guys:)
But seriously, huge respect for your work, the result is stunning...
Thank you guys, fantastic job !
Mmmm the octahedral impostors. I was waiting for my understanding to click on that tool but I suppose now I can outsource that understanding... to you! ;)
This is so mindblowing to look at, great job to everyone on the team.
This is really game changing for my project and for many people
😍Thank You Quixel Team💋
Nice work guys!
This is amazing. Thank you. Love you Guys.-
Thank you Quixel and EPIC 🙏
love it...great assets. thank you very much
What a huge stride for metaverse!
Merry Christmas and shady new year!
Can finally start that Jurassic Park simulator knowing I can use proper trees across the island!
You all are wonderful! Just amazing work. I'm not sure I can go back to any other environmental asset creation tool, especially if you make more trees and different types of foliage that can take advantage of the foliage master mat in the future. Megascans might just become my go to, for the fact that it's so modular, that I get to still be as creative as I like, but just speed up the workflow with the tools that take advantage of them. Not to mention the quality is always top tier. Again, fantastic job! I plan on actually using these in my projects.
Magnificent product, and superb presentation.
Look great ya'll! Thanks very much for all this work!
WOW! Simply awesome. I really hope you guys get some Redwoods in there. I'm just about to start working on a giant redwood forest scene and was about to buy the SpeedTree asset.
The MAWI Redwood collection is amazing, but also pricey. It's worth the money, but nothing beats free, especially if the quality is like Quixel's!
Looks amazing! Thank you all!
Absolutely stunning, can't wait to see more
Take a minute to applause these guys..their works are..wowwww
cannot believe the time im living in. this is incredible
You nailed it! Awesome stuff!
Now if only we could get Mixer's brush and painting system to match that of ndo/ddo combo.
Yes! Yes! Yes! Thanks! Will these be available for export to 3ds max?
impresionante trabajo con los LODs me encanta, gracias Epic y Quixel MegaScans
Wow with this we can create a realtime season changes on foliage and trees