These sorts of videos donʼt show production-ready terrains. They look fine and all, but they are not made to be playable: they are made to awe non-experts on RUclips. There are dozens of design decisions when it comes to terrains in video games that have nothing to do with how they look: are distances too short or too long? What slope angle is no longer walkable? Is there enough space for buildings? Will NPCs be able to navigate it? What about paths...? The bad thing about content like this is that it kind of tricks you into thinking that making games is way easier than it actually is.
WOW, I was skeptical at first on how easy it looked, then i tried both world machine and mw auto and it worked literally exactly like that... crazy! even on unreal 5.02 it works almost exactly the same..
I honestly feel like high resolution terrains will be obsolete in near future, at least with UE5. I'm testing with Nanite assets placed atop cheap terrain and it looks better (overhangs and caves!) while having little to no performance impact.
Indeed once UE5 gets out of beta. However this might replace on PC, but on mobile its far away. I mainly develop games for mobile and the optimizations struggles are real there. Cheers!
@@CGDealers I totally forgot about mobile devices at all! My mobile experience was usually around Unity, however I like how Unreal is pushing back to this area. And a small thing I noticed when testing, Nanite on 3080 does work better than high res terrain with quite complex shader! It's breathtaking.
@@DominikMorse For the past 13 years I'm also working with Unity. But meanwhile testing stuff in Unreal and compare. Unreal in the near future will be ahead of Unity if you can afford fairy size dev team. Nanite is a beast for sure!
I doubtt it. Its much easier to manage a massive landscape by using. landscape :D. you have sculpting tools you can use, and combine it with scans. how long do you think it would take you to place scans on a 40km map? versus using landscape for a broad stroke and then detail only what you need with scans?
@@MartinKrol first of all, I would suggest to use underlying terrain as a guidance. And how would I fill such landscape? Scattering and splash maps, quite handy and easy to produce in Houdini.
the video is more then a year old. hes fishing views by changing tge title all while also using a dogshit old version of worldmachine that doesnt translate well to this one
thank for grate play list .... honstly i dont know which one is better world machine or gaea give us your experience about them .... and also for importing a real world to unreal do you have tutorial about that ?
Hello again, i created my world's shape with gaea and i want add a terrain to it. But in this video you are using a different program for terrain and the world's shape so that means gaea world is downed the drain?
This is so useful for quick terrain setups. Question: I have just imported a new height map, applied the material, but the grass on the lowest levels are floating above the terrain surface?
Does world engine allow for one to design specifically the landscape? If, for example, I wanted to create a valley surrounded by mountains on 3 sides and allow for a new terrain 'plugging in' to the valley opening going off into a new landscape area? Or is that something best modeled in another app?
Check my second video. It will be a series of videos from start to finish how to create massive world populated with everything, rocks, trees etc. I'm breaking everything in short videos.
thank you for the tutorial. just a question, using MW auto material, can you change the textures and maps in the layers, using other maps and textures from quixel? will it give a different look?
@@supasuoasuoasupa1939 Yes. I have nothing to do with MW Auto Materials (They are not sponsoring this video or anything). I'm just using it to speed up my workflow. Here is their official documentation: www.mawiunited.com/docs/doc_mawi_product_ue4_online.html Cheers!
It depends on what version of world machine you are using. Try not to use tiled function and export the whole terrain in one file. After that you can use world partition in your advantage to maximize the performance.
I can't find "View Scene" in the output in the last version of World machine... The last icon is called "scene output" and the only node I can connect with is "Terrain Occlusion Heighfield"... ANy solution ?
Grass is coming from the master material. If you want to place another type of grass you will need to create your own, or download grass foliage from quixel bridge. But if you are looking to create your own grass I suggest to take a look at Speed Tree Software.
@@CGDealers ok no worries. Thanks for your reply anyway. I looked up and saw Terragen which seems good! I’m very new to UE and world building so not sure if Terragen is compatible with exporting to UE or jot
@@CGDealers Thanks! I made a nice little landscape using your video along with some others, but couldn't figure out how to link up any displacement methods I found to the auto material nodes.
Just check all my videos. Here is the video you are looking for: Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial ruclips.net/video/rw8qDmFGsRo/видео.html
I am not able to connect erosion to scene output , its's always getting connected to terrain occlusion edited - i tried using meshify but now when exporting its not getting texture
When I apply my automaterial to the landscape it already starts snowy. Shouldn't it be watery and grassy at first. Now I can't make mountains or anything because the whole terrain is just snowy.
Other than being able create the textures (behind a $35 pay wall), this was a great introduction to World Machine. Unfortunately, I really came here to learn how to texture realistic landscape materials, but ya...that's the one part that's not covered. lol. Cheers.
Im seeing people in the comments talk about the performance of this vs the nanite. Any opinions? Is Nanite better for this or can we somehow use the two together?
Could not import PNG16 bit because U5 didn't recognize it as Greyscale. Did in 8 bit, so all terrain was like in minecradt. Did smoothing but lost lots of details. Probably missed a step in World Machine... Yes, and "just drop the material on landscape" didn't work for me too. It is either a but or I am dumb. (because U5 didn't allow me to delete the first landscape that I didn't like).
OK. So, the U5 restart solved the "landscape delete" problem. And also, I still can't apply material to landscape. BUT! I can select all landscape individual plains and apply to them! And it worked! Thanks for tutorial! BTW, MAWI United GmbH on Unreal Marketplace also have a pack called "MW Landscape Material". Do they work as auto materials too?
have you ever tested other terrain automaterial other than MW? It is good indeed but I would like to know if its the best performance/price compared to other.
With world machine when you export the files and import them in UE5 will the terrain look like it’s from a free mobile game and u have to tweak it or will the import go through unreal and it will automatically load the textures with the map
@@CGDealers But if i use the water system with the world machine landscapes it gets messed up but anyways your tutorials are great,enjoy a Sub cause I am subscribed!
It won't build the scene output because a required port is not connected. I just downloaded this program, so its already different than what you're using. I tried to link erosion primary output, but there is no primary input for scene output anymore. Any idea?
Unfortunately, the import of the "Heigtmap" did not work. With me the Unreal always jumps into another window when I want to import it. I can't select the file itself either. Very sad, because it was otherwise well explained.
Got rid of scene output, used only advance perlin, erosion, and height output, renamed the map on height output, changed the bottom raw file to a png, then wrote to disk which is an option on height output, then exported. if you have any questions let me know :)
My friend, I bought these materials from you, but I am having a problem. When I go above the ground line, they all become profitable. Do you have the opportunity to show me how I can adjust this, please?
What is it you need mate? The landscape settings? that is found in "editor modes" look for "modes" has an icon with a spanner, pencil and paint brush. click that and select "landscapes"
@@cursedbishstudio thank you! This was the issue haha. Figured it out a couple days ago but it looks really good. I follow many tutorials but unfortunately they don't always have their keystrokes mapped so it takes a little bit as I'm a beginner. Definitely a learning experience and I appreciate your videos
This solve my problems about displacement map in UE5. they said it got erased from the material editor, apparently it is in landscape mode. call me newbie cause I am.
Creator: I show you how to create nice Landscape Also Creator: Download the Material Which costs Money and use a 3rd Programm to create the Landscape. Sorry got lowkey Funyways Triggered. Its very nice Material and its money worth but yeah, also kinda Meme like. But thanks for the Video :)
If you did take extra 5 seconds to take a look at my other videos. Simply you could see that the creation of this material is in 3 hours long video that I've created and we are creating it from scratch for FREE. ruclips.net/video/rw8qDmFGsRo/видео.html So before hate posting take some extra effort to see if actually the content creator did not provide a solution. Cheers!
@@CGDealers oh sorry that i dont watch all of your videos before i comment. also you dont link it in discripton. like i said, its was lowkey and i appreciated your effor u triggered flake.
As a developer you must make your life easier not harder. 4-5 cups of coffee is the plugin price. Disclaimer : Plugin is not built from me and I don't promote it :)
@@CGDealers that's actually the price of around 280 cups of coffee, over here in India, bro 😂.I find it to be a little expensive 😀.Out of curiosity, if I were to build this terrain on my own,which software would you recommend I use? Or which software did the original providers/publishers of this asset pack use to make this terrain?Also in the market place page, among the photos they shared, mountains of different heights and other rough terrains is seen. So why did you use the World Machine software?
I have a 15k by 15k map on my UE project. How can I convert that into this? I did as you said in the video but my height, length, wideness do not match obviously. So it creates something else. What measurements should I use if I have a 15k x 15k map in UE?
Click on world extend and resolution and you can setup width and height in kilometers. Also you can setup texture resolution and more. It is the icon above "Tools" it has a measurement tool and a mountain.
@@CGDealers Hi. can I ask you about your PC specs? My PC runs with Ryzen 5 1600, Nvidia gtx 1050 Ti, and 8gb RAM. Is it enough to run UE smoothly as you do?
you right click the red box labeled "height output" when you world machine open in your module, when you right click you should get a list of options click "set resolution/spatial type" then from there, you put the resolution you need. for me it was 505x505 that's what unreal prompted when i tried to import it into unreal engine 5. have fun bro!
Pro Tip: if you set 2x speed, you can Create Realistic Terrain in 5 minutes
for realll mann. good content too, so just pick a speed.
🤣😂🤣I love the intent
Hahahhahahahahahhahahaha!!!!!!!!!!!!!!!!
Well but I just discovered if you set 2.5x speed, it you can created it in 4 mins!!!
Hey it's Mars 😂
You see this Ubisoft? That's how you make terrain
These sorts of videos donʼt show production-ready terrains. They look fine and all, but they are not made to be playable: they are made to awe non-experts on RUclips. There are dozens of design decisions when it comes to terrains in video games that have nothing to do with how they look: are distances too short or too long? What slope angle is no longer walkable? Is there enough space for buildings? Will NPCs be able to navigate it? What about paths...? The bad thing about content like this is that it kind of tricks you into thinking that making games is way easier than it actually is.
WOW, I was skeptical at first on how easy it looked, then i tried both world machine and mw auto and it worked literally exactly like that... crazy! even on unreal 5.02 it works almost exactly the same..
I'm updating the video with the new World Machine if few days.
@@CGDealers We're waiting :D
what are you working for?
I honestly feel like high resolution terrains will be obsolete in near future, at least with UE5. I'm testing with Nanite assets placed atop cheap terrain and it looks better (overhangs and caves!) while having little to no performance impact.
Indeed once UE5 gets out of beta. However this might replace on PC, but on mobile its far away. I mainly develop games for mobile and the optimizations struggles are real there. Cheers!
@@CGDealers I totally forgot about mobile devices at all! My mobile experience was usually around Unity, however I like how Unreal is pushing back to this area.
And a small thing I noticed when testing, Nanite on 3080 does work better than high res terrain with quite complex shader! It's breathtaking.
@@DominikMorse For the past 13 years I'm also working with Unity. But meanwhile testing stuff in Unreal and compare. Unreal in the near future will be ahead of Unity if you can afford fairy size dev team.
Nanite is a beast for sure!
I doubtt it. Its much easier to manage a massive landscape by using. landscape :D. you have sculpting tools you can use, and combine it with scans. how long do you think it would take you to place scans on a 40km map? versus using landscape for a broad stroke and then detail only what you need with scans?
@@MartinKrol first of all, I would suggest to use underlying terrain as a guidance. And how would I fill such landscape? Scattering and splash maps, quite handy and easy to produce in Houdini.
as someone with a lot of world machine experience, following this I think I'll be able to get some stunning results
Share your results once you made them :)) I would love to see what u can build!
In the beginning it was you who played
Yes.
you didn't say you'd have to spend $30 on a material
Yea lol this is pretty much "someone else did the hard work and I paid for their material and that's why it looks good"
when I tried it was free?
How did you get the auto material to work in unreal 5? If i try to add it to my project it says its unable to be used in UE5. Only up to 4.23
My same thought. did he mean UE4?
@@OceanboyKaito in the vid it looks like hes using UE5 though. Which is what has me confused lol
@@OceanboyKaito Exactly. I just bought the MWAutoMaterials and I can't import into 5 and it doesn't show up in content.
the video is more then a year old. hes fishing views by changing tge title all while also using a dogshit old version of worldmachine that doesnt translate well to this one
It's beautiful. Landscape + Unreal 5? Count me in!
Can you make a video on how to make a planet with these same things
Am I right that the automaterial is almost $40:00 (¥4000 in Japan)?
Yes, but it will save you days of work.
thank for grate play list .... honstly i dont know which one is better world machine or gaea give us your experience about them .... and also for importing a real world to unreal do you have tutorial about that ?
Gaea is better.
YESSSSS, looks super hyper great!!! damm, AAA game qualityy, thanksss you are the best!!!
Hello again, i created my world's shape with gaea and i want add a terrain to it. But in this video you are using a different program for terrain and the world's shape so that means gaea world is downed the drain?
That video is old - using World Machine.
I switched from World Machine to Gaea :)
@@CGDealers i see, how i add terrain for gaea?
How did u add the plug in to ue5
same question, I just bought it and wondering now what next lol
have u find sollution?
@@Frank.Montana have u ?
where is link to materials? you said that will be in bellow video
This is so useful for quick terrain setups. Question: I have just imported a new height map, applied the material, but the grass on the lowest levels are floating above the terrain surface?
You need to get inside the material and tweak the height normal distance parameter where the grass spawn.
Does world engine allow for one to design specifically the landscape? If, for example, I wanted to create a valley surrounded by mountains on 3 sides and allow for a new terrain 'plugging in' to the valley opening going off into a new landscape area? Or is that something best modeled in another app?
You could do that. Keep in mind that when you import the heightmap you can still sculpt it and shape it how you want.
how do you import the texture with the masks to the terrain?
we can make map from google maps with this tool ?
Check out my latest videos about Gaea. I dont use world machine anymore.
It's more like a review of the automaterial than a tutorial
Check my second video. It will be a series of videos from start to finish how to create massive world populated with everything, rocks, trees etc. I'm breaking everything in short videos.
thank you for the tutorial. just a question, using MW auto material, can you change the textures and maps in the layers, using other maps and textures from quixel? will it give a different look?
Yes, you can change everything in MW Auto in the shader nodes. Connect your own textures, add more layers etc.
@@CGDealers thank you very much for the confirmation, :) but is there a tutorial or documentation on how the process is? i am just a basic unreal user
@@supasuoasuoasupa1939 Yes. I have nothing to do with MW Auto Materials (They are not sponsoring this video or anything). I'm just using it to speed up my workflow.
Here is their official documentation:
www.mawiunited.com/docs/doc_mawi_product_ue4_online.html
Cheers!
@@CGDealers thank you so much. this is really helpful!
When I import file it does nothing. It just brings me back to the Manage Tab. UE5.1.0
It depends on what version of world machine you are using. Try not to use tiled function and export the whole terrain in one file. After that you can use world partition in your advantage to maximize the performance.
I can't find "View Scene" in the output in the last version of World machine... The last icon is called "scene output" and the only node I can connect with is "Terrain Occlusion Heighfield"... ANy solution ?
Just switch to Gaea! It's way better.
Hi! I have a i5 4570, 16gb ram and gtx 970 4gb. Is enough for unreal engine 5, or I should go to unity?
Should be okey for Unity and Unreal. However Unreal will not be running on high quality graphics for sure.
@@CGDealers or unreal engine 4.27?
Does the grass come with the landscape when exported to unreal or you have to create it in different program?
Grass is coming from the master material. If you want to place another type of grass you will need to create your own, or download grass foliage from quixel bridge. But if you are looking to create your own grass I suggest to take a look at Speed Tree Software.
@@CGDealers thanks
Great vid. Any ideas of alternatives for World Builder for Mac users?
Unfortunately no. I'm working on a new video using Gaea as it's very powerful, but Gaea is also for PC. :/
@@CGDealers ok no worries. Thanks for your reply anyway. I looked up and saw Terragen which seems good! I’m very new to UE and world building so not sure if Terragen is compatible with exporting to UE or jot
Can you show how to make a Virtual Heightfield mesh using this method as well? Or some form of terrain displacement
Sure why not! In some of my next videos!
@@CGDealers Thanks! I made a nice little landscape using your video along with some others, but couldn't figure out how to link up any displacement methods I found to the auto material nodes.
Wow, that's amazing! Thank you!
I can’t wait to make games again I can’t wait to get unreal again
How to open World Machine can u show me how?????????????
Watch my last video and use Gaea instead!
May I ask where I can find the tutorial for the material is? The one you used in this video. Thank you!
Just check all my videos.
Here is the video you are looking for: Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial
ruclips.net/video/rw8qDmFGsRo/видео.html
I am not able to connect erosion to scene output , its's always getting connected to terrain occlusion
edited - i tried using meshify but now when exporting its not getting texture
Just use Gaea. Its way better than world machine.
it works in ue 5 cuz on epic says its invalid?
nowadays games can be created within days - and what is important is idea which will be very rare to create
Instructions start at 2:30
When I apply my automaterial to the landscape it already starts snowy. Shouldn't it be watery and grassy at first. Now I can't make mountains or anything because the whole terrain is just snowy.
Move your terrain down on the Z axis.
Other than being able create the textures (behind a $35 pay wall), this was a great introduction to World Machine. Unfortunately, I really came here to learn how to texture realistic landscape materials, but ya...that's the one part that's not covered. lol. Cheers.
Dude check my other videos. I cover in 3 hours how to make the material from scratch. No paywall no nothing. Its free…
Dude, sweet! I guess I'll sub and go through all your vids. I'm sure you have a ton! Thanks.@@CGDealers
Sorry but I cannot find the MWAutomaterials. Please help
Im seeing people in the comments talk about the performance of this vs the nanite. Any opinions? Is Nanite better for this or can we somehow use the two together?
Yes you can use nanite.
I just downloaded community version and I don't see all these options in Advanced Perlin and Erosion.
lumen does not work with landscape right?
mine did not generate with the snow or grass, did i do something wrong?
Watch my video on how to create the material. This is the thing you need.
I have a problem: i have only a landscape with the default material but no grass, water or rocks... Can you help me?
You need to create material and apply it to the terrain.
Could not import PNG16 bit because U5 didn't recognize it as Greyscale. Did in 8 bit, so all terrain was like in minecradt. Did smoothing but lost lots of details. Probably missed a step in World Machine... Yes, and "just drop the material on landscape" didn't work for me too. It is either a but or I am dumb. (because U5 didn't allow me to delete the first landscape that I didn't like).
OK. So, the U5 restart solved the "landscape delete" problem.
And also, I still can't apply material to landscape. BUT! I can select all landscape individual plains and apply to them! And it worked!
Thanks for tutorial!
BTW, MAWI United GmbH on Unreal Marketplace also have a pack called "MW Landscape Material". Do they work as auto materials too?
Yes, their material is similar and works the same way. Most of the auto materials are like this with here and there modifications :)
What about separate objects like rocks? Can this program to do it?
have you ever tested other terrain automaterial other than MW? It is good indeed but I would like to know if its the best performance/price compared to other.
Making a more simple custom material for the terrain is better than MW.
sir , here's my subscription... thank u
Thanks for the sub!
With world machine when you export the files and import them in UE5 will the terrain look like it’s from a free mobile game and u have to tweak it or will the import go through unreal and it will automatically load the textures with the map
How do get MW Auto Material to work with UE5? It says it's not supported.
Get the latest version. It works like a charm for me. Not having any problems.
@@CGDealers There's only one version available on the Epic Store and it says it supports only 4.23 - 4.27. Am I missing something?
@@Basse17 Did u try it? It works for me.
@@CGDealers Yes I bought it but it says I have no compatible projects (I only have UE5 installed).
@@CGDealers Have you done something special to make it work?
so how to make terrain in unreal: 1) go to world machine
fucking brilliant
Do you have the option to sell this or others map?... I need a beach map too...
Well I can do one for you if you want. Send me an email : shccold@gmail.com
hm, this doesn't work in 5.0.3?
If u dont use tiled built it will work.
@@CGDealers tiled?
Epic 🙌
Thanks!
Well how do we add a lake in world machine
No, you can use Unreal Engine 5 water system to add lakes, oceans etc.
@@CGDealers But if i use the water system with the world machine landscapes it gets messed up but anyways your tutorials are great,enjoy a Sub cause I am subscribed!
hi im having an issue, when i import it into UE then it just imports with no material how do i fix?
You need to create material yourself. Or you can just buy one from the store like me.
It saves a lot of time and you can tweak it however you like.
Could you do a video actually creating it?
It won't build the scene output because a required port is not connected. I just downloaded this program, so its already different than what you're using. I tried to link erosion primary output, but there is no primary input for scene output anymore. Any idea?
Which version of World Machine are you using?
same. this doesn work for me either.
Can you create the world map of Final Fantasy VII?
wow loved it and subed
Thanks!
Is there only one paint layer?? i cant paint it manually?
Unfortunately, the import of the "Heigtmap" did not work. With me the Unreal always jumps into another window when I want to import it. I can't select the file itself either. Very sad, because it was otherwise well explained.
Check out my latest videos. They are more up to date.
I have ran into an issue when "scene output's state is not built" but height output is. Any reason for this?
What version are you using?
Fixed it
@@awdlkmrfsefcxvg same issue-how'd you do it?
Got rid of scene output, used only advance perlin, erosion, and height output, renamed the map on height output, changed the bottom raw file to a png, then wrote to disk which is an option on height output, then exported. if you have any questions let me know :)
@@awdlkmrfsefcxvg thank you so much dude, you saved me :)
You just made Death Stranding.
Kida :>
are you using the auto material texture from the paid pack with world machine? when I do it, it all comes out as one texture :(
Yes, it's paid pack check in description.
its not working in 4.27 version bro ?
Go with the new 5+ Unreal Version :) It is stable enough and you will benefit from the new features - lumen / nanite and more !
@@CGDealers yea downloading it :D
How to create realistic terrain
Step 1: Buy a 40€ material asset
:/
In my new video u will be able to make this from scratch! Coming very soon!
My friend, I bought these materials from you, but I am having a problem. When I go above the ground line, they all become profitable. Do you have the opportunity to show me how I can adjust this, please?
Wdym by profitable? Join discord and lets talk there. discord.gg/NbV9ZUwnx6
this is great but can you do a step by step one? i dont know how to get to your viewport in unreal. mine just has the one where you start.
What is it you need mate? The landscape settings? that is found in "editor modes" look for "modes" has an icon with a spanner, pencil and paint brush. click that and select "landscapes"
@@cursedbishstudio thank you! This was the issue haha. Figured it out a couple days ago but it looks really good. I follow many tutorials but unfortunately they don't always have their keystrokes mapped so it takes a little bit as I'm a beginner. Definitely a learning experience and I appreciate your videos
Real name of this should be: how apply a pre-made material on a basic terrain.
Wait for the next video to drop :) The material will be made from zero.
Loved the short tutorial! By the way Terrains is incorrect, terrain is both the singular and plural. Like sheep and fish
Thanks for your feedback! Will fix the title.
so what is the correct term for this specific video? is it environment?
@@kanomee It was fixed lol
@@plazmamusic3253 ah okay haha
In this context, 'terrain' is countable, and therefore 'terrains' would be correct.
Sorry. Can't help myself.
Does it come with textures?
No there is separate video on how to make the material. Go and watch it on my channel.
But where did the grass come from?
The grass is from the modular smart material. Link in the description.
Thank you brother nice work.
My pleasure
this very helpful, useful - thanks!
You're welcome!
@@CGDealers do you have free auto materials good quality?
you cut apart out what does the fire look like 8:36
It's just a 2D Black/White .png that gives Unreal 5 the height information.
You've helped me so much. Vielen Dank !
Happy to help!
Really awesome 😀👍
Misleading title as it's only a demo of a 40$ tool.
Check my new videos. World Machine is diched way time ago by me.
Watch the videos about Gaea. Gaea is FREE and better than world machine
I cant find mw anyware plz help
This solve my problems about displacement map in UE5. they said it got erased from the material editor, apparently it is in landscape mode. call me newbie cause I am.
Creator: I show you how to create nice Landscape
Also Creator: Download the Material Which costs Money and use a 3rd Programm to create the Landscape.
Sorry got lowkey Funyways Triggered. Its very nice Material and its money worth but yeah, also kinda Meme like. But thanks for the Video :)
If you did take extra 5 seconds to take a look at my other videos. Simply you could see that the creation of this material is in 3 hours long video that I've created and we are creating it from scratch for FREE.
ruclips.net/video/rw8qDmFGsRo/видео.html
So before hate posting take some extra effort to see if actually the content creator did not provide a solution.
Cheers!
@@CGDealers oh sorry that i dont watch all of your videos before i comment. also you dont link it in discripton. like i said, its was lowkey and i appreciated your effor u triggered flake.
Did everyone pay $35 for Auto material or is that new?
I've created my own.
ruclips.net/video/rw8qDmFGsRo/видео.html
It's 3 hours long from scratch!
mine doesnt come with textures
What a brilliant tutorial! 🙏 Really clear and followable
Glad it was helpful! Please subscribe if you want to follow my work and see more videos :)
Ok...
Under 10 minutes but not from scratch and with a 44 dollars plugin...
As a developer you must make your life easier not harder. 4-5 cups of coffee is the plugin price.
Disclaimer : Plugin is not built from me and I don't promote it :)
@@CGDealers that's actually the price of around 280 cups of coffee, over here in India, bro 😂.I find it to be a little expensive 😀.Out of curiosity, if I were to build this terrain on my own,which software would you recommend I use? Or which software did the original providers/publishers of this asset pack use to make this terrain?Also in the market place page, among the photos they shared, mountains of different heights and other rough terrains is seen. So why did you use the World Machine software?
Good job, thanks
Thanks for watching!
AMAZING!
i cannot build scene output
the terrain application sint free, that is pretty dissapointing
Plz another one!
Video actually starts at 2:28
App name
This is world machine, but use Gaea instead.
unreal ya no tiene soporte para html5, como seria exportar
Olá, o meu não foi as cores, como devo fazer?
any free version of this material ?
Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial
ruclips.net/video/rw8qDmFGsRo/видео.html
@@CGDealers lol 🤣😂 y u bully me like this
@@satvinderr Enjoy how to create this material for free :D
@@CGDealers bruhhh evil 😂🤣😂
I have a 15k by 15k map on my UE project. How can I convert that into this? I did as you said in the video but my height, length, wideness do not match obviously. So it creates something else. What measurements should I use if I have a 15k x 15k map in UE?
Click on world extend and resolution and you can setup width and height in kilometers. Also you can setup texture resolution and more. It is the icon above "Tools" it has a measurement tool and a mountain.
@@CGDealers Hi. can I ask you about your PC specs? My PC runs with Ryzen 5 1600, Nvidia gtx 1050 Ti, and 8gb RAM. Is it enough to run UE smoothly as you do?
@@khanhphaminh1175 i9-9900k, 64GB Ram, 2TB ssd, nvidia gtx 1080TI 12GB Rog Strix
@@CGDealers thanks.
you right click the red box labeled "height output" when you world machine open in your module, when you right click you should get a list of options click "set resolution/spatial type" then from there, you put the resolution you need. for me it was 505x505 that's what unreal prompted when i tried to import it into unreal engine 5. have fun bro!
Thank you very much thanks
No problem
water in ue5 isnt as good as the rest
Is world machine free
No. But use Gaea instead. It's Free.
@@CGDealers that's not what world machine says it's free as long as your not selling what you make free for non commercial use