I'm just getting started making videos. My channel is growing very fast and I will keep improving the quality and the content. Thank you for the support!
Quick question: could you already walk up the elevated terrain or do they lack a physical surface, meaning you had to manually assign them hitboxes? Nice video btw
Great video, how do I enable the terrain to have collision? My character walks through all of these same Megascans from Quixel and I'm using the standard 3rd Person BP from Unreal5
did they remove the item label cause when i was creating my game i didn't see it is there anyway to turn it back on. i meant the outliner but i got it back
Здрасти, радвам се, че има и Българи да следят канала ми. Ами най добре започни с основи на Unreal 5 чрез RUclips. Има доста Free content. Виж ми предишното видео за основи на UE5. Обяснявам много basic неща. На български може и да има, по принцип няма много голяма аудитория и за това не ги правя на Български.
Really appreciate your tutorials! They're among the best on youtube!
I appreciate that!
Nice job bro, I just wanted to let you know that this tutorial is really appreciated! Thanks.
Thanks!
That looks awesome man, good work !!:)
Thanks a lot!
Im loving your videos Dude!!!
I'm just getting started making videos. My channel is growing very fast and I will keep improving the quality and the content. Thank you for the support!
Inspirational video. Thanks ^^
Glad you enjoyed it!
Quick question: could you already walk up the elevated terrain or do they lack a physical surface, meaning you had to manually assign them hitboxes? Nice video btw
Its out of the box. U can walk over it no need for colliders. However for the quixel scanned objects u need to make colliders.
Perfect 👍🔥
Thanks 🔥
Bro i have a basic intigrated Radeon GPU and 8gb ram SSD........can I learn basic fundamentals and will it be helpful for building up a portfolio???
Yes for sure.
@@CGDealers thank youuuu😄😄😄
Great video, how do I enable the terrain to have collision? My character walks through all of these same Megascans from Quixel and I'm using the standard 3rd Person BP from Unreal5
You need to open the model itself and enable the collision.
@@CGDealers Thank you!!! I love your videos
can you show a new tutorial about world partition and creating massive open worlds?
I will for sure. This is how you define a specific location on an open world.
did they remove the item label cause when i was creating my game i didn't see it
is there anyway to turn it back on.
i meant the outliner but i got it back
How much RAM did you use for this?
I have 42Gb but it even more than enough
Здравей Иван! Много яки видеа,аз съм пълен нуб в УЕ5 някакви насоки да дадеш от къде да стартирам? Благодаря и бтв има ли уроци в БГ по УЕ5? Тенкс
Здрасти, радвам се, че има и Българи да следят канала ми.
Ами най добре започни с основи на Unreal 5 чрез RUclips. Има доста Free content.
Виж ми предишното видео за основи на UE5. Обяснявам много basic неща.
На български може и да има, по принцип няма много голяма аудитория и за това не ги правя на Български.
@@CGDealers Благодаря ти! Успех, ще гледам с кеф ако има нещо ще драскам тук :D
when I use any 3d substance my character can pass through it, can anyone tell how to stop it??
Watch my video about collison: ruclips.net/video/X2CtmdkFdz0/видео.html
wow
Can I create the same thing in a vr environment ?
It will be heavy, as it will need to render 2 times x1 per eye.
@@CGDealers ohh so that's why vr games don't have photorealistic graphics like modern games