Create Locations for Massive Worlds in 10 minutes - Unreal Engine 5

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  • Опубликовано: 25 окт 2024

Комментарии • 34

  • @moshersmusic
    @moshersmusic Год назад +4

    Really appreciate your tutorials! They're among the best on youtube!

  • @AndreaErricoart
    @AndreaErricoart 2 года назад +6

    Nice job bro, I just wanted to let you know that this tutorial is really appreciated! Thanks.

  • @ryanradz1
    @ryanradz1 2 года назад +2

    That looks awesome man, good work !!:)

  • @pikahcheww
    @pikahcheww 2 года назад +2

    Im loving your videos Dude!!!

    • @CGDealers
      @CGDealers  2 года назад +2

      I'm just getting started making videos. My channel is growing very fast and I will keep improving the quality and the content. Thank you for the support!

  • @darkomen1078
    @darkomen1078 Год назад +1

    Inspirational video. Thanks ^^

  • @leonardhinkelmann5629
    @leonardhinkelmann5629 2 года назад +11

    Quick question: could you already walk up the elevated terrain or do they lack a physical surface, meaning you had to manually assign them hitboxes? Nice video btw

    • @CGDealers
      @CGDealers  2 года назад +7

      Its out of the box. U can walk over it no need for colliders. However for the quixel scanned objects u need to make colliders.

  • @arianmohammadi5752
    @arianmohammadi5752 2 года назад +1

    Perfect 👍🔥

  • @an24gaming88
    @an24gaming88 8 месяцев назад +1

    Bro i have a basic intigrated Radeon GPU and 8gb ram SSD........can I learn basic fundamentals and will it be helpful for building up a portfolio???

    • @CGDealers
      @CGDealers  8 месяцев назад +1

      Yes for sure.

    • @an24gaming88
      @an24gaming88 8 месяцев назад

      @@CGDealers thank youuuu😄😄😄

  • @edwardnammur5962
    @edwardnammur5962 2 года назад +3

    Great video, how do I enable the terrain to have collision? My character walks through all of these same Megascans from Quixel and I'm using the standard 3rd Person BP from Unreal5

    • @CGDealers
      @CGDealers  2 года назад +4

      You need to open the model itself and enable the collision.

    • @edwardnammur5962
      @edwardnammur5962 2 года назад

      @@CGDealers Thank you!!! I love your videos

  • @cr4ftwork
    @cr4ftwork 2 года назад +2

    can you show a new tutorial about world partition and creating massive open worlds?

    • @CGDealers
      @CGDealers  2 года назад +1

      I will for sure. This is how you define a specific location on an open world.

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost Год назад

    did they remove the item label cause when i was creating my game i didn't see it
    is there anyway to turn it back on.
    i meant the outliner but i got it back

  • @redvien4126
    @redvien4126 8 месяцев назад +1

    How much RAM did you use for this?

    • @CGDealers
      @CGDealers  8 месяцев назад

      I have 42Gb but it even more than enough

  • @Chocho5983
    @Chocho5983 2 года назад +1

    Здравей Иван! Много яки видеа,аз съм пълен нуб в УЕ5 някакви насоки да дадеш от къде да стартирам? Благодаря и бтв има ли уроци в БГ по УЕ5? Тенкс

    • @CGDealers
      @CGDealers  2 года назад +1

      Здрасти, радвам се, че има и Българи да следят канала ми.
      Ами най добре започни с основи на Unreal 5 чрез RUclips. Има доста Free content.
      Виж ми предишното видео за основи на UE5. Обяснявам много basic неща.
      На български може и да има, по принцип няма много голяма аудитория и за това не ги правя на Български.

    • @Chocho5983
      @Chocho5983 2 года назад

      @@CGDealers Благодаря ти! Успех, ще гледам с кеф ако има нещо ще драскам тук :D

  • @FazePlayz69
    @FazePlayz69 Год назад

    when I use any 3d substance my character can pass through it, can anyone tell how to stop it??

    • @CGDealers
      @CGDealers  Год назад

      Watch my video about collison: ruclips.net/video/X2CtmdkFdz0/видео.html

  • @arjaymabini4894
    @arjaymabini4894 2 года назад +1

    wow

  • @mikeb6735
    @mikeb6735 2 года назад

    Can I create the same thing in a vr environment ?

    • @CGDealers
      @CGDealers  2 года назад

      It will be heavy, as it will need to render 2 times x1 per eye.

    • @2_-
      @2_- 2 года назад

      @@CGDealers ohh so that's why vr games don't have photorealistic graphics like modern games