Hey man, thanks for your videos. I have a few questions about game developing in UE5 with Blueprints. 1. Do you think it's real or is it worth it to create a game using only Blueprints? Of course I'm talking about relatively small projects but with simple combat system, puzzles, RPG elements etc. Also I mean that this game wouldn't be a buggy freezing mess. 2. What kind of a game are you developing? Do you use C++ or only Blueprints?
Great questions! Creating a game using only Blueprints is definitely worth it, you can learn the basics of Unreal and programming in general without needing a lot of C++ knowledge. Making games with Blueprints would not be buggy, there can be a lot of lag with Blueprints, but if you optimize it correctly it can run just like any other game. As for your other question, it depends on the project, I make a lot of small games that I only use Blueprints for, but my big projects I use combination of C++ and Blueprints. This is how most Unreal games are made as well. But using Blueprint only is not necessarily bad (it does have a lot of stigma around from "real coders"), but do whatever you feel comfortable with.
U can alter the settings of what number starts by clicking on the Switch on Int node. The details panel will have a setting you can change to start number
Yayyyy thank you!!❤
very important. Thanks for sharing
thank you! I was having brain farts on the switch function.
i needed this for my rouge-lite room creation
Np! Wish u the best of luck on the rest of development
thank you. very helpfull
Hey man, thanks for your videos. I have a few questions about game developing in UE5 with Blueprints.
1. Do you think it's real or is it worth it to create a game using only Blueprints? Of course I'm talking about relatively small projects but with simple combat system, puzzles, RPG elements etc.
Also I mean that this game wouldn't be a buggy freezing mess.
2. What kind of a game are you developing? Do you use C++ or only Blueprints?
Every game must have both c++ and blueprints, by using both you can make a Fabolous game.
Great questions! Creating a game using only Blueprints is definitely worth it, you can learn the basics of Unreal and programming in general without needing a lot of C++ knowledge. Making games with Blueprints would not be buggy, there can be a lot of lag with Blueprints, but if you optimize it correctly it can run just like any other game. As for your other question, it depends on the project, I make a lot of small games that I only use Blueprints for, but my big projects I use combination of C++ and Blueprints. This is how most Unreal games are made as well. But using Blueprint only is not necessarily bad (it does have a lot of stigma around from "real coders"), but do whatever you feel comfortable with.
oh i was using floats instead of ints X_X
Can you skip 0 index in Switch? Can you leave it empty and start linking nodes from 1 index? So that I could do 1-6 range in rando, rather than 0-5.
U can alter the settings of what number starts by clicking on the Switch on Int node. The details panel will have a setting you can change to start number
@@CasonQuisenberry Oooooh, thank you so much!
Thank
Bro, how can we get random value upon enums?
Enums are based upon integers, so either of these methods would work.