In Depth TILEMAP Tutorial For Godot 4.3+

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  • Опубликовано: 12 янв 2025

Комментарии • 178

  • @LG-Moonlight
    @LG-Moonlight 4 месяца назад +42

    Small tip: You can completely ditch the regular TileMap (that's deprecated) and use a regular Node2D as a parent for the TileMapLayers instead.

    • @JrIcify
      @JrIcify 2 месяца назад +14

      You can even have TileMapLayers by themselves with only the "world node" as a parent. This is a great tutorial but I think the creator should remake it without talking about the deprecated "TileMap" node. I was lucky and saw comments explaining the truth but I fear how confusing it would be for someone who didn't find that out right way.

    • @folgoll8927
      @folgoll8927 Месяц назад +2

      what about adding Terrrain?

    • @thanatos454
      @thanatos454 23 дня назад +3

      @@folgoll8927
      You can set up Terrain sets through the TileMapLayer node as well. Doing it through the TileMap node isn't necessary.

  • @buoyantotter
    @buoyantotter 4 месяца назад +34

    i love what you do for us man ,you give us so much useful info and material and actually seem like you care .keep doing what you do ,hope you get much bigger and get the recognition you deserve .

  • @Caffeinix
    @Caffeinix 4 месяца назад +24

    Thanks for this tutorial! I love the new TileMapLayer in 4.3, and this is a great introduction, especially for those of us who didn't use the old TileMap node much!
    Regarding terrains: I've spent more time than I care to admit trying to figure out terrains/autotiling and asking questions online about it. It's a way deeper rabbit hole than you'd think, and it's honestly kind of mind-bending. For example, the reason you were getting that weird error at 34:11 was because you're using "corners and edges" mode with a tileset that doesn't have all the tiles you need for that mode (for example, peninsulas with water on three sides of a single tile). So if you try to draw single tiles that stick out or in from the edge, it can't find a match. The fix is to use "corners only" mode for that tileset -- even though that feels wrong because it's providing less information about the neighbors.
    Another tip: you don't actually need a TileMap node to be a parent for your TileMapLayers, and in fact I think the idea is that you just wouldn't bother with a TileMap node at all anymore. You can still get to the terrain settings from the inspector by clicking on the Tileset.

    • @dev-worm
      @dev-worm  4 месяца назад +4

      thank you so much! i’m glad it is helpful, thanks for pointing that out about the errors I actually didn’t understand that. I’m guessing it because i don’t play around with terrains as much as i should. I find the useful but just so confusing lol!

    • @8ack2Lobby
      @8ack2Lobby 2 месяца назад

      Can you tell us about some good resources to learn the autotiling? All these guys just jump over the thing and nobody goes that deep. Godot doesn't know its water or grass, so idk what he was talking about while autotiling at 33:07

  • @pacmon5285
    @pacmon5285 4 месяца назад +52

    The editor shows that you should use *just* the TileMapLayer nodes. Not nested under the old TileMap node.

  • @Riotality
    @Riotality 4 месяца назад +4

    I've just picked up Godot after not touching Game Development for a solid 10 years, your channel is severely underrated and you deserve a lot more subs than you have. I hope to see plenty more Godot tutorials from you :D

    • @dev-worm
      @dev-worm  4 месяца назад +2

      i am so happy to hear they are helpful!! I will for sure work to create more tutorials! if you ever need anything then feel free to let me know! Goodluck with your new game dev journey, its so amazing to hear that youve decided to come back to the space!

  • @skarnl
    @skarnl 3 месяца назад +2

    Thanks for this amazing elaborate tour of the new TileMap in Godot. I had a hard time grasping it, but after watching this I now have the feeling I can get going again with the new Tilemap! Thanks mate!

  • @NickCoyour
    @NickCoyour 4 месяца назад +2

    This couldn't be more timely for me. I have a base knowledge of how to use them but I've been struggling a bit and with the new Tile Map Layer in 4.3 I feel like I need a new tutorial and here you are to provide it. Thanks so much! I'm working on my first game right now and I really need to know how to use the Tile Maps for how it works. Can't wait to watch and learn!

    • @dev-worm
      @dev-worm  4 месяца назад +2

      i hope you are able to learn a lot of this tutorial!! i’m glad the timing came perfect!! if you have any questions let me know!! and goodluck on your project!! id love for you to keep me updated on it!! ❤️

  • @cheeseplated
    @cheeseplated 2 месяца назад +1

    26:07 Fun fact, you can save some of the hassle by shift-clicking or shift-dragging to select multiple tiles and then changing the settings which will then be applied to all the selected tiles

  • @Wulghash
    @Wulghash 3 месяца назад +1

    Hey man!
    Thanks for that, of all texts, guides and videos you are the one who best explained the basics of TileSets.
    Would love to see the video about navigation and path finding.

  • @Nixir.Mitykas
    @Nixir.Mitykas 4 месяца назад +1

    Thanks for everything you do, a while ago I didn't know what I wanted to do, but it was your videos that made me see how wonderful it is to develop video games, thanks again for showing me the path I want to follow.

    • @dev-worm
      @dev-worm  4 месяца назад

      aww that is so wholesome and that is my full intention when i create these videos. Is to help bring you to learn the hobby that has brought me so much joy! It is such a wonderful journey! and most important if you ever need anything remember i’m here for you!

  • @tik2243
    @tik2243 4 месяца назад +3

    Tilemaps are the one Node I never used yet in Godot. This is perfect. Thanks!

    • @dev-worm
      @dev-worm  4 месяца назад

      they are so wonderful and so powerful!! let me know how your experience with them goes!!

  • @HenonChesserPlus
    @HenonChesserPlus 4 месяца назад +12

    Was hoping this would come down the pike. Would love to see a quick one breaking down the new 4.3 2D parallax nodes.

    • @dev-worm
      @dev-worm  4 месяца назад +5

      That’s a great idea!! thanks for letting me know!! i haven’t exactly got around to playing with it yet but sure i will be checking it out tonight!

  • @CalmProto
    @CalmProto 3 месяца назад

    Really like the use of animated water and campfire tiles. Thank you for explaining how to use the ones from this fantasy set!

  • @Lirupx
    @Lirupx 4 месяца назад +3

    hey, you're reaaaally good as a teacher but take a breathe, man!
    as a non-speaker English it's a little bit difficult to understand everything (even with subtitles) i really like your videos and appreciate what you do, thanks! 👍

  • @Lumii-official
    @Lumii-official 4 месяца назад +1

    Dude I love this new longer, more in depth format, keep doing it, love it!

    • @dev-worm
      @dev-worm  4 месяца назад +1

      love to hear it that!! thanks brother!! ❤️

    • @Lumii-official
      @Lumii-official 4 месяца назад +1

      @@dev-worm no problem

  • @TrickyTomcat
    @TrickyTomcat 4 месяца назад +1

    Like on first second. Just finished RPG series by your tutorial and update project from 4.2.2 to 4.3, Just in time video thank you!

  • @planktime
    @planktime 4 месяца назад +1

    HELLO! I am about to be out of town for a bit so I will probably not get to watch all of this. Keep up the good work DevWorm. I really enjoy your work.

    • @dev-worm
      @dev-worm  4 месяца назад +1

      thank you so much planktime!! that means the world ❤️. Enjoy your time out of town!!

  • @maocleal
    @maocleal 3 месяца назад

    Keep it up the great videos, @DevWorm!! Followed along once more, this upgrade to tilemaplayer in Godot 4.3 was amazing, it seems to make it a lot easier. Thank you for teaching so clearly!

    • @maocleal
      @maocleal 3 месяца назад

      I have a doubt, if you could answer me.. in your video when you were editing the sublayers, the elements from the previous layers were not shadowed as it were in my Godot Studio (in yours all colors were bright /lit as it were all in the same layer..). I try to find if it was some param setup, but couldn't get the same view as you. Despite this, all went perfectly fine in run time.

  • @angelddude
    @angelddude 3 месяца назад

    Commenting becuase of the quality of the video. Concise and clear. Thanks for creating this type of content.

  • @Josuh
    @Josuh 4 месяца назад +3

    God I literally got into godot yesterday, this could not have been more perfect timing

    • @dev-worm
      @dev-worm  4 месяца назад

      haha that’s wonderful!! i hope it helps!! goodluck in your journey!! if you ever have any questions i’m here for you!

    • @Cool-Game-Dev
      @Cool-Game-Dev 3 месяца назад

      How goes the process?

    • @Josuh
      @Josuh 3 месяца назад

      @@Cool-Game-Dev Frankly, I stopped not long after

  • @mythrando
    @mythrando 4 месяца назад +1

    Thank you for giving so much to the community!

    • @dev-worm
      @dev-worm  4 месяца назад

      aw thank you so much!! it means the world, i’m just so glad to help!

  • @littledev556
    @littledev556 3 месяца назад

    Amazing tutorial! I didn't even knew about all these features of tilemaps. Makes my job easy now!

  • @Wasthatapuffin
    @Wasthatapuffin 4 месяца назад +10

    Hey, You CAN add Terrains to TileMapLayers. You do not need a TileMap Node at all. Click on the '.tres' file name in the Inspector. It will open the same tileset menu that TileMap uses.

  • @jleekas
    @jleekas 3 месяца назад

    This video is the best ive seen on the topic. Thanks so much!

  • @auto7385
    @auto7385 Месяц назад

    thank you for everything you do for the godot community !!!

    • @dev-worm
      @dev-worm  Месяц назад

      Aw, thank you so much! I'm glad to be able to help! If you ever need anything feel free to let me know!

  • @FillMakesGames
    @FillMakesGames 4 месяца назад +3

    Thank you for this tutorial! I already knew about tilemaps but I still learned a lot. An idea for another tutorial: Dialogue without plugins.

    • @dev-worm
      @dev-worm  4 месяца назад +2

      that is actually a really good idea!! are you looking for a json file dialogue system?

    • @FillMakesGames
      @FillMakesGames 4 месяца назад +1

      Yes, just make sure to explain it thoroughly. I find that a lot of other videos are kind of unclear because they assume you know stuff.

  • @Aldeonmoriak
    @Aldeonmoriak 4 месяца назад +1

    Thank you for this tutorial. Something that I really want to see in a tilemap tutorial is how to use tilemap with custom data to use like in a farm simulator to interact with different tiles and harvest stuff from them. And for mountains I'd like to see how to make the mountains to hide the player if he gets behind a mountain. And how to make the player be on top of the mountain without messing with the previous feature.

    • @dev-worm
      @dev-worm  4 месяца назад +3

      that is a great suggestion!! i’ll really look into a custom data tutorial because it really is amazing!

  • @CyoPreacher
    @CyoPreacher 4 месяца назад +1

    I love your tutorials. Keep up the good work!🤝

    • @dev-worm
      @dev-worm  4 месяца назад

      thank you so much!!! ❤️

  • @gamerule36
    @gamerule36 Месяц назад

    Thanks for the amazing vid, it helped a lot, funnily enough I’ve used that tileSet

    • @dev-worm
      @dev-worm  Месяц назад +1

      haha that awesome, it is a great set for sure. But thank you, and I'm so glad the video was helpful!

  • @synthrunner4244
    @synthrunner4244 4 месяца назад

    Was just searching for something like this, cheers mate

    • @dev-worm
      @dev-worm  4 месяца назад

      so happy to hear!! i hope it helps!

  • @Rekkcellent
    @Rekkcellent 4 месяца назад

    Yay! You just saved me from a 2-day Tut hell -.- Thank you, DevWorm!

    • @dev-worm
      @dev-worm  4 месяца назад

      haha!! so glad i could help!!

  • @joaquincruz3065
    @joaquincruz3065 4 месяца назад

    I was literally waiting for this.

    • @dev-worm
      @dev-worm  4 месяца назад +1

      so happy to hear!! i hope it helps!!

    • @joaquincruz3065
      @joaquincruz3065 4 месяца назад

      ​@@dev-worm It was what I expected. Straight to the point. Now I just need to give my level design a little love and care. I'll be re-watching this these days to add some animations and practice auto-tiling (older videos from other RUclipsrs use some third-party solution for this, using tiles for example. I'm glad to see it's now possible to do it without moving to another program). Thank you very much!!

  • @ghad6799
    @ghad6799 4 месяца назад +3

    Aint no wayyy this just released. Everyone is making their own games. Im making one feel like soulslike and hotline Miami combined. Any gameplay ideas would be lovely :D. Appreciate your tut

    • @thricemindblown7883
      @thricemindblown7883 4 месяца назад

      Don't know Hotline Miami but just got into DS1. So my advice is to be harsh but fair but also harsh and so on.

    • @RuthwikRao
      @RuthwikRao 3 месяца назад

      @@thricemindblown7883 hotline miami is goated tbh, definitely one of the best games of all time, and that OST is to die for.

  • @Cool-Game-Dev
    @Cool-Game-Dev 3 месяца назад

    This is great dude, keep it up!

    • @dev-worm
      @dev-worm  3 месяца назад

      I am so happy to hear that!! thank you so much!

    • @Cool-Game-Dev
      @Cool-Game-Dev 3 месяца назад

      @@dev-worm ofc!

  • @u3cubing512
    @u3cubing512 4 месяца назад

    Your pumping out of the the tutorials!

    • @dev-worm
      @dev-worm  4 месяца назад

      i hope there helpful!!!

  • @ryvegamingph8574
    @ryvegamingph8574 4 месяца назад +1

    Shoutout Mentor!!! That's my Mentor😊

  • @sziklamester1244
    @sziklamester1244 Месяц назад +1

    I always try to follow tutorials and end up basically finishing nothing because of how differently everyone handles things or do it on different versions I currently have. I am now trying to do some prototypes of games with menu and functioning settings, audio but I always struggle with making these things work well. I watched the other tutorial about the audio and I decided to follow from this to make something that can work hopefully. I still on the early level and not followed this tutorial yet but trying to combine multiple sources of help.
    A full game tutorial with menu, settings, animations, characters and npcs would be nice because getting everything from everywhere is tiresome and cause more harm than good. I will try to replicate this one now.

    • @dev-worm
      @dev-worm  Месяц назад +1

      I'm working on a series right now where I want to basically cover every single aspect of game dev. It will all be done within one project as well. And I hope it proves to be helpful to you!

  • @quynhtrang4776
    @quynhtrang4776 4 месяца назад +1

    thanks for the courses you bring, i'm a beginner with godot and my goal is a top-down game. you helped me a lot ^^ by the way can you make more tutorials for dungeon games?

    • @dev-worm
      @dev-worm  4 месяца назад +1

      i want to create a totorial for a rouge like game soon!

    • @quynhtrang4776
      @quynhtrang4776 4 месяца назад +1

      @@dev-worm I hope I will see it in the near future ^^

  • @TantrisTalespinner
    @TantrisTalespinner 2 месяца назад +1

    I watched 4 other tutorials on the new tilemap and terrain systems and this was by far the most helpful. Thank you so much for explaining how the old and new layering systems work, I couldn't for the life of me figure out why my tiles were erasing portions of each other.

  • @AndreC28
    @AndreC28 2 месяца назад +1

    Since the animated tiles share the same properties, you can just select all the tiles in that first set together and edit the settings once and it'll apply to all of the tiles without going through one by one.

    • @dev-worm
      @dev-worm  2 месяца назад

      thats a very good point, thanks for letting me know! I really appreciate the tip!

  • @alotron2332
    @alotron2332 4 месяца назад +1

    Very helpful tutorial thanks ❤❤

    • @dev-worm
      @dev-worm  4 месяца назад +1

      so glad to hear!! thanks! ❤️

  • @martinithechobit
    @martinithechobit 3 месяца назад

    Ty I was nervous because I got so use to the old but this is very .....similiar.

  • @andrewdoesit.
    @andrewdoesit. 2 месяца назад

    Thanks for the video. Appreciate you

    • @dev-worm
      @dev-worm  Месяц назад

      Of course anytime!! I hope it was helpful!

  • @Draughammer
    @Draughammer 4 месяца назад

    Great stuff!

    • @dev-worm
      @dev-worm  4 месяца назад

      so happy to hear!! thank you!

  • @thanatos454
    @thanatos454 23 дня назад +1

    30:00 So what was this advice? I re-watched the last part of your tutorial and didn't catch it.

  • @aXimo
    @aXimo 4 месяца назад

    O wow, 40 minutes video!
    Wait, stop, I need to make a popcorn!

    • @dev-worm
      @dev-worm  4 месяца назад

      haha!! I hope it helps!

  • @firerunnew
    @firerunnew 4 месяца назад +2

    Спасибо! ❤

  • @roracle
    @roracle 3 месяца назад

    Could you do a video going over the gdscript functions of the tilemap layer? Examples like how to pick a tile, how to change that specific tile, etc. It would be greatly appreciated!

  • @SHAHANIMATIONS2D
    @SHAHANIMATIONS2D 4 месяца назад +1

    I have a question how do make a games like if you click a item a animation plays ????

  • @hoppalapasam53
    @hoppalapasam53 2 месяца назад

    nice, thank you for sharing bro.

    • @dev-worm
      @dev-worm  2 месяца назад +1

      thank you! I hope it was helpful!

    • @hoppalapasam53
      @hoppalapasam53 2 месяца назад

      @@dev-worm it was helpful :)

  • @bonel3831
    @bonel3831 4 месяца назад

    You Saved my life!!!😊

    • @dev-worm
      @dev-worm  4 месяца назад +1

      i’m glad it helped!! ❤️

  • @5kunk157h35h17
    @5kunk157h35h17 4 месяца назад +1

    Is it possible to create a tile map scene that can be reused in several scenes? How do you recommend using the same tile map setting across several scenes? Maybe you mention it in the video but i dont have time to wat h all now and just want to ask before i forget.

    • @dev-worm
      @dev-worm  4 месяца назад +1

      the best way honestly would to just create the tilemap that you want to be reused as it’s own scene, and instance it within other scenes. If you are asking how to reuses the tileset then you can right click on the resource and “save as” then load it within any other tilemap, or tilemaplayer!

  • @thanatos454
    @thanatos454 23 дня назад +1

    When marking up the terrain set for auto-tiling the marks are 1/3rd of the tile. Is there a way to set it to a different size?

  • @echoless3484
    @echoless3484 4 месяца назад

    Could we also get a tilemaplayer lighting/shading tutorial?

  • @xqnack
    @xqnack 4 месяца назад +1

    the brackeys of godot

    • @dev-worm
      @dev-worm  4 месяца назад

      aw thank you, that’s so nice!!

  • @tobias9790
    @tobias9790 4 месяца назад

    26:11 you can actually pres shift and do them all at once, atleast worked for me; obviously only works if its the exact same settings for them all and the same distance

    • @dev-worm
      @dev-worm  4 месяца назад

      that’s a good point! thanks!

  • @Mahesh_65629
    @Mahesh_65629 4 месяца назад +2

    When you make tutorial on joystick ???

    • @dev-worm
      @dev-worm  4 месяца назад +2

      working on a console support and mobile support tutorial very soon

    • @xqnack
      @xqnack 4 месяца назад

      @@dev-worm gonna have to see the mobile one

  • @KaynEterno
    @KaynEterno 4 месяца назад

    amazing video I would love to see a tutorial on how to make a DeckBuilder game

    • @dev-worm
      @dev-worm  4 месяца назад +1

      that is an amazing idea!! i’ll look into it soon!

  • @OhcielosVal
    @OhcielosVal 4 месяца назад +1

    please make a tutorial on how to make an rts like starcraft

  • @jhost3564
    @jhost3564 4 месяца назад

    one question: how do you make the chest open once a character entracts with it's collision? like chance the sprite from closed to open on the same place?

  • @Nanaya-b6q
    @Nanaya-b6q 4 месяца назад

    can you make a video about LimboAI and BHtree that can do job like a state machine? like how to use all the build-in task and stuff and then state transition with it. Love your video btw

  • @piyushguptaji402
    @piyushguptaji402 3 месяца назад

    why we still getting that warning next to the main tileset node when we using layer nodes as it said ?

  • @9livesK9
    @9livesK9 4 месяца назад

    This is great but could you make a video about this for isometric tiles, I'm having issues with y sorting kinda not working well and autotiles are funky.

  • @devactivity
    @devactivity 4 месяца назад

    as always, your tutorial is easy to follow. But hey, would you mind to create a tutorial about how to create player step particles? thanks

    • @dev-worm
      @dev-worm  4 месяца назад +1

      that is a great idea!! thanks for letting me know, i’ll try and get an updated particle system tutorial soon!

  • @jameslionbreath
    @jameslionbreath 4 месяца назад

    For terrain sets they do appear in the tile map layer when there not nested inside the tilemap node

    • @dev-worm
      @dev-worm  4 месяца назад

      cool!! i didn’t know that! thanks for letting me know!

  • @zac9933
    @zac9933 2 месяца назад

    Such helpful information.
    But... I just want to know how to interact with my tiles 😅 I'm trying to use a tile map to make a board game so, essentially, turn based movement from tile to tile and I just don't know how to approach it. I'm a total beginner and I've been reading docs and trying to look at tuts and everyone is talking about the visual side of things, not the script side.

  • @95starcraft
    @95starcraft 4 месяца назад

    Have you noticed if the Y Sorting for a TileMapLayer needs to be set up different than previously? I am struggling to get it to work correctly under the new system.
    I have been learning Godot over the past week and your videos have been so helpful!

  • @jay-ar6593
    @jay-ar6593 2 месяца назад +1

    You kinda just handwaved some sections when the auto tiling didn't work how you expected. That the exact problem area I watched the video for :(

  • @moehog5
    @moehog5 3 месяца назад

    How can I do the animation part with for example a flower that has each frame separated into a different png file. So my flower has 58 png files or frames, ive tried using AnimatedTextures but that seems to not work anymore? So far ive created an AnimatedSprite2d and added the animations into spriteframes and instantiated it into my level scene. But this is slow and if i wanted to add multiple of the flower to the scene i have to keep duplicating the flower scene.. There must be a better way to accomplish this? Great video though thanks!

  • @tutkarz
    @tutkarz 4 месяца назад

    it would be nice to have explanation video how to set up hex grid pathfinding because now there are basically none.

    • @dev-worm
      @dev-worm  4 месяца назад +2

      i’ll look into it! im current looking into an tilemap pathfinding tutorial because i think there might be a better way to go about it in 4.3

    • @tutkarz
      @tutkarz 4 месяца назад

      @@dev-worm I just created my own hex pathfinding using AStar2d (not grid one) and it turned out to be suprisingly simple. I'm especially happy because it worked with enter tile cost, so I can include roads with faster movement. But still, it could be great to have video for others, and I would also watch this to check if something can be made better.

  • @elk.darkshire
    @elk.darkshire 9 дней назад

    I really like your voice, you sound cute

  • @AngelofD000M
    @AngelofD000M 4 месяца назад

    I appreciate this tutorial a lot!
    I do have one question though, is there a way to loop through a tilemap layer to grab references to a specific object with a script? I'm trying to have doors connected to other scenes, but I can't access their scripts when they're tilemaps (not sure why?) So I can't place a reference to the scene path. Thus, looping through the tilemap to get every reference of a door, and placing the scene path via code.

  • @cosmilitebar6772
    @cosmilitebar6772 4 месяца назад

    I am assuming all of that works seamsless with procedual generation? Because its kind of the same placing tiles by hand and callin tilemapLayer.setcell() ?
    Video helped a lot

  • @khlua4590
    @khlua4590 4 месяца назад

    This video is soooo great and easy to understand. I want to ask if i need to use specifically "tile map" as a parent for those multiple tilemap layers? Can't i use 2D node or even tilemap layer as a parent node?

    • @thanatos454
      @thanatos454 23 дня назад

      Nope you don't need to use the TileMap node. In fact, it is probably best you don't since it is deprecated. You can group them under a simple Node or Node2D. You'll still be able to set up the auto-tiling terrain features through the layers.

  • @dragongoddragneel7106
    @dragongoddragneel7106 4 месяца назад

    Thanks 👍

    • @dev-worm
      @dev-worm  4 месяца назад

      of course!! any time!! thank you!

  • @officialdreamplayz
    @officialdreamplayz 4 месяца назад

    At right time 😋

    • @dev-worm
      @dev-worm  4 месяца назад

      perfect!! i hope it helps!

  • @PrakharKesharwani-ly2jd
    @PrakharKesharwani-ly2jd 4 месяца назад

    Please make a video explaining resources in godot

  • @Gurkgamer
    @Gurkgamer 4 месяца назад

    Is it possible to change the collision shape in each frame of the animation or you are stuck to the shape defined in the first one?

    • @tik2243
      @tik2243 4 месяца назад +1

      Most things are changeable via the animation player. So most likely yeah. You can even call functions

    • @dev-worm
      @dev-worm  4 месяца назад +1

      i believe you’d have to do it through the animation player like @tik2243 mentioned, but i’m sure there could be an addon to assist with it.

  • @JiKayPh
    @JiKayPh 4 месяца назад

    nice 😍

  • @korraprasadpraveen4333
    @korraprasadpraveen4333 2 месяца назад

    make a tutorial on grid maps in 3d as well

    • @dev-worm
      @dev-worm  Месяц назад +1

      im working on a simple 3d series right now!!! very excited!

    • @korraprasadpraveen4333
      @korraprasadpraveen4333 Месяц назад

      @@dev-worm when will u release it dude release fast waiting

  • @jeffdunehew
    @jeffdunehew 4 месяца назад

    How come I'm not seeing the Physics Layers on my Tilemap node? I was able to stay with you until up to that point.

    • @dev-worm
      @dev-worm  4 месяца назад +1

      Hey Jeff, I saw you emailed me!! I responded a few hours ago to the email with screenshots of what you should do to find the physics layer option!

    • @jeffdunehew
      @jeffdunehew 4 месяца назад

      @dev-worm thank you!

  • @hugo231929
    @hugo231929 4 месяца назад

    Help, I am trying to make a turn based tactics game like advance wars but I have no idea where to even start

    • @dev-worm
      @dev-worm  4 месяца назад +1

      i’m actually working on a turn based combat tutorial right now!

    • @hugo231929
      @hugo231929 4 месяца назад

      @@dev-worm thanks, ill be sure to cheack it out

  • @hanzo-e9p
    @hanzo-e9p 4 месяца назад

    Can tilemap put in parralax layer? And procedural generated

    • @thanatos454
      @thanatos454 23 дня назад

      Have you figured this out? I recommend not using ParallaxBackground/ParallaxLayer nodes as they are being deprecated - just like TileMap.
      You should be able to place a TileMapLayer as a child of a Parallax2D node to get it to work.
      All that would be left to do is look into modifying your TileMapLayer via script to get the procedural generation you are looking for.

    • @hanzo-e9p
      @hanzo-e9p 23 дня назад

      @thanatos454 not yet, I'll try to figure out later, for now I just using parrallax layers for my shmup, I want to make it isometric look alike as much as possible

    • @thanatos454
      @thanatos454 23 дня назад

      @@hanzo-e9p A parallax shmup sounds interesting. I have seen overhead and side scrolling but I am not sure if I've ever seen an isometric before. If you ever put something put up on the web link it to me. I'll definitely check it out.

    • @hanzo-e9p
      @hanzo-e9p 23 дня назад

      @@thanatos454 im not sure what is called, but isometric like from double dragon games. Havent uplodad it on web, but i can send you a video of my progress

    • @hanzo-e9p
      @hanzo-e9p 23 дня назад

      @@thanatos454 like the magmax game from NES

  • @chidubemanukwu
    @chidubemanukwu 4 месяца назад

    Hey, will this tutorial work for 4.2

    • @dev-worm
      @dev-worm  4 месяца назад

      everything should be the same in 4.2 except for being able to use the new TileMapLayer node!! But yes much of it is the same!

  • @hawkgamedev
    @hawkgamedev 4 месяца назад

    YES!

  • @mikolaj00poland
    @mikolaj00poland 4 месяца назад +1

    The basic TileMap node is depracated and you shouldn't use it. Just the layers by themselves are used

    • @dev-worm
      @dev-worm  4 месяца назад +2

      that’s a good point, thanks for mentioning that. im learning new things as time goes on i wish i would’ve known that before i uploaded this so i could’ve mentioned it.

    • @nicemandan
      @nicemandan 2 месяца назад

      I just spent a lot of time extracting all the layers out of a TileMap when upgrading to 4.3.
      The fact TileMap wasn't removed in this video filled me with dread that I spent all that time for no reason.

  • @tobias9790
    @tobias9790 4 месяца назад

    I don't have the extract tilemap layers option available, do you know why?

    • @tobias9790
      @tobias9790 4 месяца назад

      nvm i am on 4.2.2 how silly

  • @dk1480
    @dk1480 2 месяца назад

    I can't paint tiles

  • @phranjay2545
    @phranjay2545 2 месяца назад

    Perhaps it would be better to prepare a script for your video. Essentially, you're improvising what to say, which can be difficult for the viewer to follow. You could probably condense the 40-minute video into 10 minutes, making it clearer and more organized.

  • @anitayadav4752
    @anitayadav4752 4 месяца назад +1

    Bro we need more in-depth tutorials like this❤❤❤❤
    I will not lie this was so much useful than 100 other videos
    Please make these in-depth tutorials and see you will grow so much faster
    I have to learn more and i think you can teach me like i am recently doing some research on UV mapping character skin 2d so that we do not need to create animations for every skin colour variation
    Please make a in-depth tutorials for it
    You can refer to this video for it
    ruclips.net/video/HsOKwUwL1bE/видео.htmlsi=wsu02ZXtkLkr7OVp

    • @dev-worm
      @dev-worm  4 месяца назад +1

      so glad to hear it was helpful!! yes, that’s a great idea!! I’ll look into creating something, but if you are just stuck on a certain area i’d love to answer any question you may have!

    • @anitayadav4752
      @anitayadav4752 4 месяца назад

      @@dev-worm Thank you ❤️❤️ for your help but i don't know anything about it because I am new to godot and all this sprite animations.
      If you make a full video about it, it will be very helpful to many others too ❤️❤️❤️❤️

  • @hephestusbh1803
    @hephestusbh1803 4 месяца назад +1

    Is this your art?

    • @dev-worm
      @dev-worm  4 месяца назад +2

      no this isn’t my art, there is a link in the description to the very talented artists itch io page! i absolutely love their work

  • @Wulghash
    @Wulghash 3 месяца назад

    Thanks!