Steel Cables KeyShot Tutorial

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  • Опубликовано: 5 окт 2024

Комментарии • 44

  • @georgehugo561
    @georgehugo561 Год назад

    Your creative way of using the material graph features never ceases to amaze me. Thank you

  • @patanjalilemonsquashimmortal
    @patanjalilemonsquashimmortal Год назад

    Blew my mind. Just started using the geometry node and I had no idea it was this capable.

    • @WillGibbons
      @WillGibbons  Год назад

      That's awesome! It's a fun example. Cheers!

  • @yashmokashi
    @yashmokashi Год назад

    Wow, this KeyShot tutorial is absolutely mind-blowing! 🙌🔥 The level of detail and precision he demonstrates is just incredible. It's like watching an artist at work. 💯
    I appreciate how you breaks down the entire process step by step, making it easy for beginners like me to follow along. Your explanations are clear and concise, and you even shares some useful tips and tricks along the way. 🎓
    The way you manipulates the steel cables in KeyShot is pure genius. The final result looks so realistic, it's hard to believe it's not a photograph! 📸 Please keep making these videos. it's really helpful to us.

    • @WillGibbons
      @WillGibbons  Год назад

      Thanks for the kind words! I really appreciate it. This was a fun one to make.

  • @Panruyu
    @Panruyu Год назад +2

    Man ! the Mapping 2D node is the killer to me ... I work with scanned textures and "sync" doesn't work after adding a utility node to one channel . Thanks a million !

    • @WillGibbons
      @WillGibbons  Год назад +1

      Oh! I'm glad you found that useful!

  • @santiagovasches9808
    @santiagovasches9808 Год назад

    Loved the material exploration! It's been a while since I've done something like this, it's looks super fun

    • @WillGibbons
      @WillGibbons  Год назад

      Cool! Yeah, I enjoy little challenges like this. Glad you enjoyed.

  • @textureman
    @textureman Год назад

    Absolutely awesome, I really love that procedural approach 👍

    • @WillGibbons
      @WillGibbons  Год назад

      Thanks. It's a lot less tricky than you'd think.

  • @marcofilipic6123
    @marcofilipic6123 Год назад

    Always amazing Will! thank you!

  • @pbaum91
    @pbaum91 Год назад

    Nice tutorial, as always - well done!
    Creating those steel cables in Keyshot was quite obvious for me, but rn I am working on modelling the same cable in Fusion 360 - doing it with sweeping surfaces and projecting 3D geometries to get bent spiral curves.
    Would be interesting to understand how you did it.

    • @WillGibbons
      @WillGibbons  Год назад +1

      Hey Philipp, thanks. It will somewhat depend on your computer and how long/complex the cable is. This one is only like 12" long or something and After each sweep command, my computer had to sit for a minute or two just to perform the operation. It's hard to explain how to do it, but pretty simple if you see a screenshot of how I did it. If you're in my discord, just send me a message or comment and I'll share a screenshot there.

    • @pbaum91
      @pbaum91 Год назад

      @@WillGibbons Hey Will, thanks for your offer, but I managed to do it in the meantime, even though I guess there are several solutions for this operation.
      Mine also takes several minutes to calculate, but to be fair, it’s a rather complex design.
      Anways, thanks for the tutorial and looking forward to your next one! ;)

  • @mallias2683
    @mallias2683 Год назад

    As always, amazing tutorial.

  • @amitdeshmukh9660
    @amitdeshmukh9660 Год назад +1

    Nice work sir

  • @manojperera6718
    @manojperera6718 Год назад

    Love your works

  • @jasonmurray8899
    @jasonmurray8899 Год назад

    Very nice. Thank you, Will

  • @michelepredolin461
    @michelepredolin461 Год назад

    always the number 1 ! ;)

  • @mech22ayush
    @mech22ayush Год назад

    Nice work

  • @dfgdg626
    @dfgdg626 Год назад

    Thanks a lot! Master🙏

  • @chocolatelover873
    @chocolatelover873 Год назад

    Hi Will, very nice tutorial.
    I have a question regarding the third method. Why did you alter the white/gray value for the smaller braided cables? Does a change in input bias in the color composite node result in a different result?
    Best, L.

    • @WillGibbons
      @WillGibbons  Год назад

      Good question. In the end, I returned the values to black and white. The reason I made them gray was becuse I didn't think they needed to be so prominenet. When using displacement, the displacement amout will be the hight multiplied by the grayscale value. So, if you have displace set to 1mm and you have the brightest part of your texture set to 50% gray, the total displacement height will be .5mm. I was dialing back that value to see if it produced a nicer result given that it was multiplied by the first procedural mesh texture. Long story short, I was trying to get the size of the small strands to look right compared to the bigger texture. But in the end, I did end up bringing that value back to pure white and black as I said.

    • @chocolatelover873
      @chocolatelover873 Год назад

      @@WillGibbons okay that makes a lot of sense. thanks so much for your insights!

  • @magmyk
    @magmyk Месяц назад

    Some features missing in keyshot 7, do you have any tips on how to do it on older keyshot versions?

  • @raymondguo002
    @raymondguo002 Год назад

    Hi Will, one question about the UV map, my UV map was always distorted at the two ends of the pipe, I don't really know why, could you help me with this?

    • @WillGibbons
      @WillGibbons  Год назад

      So, this is the pain of this tool. I have found it to be pretty tricky at times. Normally this happens based on the selection of verts/edges you use as guides and seams. Especially since this is CAD data with poor topology (tris instead of quads), you kind of have to do the best you can with what you've got. I probably tried 10 times before it worked well enough in this tutorial.

  • @ZackydomPoy
    @ZackydomPoy Месяц назад

    I connected the mesh to "colour" right at the start, but the mesh does not show up on the model at all, I dont know why it doesnt work. It shows as bump if I apply bump, but not colour.

    • @WillGibbons
      @WillGibbons  Месяц назад

      Hmm, that's odd. Assuming there's not a bug causing this issue (best to test in CPU and GPU mode if you can), I'm not sure without seeing myself, what's causing the issue.

  • @venkateshp1383
    @venkateshp1383 Год назад

    Hello Will! Unable to find the 3D model on your File Vault.

    • @WillGibbons
      @WillGibbons  Год назад

      Thank you for letting me know! I've fixed that just now.

    • @venkateshp1383
      @venkateshp1383 Год назад

      Thank you so much, Will. Also, wanted to let you know, I started my Keyshot journey from your tutorials and I've come a long way since. I'm very grateful for that. 🙏

  • @NwoRun
    @NwoRun Год назад

    Thanks Will.