Wow, this KeyShot tutorial is absolutely mind-blowing! 🙌🔥 The level of detail and precision he demonstrates is just incredible. It's like watching an artist at work. 💯 I appreciate how you breaks down the entire process step by step, making it easy for beginners like me to follow along. Your explanations are clear and concise, and you even shares some useful tips and tricks along the way. 🎓 The way you manipulates the steel cables in KeyShot is pure genius. The final result looks so realistic, it's hard to believe it's not a photograph! 📸 Please keep making these videos. it's really helpful to us.
Man ! the Mapping 2D node is the killer to me ... I work with scanned textures and "sync" doesn't work after adding a utility node to one channel . Thanks a million !
Nice tutorial, as always - well done! Creating those steel cables in Keyshot was quite obvious for me, but rn I am working on modelling the same cable in Fusion 360 - doing it with sweeping surfaces and projecting 3D geometries to get bent spiral curves. Would be interesting to understand how you did it.
Hey Philipp, thanks. It will somewhat depend on your computer and how long/complex the cable is. This one is only like 12" long or something and After each sweep command, my computer had to sit for a minute or two just to perform the operation. It's hard to explain how to do it, but pretty simple if you see a screenshot of how I did it. If you're in my discord, just send me a message or comment and I'll share a screenshot there.
@@WillGibbons Hey Will, thanks for your offer, but I managed to do it in the meantime, even though I guess there are several solutions for this operation. Mine also takes several minutes to calculate, but to be fair, it’s a rather complex design. Anways, thanks for the tutorial and looking forward to your next one! ;)
Hi Will, very nice tutorial. I have a question regarding the third method. Why did you alter the white/gray value for the smaller braided cables? Does a change in input bias in the color composite node result in a different result? Best, L.
Good question. In the end, I returned the values to black and white. The reason I made them gray was becuse I didn't think they needed to be so prominenet. When using displacement, the displacement amout will be the hight multiplied by the grayscale value. So, if you have displace set to 1mm and you have the brightest part of your texture set to 50% gray, the total displacement height will be .5mm. I was dialing back that value to see if it produced a nicer result given that it was multiplied by the first procedural mesh texture. Long story short, I was trying to get the size of the small strands to look right compared to the bigger texture. But in the end, I did end up bringing that value back to pure white and black as I said.
Hi Will, one question about the UV map, my UV map was always distorted at the two ends of the pipe, I don't really know why, could you help me with this?
So, this is the pain of this tool. I have found it to be pretty tricky at times. Normally this happens based on the selection of verts/edges you use as guides and seams. Especially since this is CAD data with poor topology (tris instead of quads), you kind of have to do the best you can with what you've got. I probably tried 10 times before it worked well enough in this tutorial.
I connected the mesh to "colour" right at the start, but the mesh does not show up on the model at all, I dont know why it doesnt work. It shows as bump if I apply bump, but not colour.
Hmm, that's odd. Assuming there's not a bug causing this issue (best to test in CPU and GPU mode if you can), I'm not sure without seeing myself, what's causing the issue.
Thank you so much, Will. Also, wanted to let you know, I started my Keyshot journey from your tutorials and I've come a long way since. I'm very grateful for that. 🙏
Your creative way of using the material graph features never ceases to amaze me. Thank you
Thanks George!
Blew my mind. Just started using the geometry node and I had no idea it was this capable.
That's awesome! It's a fun example. Cheers!
Wow, this KeyShot tutorial is absolutely mind-blowing! 🙌🔥 The level of detail and precision he demonstrates is just incredible. It's like watching an artist at work. 💯
I appreciate how you breaks down the entire process step by step, making it easy for beginners like me to follow along. Your explanations are clear and concise, and you even shares some useful tips and tricks along the way. 🎓
The way you manipulates the steel cables in KeyShot is pure genius. The final result looks so realistic, it's hard to believe it's not a photograph! 📸 Please keep making these videos. it's really helpful to us.
Thanks for the kind words! I really appreciate it. This was a fun one to make.
Man ! the Mapping 2D node is the killer to me ... I work with scanned textures and "sync" doesn't work after adding a utility node to one channel . Thanks a million !
Oh! I'm glad you found that useful!
Loved the material exploration! It's been a while since I've done something like this, it's looks super fun
Cool! Yeah, I enjoy little challenges like this. Glad you enjoyed.
Absolutely awesome, I really love that procedural approach 👍
Thanks. It's a lot less tricky than you'd think.
Always amazing Will! thank you!
Thank you, Marco!
Nice tutorial, as always - well done!
Creating those steel cables in Keyshot was quite obvious for me, but rn I am working on modelling the same cable in Fusion 360 - doing it with sweeping surfaces and projecting 3D geometries to get bent spiral curves.
Would be interesting to understand how you did it.
Hey Philipp, thanks. It will somewhat depend on your computer and how long/complex the cable is. This one is only like 12" long or something and After each sweep command, my computer had to sit for a minute or two just to perform the operation. It's hard to explain how to do it, but pretty simple if you see a screenshot of how I did it. If you're in my discord, just send me a message or comment and I'll share a screenshot there.
@@WillGibbons Hey Will, thanks for your offer, but I managed to do it in the meantime, even though I guess there are several solutions for this operation.
Mine also takes several minutes to calculate, but to be fair, it’s a rather complex design.
Anways, thanks for the tutorial and looking forward to your next one! ;)
As always, amazing tutorial.
Thank you!
Nice work sir
Love your works
Thanks so much!
Very nice. Thank you, Will
Of course! Glad you enjoyed it!
always the number 1 ! ;)
:D
Nice work
Thanks Ashutosh!
Thanks a lot! Master🙏
Thank you ;)
Hi Will, very nice tutorial.
I have a question regarding the third method. Why did you alter the white/gray value for the smaller braided cables? Does a change in input bias in the color composite node result in a different result?
Best, L.
Good question. In the end, I returned the values to black and white. The reason I made them gray was becuse I didn't think they needed to be so prominenet. When using displacement, the displacement amout will be the hight multiplied by the grayscale value. So, if you have displace set to 1mm and you have the brightest part of your texture set to 50% gray, the total displacement height will be .5mm. I was dialing back that value to see if it produced a nicer result given that it was multiplied by the first procedural mesh texture. Long story short, I was trying to get the size of the small strands to look right compared to the bigger texture. But in the end, I did end up bringing that value back to pure white and black as I said.
@@WillGibbons okay that makes a lot of sense. thanks so much for your insights!
Some features missing in keyshot 7, do you have any tips on how to do it on older keyshot versions?
Sorry, nope!
Hi Will, one question about the UV map, my UV map was always distorted at the two ends of the pipe, I don't really know why, could you help me with this?
So, this is the pain of this tool. I have found it to be pretty tricky at times. Normally this happens based on the selection of verts/edges you use as guides and seams. Especially since this is CAD data with poor topology (tris instead of quads), you kind of have to do the best you can with what you've got. I probably tried 10 times before it worked well enough in this tutorial.
I connected the mesh to "colour" right at the start, but the mesh does not show up on the model at all, I dont know why it doesnt work. It shows as bump if I apply bump, but not colour.
Hmm, that's odd. Assuming there's not a bug causing this issue (best to test in CPU and GPU mode if you can), I'm not sure without seeing myself, what's causing the issue.
Hello Will! Unable to find the 3D model on your File Vault.
Thank you for letting me know! I've fixed that just now.
Thank you so much, Will. Also, wanted to let you know, I started my Keyshot journey from your tutorials and I've come a long way since. I'm very grateful for that. 🙏
Thanks Will.
Cheers!