How Widescreen Worked on Nintendo 64 - And How Nintendo Messed It Up on Switch

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  • Опубликовано: 18 янв 2025

Комментарии • 28

  • @defmedia85
    @defmedia85 Год назад +11

    John, the CRT TV image you used for the 4:3 frame is exactly my first TV from back in the day. It's wild to see this again (it was sent to the farm last year. RIP)

  • @kdkseven
    @kdkseven 7 месяцев назад +2

    Excellent explanation! I can't believe we're still dealing with aspect ratio confusion in the 2020s. This has been a bugaboo of mine since the 80s VHS days, with letterboxing and pan & scan. It was especially bad in the early days of 16:9 TVs and DVD players- everywhere you went, everything was either stretched wide or letterboxed AND pillarboxed. Why does this still trip people up, especially people who are actually in industry?!

    • @thinkhector
      @thinkhector 5 месяцев назад +1

      Well they finally fixed it. Not sure the timeline, but sometimes between now and 2 months ago judging by the time you made left this comment.

  • @JeskidoYT
    @JeskidoYT Год назад +4

    who knew a technically advance N64 game would be a huge hassle on NSO N64, an app that is common for 4:3 games.
    OH NINTENDO YOU FUNNY COMPANY

    • @Nicholas_Steel
      @Nicholas_Steel 6 месяцев назад

      Did you know that it's mostly *good* games that supported 16:9? ie: very popular games... so knowledge of it shouldn't be low.
      Banjo-Tooie
      Donkey Kong 64
      Jet Force Gemini
      Mickey's Speedway USA
      Starshot: Space Circus Fever
      Turok 2: Seeds of Evil

  • @exmerion
    @exmerion 9 месяцев назад +1

    2:10 what game is this?

    • @lubipluas5184
      @lubipluas5184 2 месяца назад

      if i'm not mistaken, that's Sin and Punishment

  • @thinkhector
    @thinkhector 5 месяцев назад

    They fixed it! I'm not sure when it happened, but they fixed the widescreen mode.

    • @heavenseyes2253
      @heavenseyes2253 4 месяца назад

      no they didnt

    • @thinkhector
      @thinkhector 4 месяца назад

      ​@@heavenseyes2253 You might want to read the other comments. Under "Is this fixed yet?" even the creator of this video replies back, "Yeah, it's been fixed."

  • @Tomtycoon
    @Tomtycoon Год назад

    On original N64 hardware, the letterbox way of widescreen produces a very low-res picture. You loose both horizontal and vertical resolution and have to stretch it to a full 16:9 screen. Also, you need to set your 16:9 TV to zoom. With the anamorphic widescreen (goldeneye, mission impossible), you only lose horizontal resolution. Anyway, widescreen on real N64 hardware will always look worse than 4:3. I think even with Gamecube and Wii, this is the same.

  • @craftywoody8752
    @craftywoody8752 Год назад

    Has anyone found the best controller settings for this game?

    • @Tomtycoon
      @Tomtycoon Год назад

      I always used normal, but the aiming is hard on switch, especially on the joycon.

  • @davidariyan7915
    @davidariyan7915 6 месяцев назад

    The black bars was never supposed to be part of the image. Just play the original game on emulator you wouldn't experience this.

    • @chrisfratz
      @chrisfratz 5 месяцев назад +1

      Except they are a part of the image. It's letterboxed. That's how it was done on real hardware. It's meant to be cropped or matted (to use an old film projector term) into 16:9 by setting your display to zoom in.

    • @davidariyan7915
      @davidariyan7915 5 месяцев назад

      @@chrisfratz but I did played that particular game in m64 plus fz and N64 emulator for Android. The black bar gone perfectly because it's not part of the game.

    • @davidariyan7915
      @davidariyan7915 5 месяцев назад

      @@chrisfratz I even played the game in super wide 19:9 as my screen.

    • @chrisfratz
      @chrisfratz 5 месяцев назад

      @@davidariyan7915 Except it is a part of the game because it shows up on the real hardware (As demonstrated in the video).. A lot of N64 emulators use Glide 64, which is less accurate than the real deal. It also has a feature that lets the emulator expand the game to fit the screen you're playing on, so you probably had that turned on. I know this because I use it to play Tetris Sphere in Ultra Wide on my 21:9 monitor on my PC using the PC version of Mupen.

    • @chrisfratz
      @chrisfratz 5 месяцев назад +1

      The N64 did not support outputting a widescreen frame of any kind. If you wanted a widescreen on the system, you either had to do letter boxing, which meant baking black bars into the 4x3 video, or use anamorphic widescreen, which meant squishing a widescreen image into 4:3 where your display or software in this case would un-squish it back to the right shape.

  • @bronwaith
    @bronwaith 11 месяцев назад

    Was this ever fixed?

    • @NinWRTV
      @NinWRTV  11 месяцев назад +3

      It was fixed as of today's patch actually

    • @bronwaith
      @bronwaith 11 месяцев назад

      @@NinWRTV woah! Great timing!! 😆 tysm for your response

    • @omegawii
      @omegawii 10 месяцев назад

      Yeah I checked it out. The characters are the same size but you get a wider view of the world... I wonder if surround sound and widescreen works on Wii U and Wii virtual console.

    • @supersmashmaster43
      @supersmashmaster43 6 месяцев назад

      @@NinWRTV And now with Perfect Dark on NSO they brought back the same issue funnily enough. Also there's widescreen in Excitebike 64 too, but it's completely broken in that game, makes the image smaller lol

  • @KeyToTime
    @KeyToTime 8 месяцев назад

    I'm very surprised that so many people don't know about this. Is this not common knowledge any more?

    • @davion4777
      @davion4777 7 месяцев назад

      What do you expect, since the majority of people just stretch everything, even 2D 4:3 games like Super Mario World in the example, because they don’t know any better and think it looks normal, or because they absolutely need to fill the entirety of the screen because they are afraid of the scary black bars.

  • @defmedia85
    @defmedia85 Год назад

    John, the CRT TV image you used for the 4:3 frame is exactly my first TV from back in the day. It's wild to see this again (it was sent to the farm last year. RIP)