Civ 4 Building Tier List and Explanation

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  • Опубликовано: 12 сен 2024

Комментарии • 82

  • @stt5v2002
    @stt5v2002 4 месяца назад +17

    The airport commentary reminds me that I didn’t really understand how air combat or interception works. I don’t knew how the power of the unit plays in, etc. maybe an instructional video on air units and air combat would be interesting to make during this period of different civ 4 content. Which I am enjoying, by the way. Taking a break from the deity grind also give the viewers a break from the diety grind, which can be a good thing.

  • @neiltheblaze
    @neiltheblaze 4 месяца назад +26

    This was great! Mostly commenting for the algorithm - but your explanations here are very helpful. I spend a lot of time building stuff I shouldn't bother with, from the look of it!

    • @henrik9658
      @henrik9658  4 месяца назад +3

      Yeah aqueducts and markets and walls are common traps, they suck don't build them

    • @ulrichvonhermann2548
      @ulrichvonhermann2548 4 месяца назад +4

      @@henrik9658 but walls look cool on city

    • @henrik9658
      @henrik9658  4 месяца назад +5

      Play Spain then, sick looking castles and they're actually awesome and will win you the game.

  • @jukeseyable
    @jukeseyable 4 месяца назад +26

    nice something valuable, but not stressful

  • @enepomnyaschih
    @enepomnyaschih 3 месяца назад +5

    Looks great, but I'd argue with some points. Lighthouse is only good when you are ready to work water tiles, which is not always a case in coastal cities, tier A to me. Drydock is only needed in 1-2 cities, and only on archipelago and continents, tier C to me. Airport, nuclear PP, radio tower are too expensive and too late, also tier C. Market is way underrated, as cheap extra happiness is crucial for slavery, tier A. Colisseum is tier B for the same reason. Aqueduct and public transportation are must have in every city with a factory, tier B.

  • @kingbeef5076
    @kingbeef5076 3 месяца назад +3

    I’m just coming to the end of a Zara Yaqob coastal start game where I built the Great Lighthouse and beelined Astronomy, and harbours really showed their worth in that game.
    Having that base commerce so quickly in every coastal city is awesome.

  • @torbjornkarlsen
    @torbjornkarlsen 4 месяца назад +3

    Very nice ranking. I mostly agree 👍
    There's a very neat and unique thing about the Dike you didn't mention; it can be built in way more cities than the regular levee. The levee needs to be on a river tile, whereas the Dike can be built in any city adjacent to either a river or water tile! This means that as Willem, you have more freedom regarding city placement, as you can look forward to those levee river tiles even in many cities that aren't on the river. I think it's pretty significant, or if nothing else, really satisfying.

    • @henrik9658
      @henrik9658  4 месяца назад +2

      Yes it's a cool feature it's just a very late game building so I can't put it S tier. Most games are already decided by steam power and again better water tiles are nice but not something you want to work everywhere, land tiles are still much stronger which the regular levee already improves

  • @michaelatkins4288
    @michaelatkins4288 4 месяца назад +3

    Thanks. Lots of effort! Just a thought. I have watched a lot of your videos and your play style is often geared towards a lot of conquest. In that scenario you end up with a ton of health resources meaning grocers and Supermarkets are OP, and hospitals and public transports seem expensive. My play style is more peaceful (culture and space) and I often end up with few health resources as trading often prioritizes happiness which I am also short of. Hence post factories and coal plants I have to beeline hospitals or starve down 2 sizes. Post powered factories the cost is not high and I am not building many units anyways so I can then spare the build queue time for hospitals and public transport. So just a thought on prioritization of those buildings for different play styles. As you rightly said it's all situational to the game though. Just thought it odd that you did not like them when in most of my games they are critical buildings I have to beeline. Same for the aqueduct. That is a size or two on my cities.

    • @henrik9658
      @henrik9658  4 месяца назад +2

      I still think with only 10 cities or something you should have 2 or more of the supermarket resources making it a better building than hospitals already, and clam/fish are both super easy to acquire or trade for meaning harbor > aqueduct. Maybe I was a little harsh on aqueduct but this is a good wake up call for newbies who spam it in every city. This is also targetted at higher levels like immortal/deity where you basically need to conquer at least someone in order to win. Lower levels and passive playstyles you can kinda do whatever and prioritize them different.

  • @Ryukuro
    @Ryukuro 4 месяца назад +5

    Yeah that's Next War stuff. Arcology, arcology shielding and deflecotor shielding. Mainly used for bonus health and nuke defense. Think they also give bonus specialists and maybe a trade route, although I haven't played Next War in a while. Late game even in the Next War scenario.

  • @andrewsills8963
    @andrewsills8963 4 месяца назад +6

    I think there is a key reason why the dike deserves to be S tier. Cities settled next to a lake or on the coast with workable river tiles (but not on the river) can get the full hammer bonus on river tiles. There are many cities like this especially captured cities. I agree you want to be working land tiles where possible, but the dike does a good job at improving land tiles.

    • @henrik9658
      @henrik9658  4 месяца назад +4

      75% of games are decided before steam power, for that reason it can't be S tier. Other S tier buildings can help you win well before that. Again it's nice but not a game changer, more of a fun building if anything.

    • @andrewsills8963
      @andrewsills8963 4 месяца назад +4

      @@henrik9658Only very good civ players can have 75% of games decided before Steam power on deity. I think most players who watch this and play Deity (like me) would benefit more from this amazing late-game boost. It is the type of boost that allows you to catch up and makes a big decisive difference.

    • @henrik9658
      @henrik9658  4 месяца назад +1

      i disagree, water tiles are terrible and this building makes water tiles a little less terrible. On heavy water maps like archipelago yes its probably S tier, but in an average pangaea/fractal you have enough land tiles and should be working those instead mainly. And you can get levees for most of your river cities already anyway where it counts.
      The building is nice but usually comes after at least 1-2 conquests (or you lose if you dont conquer anyone by then on higher levels). This video is designed for immortal, deity and arguably emperor gameplay, on lower levels yes you can build dikes and castles and aqueducts it doesnt really matter.
      I would much rather a building like ikhanda that helps me get cuirassiers a couple turns earlier or citadel that gives me city raider 3 trebs/cannons and helps me win my first conquest of the game; the most decisive one- as opposed to something that makes the late game a little more smooth with a few extra hammers. It looks amazing at first glance because it puts hammers on many of your tiles, but after playing willem a few times and playing the game for years and years, its definitely very overrated and isn't a top 5 building.

    • @andrewsills8963
      @andrewsills8963 4 месяца назад +2

      @henrik9658 I agree with most of the rankings. Good video. However, was surprised to see sacrificial alter in first place. It's good but the citadel allows city raider 3 cannons, fast cannon medic and heroic epic without war. Might be bias as I usually play spain and never aztec. The Barray is also a bit underrated. Great for that desert gold city with low food. It is the difference between a cottage and a farm. When i look at the khmer land cities always seem to be a bit bigger. Not sure I'd It's better than hamam overall, maybe in some situations.

  • @slydogamigo2303
    @slydogamigo2303 4 месяца назад +8

    The Lord smiles upon you for making this. I have been waiting for this content my entire life.

  • @joaobittencourt8536
    @joaobittencourt8536 4 месяца назад +6

    Thank you for your videos man, they're all great

  • @mariopawlicki242
    @mariopawlicki242 4 месяца назад +3

    Thank you for the amazing content and I have been wanting this teir list from you but never asked and you provided. Absolutely epic so exited for the video.

  • @kyledulay9742
    @kyledulay9742 4 месяца назад +2

    49:25 Recycling centers are worse than you think. The only unhealthiness they remove are the ones that show up under "from Buildings" when you mouse over the unhealthiness.
    For example, they do not actually affect the unhealthiness from a coal plant, since the game considers its unhealthiness to come from having (dirty) power. Likewise, the only unhealthiness removed from a factory is the 1 base unhealthiness for having it, not the +2s from coal and oil ("from Bonuses").
    Not sure how patches or mods affect this behavior though, since some very old forums posts say otherwise. Might be better to test on your own local version, just in case.

    • @henrik9658
      @henrik9658  4 месяца назад +2

      ok yeah thats pretty terrible. makes sense tho.

    • @radishpineapple74
      @radishpineapple74 Месяц назад

      Recycling Centers, Public Transportation, and Environmentalism in general are given a purpose with the AdvCiv mod, which makes global warming an actual thing to deal with. It makes the game more interesting and fleshed-out, in my opinion.

  • @juliusalbe2070
    @juliusalbe2070 4 месяца назад +2

    Hey i love your videos, just came across them along my now 4th? or 5th? rennaissance of me playing this game and i finally dare to play immortal and will try deity soon. Great stuff.
    Did you play the Rhyse and Fall mod/ will you sometime? I keep coming back to that too :D

  • @I_legend045
    @I_legend045 4 месяца назад +3

    Thanks for such quality content! You are the best RUclipsr making videos about civilization!

  • @skipperxiv9401
    @skipperxiv9401 4 месяца назад +8

    Taking notes for that rebalance mod I keep saying I'll make

  • @FinlayRose
    @FinlayRose 4 месяца назад +2

    Thanks for the guide, very useful for players trying to reach higher difficulties, and learning to be smart with their hammers

  • @shinghands
    @shinghands 3 месяца назад +1

    Markets should be Tier B, imo. The effect is stronger than grocers because happiness > health, and it also comes earlier at Currency, a key tech that’s prioritized. Yes the happy resources obsolete early but by then happiness is no longer such a big issue with many options in calendar/whales/civics.
    It also comes at a time when your civ runs tends to run high gold slider with high maintenance costs before cottages/hamlets mature to towns. Early game markets do better than courthouses to manage maintenance, later courthouses become better. One market in the capital >> two or three courthouses in new cities. Two downsides for the market, 150 hammers super expensive and its happy resources (fur/ivory/silk/whales) are not guaranteed to spawn. No way Markets are on the same level as Colosseums and below Supermarkets.

    • @shinghands
      @shinghands 3 месяца назад +1

      I’ll also add for me Monument is a C, maybe low B at best, because you never build it if you have any other option (lib/monastery/religion) and even then, you can settle close to food so you don’t need to pop borders early. It also becomes obsolete very early at Calendar, or Music when you build culture.

  • @yeahhbuddy3932
    @yeahhbuddy3932 4 месяца назад +2

    Hey man, love your vids an i love civ 4. Just wanted to know your opinion on civ 6 if you have one, did you like it?

  • @Chr1s_1986
    @Chr1s_1986 4 месяца назад +5

    Sadly you forgot the Industrial Park in normal Buildings and imo Recycling Center for D tier is a little unfair, the building is way to good only the tech you need is the problem. My ranking for Industrial Park would be (for Daity) C tier or even D tier comes to late and gives only one Engineer with doesnt make an big impact at that stage of the game and you can turn two citizens into Engineers too which is nice but to late in the game.

    • @henrik9658
      @henrik9658  4 месяца назад +6

      Don't think I saw industrial park but it's not a good building, D tier probably, unnecessary pollution not worth building

    • @skipperxiv9401
      @skipperxiv9401 4 месяца назад +1

      @@henrik9658 Industrial park was on the list but yeah basically worthless

  • @Vyseris
    @Vyseris 4 месяца назад +3

    Could be interesting to see a Monte always war using the sacrificial altar heavily

  • @oleh_lunin
    @oleh_lunin 4 месяца назад +1

    The extra buildings were from the Next War mod, indeed. Would be cool to see you play the future era with mechs and cyborgs (provided it's actually fun -- I dunno if it is on higher difficulty levels)

  • @roguechapatti
    @roguechapatti 4 месяца назад +1

    Great video Henrik! I was just wondering if you could do a high level game focused on using nukes to dominate?

  • @nelsonlangford2181
    @nelsonlangford2181 4 месяца назад +2

    Another helpful video, thanks! :)

  • @askthepizzaguy
    @askthepizzaguy 4 месяца назад +2

    This may be a case of me being a dumb, but can you check your link to the buffy mod in your description?
    When I follow the link, i am seeing the announcement of the release of the mod, but no links to the download of the mod, not even in the forum posts. I'm a civfanatic forum user, so I'm familiar, I've just never downloaded the mod and the link you mentioned in your description APPEARS to go to the wrong place, or the content was there and was removed?
    Don't know exactly what is going on but, bottom line I follow that link and I can't find buffy mod from it. I'll just google it but I thought I'd pass this along in case your link was intended to help people find the mod itself.
    edit- no, I needed to expand the guy's quote to find it. I'll leave my comment up in case others have the same issue. I'm familiar with civfanatics from before they changed software so this expand quote thing is throwing me a bit. Not your fault.

  • @markthompson1400
    @markthompson1400 4 месяца назад +1

    Thank you Henrik, really helpful

  • @nathanspreitzer6738
    @nathanspreitzer6738 4 месяца назад +2

    I would enjoy a spy game, since you find good value from great spys in always war

  • @dennismonk9559
    @dennismonk9559 Месяц назад

    21:37 the biggest down side of castle is that you have to build walls first.

  • @McHobotheBobo
    @McHobotheBobo Месяц назад

    Very cool video! I think you underrated the aqueduct *slightly* as fresh water access is huge imo but perhaps I overvalue it as it is circumstantial. I'd give it low C tier myself

    • @henrik9658
      @henrik9658  Месяц назад

      My reasoning behind it is health is just not very important, nowhere near as much as happiness, the grocer is a much better building. Health can be managed with more carefully placing the city (less flood plains in bfc or on a river or on coast for harbor), avoiding forest chops if health is bad, and securing agricultural health resources.

    • @McHobotheBobo
      @McHobotheBobo Месяц назад

      @henrik9658 So what you're telling me is I'm addicted to cities over 6 pop 😆

  • @n1276lord
    @n1276lord 4 месяца назад +2

    I like banks but they are for the long games and big empires. This was posted by carsh-your-economy-by-rexxing gang.

  • @floydselkin899
    @floydselkin899 4 месяца назад +2

    Thank you. These are great

  • @RipRoaringGarage
    @RipRoaringGarage 3 месяца назад +1

    So...maybe you know this. But Im playing Road to War for the first time (which is weird since Ive been playing Civ4 since launch)
    So, Im at a point I cant build any units except workers, which also show up as two or three slots as if theyre different types. But theyre all workers. Found just one mention of this on the forum, with an edit that he figured it out but never mentioned WHAT he figured out.
    I cant find anything on google, and Im kind of frustrated. I cant replaced a single unit. Makes researching tech pointless if the scenario calls for a fixed starting point with units.

  • @askthepizzaguy
    @askthepizzaguy 4 месяца назад +1

    nice. i love this type of content.

  • @carl4889
    @carl4889 4 месяца назад +1

    Have you done a game as Spain where you get good use out of the citadel, rather than just doing a conquistador rush?

    • @henrik9658
      @henrik9658  4 месяца назад +2

      The recent Spain game I went for trebs and they were pretty good. I'll have to do a deity cannon attack with her sometime.

  • @ianchen9217
    @ianchen9217 4 месяца назад +1

    hi just curious do u play other civ 4 mods like RFC or Realism Invictus?

  • @atmqsphere9943
    @atmqsphere9943 4 месяца назад +2

    Thank you!

  • @fwiffo1376
    @fwiffo1376 4 месяца назад +1

    I think courthouse should be higher (seems weird having them below stuff like theatres?) and universities are S tier only because Oxford is S++ tier and one the keys to beating higher difficulty levels on most maps. Feel like jails should reduce emanicipation unhappiness as well - if I can throw war protesters in jail why can't I do the same with people who have had enough of the caste system?

    • @henrik9658
      @henrik9658  4 месяца назад +1

      quite often you can get away without building courthouses by just bee lining communism, its a common play on higher levels since the game goes very quickly. Theatres are super strong to counter the war weariness, provide good culture pressure and come early and very cheap, they are pretty good value imo. a courthouse is 120 hammers which can take a while to pay off.

  • @jirojhasuo2ndgrandcompany745
    @jirojhasuo2ndgrandcompany745 2 месяца назад

    I forgot to spam you to play Realism Invictus for quite a while

  • @brazosrio2850
    @brazosrio2850 4 дня назад +1

    Thanks.

  • @franzrazzetti
    @franzrazzetti 4 месяца назад +1

    Random question, aren't walls supposed to defend only against non-gunpowder units? When I attack an enemy city, I see the combat chance % for units like Rifleman or Infantry increase anyway as I bombard them...?

    • @hagenlala6409
      @hagenlala6409 4 месяца назад +3

      They ignore the walls bt not the normal culture defense. When bombarding you remove both the wall defense and culture defense.

  • @civ-fanboy2137
    @civ-fanboy2137 4 месяца назад +2

    Civ IV was my entry to the series and although I like V and VI much more, IV has a special place in my gamerheart :D

    • @jafsterlordbib
      @jafsterlordbib 4 месяца назад +5

      Civ 4 is the goat. I started out with colonization waaay back.. maaan that game is amazing

  • @slowpace6641
    @slowpace6641 Месяц назад

    I tend to think Courthouses are S-tier, they really push your economy (and so science) in a way you can maintain at leat +10% of science and settle another city. Another busted S-tier building is the unique aqueduct for Khmer, +1 food makes your cities huge in the long run, just imagine +1 food for 50-100 turns....but I play in Prince/Monarch

    • @henrik9658
      @henrik9658  Месяц назад +1

      courthouses are good if your civ is very large but if it's small or moderate size; they don't really make much of an impact, 120 hammers to save 2g/turn isn't worth it just build wealth instead to make much more and get to key technologies faster. I used to think they were the best building since they help your civ stay closer to 100% too when i played on lower difficulties but really, gaining something like 15 beakers from an observatory or library is much more impactful than saving 2g/turn. and if your economy is bad courthouses are one way to fix it but a bank will do an even better job.

  • @shostrock
    @shostrock 4 месяца назад +1

    Looks like you mixed up the Customs House and the Rauthaus 🙂

    • @henrik9658
      @henrik9658  4 месяца назад +2

      they look the same lol

  • @jackc4092
    @jackc4092 4 месяца назад +1

    can someone help me figure out "patches". The OP Diety game looks hella fun but I'm a dumbass. Thank you.

  • @Twokubikmeter
    @Twokubikmeter 8 дней назад

    What level do you play on? I'm confused about the bank. By the time you have banks you should solve gold with wonder fail gold and great merchants. I do not think banks are a good building.

    • @henrik9658
      @henrik9658  8 дней назад

      They are unnecessary for textbook pangaea cuirassier games but anything NTT or always war or longer fractal games the money is very useful. I play deity and immortal.

    • @Twokubikmeter
      @Twokubikmeter 8 дней назад

      @@henrik9658 Thank you for your answer, Great merchants and wonder gold does not require tech trading.
      We are probably similar playing strengh as I win more often than not on diety, but I found I only run gold slider early.
      Once I get wonder fail gold, that last me until I can generate great merchants, which last me until factories at which point I build gold.
      Maybe you just war more than me and do not have time to setup fail gold?

    • @henrik9658
      @henrik9658  8 дней назад

      @Twokubikmeter banks are more a later game option for gold while wonders are a more early game choice. Great merchants is fine as well to generate money but sometimes I often to use the great people for golden age or scientist bulbs. Also getting merchants requires sitting in caste for a while instead of slavery. It's a different approach; organised religion + slavery + building lots of buildings great for longer games that drag out into industrial era as great people become harder and harder to generate.

  • @sethhager4097
    @sethhager4097 2 месяца назад

    Noob here with a noob question. How do i even use slavery? And the other civic that lets you spend money to complete production. Do those work automatically or is there an icon that im missing somewhere on the city viewer?

    • @henrik9658
      @henrik9658  2 месяца назад

      it's the hurry production button in the small section of buttons, near "emphasize commerce/production/food"

  • @dcxkeintor4067
    @dcxkeintor4067 4 месяца назад

    wild dass du jz noch videos machst

  • @jamesweiksner3587
    @jamesweiksner3587 6 дней назад +1

    Do you ever play mods for civ 4?

    • @henrik9658
      @henrik9658  3 дня назад

      Buffy and blue marble interface mods, but none that change the game

  • @pablo.987
    @pablo.987 2 месяца назад

    awesome

  • @jonathanrauhut3054
    @jonathanrauhut3054 2 месяца назад

    i only have the other pics in my civ 4 ultimate version xD

  • @ulrichvonhermann2548
    @ulrichvonhermann2548 4 месяца назад +3

    Next tier list: map types?

    • @henrik9658
      @henrik9658  4 месяца назад +4

      Nah there's no best map just play what you enjoy

    • @PhildoBaggins
      @PhildoBaggins 4 месяца назад +1

      How about improvements based on tile type? Flood plains cottage, plains hills mines, etc

  • @stt5v2002
    @stt5v2002 4 месяца назад +1

    More insight into why Sury is such a problem child.