Fallout 4 - The Tragic Aftermath of the Railroad Ending
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- Опубликовано: 6 сен 2024
- The epilogue to the Railroad ending (*contains spoilers*)
After destroying the Institute, the Sole Survivor returns to the Railroad HQ and learns of the tragic outcome.
After careful consideration, and playing this game as I just started this year, I'm here to say War does Change, the concept of War, never changes, but WAR itself does. Simply look to History for that, the first caveman stared War when he picked up the first bone fragment and club the first person he saw. Soon everyone had Bone Fragments so War had to change to adapt to what came next. I've not researched it, don't want to spoil your fun researching it yourself, but I'mma assume the next weapon was Rock, then Bow and Arrow, then Gun Powder, and the list continues. So War, by it's very definition is a type of CHANGE. War also adapted as Chemical Warfare became a thing. Now the only thing stopping one from killing another is their own imagination. Not matter how advanced War becomes it must CHANGE in order to adapt to what comes next. If War Never Changed we'd still be armed with Bone Fragments to this very day... Of course that's one take. When I mentioned the Concept of War, Never Changes, two armies killing each other is War so, no, that Won't ever change unless they create a different name for War like how many think a man can chop off his man parts and become a Woman, so anything's possible with enough time and stupidity... Sadly War Never Changes...
You bring up thought provoking concepts! Thanks for your ideas and comments.
@@cryingcube2 Your welcome, happy to help... I'm very new to the game, playing 60 days, got heavy into modding and got overwhelmed so taking a small break for a few days to reconsider what mods I really need vs the ones I'm currently using. Also still trying to figure out which is better, Vortex or MO2 as each has their ups and downs and neither seems just right LOL... If that makes any sense...
Careful with deleting/uninstalling mods mid game (if you are doing that) - it can cause all kinds of problems. Choosing mods can be very overwhelming - there are endless possibilities which can allow you to play the game anyway that you want. With regard to MO2 or Vortex, Gopher has a few tutorial videos that might help you decide. You can find his videos here:
www.youtube.com/@GophersVids
@@cryingcube2 Oh ya, found out the hard way of changing mods mid game, started over 50 times already LOL... Yes I already followed GopherVids and enjoy his content, thanks for the link... Vortex is easy but can be limiting where as MO2 is not easy to figure out what's wrong so I'm back and forth LOL...
I'm working on cutting down my mods but there are a few I won't play the game without. No specific order but Place Anywhere, Scrap Everything and I don't mean most EVERYTHING, a few that allow for Fast Travel that also cut the BS time for loading screen, called Fast Travel and something else. LOL... I'm sure you know what I mean. But Scrap Everything allows you to get rid of bodies with the quickness plus a lot of other things like the Door to the Oberland Station Building so you can access the only building. Yikes, just realized this is the other video... Ooops.... LOL.... More on the other video then...
No problem at all! I really enjoy using the Sim Settlement mods (especially Sim Settlements 2) but they are not compatible with any scrapping mods. I completely understand their appeal but never used them in my modded builds. I've learned to build around the annoying hedges and bushes even though I think in real life, you would probably chop them down!
@@cryingcube2 Good to know. I'm currently using SS2 and also using Scrap Anything and it works for me so far. I'm still getting used to SS2 and have yet to complete Sanctuary Hill with it but it's a work in progress. Can you expand on why those two are not compatible? Maybe I'm missing something. Thanks...
Unfortunately I don't know why they aren't compatible but there is likely good information on this topic on the Sim Settlements 2 forums:
simsettlements.com/site/index.php
If you can't find what you are looking for - you can also post a question - they have a lot of experts can help you.
@@cryingcube2 Thanks for the info I will check it out...