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Path of Exile 2 will have damage numbers

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  • Опубликовано: 21 апр 2024
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Комментарии • 55

  • @androsh9039
    @androsh9039 3 месяца назад +28

    It's almost like they looked at all complaints about PoE 1 and went about fixing them.

    • @theMagos
      @theMagos 3 месяца назад +3

      Except death logs

    • @Tensa_Jedi
      @Tensa_Jedi 3 месяца назад +5

      @@theMagosthey might add it with the way they’re going… I remember Chris saying PoE would never have damage numbers…. Now it might be a possibility

    • @MisogynyMan
      @MisogynyMan 3 месяца назад +3

      So there will be a good trading method and the game will be appealing to the non 1% of autists?

    • @Tensa_Jedi
      @Tensa_Jedi 3 месяца назад

      @@MisogynyMan 😬 probably not lol

    • @MrMelani1
      @MrMelani1 3 месяца назад +4

      @@MisogynyMan that's pretty much confirmed, there is an auction house where you can sell your items to other players, on top of that, now the main currency is gold so it's more understandable for new players

  • @Qspajer
    @Qspajer 3 месяца назад +7

    I like how Josh ask the question first and then , to give time to think about answering it, fills this gap with pure improvisation. A good move, mr. Hayes.

  • @AzzRushman
    @AzzRushman 3 месяца назад +5

    The only reason to not have damage numbers is to make players carefully inspect your enemies in combat wondering "Am I doing enough?"
    And don't get me wrong, that is quite fun. I loved that in Monster Hunter 1, but if I can already gauge the damage I'm doing with a health bar, then I'm not having the main benefit of not having damage numbers.

    • @amethonys2798
      @amethonys2798 3 месяца назад +3

      Yeah idk why games are against them. At the end of the day it doesn't matter "what" that damage number is since it all boils down to it being relative to the target's health.
      It's why I don't understand why people are so hung up over say stat squishes in World of Warcraft. It doesn't TECHNICALLY matter if you are doing 1,000 damage now or 1,000,000 damage before the squish where in both scenarios you are doing 0.05% of the boss' health with that frostbolt.

    • @Inquisite1031
      @Inquisite1031 2 месяца назад

      @@amethonys2798 well it mattered game engine wise, thats why Garrosh in SoO healed like 3 times instead of having 1 massive hp pool it was because the numbers were so large the game's engine couldnt handle it.

  • @MisogynyMan
    @MisogynyMan 3 месяца назад +2

    Vampire Survivors minigame where you just stand in a small arena as a level 1 guy, and choose from random upgrades as you get assaulted by hordes.
    Basically creating a frankenstein monster of mixed builds.

  • @ashero2092
    @ashero2092 3 месяца назад +9

    Well, I hope said numbers will end up as Jonathan said, a small number near a healthbar on top of the screen or at least there will be an option to disable them. I share the same opinion as Jonathan, I hate damage numbers with passion. Same goes for healthbars on top of each enemy and random text like "Weakened" appearing constantly around enemies. This stuff destroys all immersion and drains any ounce of fun I have in the game. I'm so glad LE lets you disable all of it and I hope PoE 2 will do the same.
    Also, I remember Jonathan talking a lot about visual clarity and adding a number vomit across the entire screen would be a direct opposite of trying to fix it.

    • @InfoRanker
      @InfoRanker 2 месяца назад

      I'm a damage number enjoyer but you should absolutely be able to disable them if you're not a fan. I'd go even further and push for damage number filters, show only crit's for example. Or maybe show only a damage number when it beats the previous max number in a fight. Stuff like that could be cool so you can actually digest the numbers rather than see a massive explosion of numbers on the screen.

    • @peterquill726
      @peterquill726 Месяц назад

      I like to turn them on in LE once in a while when I got gear upgrade to get a sense of how much I'm improving. But regular gameplay, I need to disable them because they distract me from actually looking at what's going on on the screen lol

  • @vengeful8gaming776
    @vengeful8gaming776 3 месяца назад +9

    You need dmg numbers in these type of games to improve builds etc or see what is bugged in the game atm.

  • @635574
    @635574 3 месяца назад +1

    If youre adding somethign the players arent used to make a toggle. Warframe basically does this every time including their new reworked damage numbers where legacy is still a toggle.
    Also not everyone agrees whether a game needs healthbars over enemies or how many at a time but that should be a toggle too.

    • @ticklord
      @ticklord 3 месяца назад

      The healthbars is already a toggle in PoE1

  • @Thecountofstgermaine
    @Thecountofstgermaine 3 месяца назад

    Question:
    Anwser:Europa the last battle

  • @MaddenedInvader
    @MaddenedInvader 3 месяца назад +1

    Victory

  • @635574
    @635574 3 месяца назад

    Guys the interview is up on his 3rd channel. I didnnt know he had it until today.

    • @ViktorLoR_Mainu
      @ViktorLoR_Mainu 3 месяца назад

      Yep its called Josh Strife Interface

    • @MisogynyMan
      @MisogynyMan 3 месяца назад

      @@ViktorLoR_Mainu Oh god he has a fifth channel...

    • @bakdorz
      @bakdorz 3 месяца назад

      What is the third channel?

  • @jonfox4022
    @jonfox4022 3 месяца назад +8

    death log, part of the reason i quit poe is because i don't understand why i'm dying

    • @user-zw7zp3jg5f
      @user-zw7zp3jg5f 3 месяца назад

      Quitting because of dying might be going a bit too far, but this is a good idea in theory. Dunno how could it exactly can be implemented as poe has tons more values to account than something like dota, but i assume something even as simple as types and numbers of damage you received in the last second (or 3?) before death could help out a bit.
      Though my advice to all players having this problem of not understanding their deaths, look at your map's and nearby monsters' modifiers as they usually tell you the most info you need. Maybe your map had that one really nasty mod that debilitates if not outright counters your build. Or maybe you overfed a soul eater that you didn't kill fast enough.
      If you know where to look for, your memory will become the sole remaining enemy.

    • @it-s-a-mystery
      @it-s-a-mystery 3 месяца назад +2

      A much bigger ask, but imagine if this included a short replay of the death so you can watch it back and better understand how to avoid it in the future. Would also potentially take some of the sting out of "bullshit deaths"

    • @InfoRanker
      @InfoRanker 2 месяца назад

      @@it-s-a-mystery Ya, that would be cool. I see so many streamer deaths "what just killed me" then they watch a clip of the death and can slowly figure it out. Would be nice if we could do that same. A death recap in addition to that which shows the damage sources would be really neat.

  • @hOFalt
    @hOFalt 3 месяца назад +1

    Remember how triple A-hole devs tried to shit on Elden Ring for its minimalistic UI? Devs who actually know what they're talking about, instead, see a game that knows how to show important information without obstructing the player's experience.

  • @user-ns6ot3ge1s
    @user-ns6ot3ge1s 3 месяца назад +8

    i'am sure asmongold will react to this one 😂 that guy is just obsessed with damage numbers.

    • @alfredgreybeard
      @alfredgreybeard 3 месяца назад +4

      I like seeing damage, but I also hate the screen clutter it causes. In PoE you can already make builds where it’s impossible to see what’s going on

    • @jonfox4022
      @jonfox4022 3 месяца назад

      @@alfredgreybeard i'm assuming we can toggle it on/off

  • @DarkSoulSama
    @DarkSoulSama 3 месяца назад

    "PoE2 is a Souls-like", CONFIRMED!

    • @Theplayerofx
      @Theplayerofx 3 месяца назад

      If you see a avoiding the puddles video he says the gameplay is very much like a souls like and nothing like Poe

  • @ghotty5370
    @ghotty5370 3 месяца назад +1

    the first didn't?

    • @TheRyupichu
      @TheRyupichu 3 месяца назад +1

      eyup, the community itself aint a fan of it as well as technical difficulties with poe1

    • @5chneemensch138
      @5chneemensch138 3 месяца назад +6

      @@TheRyupichu The community has been wanting dmage numbers for years. Technical difficulties is a cop-out.

    • @TheRyupichu
      @TheRyupichu 3 месяца назад

      ​@@5chneemensch138i have been reading the forums for years when people have been asking for it only to get straight up steamrolled by a large amount of people just outright against it

    • @rlowethewitch8417
      @rlowethewitch8417 3 месяца назад

      Only on the tooltip and character screen

    • @johnyj2082
      @johnyj2082 3 месяца назад +3

      ​@@rlowethewitch8417Plus the DPS on the character screen is sometimes wrong.

  • @v44n7
    @v44n7 3 месяца назад +1

    LET HIM TALK DAMN!

    • @jgsource552
      @jgsource552 3 месяца назад +1

      josh is a passionate man LMFAO

    • @afscrew123
      @afscrew123 3 месяца назад

      josh is a fantastic interviewer

  • @isac9448
    @isac9448 3 месяца назад

    asmond your request approved !

  • @Wyzai
    @Wyzai 3 месяца назад

    "Damage numbers are immersion breaking"
    We're talking about POE like it's an RPG.
    The game's pretty good, but it's one of the worst RPGs I've played. I've never gotten invested in the characters or story and I can't tell you anything about them that's not a combat ability or in a cutscene. Let's not pretend it's an immersive RPG. You want that, you play Witcher, Baldur's Gate or Shadowrun. Never an ARPG.
    ARPGs are about making the numbers go up, which is what POE is good at. The only reason not to show numbers is to intentionally obscure the game and prevent players from figuring out the meta.

  • @whoaskedyoutolookatthis
    @whoaskedyoutolookatthis 3 месяца назад

    No damage numbers on the screen like wow. Please just damage numbers in a textbox. I beg you.

  • @vjthemad4852
    @vjthemad4852 3 месяца назад

    Hate damage numbers! 😡