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Path of Exile 2 will have damage numbers
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- Опубликовано: 21 апр 2024
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Josh Strife Says is the official Twitch clips/Highlights channel for Josh Strife Hayes. This channel features Best Moments of Josh Strife Hayes, Best of Tangent Tavern Podcast with Callum Upton and sometimes clips from Session Zero DND Group which Josh DM's (Dungeonmaster) for players RageDarling, BillieTrixx and Callum Upton. Josh often talks about multiple MMORPGS like World of Warcraft (WoW), Final Fantasy XIV (FFXIV), Guild Wars 2 (GW2), Runescape (RS3), Old School Runescape (OSRS), New World, Diablo, Path of Exile, Tera, Otherland and other games such as Skyrim, Oblivion, Dragon Age. Some of the best content of Josh Strife Hayes is his React videos with Asmongold reacts and Zepla.
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It's almost like they looked at all complaints about PoE 1 and went about fixing them.
Except death logs
@@theMagosthey might add it with the way they’re going… I remember Chris saying PoE would never have damage numbers…. Now it might be a possibility
So there will be a good trading method and the game will be appealing to the non 1% of autists?
@@MisogynyMan 😬 probably not lol
@@MisogynyMan that's pretty much confirmed, there is an auction house where you can sell your items to other players, on top of that, now the main currency is gold so it's more understandable for new players
I like how Josh ask the question first and then , to give time to think about answering it, fills this gap with pure improvisation. A good move, mr. Hayes.
The only reason to not have damage numbers is to make players carefully inspect your enemies in combat wondering "Am I doing enough?"
And don't get me wrong, that is quite fun. I loved that in Monster Hunter 1, but if I can already gauge the damage I'm doing with a health bar, then I'm not having the main benefit of not having damage numbers.
Yeah idk why games are against them. At the end of the day it doesn't matter "what" that damage number is since it all boils down to it being relative to the target's health.
It's why I don't understand why people are so hung up over say stat squishes in World of Warcraft. It doesn't TECHNICALLY matter if you are doing 1,000 damage now or 1,000,000 damage before the squish where in both scenarios you are doing 0.05% of the boss' health with that frostbolt.
@@amethonys2798 well it mattered game engine wise, thats why Garrosh in SoO healed like 3 times instead of having 1 massive hp pool it was because the numbers were so large the game's engine couldnt handle it.
Vampire Survivors minigame where you just stand in a small arena as a level 1 guy, and choose from random upgrades as you get assaulted by hordes.
Basically creating a frankenstein monster of mixed builds.
Well, I hope said numbers will end up as Jonathan said, a small number near a healthbar on top of the screen or at least there will be an option to disable them. I share the same opinion as Jonathan, I hate damage numbers with passion. Same goes for healthbars on top of each enemy and random text like "Weakened" appearing constantly around enemies. This stuff destroys all immersion and drains any ounce of fun I have in the game. I'm so glad LE lets you disable all of it and I hope PoE 2 will do the same.
Also, I remember Jonathan talking a lot about visual clarity and adding a number vomit across the entire screen would be a direct opposite of trying to fix it.
I'm a damage number enjoyer but you should absolutely be able to disable them if you're not a fan. I'd go even further and push for damage number filters, show only crit's for example. Or maybe show only a damage number when it beats the previous max number in a fight. Stuff like that could be cool so you can actually digest the numbers rather than see a massive explosion of numbers on the screen.
I like to turn them on in LE once in a while when I got gear upgrade to get a sense of how much I'm improving. But regular gameplay, I need to disable them because they distract me from actually looking at what's going on on the screen lol
You need dmg numbers in these type of games to improve builds etc or see what is bugged in the game atm.
If youre adding somethign the players arent used to make a toggle. Warframe basically does this every time including their new reworked damage numbers where legacy is still a toggle.
Also not everyone agrees whether a game needs healthbars over enemies or how many at a time but that should be a toggle too.
The healthbars is already a toggle in PoE1
Question:
Anwser:Europa the last battle
Victory
Guys the interview is up on his 3rd channel. I didnnt know he had it until today.
Yep its called Josh Strife Interface
@@ViktorLoR_Mainu Oh god he has a fifth channel...
What is the third channel?
death log, part of the reason i quit poe is because i don't understand why i'm dying
Quitting because of dying might be going a bit too far, but this is a good idea in theory. Dunno how could it exactly can be implemented as poe has tons more values to account than something like dota, but i assume something even as simple as types and numbers of damage you received in the last second (or 3?) before death could help out a bit.
Though my advice to all players having this problem of not understanding their deaths, look at your map's and nearby monsters' modifiers as they usually tell you the most info you need. Maybe your map had that one really nasty mod that debilitates if not outright counters your build. Or maybe you overfed a soul eater that you didn't kill fast enough.
If you know where to look for, your memory will become the sole remaining enemy.
A much bigger ask, but imagine if this included a short replay of the death so you can watch it back and better understand how to avoid it in the future. Would also potentially take some of the sting out of "bullshit deaths"
@@it-s-a-mystery Ya, that would be cool. I see so many streamer deaths "what just killed me" then they watch a clip of the death and can slowly figure it out. Would be nice if we could do that same. A death recap in addition to that which shows the damage sources would be really neat.
Remember how triple A-hole devs tried to shit on Elden Ring for its minimalistic UI? Devs who actually know what they're talking about, instead, see a game that knows how to show important information without obstructing the player's experience.
i'am sure asmongold will react to this one 😂 that guy is just obsessed with damage numbers.
I like seeing damage, but I also hate the screen clutter it causes. In PoE you can already make builds where it’s impossible to see what’s going on
@@alfredgreybeard i'm assuming we can toggle it on/off
"PoE2 is a Souls-like", CONFIRMED!
If you see a avoiding the puddles video he says the gameplay is very much like a souls like and nothing like Poe
the first didn't?
eyup, the community itself aint a fan of it as well as technical difficulties with poe1
@@TheRyupichu The community has been wanting dmage numbers for years. Technical difficulties is a cop-out.
@@5chneemensch138i have been reading the forums for years when people have been asking for it only to get straight up steamrolled by a large amount of people just outright against it
Only on the tooltip and character screen
@@rlowethewitch8417Plus the DPS on the character screen is sometimes wrong.
LET HIM TALK DAMN!
josh is a passionate man LMFAO
josh is a fantastic interviewer
asmond your request approved !
"Damage numbers are immersion breaking"
We're talking about POE like it's an RPG.
The game's pretty good, but it's one of the worst RPGs I've played. I've never gotten invested in the characters or story and I can't tell you anything about them that's not a combat ability or in a cutscene. Let's not pretend it's an immersive RPG. You want that, you play Witcher, Baldur's Gate or Shadowrun. Never an ARPG.
ARPGs are about making the numbers go up, which is what POE is good at. The only reason not to show numbers is to intentionally obscure the game and prevent players from figuring out the meta.
No damage numbers on the screen like wow. Please just damage numbers in a textbox. I beg you.
Hate damage numbers! 😡