Since I play single player, I don't usually need so much over production and storage, but when I do a large storage system like this I usually stair stack rather than vertical stack the chests. It takes more room (or a slanted build style for the storage room), but that way I can rip out the chests later and replace them with shulkers (which will set the staircase back one block from the double chests). Obviously, you can do entire shulker loader systems, but I usually don't have a need for those. Once the shulker farm is up and running (I do the sandwitch style ones from a converted End ship), I rip out the bottom chest, set it below unconnected to be the shulker storage, dump the entity drops from it into the first two shulkers, and then replace it with a shulker. Then, any time I go through the room, I rip out any full shulkers. If something is really backing up I might rip up the chests all the way up the staircase and fill a half dozen shulkers at once. Of course, I would not want shulker storage for bamboo (unless I was just going to transport it somewhere to plant or use as fuel). For that, vertical storage like you have is best. You can just break the chests (making a massive lag spike for your world) then craft bamboo blocks from the middle of the pile of floating entities until you pick it all up. Much faster than manually pulling bamboo from a chest. I do the same thing with zombie pigman farms - since filters always let something through to clog up a furnace system to melt the swords, I go through and manually pull out the flesh, nuggets, and ingots (which I can do faster and with less work than building at least a massively redundant filter system). Then, I can break the chests and dump them swiftly into the furnace system. Vertical also works better for things like general mob farms where there is so much diversity in drops rather than massive quantities of any particular drop or for very long systems that you are using to just sort out the inventory trash that builds up whenever you come back from running around the world.
The item sortet with glass on this tutorial DOES NOT work on my server world for some reason. I went back to the older style and it worked. The locked hopper does not get unlocked when the filter hopper goes anove 41 of the chosen item.. not sure why except that i have ovserved the third redstone is not being activated for some reason. Any thoughts??
Thanks Prowl! I've watched a lot of your videos recently on understanding redstone and your designs overall. Your videos have really been useful in progressing my world. Thanks man!
This reminds me that i need to crack on with the bamboo farm, still digging for a slime farm 😅, at least all the elements I need to sort storage will be at my finger tips, cheers Prowl 👍
Thank you your item filter is different from what I've been using but it looks like it's going to be a little bit easier to use now I have to convert what I already made😅
Yo! Can I ask you something? For some reason when I have a villager and a profession block, the villager gets the profession, and then loses the name. After that I break the profession block, then he doesn't loses the job. Another thing, one time I went to the end gateway, but then it spawned me in the void! Tip: you can use trapdoor or glass to see under lava and see if there is diamonds. Also you can remove the lava by using buckets or placing blocks, and then get diamonds.:)
Thanks for that Prowl, I've just about enough stuff in my 1.20 world that this is becoming essential. Nice refresher on how to do it. Just a question though: Is the line of hoppers across the top necessary if you're using a water stream to achieve that? I would've thought the water stream replaces that to reduce the lag. Less hoppers that way so less resource hungry as well.
Isn’t this considered outdated and prone to breaking other slices when full? Also noticed you didn’t mention how chunk borders will break these item filters.
@@trocoplaytv1254 I’ve had a few builds where red stone would completely fail due to intersecting with a chunk border, this is common knowledge, proven visually by many other content creators. That’s why some would say find your chunk borders before doing any building with red stone. Depending on how red stone functions sometimes being too close to a border can also negatively effect the desired outcome oddly enough. I had originally noticed this while building the storage system for the wool farm designed a few years ago by prowl, which I doubled of course because I loved the design. However, when the red stone failed in the storage all of the filler items were pulled through into the chests rendering the sorting capabilities a complete failure, causing all items to get pulled into that chest category. After it broke I realized that a chunk border was simply running along the side of that slice, which was enough to break it. After I spaced it out a little more, it never happened again. I can’t explain the actual game mechanics per say, but I believe it has something to do with how the red stone functions with active game ticks and when timing is critical in a design the timing can be affected when in contact with a chunk border, causing failure. I personally noticed that using the newer storage slice designs using target blocks makes this way less likely to happen, this older design used in this video is more prone to these issues. I have a chunk border pack installed so that I won’t run into these issues or I can plan accordingly to design something around this potential factor when my red stone builds are larger then a chunk. Hope this helps.
I just tried to make your recent piglin xp farm, and there was no way for me to just take navy nexus’s ticking system and put it on your design, it just doesn’t fit right and idk what I’m doing wrong
Isn't the newest Target Block version of item sorters better ? I mean less glitchy ? (Sometimes with this design some items end end up in the overflow chest for no reason) Ps : I also thought Hopper lines were less laggy than water stream
If too much redstone is activating around with too many items items move along the top hopper line instead of being pulled down. Bedrock glitchy issue. I see it in my gold farm. Not even target blocks work completely.
My Iteams wont want do Go in the Next Hopper, the iteam i want to have in my chest comes in my chest but the Other iteams Just Stay in the Hopper. (Sorry for my Bad english) (On german) Die iteams die ich sortiert haben will werden sortiert aber die iteams die weiter fließen sollen bleiben über dem sortierer Hopper stehen warum?
I seem to recall Repeaters on Bedrock had some weird delay that would sometimes cause items to not get sorted. Like for every stack, one or two items would skip the hopper and end up in my overflow/incinerator. Did they fix that?
Item sorters are always super useful, and I can NEVER remember how to build them from memory. Always love a good video showing how it's done!
The start of the video was great, I liked the new introduction! The storage farm is looking awesome. Keep up the great work, Prowl!! Let’s Gooooo!!!!!
Since I play single player, I don't usually need so much over production and storage, but when I do a large storage system like this I usually stair stack rather than vertical stack the chests. It takes more room (or a slanted build style for the storage room), but that way I can rip out the chests later and replace them with shulkers (which will set the staircase back one block from the double chests).
Obviously, you can do entire shulker loader systems, but I usually don't have a need for those. Once the shulker farm is up and running (I do the sandwitch style ones from a converted End ship), I rip out the bottom chest, set it below unconnected to be the shulker storage, dump the entity drops from it into the first two shulkers, and then replace it with a shulker. Then, any time I go through the room, I rip out any full shulkers. If something is really backing up I might rip up the chests all the way up the staircase and fill a half dozen shulkers at once.
Of course, I would not want shulker storage for bamboo (unless I was just going to transport it somewhere to plant or use as fuel). For that, vertical storage like you have is best. You can just break the chests (making a massive lag spike for your world) then craft bamboo blocks from the middle of the pile of floating entities until you pick it all up. Much faster than manually pulling bamboo from a chest. I do the same thing with zombie pigman farms - since filters always let something through to clog up a furnace system to melt the swords, I go through and manually pull out the flesh, nuggets, and ingots (which I can do faster and with less work than building at least a massively redundant filter system). Then, I can break the chests and dump them swiftly into the furnace system.
Vertical also works better for things like general mob farms where there is so much diversity in drops rather than massive quantities of any particular drop or for very long systems that you are using to just sort out the inventory trash that builds up whenever you come back from running around the world.
Sorting systems are my new thing. Love your help with it.
i love that you explained how it actually works and not just this is how it is made and just to copy it.
The item sortet with glass on this tutorial DOES NOT work on my server world for some reason. I went back to the older style and it worked. The locked hopper does not get unlocked when the filter hopper goes anove 41 of the chosen item.. not sure why except that i have ovserved the third redstone is not being activated for some reason. Any thoughts??
Thanks Prowl! I've watched a lot of your videos recently on understanding redstone and your designs overall. Your videos have really been useful in progressing my world. Thanks man!
I love it when a plan comes together!🎉
I'm so happy to have a simple video I can reference for this. Thanks!
This reminds me that i need to crack on with the bamboo farm, still digging for a slime farm 😅, at least all the elements I need to sort storage will be at my finger tips, cheers Prowl 👍
Thank you your item filter is different from what I've been using but it looks like it's going to be a little bit easier to use now I have to convert what I already made😅
@13:10 you're missing a block in one of the Ys. Can't remember if you fixed it during stream or not but OCD kicking in 😂.... Great job on the video
We had a power interruption right before you uploaded this lol
Intro is so cool❤❤🎉🎉
best explanation yet thank you!
Oh awesome!! Exactly what I’m looking for!
Yo! Can I ask you something? For some reason when I have a villager and a profession block, the villager gets the profession, and then loses the name. After that I break the profession block, then he doesn't loses the job.
Another thing, one time I went to the end gateway, but then it spawned me in the void!
Tip: you can use trapdoor or glass to see under lava and see if there is diamonds. Also you can remove the lava by using buckets or placing blocks, and then get diamonds.:)
Have you worked on the rest of the farms for this tower? Really waiting to see the cactus, pumpkins and melon farms.
7:03 tutorial start
Is it not possible to place just 1 item in the first slot of the hopper and 11 filler items in each of the remaining 4 slots to have a total of 45?
Thanks for that Prowl, I've just about enough stuff in my 1.20 world that this is becoming essential. Nice refresher on how to do it. Just a question though: Is the line of hoppers across the top necessary if you're using a water stream to achieve that? I would've thought the water stream replaces that to reduce the lag. Less hoppers that way so less resource hungry as well.
Are there any redstone texture packs on console? I play bedrock on xbox one, and that'd help immensely.
Isn’t this considered outdated and prone to breaking other slices when full? Also noticed you didn’t mention how chunk borders will break these item filters.
In what way would chunk borders effect this exactly may i ask?
@@trocoplaytv1254 I’ve had a few builds where red stone would completely fail due to intersecting with a chunk border, this is common knowledge, proven visually by many other content creators. That’s why some would say find your chunk borders before doing any building with red stone. Depending on how red stone functions sometimes being too close to a border can also negatively effect the desired outcome oddly enough. I had originally noticed this while building the storage system for the wool farm designed a few years ago by prowl, which I doubled of course because I loved the design. However, when the red stone failed in the storage all of the filler items were pulled through into the chests rendering the sorting capabilities a complete failure, causing all items to get pulled into that chest category. After it broke I realized that a chunk border was simply running along the side of that slice, which was enough to break it. After I spaced it out a little more, it never happened again. I can’t explain the actual game mechanics per say, but I believe it has something to do with how the red stone functions with active game ticks and when timing is critical in a design the timing can be affected when in contact with a chunk border, causing failure. I personally noticed that using the newer storage slice designs using target blocks makes this way less likely to happen, this older design used in this video is more prone to these issues. I have a chunk border pack installed so that I won’t run into these issues or I can plan accordingly to design something around this potential factor when my red stone builds are larger then a chunk. Hope this helps.
Let's gooooooo!!!!!!!!!
is there still no way to use shulkers for sorting? cuz my realm's got like 100s.
I've been using one with a target block. Is that one not necessary? I got the target block design from silentwisperer
I just tried to make your recent piglin xp farm, and there was no way for me to just take navy nexus’s ticking system and put it on your design, it just doesn’t fit right and idk what I’m doing wrong
Thanks prowl
Thanks fotr the tutorial! only thing is thqat everytime i log out, all of the items in the hoppers fliter into my chests.
Isn't the newest Target Block version of item sorters better ? I mean less glitchy ? (Sometimes with this design some items end end up in the overflow chest for no reason)
Ps : I also thought Hopper lines were less laggy than water stream
What "haybale" version are you referring to?
@@riuphane oh sorry I meant target block, I edited my last message
@@Zogg_ that makes a little more sense, but still not sure what you mean
If too much redstone is activating around with too many items items move along the top hopper line instead of being pulled down. Bedrock glitchy issue. I see it in my gold farm. Not even target blocks work completely.
How does items turn into blocks in the chest?
so cool
Chests and hoppers
Bro how you have footage like lightmatika mod ??
Hey Prowl...do a backflip!
Does anyone know why the hoppers aren’t locking?
My Iteams wont want do Go in the Next Hopper, the iteam i want to have in my chest comes in my chest but the Other iteams Just Stay in the Hopper. (Sorry for my Bad english)
(On german) Die iteams die ich sortiert haben will werden sortiert aber die iteams die weiter fließen sollen bleiben über dem sortierer Hopper stehen warum?
I made this for a gold farm and some of the gold still goes to trash. Any solution guys?
Does still the Iron farm work on Bedrock 1.20?
Yes
I seem to recall Repeaters on Bedrock had some weird delay that would sometimes cause items to not get sorted.
Like for every stack, one or two items would skip the hopper and end up in my overflow/incinerator.
Did they fix that?
Have you found a fix yet i have the same problem where some items that have a certain chest end up in the overflow chest
No. I'm going to test out locking the top hopper.
First!
Not everyone has your enhanced graphics and could benefit from more contrast, i.e. white wool. I couldn't get the right design in all black.
❤❤❤😮😊I love love it