Photogrammetry and RizomUV

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  • Опубликовано: 4 фев 2021
  • Slightly better presentation how RizomUV program can be used with photogrammetry workflow.

Комментарии • 5

  • @unrealdevop
    @unrealdevop Год назад +1

    Great video man, I found this very useful. I'm just getting into Photogrammetry myself.

    • @jurandfantom
      @jurandfantom Год назад +1

      Thanks. If you have questions, type them down and I will try answer them.

    • @unrealdevop
      @unrealdevop Год назад

      @@jurandfantom Alright, well the thing I've been struggling with the most is how to properly uv complex things. I have a boot and I wanted to separate it in a specific way so that I could possibly alter the color tone of specific parts in Unreal using masks. I thought it would be a cool idea to add some variety to a single object while still maintaining its photo realism. I'm just not sure how well it will turn out yet.
      I've tried to get it to retopologize so that I can separate the bottom but its curved and no matter what I do the loop never fits the geometry. The other method I have tried is Polygrouping but it's kind of hard to get it perfect with these models. Maybe it doesn't really need to be perfect, I get caught up on the details.
      I know this is pretty long, but I just thought I would ask and see what your thoughts are on that?

  • @janfrederickeick8653
    @janfrederickeick8653 3 года назад

    Very useful tutorial! I would love to see more photogrammetry/zbrush content :)

    • @jurandfantom
      @jurandfantom 3 года назад +1

      thanks. Didn't expect somebody find it :D