For some reason many people I play with get stuck at the preparation stage. Instead of decisively going through all the steps they seeem to be waiting for someone to tell them what to do next. It's not the issue with just KT, though. The same thing happens in board games when their minds wander off and they need to be constantly reminded "now we do this step, and now the next step and have you done the step we're doing right now already?" Etc. Not infuriating, but annoying yes, this feeling that you are the only engine pulling the game forward.
We do this, yet they still need someone to, say, set the pace, so that the don't lose focus. In board games usually players have the phases listed on their player board or player help cards and the problem still persists. It's not dissimilar to what happens in multiplayer board games -Whose turn is it? -It's yours. -Oh, really! I had no idea that you were all waiting for me. Yeah, you would have an idea if you tried to focus a bit on what we all are doing. Surprisingly your turn is after the player before you in turn order. As a result I have a habit of announcing every player's turn now in such games, because it would be happening every second turn...
@@robertchmielecki2580 fair enough. I also find I need to narrate along like, “okay, have you selected your tac ops? Time for barricades, you’re the defender, so you place first. Alright, start of the next turning point, let’s flip our tokens, gain a cp, and roll for initiative. And so on.” Tends to keep things moving, especially if my opponent is just newer or spacey and not necessarily ignoring the game.
I prefer GHD's idea of limiting yourself to a minute for each activation with a simple timer rather than the potentially off-putting to newer or more casual players step of introducing chess clocks.
Yeah, this is why I think the clock should be introduced casually. Because you’re right the first time can be a big daunting experience, so maybe you’re right a simple 1 minute sand timer
There are some serious problems with chess clocks. It's just that different from chess, it's not a move and click. And given the punishment is so very harsh, being forced to pass the rest of the game, it can just feel downright unfair if you have timed out due to factors outside of your control.
@@revandb3438 True, there are concerns as well. But the punishment isn't a requirement. As suggested in the video, it's a helpful way to track how long players take. And I find it a helpful reminder that I need to get a move on when I'm struggling to make a decision.
I think so, it’s the only way to make it even at the top level. We can all make the right decision if we think about it fir long enough, but we also need to make decisions within the time limits of the game
I think if the rules for the clocks are set out in advance it’s hard to abuse the system. I’d be interested to hear what you think would be valid / invalid rules for clocks? I figure your activation your time unless your opponent needs to check rules, decide on a re-roll etc
I think the first time you use it you might get stressed but after a few uses it’d just become part of the game I’m also not advocating forcing people to use clocks for casual games, it’s got to be a personal training benefit kind of deal where you don’t punish your opponent for not playing to time
I watched this on 2x speed to learn to play faster even faster
Gotta use those big brains!
Ill one up you. I watched it in reverse to already know the winning move.
@@Sevenfold120 GOD DAMN IT
I watched this at X2 speed whilst on a bullet train tweaking meth.
Checkmate.
@@darthkek1953 🤣
Sending this video to someone would be hilariously passive agressive😂
Yo what's your discord or social so I can send it?
@@MekBoooooi I'll have you know I'm the fastest cults player globally! I'm still yet to finish a game though.
Haha yes very true!
😂
No need to finish when the opponent is tabled in turn 3 right? 😂
Thanks, this was very useful and fast to watch.
Glad it was helpful!
I finish before I even start
That's what she said.
@@FlorelaFTW Who? Like most Turning Point Tactics viewers, I've literally never interacted with a woman tbh
@@GlassHalfDead Tru.
Brutal.
Oooooo self burn…
For some reason many people I play with get stuck at the preparation stage. Instead of decisively going through all the steps they seeem to be waiting for someone to tell them what to do next.
It's not the issue with just KT, though. The same thing happens in board games when their minds wander off and they need to be constantly reminded "now we do this step, and now the next step and have you done the step we're doing right now already?" Etc.
Not infuriating, but annoying yes, this feeling that you are the only engine pulling the game forward.
I find having the Matched Play steps from the Critical Ops pack out next to the board helps us both to keep moving.
Yeah, hmmm maybe send them this? 😅 it’s difficult because some people just play differently or don’t have the experience to recognise it
Great idea! Reference cards to prompt are very helpful
We do this, yet they still need someone to, say, set the pace, so that the don't lose focus.
In board games usually players have the phases listed on their player board or player help cards and the problem still persists.
It's not dissimilar to what happens in multiplayer board games
-Whose turn is it?
-It's yours.
-Oh, really! I had no idea that you were all waiting for me.
Yeah, you would have an idea if you tried to focus a bit on what we all are doing. Surprisingly your turn is after the player before you in turn order.
As a result I have a habit of announcing every player's turn now in such games, because it would be happening every second turn...
@@robertchmielecki2580 fair enough. I also find I need to narrate along like, “okay, have you selected your tac ops? Time for barricades, you’re the defender, so you place first. Alright, start of the next turning point, let’s flip our tokens, gain a cp, and roll for initiative. And so on.”
Tends to keep things moving, especially if my opponent is just newer or spacey and not necessarily ignoring the game.
Super useful 👌
Thank you 🙏
I prefer GHD's idea of limiting yourself to a minute for each activation with a simple timer rather than the potentially off-putting to newer or more casual players step of introducing chess clocks.
Yeah, this is why I think the clock should be introduced casually. Because you’re right the first time can be a big daunting experience, so maybe you’re right a simple 1 minute sand timer
"Shall we quickly move onto the next section?"
Opponent uses 'absolute authority,' episode ends.
😂
Normalising chess clocks sounds interesting, i can definitely see the benefits. Something you're considering using in TPT events, eventually?
There are some serious problems with chess clocks. It's just that different from chess, it's not a move and click. And given the punishment is so very harsh, being forced to pass the rest of the game, it can just feel downright unfair if you have timed out due to factors outside of your control.
@@revandb3438
True, there are concerns as well. But the punishment isn't a requirement. As suggested in the video, it's a helpful way to track how long players take.
And I find it a helpful reminder that I need to get a move on when I'm struggling to make a decision.
I think so, it’s the only way to make it even at the top level. We can all make the right decision if we think about it fir long enough, but we also need to make decisions within the time limits of the game
I think if the rules for the clocks are set out in advance it’s hard to abuse the system. I’d be interested to hear what you think would be valid / invalid rules for clocks? I figure your activation your time unless your opponent needs to check rules, decide on a re-roll etc
And if the same player times out multiple times it’s easier to track and recognise that for whatever reason they’re not playing within time
This was a very useful episode lads, here's my like!
Glad you enjoyed it!
I understand the pro's to normalizing chess clocks on a casual scene, but tbh that just sounds so stressful that i would just dump Kill Team.
I think the first time you use it you might get stressed but after a few uses it’d just become part of the game
I’m also not advocating forcing people to use clocks for casual games, it’s got to be a personal training benefit kind of deal where you don’t punish your opponent for not playing to time
Chess under a clock is stressful, but also rewarding in ways free time games are not.
@@darthkek1953 and keeping the pace in Killteam is equally fun