Kill Team: How to play faster

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  • Опубликовано: 25 окт 2024

Комментарии • 47

  • @DaJan1509
    @DaJan1509 Год назад +37

    I watched this on 2x speed to learn to play faster even faster

  • @revandb3438
    @revandb3438 Год назад +7

    Sending this video to someone would be hilariously passive agressive😂

  • @gratisninja9691
    @gratisninja9691 Год назад +2

    Thanks, this was very useful and fast to watch.

  • @GlassHalfDead
    @GlassHalfDead Год назад +10

    I finish before I even start

  • @robertchmielecki2580
    @robertchmielecki2580 Год назад +4

    For some reason many people I play with get stuck at the preparation stage. Instead of decisively going through all the steps they seeem to be waiting for someone to tell them what to do next.
    It's not the issue with just KT, though. The same thing happens in board games when their minds wander off and they need to be constantly reminded "now we do this step, and now the next step and have you done the step we're doing right now already?" Etc.
    Not infuriating, but annoying yes, this feeling that you are the only engine pulling the game forward.

    • @raltus669
      @raltus669 Год назад +3

      I find having the Matched Play steps from the Critical Ops pack out next to the board helps us both to keep moving.

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад +1

      Yeah, hmmm maybe send them this? 😅 it’s difficult because some people just play differently or don’t have the experience to recognise it

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад +1

      Great idea! Reference cards to prompt are very helpful

    • @robertchmielecki2580
      @robertchmielecki2580 Год назад +1

      We do this, yet they still need someone to, say, set the pace, so that the don't lose focus.
      In board games usually players have the phases listed on their player board or player help cards and the problem still persists.
      It's not dissimilar to what happens in multiplayer board games
      -Whose turn is it?
      -It's yours.
      -Oh, really! I had no idea that you were all waiting for me.
      Yeah, you would have an idea if you tried to focus a bit on what we all are doing. Surprisingly your turn is after the player before you in turn order.
      As a result I have a habit of announcing every player's turn now in such games, because it would be happening every second turn...

    • @raltus669
      @raltus669 Год назад +3

      @@robertchmielecki2580 fair enough. I also find I need to narrate along like, “okay, have you selected your tac ops? Time for barricades, you’re the defender, so you place first. Alright, start of the next turning point, let’s flip our tokens, gain a cp, and roll for initiative. And so on.”
      Tends to keep things moving, especially if my opponent is just newer or spacey and not necessarily ignoring the game.

  • @SinOfGin
    @SinOfGin Год назад +2

    Super useful 👌

  • @majortom7186
    @majortom7186 Год назад +2

    I prefer GHD's idea of limiting yourself to a minute for each activation with a simple timer rather than the potentially off-putting to newer or more casual players step of introducing chess clocks.

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад +1

      Yeah, this is why I think the clock should be introduced casually. Because you’re right the first time can be a big daunting experience, so maybe you’re right a simple 1 minute sand timer

  • @mattbrown7759
    @mattbrown7759 Год назад +1

    "Shall we quickly move onto the next section?"
    Opponent uses 'absolute authority,' episode ends.

  • @mattbrown7759
    @mattbrown7759 Год назад +3

    Normalising chess clocks sounds interesting, i can definitely see the benefits. Something you're considering using in TPT events, eventually?

    • @revandb3438
      @revandb3438 Год назад +2

      There are some serious problems with chess clocks. It's just that different from chess, it's not a move and click. And given the punishment is so very harsh, being forced to pass the rest of the game, it can just feel downright unfair if you have timed out due to factors outside of your control.

    • @mattbrown7759
      @mattbrown7759 Год назад +1

      @@revandb3438
      True, there are concerns as well. But the punishment isn't a requirement. As suggested in the video, it's a helpful way to track how long players take.
      And I find it a helpful reminder that I need to get a move on when I'm struggling to make a decision.

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад +1

      I think so, it’s the only way to make it even at the top level. We can all make the right decision if we think about it fir long enough, but we also need to make decisions within the time limits of the game

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад

      I think if the rules for the clocks are set out in advance it’s hard to abuse the system. I’d be interested to hear what you think would be valid / invalid rules for clocks? I figure your activation your time unless your opponent needs to check rules, decide on a re-roll etc

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад

      And if the same player times out multiple times it’s easier to track and recognise that for whatever reason they’re not playing within time

  • @KillTeamHungary
    @KillTeamHungary Год назад +2

    This was a very useful episode lads, here's my like!

  • @akakeri9802
    @akakeri9802 Год назад +2

    I understand the pro's to normalizing chess clocks on a casual scene, but tbh that just sounds so stressful that i would just dump Kill Team.

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад +1

      I think the first time you use it you might get stressed but after a few uses it’d just become part of the game
      I’m also not advocating forcing people to use clocks for casual games, it’s got to be a personal training benefit kind of deal where you don’t punish your opponent for not playing to time

    • @darthkek1953
      @darthkek1953 Год назад +1

      Chess under a clock is stressful, but also rewarding in ways free time games are not.

    • @turningpointtactics6177
      @turningpointtactics6177  Год назад +1

      @@darthkek1953 and keeping the pace in Killteam is equally fun