I don't think she's a problem until i've seen enough competitive evidence this season thats tells me otherwise. I've looked through and kept up with the entire competitive history of SF6 so far and have compiled data on every important level of tournament SF6 has had up until now which I haven't really seen anyone else do. Mainly in the areas of super major/majors won, total top 8's for each character at those events, and overall character representation/popularity both online and offline. After doing this research I still think Kimberly is low tier to possibly mid tier at best in comparison with many other characters in the game. Pretty much just like last season. Things may change this season but so far it doesn't look like its going to. Hope i'm wrong though.
Yes ofc kimberly is still in the lower half on the tierlist the title was just "Clickbait" whatever youtubers call it.....it's the same concept with gief...gief is (Pretty horrible) but when he's in your face omg my balls drop to my ass ...that feeling never changes
@@GoSpawn_I would argue that gief this season is genuinely a solid character. His buttons are actually solid and this paired with his larriot means he can play an annoying turtle game similar to guile where your forced to approach while also checking you with solid buttons, he does insane chip damage to your drive gauge-maybe even the most in the game.
Yo, glad I clicked - well put together and well explained. This is a pretty comprehensive vortex covering a broad amount of options, pretty suffocating. Kim's always done this super well, particularly in the corner once she's getting bomb set-ups, so its nice to see some resourceless ways to set-up some safe/damaging options in the midscreen. I'd be wary of underestimating the reaction speed of someone being able to visually recognise the left-right situation and at least present their defensive option in the correct direction. The oki threat is still very much a thing though and the reason why I think this vortex quite strong. Also, at about 14:00 - after Ryu commits to a tap parry here and gets seemingly punish-countered by St.HP. He can guard this St.HP, shimmying with something like St.HP cannot punish a tap parry unless he makes no attempt to block afterward (return to neutral direction on his stick). He's only vulnerable post-parry if he stops blocking correctly, so he's still needs to guess correctly on standing/crouching VS overhead/low while he's recovering from the parry, and he'll still be punish countered by throw (any of these successfully landing will result in the punish counter). I'd try and look to react to the blue from drive parry with walk-up throw, or keep presenting delay low/overhead to present mix to that option. I think the dummy is set to "No Block" or something similar so its yielding the result you're getting in the vid. Absolutely present shimmies though as they're an important callout to delay tech and button responses to mixes like these. I'd also probably contest the statement that Kim has bad footsies; St.MK, raw DR Cr.LP, df+MK slide for fireballs, ways to mix jump and her walkspeed combined make her incredibly consistent at getting first knockdown in match-ups where she's typically allowed to play the ground. Beyond that, her plethora of approach options particularly stuff like EX Teleport, raw DR, elbow drop baits etc keep her extremely taxing to keep out. Think you're right in that there's characters that do it better, but she's hardly bad at it, even relative to the stiff competition for characters with great ground game. She's got a lot more match-ups where she needs to work hard to secure that initial hit (particularly strong projectile based ground game a la Ryu/Guile/Chun/Akuma), and the punishment for the opponent guessing correctly can be really punishing while Kim's pushed back to neutral or on the backfoot and forced to make miracles happen again. Similar dynamic to Zangief tbh, just he needs less guesses to secure each round usually at the cost of having fewer options to facilitate an approach like Kimberly can. Totally agree with the sentiment that -once you're in- that match-ups entirely transform for Kim, you're effectively flipping coins until you die; obviously a scary prospect for anyone. I'd do some digging into wake-up Drive Reversal too and see if there's any ways you can consolidate options you've presented here into stuff that also covers that. Anyways all this to say - sorry for the wall of text but keep pushing her, she's one of the more under-utilised members of the whole roster but there's competitive potential there, and it'll only be found and spread with stuff like this. Nothing but the best for further developments/tech.
Thx dood...and the recent nerfs to tap parry has been nerfed.....hurtbox expanded when parrying and recover is pretty bad....if ryu tap parryies he's In a punish counter state as u seen in the video
Cross cut DP, is the answer to getting DP on ambigious cross ups. Cross cut dp, is just df, d, db. or 321, for those that don't know.
Yes.....but that only works if you guess correct on the left or right side switch mix up
I don't think she's a problem until i've seen enough competitive evidence this season thats tells me otherwise. I've looked through and kept up with the entire competitive history of SF6 so far and have compiled data on every important level of tournament SF6 has had up until now which I haven't really seen anyone else do. Mainly in the areas of super major/majors won, total top 8's for each character at those events, and overall character representation/popularity both online and offline. After doing this research I still think Kimberly is low tier to possibly mid tier at best in comparison with many other characters in the game. Pretty much just like last season. Things may change this season but so far it doesn't look like its going to. Hope i'm wrong though.
Yes ofc kimberly is still in the lower half on the tierlist the title was just "Clickbait" whatever youtubers call it.....it's the same concept with gief...gief is (Pretty horrible) but when he's in your face omg my balls drop to my ass ...that feeling never changes
@@GoSpawn_I would argue that gief this season is genuinely a solid character. His buttons are actually solid and this paired with his larriot means he can play an annoying turtle game similar to guile where your forced to approach while also checking you with solid buttons, he does insane chip damage to your drive gauge-maybe even the most in the game.
@@ScuffKinn yea season 2 gief is a fckn monster...I was referring to pre-patch gief....I should've been more specific that's is my fault on my part
Yo, glad I clicked - well put together and well explained.
This is a pretty comprehensive vortex covering a broad amount of options, pretty suffocating. Kim's always done this super well, particularly in the corner once she's getting bomb set-ups, so its nice to see some resourceless ways to set-up some safe/damaging options in the midscreen.
I'd be wary of underestimating the reaction speed of someone being able to visually recognise the left-right situation and at least present their defensive option in the correct direction. The oki threat is still very much a thing though and the reason why I think this vortex quite strong.
Also, at about 14:00 - after Ryu commits to a tap parry here and gets seemingly punish-countered by St.HP.
He can guard this St.HP, shimmying with something like St.HP cannot punish a tap parry unless he makes no attempt to block afterward (return to neutral direction on his stick). He's only vulnerable post-parry if he stops blocking correctly, so he's still needs to guess correctly on standing/crouching VS overhead/low while he's recovering from the parry, and he'll still be punish countered by throw (any of these successfully landing will result in the punish counter).
I'd try and look to react to the blue from drive parry with walk-up throw, or keep presenting delay low/overhead to present mix to that option. I think the dummy is set to "No Block" or something similar so its yielding the result you're getting in the vid. Absolutely present shimmies though as they're an important callout to delay tech and button responses to mixes like these.
I'd also probably contest the statement that Kim has bad footsies; St.MK, raw DR Cr.LP, df+MK slide for fireballs, ways to mix jump and her walkspeed combined make her incredibly consistent at getting first knockdown in match-ups where she's typically allowed to play the ground. Beyond that, her plethora of approach options particularly stuff like EX Teleport, raw DR, elbow drop baits etc keep her extremely taxing to keep out. Think you're right in that there's characters that do it better, but she's hardly bad at it, even relative to the stiff competition for characters with great ground game. She's got a lot more match-ups where she needs to work hard to secure that initial hit (particularly strong projectile based ground game a la Ryu/Guile/Chun/Akuma), and the punishment for the opponent guessing correctly can be really punishing while Kim's pushed back to neutral or on the backfoot and forced to make miracles happen again. Similar dynamic to Zangief tbh, just he needs less guesses to secure each round usually at the cost of having fewer options to facilitate an approach like Kimberly can.
Totally agree with the sentiment that -once you're in- that match-ups entirely transform for Kim, you're effectively flipping coins until you die; obviously a scary prospect for anyone. I'd do some digging into wake-up Drive Reversal too and see if there's any ways you can consolidate options you've presented here into stuff that also covers that.
Anyways all this to say - sorry for the wall of text but keep pushing her, she's one of the more under-utilised members of the whole roster but there's competitive potential there, and it'll only be found and spread with stuff like this. Nothing but the best for further developments/tech.
Thx dood...and the recent nerfs to tap parry has been nerfed.....hurtbox expanded when parrying and recover is pretty bad....if ryu tap parryies he's In a punish counter state as u seen in the video
Master Kim main. This was very informative and going to use the jumping hp more. Appreciate the knowledge !
I'll be making more content for you to steal
7:04 ppl can OS dp easy with shortcut dp (123123 or 123321 by just mashing it and cover both sides)
Yeaaa.....if you have a computer that generates/inputs 25 buttons a second...then yes....other than that...that ain't happening buddy
@@GoSpawn_ it is happening, that's how u autocorrect DP easy... buddy.
the most annoying character in the game.
For Me...Blanka is my kryptonite....but kimberly annoying ass is there too
Hi! I am just learning Kim rn and I saw this! Thanks a ton!!!
Update: I AM KICKING ASS WITH THIS SETUP
HELL YEA DOOD!!!....that's what I like to hear
your voice is fine homie
Good....I was praying too God it didn't fck with the frequency