Critical changes or corrections will be here since this IS based on beta information. Hope this guide proves to be a helpful reference and stay tuned for the individual in-depth guides!
As someone that plays a lot of alts, many of which gather mats to support every profession, I LOVE the new bank feature for my reagents. It is going to save so much time not having to log in and out to mail mats. This is a huge quality of life improvement for someone like me.
MY guy you're an absolute life saver, I spent the last hour reading various websites and 'guides' about professions and felt like I learned nothing. Came here and less than 10 minutes in I already feel like I totally get it. Thank you!
Thank you for making this video. It's a nightmare trying to navigate crafting and gathering these last couple of expansions as a casual player. I didn't like dragonflight very much. But this expansion is just absolutely beautiful. The aesthetics, the music, the atmosphere. All is absolutely astounding. And the story is more compelling than it has been in almost 10 years. Having somebody actually get around to making this video for us casuals is a godsend. Thank you very much.
After not being involved in crafting professions for like 10 years I finally got fed up with wasting money on pots/phials and rolled alchemy. I found it surprisingly fun in Dragonflight and this video helped me decide to stay committed to it in TWW
Something that would be cool to spice up public orders: if the commission was based on the max rank craft, and a lower rank craft would reward a lower % of the commission scaling down. Any commission not earned by the crafter would be refunded to the purchasing player. Unlike the current public orders where the crafter has 0 incentive to make a better item. If you can only do a limited number of public orders per day there is an incentive to maximize the return you would get from those orders and might consider using concentration to bump up that public order, benefiting both the crafter and customer
That sounds nice, but public orders rarely ever tip in any meaningful way. Or I guess most of the good ones are filled right away, despite 4 work order a day limit
I just came back to the game after a long break. I was happy to see a real talent tree, but yeah, profs got confusing. Thank you for the great info, it is greatly appreciated.
Glad someone is looking at professions, also glad to know that i will have a way to use the BOP artisan thing, i have thousands of it on my DF character and can do nothing with it
I've been a JC since TBC. Always loved doing my profession. Dragonflight is the first exp that i just gave up on it. It's just not fun anymore, too complicated, and feels like a job, not a game profession. Thank you for your video bro
Tbh it's similar complexity as SL leggos, except it doesn't depend on you spending millions to be able to craft items that'll give you a return of 50000%. More variety. It's gameplay now, unlike old professions which were just cancel scan spamming auction houses, which suuucks
It’s way better now … it’s an actual part of gaming now and using brain instead of just clicking combine mindlessly A lot of people enjoy the new pillar of the game as raiding past normal or mythic dungeons or PvP just DOES NOT APPEAL to most of the player base which you can surmise by looking at logs and estimating how many players truly participate seriously in the higher end game PvP / raids / dungeons as it’s just not that fun and the gear only lasts about 180 days until it’s useless Just my opinion though 😊 so doesn’t mean anything other than another opinion
@LordKatulu40 - I completely agree. I've enjoyed JC since TBC as well and I find the Dragonflight approach to professions overly complicated without providing any fun. Professions still have the samme issue that they always had, that most of what you can make is useless with the exception of a few key items. Even levelling professions have gotten super annoying - Getting stuck around 70-75 and only have a single recipe that you can craft to gain additional levels because there is no more to learn from the trainer. WOTLK was by far the best expansion fra professions. Every piece of gear had sockets, so people needed a lot of gems. It also ment that a lot of professions relied on eachother and thus resulting ina. circular economy. You needed glyphs, flasks, feasts, enchants, transmutes etc. Today that is severely limited with a lot of gear that can't be enchanted, doesn't contain sockets etc. Enchants and sockets as in WOTLK also provided you with much more flexibility in adjusting stats on your gear. In recent expansions gear is much more similar in stats and when you want your 4 piece-set bonus and some of the items don't have the stats for your particular build, thats just tough luck. At least with many more sockets it would allow you to adjust stats a bit. Overall Dragonflight was a good expansion, but it did introduce too many complexities that didn't provide any fun, just chores. An insane amount of currencies and reagents that fills your bags. And to craft that specific item now you need to farm a specific crest/spark etc. Would have been better if they had halfed the amount of different tokens/reagents and made it so other professions could craft them and give a solid circular economy.
They're fixing a lot of the big missteps with gathering/crafting, which is nice to see. When they did their deep dives into the new dragonflight profession system, I knew it was doomed when they seemed to tack on the gathering changes as an afterthought. The systems lives and dies upon the supply of raw resources and it wasn't thought through at all. Having higher rank materials be PROCS for ADDITIONAL mats gathered from a node is the proper way to handle it.
This is exactly the content I was looking for to get a leg up on TWW. I made so many wrong choices in DF that pretty much left me permanently hamstrung. Thanks!
I always thought crafting should have been an alternative route to gearing seperate from dungeons/raids but it's not, never has been. Every crafted piece requires some mat that drops off a raid or dungeon boss, so it's basically just a bad luck protection system that u have to sink a buncha time and gold into. U go raid and get no gear but every boss dropped a crafting mat so then u take your 10 mats and go make a piece of raid gear so you get something.
@@thisismychannel607 it's all tied together. Gold can be purchased with real money through the wow token. Currently $20 gets you 330K. Crafting with mats from M+, raid or world content keeps it from being pay to win.
The refinement mechanic provides the floor price of the higher quality items, the drop rate of of the higher quality gathering materials probably needs to max out at the refinement ratio. i.e. rank1 drops at least x times more often than rank2, where x is the # of rank1 needed to refine into rank2.
I was so happy that they actually made professions relevant during DragonFlight. Glad they are keeping it similar in the War Within. Great video and thanks.
The utmost important question for me is: Is the new system designed again to serve 0.001% of crafters who are price fixing and mass reporting others? What are your thoughts on this? I feel like they have come up with the npc work orders to give regular players a fake way out by not disrupting the actual crafters. As a player with a lot of max level professions at dragonflight, I always felt pushed out of the market by trade chat spammers. I think the idea from Blizz should be to change direction and make it difficult for ALL CRAFTERS to spam high level items, add a cap to private orders or remove them, make public orders a fair marketplace for all, removing its cap and bringing minimum quality there. I really do not understand why they are moving to make the game less enjoyable to masses but a few price fixing chat spammers.
The new Concentration mechanic seems like it will spread the crafting work load among more crafters. Current chat spammers will literally only be able to produce a few max level crafts per day. Not sure what “price fixing” you experienced. Most crafts on my server were tip based unless they required an Insight to max the craft and then it was only 5-10k since insight was a time gated resource.
Couple bullet points: - I'm on a fairly high pop server but don't trade spam, I wait for clients to spam instead while I do other things in town, and I've made a great deal of gold that way. - I do more AH sales via selling R3 reagents. There's this mentality that crafted gear is all there is to DF professions and will bring up your point about how awful it is to trade chat spam. So don't do it. Participate in a market that's successful for you, don't just wish for the game to work the way you want to and expect it to happen. TWW profesions are trying to solidify a thriving reagent market based on the AH. People just need to get it out of their heads that the finished product isn't all there is to professions. - There're immediate consequences to your suggestions. Capping/removing private orders negatively affects people who just want to craft for friends or people who know each other. Adding a minimum quality to public orders takes out one of the big reasons for this system in the first place - encouraging human interaction for commerce. - Ranty bit here, but it's distressing that there're people out there who dislike the notion of having to "know" who the best crafters are, and are more concerned with immediate convenience. Somewhere in here, the MMORPG part of the game has to play a part.
@@7PlayingWithFire7 I tried crafting with LW and BS at the start of the expansion on EU-TN. I got mass reported by bots if I priced under the market. There are tons of reddit posts about this. Not alone, happened to a lot of players mostly a week of trade chat ban for being mass reported by price fixers
@@SoulSoBreezy I never went ahead and accused you of anything. I play on TN - EU. When I started out there were tons of trade chat spamming bots, now we have 3-4 crafters that have discords with 7 alts crafting everything and using their private discord to communicate with players. I don't think this is encouraging communication in an MMORPG in the way that is intended or useful. In the days of Vanilla, Wotlk and TBC crafters had to save daily cooldowns (like mooncloth etc) and you had to build actual trust and relationships to get the items crafted. Current level of comms are superficial and just lets get this done kind of talk which is useless that is why tools like LFG, AH are taking over, people do not like repetitive talks anyway. But yes I think with the current state of the game with so many gold sinks, we need professions to uplift the players and be a tool in their belt. With the current state it's just designed for
I tried to work on some proffesions in DF, but never got good enough to make any usable recipe at 5 star, so all I did was make trash and waste gold, so I had to buy some tokens for gold. I understand we can't all just craft mythics epics, but it was annoying just crafting trash. Looks like there is NPC's accepting trash crafts, so that's nice.
dude, i hoped that you do profession guides like you did at the beginning of DF. Thanks for your vids, for me they are the best in this kind of content.
I never expected to enjoy a video about crafting this much 😂 thanks for your upload mate. Highly appreciated and a nice vibe. Happy to sub and check some more content
Yeah I got all my crafting tool set up with ingenuity enchants already. It’s pretty high now in DF but it should help because I usually make gear for guildies and myself. I hope it’s not as bad as it sounds. Just feels like they are penalizing you or gatekeeping. Also I would suggest using the lowest quality to make mass quantity of items for leveling only. I did that with DF blacksmithing and levels pretty fast. Also making every item 1 time to get more crafting knowledge to build my tree faster. But yeah I usually only used best quality when making end game gear.
this time Im just going to save my KPs for a while until its clear on where to put them. I use profs 99% for just crafting end game gear for myself and some guildies and then pots and phials. The worst part of these profs is trying to figure out where to spend the points in the most efficient way.
Can't hurt to wait a little while. Having said that, there should be plenty of videos with some clear cut talent paths by the time of launch(Many are up already). You can also use the profession tree calculator to plan your talent pathway in advance. I've already picked paths for all of my professions and tested them out on the beta.
Thanks Soul. I dropped out of Dragonflight because of the BS crafting system. As a solo player it was a nightmare with the reliance on player orders for advancement.
Will you be making a tier list for the professions? You videos on professions are very useful for people like me who have never really used them and especially since they got a massive overhaul and got more complicated. Thanks a lot.
you mentioned ilustrious insight but my confusion stems from isn't concentration just illustrious insight replacement. Limited in how one can procure it and able to make it possible to craft at max guaranteed, depending on skill and such other factors of course. In short why the change, what's the advantage of the change and di we just add a complication we didn't need to professions. as always thanks for the videos. 🤩
I just use professions to make toys and knickknacks possibly even mounts. But other than that engineering the armor crafting weapon crafting or enchants whatever don’t really affect the player at all endgame. Professions are more designed and geared towards fresh start characters new to the continents. Explosives from engineers aren’t even that great, it’s like 2% damage to any mob. Cooking is absolutely useless because all our characters are capable of healing themselves in someway via another fight or simply a cast. I’d like to see a rescale of the professions effectiveness so that using them will be more worthwhile
I found crafting to be absolutely needed for certain players who do endgame and want enchants for gear, buffs from food, gear when it's not dropping. But I agree there's a level of player who won't see the value of profession items beyond cosmetic appearances.
Public work orders without result rank requirement keeps them effectively useless unless you are ordering an item with no rank or are only providing the mats for the lowest rank anyway. The removal of the luck mechanic removed all gotchas to a public order system with a rank requirement as there is no longer the possibility of a crafter who can't craft that rank having a luck based chance to get it in trade based craft attempts. It's truly mindboggling that they chose not to add it.
imo there's a few perfectly functional uses for public work orders: - Pre DF Legacy items (Naxx) - DF Legacy items (transmog) - people with low quality materials who'll recraft later Reason we don't see much of that third bullet point is all thanks to inspiration letting us make high quality goods with cheap materials and brute force RNG. I can easily be in the wrong here, but I predict the cost of materials and reagents are going to price people out and have them "settle" for lower quality crafts early on.
I think I need some super Basic basic profession videos as even this didn't help me as much as I'd hoped. I loved professions in the past but need more help to get back into it now.
With cheap materials, I say play around with a few of the dragonflight professions to get an idea of the very basic concepts like the stats and what maniuplates your skills and ultimately, the quality of your crafts. Wowhead also has a profession talent tool so you can click buttons and give yourself information to soak in. Dragonflights professions with the focus on Inspiration (luck) quickly gets confusing as it takes what you learn and throws it out the window at least for a time. TWW is much more clear to understand but yeah, sorry that this wasn't meant to be a beginner's guide.
Why can't we respec knowledge points in our crafting specializations? I got burned hard by this in Dragonflight when I made the mistake of putting points into a little tree that required me to clear a dungeon every time I wanted to craft using it. Blizzard needs to do better. Thumbs up for great videos.
They can't allow for 0 punishment respeccing because that would be exploited. They could introduce it if it would set one back on the profession progress a reasonable amount..
If anyone complains about crafting in WOW being too complicated, I want to point them to Star Wars Galaxies. It was always a love-hate relationship with a wide range of material qualities, option parts, and even factories if you had the means. 😊 Also, one huge complaint about Dragonflight is that SO much was locked behind the rep. How easy/hard is it to gain recipes in TWW?
I loved the new profession system at first but as time went on, u see how convoluted it actually is, it actually sucks how needlessly complex it is now, i just gave up on it, it's too bad, it seemed like it was gonna be cool. Now all my characters just got tons of mats and im just gonna end up vendoring them
It is kind of a nightmare if you liked having all professions on your alts. It gets quite a heavy time investment to keep them all up to date.. and if you only have limited time to play then it sucks...
Rank 3 mats won't be too hard for gathering, thanks to regional AH they'll still be fairly plentiful after a few weeks. Early on I'm sure it'll have an impact but that won't last for long, not with the degen farmers/potential bot farmers that we see.
I'm skeptical, mostly because there's no more of that "use r2 and hope for a proc" happening. I mean it will happen but it'll come at a massive concentration cost so it'll be seldom done
20:22, issues here is if the payout covers the VALUE of the mats, right now NONE of the prof weekly reward gold while asking for VENDOR ONLY mats that can cost 200 gold with zero reimbursement. ex glass lenses that cost 50 gold & a quests that takes 4 of them, 200 gold lost for nothing but TWO proff points. Never did quests like that.
Edit: I see you have an enchanting video I will go watch that xD Is enchanting even worth it long term to make any money or does it just die off? I havent really done professions since early legion. Does enchanting get anything of value to sell service wise? IE similar to Rank 5 crafted gear or transmutes etc
2 questions: 1. any negatives to making my main the gatherer since hes out in world the most and make alts the crafters? 2. can alts get to the point where they start working on their crafting pretty fast or is it gated by a bunch of story?
Do bonuses to secondary stats from one profession (like the 12 hour engineering inventing bonus, or blacksmith everburning forge) carry over from one profession to another?
So for a new toon, is there any reason not to take two gatherings professions to level and then switch to something like Tailoring and Enchanting after you’re max level?
For someone who only plays 1 or 2 chars, do you see any benefit of having a crafting profession on your main character or is it completely safe to have a profession on an alt that isn't played as much?
I bs/eng on my main and enjoyed fulfilling crafting orders with other people's mats. My alts have professions too but my approach for them is using daily cooldowns or easy crafts I can sell on the ah cause I don't really put as much time into them
I was max blacksmithing+ enchanting dragonflight. Was to much work for to little profit. Was nice making my own weapons for my warrior but not really worth the time unless you want to spend alot of effort. Enchanting is alot easier to lvl and takes alot less effort, if they make it so Enchanter can craft crests that people need to uppgrade gear like in dragonflight i would say pickup mining/Enchanting or herbing/ mining. Made more gold on crests with enchanting then I did with blacksmithing
3:45 - isn't the Concentration needed to max out only 67 (not 77 as written in the video)? 490 - 423 = 67. So is there some factor or extra cost involved that I'm missing or is this a math mistake?
My biggest worry is not being able to 'prove' how much concentration is needed to craft something. If you're a client, you're really trusting the crafter when they ask for X gold because it requires Y concentration. How do they verify that?
Counterpoint - why should the client care? They don't have to listen to the crafter's sob story of why they're sooo low on concentration and they're offering them a deal. If the price isn't ideal, move on
Is leveling professions gated in any way? Do first crafts give knowledge points? Will ppl starting 3 days early gain advantage with professions skill? They will deffo with farming.
Yes Yes Depends. They'll level sooner than others but are restricted to the Early Access era of the economy. After general release we get the full supply/demand economy and there's no predicting which would be "advantageous"
A question about professions: Crafting orders are still limited to the same realm, or have they freed the system so we can ask a crafter from another realm?
I came back and tried to do crafting and I'm so confused, and not sure if I will level them. I may just gather and sell on auction house, or get items I need for my gear. because to me its very confusing and I don't have a ton of time to play. To me, it doesn't seem like it's worth my time investment anymore. I never really did much with it other than helping guild members or making something for myself. But this is to me like final fantasy online way to complicated for me to even deal with when I can just put an order in and have somone else make it.
@@UltimateGamerCC to me if you are going to make it more complicated a tutorial would be alot more helpful. I don't mind as much getting the items but not understanding how the mechanics work is just dumb to me I liked the way it used to be but I Don't see that changing.
I have a big question for Altaholics like myself. How easy or hard is it to craft gear for alts. BfA you could do weapons, in DF you got 3 pieces of level 61 armor, 4 in Tailoring with the Cloak? So what if any alt gear will we be able to make on TWW? Thanks.
That philosophy hasn't changed. Just imo but I dont think there was enough feedback on your concern as leveling and gear drops were very brisk to the point where a full low level set wasn't needed
Is there a calculator for professions yet ? It is so annoying I cant see at what rank I can make X item without having all the mats for that item in my bags.
No knowledge if someone is working on that. Even the values are still changing in recent beta builds and I wouldn't wish it on any reasonable person to keep up with that.
Any idea how current profession items with Inspiration on them will be translated to the new system? Will they auto change or just have the dead stat on them? In regards to rank 3 materials scarcity, I also immediately thought about bot gatherers benefiting since they will simply have more gatherers to play the odds. The NPC orders will greatly benefit the small population realms. Trust me, crafting was very different in the backwater realms as compared to the likes Area52, Illidan, Zul'jin, or Stormrage. So rare to see orders at all.
A bit specific question- cross realm guild crafting is being allowed, but what about crafting orders within our warband? Can my main on realm A get a crafting order from my alt on realm B?
So you still can't send Public Work orders with Rank 5 now that they can be guaranteed without Concentration? Can you at least send Personal ones that are Rank 5?
Heya, is there any benefit to at all to mastering DF skills now that your going to use? like gathering, I'm currently Alch and enchant but will swap to Mining and herb in WW. I have never seen it confirmed but I assume a new expansion treats it like your a newb miner for example regardless of previous experience
I gave up on professions completely in DF. Way too much of a hassle, I just don't have time for that. This looks better, but still too time consuming for my available gametime.
15:20 mista asia man, are ya sure about these numbahs? in recent screenshots i saw sums like 25.000 gold -- which is neither of those numbers on the screen :s ... i'd love ur numbers more :D
lol this is a system for top 5 guilds to craft all their characters full. they will buy all the materials for it with hundreds of millions of gold anyways. Normal player can interact with this system some months from now when the prices become more normal and crafters more common.
I noticed that as of patch 11.0 profession gear is now expansion specific? The +skill bonus now only applies to that expansion. This means you will have to carry 20+ profession items now, legacy items, 9 Dragonflight accessories and 9 Khaz'Algar accesories... I think this is a horrible idea, since we are already suffering from carrying the 15+ sub currencies (essence, fluids, feather, aegis, fur, bone, mammoth etc) It also invalidates some previous expansion progression now. I gotta carry 3 fishing poles, hats, gloves, boots, 2 weapons etc to get my fishing going. Or I gotta remember to go to my bank and swap profession expansion gear to get my bonus skills when crafting previous expansion items
@SoulSoBreezy not sure about good reason but yeah, gathering skill procs still matter, having perception, finesse for more procs and all of that still matter when out gathering items. As for crafting/production, skill procs are still important. Example would be crafting pvp warp grenades or sticky grenades, the skill in which you craft changes the duration of stunning and the range, or the distance in which it will pull in enemies It can also impact buff duration for many pvp items. The quality still has heavy impact for all of that
+Skill is expansion specific, the secondary stats (Perception, Multicraft) work across expansions. Khaz Algar tools have more than double the secondary stat values compared to DF tools.
I guess it ultimately depends on if you feel like stockpiling early? It's the difference between holding onto one tool vs multiple stacks of old bombs. Also, guess I never mentioned this myself but Concentration is also separated by expansion eras. Between that and the higher ratings relative to the lower level Dragonflight recipes, I'm ballparking here but I'm thinking 50-60% of a desired stat like ingenuity should let you craft X number of bombs without needing the old skill bonuses. Speaking for me, if I have to go back to town to switch tools and craft X, I'd plan around it in a way that I'd do it once every quarter.
Critical changes or corrections will be here since this IS based on beta information. Hope this guide proves to be a helpful reference and stay tuned for the individual in-depth guides!
According to the wowhead profession calculator you still need atleast 10 points to unlock the first subspec and for blacksmithing 15 points
How relevant is this video in today's news?
So glad there's a creator who focuses on professions as much as you do. Thanks Soul!
Fam, I really appreciate the complexity that professions now bolster, but damn is it confusing as a returning player. So hype to get back!!
Look up Penguinr2gt. She focuses on professions and making money in WoW.
Not like there aren’t others
As someone that plays a lot of alts, many of which gather mats to support every profession, I LOVE the new bank feature for my reagents. It is going to save so much time not having to log in and out to mail mats. This is a huge quality of life improvement for someone like me.
MY guy you're an absolute life saver, I spent the last hour reading various websites and 'guides' about professions and felt like I learned nothing. Came here and less than 10 minutes in I already feel like I totally get it. Thank you!
Thank you for making this video. It's a nightmare trying to navigate crafting and gathering these last couple of expansions as a casual player. I didn't like dragonflight very much. But this expansion is just absolutely beautiful. The aesthetics, the music, the atmosphere. All is absolutely astounding. And the story is more compelling than it has been in almost 10 years. Having somebody actually get around to making this video for us casuals is a godsend. Thank you very much.
just resubbed after 1.5 years and this is exactly what i was looking for regarding professions, thanks!
After not being involved in crafting professions for like 10 years I finally got fed up with wasting money on pots/phials and rolled alchemy. I found it surprisingly fun in Dragonflight and this video helped me decide to stay committed to it in TWW
Something that would be cool to spice up public orders: if the commission was based on the max rank craft, and a lower rank craft would reward a lower % of the commission scaling down. Any commission not earned by the crafter would be refunded to the purchasing player.
Unlike the current public orders where the crafter has 0 incentive to make a better item. If you can only do a limited number of public orders per day there is an incentive to maximize the return you would get from those orders and might consider using concentration to bump up that public order, benefiting both the crafter and customer
That sounds nice, but public orders rarely ever tip in any meaningful way. Or I guess most of the good ones are filled right away, despite 4 work order a day limit
I just came back to the game after a long break. I was happy to see a real talent tree, but yeah, profs got confusing. Thank you for the great info, it is greatly appreciated.
Very solid breakdown. It has dat oldschool Breezy vibe 👑
Glad someone is looking at professions, also glad to know that i will have a way to use the BOP artisan thing, i have thousands of it on my DF character and can do nothing with it
Thanks a million for all the work! All the professions info has been very useful since you started those in DF.
I've been a JC since TBC. Always loved doing my profession. Dragonflight is the first exp that i just gave up on it. It's just not fun anymore, too complicated, and feels like a job, not a game profession. Thank you for your video bro
So professions aren't supposed to feel like a job...?
Tbh it's similar complexity as SL leggos, except it doesn't depend on you spending millions to be able to craft items that'll give you a return of 50000%.
More variety. It's gameplay now, unlike old professions which were just cancel scan spamming auction houses, which suuucks
It’s way better now … it’s an actual part of gaming now and using brain instead of just clicking combine mindlessly
A lot of people enjoy the new pillar of the game as raiding past normal or mythic dungeons or PvP just DOES NOT APPEAL to most of the player base which you can surmise by looking at logs and estimating how many players truly participate seriously in the higher end game PvP / raids / dungeons as it’s just not that fun and the gear only lasts about 180 days until it’s useless
Just my opinion though 😊 so doesn’t mean anything other than another opinion
Professions are actually interesting and relevant to non AH tycoons now.
@LordKatulu40 - I completely agree. I've enjoyed JC since TBC as well and I find the Dragonflight approach to professions overly complicated without providing any fun. Professions still have the samme issue that they always had, that most of what you can make is useless with the exception of a few key items. Even levelling professions have gotten super annoying - Getting stuck around 70-75 and only have a single recipe that you can craft to gain additional levels because there is no more to learn from the trainer.
WOTLK was by far the best expansion fra professions. Every piece of gear had sockets, so people needed a lot of gems. It also ment that a lot of professions relied on eachother and thus resulting ina. circular economy. You needed glyphs, flasks, feasts, enchants, transmutes etc. Today that is severely limited with a lot of gear that can't be enchanted, doesn't contain sockets etc.
Enchants and sockets as in WOTLK also provided you with much more flexibility in adjusting stats on your gear. In recent expansions gear is much more similar in stats and when you want your 4 piece-set bonus and some of the items don't have the stats for your particular build, thats just tough luck. At least with many more sockets it would allow you to adjust stats a bit.
Overall Dragonflight was a good expansion, but it did introduce too many complexities that didn't provide any fun, just chores. An insane amount of currencies and reagents that fills your bags. And to craft that specific item now you need to farm a specific crest/spark etc. Would have been better if they had halfed the amount of different tokens/reagents and made it so other professions could craft them and give a solid circular economy.
They're fixing a lot of the big missteps with gathering/crafting, which is nice to see. When they did their deep dives into the new dragonflight profession system, I knew it was doomed when they seemed to tack on the gathering changes as an afterthought. The systems lives and dies upon the supply of raw resources and it wasn't thought through at all.
Having higher rank materials be PROCS for ADDITIONAL mats gathered from a node is the proper way to handle it.
This is exactly the content I was looking for to get a leg up on TWW. I made so many wrong choices in DF that pretty much left me permanently hamstrung. Thanks!
Thank you. I am a casual player and the professions are overwhelming - appreciate your information. New sub
I always thought crafting should have been an alternative route to gearing seperate from dungeons/raids but it's not, never has been. Every crafted piece requires some mat that drops off a raid or dungeon boss, so it's basically just a bad luck protection system that u have to sink a buncha time and gold into. U go raid and get no gear but every boss dropped a crafting mat so then u take your 10 mats and go make a piece of raid gear so you get something.
Wouldn’t that just be a pay to win system?
@@williamcolgin1987 everything's acquired in-game though, nothings bought with RL money off a cash shop or whatever
This is false. There are no recipes in DF or TWW that require raid/dungeon drops.
@@thisismychannel607 it's all tied together. Gold can be purchased with real money through the wow token. Currently $20 gets you 330K. Crafting with mats from M+, raid or world content keeps it from being pay to win.
@@SoulSoBreezy I think he's referring to crests.
with Catchup and Concentration, i'll definitely be giving Crafting a go in TWW for Mogs as well as Gold.
The refinement mechanic provides the floor price of the higher quality items, the drop rate of of the higher quality gathering materials probably needs to max out at the refinement ratio. i.e. rank1 drops at least x times more often than rank2, where x is the # of rank1 needed to refine into rank2.
Nevermind I think you said this. XD
Thanks for this as a nice head start
I was so happy that they actually made professions relevant during DragonFlight. Glad they are keeping it similar in the War Within. Great video and thanks.
The utmost important question for me is: Is the new system designed again to serve 0.001% of crafters who are price fixing and mass reporting others? What are your thoughts on this? I feel like they have come up with the npc work orders to give regular players a fake way out by not disrupting the actual crafters. As a player with a lot of max level professions at dragonflight, I always felt pushed out of the market by trade chat spammers. I think the idea from Blizz should be to change direction and make it difficult for ALL CRAFTERS to spam high level items, add a cap to private orders or remove them, make public orders a fair marketplace for all, removing its cap and bringing minimum quality there. I really do not understand why they are moving to make the game less enjoyable to masses but a few price fixing chat spammers.
The new Concentration mechanic seems like it will spread the crafting work load among more crafters. Current chat spammers will literally only be able to produce a few max level crafts per day. Not sure what “price fixing” you experienced. Most crafts on my server were tip based unless they required an Insight to max the craft and then it was only 5-10k since insight was a time gated resource.
Couple bullet points:
- I'm on a fairly high pop server but don't trade spam, I wait for clients to spam instead while I do other things in town, and I've made a great deal of gold that way.
- I do more AH sales via selling R3 reagents. There's this mentality that crafted gear is all there is to DF professions and will bring up your point about how awful it is to trade chat spam. So don't do it. Participate in a market that's successful for you, don't just wish for the game to work the way you want to and expect it to happen. TWW profesions are trying to solidify a thriving reagent market based on the AH. People just need to get it out of their heads that the finished product isn't all there is to professions.
- There're immediate consequences to your suggestions. Capping/removing private orders negatively affects people who just want to craft for friends or people who know each other. Adding a minimum quality to public orders takes out one of the big reasons for this system in the first place - encouraging human interaction for commerce.
- Ranty bit here, but it's distressing that there're people out there who dislike the notion of having to "know" who the best crafters are, and are more concerned with immediate convenience. Somewhere in here, the MMORPG part of the game has to play a part.
What is he talking about? What price fixing and mass reporting? Somehow I doubt these are actual problems. Show me receipts
@@7PlayingWithFire7 I tried crafting with LW and BS at the start of the expansion on EU-TN. I got mass reported by bots if I priced under the market. There are tons of reddit posts about this. Not alone, happened to a lot of players mostly a week of trade chat ban for being mass reported by price fixers
@@SoulSoBreezy I never went ahead and accused you of anything. I play on TN - EU. When I started out there were tons of trade chat spamming bots, now we have 3-4 crafters that have discords with 7 alts crafting everything and using their private discord to communicate with players. I don't think this is encouraging communication in an MMORPG in the way that is intended or useful. In the days of Vanilla, Wotlk and TBC crafters had to save daily cooldowns (like mooncloth etc) and you had to build actual trust and relationships to get the items crafted. Current level of comms are superficial and just lets get this done kind of talk which is useless that is why tools like LFG, AH are taking over, people do not like repetitive talks anyway. But yes I think with the current state of the game with so many gold sinks, we need professions to uplift the players and be a tool in their belt. With the current state it's just designed for
I tried to work on some proffesions in DF, but never got good enough to make any usable recipe at 5 star, so all I did was make trash and waste gold, so I had to buy some tokens for gold. I understand we can't all just craft mythics epics, but it was annoying just crafting trash. Looks like there is NPC's accepting trash crafts, so that's nice.
dude, i hoped that you do profession guides like you did at the beginning of DF. Thanks for your vids, for me they are the best in this kind of content.
I never expected to enjoy a video about crafting this much 😂 thanks for your upload mate. Highly appreciated and a nice vibe. Happy to sub and check some more content
Amazing overview, thanks!
Well thought out and great information, I will be returning to professions in TWW, looking forward to the coming guides as well. Thanks man, :)
Subscribed keen to watch all your profession guides the new profession system really looks like alot of fun to dive into
Yeah I got all my crafting tool set up with ingenuity enchants already. It’s pretty high now in DF but it should help because I usually make gear for guildies and myself. I hope it’s not as bad as it sounds. Just feels like they are penalizing you or gatekeeping.
Also I would suggest using the lowest quality to make mass quantity of items for leveling only. I did that with DF blacksmithing and levels pretty fast. Also making every item 1 time to get more crafting knowledge to build my tree faster. But yeah I usually only used best quality when making end game gear.
Awesome guide mate now i don't have to focus on making similar content.
Thanks that was helpful. Looking forwards to more.😊
this time Im just going to save my KPs for a while until its clear on where to put them. I use profs 99% for just crafting end game gear for myself and some guildies and then pots and phials. The worst part of these profs is trying to figure out where to spend the points in the most efficient way.
I crippled my first crafter by investing enchanting points into pointless trees
Can't hurt to wait a little while. Having said that, there should be plenty of videos with some clear cut talent paths by the time of launch(Many are up already). You can also use the profession tree calculator to plan your talent pathway in advance. I've already picked paths for all of my professions and tested them out on the beta.
@@7PlayingWithFire7 Same, but fortunately they added crests for enchanters and that made me more gold than anything else I did with enchanting.
Nice work! 👍
Very informative vid thanks man! Also, dope shirt.
Thanks Soul. I dropped out of Dragonflight because of the BS crafting system. As a solo player it was a nightmare with the reliance on player orders for advancement.
It was really frustrating that even after maxing the ENTIRE tree with points left over and still couldn't make max level enchants reliably.
Tbh since they changed the crafting system….I stopped crafting. It’s too confusing and takes up a lot more inventory.
Yeah, my ignore lists on all my characters are full because of Crafting Order scammers / scummers.
feel you, am so tired to see all those idiots sending orders for 1g
Will you be making a tier list for the professions? You videos on professions are very useful for people like me who have never really used them and especially since they got a massive overhaul and got more complicated. Thanks a lot.
No, those don't age well
you mentioned ilustrious insight but my confusion stems from isn't concentration just illustrious insight replacement. Limited in how one can procure it and able to make it possible to craft at max guaranteed, depending on skill and such other factors of course. In short why the change, what's the advantage of the change and di we just add a complication we didn't need to professions. as always thanks for the videos. 🤩
I just use professions to make toys and knickknacks possibly even mounts.
But other than that engineering the armor crafting weapon crafting or enchants whatever don’t really affect the player at all endgame.
Professions are more designed and geared towards fresh start characters new to the continents.
Explosives from engineers aren’t even that great, it’s like 2% damage to any mob.
Cooking is absolutely useless because all our characters are capable of healing themselves in someway via another fight or simply a cast.
I’d like to see a rescale of the professions effectiveness so that using them will be more worthwhile
I found crafting to be absolutely needed for certain players who do endgame and want enchants for gear, buffs from food, gear when it's not dropping.
But I agree there's a level of player who won't see the value of profession items beyond cosmetic appearances.
Nice run down dude!
Ingenuity* is like how alchemists used to be able to spec into transmutation for a chance to proc a free second item from the transmute.
Public work orders without result rank requirement keeps them effectively useless unless you are ordering an item with no rank or are only providing the mats for the lowest rank anyway. The removal of the luck mechanic removed all gotchas to a public order system with a rank requirement as there is no longer the possibility of a crafter who can't craft that rank having a luck based chance to get it in trade based craft attempts.
It's truly mindboggling that they chose not to add it.
I sorta agree, but one of the main goals of this crafting system was to get people talking to each other again
@@SoulSoBreezy I've heard that and I'm fine with it, but if that is the case they should have just not included public work orders at all.
imo there's a few perfectly functional uses for public work orders:
- Pre DF Legacy items (Naxx)
- DF Legacy items (transmog)
- people with low quality materials who'll recraft later
Reason we don't see much of that third bullet point is all thanks to inspiration letting us make high quality goods with cheap materials and brute force RNG. I can easily be in the wrong here, but I predict the cost of materials and reagents are going to price people out and have them "settle" for lower quality crafts early on.
I think I need some super Basic basic profession videos as even this didn't help me as much as I'd hoped. I loved professions in the past but need more help to get back into it now.
With cheap materials, I say play around with a few of the dragonflight professions to get an idea of the very basic concepts like the stats and what maniuplates your skills and ultimately, the quality of your crafts.
Wowhead also has a profession talent tool so you can click buttons and give yourself information to soak in.
Dragonflights professions with the focus on Inspiration (luck) quickly gets confusing as it takes what you learn and throws it out the window at least for a time. TWW is much more clear to understand but yeah, sorry that this wasn't meant to be a beginner's guide.
Why can't we respec knowledge points in our crafting specializations? I got burned hard by this in Dragonflight when I made the mistake of putting points into a little tree that required me to clear a dungeon every time I wanted to craft using it. Blizzard needs to do better. Thumbs up for great videos.
I know I'd use it to my advantage, and the takeaway isn't that they should allow respecs, but that they shouldn't do that whole dungeon thing
They can't allow for 0 punishment respeccing because that would be exploited. They could introduce it if it would set one back on the profession progress a reasonable amount..
Thank you!
If anyone complains about crafting in WOW being too complicated, I want to point them to Star Wars Galaxies. It was always a love-hate relationship with a wide range of material qualities, option parts, and even factories if you had the means.
😊
Also, one huge complaint about Dragonflight is that SO much was locked behind the rep. How easy/hard is it to gain recipes in TWW?
Okay.... I think I am starting to get it...
Thank you so much for these videos....🎉🎉🎉🎉🎉🎉🎉
Good info, thanks!
Nice video, thanks for the info. (I'll just add an opinion, gatherers are going to be hosed, so I don't share your optimism about gathering profs).
My first Warband tab is going to be named "Bush Administration"
I loved the new profession system at first but as time went on, u see how convoluted it actually is, it actually sucks how needlessly complex it is now, i just gave up on it, it's too bad, it seemed like it was gonna be cool. Now all my characters just got tons of mats and im just gonna end up vendoring them
It is kind of a nightmare if you liked having all professions on your alts. It gets quite a heavy time investment to keep them all up to date.. and if you only have limited time to play then it sucks...
What would you say is the most 'fun' profession with the most flavor? Apart from Engineering I guess.
I think theres too many things to use the one crafting currency on.
Appreciate this!
Rank 3 mats won't be too hard for gathering, thanks to regional AH they'll still be fairly plentiful after a few weeks. Early on I'm sure it'll have an impact but that won't last for long, not with the degen farmers/potential bot farmers that we see.
I'm skeptical, mostly because there's no more of that "use r2 and hope for a proc" happening. I mean it will happen but it'll come at a massive concentration cost so it'll be seldom done
20:22, issues here is if the payout covers the VALUE of the mats, right now NONE of the prof weekly reward gold while asking for VENDOR ONLY mats that can cost 200 gold with zero reimbursement. ex glass lenses that cost 50 gold & a quests that takes 4 of them, 200 gold lost for nothing but TWO proff points. Never did quests like that.
Correct, so don't do them.
Wait till more attractive quests come in, and rely on the catchups to ensure that you're never that far "behind"
Hmm now we need to figure out how to price concentration
I totally thought that shirt said ‘Death Wine’
is there a video for people trying to understand current wow crafting after not playing for like 10 years?
Is there any good add-ons to manage warbank? Would like to set some rules for autodeposit and general inventory management.
Edit: I see you have an enchanting video I will go watch that xD
Is enchanting even worth it long term to make any money or does it just die off? I havent really done professions since early legion. Does enchanting get anything of value to sell service wise? IE similar to Rank 5 crafted gear or transmutes etc
2 questions: 1. any negatives to making my main the gatherer since hes out in world the most and make alts the crafters? 2. can alts get to the point where they start working on their crafting pretty fast or is it gated by a bunch of story?
Do bonuses to secondary stats from one profession (like the 12 hour engineering inventing bonus, or blacksmith everburning forge) carry over from one profession to another?
good stuff
What headgear is that in the thumbnail?
Engineering crafting helmet
Inspiration was way better then stupid concentration,,,, now I'm limited by a lot
Hope Blizzard won't repeat Elemental Lariat
15:45 Exactly what folks with a guild bank have been doing & with moble access since #BFA
will their be a way to reset your talent points for professions? or will be stuck with the points we use?
Alloy specialist was pointless for 90% of dragonflight. Was it good early first 1-2months?
Kinda minimal error, but 77 skill missing was wrongcin chapter 1, it was 67
So for a new toon, is there any reason not to take two gatherings professions to level and then switch to something like Tailoring and Enchanting after you’re max level?
For someone who only plays 1 or 2 chars, do you see any benefit of having a crafting profession on your main character or is it completely safe to have a profession on an alt that isn't played as much?
I bs/eng on my main and enjoyed fulfilling crafting orders with other people's mats. My alts have professions too but my approach for them is using daily cooldowns or easy crafts I can sell on the ah cause I don't really put as much time into them
I was max blacksmithing+ enchanting dragonflight. Was to much work for to little profit. Was nice making my own weapons for my warrior but not really worth the time unless you want to spend alot of effort. Enchanting is alot easier to lvl and takes alot less effort, if they make it so Enchanter can craft crests that people need to uppgrade gear like in dragonflight i would say pickup mining/Enchanting or herbing/ mining. Made more gold on crests with enchanting then I did with blacksmithing
Hi do you have any insight on which professions you think will earn the most gold early on at the start of the expansion ?
3:45 - isn't the Concentration needed to max out only 67 (not 77 as written in the video)? 490 - 423 = 67. So is there some factor or extra cost involved that I'm missing or is this a math mistake?
Mistake, sorry bout that!
My biggest worry is not being able to 'prove' how much concentration is needed to craft something. If you're a client, you're really trusting the crafter when they ask for X gold because it requires Y concentration. How do they verify that?
Counterpoint - why should the client care? They don't have to listen to the crafter's sob story of why they're sooo low on concentration and they're offering them a deal. If the price isn't ideal, move on
Is leveling professions gated in any way? Do first crafts give knowledge points? Will ppl starting 3 days early gain advantage with professions skill? They will deffo with farming.
Yes
Yes
Depends. They'll level sooner than others but are restricted to the Early Access era of the economy. After general release we get the full supply/demand economy and there's no predicting which would be "advantageous"
Im a hoarder in game. But irl im a minimalist. Is that weird?
A question about professions: Crafting orders are still limited to the same realm, or have they freed the system so we can ask a crafter from another realm?
You can do cross server guild orders
@@maba6125 Thanks!
Why do all of the guides assume we uinderstand how DF worked? Many of us skipped that expansion.
I came back and tried to do crafting and I'm so confused, and not sure if I will level them. I may just gather and sell on auction house, or get items I need for my gear. because to me its very confusing and I don't have a ton of time to play. To me, it doesn't seem like it's worth my time investment anymore. I never really did much with it other than helping guild members or making something for myself. But this is to me like final fantasy online way to complicated for me to even deal with when I can just put an order in and have somone else make it.
sorry that you feel that way, but Blizz is adamant that if Crafting is to continue being worthwhile, then it has to have complexity.
That's the point honestly. I love this system, and I'm happy to let you pay me to understand it for you
@@UltimateGamerCC to me if you are going to make it more complicated a tutorial would be alot more helpful. I don't mind as much getting the items but not understanding how the mechanics work is just dumb to me I liked the way it used to be but I Don't see that changing.
I have a big question for Altaholics like myself.
How easy or hard is it to craft gear for alts.
BfA you could do weapons, in DF you got 3 pieces of level 61 armor, 4 in Tailoring with the Cloak?
So what if any alt gear will we be able to make on TWW?
Thanks.
That philosophy hasn't changed. Just imo but I dont think there was enough feedback on your concern as leveling and gear drops were very brisk to the point where a full low level set wasn't needed
The added complexity in DF and TWW is a boon to anyone who enjoys professions as more than just a means to an end.
Is there a calculator for professions yet ? It is so annoying I cant see at what rank I can make X item without having all the mats for that item in my bags.
No knowledge if someone is working on that. Even the values are still changing in recent beta builds and I wouldn't wish it on any reasonable person to keep up with that.
Any idea how current profession items with Inspiration on them will be translated to the new system? Will they auto change or just have the dead stat on them?
In regards to rank 3 materials scarcity, I also immediately thought about bot gatherers benefiting since they will simply have more gatherers to play the odds.
The NPC orders will greatly benefit the small population realms. Trust me, crafting was very different in the backwater realms as compared to the likes Area52, Illidan, Zul'jin, or Stormrage. So rare to see orders at all.
Dragonflight gear will include:
30 stat
30 stat
+8 Dragon Isles crafting
TWW gear will include:
60 stat
60 stat
+8 TWW crafting
whole proff system is abracadabra for me. is mining/jc a good combination or do you have a PHD in proffs to get JC going?
I'm being intentionally flippant but no you only need eyes to get JC going
Will the changes with regards to NPC crafting orders, be applied to Dragonflight professions?
No
A bit specific question- cross realm guild crafting is being allowed, but what about crafting orders within our warband? Can my main on realm A get a crafting order from my alt on realm B?
No
Are enchants still going to be a huge pain to get at max rank?
I don't have a good answer to that since enchanting mats are a different sort of gathering compared to the primary gathering professions
So you still can't send Public Work orders with Rank 5 now that they can be guaranteed without Concentration? Can you at least send Personal ones that are Rank 5?
Yes
Where did you get that shirt. Lol
Heya, is there any benefit to at all to mastering DF skills now that your going to use? like gathering, I'm currently Alch and enchant but will swap to Mining and herb in WW. I have never seen it confirmed but I assume a new expansion treats it like your a newb miner for example regardless of previous experience
No benefit
@@SoulSoBreezy hero cheers
Charging arm and leg😂😂
I gave up on professions completely in DF. Way too much of a hassle, I just don't have time for that. This looks better, but still too time consuming for my available gametime.
15:20 mista asia man, are ya sure about these numbahs?
in recent screenshots i saw sums like 25.000 gold -- which is neither of those numbers on the screen :s ... i'd love ur numbers more :D
lol this is a system for top 5 guilds to craft all their characters full. they will buy all the materials for it with hundreds of millions of gold anyways. Normal player can interact with this system some months from now when the prices become more normal and crafters more common.
I noticed that as of patch 11.0 profession gear is now expansion specific? The +skill bonus now only applies to that expansion.
This means you will have to carry 20+ profession items now, legacy items, 9 Dragonflight accessories and 9 Khaz'Algar accesories... I think this is a horrible idea, since we are already suffering from carrying the 15+ sub currencies (essence, fluids, feather, aegis, fur, bone, mammoth etc)
It also invalidates some previous expansion progression now. I gotta carry 3 fishing poles, hats, gloves, boots, 2 weapons etc to get my fishing going.
Or I gotta remember to go to my bank and swap profession expansion gear to get my bonus skills when crafting previous expansion items
Is there a good reason to craft high quality legacy items?
@SoulSoBreezy not sure about good reason but yeah, gathering skill procs still matter, having perception, finesse for more procs and all of that still matter when out gathering items. As for crafting/production, skill procs are still important.
Example would be crafting pvp warp grenades or sticky grenades, the skill in which you craft changes the duration of stunning and the range, or the distance in which it will pull in enemies It can also impact buff duration for many pvp items. The quality still has heavy impact for all of that
+Skill is expansion specific, the secondary stats (Perception, Multicraft) work across expansions.
Khaz Algar tools have more than double the secondary stat values compared to DF tools.
@@SoulSoBreezy good to know. But that +skill is still needed for the examples I mentioned.
I guess it ultimately depends on if you feel like stockpiling early? It's the difference between holding onto one tool vs multiple stacks of old bombs.
Also, guess I never mentioned this myself but Concentration is also separated by expansion eras. Between that and the higher ratings relative to the lower level Dragonflight recipes, I'm ballparking here but I'm thinking 50-60% of a desired stat like ingenuity should let you craft X number of bombs without needing the old skill bonuses.
Speaking for me, if I have to go back to town to switch tools and craft X, I'd plan around it in a way that I'd do it once every quarter.