I fully understand you. I mean when i work from home i have days when i can play for 4 hours and work for another 4 hours and there are days when i can play a full day without working at all.
As someone who take double gathering at the beginning of the expansion, this was extremely helpful. Also, as someone who didn't want to give in to pre-ordering just for beta access, again, incredibly helpful.
Always appreciate your information. I just do mining and skinning with my characters, something simple to do while questing and leveling, but this was helpful if I want to branch out at all.
Warbanding our account's professions would be a huge help in the future. It would be great to have learned patterns across all characters be account-wide. Make a new character and go skinning/leatherworking? You wouldn't have to re-learn everything from previous expansions or grind rep to learn specific 3-star patterns.
The unfortunate twist of account wide professions would be account wide cooldowns which would definitely be a thing and I can imagine people not being very happy about that.
ill be a Herbalist and miner on my priest so i can funnel herbs into my main character who is an alchemist ^^ thx for another great content video, keep up the fantastic work :)
Right on man, good video. All your videos took away my initial frustration at DF crafting. Blizzard themselves needs to actually explain their changes tho. I'm actually enjoying crafting now. 👍🏾✌🏾
Awesome information! The superb beast fang is also used for Blacksmith weapons, but it doesn't seem to be a reagent required when recrafting, so it's still unlikely to be as impactful as cobraskin was imo.
hear me out on this: Highmoutain DK for a miner instead. One point into Riders of the Apocalypse lets you mount up while in combat so you can land on a node, gather it, and if you got in combat, who cares. Just mount & fly away so long as you're still alive. ETA: after thinking about it... go Highmountain DK for an herbalist and miner combo. Use the skygolem for herbs while mounted and just mount in combat for mines. Sure it has a cast time but druids can't mine in flight form anyway.
@@dw2106 Hi friend. Can I ask you a few questions? I need to check before I can create my character. 1. Do you think dk tauren is the best in gathering? More than Dracthyr or druid? 2. When the ore is next to the monster, is dk able to use the characteristics to use CC on the monster and ignore the remaining monsters after mining and get away with the ride as it is?
One thing I was doing g for a little bit for AH control in Dragonflight (and plan to try again being on a much more popular server) was selling the low level ores at slightly more than their fractional value vs high-level ores. So since 5 tier one refined into a tier 2, I had each costing a quarter. Made me decent money through the first patch doing it that way, but I stopped doing it so much after life picked up pace and I stopped playing as much around 10.1
I'm pretty much "play it because I enjoy it" guy and never paid a whole lot of attention to farming gold. Yeah, I know. But recently I went to farming gold using skinning and herbalism as my professions. In about 10 days (including downtime) I earned about $7,000. So I'm sticking with it, have startred my ranking in Dragonflight, and am doing skinning with leatherworking. So I have a spreadsheet of materials required, amount required, how much I have and source(s). So yes, it does work and if a middle-tech guy like me can make a workable system for it, anyone certainly can do it. Now if I can only figure out what "rank 2" and "rank 3" have to do with any of it. Maybe tomorrow
I wish Blizz would let us trade professions between our characters. Because I started all my professions way back in Vanilla before I realized the optimal combos, I have a tailor/mining toon, an alchemy/blacksmithing toon, an enchanting/herbalism toon, etc. They have nearly 20 years' worth of skills and recipes from all expansions by now. I can't just abandon them and start over. But I'd like to be able to move them around so they make more sense.
Just a thought about something you said about steady flight - it is definitely not a choice thing. I have motion sickness :( No roller coasters for me :( But it also means dragon riding makes me really nauseous. And that is not fun. I would do dragonriding by choice, because steady flying is too slow to compete for resources. People with dragonriding always reach nodes before me, there is nothing more frustrating than constantly heading towards node after node to see someone swoop out of the sky and nab it just before I get there. Radiant Echo's has been a nightmare - fights like Thorim and Mosh are always dead just before I get there. But this is what irks me the most; "Arachnophobia affects 3.5 to 6.1 percent of the global population". - they get a fix. But; "Roughly one-third of people are highly susceptible to motion sickness, and most of the rest get motion sick under extreme conditions. Around 80% of the general population is susceptible to cases of medium to high motion sickness". - we get nothing except the joy of being constantly frustrated - we can't even match dragonriding in steady flight speed - which should be our specialty.
Not sure if it's just an early access issue or I'm doing something wrong but on my Skinner I was able to completely max it out but I've got zero knowledge points
It still boggles my mind that dwarves dont have a bonus to mining. I mean dwarves digging too deep for gems and gold is just ingrained in all our minds.
materials rank 1 was always more expensive for some reason, so i always searched for the prices for the item and put them less expensive than level 2/3 (obviously) and would sell fairly quick, never made sense to me how they were always more expensive.
I'm no expert but it's an economics thing. people would get a certain amount of rank 1 materials before they graduated from it. some of it would be used, the rest thrown onto the auction house. R1 materials are only supplied via low level gathering and those treasures that randomly give out materials. meaning it stagnates. If R1 materials kept pouring in like they should in TWW, the market would respond with lowering prices and refining to lower the supply. R1 mats suffer in multiple ways through design oversights.
I'll be making some observations but I'm likely to go bare minimum on developing my own professions (bs/eng/alch) and sell everything else early. I might not do a lot of development until after RWF.
Question about the darkmoon cards, I hear that inscription has a spec that makes them drop more frequently do you happen to know if that is humanoid only or any mob? If it is any mob then it might be a great pairing with skinning since you are going to be mass killing mobs to skin. In Dragonflight enchanting had one where mobs dropped disenchantables, but I hear those aren't in the WWi
My main issue with gathering is price protection against bots or huge multiboxers. How can I compete with a guy who picks 20x me? It’s harder to bot crafting professions
So to make tempered potions with alchemy you need rare drop from mining :( Why is that a thing? To push us buy from AH? Why cant herbalism/Alchemy be a thing and dont need else?
Just to check, you mention that you want to get to max level first to unlock adventure mode on all your toons. However if my goal is to simply take the first week on a miner/herbalist and go ham, trying to save up enough gold to get me through the expansion...do I need to do anything to get to the other zones, IE is there a questing and/or level lock to being able to enter zones? Also, is there a PVP mode only gathering resource like the essence in dragonflight?
No, you can immediately venture to other zones, but you'll be subject to the non-adventure mode level requirements. So going straight to azj-kahet means you're dealing with level 78s
well Skinning doi'nt have same tratment as Herbalism and mining. i feel skinning/leatherworking weak then DF. My only Issue on Mining is Null Stone i feel is super rare even when you are full Perception. The Amount needed on a singler Profession vs the one you get even when you have the spec to get them directly not damaged. Ihope they will increase just a little the drop rate.
Loved the video! And while I'm learning more to herbalism I want to ask for others opinions as well. I plan to make a group focused Chef. So I will be focusing on cooking and alchemy, to provide food and flasks for a group (mythics and raids) For this I will obviously also go into fishing, but unsure of my second profession choice. Herbalism or skinner. Herbalism is mainly for alchemy of course, whereas skinning is to focus on gathering meats, and selling whatever hides I collect at the same time. It will be on my Mistweaver monk pandaren, so no benefits to either (just a food buff) any perspective or opinions are highly appreciated ^^
I'm not as versed on cooking and uncertain I'll cover it, but there's a limited use of herbalism and skinning for cooking. I imagine it'd be fun for roleplay/flavor but not exactly goldmaking, but there're no wrong answers.
Your answer is herbalism. Full Stop. Cooking this go round is focused on filleting all your fish types into fillets, your meat into steaks and soup, and chopping your mycobloom, then turning them into dishes. Mycobloom is the base common herb found everywhere, So you will need a lot of it for alchemy and cooking.
So for goldmaking u suggest first to complete tww pathfinder for steady flight on your main - but what i dont got from your video do you choose then 2 crafting professions like alchemy and JC or do you still go herb + alchemy or sth like tailor and inscr ?
It'll really really depend on the gathering economy. There's a non zero chance of there being no high rank materials on the market (at least early on) and yeah people will settle for cheap potions or crafts.
Gather, gather and keep gathering. There is no “optimal” gathering time or strategy, just gather everything you see. The longer you gather the more results you will see. There’s optimal paths depending on zones in order to hit all the nodes efficiently but you just figure that out as you go. Hell it is even made easier if you use an addon like Gathermate where it marks where a node is after you gather it once
If I heard this right, I'll also be able to mine/skin right away in TWW if I dont currently have any knowledge or skill points in them in DF and just start fresh in TWW? (But if I get the gathering tools and level them its just a bonus?)
So it looks like they finally fixed the issue with skinning skill points? I could always max out the level of a skinner in DF and still have 0 points for skills from just gathering. 🤔
Lures were a complete waste of time and knowledge points in DF so hopefully they’ve changed something to make it worthwhile in TWW. Fishing lures were utterly useless as well so again I hope they’ve given them a rework. It’s quite frustrating to have 1/3 of your entire skill system dedicated to dead end specializations that offer no redeeming qualities or opportunities to make gold.
@@SoulSoBreezy Yeah, I unfortunately got so disheartened with the new crafting system post-launch that I took a long break from the game until around S4 and wasn’t aware of that particular opportunity when it was added. Live and learn I guess. My approach to crafting this time will mostly focus on making things for myself while looking out for opportunities to make gold if I’ve got the skill to do it. I’m not wanting a repeat of my DF crafting experience.
@@SoulSoBreezy I just wanted to add that while it’s great that Blizzard eventually added an item that offered substantial gold making opportunities to lure crafters, it would be preferable to have the specialization offer desirable crafts from the start, so that it could be a day to day source of income for skinners. This as opposed to it being a dead end spec that suddenly gained purpose months after launch due to a specific item obtained by lurecrafters becoming desirable to others. It’s not healthy to have your spec’s value defined by a singular item across the entirety of the expansion.
Do we have to already be max level gatherers prior to the expansion? Will we be at a disadvantage in any way if we start from scratch in the new expansion?
Everyone starts over with new profession trees reguardless of how long they have done it. It won't make much of a difference at all. Only the profession tool secondary stats will carry over, which won't really matter much for very long. It's basically a clean slate.
That's incorrect, professions will be available but spec points won't. We don't know exactly what that means though. It might mean we can pick up knowledge (treasures) but not use it. It might mean first crafts won't give points until after the reset, but I'm leaning towards the former. I have no doubt patron crafting orders won't be available until after general launch though.
Yes. The alt would also need to obtain the recipe you want and most of them go for around 150. It's still not currently known how much acuity we can "normally" get per week per character.
@@SoulSoBreezy I guess I'll need a leatherworking alt that is specced into profession tools and an engineering alt that is specced into profession tools if I want my main engineer to have three blue tools week one. Thanks for all your help.
@@go1dengamer359 Not on Turalyon EU, unfortunately. 5 silver carapace 1800,1 gold is 1900, before AH cut. hides are even worse. Markets can change though, so I will be keeping a look out. (tbh I didn't even remember that you could refine the rare ones, so thank you for the reminder).
Good video. You missed camouflaged ore and herbs. Theres a flask alchemists makes that allows you to see them. Ive been using it on beta. About 40% of spawns are camouflaged - and they tend to be the rarer spawns - so suddenly you find aqirite in isle of dorn. The second point about what class is so many of the best spawns are in caves... and being able to use druid stealth in caves is another major advantage to druid gatherers. BTW there is a number of orbinid and luredrop spawns on the isle of dorn (even not camouflaged)... if you go looking in caves. Skinning could do with a more detailed video - there are number of rare and common materials you get from skinning - and three ways to get them - skinning, using lures and using the skinning knife. You need to know which mobs and where to use lures to get them - and a couple took ages to track down.
Not in audio but I mention the phial when talking about tools. I don't typically recommend venturing into caves just for nodes, hidden or not. At least for me it snaps me out of my rhythm and makes the overall farm feel longer.
I'm sorry, Soul, but the chances of me putting the minutest amount of extra effort to unlock steady flight are zero. Actively wanting steady flight for any reason makes you either a bot or a mole person, and I want nothing to do with either.
Quick question will gathering be awailable to early acces? And if so do you think it will destroy the prices compared to dragonflight in the first 3 days? I made all the gold that i needed in the first 2 days of df with gathering afterwards i didnt need to interact with professions anymore except write to a crafter every now and then I bope this will be the same.
@@Buildonsound You can easily earn more than 1M gold too, if you farm hard. The first 3 days are the most important for gathering, as that's when the goblins buy all mats needed to level professions.
I used to love dual gathering mining and herbing but with the profession revamp. And each mat having 3 ranks it got to be a lot of bag clutter. And not to mention the common ore being way too common ore imo
Nothing will make gathering worthwhile. The unified regional ah combined with bot farms drags the price down to near vendor value. The supply vastly outstrips demand
I get what you're saying but even with all that I made millions just from skinning this expansion. No group farms either just regular skinning. Don't be scared of the bots but i guess that leaves the mats for me. At the end of the expansion you will be right though, they won't be worth much. By then I won't care either. Ill be using all the gold I made to buy cheap mats to make everything I want on all my alts for a discount. Like on leatherworking I made $500,000 gold this weekend selling leather armor patches because my leather and material costs are so low but the patches still sell for $1,200. a piece.
Correct. Supply of R2/R3 materials is effectively being cut in half while there's a strict dependence on R3 materials. You might be right and these changes are only delaying the inevitable, but I'm very excited to see how this plays out
I'm happy for everyone who likes to new professions but I hate them. I did professions from the day I started until now.Which is bad basically since wrath. But I hate all the crafting stuff having Different ranks it sucks. I like crafting when I don't feel like leveling or doing dungeons or anything else. They turned it into a shore.Make it a damn fucking Is crafting game and give us back Is professions
This is WAY too convoluted for me. Good thing I'm mostly playing classic and only joining retail for special events such as Plunderstorm or Pandaria Remix.
Overall, the changes still aren't good. These new systems since DF are terrible. And all the profession managers are all women with beards. For the first time since Pandaria, I'm not looking forward to this new expac. This sucks.
Lord knows you can’t make vids about class power since they change everything 24 hours later. Hope we get something more stable that doesn’t need reworked each quarter.
You’ve got me excited for gathering in War Within, after basically skipping it all of dragonflight
It was fun in df too until Botting ruined it and there was zero gold in it.
My actual job is less complicated than this.
Have profession, pick plants. What exactly do you do? Work at McDonald’s 😂😂
I fully understand you. I mean when i work from home i have days when i can play for 4 hours and work for another 4 hours and there are days when i can play a full day without working at all.
I'll be gathering WHILE at work. I win!
@@its_thatsologuy5826Burn!
@@its_thatsologuy5826 youve obviously never worked at mcdonalds
As someone who has about 8k unused Artisan's Mettle sitting in the bank, being able to spend it on mats is such a game changer
You can use the artisan mettle to buy mats?! How?!
Yeah how? I'd also love to know
Artisan's Mettle can't be used on War Within mats if that's what you mean. War Within uses Artisan's Acuity this expansion.
As someone who take double gathering at the beginning of the expansion, this was extremely helpful. Also, as someone who didn't want to give in to pre-ordering just for beta access, again, incredibly helpful.
Always appreciate your information. I just do mining and skinning with my characters, something simple to do while questing and leveling, but this was helpful if I want to branch out at all.
Great video. Still trying to figure out Artisan's Acuity collection but the trees are my biggest challenge right now. I appreciate the advice!
Great work! Very thorough and helpful! I'm loving "Soul the Profession-al" content! 😃🥰👍
Warbanding our account's professions would be a huge help in the future. It would be great to have learned patterns across all characters be account-wide. Make a new character and go skinning/leatherworking? You wouldn't have to re-learn everything from previous expansions or grind rep to learn specific 3-star patterns.
The unfortunate twist of account wide professions would be account wide cooldowns which would definitely be a thing and I can imagine people not being very happy about that.
The 2 profession cap is archaic and the entire game would be way better with an account professions style system akin to OSRS skills
Account wide professions would be nice.
ill be a Herbalist and miner on my priest so i can funnel herbs into my main character who is an alchemist ^^ thx for another great content video, keep up the fantastic work :)
Looking forward to the Inscription guide!
Right on man, good video. All your videos took away my initial frustration at DF crafting. Blizzard themselves needs to actually explain their changes tho. I'm actually enjoying crafting now. 👍🏾✌🏾
I think the mounted gathering will be way more important than quality, time is money as well!
Awesome information! The superb beast fang is also used for Blacksmith weapons, but it doesn't seem to be a reagent required when recrafting, so it's still unlikely to be as impactful as cobraskin was imo.
The more you say it's gonna make a decent buck the more I fear over a bot infestation...
Another advantage of evoker: you can put your mounts on normal riding and use your racial to skyride... just sayin'
high mountain druid, because you'll want to mine too. It's the only gatherer.
hear me out on this: Highmoutain DK for a miner instead. One point into Riders of the Apocalypse lets you mount up while in combat so you can land on a node, gather it, and if you got in combat, who cares. Just mount & fly away so long as you're still alive.
ETA: after thinking about it... go Highmountain DK for an herbalist and miner combo. Use the skygolem for herbs while mounted and just mount in combat for mines. Sure it has a cast time but druids can't mine in flight form anyway.
@@dw2106 you can't use any mount in combat as a rider DK it's specifically a DK horse that can't fly I'm pretty sure
I'm doing a L61 Companion Druid and he's a great gatherer (esp skinning but also herbalism).
@@lost1head that is not how it's working in the beta. I'm able to use the sandstone Drake and it retained its ability to fly.
@@dw2106 Hi friend. Can I ask you a few questions? I need to check before I can create my character.
1. Do you think dk tauren is the best in gathering? More than Dracthyr or druid?
2. When the ore is next to the monster, is dk able to use the characteristics to use CC on the monster and ignore the remaining monsters after mining and get away with the ride as it is?
One thing I was doing g for a little bit for AH control in Dragonflight (and plan to try again being on a much more popular server) was selling the low level ores at slightly more than their fractional value vs high-level ores.
So since 5 tier one refined into a tier 2, I had each costing a quarter. Made me decent money through the first patch doing it that way, but I stopped doing it so much after life picked up pace and I stopped playing as much around 10.1
I'm pretty much "play it because I enjoy it" guy and never paid a whole lot of attention to farming gold. Yeah, I know. But recently I went to farming gold using skinning and herbalism as my professions. In about 10 days (including downtime) I earned about $7,000. So I'm sticking with it, have startred my ranking in Dragonflight, and am doing skinning with leatherworking. So I have a spreadsheet of materials required, amount required, how much I have and source(s). So yes, it does work and if a middle-tech guy like me can make a workable system for it, anyone certainly can do it. Now if I can only figure out what "rank 2" and "rank 3" have to do with any of it. Maybe tomorrow
I did figured it, and i earned about $200k in DF, so i bought a house for my family.
I wish Blizz would let us trade professions between our characters. Because I started all my professions way back in Vanilla before I realized the optimal combos, I have a tailor/mining toon, an alchemy/blacksmithing toon, an enchanting/herbalism toon, etc. They have nearly 20 years' worth of skills and recipes from all expansions by now. I can't just abandon them and start over. But I'd like to be able to move them around so they make more sense.
Another great informative video ⭐️
Seems cool what they did with gathering, but in the end its value is going to be highly diminished by bots flooding the market.
im very happy all these gather bots are out there farming for me. herbs have never been cheaper!
Nicely done
Thank you :)
@SoulSoBreezy Viridescent spores and leyline residue has been rebalanced, and now most treatises and some missives use leyline residue instead.
Just a thought about something you said about steady flight - it is definitely not a choice thing.
I have motion sickness :( No roller coasters for me :( But it also means dragon riding makes me really nauseous. And that is not fun. I would do dragonriding by choice, because steady flying is too slow to compete for resources. People with dragonriding always reach nodes before me, there is nothing more frustrating than constantly heading towards node after node to see someone swoop out of the sky and nab it just before I get there. Radiant Echo's has been a nightmare - fights like Thorim and Mosh are always dead just before I get there. But this is what irks me the most; "Arachnophobia affects 3.5 to 6.1 percent of the global population". - they get a fix. But; "Roughly one-third of people are highly susceptible to motion sickness, and most of the rest get motion sick under extreme conditions. Around 80% of the general population is susceptible to cases of medium to high motion sickness". - we get nothing except the joy of being constantly frustrated - we can't even match dragonriding in steady flight speed - which should be our specialty.
Daaaang. I'm sorry. I didn't know any of that! :(
The Motion Sickness option doesn't help ?
Tailors and Inscriptionists are also gathering professions in TWW.
Yes, they're explained in their own separate guides
@@SoulSoBreezy Yep. They are great guides. Just referring those who are interested in the skinning playstyle to them.
Not sure if it's just an early access issue or I'm doing something wrong but on my Skinner I was able to completely max it out but I've got zero knowledge points
They’ve made professions so confusing for new players.
Even for Vanilla players lol
We have been asking for a more complex system since FFXIV it would seem. Can’t please everyone
Better than being useless
Not really I figured it out in 15 minutes lmao..
Luredrop & Orbinid are found in cave areas in Dorn
That's correct. Hardly noticable for the farmer who wants to stay on the move though
It still boggles my mind that dwarves dont have a bonus to mining. I mean dwarves digging too deep for gems and gold is just ingrained in all our minds.
So would it be worth it to use the boost I got when subbing to power through the campaign first?
materials rank 1 was always more expensive for some reason, so i always searched for the prices for the item and put them less expensive than level 2/3 (obviously) and would sell fairly quick, never made sense to me how they were always more expensive.
I'm no expert but it's an economics thing.
people would get a certain amount of rank 1 materials before they graduated from it. some of it would be used, the rest thrown onto the auction house.
R1 materials are only supplied via low level gathering and those treasures that randomly give out materials. meaning it stagnates. If R1 materials kept pouring in like they should in TWW, the market would respond with lowering prices and refining to lower the supply. R1 mats suffer in multiple ways through design oversights.
As a proffession main, what is your stance on sell vs. use mats during the launch of an expansion. When does it change?
I'll be making some observations but I'm likely to go bare minimum on developing my own professions (bs/eng/alch) and sell everything else early. I might not do a lot of development until after RWF.
can you make a progression gearing guide. like once you hit 80, whats the most proficient way to hit max ilvl without wasting time.
Now folks will be putting lvl 1 mats in on public orders...hoping the crafter don't notice. Along with no mats..but then there is the ignore button😂
Question about the darkmoon cards, I hear that inscription has a spec that makes them drop more frequently do you happen to know if that is humanoid only or any mob? If it is any mob then it might be a great pairing with skinning since you are going to be mass killing mobs to skin. In Dragonflight enchanting had one where mobs dropped disenchantables, but I hear those aren't in the WWi
I may have an answer this or next week when I cover it
My main issue with gathering is price protection against bots or huge multiboxers. How can I compete with a guy who picks 20x me? It’s harder to bot crafting professions
all 3 ores are just as common as each other i think
So to make tempered potions with alchemy you need rare drop from mining :( Why is that a thing? To push us buy from AH? Why cant herbalism/Alchemy be a thing and dont need else?
Question. Does unlocking mining while mounted on a Druid eneble mining while in flight form?
it should normally
It didn't in Dragonflight for normal flight form. However, you should be able to mine while in Skyriding flight form for The War Within.
@@christopherdaffron8115 I'm not able to mine in Skyriding druid form in DF so I doubt it will work in TWW either.
@@leothar OK good to know. Thanks!
Just to check, you mention that you want to get to max level first to unlock adventure mode on all your toons. However if my goal is to simply take the first week on a miner/herbalist and go ham, trying to save up enough gold to get me through the expansion...do I need to do anything to get to the other zones, IE is there a questing and/or level lock to being able to enter zones?
Also, is there a PVP mode only gathering resource like the essence in dragonflight?
No, you can immediately venture to other zones, but you'll be subject to the non-adventure mode level requirements. So going straight to azj-kahet means you're dealing with level 78s
@@SoulSoBreezy Ok Cool...druid gathering challenge accepted...No Awakened Ire equivalent for pvp mode though?
I don't think the best is to aim for a better quality. Rather than mine in the mount at a super speed
It would be nice when doign editing and you put name of ore, herb, etc to put icon with name and text. Would be easier to understand.
well Skinning doi'nt have same tratment as Herbalism and mining. i feel skinning/leatherworking weak then DF. My only Issue on Mining is Null Stone i feel is super rare even when you are full Perception. The Amount needed on a singler Profession vs the one you get even when you have the spec to get them directly not damaged. Ihope they will increase just a little the drop rate.
Soul, did I miss you talking about Phial of Truesight? Because that is going to be absolutely huge for herb/mining.
Lumped in where I talk about gear, I just throw up the tooltips for that and the sharpening stone
hey tnx for the great inf oas ever . do u know is there any special herb nad mine nodes for the war mode on gathering like Df ?
Loved the video! And while I'm learning more to herbalism I want to ask for others opinions as well.
I plan to make a group focused Chef. So I will be focusing on cooking and alchemy, to provide food and flasks for a group (mythics and raids)
For this I will obviously also go into fishing, but unsure of my second profession choice. Herbalism or skinner.
Herbalism is mainly for alchemy of course, whereas skinning is to focus on gathering meats, and selling whatever hides I collect at the same time.
It will be on my Mistweaver monk pandaren, so no benefits to either (just a food buff) any perspective or opinions are highly appreciated ^^
I'm not as versed on cooking and uncertain I'll cover it, but there's a limited use of herbalism and skinning for cooking. I imagine it'd be fun for roleplay/flavor but not exactly goldmaking, but there're no wrong answers.
Your answer is herbalism. Full Stop. Cooking this go round is focused on filleting all your fish types into fillets, your meat into steaks and soup, and chopping your mycobloom, then turning them into dishes. Mycobloom is the base common herb found everywhere, So you will need a lot of it for alchemy and cooking.
So for goldmaking u suggest first to complete tww pathfinder for steady flight on your main - but what i dont got from your video do you choose then 2 crafting professions like alchemy and JC or do you still go herb + alchemy or sth like tailor and inscr ?
My main is a dual crafter. The alt I intend to use after completing loremaster is my dual gatherer.
"Maybe ppl will settle for a lower rank item" Is this your first day in wow ? :D
It'll really really depend on the gathering economy. There's a non zero chance of there being no high rank materials on the market (at least early on) and yeah people will settle for cheap potions or crafts.
How about you try not being rude..
@@marthalawson350 Is this your first day on Internet ?
if you ask this i wonder if its your first day
@@SoulSoBreezyyou best believe in early access I’m gathering so I can over charge the day 1players
Does our dragon isles profession reset on the new zone, or what?
How many hours of the day should I spend on my gatherer? Do you just set specific days for gathering? What is the optimal strategy?
optimal strategy to making gold? farm 24/7, what kind of question is this big bro
Gather, gather and keep gathering. There is no “optimal” gathering time or strategy, just gather everything you see. The longer you gather the more results you will see. There’s optimal paths depending on zones in order to hit all the nodes efficiently but you just figure that out as you go. Hell it is even made easier if you use an addon like Gathermate where it marks where a node is after you gather it once
Do we get AA from first time gather? If so how much pls?
If I heard this right, I'll also be able to mine/skin right away in TWW if I dont currently have any knowledge or skill points in them in DF and just start fresh in TWW? (But if I get the gathering tools and level them its just a bonus?)
Yes
Do i need the perk from herbalism "gathering while mounted" if I am a druid/I have the harvest golem mount?
no
If we get the 3 day early access will we be able to pick up the gathering proffs right away?
Signs point to yes but I'm keeping an open mind
So it looks like they finally fixed the issue with skinning skill points?
I could always max out the level of a skinner in DF and still have 0 points for skills from just gathering. 🤔
They feel evened out compared to the other gathering professions, yes
Lures were a complete waste of time and knowledge points in DF so hopefully they’ve changed something to make it worthwhile in TWW. Fishing lures were utterly useless as well so again I hope they’ve given them a rework. It’s quite frustrating to have 1/3 of your entire skill system dedicated to dead end specializations that offer no redeeming qualities or opportunities to make gold.
I personally made millions selling Obsidian Cobrascale during Season 2-4, definitely was time well spent
@@SoulSoBreezy Yeah, I unfortunately got so disheartened with the new crafting system post-launch that I took a long break from the game until around S4 and wasn’t aware of that particular opportunity when it was added. Live and learn I guess.
My approach to crafting this time will mostly focus on making things for myself while looking out for opportunities to make gold if I’ve got the skill to do it. I’m not wanting a repeat of my DF crafting experience.
@@SoulSoBreezy I just wanted to add that while it’s great that Blizzard eventually added an item that offered substantial gold making opportunities to lure crafters, it would be preferable to have the specialization offer desirable crafts from the start, so that it could be a day to day source of income for skinners. This as opposed to it being a dead end spec that suddenly gained purpose months after launch due to a specific item obtained by lurecrafters becoming desirable to others. It’s not healthy to have your spec’s value defined by a singular item across the entirety of the expansion.
Poggers, lets get rich ASAP
Do we have to already be max level gatherers prior to the expansion? Will we be at a disadvantage in any way if we start from scratch in the new expansion?
Everyone starts over with new profession trees reguardless of how long they have done it. It won't make much of a difference at all. Only the profession tool secondary stats will carry over, which won't really matter much for very long. It's basically a clean slate.
@@SamMathewsOfficial Thanks for the info!
No. As mentioned having tools ahead of time is a slight help but I wouldn't suggest going through the trouble now if you don't already have them.
I like your eyebrows.
Fwiw, I think they've confirmed during early access TWW gathering professions will be completely unavailable
That's incorrect, professions will be available but spec points won't. We don't know exactly what that means though. It might mean we can pick up knowledge (treasures) but not use it. It might mean first crafts won't give points until after the reset, but I'm leaning towards the former.
I have no doubt patron crafting orders won't be available until after general launch though.
@@SoulSoBreezyah thanks for the correction. So profession progression is disabled, good to know
“No life farming” LOL!! Gold!!! Honestly if Blizz just gets rid of the region AH i think players will make much more gold, I could be wrong though.
Does anyone have a decent TWW fishing guide? I need to know more about these threads or spindles or whatever the new thing is tied to tailoring.
I want to cover fishing/cooking too, not sure if I'll have the time though
A question please. Can you transfer arcane acuity between your warband characters?
no
@@SoulSoBreezy can you send a work order to an alt and have the alt supply the arcane acuity?
Yes. The alt would also need to obtain the recipe you want and most of them go for around 150. It's still not currently known how much acuity we can "normally" get per week per character.
@@SoulSoBreezy I guess I'll need a leatherworking alt that is specced into profession tools and an engineering alt that is specced into profession tools if I want my main engineer to have three blue tools week one. Thanks for all your help.
It shouldn't take 5 mats to refine the next one up. It's highly unlikely that the upgrade is worth 5 times the price.
Extreme scenario, but if R3 material supply is 0, refining those R2 mats is definitely worth it
Since one gold skin is 4000 and 5 silver is about maybe 300 a pop it is brother lol
@@go1dengamer359 Not on Turalyon EU, unfortunately. 5 silver carapace 1800,1 gold is 1900, before AH cut. hides are even worse. Markets can change though, so I will be keeping a look out. (tbh I didn't even remember that you could refine the rare ones, so thank you for the reminder).
6:22, it works with mining too?
no
Good video. You missed camouflaged ore and herbs. Theres a flask alchemists makes that allows you to see them. Ive been using it on beta. About 40% of spawns are camouflaged - and they tend to be the rarer spawns - so suddenly you find aqirite in isle of dorn. The second point about what class is so many of the best spawns are in caves... and being able to use druid stealth in caves is another major advantage to druid gatherers. BTW there is a number of orbinid and luredrop spawns on the isle of dorn (even not camouflaged)... if you go looking in caves. Skinning could do with a more detailed video - there are number of rare and common materials you get from skinning - and three ways to get them - skinning, using lures and using the skinning knife. You need to know which mobs and where to use lures to get them - and a couple took ages to track down.
Not in audio but I mention the phial when talking about tools.
I don't typically recommend venturing into caves just for nodes, hidden or not. At least for me it snaps me out of my rhythm and makes the overall farm feel longer.
I'm sorry, Soul, but the chances of me putting the minutest amount of extra effort to unlock steady flight are zero. Actively wanting steady flight for any reason makes you either a bot or a mole person, and I want nothing to do with either.
You pretty much have to put effort to NOT unlock steady flight but I respect the principle
Is Inscription next?
tossup between this and eng. Waiting for the next build
Quick question will gathering be awailable to early acces? And if so do you think it will destroy the prices compared to dragonflight in the first 3 days? I made all the gold that i needed in the first 2 days of df with gathering afterwards i didnt need to interact with professions anymore except write to a crafter every now and then I bope this will be the same.
Yes it will and no those 3 days don’t matter
Yes and if you don’t purchase the early access you’ll lose out on about 1M gold :/
@@kafaen2 such bull, there is no guaranty you will make that due to the amount of people competing for the exact same thing.
@@Buildonsound You can easily earn more than 1M gold too, if you farm hard. The first 3 days are the most important for gathering, as that's when the goblins buy all mats needed to level professions.
I used to love dual gathering mining and herbing but with the profession revamp. And each mat having 3 ranks it got to be a lot of bag clutter. And not to mention the common ore being way too common ore imo
im going mining / JC
solid choice
Over charging hmmmmm 😅
Nothing will make gathering worthwhile. The unified regional ah combined with bot farms drags the price down to near vendor value. The supply vastly outstrips demand
I get what you're saying but even with all that I made millions just from skinning this expansion. No group farms either just regular skinning. Don't be scared of the bots but i guess that leaves the mats for me. At the end of the expansion you will be right though, they won't be worth much. By then I won't care either. Ill be using all the gold I made to buy cheap mats to make everything I want on all my alts for a discount. Like on leatherworking I made $500,000 gold this weekend selling leather armor patches because my leather and material costs are so low but the patches still sell for $1,200. a piece.
Great guide!!❤
Correct. Supply of R2/R3 materials is effectively being cut in half while there's a strict dependence on R3 materials. You might be right and these changes are only delaying the inevitable, but I'm very excited to see how this plays out
Man professions in DF and TWW are overcomplicated.... Over-engineered.....
And personally i like it
This whole system needs to be nerfed. Surely there’s some happy medium between this overly complicated shit and what we used to have
I'm happy for everyone who likes to new professions but I hate them. I did professions from the day I started until now.Which is bad basically since wrath. But I hate all the crafting stuff having Different ranks it sucks. I like crafting when I don't feel like leveling or doing dungeons or anything else. They turned it into a shore.Make it a damn fucking Is crafting game and give us back Is professions
This is WAY too convoluted for me. Good thing I'm mostly playing classic and only joining retail for special events such as Plunderstorm or Pandaria Remix.
So you didn't play dragonflight at all? This is copy paste, less changes then crafting knowledge trees.
this expansion with early access etc is establishing wow as a subscription + pay to win game. not that is wasn't before but now its official.
Overall, the changes still aren't good. These new systems since DF are terrible. And all the profession managers are all women with beards. For the first time since Pandaria, I'm not looking forward to this new expac. This sucks.
First
Lord knows you can’t make vids about class power since they change everything 24 hours later. Hope we get something more stable that doesn’t need reworked each quarter.
I haven't watched it yet, but unless this shows me how to set up and run a bot without getting banned then it's not actually helpful.