Once you unlock the Carpenter, you can craft magical chests that allow you to craft from your inventory. I wish it was available from the jump, but at least it's (eventually) a thing.
They need to state that then, since they scared off tons of players because of that. Reviews just straight up state that you can't craft from box and everyone just moved on. They are competing with Palworld which has all of the same features, craft from any box and Pokemon.
@@CornBreadtm1has the opposite effect for me. I'm very disappointed to hear that it's solved with a magic box rather than a more involved automation mechanic.
@@atto1355 Games are expensive and like I pointed out 2 games with similar gameplay just released. You're going to want to buy the one without the obvious gameplay flaws that the other has and people have been pointing out in reviews. Palworld is Ark with pokemon instead of dinos. Enshouded is Valheim. That's it, it's pretty much just Valheim. Valheim is half the price of Enshouded on Steam right now and is a more complete game. Both are early access. In a month or 2 we likely wont see any "magic box mechanic."
i hate how spoiled we are by Palworld, but its a detox being bang to the formula. edit: damn it was in game all along also fits the fantasy settings of being practically a magical chest
Having been in numerous TPK LFGs in many MMOs, I have found that "don't stand in the glowing red stuff" is NOT a universally understood survival imperative.
given how mad those same players get at you for not immediately dispersing the _green_ glowing stuff (if that's your job), you'd THINK they'd understand the red glowy stuff... but nope!
Splat: grabs all the stones he needs to build the forge Also splat: immediately yeets himself into the ravine to try the glider and Goes On An Adventure ...I feel this though, probably done the same thing a billion times in Minecraft myself.
constantly!!! I need this one thing to progress further - Also - I haven't noticed that shadowy spot off to the left before.. Lets go poke around. Several Hours Later. . .
You were able to craft straight from storage in the demo, I guess people complained, so the devs changed it, now you have to wait. One of my fears for this game, is that the devs will try to be too accommodating, no game can be everything to everyone, but in trying, they can lose their vision and make the game crap. Thanks for the video. I'm enjoying the game so far, even early access, it's beautiful and running smoothly. Have fun
There are repair benches in pretty much all of the mob POIs I've seen so far. That helps a lot with the durability issue. You also find tons of weapons, so you almost never run out while in a POI, even if your favorite one breaks. Bees can be killed by anything. Ranged is easiest, so it's good to keep a wand on hand since they don't use ammo. Twigs for arrows are super annoying atm. They're also great when you're having stamina problems, but they have shorter range and it's harder to hit animals with because the bolts wave around in the air and the tracking isn't strong enough.
7:50 In response to the durability rant: the real problem is that most games nowadays apply the mechanic for the wrong reasons and then are too afraid of committing to it so they neuter the system anyway, in which case I agree it is just better to not have it. A better system is to have very long durability of items (with penalties against bad matchups in the case where you want to add a bit more skill ceiling to the game) and very long repair times as well. The long durability means you can rely on your weapons and stick to your preferred play style during at least one full leg of the adventure part of the loop. Even for simple repairs require that it costs enough time/alternate resources that the player will need to resort to a backup for at least the next time they go on an adventure. This means at most, the player should only need to take one backup with them on an adventure, and every so often is reminded that they have the option to experiment with different weapons (or will need to carry alternatives if the game includes bad matchups that severely accelerate durability loss).
I would like to see on Survival game where you'll start from Terraforming a Barren planet, then influencing the Process of Evolution of living beings, into the Age of Human-like Races, where your next goals are progression to Civilization, recruiting NPCs to your base and later on it will became Village, then Town, City, into a Country. Not gonna lie that would be satisfying.
I don't mind durability systems conceptually. The issue for me is how unrealistically easily things break. Most weapons will last years of active use. If actively neglected but not intentionally destroyed, I think a weapon should still last several in game days. Years with maintenance.
Durability can be fixed by increasing your repair skill the more you repair to make items last longer. Its immersive and plays into a skilling of an rpg.
Don't understand the hate for durability anyway. It gives your skills purpose beyond the first craft, especially in multiplayer where you can sell stuff. Other games let you craft multiple identical items just to increase the skill, World of Warcraft for example, is that better? Take project Zomboid where you literally need to craft HUNDREDS of spears just to level up carpentry.
@@Puschit1 I'd agree that the WoW way is definitely not better. However, this also isn't great. I would imagine that there's some not-yet-thought-of third way that's actually fun, rewarding, and not tedious.
@@idontwantahandlethough Well, I am sure if there was such a magical third way, somebody would already have tried that. I mean, when you learn crafting in such a game, do you really want to put all that effort into a single craft and then never use it again? Another issue: When what you craft is very good (which is why you craft it) then that means whatever you loot is meaningless until you find something better, which is unlikely. Well, if you constantly find better loot, then crafting is useless, right? Durability ensures you have a nice thing for a while and when it breaks you can use the stuff you loot for a while until you recraft your weapon of choice. Isn't that a good middle ground? Furthermore I don't get the complaint about it on fundamental level - yes, it is a repetitive game-loop, but these games are ALL about loops and repetition. Survival games are vastly popular now and for some reasons the players are all okay with having to constantly gather food and water to nourish themselves but not to maintain their equip? Finally, durability is in many ways a great tool for balancing. Any additional characteristic is good because it allows variety and grants strategic options, for example there might be two comparable swords, one does slightly more damage but durability wears off faster. If recrafting annoys you, you can opt for the sword with less maintenance. Finally it gives the devs tools to tinker with loot tables, quest rewards and such. If there is an overabundance on certain resources you can include them in recipes and/or maintenance costs. Or you can encourage players this way to kill specific mobs or to roam specific areas.
@@Puschit1 Weapons permanently breaking is a notably hated feature in games. The only one I can think of that did it that way was Breath of the Wild and people complained about it endlessly.
The Axe looks like it has a load of upgrade options available that the basic sword doesn't have. So while the sword does 2 more damage in the long run the axe is probably better.
I like the ways this game looks and feels, reminds me the last game of this genre the got me hooked, Gothic 3, so it is something that this game captured my interest
the 1st thing people notice was the inventory management and how tedious it was (regards no weight limit), all along we were spoiled by Palword's accessibility and QoL of a simplified survival sandbox since Enshrouded take us back w/ the old formula but ey w/ voxel and arpg tho. i dont mind the saturation of survival sandbox if it comes as a mix-genre.
Is it worth checking out for solo play? Hoping there are NPCs who will populate your settlements (more than just vendors who stand around doing nothing that is).
I'd like to see an answer to this as well. I like it when you build up a settlement and NPCs move in. Maybe after certain spacial requirements are met (Terraria, etc.)
Weird you’re having stutters and texture popping, I’m running a 1660ti and it’s running buttery smooth for me. Enjoying it immensely, very cool game, it’ll be my main time sink till Nightingale comes out next month. Thanks Splatt!!
post apocalypse means the postal service took over the world and enforced a postal dystopia, right? so post post apocalypse means we beat the postal service! no more packages delivered while not at home!
God damn. I still need to complete BG3. I still need to finish ER. I want to play Graven. And now this has released. First world problems... Durability systems are good because if your weapon can break, then you don't ever feel completely safe or complacent. It's far better to force your players to think on their toes and take away their comfort zones, but on othe other end you have to also have to have a system that drops enough items they can use in a pinch if their primary defence breaks, then they can fall back on something else. The aim is to force some desperation by depriving them of an infinitely reliable solution. The main problem is that usually games overegg the pudding, so items break in three hits or whatever, which doesn't give the player enough time to grow attached to them and feel safe with those items before you destroy that feeling of safety they have.
I've been waiting to play this game since it was announced. Now it's finally out and I need to wait until I get paid next week. At least it's finally here, I can wait one more week.
So, I'll give an argument for durability. 1. It's a survival game, it's supposed to pit you against some degree of reality and hardship in surviving in the wild, both alone or with a few others. Let's be real, even today's things have a durability in real life. Use it to much, or if it's made bad, it's gonna break. A stick with a rock tied to it with some vines, will probably break after a few swings. 2. It's a timer mechanic. It helps the players not spend to much time out in the field and force them to refocus on other equally important parts of the game. Encumbrance and max inventory space are also things that help to time the players return to base. If one doesn't get you, the other will. I do offer a concession. 1. Allow for repairs to be done on the fly. I like when you can just repair the object from your inventory, as long as you have the required "resources" to do so in your inventory. 2. Eventually getting unbreakable equipment. Personally, I don't mind things having durability, but it does always make me question, why the ancient holy sword of virtue signaling has a durability. The axe I made at the start with a stick and a rock, sure I get that axe having a durability. Why does my ancient holy alien tech of magical goodness have it?
The perfect durability system should be repairs in my opinion and not from a workstation but wherever we are Just use a cleaning kit on said gun Sharpen and polish said blade Sew and stitch said clothing
I am only a little bit above the minimum requirements, and the game behaves the same. I'm guessing the lag ("chuggies") are unrelated to how good your rig is. It may get fixed, and tbh its not serious at all. What the game really really needs for me and does not have yet,or I haven't found it, is pause. Valheim's greatest update for me was when they implemented it :-D
I wish durability in any game was tied to how the weapon is used. Like if you whack a guy in full plate armor with a slashing weapon, it should be "ineffective" and that should affect durability, but if you do the same to clothes or animals, it should register as "effective" or "highly effective" and it should do nothing to the weapon's durability. If you parry well, nothing happens, if you parry poorly durability drops etc.
I remember that playing the demo you just follow the tutorial to get the grappling hoo.... Ah right, tutorials and Splattercat. In the tutorial also explained that using a torch in the shroud gives you some extra time, oh well.
You have your overall dlss quality set to balanced, setting that to quality works better ;) I have a 4070TI and have everything on quality there, and it runs just fine.
i just downloaded this and i was so excited to see you play this. I missed the demo so im putting off my playing to see your reaction cause thats how much i love your channel lol
You are absolutely right. Durability it's really pain in ass. I would like to suggest. If they want include durability to the game. It would be much better if they make durability long, like 10 - 20 strikes for 1% of Durability. Something like that, so you don't need to carry more weapons because Durability.
I could not play it. wanted to, but just could not get the graphic settings just right to avoid getting particle effects on EVERYTHING while moving. imagine everything in the world gets Thanos Snapped each time you turn your camera or take a step. I had this same issue in Remnant 2 but luckily found the right convination of enable/disable stuff to get rid of it. not in Enshrouded. bummer cause i wanted to try it. and its not an issue of an old graphics card or anything. I can play most games in ultra without issues. luckily i jumped in the demo and found out early about that issue. wouldve hated to dish out money for an early access (not even 1.0) and see the graphical issues then.
Couldn't play the demo because it needed 6Gb VRAM, I'm sadly at 4Gb. Not sure if the released game also requires those specs, but worth checking if like me you are a little light on the VRAM.
I remember watching a vid of a guy in ark that spent 22 actual contiguous hours babysitting a brontosaurus tame with berries. Between that and a requirement for other players...meh.
Год назад
I really wanted to try this one, but it crashes on launch :(
I didn't mind 7 Days to Die's durability too much, as its not too hard to repair items. But in general, I'm with you, durability sucks. I actually stopped playing Dying Light because I hated how often my gear kept breaking, it just wasn't fun.
There's a way to edit the gamefiles in Dying Light to disable item durability buuut it detects you messed with it so you have to play in offline mode or risk getting banned for hacking lol. Just look it up I'm sure you can find a video that explains how to do it. Witcher 3 was another one like that for me. Nope to the max. I installed a mod that disabled durability because it's just not fun having to repair or craft new weapons every 15 minutes. I think some developers just want to implement durability but none of them seem to realize if you do this then EVERY breakable item should last minimum of 1-2 hours, otherwise players feel forced into playing Repair Game Simulator and it just saps all the joy from the experience.
Durability is not implemented well. It’s used for balance and pacing more than being a mechanic itself. A more useful and reasonable implementation would be “condition”. For instance a crowbar would be far more durable than a 2x4. A crowbar’s “condition” being “slippery” or “hot”would not reduce its ability to exist but would reduce its ability to be effective in combat making the choice of 2x4 or crowbar more meaningful and still allowing mechanics to improve condition. A 2x4 that is in a “condition” of “dented” to “splintered” to “broken” would be far more meaningful and immersive than 2x4 smash 20 zombie, crowbar smash 80 zombie, adding tape restores 10% smash zombie.
the durability was akin to the resource management of a survival game, but yeah i dig the durability of 7 days to die edit; i heard you can progress you durbality by repair proficiency(?)
Durability sucks.. I think the best middle ground is to have a damage loss.. eg.. New (100% damage) Used (80% damage) worn (60% damage) But it drops no lower and you just pop it on a grinding stone to re-hone the tool.. potentially requiring a small amount of additional resources..
Even in the demo build you showed of this, the scale feels so weird to me. Like... the character looks like he's really tiny sometimes, and huge other times compared to the enviorment. Like when you stand next to a table they look a bit to small but next to a ruin with a window they look huge. I've never noticedt his in any other game I can think of but it's all I see while watching gameplay.
Most likely on purpose, the main character is a "flameborn" which is a fusion between a taller race called "The Ancients" and humans. So your height is in-between.
Agree with you on the durability question - I'm actually ok with carrying multiple weapons if, for example there are strong resistance/weakness mechanics or better yet; weapon animations/special attacks that are situationally useful for certain enemies. Carrying multiple copies of a sword because you can only hit 7 things before it breaks is not fun...
1.0 doesn't matter as much as initial release. I'd bet they get more concurrent players as people return for the update but less sales due to the price increase that usually comes with 1.0. A February release would have been better than competing with palworld.
Didn't pick a good time to release considering the highest player count survival game and 2nd highest player count game of all time just dropped. I've been having too much fun with my palbros.
Once you unlock the Carpenter, you can craft magical chests that allow you to craft from your inventory. I wish it was available from the jump, but at least it's (eventually) a thing.
They need to state that then, since they scared off tons of players because of that. Reviews just straight up state that you can't craft from box and everyone just moved on. They are competing with Palworld which has all of the same features, craft from any box and Pokemon.
@@CornBreadtm1has the opposite effect for me. I'm very disappointed to hear that it's solved with a magic box rather than a more involved automation mechanic.
Wow! That’s ridiculous, that people would move on so quickly for such a small issue without a little more exploration, their loss I guess
@@atto1355 Games are expensive and like I pointed out 2 games with similar gameplay just released. You're going to want to buy the one without the obvious gameplay flaws that the other has and people have been pointing out in reviews.
Palworld is Ark with pokemon instead of dinos.
Enshouded is Valheim. That's it, it's pretty much just Valheim. Valheim is half the price of Enshouded on Steam right now and is a more complete game. Both are early access.
In a month or 2 we likely wont see any "magic box mechanic."
i hate how spoiled we are by Palworld, but its a detox being bang to the formula. edit: damn it was in game all along also fits the fantasy settings of being practically a magical chest
Been playing all morning, love the crafting and base building in this game, having lots of fun.
Having been in numerous TPK LFGs in many MMOs, I have found that "don't stand in the glowing red stuff" is NOT a universally understood survival imperative.
given how mad those same players get at you for not immediately dispersing the _green_ glowing stuff (if that's your job), you'd THINK they'd understand the red glowy stuff... but nope!
This isnt the healing pool? ow, ouch, ow, ouch...
Splat lad the building mechanics in this game are actually on another lvl to the point where I haven't seen better man
Splat: grabs all the stones he needs to build the forge
Also splat: immediately yeets himself into the ravine to try the glider and Goes On An Adventure
...I feel this though, probably done the same thing a billion times in Minecraft myself.
When the spirit of adventure takes you, it's best to let it.
Didn't he need more metal? He had to burn some of the metal he got on the nails for storage.
constantly!!!
I need this one thing to progress further - Also - I haven't noticed that shadowy spot off to the left before.. Lets go poke around.
Several Hours Later. . .
' You can also get stabbed in the butt by a spear, if that's the kind of thing that excites you'.....I laughed.
i choked on my cider when he said that.
You were able to craft straight from storage in the demo, I guess people complained, so the devs changed it, now you have to wait. One of my fears for this game, is that the devs will try to be too accommodating, no game can be everything to everyone, but in trying, they can lose their vision and make the game crap. Thanks for the video. I'm enjoying the game so far, even early access, it's beautiful and running smoothly. Have fun
the games been out for 30minutes :P you didnt wait a second to get a video out, love it
kinda the point of staying relevant on youtube and any other platform, besides channels like his get EA keys to test the game beforehand anyways so~
There are repair benches in pretty much all of the mob POIs I've seen so far. That helps a lot with the durability issue. You also find tons of weapons, so you almost never run out while in a POI, even if your favorite one breaks.
Bees can be killed by anything. Ranged is easiest, so it's good to keep a wand on hand since they don't use ammo. Twigs for arrows are super annoying atm. They're also great when you're having stamina problems, but they have shorter range and it's harder to hit animals with because the bolts wave around in the air and the tracking isn't strong enough.
7:50 In response to the durability rant: the real problem is that most games nowadays apply the mechanic for the wrong reasons and then are too afraid of committing to it so they neuter the system anyway, in which case I agree it is just better to not have it.
A better system is to have very long durability of items (with penalties against bad matchups in the case where you want to add a bit more skill ceiling to the game) and very long repair times as well. The long durability means you can rely on your weapons and stick to your preferred play style during at least one full leg of the adventure part of the loop.
Even for simple repairs require that it costs enough time/alternate resources that the player will need to resort to a backup for at least the next time they go on an adventure. This means at most, the player should only need to take one backup with them on an adventure, and every so often is reminded that they have the option to experiment with different weapons (or will need to carry alternatives if the game includes bad matchups that severely accelerate durability loss).
"right now im 2 hours in to the game ,i been playing one hour" dang these man is peak efficiency
Whenever I think Splatter's content can't get better, he goes and proves me wrong. Darnit!
Man every single game releases in early access these days.
Yeah, it's a bummer to be sure. I'm super excited for this but I'm not playing it till 1.0.
@@SLCclimber it'll be a while they milk early access money
the benefit of "hey its early access". for me enshrouded reminds me how demanding voxel games are 😅
@@jgvtc559 yeah, I might be waiting awhile despite their “year” projection on steam
Glad to see you are doing this video. Been eyeballing this video, but wanted to see some one I trust do a video on it.
I would like to see on Survival game where you'll start from Terraforming a Barren planet, then influencing the Process of Evolution of living beings, into the Age of Human-like Races, where your next goals are progression to Civilization, recruiting NPCs to your base and later on it will became Village, then Town, City, into a Country.
Not gonna lie that would be satisfying.
It was called Spore.
@@chrisdonovan8795 can't we had a new one without goofy abominations and made in UE5?
That was blazing fast!! Was looking forward to a video from you Splat!!
Dude, I LOVE this game, been on it non stop since the minute it was available.
I don't mind durability systems conceptually. The issue for me is how unrealistically easily things break. Most weapons will last years of active use. If actively neglected but not intentionally destroyed, I think a weapon should still last several in game days. Years with maintenance.
Durability can be fixed by increasing your repair skill the more you repair to make items last longer. Its immersive and plays into a skilling of an rpg.
Don't understand the hate for durability anyway. It gives your skills purpose beyond the first craft, especially in multiplayer where you can sell stuff. Other games let you craft multiple identical items just to increase the skill, World of Warcraft for example, is that better? Take project Zomboid where you literally need to craft HUNDREDS of spears just to level up carpentry.
@@Puschit1 I'd agree that the WoW way is definitely not better. However, this also isn't great.
I would imagine that there's some not-yet-thought-of third way that's actually fun, rewarding, and not tedious.
@@Puschit1 yeah notably how the game has arpg loot
@@idontwantahandlethough Well, I am sure if there was such a magical third way, somebody would already have tried that.
I mean, when you learn crafting in such a game, do you really want to put all that effort into a single craft and then never use it again? Another issue: When what you craft is very good (which is why you craft it) then that means whatever you loot is meaningless until you find something better, which is unlikely. Well, if you constantly find better loot, then crafting is useless, right? Durability ensures you have a nice thing for a while and when it breaks you can use the stuff you loot for a while until you recraft your weapon of choice. Isn't that a good middle ground?
Furthermore I don't get the complaint about it on fundamental level - yes, it is a repetitive game-loop, but these games are ALL about loops and repetition. Survival games are vastly popular now and for some reasons the players are all okay with having to constantly gather food and water to nourish themselves but not to maintain their equip?
Finally, durability is in many ways a great tool for balancing. Any additional characteristic is good because it allows variety and grants strategic options, for example there might be two comparable swords, one does slightly more damage but durability wears off faster. If recrafting annoys you, you can opt for the sword with less maintenance.
Finally it gives the devs tools to tinker with loot tables, quest rewards and such. If there is an overabundance on certain resources you can include them in recipes and/or maintenance costs. Or you can encourage players this way to kill specific mobs or to roam specific areas.
@@Puschit1 Weapons permanently breaking is a notably hated feature in games. The only one I can think of that did it that way was Breath of the Wild and people complained about it endlessly.
nice to see you cover this again
Heck yeah, I was hoping you’d cover this again. So excited it’s finally out!
I've been watching this game for a while. Hope it ends up being great!
The Axe looks like it has a load of upgrade options available that the basic sword doesn't have. So while the sword does 2 more damage in the long run the axe is probably better.
This game is fucking amazing. The music the world and combat is amazing. I’m loving every minute. Its significantly better than Palworld.
Thanks for the great video, splat! Have a great day and keep taking good care of yourself❤
I like the ways this game looks and feels, reminds me the last game of this genre the got me hooked, Gothic 3, so it is something that this game captured my interest
the 1st thing people notice was the inventory management and how tedious it was (regards no weight limit), all along we were spoiled by Palword's accessibility and QoL of a simplified survival sandbox since Enshrouded take us back w/ the old formula but ey w/ voxel and arpg tho. i dont mind the saturation of survival sandbox if it comes as a mix-genre.
Is it worth checking out for solo play? Hoping there are NPCs who will populate your settlements (more than just vendors who stand around doing nothing that is).
im solo, but i dont care about population. im looking to survive not to make a village but thats just me
@@vex2788 Each to their own. I do enjoy building forts, but they always feel empty in games like Valheim when playing solo.
I'd like to see an answer to this as well. I like it when you build up a settlement and NPCs move in. Maybe after certain spacial requirements are met (Terraria, etc.)
Weird you’re having stutters and texture popping, I’m running a 1660ti and it’s running buttery smooth for me. Enjoying it immensely, very cool game, it’ll be my main time sink till Nightingale comes out next month. Thanks Splatt!!
After a post apocalypse? So this is a post post apocalypse?
whoa
what if we're living after Rome's post apocalypse?
Yup. No pre prepared meals from Hello Fresh here.
post apocalypse means the postal service took over the world and enforced a postal dystopia, right?
so post post apocalypse means we beat the postal service! no more packages delivered while not at home!
@@Notsram77nah the fall of Rome took a long time. I imagine an apocalypse is a single event.
Few questions:
Are there flying mounts? A way to fly?
Can the game be enjoyed solo or just with one friend?
for people askin the optimization, i think being an early access game and a voxel genre means a lot, notably that voxel game part
“As far as i know, goats are made out of leather” - Splattercatgaming
God damn. I still need to complete BG3. I still need to finish ER. I want to play Graven. And now this has released. First world problems...
Durability systems are good because if your weapon can break, then you don't ever feel completely safe or complacent. It's far better to force your players to think on their toes and take away their comfort zones, but on othe other end you have to also have to have a system that drops enough items they can use in a pinch if their primary defence breaks, then they can fall back on something else.
The aim is to force some desperation by depriving them of an infinitely reliable solution.
The main problem is that usually games overegg the pudding, so items break in three hits or whatever, which doesn't give the player enough time to grow attached to them and feel safe with those items before you destroy that feeling of safety they have.
> "Have I ever mentioned I have a... weird thing with heights?"
The Roofer asked calmly.
I've been waiting to play this game since it was announced. Now it's finally out and I need to wait until I get paid next week. At least it's finally here, I can wait one more week.
6 months later, how you been liking it so far, man? Would you say it's worth getting?
I love how we just escalated from game review in to kink in about 2min lol
Enshrouded looks great, needs optimization but expected for early access.
Homie thought the name sake of the game was just gunna be cleared up in one quest 😂
The game felt like Groundhog Day with the all the resources and mobs respawning
Is it still temperamental? I tried the demo when it dropped and it crashed 5 times in half an hour. Gave up on it there.
That hat/helmet is sooo nerdy looking at 7:00. 😂
"Goats are made of leather" 🤣
as long as you don't look inside.
So, I'll give an argument for durability.
1. It's a survival game, it's supposed to pit you against some degree of reality and hardship in surviving in the wild, both alone or with a few others. Let's be real, even today's things have a durability in real life. Use it to much, or if it's made bad, it's gonna break. A stick with a rock tied to it with some vines, will probably break after a few swings.
2. It's a timer mechanic. It helps the players not spend to much time out in the field and force them to refocus on other equally important parts of the game. Encumbrance and max inventory space are also things that help to time the players return to base. If one doesn't get you, the other will.
I do offer a concession.
1. Allow for repairs to be done on the fly. I like when you can just repair the object from your inventory, as long as you have the required "resources" to do so in your inventory.
2. Eventually getting unbreakable equipment. Personally, I don't mind things having durability, but it does always make me question, why the ancient holy sword of virtue signaling has a durability. The axe I made at the start with a stick and a rock, sure I get that axe having a durability. Why does my ancient holy alien tech of magical goodness have it?
I'm LOVING the game.
The perfect durability system should be repairs in my opinion and not from a workstation but wherever we are
Just use a cleaning kit on said gun
Sharpen and polish said blade
Sew and stitch said clothing
last streamer i watched was crafting stuff using the stuff in the box
Fair Enough?
Fair Enough!
Fair Enough.
This is definitely not an unknown game, but more just your excitement
Reminds me of a game called Homestead Arcana. You have to delve into a poisonous fog to gain resources, and eventually push back the fog.
I am only a little bit above the minimum requirements, and the game behaves the same. I'm guessing the lag ("chuggies") are unrelated to how good your rig is. It may get fixed, and tbh its not serious at all. What the game really really needs for me and does not have yet,or I haven't found it, is pause. Valheim's greatest update for me was when they implemented it :-D
The saturation seems a bit high
Thank You SirSplatt
It's Valheim but with some different mechanics. I might have to get this while they're working on more content for Val.
When you quit and then go and play again, everything but your character has reset. Not sure what they were thinking with that one... hope it's a bug.
I wish durability in any game was tied to how the weapon is used. Like if you whack a guy in full plate armor with a slashing weapon, it should be "ineffective" and that should affect durability, but if you do the same to clothes or animals, it should register as "effective" or "highly effective" and it should do nothing to the weapon's durability. If you parry well, nothing happens, if you parry poorly durability drops etc.
what a great looking game. Defo one to keep an eye on i reckon
I remember that playing the demo you just follow the tutorial to get the grappling hoo.... Ah right, tutorials and Splattercat.
In the tutorial also explained that using a torch in the shroud gives you some extra time, oh well.
You have your overall dlss quality set to balanced, setting that to quality works better ;) I have a 4070TI and have everything on quality there, and it runs just fine.
i just downloaded this and i was so excited to see you play this. I missed the demo so im putting off my playing to see your reaction cause thats how much i love your channel lol
That boss dropped different loot for you I got a purple 2 handed axe. Might have to make another realm and kill him again.
metal is found from those bandit type guys
Thanks for showcasing. ^^
I'm fine with durability systems, but would prefer like a disarm or weapon break system you could use against enemies.
Hopefully it runs a little better than the demo. Needed a fair bit of optimization.
I just hit up steam community, posts on top of posts of people talking about shite optimization :(
demo was amazing from what ive seen of videos. i missed it sadly
@@darkenjm Good to know, thanks for the heads-up. Looks like I'll wait on this one
same @@kylecancilla5483
factors are: its a voxel genre and that "early access" again
I wonder if the jarring screen-shake when chopping trees has something to do with the sudden stinging pain in my eyes.
An idea with durability of course depending but a sword just needs to be sharpened. Maybe a whetstone like long dark?😊 Thanks for what u do
This game runs my system harder than Cyberpunk 2077, but looks about half as good. Makes a lot of sense.
You are absolutely right. Durability it's really pain in ass. I would like to suggest. If they want include durability to the game. It would be much better if they make durability long, like 10 - 20 strikes for 1% of Durability. Something like that, so you don't need to carry more weapons because Durability.
I could not play it. wanted to, but just could not get the graphic settings just right to avoid getting particle effects on EVERYTHING while moving. imagine everything in the world gets Thanos Snapped each time you turn your camera or take a step. I had this same issue in Remnant 2 but luckily found the right convination of enable/disable stuff to get rid of it. not in Enshrouded. bummer cause i wanted to try it.
and its not an issue of an old graphics card or anything. I can play most games in ultra without issues.
luckily i jumped in the demo and found out early about that issue. wouldve hated to dish out money for an early access (not even 1.0) and see the graphical issues then.
Thanks
When does this game release?
Couldn't play the demo because it needed 6Gb VRAM, I'm sadly at 4Gb. Not sure if the released game also requires those specs, but worth checking if like me you are a little light on the VRAM.
You should do a series with episodes on Palworld. Like old days. ❤
I am thoroughly enjoying this game.
Combat, mining, crafting, farming, building.
What a bad timing for releasing an open world survival, Palworld is taking all the oxygen in the room
looks nice duderino
I remember watching a vid of a guy in ark that spent 22 actual contiguous hours babysitting a brontosaurus tame with berries. Between that and a requirement for other players...meh.
I really wanted to try this one, but it crashes on launch :(
No stamina management in combat? I love this game already!
Uh, so I guess we don’t find out if the performance issues were related to his settings. Cool.
I didn't mind 7 Days to Die's durability too much, as its not too hard to repair items. But in general, I'm with you, durability sucks. I actually stopped playing Dying Light because I hated how often my gear kept breaking, it just wasn't fun.
There's a way to edit the gamefiles in Dying Light to disable item durability buuut it detects you messed with it so you have to play in offline mode or risk getting banned for hacking lol. Just look it up I'm sure you can find a video that explains how to do it. Witcher 3 was another one like that for me. Nope to the max. I installed a mod that disabled durability because it's just not fun having to repair or craft new weapons every 15 minutes.
I think some developers just want to implement durability but none of them seem to realize if you do this then EVERY breakable item should last minimum of 1-2 hours, otherwise players feel forced into playing Repair Game Simulator and it just saps all the joy from the experience.
Durability is not implemented well.
It’s used for balance and pacing more than being a mechanic itself.
A more useful and reasonable implementation would be “condition”. For instance a crowbar would be far more durable than a 2x4. A crowbar’s “condition” being “slippery” or “hot”would not reduce its ability to exist but would reduce its ability to be effective in combat making the choice of 2x4 or crowbar more meaningful and still allowing mechanics to improve condition.
A 2x4 that is in a “condition” of “dented” to “splintered” to “broken” would be far more meaningful and immersive than 2x4 smash 20 zombie, crowbar smash 80 zombie, adding tape restores 10% smash zombie.
the durability was akin to the resource management of a survival game, but yeah i dig the durability of 7 days to die edit; i heard you can progress you durbality by repair proficiency(?)
"What is that, is that nonononononononono"
Thanks splatty
Early video today! Hell yeah!!!!
Can the steam deck run enshrouded?
That's not swamp ass, it's just the Leather Sharts your gear is made from 😄!
👍👍 Game looks great!
Durability sucks.. I think the best middle ground is to have a damage loss.. eg..
New (100% damage)
Used (80% damage)
worn (60% damage)
But it drops no lower and you just pop it on a grinding stone to re-hone the tool.. potentially requiring a small amount of additional resources..
Even in the demo build you showed of this, the scale feels so weird to me. Like... the character looks like he's really tiny sometimes, and huge other times compared to the enviorment. Like when you stand next to a table they look a bit to small but next to a ruin with a window they look huge. I've never noticedt his in any other game I can think of but it's all I see while watching gameplay.
Most likely on purpose, the main character is a "flameborn" which is a fusion between a taller race called "The Ancients" and humans. So your height is in-between.
Sundays are for picking stones.
This looks like a good second game while waiting for more Valheim content.
Agree with you on the durability question - I'm actually ok with carrying multiple weapons if, for example there are strong resistance/weakness mechanics or better yet; weapon animations/special attacks that are situationally useful for certain enemies. Carrying multiple copies of a sword because you can only hit 7 things before it breaks is not fun...
The devs really should have waited a month to release it. Everyone's playing Palworld right now.
Sons of the Forest is supposed to hit 1.0 Feb 22 so pushing back a full month may not be any better.
1.0 doesn't matter as much as initial release. I'd bet they get more concurrent players as people return for the update but less sales due to the price increase that usually comes with 1.0. A February release would have been better than competing with palworld.
about the durability, doesn't the game have a repair kit?
theres a reddit post from the devs that lets you upvote wanted contend/game mechanics
It's Shopping List: The Game
Again
Chuggies makes me think its loading in the world chunks at a time.
Yeah, you really notice that when you glide down into some areas.
Where are your Pals? 😂
Didn't pick a good time to release considering the highest player count survival game and 2nd highest player count game of all time just dropped. I've been having too much fun with my palbros.