I'm convinced HoTS got canned not because it failed, but because it was merely successful instead of absurdly successful. A victim of executives rather than poor design.
It was pretty much talked about when they officially announced end of support. It was a higher ups thing, way higher up than you'd assume. Basically - they wanted league of legends money, but without the leg work that league or dota put in to be where they are today. They didn't want to wait or foster their moba audience, they instantly wanted it to be a smash hit with millions of players that basically pays for itself with mtx. They didn't even want to finance tournaments and their own e-sports scene, as they seem to think that they can just do it like dota does and force players to pay for the prize pools. Except nearly everyone considered it the casual moba of the three. It's the one you go to pop a beer open and play dumb stuff like Cho'gall with friends. Sure it had a competitive side to it, as it is still a moba, but people just didn't take it that seriously. And bLizzard really really wanted it to be taken seriously as league and dota are. If not for anything else but brand loyalty and more money.
They got rid of the in match farming, only to move it to a system farming. Grinding out the gold to buy heroes is one of the reasons many people quit this game, the grind was dreadful.
@@videitos09 ???? they practically handed out gold/gems/shards post HOTS 2.0.. part of the reason it failed it because of how GENEROUS it was lol.. i never spent another $ after 2.0, whereas beforehand i spent quite a bit
@@videitos09 I don't think he means hero farming. I think he means gold farming when playing. The first 15 mins of either DOTA or LoL is just farming. LoL is far worse for this cos DOTA is actually a strategic game and players can make different strategic choices. But in LoL you're settling into those first 10 mins in lane or jungle and just watching for ganks unless you're the jungle. HoTs didn't really have farming. You got collective exp so long as teammates were near something that died, and the need to farm was much lower. So rather than spending the first 15 mins of a HoTs game just farming, you actually do stuff like fight and do map objectives. LoL is like the worst of the MOBAs btw. It's only popular cos it used to be popular. It's always been badly balanced, and it's worse today than it's ever been.... Well, I think. I tried playing it like 8 months ago but it's impossible. The LoL community is literally a toxic waste dump.
they already pulled the plug on developing that game. All you'll see since idk.. 2017? is balance changes, like +X damage or -Y damage to certain heroes or abilities or talent swap
I still play HoTs and I'm not sure it can be called dead yet since you can get a game in 30secs to 2mins just a shame we all know it won't get any more heroes
HotS failed because blizzard redirected almost all of the resources from hots to Overwatch instead. They stopped hosting any sort of competitive tournaments and updates happened less and less.
I play HOTS nearly everyday and I get a match between 15 seconds and 2 minutes depending. Its not "dead", it just isn't getting anymore heroes. Also, HOTS came out to late in the Moba genre phase. The players had already committed to their preferred moba and players don't really switch even it if is a better product. Not saying it is a better product, just that people don't like change normally.
Just to point out, when heroes of the storm started to really grow up, i think it was near of the 2.0, it wasn't close to league of legends at that time but had mayble half the population of dota2 during that season at the end of the blizzcon tormament, they annonced that they will canceled all esport event and will stop sending money to esport teams, then annonced the game within like a month or 2 that they wont really be devolopped anymore which killed the game. It really a shame cause the game was really different from the other moba and it was actually free to play, you could not spent a $ and be able to buy your champion within a couple of days doing the dailies and you could so many skins from the lootbox that were free from leveling up. It a shame cause some devs talked about it on reddit and the team really loved working on hots, they had so many good ideas from different gameplay. Going from playing mostly a big pusher that doesnt interact physicalt but you can clone a team member like abathur or macro management the lost vikings( that were so fucking busted when they got released). Man i miss hots so much...
Game has freaking Abathur. That's all it takes for me to convince it's top tier. Also the early days it was PEAK. 2 ultimate choices, old game love characters... If only they never balanced it
I am playing hots daily, i counted +1000 games the last month and still counting, the only game that keep bnet in my ssd is this one, i want them to revive it but thats hard copium, BRING BACK HOTS even though it generated Lizzard no money, bring it back as a good gesture to the community.
From basically every known Moba Ive played, thats the one i still play up to day :D I like the idea of no gold and the whole team having the same level, also, since i kinda grew up with blizzard Games, its nice to see characters from Warcraft/WoW, Diablo, Starcraft instead of characters that i have no relation with, like LoL for example.
Iv always thought Heroes would of been really successful if they just embraced it for what it actually was: a more casual MOBA instead of trying to make it an E-Sport. Like I actually love how it plays, it has really creative heroes and all that.
I really enjoyed almost every aspect of heores compared to lol or dota2, honestly. Felt better and more solid, most notably. I was genuinely confused why it failed. It does make sense than selfishness would be a primary reason it failed, though...especially within the moba communities, selfishness is a paramount trait of 90% of players, so yeah, makes sense.
It's just impossible to compete in a market where every player commits to one game. How is Blizzard supposed to make a league player who's proud of their rank in league, bought tons of skins for the game and all of their friends play league, switch to HoTs?
@@sct77 great point! Hots was too late to the party, LoL already had enormous dedicated player base and DotA 2 was just becoming the giant it is now. People that played dota in wc3 wanted the same thing on new engine, and not a new game. Its hard to win against human habits, even with better product. The game was doomed from the start, just because it came out late. In another timeline, where blizz retained the dota rights, HotS would have been a lot more similar to dota 2.
As someone who spent tons on skins in LoL. I abandoned LoL for hots because there were more team fights and you did not have to spend 40 mins last hitting to farm gold.
All they had to do was support the e sports scene, have cheaper microtransactions and have a steady release of heroes and maps. No E sports scene made a lot of people drop the game instantly
Just a quick reference: a single year paycheck of Bobby Kotick(Activ Bliz CEO at the time) could've paid Heros of the storm's dev team for +13-15 years, Activision is one company that i hope had never been created
I still play it, but only ARAM Great game with a really *fair way of getting every single skin* (by the way, in Aram, you get random heros with ANY skin randomly on it as a free sample) Skins change voiced, animation and even walking of the character, you can have different announcerd, etc. And thats what killed it, it wasnt a money sink like overwatch2 or WoW are nowadays You win lootboxes for leveling up characters and by leveling up your account... too easy if you ask me Kinda overwatch1 lootboxes style
Ah butcher and nova, my two favorite characters. I still play this game regularly. It’s actually a really good game that clearly had a lot of passion behind it, and a shame that blizz put it on the back burner. I think you hit the nail on the head when you talk about how heavily team dynamics is weighted in HOTS. It can be really frustrating when four of the five team members are all participating and just one guy won’t ever come to objective, essentially dooming your team and game. Either way I’ll still play this game and love it!
I genuinely believe you could be right, about the individualism vs team focus. HotS' team-shared progression goes in direct contrast to the typical LoL SoloQ "1v9" mentality. I honestly greatly enjoyed the game back when it came out, and was kinda sad how quickly it died.
no he is dead ass wrong, game died when they dropped support of e sports for OW and HOTS. People saw it as a dead game and thought there was nothing to aim for anymore.
@@pegeta Who cares about "e-sports", lmao? Literally no Blizzard game ever had a substantial professional gaming aspect to it, and ever since the inception of uploading video game footage to RUclips, all of the most successful, profitable Blizzard players were semi-casual content creators. This is true even for LoL.
I redownloaded it a few days ago and I forgot how much I enjoyed it. The players are a lot more chill and collaborative than in LOL. The objective-focused design is also just more fun imo
It's also not really forgotten. It's not mainstream but it's still quite popular. Takes less than two minutes to get a gaming even during offpeak hours. 30-45secs normally, it's not huge. But it's still alive lol
Honestly, a big part was because of the “Pro” scene that tried to define the game into the typical MOBA scene, when it shouldn’t have been played like the others. The game and talents were supposed to be very dynamic, choosing talents according to what was happening in the game.
Man, Murky was so busted in Beta. I had so much fun with his bubble and regen. You'd run into a group of enemies and troll the shit out of them, bubble and fly away (completely invulnerable) while your crazy regen puts you back to full HP. I think the bubble had talents to increase regen while active, and the CD was stupidly short. You could kill people by chasing them down and nibbling at them cos they couldn't kill you.
ive played a lot of hots, feel like i play it every day still and there are two things i can truly complain about. first, the role system. i don't like how much ranged damage there are when there are so little assassins, and most of those assassins play like bruisers. second, the amount of optimal stuns. if there is a talent/ult that lets you stun someone then you will get hell for not choosing it. i love hots, i love all the little interactions between all the characters and a lot of them change with some skins. and for a while you had to buy these skins, but when hots 2.0 came out and you got a loot box for every level had and will get. so now most of the stuff in game is really easy to get.
The problem was not HotS, but Activision. HotS was not the massive success they expected (TONS OF MONEY!), but still made descent money. Also, Blizzard forced HotS to be an e-sport...
The thing that killed HotS is that at launch you couldn't use every talent on the characters, you needed to level them up or pay. I'm not sure when they fixed that (it was before 2.0 if I remember correctly but that alone killed it for many) then instead of building it up after fixing it, they hyped up a big pro scene then abandoned it when they didn't had enough sponsors. By the time 2.0 came out it was considered dead and abandoned the game entirely from a marketing perspective, just keeping it alive with some updates. Even though this is better than Dota2 or LoL because of no last hitting, 20 minute matches and different playable maps.
ummm youre entirely wrong.. ive played since beta and that was not a thing.. talents WERE NOT locked behind progression levels or $$$ unless you mean leveling up within a match of HOTS?? which idk where the pay part comes in then
@@H41030v3rki110ny0u When I played they were locked. Did they do away with it earlier than I remembered? It was a thing in at least the beta when I played.
I literally today reinstalled this game after 7 years of not playing. And even then I only did a couple of matches to get a wow mount. It's honestly a blast but i'm a complete beginner and playing solo. Hopefully more people like me will come
it's a good game. Sad how they stopped working on it. Only thing I didn't like is how they revamped/removed talents rather than just adding new ones so you get more options per level
The game didn't fail. In fact, the last year of its Esports scene was a good one. It just wasn't as profitible as they hoped, so they pulled their resources from it to focus on Overwatch 2 and Hearthstone. Which might be the biggest oof ever.
I don't think gold and items would make the better actually, it would make it worse and not as unique as it is. Maybe if there were other mechanics implemented it would be better . I have a suggestion for what updates could work.
This is a good game, just needs a little love. I love the mechanic of just choosing abilities maybe if they added more opcions to choose from it would be more interesting.
Genuinley i think what killed it was team levelling, just sucks so much balls to be 6-0 playing out of your mind but you are 3 levels behind a 0-4 zeratul who is now one shotting you because abathur has been solo farming every lane during objective fights. If every hero levelled individually the game would pop off, being able to carry your team is what makes mobas fun.
But what would happen to the heroes that are meant to farm for the team if this change happened. The team leveling is one of the aspects that make HOTS different from other MOBAS.
Been playing on and off since beta. Very fun game and matches are much more varying in flavour compared to LoL. I do agree of the double edged sword analogy and how the lack of individual skill expression prevented the game from succeeding as a competitive game and reaching main stream. It would be interesting to envision a hots mode with last hitting and gold, maybe have talents has items instead.
Yeah i mostly agree. But the biggest issue the game had was most players played by themselves or with a friend. But the game was largely balanced around the 5v5 esports. Which is more how the game is intended to be played. But yes as a solo player the game really lacks a clear way to excelle as an individul in the game.
HotS has too many heroes so its impossible to balance the entire roster making everything at least playable in competitive play, and not either completely useless or turn off brain and win. And the talent system doesnt work because some builds straight up dont get picked
You kidding right? LoL and DoTa2 pretty much has a rooster for competitive, have way more champs and they get stuck for years, hell, lee sin pretty much there permanent in LoL
Yeah, Cursed Hollow sucked. But the Gameplay was amazing. The Announcer was amazing. The Hero Farming wasnt that bad. I was always Top Rank in the first Seasons and it was a blast to fuck People over with the Abathur+Illidan Comp or just Chen going 1vs5.
I gotta say, HoTS is the best MOBA in the industry. It's just... Activision Blizzard is a company I don't want to support until there's some genuine change in their culture. Also people are so overwhelmingly childish about their addiction to the other MOBAs. If you're a League lackey or a Dota dude, play HoTS. You don't have all of the issues of imbalance that the other games do because of items being a stupid design decision. Your skill does matter, perhaps more in HoTS than in the others, because everyone has to worry about getting outstatted or rolled by a hyper fed (insert any character here). Not in HoTS, there's opportunity to come back even from a severe deficit if you play smart, capture objectives over your opponents, and most importantly, soak XP from all of your lanes.
God I miss playing this game with my friends. I think the game for me rapidly declined when they added Valeera and Garrosh, they were so unfun to play against.
I actually love this game i played it a lot and the loot boxes are great cus you get them pretty regularly for free and you get legendary’s and rare’s a lot too
Hots did not fail "miserably", Blizzard failed Hots miserably.
indeed. people got hyped for every hero trailers and added heroes and then it got abandoned
ieieie
@@Kepak-tv5cl Facts
I thought it failed because the skins weren't $450.
Funnily enough, my friends and I picked up HoTS a month ago after not playing for 7 years. It is actually pretty fun with friends.
It is. Sadly that’s the only time it’s any fun
You can literslly make staring at a wall fun with friends, as goes for everything.
@@imadork123 it is but it's also way more toxic than even league. It's kinda crazy to me
@@tokofukawap4055 more toxic than league whaaaaat, i have like 150+ games and maybe 2-3 people were "toxic" , its pretty laid back gameplay
I'm convinced HoTS got canned not because it failed, but because it was merely successful instead of absurdly successful. A victim of executives rather than poor design.
It was pretty much talked about when they officially announced end of support. It was a higher ups thing, way higher up than you'd assume. Basically - they wanted league of legends money, but without the leg work that league or dota put in to be where they are today. They didn't want to wait or foster their moba audience, they instantly wanted it to be a smash hit with millions of players that basically pays for itself with mtx. They didn't even want to finance tournaments and their own e-sports scene, as they seem to think that they can just do it like dota does and force players to pay for the prize pools.
Except nearly everyone considered it the casual moba of the three. It's the one you go to pop a beer open and play dumb stuff like Cho'gall with friends. Sure it had a competitive side to it, as it is still a moba, but people just didn't take it that seriously. And bLizzard really really wanted it to be taken seriously as league and dota are. If not for anything else but brand loyalty and more money.
I loved Heroes of the Storm. Hated the farming in LoL, so this was a nice, fun pace.
They got rid of the in match farming, only to move it to a system farming.
Grinding out the gold to buy heroes is one of the reasons many people quit this game, the grind was dreadful.
Cope more
@@videitos09it wasn't though. + you had a lot on free rotation
@@videitos09 ???? they practically handed out gold/gems/shards post HOTS 2.0.. part of the reason it failed it because of how GENEROUS it was lol..
i never spent another $ after 2.0, whereas beforehand i spent quite a bit
@@videitos09 I don't think he means hero farming. I think he means gold farming when playing. The first 15 mins of either DOTA or LoL is just farming. LoL is far worse for this cos DOTA is actually a strategic game and players can make different strategic choices. But in LoL you're settling into those first 10 mins in lane or jungle and just watching for ganks unless you're the jungle. HoTs didn't really have farming. You got collective exp so long as teammates were near something that died, and the need to farm was much lower. So rather than spending the first 15 mins of a HoTs game just farming, you actually do stuff like fight and do map objectives.
LoL is like the worst of the MOBAs btw. It's only popular cos it used to be popular. It's always been badly balanced, and it's worse today than it's ever been.... Well, I think. I tried playing it like 8 months ago but it's impossible. The LoL community is literally a toxic waste dump.
HOTS is still my favorite moba. They just put out a patch for it a few weeks ago. Hopefully it's a sign they will start promoting it again.
they already pulled the plug on developing that game. All you'll see since idk.. 2017? is balance changes, like +X damage or -Y damage to certain heroes or abilities or talent swap
no
@@LokirofRoriksted HOTS on steam is my dream, nothing new, just new platform... overwatch and diablo are on there
I loved this game, it broke my heart when it was abandoned.
Such a waste. Definitely one of my favorite games ever like top 2
I still play HoTs and I'm not sure it can be called dead yet since you can get a game in 30secs to 2mins just a shame we all know it won't get any more heroes
It's not dead, it's just sad that blizzard adds nothing new to the game anymore
I still play HOTS almost every day. It is still by far my favorite moba.
Funny thing is. I haven't forgotten it, still to this day.
God I miss playing HotS with my friend before Lizzard basically abandoned it
This is the funniest moba. Not hard to go into, less hyper carry smurf, originality in builds and easy to know wtf is goin on
HotS failed because blizzard redirected almost all of the resources from hots to Overwatch instead. They stopped hosting any sort of competitive tournaments and updates happened less and less.
I play HOTS nearly everyday and I get a match between 15 seconds and 2 minutes depending.
Its not "dead", it just isn't getting anymore heroes.
Also, HOTS came out to late in the Moba genre phase. The players had already committed to their preferred moba and players don't really switch even it if is a better product. Not saying it is a better product, just that people don't like change normally.
Hots hype hots hype
I played so much hots. I really still love hots. Heroes of the storm is not "Blizzard's forgotten failure". It's "Blizzard's abandonded success"
It has a champion you can play simultaneously with another person, so it cannot be a failure.
@@thunderwolfcz9499 cho gall enjoyer
Azamous is the only RUclipsr
watchable on 2x video speed where the video is more coherent vs 1x
went to 2x and 1,5x ... going back to 1x felt like slowmotion
@@CallemanYO Now you can never go back to 1x, it’s forbidden knowledge
you miss the point, Azamous videos are not a grind its an experience
Actually in tears 🤣🤣🤣🤣
Just to point out, when heroes of the storm started to really grow up, i think it was near of the 2.0, it wasn't close to league of legends at that time but had mayble half the population of dota2 during that season at the end of the blizzcon tormament, they annonced that they will canceled all esport event and will stop sending money to esport teams, then annonced the game within like a month or 2 that they wont really be devolopped anymore which killed the game. It really a shame cause the game was really different from the other moba and it was actually free to play, you could not spent a $ and be able to buy your champion within a couple of days doing the dailies and you could so many skins from the lootbox that were free from leveling up. It a shame cause some devs talked about it on reddit and the team really loved working on hots, they had so many good ideas from different gameplay. Going from playing mostly a big pusher that doesnt interact physicalt but you can clone a team member like abathur or macro management the lost vikings( that were so fucking busted when they got released). Man i miss hots so much...
Game has freaking Abathur. That's all it takes for me to convince it's top tier. Also the early days it was PEAK. 2 ultimate choices, old game love characters...
If only they never balanced it
I am playing hots daily, i counted +1000 games the last month and still counting, the only game that keep bnet in my ssd is this one, i want them to revive it but thats hard copium, BRING BACK HOTS even though it generated Lizzard no money, bring it back as a good gesture to the community.
you play 35-40 games of HOTS a day??
@@H41030v3rki110ny0u it was an expretion my friend. I ment to say a lot games. Cause i like the game. :)
From basically every known Moba Ive played, thats the one i still play up to day :D I like the idea of no gold and the whole team having the same level, also, since i kinda grew up with blizzard Games, its nice to see characters from Warcraft/WoW, Diablo, Starcraft instead of characters that i have no relation with, like LoL for example.
Iv always thought Heroes would of been really successful if they just embraced it for what it actually was: a more casual MOBA instead of trying to make it an E-Sport.
Like I actually love how it plays, it has really creative heroes and all that.
I really enjoyed almost every aspect of heores compared to lol or dota2, honestly. Felt better and more solid, most notably. I was genuinely confused why it failed. It does make sense than selfishness would be a primary reason it failed, though...especially within the moba communities, selfishness is a paramount trait of 90% of players, so yeah, makes sense.
It’s not a failure. Still play it daily, and have been since the beginning.
It doesn’t have the biggest fan base. But I still enjoy it a lot.
Tbh HotS was always a lot of fun. Games were fast and not too sweaty. I always enjoyed playing it with friends
It's just impossible to compete in a market where every player commits to one game. How is Blizzard supposed to make a league player who's proud of their rank in league, bought tons of skins for the game and all of their friends play league, switch to HoTs?
@@sct77 great point! Hots was too late to the party, LoL already had enormous dedicated player base and DotA 2 was just becoming the giant it is now. People that played dota in wc3 wanted the same thing on new engine, and not a new game. Its hard to win against human habits, even with better product.
The game was doomed from the start, just because it came out late.
In another timeline, where blizz retained the dota rights, HotS would have been a lot more similar to dota 2.
I’d argue League players would gladly jump ship if HotS was competitive enough. League has been in ruins for years
As someone who spent tons on skins in LoL. I abandoned LoL for hots because there were more team fights and you did not have to spend 40 mins last hitting to farm gold.
@@Crossoutmyeyez Thats exactly why I switched to Smite arena.
All they had to do was support the e sports scene, have cheaper microtransactions and have a steady release of heroes and maps. No E sports scene made a lot of people drop the game instantly
Just a quick reference: a single year paycheck of Bobby Kotick(Activ Bliz CEO at the time) could've paid Heros of the storm's dev team for +13-15 years, Activision is one company that i hope had never been created
hots is perfect for playing with friends. gameplay aside you can definitely feel the love that has been put into the game from the developers.
I still play it, but only ARAM
Great game with a really *fair way of getting every single skin* (by the way, in Aram, you get random heros with ANY skin randomly on it as a free sample)
Skins change voiced, animation and even walking of the character, you can have different announcerd, etc.
And thats what killed it, it wasnt a money sink like overwatch2 or WoW are nowadays
You win lootboxes for leveling up characters and by leveling up your account... too easy if you ask me
Kinda overwatch1 lootboxes style
Ah butcher and nova, my two favorite characters. I still play this game regularly. It’s actually a really good game that clearly had a lot of passion behind it, and a shame that blizz put it on the back burner. I think you hit the nail on the head when you talk about how heavily team dynamics is weighted in HOTS. It can be really frustrating when four of the five team members are all participating and just one guy won’t ever come to objective, essentially dooming your team and game. Either way I’ll still play this game and love it!
Killed hots, Killed OW co op. Why oh why can't we have nice things, Blizz?
I genuinely believe you could be right, about the individualism vs team focus.
HotS' team-shared progression goes in direct contrast to the typical LoL SoloQ "1v9" mentality.
I honestly greatly enjoyed the game back when it came out, and was kinda sad how quickly it died.
no he is dead ass wrong, game died when they dropped support of e sports for OW and HOTS. People saw it as a dead game and thought there was nothing to aim for anymore.
@@pegeta Who cares about "e-sports", lmao? Literally no Blizzard game ever had a substantial professional gaming aspect to it, and ever since the inception of uploading video game footage to RUclips, all of the most successful, profitable Blizzard players were semi-casual content creators. This is true even for LoL.
I redownloaded it a few days ago and I forgot how much I enjoyed it. The players are a lot more chill and collaborative than in LOL. The objective-focused design is also just more fun imo
I think the real problem with Hots was it arrived too late.
Agreed
It's also not really forgotten. It's not mainstream but it's still quite popular. Takes less than two minutes to get a gaming even during offpeak hours. 30-45secs normally, it's not huge. But it's still alive lol
I still play HoTS every 2 or 3 days, and enjoy it.
Funny that in less than 2 days of this video being uploaded, a new PTR patch came out.
Honestly, a big part was because of the “Pro” scene that tried to define the game into the typical MOBA scene, when it shouldn’t have been played like the others. The game and talents were supposed to be very dynamic, choosing talents according to what was happening in the game.
Man, Murky was so busted in Beta. I had so much fun with his bubble and regen. You'd run into a group of enemies and troll the shit out of them, bubble and fly away (completely invulnerable) while your crazy regen puts you back to full HP. I think the bubble had talents to increase regen while active, and the CD was stupidly short. You could kill people by chasing them down and nibbling at them cos they couldn't kill you.
The real reason HOTS went under, was because they couldn't fix Haunted Mines 😭
true
ive played a lot of hots, feel like i play it every day still and there are two things i can truly complain about.
first, the role system. i don't like how much ranged damage there are when there are so little assassins, and most of those assassins play like bruisers.
second, the amount of optimal stuns. if there is a talent/ult that lets you stun someone then you will get hell for not choosing it.
i love hots, i love all the little interactions between all the characters and a lot of them change with some skins. and for a while you had to buy these skins, but when hots 2.0 came out and you got a loot box for every level had and will get. so now most of the stuff in game is really easy to get.
The problem was not HotS, but Activision. HotS was not the massive success they expected (TONS OF MONEY!), but still made descent money. Also, Blizzard forced HotS to be an e-sport...
The hots janitor keeps our hope up.
i met great friend with that game... but blizzard left me like my dad
The thing that killed HotS is that at launch you couldn't use every talent on the characters, you needed to level them up or pay.
I'm not sure when they fixed that (it was before 2.0 if I remember correctly but that alone killed it for many) then instead of building it up after fixing it, they hyped up a big pro scene then abandoned it when they didn't had enough sponsors. By the time 2.0 came out it was considered dead and abandoned the game entirely from a marketing perspective, just keeping it alive with some updates.
Even though this is better than Dota2 or LoL because of no last hitting, 20 minute matches and different playable maps.
ummm youre entirely wrong.. ive played since beta and that was not a thing.. talents WERE NOT locked behind progression levels or $$$
unless you mean leveling up within a match of HOTS?? which idk where the pay part comes in then
@@H41030v3rki110ny0u When I played they were locked. Did they do away with it earlier than I remembered? It was a thing in at least the beta when I played.
I literally today reinstalled this game after 7 years of not playing. And even then I only did a couple of matches to get a wow mount. It's honestly a blast but i'm a complete beginner and playing solo. Hopefully more people like me will come
it's a good game. Sad how they stopped working on it. Only thing I didn't like is how they revamped/removed talents rather than just adding new ones so you get more options per level
I actually remember liking HoTS, but my 13 year old brain enjoyed spinning Tracer around and leering at her after she got dazy more.
The game didn't fail. In fact, the last year of its Esports scene was a good one. It just wasn't as profitible as they hoped, so they pulled their resources from it to focus on Overwatch 2 and Hearthstone.
Which might be the biggest oof ever.
The game was successful, just honestly wasn’t monetized enough for blizzards $$$. You could get any skins you wanted for free
Add Master Chief, Mewtwo, Ryu, Ken, Bayonetta, the Roblox guy and then we're talkin.
For what is really just a Mod of SC2, it took way too long to come out. By the time it launched, MOBAS were declining in favour of the Fortnites.
Still the best moba
game is kinda fun but the fact that gold is shared actually means that carrying your team is even harder than in lol
I don't think gold and items would make the better actually, it would make it worse and not as unique as it is. Maybe if there were other mechanics implemented it would be better . I have a suggestion for what updates could work.
Fun fact HoTS was profitable, just not profitable enough for blizzard
should've been a smite clone.
If Az keeps going through different mobas I can't wait for the Heroes of Newerth and Dota 2 episodes.
I played since Beta, and still playing!!!!
This is a good game, just needs a little love. I love the mechanic of just choosing abilities maybe if they added more opcions to choose from it would be more interesting.
Never had issues finding games, game is very good and addictive but can be pain if a mate is underperforming or in rage mode
ah, good old 1.5 speed
I still play Hots from time to time
HotS was never even a bad game. It just had way too much competition at the time
Genuinley i think what killed it was team levelling, just sucks so much balls to be 6-0 playing out of your mind but you are 3 levels behind a 0-4 zeratul who is now one shotting you because abathur has been solo farming every lane during objective fights.
If every hero levelled individually the game would pop off, being able to carry your team is what makes mobas fun.
But what would happen to the heroes that are meant to farm for the team if this change happened. The team leveling is one of the aspects that make HOTS different from other MOBAS.
@@Velcan90 you 100% right about those heroes working only in hots, just theorising why I think the game failed.
Sadly Blizzard quit on this game while it was still working. It just wasnt making billions so they cut it. :(
Hearthstone, Warcraft 3 Refunded, and Starcraft: Ghost. The failures Blizzard wants you to forget!
Hearthstone is strangely enough popular and have e-sports
Hearthstone made insane money for a tiny game.
It failed because Isellgold could not sell gold nor 450$ skins.
azamous used his serious voice in this one, so you know he's serious
They need to add items, a standard moba map and make XP individual and it will be revived.
No that would make it like all the other MOBAS. This is what makes HOTS unique.
I think it failed because the success of it wasn't spectacular and Warcraft players didn't play it enough.
“theres even lootboxes!”
*remember what they took from us…*
- overwatch players
I loved playing HotS for a good while (didn't touch ranked btw so that's probably why)
I played this maybe an hour once and enjoyed it more than any other MOBA
Hors was awesome until they stopped the hots league and then it stated dying. Their HOTS events were awesome back in the day.
Been playing on and off since beta. Very fun game and matches are much more varying in flavour compared to LoL. I do agree of the double edged sword analogy and how the lack of individual skill expression prevented the game from succeeding as a competitive game and reaching main stream.
It would be interesting to envision a hots mode with last hitting and gold, maybe have talents has items instead.
I thought Blizzard stopped development/support of the game. 🤔
Yeah i mostly agree. But the biggest issue the game had was most players played by themselves or with a friend. But the game was largely balanced around the 5v5 esports. Which is more how the game is intended to be played. But yes as a solo player the game really lacks a clear way to excelle as an individul in the game.
HOTS is lowkey the most fun MOBA ever made... imagine that, having fun!!1!!1!
HotS has too many heroes so its impossible to balance the entire roster making everything at least playable in competitive play, and not either completely useless or turn off brain and win. And the talent system doesnt work because some builds straight up dont get picked
You kidding right?
LoL and DoTa2 pretty much has a rooster for competitive, have way more champs and they get stuck for years, hell, lee sin pretty much there permanent in LoL
@@Mexican00b true, that dude has actually now clue what hes talking about lmao
HotS was the only game in the genre I actually had fun playing.
I got Grand Master 49# on this game, was totally addicted and loved it!
HOTS just feels like something you're watching and not playing. Like you're just kinda there, doing not much.
Dude how do you not have 100k subs yet. Been watching your videos for years and your always spot on. XD
I still play few ARAMS randomly every now and then
Leagues forcing vanguard on me made me migrate back to hots
Yeah, Cursed Hollow sucked.
But the Gameplay was amazing.
The Announcer was amazing.
The Hero Farming wasnt that bad.
I was always Top Rank in the first Seasons and it was a blast to fuck People over with the Abathur+Illidan Comp or just Chen going 1vs5.
HotS is actually the only Blizz game I still play
Every update made HOTS worse
I gotta say, HoTS is the best MOBA in the industry. It's just... Activision Blizzard is a company I don't want to support until there's some genuine change in their culture.
Also people are so overwhelmingly childish about their addiction to the other MOBAs.
If you're a League lackey or a Dota dude, play HoTS. You don't have all of the issues of imbalance that the other games do because of items being a stupid design decision. Your skill does matter, perhaps more in HoTS than in the others, because everyone has to worry about getting outstatted or rolled by a hyper fed (insert any character here). Not in HoTS, there's opportunity to come back even from a severe deficit if you play smart, capture objectives over your opponents, and most importantly, soak XP from all of your lanes.
God I miss playing this game with my friends. I think the game for me rapidly declined when they added Valeera and Garrosh, they were so unfun to play against.
I actually love this game i played it a lot and the loot boxes are great cus you get them pretty regularly for free and you get legendary’s and rare’s a lot too
Still play it everyday, we even have league players migrating over.
It's not forgotten played like 4 years still shamefull.
What do you mean failed? Ive quit my job, left my family to become a pro HOTS player
I still play regularly, it’s a great game even without any updates.
I didn't like it because the sound wasn't crisp enough and the ui didn't fit the game
Even though I am a LoL Andy, I absolutely adored HoTS
literally just waiting for microsoft to revive it
I still love and play hots. ARAm community is still going strong. well i dont know but ques are instant and the game is still very fun 9 years later.