Great teach Aaron. When I saw the size of the box (implying this was a "BIG" game) I fully expected a solid 45-60 minute teach...and you did it in 30 min.
Thanks! It is actually much less complex than it looks, everything is laid out for you in the ship book or the steps of the dice check, and if something goes wrong you probably just skipped reading a line in one of those!
Great to see Aaron back, there is tons of game management in this game so you need almost like a dungeon master person keep track of everything. Very funny Lincoln knocking over the event deck loved that.
@ 42:43- the bookmark at top of page is supposed to go the other way. U place it so u can see the ship and it doesn't hide info. It's not really that important, but just in case, for others to know. Also, i really wanted to thank you for playing this! I was really stuck on how to read a card, and Dave explained it beautifully! Thank you again!
You did roll the right symbols I guess on time 1:54:50. As you said vanguard symbol is like a computer and the top yellow result leads to green one (there is an arrow), so you do not need red+blue dice.
I'm impressed at how much Aaron is able to remember from this game. I would be SO confused! I wouldn't remember half of the things he has in his brain for this game! I hope the BGG crew on the ISS Vanguard enjoyed their adventure!
Honestly it is tough, and though we agonize over every mistake getting things 100% right is rare! I was lucky that this was my third play of this game.
The crew cards that have "unlock" type text on the back are from the "Personnel Files" expansion. They match 1:1 the standard crew cards that come with the game. Basically, after you draw/draft a crew member, you will go find their matching Personnel Files card. This will give you some kind of quest to unlock their upgraded version. They aren't meant to be shuffled into the full personnel deck.
this would be a fantastic game for a group of Star Trek fans or general space sci-fi fans. It must be pretty pricey, but I could see a group really digging into this and making this their "Saturday Game Night" game for as long as it takes to complete the story.
Seeing the original foursome playing ISS Vanguard is absolutely rad! I just wish you would do future streams of your campaign instead of just this one mission; maybe make it a series... I mean, why not. 😉
To answer Dave’s question whether having only two crew members landing makes the game harder - well, it balances out. First, if you have fewer people down on a planet, then you draw fewer event cards, so negative effects will likely occur later. Then, since you run all four departments, you will have more people available to commit to various ship sections, which will likely give you useful upgrades, equipment and tech faster. And of course, I suppose you could always run the game as if it were a 4-player one, if you want, as there isn’t really a lot of hidden information among players.
Accident icons can still qualify for RGB colored dice results if there is no special effect defined for accident icons for that particular dice check. Only in dice combinations they cannot be used.
This is a big game with loads of rules, it's a hard one to get into, but once you do it all becomes simpler, I promise. I've finished this first campaign and am eagerly waiting for campaign number 2. :) A small note on probably the biggest mistake I've seen, at 2:30:00, when you get the alien leads, the symbol on the top track means move one on the bottom track, it does not mean auto succeed. You'd basically would still need 4 extra dice. If you hadn't rolled so poorly, you could have used some of the remaining ones to move the bottom track further along. Good gaming and I hope you finish the campaign ;)
Love the episode! Thanks for the fun time with great humor and a cool game that gives me some Mass Effect vibes. Time to go into suspended animation until the Q1 2024 shipment arrives 🎲
01:29:45 As cool as the game looks/sounds, Nikki's expression pretty much sums it up at this point, although I supposed once you're learned/absorbed all the different books, computer links, and procedures it becomes less tedious....
Thank you for showing us this game! I am still looking for 1 space game for the collection. I definitely love all the ship areas and how they are continually saved so it will feel more and more like your ship and your crew as you play more. That is exceptionally cool to me! Before buying it, I would still need to see some other run-throughs and get some answers... 1. Does the bookkeeping process become easier and faster over time if one person becomes the process expert? 2. If one person becomes the process expert, can you play with newbies who do not have to worry about the process or bookkeeping? My guess is 1 and 2 would improve if 1 person invests time to become the process expert. 3. Does the planet play get more interesting or more monotonous over time? It felt a bit drawn out. But the save bag is cool so lots of goodies to update the ship!
The recruit step isn’t supposed to be all at the same time. It specifically stated Security picks the order of who picks when. Lincoln never defined a specific order.
You are correct, but in a co-op game, where we want the best possible group result, we'll often just "crew decision" that kind of process - the result is the same and we save a little time. (There are a few "this player picks" processes in ISS Vanguard, but I think they're really only there if your group absolutely can't agree on something.)
Would love to see a full play through of a campaign game! I know it would be hard to pull off but... 3 player / 4 player campaign! Game night campaign night... Week...😅
We didn't play the intro scenario on camera because it is really very basic. This is really the first scenario. Thanks for the note and for watching.-Lincoln
An hour and 20 minutes in and you're still setting up the mission and revealing cards that you won't even use this game...that's just ridiculous. A game shouldn't take longer o setup than it does to actually play.
Apparently didn't see that an hour of this was a recap of what was previously covered in the tutorial and that the Ship Phase is an integral part of the game. @@SaschaKleiber
The game started at the 30 minute mark. All those things they did in the ship book are decision making that are part of the game. Upgrading stuff and such. Since it is a campaign game they will do those things between every planetary phase.
Great teach Aaron. When I saw the size of the box (implying this was a "BIG" game) I fully expected a solid 45-60 minute teach...and you did it in 30 min.
Thanks! It is actually much less complex than it looks, everything is laid out for you in the ship book or the steps of the dice check, and if something goes wrong you probably just skipped reading a line in one of those!
Makes me so happy to see the core four!!!!😊😊😊
Great to see Aaron back, there is tons of game management in this game so you need almost like a dungeon master person keep track of everything. Very funny Lincoln knocking over the event deck loved that.
@ 42:43- the bookmark at top of page is supposed to go the other way. U place it so u can see the ship and it doesn't hide info. It's not really that important, but just in case, for others to know. Also, i really wanted to thank you for playing this! I was really stuck on how to read a card, and Dave explained it beautifully! Thank you again!
You did roll the right symbols I guess on time 1:54:50. As you said vanguard symbol is like a computer and the top yellow result leads to green one (there is an arrow), so you do not need red+blue dice.
The OG Four playing a heavy campaign game. Geek factor intensifies 😊
The core four!!!!❤
I'm impressed at how much Aaron is able to remember from this game. I would be SO confused! I wouldn't remember half of the things he has in his brain for this game! I hope the BGG crew on the ISS Vanguard enjoyed their adventure!
Honestly it is tough, and though we agonize over every mistake getting things 100% right is rare! I was lucky that this was my third play of this game.
Anxiously still waiting for this one to arrive, thanks for the teach and playthrough! Would love to see you continue the campaign.
Love this game. I've had in on the table for months now. Well done!
The crew cards that have "unlock" type text on the back are from the "Personnel Files" expansion. They match 1:1 the standard crew cards that come with the game. Basically, after you draw/draft a crew member, you will go find their matching Personnel Files card. This will give you some kind of quest to unlock their upgraded version. They aren't meant to be shuffled into the full personnel deck.
this would be a fantastic game for a group of Star Trek fans or general space sci-fi fans. It must be pretty pricey, but I could see a group really digging into this and making this their "Saturday Game Night" game for as long as it takes to complete the story.
Seeing the original foursome playing ISS Vanguard is absolutely rad! I just wish you would do future streams of your campaign instead of just this one mission; maybe make it a series... I mean, why not. 😉
Wow, I think I have never seen an AR title in your series! My copy will arrive soon, can’t wait for it. Will watch your video tonight!
They have played This War of Mine too.
Glad to see y'all playing this, it's a lot of fun!
Deborah would have loved this one...she seems to derive enjoyment out of organized procedural mechanisms which this game has in spades.
To answer Dave’s question whether having only two crew members landing makes the game harder - well, it balances out. First, if you have fewer people down on a planet, then you draw fewer event cards, so negative effects will likely occur later. Then, since you run all four departments, you will have more people available to commit to various ship sections, which will likely give you useful upgrades, equipment and tech faster.
And of course, I suppose you could always run the game as if it were a 4-player one, if you want, as there isn’t really a lot of hidden information among players.
Cool! I'm expecting this one at some point. Pledged with single shipping not quite realizing that meant "you get it one year later."
Yes. This got me as well. When they shipped out over a year ago I asked where my copy was. Not impressed that I’m still waiting.
It will be worth the wait!
I hope ya'll get another chance to play this. I would love to see more!
Accident icons can still qualify for RGB colored dice results if there is no special effect defined for accident icons for that particular dice check. Only in dice combinations they cannot be used.
“Space is risky, Dave!” 😂
This is a big game with loads of rules, it's a hard one to get into, but once you do it all becomes simpler, I promise. I've finished this first campaign and am eagerly waiting for campaign number 2. :)
A small note on probably the biggest mistake I've seen, at 2:30:00, when you get the alien leads, the symbol on the top track means move one on the bottom track, it does not mean auto succeed. You'd basically would still need 4 extra dice. If you hadn't rolled so poorly, you could have used some of the remaining ones to move the bottom track further along.
Good gaming and I hope you finish the campaign ;)
Yeah! Aaron and Dave!
Love the episode! Thanks for the fun time with great humor and a cool game that gives me some Mass Effect vibes. Time to go into suspended animation until the Q1 2024 shipment arrives 🎲
01:29:45 As cool as the game looks/sounds, Nikki's expression pretty much sums it up at this point, although I supposed once you're learned/absorbed all the different books, computer links, and procedures it becomes less tedious....
Section card deck size is at least 10 cards, can be as big as you want as long as you follow the rank restrictions.
Been waiting for this one
Love the big Lebowski reference
Absolutely amazing game
Thank you for showing us this game!
I am still looking for 1 space game for the collection. I definitely love all the ship areas and how they are continually saved so it will feel more and more like your ship and your crew as you play more. That is exceptionally cool to me!
Before buying it, I would still need to see some other run-throughs and get some answers...
1. Does the bookkeeping process become easier and faster over time if one person becomes the process expert?
2. If one person becomes the process expert, can you play with newbies who do not have to worry about the process or bookkeeping?
My guess is 1 and 2 would improve if 1 person invests time to become the process expert.
3. Does the planet play get more interesting or more monotonous over time? It felt a bit drawn out.
But the save bag is cool so lots of goodies to update the ship!
this game is like getting a scifi novel read to you, or a choose your own adventure.
wait, did I manage to watch this before it was posted publicly? awesome!
Love the series
Best team ever!
'69 Cardinals
Just starting the video, but got very excited when I saw the thumbnail. Looking forward to playing this as my game group’s next campaign!
Did I miss the "Lincoln...log" pun, or has that one been played out in a previous vid?
Great playthrough! Not that it matters much, but the token on your time track should be an hourglass token, not a charge token.
The recruit step isn’t supposed to be all at the same time. It specifically stated Security picks the order of who picks when. Lincoln never defined a specific order.
You are correct, but in a co-op game, where we want the best possible group result, we'll often just "crew decision" that kind of process - the result is the same and we save a little time.
(There are a few "this player picks" processes in ISS Vanguard, but I think they're really only there if your group absolutely can't agree on something.)
Not sure I like the Yellow vs. Orange cards. Might have been able to pick more differing colors.
this is really cool
Would love to see a full play through of a campaign game! I know it would be hard to pull off but... 3 player / 4 player campaign! Game night campaign night... Week...😅
I'd like to see you continue this game. It's like reading a good book, but the game introduces variables that cannot be done with reading a story.
Aaron mentions a tutorial episode, did I miss this? Does anyone have a link?
We didn't play the intro scenario on camera because it is really very basic. This is really the first scenario. Thanks for the note and for watching.-Lincoln
I think you MUST take Unique Discoveries if you earn them...
Nobody got the Lincoln log at 02:39:34?
Aaron!!!
Nice presentation and concept but what a steep learn/introduction. 1hr30 in and barely any decision making.
3 hour video? Lucky I don't have to wash my hair tonight.
And Im lucky I dont have to clean the apartment tonite :)
Is it just me that heard the end of the countdown before they shout "Game Night"
An hour and 20 minutes in and you're still setting up the mission and revealing cards that you won't even use this game...that's just ridiculous. A game shouldn't take longer o setup than it does to actually play.
You do realise it’s a campaign game, right? …
Apparently didn't see that an hour of this was a recap of what was previously covered in the tutorial and that the Ship Phase is an integral part of the game. @@SaschaKleiber
This isn’t just a one off game. It’s a long campaign that you will keep playing
The game started at the 30 minute mark.
All those things they did in the ship book are decision making that are part of the game.
Upgrading stuff and such.
Since it is a campaign game they will do those things between every planetary phase.