2:24:36 Reset, page 32 in the rulebook, you still get a marker as a food for example when the player board has no more reset markers left, you take the marker from the supply instead. Great playthrough by the way. As a not english native speaker, it is clear and understandable to me, very good job. Greetings from northern Germany, Mathias
I was avoiding this game because of all the talk about it being heavy and complicated, but that was clear to follow and I'm going to review the solo game before i make a decision on it, many thanks for the content
Thank you Paul for this playthrough. I was already pretty hyped about the game, but now I cannot wait to get my hands on it. Looks absolutely fantastic. This might actually dethrone Ark Nova for me.
Getting this game on the table in a few days. Thanks a lot Paul for this vid and the how-to-play! Armed with those 4 hours and a rulebook read, I feel confident I can tackle nearly all questions coming my way. Maybe.
Thank you for this playthrough! I was on the fence about whether I wanted another civilization style game but this is so different from the ones I already enjoy that I'm looking forward to playing it.
Thank you this Paul - very helpful. We did play Castles of Burgundy recently after a long while and felt the result was not really worth the effort but this looks rather more interesting. I have pre-ordered it so will at least get to try it!
I was curious how strong the statues were. Something on the round track that will score each round generally is something you should try to do.Paul had the polish card which enchanced them a bit, and he pushed up that pink die track and in the end he didn't gain that many points for them: rd 2, 3 pts each, 6 pts; rd 3, 5 pts each, 15 pts, 21 total so far; rd 4, 5 pts each, 15 pts, 36 total statue points. I remember the turn where he flipped three of those circle tiles and with his upgraded tech go 4 more points on top of what he discovered which in total was 15 or something. So he had a couple turns of big chunk plays which helped with his score. This helped me see there isn't just one overall way to win because the points say it to be so.
I've really slowed down on buying games, I try to hold out for games that I believe will have "long legs" with my group. We play Age of Innovation about once every 2 weeks, and similar games in between. This is my first board game purchase of 2024 and I bought it after about 2 minutes into watching the gameplay :) - Thank you for the video and I'm looking forward to getting it.
I am trying to learn the game now and I have a question. @58:25 Paul does a reset and rerolls his 2 twos. Why would you not use them to sleep or get a feature before resetting? I'm just wondering what the strategy is for this because it seems to me it would be more efficient getting something for the two dice you're going to reroll anyway before resetting?
I could have done that, but that would have been an extra turn. You have limited turns in this game, so I decided to reset early as that was better for me than spending a turn to sleep.
Ok ok… this game looks/ed too crunchy for me… however, today at the Spiel I witnessed Stefan Feld introduce the participants of Paul’s special teach as though it were a boxing match… I about died… the man is a legend and I feel I need to buy this just to support that😂
Does the game with bags for all the drawing? Have it on order, try to buy 1 Essen game every year. Also the dice on the board carry over, I like it. In Portugal next April will be at LeriaCon, a baby spiel.
I have a silly question, and forgive me if it's been asked before...Where did you get the wooden pointer you use when teaching the game. It looks like a perfect size for teaching games at a larger sized table.
Is the official how to play video coming out soon? I am tabling this Tuesday and hopefully can watch the video in case I missed any important rule details.
I'm aiming for end of the month. Covid got in the way of things a bit. The draft version is done and was made available to my Patreon supporters who have been helping to check it. But that version doesn't contain any scenes with me on camera and the audio is a placeholder. I'm aiming to film that this week and edit it next week.
The game really looks like a lot of fun. I enjoyed this playthrough so much that you've almost convinced me into buying it. But I am wondering how much this will hit the table. It is quite a rules teach and the game takes quite some time, so it is an investment of quite some time from the people involved. And nowadays a lot of my friends are not so keen anymore to play a game that takes so much time explaining the game. Although once you know the game, then turns are quite quick.
The actions are so 'atomic' that they are very easy to learn and internalize. 'Migration' moves a tribe, 'production' creates resources, etc. After a couple of learning plays, we got a 2-player game done in 90 minutes.
@@GamingRulesVideos It went really well, without having played a single time, I was able to clarify some rule questions due to your video and we could instantly start our two person match. We actually played with the 3 person rules (two mor resets per era) and this went really fine as well. I lost to my friend, who had played several solo and 2 person games already, but it was not too bad (350 vs 320 points). So thanks again for the well crafted video, it was really helpful!
Hi Paul. A key aspect of Civilisation type games for me is the feeling of "powering up" e.g. through tech upgrades and attaining new abilities. Tech / Tech upgrades appear to be solely represented the console modules - is that accurate? Do players gain unique and / or asymmetric abilities as Civilisations progress, from the Research cards, for example? Having watched eras 1-3, It felt like players could perform more powerful versions of the actions they had at the start, rather than having access to new actions and technologies. Curious to hear your thoughts, thank you!
@@GamingRulesVideos Thanks! It would only be solo or two-player for us, and as daunting as it would be to get to the table, knowing it might be 2 hours or less helps.
@@GamingRulesVideos Can't wait to see the how-to-play video! I have not watched that one yet, been a rough week (post Spiel is always tough if you know what I mean), but will watch it!
It took me a couple of days to get through this video (needed to be a multiple session watch). The game looks really good, but I know it's pretty expensive; need to figure out if it's going to be a good purchase or not. The playthrough helped, but that price tag is just making me think twice.
I was tired of scrolling the rulebook before I got past the setup. My big complaint with recent design trends is "too many nouns," and I'm afraid that applies here even if we lump the 18 resources together
That is my concern with this game. My first impression is that there's an over abundance of everything to the point that you barely have to interact with 75% of the game to do well. Maybe I'll be proven wrong, generally I really like Feld games but the MSRP on this is a bit high for me to just roll the dice on.
I love Stefan Feld, but this one looks a bit too "much" for me. As time goes by, I have started to prefer games with less mechanisms and more interaction, and this one looks the opposite.
You know, I was looking in the comments to see if anybody had the same sentiment. Feld is my favorite designer (COB is my top game), dice placement is one of my favorite mechanisms, and CiV games are one of my favorite genres. But this does seem like a lot of complexity for the sake of complexity (if you do A, then that gets you B, and unlocks C, just “because game”). With way too much iconography. This is almost a Lacerda game, which to me are not elegant designs. But playing it rather than watching it may be a different experience, especially after playing it a few times to get the hang of it. There are other games I was wrong about at first when just judging them by playthroughs. So I hope I’m wrong about this one too :)
@@Vypper7 personally I like a lot of Lacerda's designs, but in these the theme helps in a way that makes the mechanisms make sense and easier to learn/remember. If Civolution a equally heavy, but not at all thematic, I don't think I will be able to play it 😞
@@GamingRulesVideos Well, if you have someone take a literal shit on the table, I sure hope you revise that statement...but I get why you said it in this context.
I like almost everything about this game, but I do have one minor and one major complaint. The minor complaint is that I don't like dice. There's lots of luck mitigation for this game but my tolerance for randomness is effectively zero, so any amount of luck is too much as far as I'm concerned. Still, if I was a stickler on that I would play very few boardgames and this isn't nearly as bad as it initially seems on that front (I also tried this out last year at Essen). But the major complaint is the end of round scoring tiles. I think they're bad for the game. This is a game where players are going to be doing very different things but instead they encourage players to do a lot of the same thing. Not only that, some players are going to be better set up for them than others simply because of their random starting positions. The fun in this game is exploring the vast possibility space and those just end up narrowing it in an unfun way IMO. I might houserule them out entirely, but I'll play a few games with them just to make sure. I am planning on picking this up at Essen probably.
The person who did best at the end of round goals lost the game. Can’t see how they push you back f you don’t want to follow that route. Glad to have variable end of round goals. This is auto buy.
@@69spagetti Sorry? Am I missing something or misunderstanding your comment? Paul won three out of the four end of round goals and won by miles? That's by no means the only reason he won but it certainly helped. And the way the first rounds event tumbled him over into scoring well in the second round goal purely by random chance is the kind of thing I'm talking about when I say I don't like it.
@@Skycroft1000 well the event is open. Everyone can play around them (regarding your example, I believe Paul had the most metal resources by 1 which was the gold he picked in the extra find, so it really came down to the other 2 not paying attention on that). Yes, you might have cards that are better suited for some scoring categories or events but that's also the interesting part of selecting your starting hand (once you don't play with the predetermined sets anymore). This is also not uncommon in euro games. Getting a reward from an event or scoring a bit more in one of the scoring categories hardly wins you the game. It's a nice bonus and you have to evaluate if it's worth it, for example, spending actions to compete for the event or instead build your own point engine with card synergies.
Nice playthrough! The explainer though should never win, and certainly not by a big amount of points. Luckily Paul hardly mentions his win. - And I am on the fence for this game. Could be very involving and thematic or could be overloaded and constructed.
I don't subscribe to the "explainer should never win" trope. I've had a LOT more experience with the game than the other two, and I think that showed. But I did do terribly in most of my previous games. In this one though, I think I just played better than I had done previously :)
apologies watching the playthrough for the 3rd time i get how to take the actions and how they work...but i still think there is stuff in the game that is pure fluff and not needed (ex. strong/weak tribes) 18?! resources 22 actions tiles to activate/upgrade...it is a good solid game im just struggling to understand it still
Everyone is different, but I personally find it strange that people would rather play games that are nearly pure skill. For example, I think a lot of skilled Terra Mystica players can just stop the game after the initial setup. They know who is probably going to win right then and there. Games with luck force players to have to think on the fly and offer less certainly. Players have to hedge and take calculated risks, much like life itself. I feel the same players that complain about randomness from dice still love games like Brass, where your card draws can be unfavorable sometimes. To me, I don't really see the difference there. Skilled players still have a huge advantage as they know how to plan around the random elements. Much like how good poker players will win more money in the long term, but will still have short term variance.
@@chrisruf6581 depends where that randomness is. randomness in action selection feels bad. you can get fucked up really bad and have to reset every 1 or 2 turns because you can't do anything while the other player has the sice perfectly rolled and does all the actions he wants/needs.
@@Darkhan9 well you should not just look at your dice and do the action that is possible without thinking. Idea tokens are your friend and it's much better to perform the sleep module to modify the dice and perform the actions you want. And there are several other ways to mitigate the luck of the dice rolls. This is still very much a skill game.
Just wanted to say I REALLY enjoyed this format. Great production value.
2:24:36 Reset, page 32 in the rulebook, you still get a marker as a food for example when the player board has no more reset markers left, you take the marker from the supply instead. Great playthrough by the way. As a not english native speaker, it is clear and understandable to me, very good job. Greetings from northern Germany, Mathias
My interest in this game escalated from watching the playthrough. Excellent as always. Thank you.
I was avoiding this game because of all the talk about it being heavy and complicated, but that was clear to follow and I'm going to review the solo game before i make a decision on it, many thanks for the content
That was fantastic. Thanks for the engaging and informative playthrough!
Thanks Paul-really looking forward to this one!
Thanks
Thanks for the great teach, gave me the confidence to teach a 3 player. Everyone enjoyed and made life so much easier than dealing with the rule book
Thank you Paul for this playthrough. I was already pretty hyped about the game, but now I cannot wait to get my hands on it. Looks absolutely fantastic. This might actually dethrone Ark Nova for me.
Getting this game on the table in a few days. Thanks a lot Paul for this vid and the how-to-play! Armed with those 4 hours and a rulebook read, I feel confident I can tackle nearly all questions coming my way. Maybe.
If not, the Gaming Rules! hotline is open 24x7.
Well, almost.
Thank you for this playthrough! I was on the fence about whether I wanted another civilization style game but this is so different from the ones I already enjoy that I'm looking forward to playing it.
Thank you this Paul - very helpful. We did play Castles of Burgundy recently after a long while and felt the result was not really worth the effort but this looks rather more interesting. I have pre-ordered it so will at least get to try it!
I pre-ordered this game based on this video. Thank you!
Just preordered it purely based on watching this.
Thank you for the playthrough!
💯 the game for us and our group of gaming friends!
Perfect playthrough!
Pre-Ordered ☑️
Amazing playthrough. Very clear!
Looking forward to giving this a play or two after SPIEL.
So good! Thanks Paul - I now feel prepared to play day 1 :)
Amazing video. It sold me the game.
Excellent thx paul. I wish I had a matrix chair to learn all the rules.
I was curious how strong the statues were. Something on the round track that will score each round generally is something you should try to do.Paul had the polish card which enchanced them a bit, and he pushed up that pink die track and in the end he didn't gain that many points for them: rd 2, 3 pts each, 6 pts; rd 3, 5 pts each, 15 pts, 21 total so far; rd 4, 5 pts each, 15 pts, 36 total statue points. I remember the turn where he flipped three of those circle tiles and with his upgraded tech go 4 more points on top of what he discovered which in total was 15 or something. So he had a couple turns of big chunk plays which helped with his score. This helped me see there isn't just one overall way to win because the points say it to be so.
I've really slowed down on buying games, I try to hold out for games that I believe will have "long legs" with my group. We play Age of Innovation about once every 2 weeks, and similar games in between. This is my first board game purchase of 2024 and I bought it after about 2 minutes into watching the gameplay :) - Thank you for the video and I'm looking forward to getting it.
Paul: "Now I don't know if anyone knows how proceation works .." he he
Really like the game. But the solo will be the clincher. Did a read of the solo rules and went ahead to pre-order. Thanks for showing the game, Paul.
I am trying to learn the game now and I have a question. @58:25 Paul does a reset and rerolls his 2 twos. Why would you not use them to sleep or get a feature before resetting? I'm just wondering what the strategy is for this because it seems to me it would be more efficient getting something for the two dice you're going to reroll anyway before resetting?
I could have done that, but that would have been an extra turn. You have limited turns in this game, so I decided to reset early as that was better for me than spending a turn to sleep.
Excellent! Looking forward to getting this one.
Now I am interested. You made a big game look simple
Great video Paul
Ok ok… this game looks/ed too crunchy for me… however, today at the Spiel I witnessed Stefan Feld introduce the participants of Paul’s special teach as though it were a boxing match… I about died… the man is a legend and I feel I need to buy this just to support that😂
We have played all wrong! I thought you left the dice on the tiles you activated and couldn’t activate them again until you reset. 🤯
oops. A few people have asked that question on forums and BGG. Seems to be something people THINK.
Does the game with bags for all the drawing?
Have it on order, try to buy 1 Essen game every year.
Also the dice on the board carry over, I like it.
In Portugal next April will be at LeriaCon, a baby spiel.
Is this worth buying for solo. I am going to really struggle to play multiplayer but this looks amazing
“Worth” is a funny word.
@@thesweeples3266 ok
Ive played solo a few games. With the solo app on brdgm it is very smooth and enjoyable.
But you understand what OP means, no?
Really hope you will cover the solo mode for this one Paul!
I might be able to this weekend :)
27:26. When taken out of context, this little blurb is kinda funny.
I'm glad someone picked up on my attempt at humour :)
I'll be playing this tomorrow. You're video was a tremendous help in grogging the teach! Thanks so much Paul!
I have a silly question, and forgive me if it's been asked before...Where did you get the wooden pointer you use when teaching the game. It looks like a perfect size for teaching games at a larger sized table.
It was a gift from a friend who is often on these streams. He does woodworking.
@@GamingRulesVideos Ahhh. Thank you for the quick reply. Love your videos and can't wait to see more.
Hi Paul, When is the how to play video coming up?
There have been some delays due to illness and stuff, but working on it. Hopefully a couple of weeks.
@@GamingRulesVideos take your time! Waiting for it patiently :) thank you for your work
Is the official how to play video coming out soon? I am tabling this Tuesday and hopefully can watch the video in case I missed any important rule details.
I'm aiming for end of the month. Covid got in the way of things a bit. The draft version is done and was made available to my Patreon supporters who have been helping to check it. But that version doesn't contain any scenes with me on camera and the audio is a placeholder. I'm aiming to film that this week and edit it next week.
Interesting mechanics. A question though. Do u always need to have 2 dice for an action?
The game really looks like a lot of fun. I enjoyed this playthrough so much that you've almost convinced me into buying it. But I am wondering how much this will hit the table. It is quite a rules teach and the game takes quite some time, so it is an investment of quite some time from the people involved. And nowadays a lot of my friends are not so keen anymore to play a game that takes so much time explaining the game. Although once you know the game, then turns are quite quick.
Like any heavy game, there is an overhead of rules, but once you've got through that, it is so much fun to play. It got played 4 times over 2 days :)
The actions are so 'atomic' that they are very easy to learn and internalize. 'Migration' moves a tribe, 'production' creates resources, etc. After a couple of learning plays, we got a 2-player game done in 90 minutes.
Will play the game tonight for the first time and I feel well prepared after watching this.
Great Work, thank you!
Let me know how it goes!
@@GamingRulesVideos It went really well, without having played a single time, I was able to clarify some rule questions due to your video and we could instantly start our two person match. We actually played with the 3 person rules (two mor resets per era) and this went really fine as well. I lost to my friend, who had played several solo and 2 person games already, but it was not too bad (350 vs 320 points). So thanks again for the well crafted video, it was really helpful!
Hi Paul. A key aspect of Civilisation type games for me is the feeling of "powering up" e.g. through tech upgrades and attaining new abilities. Tech / Tech upgrades appear to be solely represented the console modules - is that accurate? Do players gain unique and / or asymmetric abilities as Civilisations progress, from the Research cards, for example? Having watched eras 1-3, It felt like players could perform more powerful versions of the actions they had at the start, rather than having access to new actions and technologies. Curious to hear your thoughts, thank you!
Powering up is done in two ways. The module upgrades, but also some of the cards you play have abilities on them too.
@@GamingRulesVideos Could you provide an example of a Card ability please?
@@WhereTheSkyRuns There are a few in the video. Some are permanent. Others are activities that you can perform at certain times.
@@WhereTheSkyRuns Schteevie was able to advance on green track if he ever landed on black number. No other player had that ability
Thank you for this and the solo play! Do you find the two-player game to be strong, and how long does it take to play at that count?
Game is great at any player count. I think 3 might be the sweetspot though. I've played a 2-player game in 90 mins - Two experienced players.
@@GamingRulesVideos Thanks! It would only be solo or two-player for us, and as daunting as it would be to get to the table, knowing it might be 2 hours or less helps.
Love the comment "I don't know if anyone knows how procreation works but you can only procreate in the forest!"
Made me laugh so much!
Wait until you see what I say in the how-to-play video :)
BTW, did you watch the end of the Essen Haul video? You get a mention!
@@GamingRulesVideos Can't wait to see the how-to-play video! I have not watched that one yet, been a rough week (post Spiel is always tough if you know what I mean), but will watch it!
It took me a couple of days to get through this video (needed to be a multiple session watch). The game looks really good, but I know it's pretty expensive; need to figure out if it's going to be a good purchase or not. The playthrough helped, but that price tag is just making me think twice.
Glad you made it through. It is an expensive game, but you get a lot of game in there.
And... if you ever visit the UK - you must come and visit :)
@@GamingRulesVideos I mean naturally! Maybe one day!
I was tired of scrolling the rulebook before I got past the setup. My big complaint with recent design trends is "too many nouns," and I'm afraid that applies here even if we lump the 18 resources together
That is my concern with this game.
My first impression is that there's an over abundance of everything to the point that you barely have to interact with 75% of the game to do well.
Maybe I'll be proven wrong, generally I really like Feld games but the MSRP on this is a bit high for me to just roll the dice on.
I need a pointing stick.
Not seeing Klingon subtitles. Can only choose English…
We only put them on if any errors were made, but I think we’re good. If you do spot anything, let me know
I love Stefan Feld, but this one looks a bit too "much" for me. As time goes by, I have started to prefer games with less mechanisms and more interaction, and this one looks the opposite.
Same here. I'm culling my heavy games slowly. Just don't have the time and patience for a heavy rules overhead.
You know, I was looking in the comments to see if anybody had the same sentiment. Feld is my favorite designer (COB is my top game), dice placement is one of my favorite mechanisms, and CiV games are one of my favorite genres. But this does seem like a lot of complexity for the sake of complexity (if you do A, then that gets you B, and unlocks C, just “because game”). With way too much iconography. This is almost a Lacerda game, which to me are not elegant designs. But playing it rather than watching it may be a different experience, especially after playing it a few times to get the hang of it. There are other games I was wrong about at first when just judging them by playthroughs. So I hope I’m wrong about this one too :)
@@Vypper7 personally I like a lot of Lacerda's designs, but in these the theme helps in a way that makes the mechanisms make sense and easier to learn/remember. If Civolution a equally heavy, but not at all thematic, I don't think I will be able to play it 😞
The nail polish threw me off on closeups lol. I think the Dice Tower guy Roy is doing that fad right now too.
For some people, it is not a fad. I believe everyone should be able to do whatever they want to do :)
Curious to know if it'd throw him off it it were a woman's hands
@@GamingRulesVideos Well, if you have someone take a literal shit on the table, I sure hope you revise that statement...but I get why you said it in this context.
@@jtfike Thankfully, the people I know aren't that kind of people :)
I like almost everything about this game, but I do have one minor and one major complaint. The minor complaint is that I don't like dice. There's lots of luck mitigation for this game but my tolerance for randomness is effectively zero, so any amount of luck is too much as far as I'm concerned. Still, if I was a stickler on that I would play very few boardgames and this isn't nearly as bad as it initially seems on that front (I also tried this out last year at Essen).
But the major complaint is the end of round scoring tiles. I think they're bad for the game. This is a game where players are going to be doing very different things but instead they encourage players to do a lot of the same thing. Not only that, some players are going to be better set up for them than others simply because of their random starting positions. The fun in this game is exploring the vast possibility space and those just end up narrowing it in an unfun way IMO. I might houserule them out entirely, but I'll play a few games with them just to make sure. I am planning on picking this up at Essen probably.
If so best to preorder it. It will sell out
The person who did best at the end of round goals lost the game. Can’t see how they push you back f you don’t want to follow that route.
Glad to have variable end of round goals. This is auto buy.
@@69spagetti Sorry? Am I missing something or misunderstanding your comment? Paul won three out of the four end of round goals and won by miles? That's by no means the only reason he won but it certainly helped. And the way the first rounds event tumbled him over into scoring well in the second round goal purely by random chance is the kind of thing I'm talking about when I say I don't like it.
@@Skycroft1000 well the event is open. Everyone can play around them (regarding your example, I believe Paul had the most metal resources by 1 which was the gold he picked in the extra find, so it really came down to the other 2 not paying attention on that).
Yes, you might have cards that are better suited for some scoring categories or events but that's also the interesting part of selecting your starting hand (once you don't play with the predetermined sets anymore). This is also not uncommon in euro games.
Getting a reward from an event or scoring a bit more in one of the scoring categories hardly wins you the game. It's a nice bonus and you have to evaluate if it's worth it, for example, spending actions to compete for the event or instead build your own point engine with card synergies.
@@Skycroft1000 Yeah, I was a bit confused by that comment too. I didn't lose the game. And yeah, that wasn't the only reason I won :)
I have disliked every Feld game I've ever played. But this looks intriguing
Nice playthrough! The explainer though should never win, and certainly not by a big amount of points. Luckily Paul hardly mentions his win. - And I am on the fence for this game. Could be very involving and thematic or could be overloaded and constructed.
I don't subscribe to the "explainer should never win" trope. I've had a LOT more experience with the game than the other two, and I think that showed. But I did do terribly in most of my previous games. In this one though, I think I just played better than I had done previously :)
@@GamingRulesVideos I was just teasing a bit. And you did not overthink your turns. Thanks for the entertaining playthrough.
1276 12/28/24
??
apologies watching the playthrough for the 3rd time i get how to take the actions and how they work...but i still think there is stuff in the game that is pure fluff and not needed (ex. strong/weak tribes) 18?! resources 22 actions tiles to activate/upgrade...it is a good solid game im just struggling to understand it still
Uff...i was so hyped for this game and it has dice rolls. pff, talk about an instant disappointment.
Complete opposite for me 🙂
@@catmogwaiI'm with you. If I had to math out the game from the beginning to have a shot at winning I wouldn't give it a second look.
Everyone is different, but I personally find it strange that people would rather play games that are nearly pure skill. For example, I think a lot of skilled Terra Mystica players can just stop the game after the initial setup. They know who is probably going to win right then and there.
Games with luck force players to have to think on the fly and offer less certainly. Players have to hedge and take calculated risks, much like life itself.
I feel the same players that complain about randomness from dice still love games like Brass, where your card draws can be unfavorable sometimes. To me, I don't really see the difference there. Skilled players still have a huge advantage as they know how to plan around the random elements. Much like how good poker players will win more money in the long term, but will still have short term variance.
@@chrisruf6581 depends where that randomness is. randomness in action selection feels bad. you can get fucked up really bad and have to reset every 1 or 2 turns because you can't do anything while the other player has the sice perfectly rolled and does all the actions he wants/needs.
@@Darkhan9 well you should not just look at your dice and do the action that is possible without thinking. Idea tokens are your friend and it's much better to perform the sleep module to modify the dice and perform the actions you want. And there are several other ways to mitigate the luck of the dice rolls. This is still very much a skill game.