I know te feeling! These guys punch so much above their weight class in certain match-ups. Don't think I have ever played against drukhari without the helverins killing at least twice their number of points.
This video is amazing! Though....lets be real for a moment, I'm a knight player...I don't play them because they are optimized, I play them because BIG ROBOT!!!!! ACASTUS ALL DAY BABY!!! In all seriousness excellent video
Been playing Knights since their codex release in 9th edition, we really could use a third armiger variant similar to what the chaos knights have. Then I think we'll be set and well balanced whenever the meta shifts.
The lancer is just wild. 26" threat range on the charge and it can now charge through massive ruins. -2" for a 90 degree rotation on the base and you can essentially tie up enemies in melee in turn 1
I'd be interested in this. CSM knights aren't THAT different but between the extra Carnivore variants and rule changes I'd be curious how much this still applies.
I remember being so confused and disappointed upon figuring out that the Dominus class knights weren’t even that much bigger than the Questoris. They’re way more expensive both in-game and in real life and yet they’re practically the same size. Honestly I wouldn’t be surprised if the only reason the Questoris look smaller is cuz of their wider stance; if you stood them up straight like the Dominus I imagine they’d be the same height
The knight errant with mysterious guardian, canis rex, a caladus assassin and a handful of armigers feels really good. The errant just getting a free pick up and go behind lines and kill something big hasnt disappointed me. Maybe it just works with my aggressive play style? Its a fun list i play often into death guard, tyranids, world eaters, demons, necrons. Knights feel awful in general against aeldari tho. Makes me question being a knights player
They just need better all-round firepower. Valiants lost overwatch and tumbled down the stairs into irrelevancy, because that was literally the only thing good about them (and their monstrously powerful harpoon, but that’s situational).
The buff needs to be change (no idea the usage of "have cover"🤦🏻♂️), the ability needs to be change (I mean really, battle-shock test AGAIN🤦🏻♂️), there's quite a lot that needs changes🤦🏻♂️
@@LordCrate-du8zmAgreed. But would also add that devastating not longer spills over like mortals limited the harpoon. That and no overwatch basically killed the only two things the valiant had going for it.
@@marcuskarlsson8535 TBF the Valiant should have a special rule that makes the harpoon stronger against single-model units (and maybe precision/anti char). It should work like an "Anti-Everything-Important Gun", not a glorified whaling spear.
@@LordCrate-du8zm Yeah, it needs "something" at least. If I'm going to spend 500p on a slow moving, short range, one shot weapons it need to be veeery reliable when it's comes to killing its targets. Before the dev wound change it could at least kill vehicle squads like paragon warsuits effectively on it's way to the intended target. Now it's just a bad model.
Coming back to this video after playing my second tournament with my knights (first and only army atm) I can assuredly say that the gallant is a slept on option, it's the cheapest but also the hardest hitting, and given most knight models can move 12 inches closing gaps isn't as hard as one might see it especially in smaller rounds. I found my gallant getting targeted quite easy which was to be expected but considering the fact I was able to retaliate in my turn one by moving up to the opponent's void dragon and killing it iwith the thunderstrike and one good hit roll from the chainsword with a few good roles is.... obscenely funny and immensely satisfying. It can die easily if unsupported, but play it right like you would a hand of cards and it will guarantee you'll take out a heavy hitter if you get into melee, and even then, if it doesn't get to strike as it moves in and it dies, you could always use valiant last stand with the 1 command point cost and drag something down with you. Love my melee knights, pairing two lancers with a gallant is incredibly fun in non comp lists.
The best way to make the Acheron valid (without giving it overwatch) would be to add to the Searing Flames ability: If an enemy unit that is on an objective, was hit by the flame cannon, and becomes battle-shocked, then it automatically remains battle-shocked as long as it remains on the objective, which is now completely engulfed in flames. If not battle-shocked during the knight’s shooting phase, will have to test again in the beginning of its turn because it’s still on fire.
My biggest hope for new knights models is for a new armiger, either one that specializes in melee, similar to the karnivore, or one that is just a walking mini gun platform with lots of low damage high volume shots. maybe 2 twin mini avenger Gatling, sitting at S5 or S4. Would let those of us who don't wanna pay forge world prices for the moirax get a nice anti chaff unit.
I got an Acastus Asterius because it looks amazing even if i won't run it much....althought I didn't think it would be so much off a pain to build.... but it still looks amazing
I will say, back when I had a Knights force (9th ed using the 8th ed crap), my Valiant was a joy to run. Was it good? Nope. But it was a treat, especially when his Noble Sacrifice went off and polished off Ghaz (along with 1/3 of the rest of his army)
With the super heavy changes you can also walk over enemies, if they don't screen correctly and leave enough space behind the screening unit for your base to fit with more than an inch from the screen then you can just skip em and charge whatever you want
Same. Been looking online and chatting with the people at the store I go to and I've decided to go with Canis Rex, but I'm hoping/planning to paint it in the same pattern as my other Admech models (black and white with a bit of red and silver here and there)
@somerton4383 Someone gifted me some aemigerd to get me fully in the hobby and I wanted to run a dark krakens army competitively. They'd look cool but don't wanna make a subpar move upfront
Hopefully when the 10th edition book comes out that they give Knights some love. In 9th edition Imperial Knights were the only codex to get a new model or even dice, Chaos Knights received the Abomination and War Dogs. Let us have the Talos from 30k. Claw melee and Thermal Spear loadout.
Every time I have taken either Acastus knights they have absolutely wrecked the enemy heavy stuff and with good target priority I made sure that the rest of my knights were barely threatened. (including tournament games)
juts got my new list of imperial knights completed -canis rex -knight valiant -cerastus lancer -4 warglaives i know it´s not a really competitive list, however, i feel like it´s gonna be a fun list to play with people at my local store.
This is near exactly what I had plannedfor entering the hobby.Going maybe Magaera instead of Valiant, though I plan on magnetizing all of them. Christmas box for Knights is helping a lot
Why do you keep omitting titanic characters being able to shoot while doing actions? It sounds like a pretty significant advantage being and to action while doing damage.
The Knight Preceptor is disappointing to me in 10th, especially since with the 9th edition codex it had the really useful Knightly Teachings mechanic that allowed it to be a source of buffs that was completely unique compared to the other knights. It had a really decent reason to be included in Armiger heavy Knight lists. In 10th GW’s insistence on oversimplifying everything meant that they cut out the Preceptor’s unique gimmick and replacing it with a mediocre ability that leaves it heavily outclassed by other options.
I always use my castellan with misterius guardian, it was an mvp so meany times I cannot count. It killed Magnus several times. Still my biggest flex is when my lancer killed a warhound titan, went trought the map, just to kick a pleage marine with 40 dmg, which was already on 1 wound.
I consider them one of the easier armies to paint honestly, large open panels, a skeleton that can mostly just be sprayed, washed and dry-brushed, easy opportunity to magnetize. Just don't glue on the armour panels till you've painted them (though the big panels on their tops can usually be glued on just fine right away)
Valient does need a rules rework. Pts change wont save it. Make its special rule, 'can fire overwatch' not even free. Just in general. And the harpoon should basically be able to delete a single model. It would be hilariously 40k to sniper characters with that if there arent any tanks or vehicles in range.
The reason of why all Knights are above 400 points is because their ally ability--GW want player to choose rather spend 1/5 (or more) to invest an ally Knight, or just use it to expand your army🤔 But some Knights are really too pricey (Crusader+Warden) and some even not in use for long~time (Magarena+ Stytix...)🤦🏻♂️so yeah, another hard question to solve🤦🏻♂️
Being real, I just got a couple cheap Questoris kits 2 days ago, this would be an amazing month to win your giveaway to fill out the rest lol Great and well timed video❤
As a IK main, I jumped on this vid the moment I saw it, and found it rather enjoyable. I am kinda disappointed that the Valiant was rated so low, though. While the Castellan is strong, it's volcano lance is just too swingy for me, especially since an enemy monster/vehicle could save on an invul, or even auto-save if it's against Sisters/Aeldari with cover. Plus, as mentioned, it can't do crap while in engagement since its main guns are blast weapons. Personally, from my experience, if I had to pick one, I'd easily take the Valiant over the Castellan.
Castellan is generally considered to be far better due to the range restraints of the valiant and also the price difference. The swinginess of knights are partially resolved through the army rule providing a reroll hit, a reroll wound, and castellan gets reroll 1s for damage. For the d3 shots, using a cp reroll if you get a 1 is not a bad idea against a particularly vital target. Both struggle with melee (obviously castellan more so due to blast) but the castellan has long range and can avoid melee with that. The valiant on the other hand has to get much closer to your opponents army meaning it can be engaged in melee a lot easier.
much like deamons i wish knights werent there own faction. they are awesome and the whole allied thing is exactly where i think they should be. its like someone bringing only superheavy tanks to a game. is it cool once in a while? sure kinda but it is format defining at worst and game warping at best if they are halfway decent
@@IlanMuskat Sorry, I worded that poorly. I meant commented on more favourably or played competitively. I don’t play Knights but was considering running one as an ally for heroic intervention / rapid ingress shenanigans.
@@lukebm5555 double siege claws is redundant and barely provides additional benefit. Its best to run a single siege claw and one other weapon if you want a melee moirax.
@@aqz7603 it’s 8 attacks though, not twin-linked right? 8a s12 ap3 d6+2 seems like a great stat line for 160… *edit ok yeah I was thinking shooting phase not fight phase. Noob moment.
Im really annoyed by the no overwatch change still. I mean, i get the points argument. But you still hit on a 6+? Im willing to bet that most decent flamer units in the game does more damage on an average overwatch than any questoris knight. And as I play admech as well, i know for sure that 6 breachers with full re-rolls, lethal and sustained has killd way more in overwatch than any of my knights ever had. And thats about 400p as well. Feels like a silly arbitrary rule in my opinion.
I still think GW is going to legend all the FW knights upon knights codex :( they are the coolest looking knights by miles though wish the Acheron was given a new stat like for the flamer like 3d6 or at least more damage or mortal wounds after the attack on a 4+ for 3 mortal wounds or something
@@aqz7603 Its FW ruling not index knights/chaos knights ... just the phydsical range is coming over into heresy so far for plastic and currently can be played in 40k still at events ..
All knights still seem priced to beneffit from Bondsman, when they cant. Questoris: really bad melee defensive profile. 3+sv no invulv is just plain bad. Range profile is ok. Cerastus: same as Questoris, but at least you get one with 4+inv at melee. Errant, Paladin: Ok Warden: Too expensive. Gallant: Too expensive, melee only means it charges at something, then most likely dies. Hope you get those 400pts worth. Crusader: ok, but lacks AP, or risks melee with a horrible profile,pick your poison. Expensive Preceptor: Avoid, garbage Canis Rex: great, only Questoris that its just good. Will get points nerf next balance because Knights have to be punished for other armies taking the good knight. Hope instead of points, it restricts its taking in other armies. Castellan: Swingy, expensive. Valiant: lost overwatch, its just bad now and way too expensive. Acheron: lost overwatch, its just bad now and way too expensive. Lancer: only good melee knight. Castigator: way too expensive.
Cerastus get invulns in melee even if its a 5++ and not the 4++ of lancer. Also no, canis rex is not the only good questoris lmao. Errant and Crusader are both quite good with their melta gun despite risking melee. If you take mysterious guardian with them you can deep strike into half melta range. Errant also is a beast in melee and Crusader has the avenger gatling cannon which you didnt even mention. You also didnt mention the atrapos which is a great knight. I do partially agree though, that many knights are underpowered and desperately need a buff. Getting bondsman back in exchange for some points increases to the best current knights (canis rex, lancer, atrapos, errant, crusader, etc) would help with variety.
@@aqz7603 Cerastus Acheron and Castigator dont get the 5++ in melee, only Atrapos gets the 5++ on melee, and Lancer a 4++. I said Errant and Paladin where Ok, and they are. Canis Rex is by far the best one however, when you factor he hits on 2+ both range and melee with sustained, making him better than the options, free tank shock or CP reroll or anything stratagem on top of it, and its only a few points more than the alternatives, heck, he is cheaper than other, inferior alternatives like warden or crusader. Errant is exactly the same as every other knight that has standart melee profile. Crusader's gatling while not mentioned, was factored into what i said, you either pick gatling + RFBC which makes you long range, but lack AP or Str to punch into armor, but you remain at a safe distance, or you pick gatling + melta which makes you more of a middle ranged threat, but puts you at risk of getting into melee, which is the worst case scenario for that particular Knight. (And a note about the last comment, Canis doesnt have bondsman) The Knights with bondsman really suffered losing it on themselves, most of their bondsman skills seem specifically created to be used on on them and contribute to the overall strategy and weapon loadout, GW taking it away is just dumb. Lancer clearly seem to be build around getting its own charge, Gallant getting rerolls to itself on melee, Errant getting assault to get in range for its big melta, Paladin to get lethals to boost its RFBC and lance so he can charge after into melee, and so on.
Knights need to get their armor class fixed. 3+ save and only 5+ against ranged on a model that has more armor than a legion of terminators is extremely unbalanced against the rest of 40k.
If knights were 2+ 4++ they would break the game. Knights have bad saves to compensate for high wound count and skew. Because knights are all tanks, any gun your opponent brings thats under s10 or ap2 is basically doing nothing for the entire game, even more so if the knights were 2+.
@@aqz7603 I would agree with you but other armies benefit from something that knights never will; volume of fire, and lethal hits. Competitively speaking if you bring a list to a tournament that doesnt have answers to anything you might have to fight against, you've already lost unless you are brilliant enough of a tactician to feed units to keep the knights stationary while you score vp to win. The armigers having a 3+/5+vsranged is appropriate, the big knights however just dont feel right having such armor rating.
Fabius Bile: A knight Preceptor?
*Add a little dude next to it*
Fabius Bile: Gasp! CANIS REX!
5:58 once gunned down Magnus the Red with a pair of Helverins because of the Anti-Fly 2+. Funniest thing ever
lmao
I know te feeling! These guys punch so much above their weight class in certain match-ups.
Don't think I have ever played against drukhari without the helverins killing at least twice their number of points.
Same but with Angron; fuck that felt amazing.
That is glorious!
Playing tau and running heavy battlesuits is not the way to fight them
I love it when you make Imperial Knight videos. I rarely see videos with them so I have been primarily viewing you for such information.
As someone who is about to play knights. This seems like a seriously good way to learn how they work
This video is amazing! Though....lets be real for a moment, I'm a knight player...I don't play them because they are optimized, I play them because BIG ROBOT!!!!! ACASTUS ALL DAY BABY!!! In all seriousness excellent video
Been playing Knights since their codex release in 9th edition, we really could use a third armiger variant similar to what the chaos knights have. Then I think we'll be set and well balanced whenever the meta shifts.
The lancer is just wild. 26" threat range on the charge and it can now charge through massive ruins. -2" for a 90 degree rotation on the base and you can essentially tie up enemies in melee in turn 1
It can't charge through walls right, only move then charge?
Or do I missremember the new rules?
@@marcuskarlsson8535you're correct you can normal move through walls but not charge through
Chaos Knights next?
I'd be interested in this. CSM knights aren't THAT different but between the extra Carnivore variants and rule changes I'd be curious how much this still applies.
@@gratuitouslurking8610 expect low numbers for all their big knights :P
PLEASE
War Dogs. Saved an entire watch session lol
@@lassemelson5668 Despoiler has been really good for me
God Bless you for covering imperial knights, keep em coming please!
Emperor Bless You.
I remember being so confused and disappointed upon figuring out that the Dominus class knights weren’t even that much bigger than the Questoris.
They’re way more expensive both in-game and in real life and yet they’re practically the same size. Honestly I wouldn’t be surprised if the only reason the Questoris look smaller is cuz of their wider stance; if you stood them up straight like the Dominus I imagine they’d be the same height
Way more expensive is a bit of a stretch for irl dollars. It's like 10 bucks Canadian more for a dominus.
@@caydensmith3291 its 110 Australian dollars more which is big considering that its only 210 for the Questoris class
I am similarly disappointed by the size of the dominus. I got a waist extender online for it so it's just that bit taller.
The knight errant with mysterious guardian, canis rex, a caladus assassin and a handful of armigers feels really good. The errant just getting a free pick up and go behind lines and kill something big hasnt disappointed me. Maybe it just works with my aggressive play style? Its a fun list i play often into death guard, tyranids, world eaters, demons, necrons. Knights feel awful in general against aeldari tho. Makes me question being a knights player
Yes! Thank you Auspex Tactics for the generous giveaways and your amazing videos! Keep it up!
Pros: Can Kool-Aid Man through ruins
Cons:
Absolutely none
Would love an agents breakdown to go along with this!
Dominus Knight need a big beautiful buff with ability to buff multiple armigers
They just need better all-round firepower. Valiants lost overwatch and tumbled down the stairs into irrelevancy, because that was literally the only thing good about them (and their monstrously powerful harpoon, but that’s situational).
The buff needs to be change (no idea the usage of "have cover"🤦🏻♂️), the ability needs to be change (I mean really, battle-shock test AGAIN🤦🏻♂️), there's quite a lot that needs changes🤦🏻♂️
@@LordCrate-du8zmAgreed. But would also add that devastating not longer spills over like mortals limited the harpoon. That and no overwatch basically killed the only two things the valiant had going for it.
@@marcuskarlsson8535 TBF the Valiant should have a special rule that makes the harpoon stronger against single-model units (and maybe precision/anti char). It should work like an "Anti-Everything-Important Gun", not a glorified whaling spear.
@@LordCrate-du8zm Yeah, it needs "something" at least.
If I'm going to spend 500p on a slow moving, short range, one shot weapons it need to be veeery reliable when it's comes to killing its targets.
Before the dev wound change it could at least kill vehicle squads like paragon warsuits effectively on it's way to the intended target.
Now it's just a bad model.
Coming back to this video after playing my second tournament with my knights (first and only army atm) I can assuredly say that the gallant is a slept on option, it's the cheapest but also the hardest hitting, and given most knight models can move 12 inches closing gaps isn't as hard as one might see it especially in smaller rounds. I found my gallant getting targeted quite easy which was to be expected but considering the fact I was able to retaliate in my turn one by moving up to the opponent's void dragon and killing it iwith the thunderstrike and one good hit roll from the chainsword with a few good roles is.... obscenely funny and immensely satisfying.
It can die easily if unsupported, but play it right like you would a hand of cards and it will guarantee you'll take out a heavy hitter if you get into melee, and even then, if it doesn't get to strike as it moves in and it dies, you could always use valiant last stand with the 1 command point cost and drag something down with you. Love my melee knights, pairing two lancers with a gallant is incredibly fun in non comp lists.
Cerastus Lancer is soo cool
The best way to make the Acheron valid (without giving it overwatch) would be to add to the Searing Flames ability:
If an enemy unit that is on an objective, was hit by the flame cannon, and becomes battle-shocked, then it automatically remains battle-shocked as long as it remains on the objective, which is now completely engulfed in flames. If not battle-shocked during the knight’s shooting phase, will have to test again in the beginning of its turn because it’s still on fire.
Just picked up a Castellan and Rex that a store was trying to get rid off, this vid helps a ton for figuring out what else i should get next!
My biggest hope for new knights models is for a new armiger, either one that specializes in melee, similar to the karnivore, or one that is just a walking mini gun platform with lots of low damage high volume shots. maybe 2 twin mini avenger Gatling, sitting at S5 or S4. Would let those of us who don't wanna pay forge world prices for the moirax get a nice anti chaff unit.
I like to take one moirax with lightning locks to deal with hordes. Nice to not have to waste bigger and better guns against chaff if i can help it.
I got an Acastus Asterius because it looks amazing even if i won't run it much....althought I didn't think it would be so much off a pain to build.... but it still looks amazing
I will say, back when I had a Knights force (9th ed using the 8th ed crap), my Valiant was a joy to run. Was it good? Nope. But it was a treat, especially when his Noble Sacrifice went off and polished off Ghaz (along with 1/3 of the rest of his army)
With the super heavy changes you can also walk over enemies, if they don't screen correctly and leave enough space behind the screening unit for your base to fit with more than an inch from the screen then you can just skip em and charge whatever you want
Thinking about building knights to ally in my Admech list
You can field armigers without losing detachment rule last I checked
@@Spicyknigh7 they just dont get the benefit of any detachment rules
The Moirax, Magaera, Styrix, Atrapos, and Asterius are all Mechanicus themed
Same. Been looking online and chatting with the people at the store I go to and I've decided to go with Canis Rex, but I'm hoping/planning to paint it in the same pattern as my other Admech models (black and white with a bit of red and silver here and there)
Just subscribed on Patreon, these videos helped shape my Knight army
Strengths: they didn’t bring enough anti tank
Weaknesses: they brought enough anti tank
Great video - extremely useful - thank you.
Day two of asking about running them with Space marines
This would be great to know honestly!
@somerton4383 Someone gifted me some aemigerd to get me fully in the hobby and I wanted to run a dark krakens army competitively. They'd look cool but don't wanna make a subpar move upfront
Hopefully when the 10th edition book comes out that they give Knights some love. In 9th edition Imperial Knights were the only codex to get a new model or even dice, Chaos Knights received the Abomination and War Dogs. Let us have the Talos from 30k. Claw melee and Thermal Spear loadout.
My wallet is fervently hoping this video ends with "and by the way don't bother running any of these as allies, they all suck at that"
Well too bad! The Crusader is actually pretty good in Firestorm, if my calculations are correct!
Every time I have taken either Acastus knights they have absolutely wrecked the enemy heavy stuff and with good target priority I made sure that the rest of my knights were barely threatened. (including tournament games)
Wouldn’t a Castellan achieve the same role? Just curious.
@@LordCrate-du8zm yes, sometimes. Sometimes you need that extra firepower though to delete a Shadowsword or something big that's messing you up.
Just about to pick up a knight, this is great!
juts got my new list of imperial knights completed
-canis rex
-knight valiant
-cerastus lancer
-4 warglaives
i know it´s not a really competitive list, however, i feel like it´s gonna be a fun list to play with people at my local store.
This is near exactly what I had plannedfor entering the hobby.Going maybe Magaera instead of Valiant, though I plan on magnetizing all of them. Christmas box for Knights is helping a lot
NO, DAMNIT. I NEED SLEEP.
Okay. Now it's time.
Oh man, I dont have facebook anymore. Best of luck to the winner! Love the vids Auspex keep it up!
Why do you keep omitting titanic characters being able to shoot while doing actions? It sounds like a pretty significant advantage being and to action while doing damage.
I really want to get me a knight house started. Been to busy doing Adeptus Titanicus models to get knights yet.
Day 3 of telling Auspex to cover the fact that Pariah Nexus Mission Deck is still not restocked
OHHHHHHHHHHHHHHHHH I can use the knights big time!! I will be joining the fun this time!
The Knight Preceptor is disappointing to me in 10th, especially since with the 9th edition codex it had the really useful Knightly Teachings mechanic that allowed it to be a source of buffs that was completely unique compared to the other knights. It had a really decent reason to be included in Armiger heavy Knight lists. In 10th GW’s insistence on oversimplifying everything meant that they cut out the Preceptor’s unique gimmick and replacing it with a mediocre ability that leaves it heavily outclassed by other options.
Not to mention canis rex is just better in every way.
I always use my castellan with misterius guardian, it was an mvp so meany times I cannot count. It killed Magnus several times. Still my biggest flex is when my lancer killed a warhound titan, went trought the map, just to kick a pleage marine with 40 dmg, which was already on 1 wound.
Weakness: They all are a pain to build and paint.
Strengths: Everything.
I consider them one of the easier armies to paint honestly, large open panels, a skeleton that can mostly just be sprayed, washed and dry-brushed, easy opportunity to magnetize. Just don't glue on the armour panels till you've painted them (though the big panels on their tops can usually be glued on just fine right away)
@@masterofthelag8414yeah they are so big and spacey so very forgiving for an easy simple painting level.
They are just big is all so slow
So for Canis Rex how would he be rated across the other Imperial Armies he leads to victory?
you can n watch a mordian glory video where he talks about it, it’s mostly about its use in guard armies but most of it applies to other armies
Absolutely love the Models und it's alsways so machen Joy to play.
I’m so split on Helverins. With Squires duty they can melt stuff, but you have to commit so much, but they suck in the end game grind.
Valient does need a rules rework. Pts change wont save it. Make its special rule, 'can fire overwatch' not even free. Just in general. And the harpoon should basically be able to delete a single model. It would be hilariously 40k to sniper characters with that if there arent any tanks or vehicles in range.
Is it the best way or even close to meta to play Knights? Nope! But I sure do love my Warden/Valiant/Lancer combo
chaos knights next?
Can you rank Chaos Knights next?
Love the content 🎉
The reason of why all Knights are above 400 points is because their ally ability--GW want player to choose rather spend 1/5 (or more) to invest an ally Knight, or just use it to expand your army🤔
But some Knights are really too pricey (Crusader+Warden) and some even not in use for long~time (Magarena+ Stytix...)🤦🏻♂️so yeah, another hard question to solve🤦🏻♂️
Chaos Knights please
Being real, I just got a couple cheap Questoris kits 2 days ago, this would be an amazing month to win your giveaway to fill out the rest lol
Great and well timed video❤
THANK YOU THANKYOUTHANKYOU!!!!?
Chaos knights version soon too?
I really want a Moirax so I can go twin Rad-Cleanser
As a IK main, I jumped on this vid the moment I saw it, and found it rather enjoyable. I am kinda disappointed that the Valiant was rated so low, though. While the Castellan is strong, it's volcano lance is just too swingy for me, especially since an enemy monster/vehicle could save on an invul, or even auto-save if it's against Sisters/Aeldari with cover. Plus, as mentioned, it can't do crap while in engagement since its main guns are blast weapons.
Personally, from my experience, if I had to pick one, I'd easily take the Valiant over the Castellan.
Castellan is generally considered to be far better due to the range restraints of the valiant and also the price difference. The swinginess of knights are partially resolved through the army rule providing a reroll hit, a reroll wound, and castellan gets reroll 1s for damage. For the d3 shots, using a cp reroll if you get a 1 is not a bad idea against a particularly vital target. Both struggle with melee (obviously castellan more so due to blast) but the castellan has long range and can avoid melee with that. The valiant on the other hand has to get much closer to your opponents army meaning it can be engaged in melee a lot easier.
much like deamons i wish knights werent there own faction. they are awesome and the whole allied thing is exactly where i think they should be. its like someone bringing only superheavy tanks to a game. is it cool once in a while? sure kinda but it is format defining at worst and game warping at best if they are halfway decent
I feel like many knights are still priced as if their bondsman ability affects themselves still
Loves me knights, simple as
Why does the Asterius knight say being tagged in melee means cant move?
it's funny because I am trying to start knights
The Moirax with twin siege claws looks awesome but never gets mentioned? What am I missing?
Go to 19:03 -- the moirax is mentioned after the Questoris pattern units
@@IlanMuskat Sorry, I worded that poorly. I meant commented on more favourably or played competitively. I don’t play Knights but was considering running one as an ally for heroic intervention / rapid ingress shenanigans.
@@lukebm5555 double siege claws is redundant and barely provides additional benefit. Its best to run a single siege claw and one other weapon if you want a melee moirax.
@@aqz7603 it’s 8 attacks though, not twin-linked right? 8a s12 ap3 d6+2 seems like a great stat line for 160… *edit ok yeah I was thinking shooting phase not fight phase. Noob moment.
What's best for blood angels
Im really annoyed by the no overwatch change still.
I mean, i get the points argument. But you still hit on a 6+? Im willing to bet that most decent flamer units in the game does more damage on an average overwatch than any questoris knight.
And as I play admech as well, i know for sure that 6 breachers with full re-rolls, lethal and sustained has killd way more in overwatch than any of my knights ever had. And thats about 400p as well.
Feels like a silly arbitrary rule in my opinion.
Right there with you. My Knight Atrapos would love to be able to overwatch again. Not to mention my Hierophant. Oh yes, that would be most enjoyable.
You have said an invuln in melee a few times. Do regular invulns not cover melee?
Nope. The knight invuln only works at range except for the lancer. Made the same mistake my first game.
I still think GW is going to legend all the FW knights upon knights codex :( they are the coolest looking knights by miles though wish the Acheron was given a new stat like for the flamer like 3d6 or at least more damage or mortal wounds after the attack on a 4+ for 3 mortal wounds or something
Acheron isnt forge world its a plastic kit. The only forge world knights are the atrapos, styrix/magaera, acastus class, and moirax to my knowledge.
@@aqz7603 Its FW ruling not index knights/chaos knights ... just the phydsical range is coming over into heresy so far for plastic and currently can be played in 40k still at events ..
Obviously my favorite Knight turns out to be worst possible choice... fml
Perfect!🎉🎉🎉😊
Woohoo!! Never here this early
Cool 👍
😂 thanks
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Dreadblade.
All knights still seem priced to beneffit from Bondsman, when they cant.
Questoris: really bad melee defensive profile. 3+sv no invulv is just plain bad. Range profile is ok.
Cerastus: same as Questoris, but at least you get one with 4+inv at melee.
Errant, Paladin: Ok
Warden: Too expensive.
Gallant: Too expensive, melee only means it charges at something, then most likely dies. Hope you get those 400pts worth.
Crusader: ok, but lacks AP, or risks melee with a horrible profile,pick your poison. Expensive
Preceptor: Avoid, garbage
Canis Rex: great, only Questoris that its just good. Will get points nerf next balance because Knights have to be punished for other armies taking the good knight. Hope instead of points, it restricts its taking in other armies.
Castellan: Swingy, expensive.
Valiant: lost overwatch, its just bad now and way too expensive.
Acheron: lost overwatch, its just bad now and way too expensive.
Lancer: only good melee knight.
Castigator: way too expensive.
Cerastus get invulns in melee even if its a 5++ and not the 4++ of lancer. Also no, canis rex is not the only good questoris lmao. Errant and Crusader are both quite good with their melta gun despite risking melee. If you take mysterious guardian with them you can deep strike into half melta range. Errant also is a beast in melee and Crusader has the avenger gatling cannon which you didnt even mention. You also didnt mention the atrapos which is a great knight.
I do partially agree though, that many knights are underpowered and desperately need a buff. Getting bondsman back in exchange for some points increases to the best current knights (canis rex, lancer, atrapos, errant, crusader, etc) would help with variety.
@@aqz7603
Cerastus Acheron and Castigator dont get the 5++ in melee, only Atrapos gets the 5++ on melee, and Lancer a 4++.
I said Errant and Paladin where Ok, and they are.
Canis Rex is by far the best one however, when you factor he hits on 2+ both range and melee with sustained, making him better than the options, free tank shock or CP reroll or anything stratagem on top of it, and its only a few points more than the alternatives, heck, he is cheaper than other, inferior alternatives like warden or crusader.
Errant is exactly the same as every other knight that has standart melee profile.
Crusader's gatling while not mentioned, was factored into what i said, you either pick gatling + RFBC which makes you long range, but lack AP or Str to punch into armor, but you remain at a safe distance, or you pick gatling + melta which makes you more of a middle ranged threat, but puts you at risk of getting into melee, which is the worst case scenario for that particular Knight.
(And a note about the last comment, Canis doesnt have bondsman)
The Knights with bondsman really suffered losing it on themselves, most of their bondsman skills seem specifically created to be used on on them and contribute to the overall strategy and weapon loadout, GW taking it away is just dumb. Lancer clearly seem to be build around getting its own charge, Gallant getting rerolls to itself on melee, Errant getting assault to get in range for its big melta, Paladin to get lethals to boost its RFBC and lance so he can charge after into melee, and so on.
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Less than a minute is crazy
Yeah, valid.
Knights need to get their armor class fixed. 3+ save and only 5+ against ranged on a model that has more armor than a legion of terminators is extremely unbalanced against the rest of 40k.
If knights were 2+ 4++ they would break the game. Knights have bad saves to compensate for high wound count and skew. Because knights are all tanks, any gun your opponent brings thats under s10 or ap2 is basically doing nothing for the entire game, even more so if the knights were 2+.
@@aqz7603 I would agree with you but other armies benefit from something that knights never will; volume of fire, and lethal hits.
Competitively speaking if you bring a list to a tournament that doesnt have answers to anything you might have to fight against, you've already lost unless you are brilliant enough of a tactician to feed units to keep the knights stationary while you score vp to win.
The armigers having a 3+/5+vsranged is appropriate, the big knights however just dont feel right having such armor rating.
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come on gw bring down all the big knights by 5, let me bring 5 big knights to a tournament *pouts*