looks super-badass, but sadly that's not enough. :-P If only it did criticals at below half range on to wound rolls of 5+ or something, it MIGHT be worth fielding. Needs a new data-sheet...
@@samhescott348 I'm not an expert on the weapon's lore by any means, but I think critical dev wounds on 5+ at below half range would help represent that and also fit the overall idea of the Abominant being a knigh made for a bit of a Hybrid role pretty nicely. The current gun rules does not do the trick at least, which is a massive shame as the model is really really cool. I think.
@ yeah, just putting one together now as we speak. Unfortunately it’s one of the army’s worst models, rules wise at least. Let a big gun do big gun damage.
At time of writing ten boxes of War Dogs gives you 20 War Dogs for a total of exactly 3000 points, which is quite possibly the cheapest you can have a viable 3k points army.
TLDW : just spam wardogs until they fix the big knights...which is basically how it's always been since the beginning of 10th edtion for chaos knights xD.
Yeah. I hate it. I own all the big knights outside the Asterius, and I never get to field them if I want to be competitive (Lancer excluded). Use them in casual games just fine. But still.
You mean since the beginning of 9th edition. Let's not pretend CK didn't have to spam wardogs just the same back then. Sure you could run Abaddon for a while...
I plan on building a Despoiler woth double battle cannons, paint him like a pirate ship (Sail and pirate hat included) and call him the Queen Anne's Revenge.
I still want the demon engines like the spider, the dragon the maulerfiend/otherbuildversion and the blood lord thingy (that was a knight design in white dwarf) to be viable unit choices for one version of chaos knight lists. hell ill even throw in the shrimpspider thingy if you dont assemble it with the chaos lord on top. You can tell i havent touched my 40k stuff in a while since i remember all the names perfectly. Ive been painting AoS for TTRPGs
So a list I have been experimenting with (AKA I am printing these out currently and have tried 2 games on the VTT): Knight Rampager - Lord of Dread Knight Rampager Knight Rampager Knight Tyrant Wardog Stalker - Aura of Terror Wardog Stalker So the goals are simple, most armies only bring enough anti tank to deal with one big knight. By running 3 in their faces, with the tyrant as covering fire, you are going to kill their anti tank before they pop your knights. Lord of Dread can get some juicy battleshocks on critical units, and Aura of Terror is there to help scoring and keeping momentium. I use the stalkers and the rampagers for scoring and to do actions, stalkers also help clear any melee trying to dance with the tyrant and clear screens for the rampagers (chaincannon for chaff + slaughterclaw for light vehicles). Tyrant has the Volcano Lance and 2 cannons, the other loadout just doesn't punch far enough to be worthwhile. The new super heavy walkers rule really helps with surprising people with where my rampagers will end up, and a 1 in 6 chance of getting battleshocked is nothing. For anyone else looking at this list I'd recommend 2 things. Firstly, magnetize your rampagers so they can be things other then pure melee knights for the memes. Secondly, using terrain is super important with the tyrant. You can toe touch a ruin to see through it, but don't forget you can back up and turn the ruin opaque again. I like to run up to some ruins to shoot through it, but then back up and flank to one side without touching the ruins footprint to continue to engage one target while denying others the opportunity to shoot back. I will be the first one to say that this one cannot clear chaff like wardogs and you can maybe get more value per point that way. But psychologically there's something about having 3 big knights in your face that makes you panic and play worse then you might think, and once your main Anti-Tank sources are dead then you are left to play a scoring game against a half dead squad of melee knights who are camping the objectives.
I made a similar list for Imperial Knights, but maybe a little less melee-heavy. It was one Castellan, one Cerastus (Mysterious Guardian) and an Errant with two Warglaives and a Helverin as support. Gonna need to check what enhancements I had on the rest of them. The whole idea was “you have so many melee monsters rushing you, and there’s two scary gun platforms sniping your armor at the back.
I would like to say that from what I understand, it's impossible to run the Despoiler with double galtling cannons. In the Warhammer 40k app, it only allows you to use the galtling cannon and dark flamer, stopping you from selecting it twice. However it is possible to run it with double battle cannons. Might just be the Warhammer 40k app being a bit silly.
One replaces the gauntlet and one replaces the chainsword. The app works fine, you might have either forgot to unselect the gauntlet or chainsword or just not scrolled down enough
I checked again and UseARock was correct. Apparently I forgot to select titanic feet again so it made war gear options invalid. Thanks for making me double check, might get a second galting cannon for my Knight Despoiler in said case.
I’m just getting into Warhammer. Are these valid to take in a chaos space marine army? If so which ones are the go to? Like is it good to take a couple war dogs or a knight with some marines or better to just play them separately?
The Abominant is one of the worst units in the entire game. Literal trash tier. This index is so boring, I completely stopped playing them. They were amazing in 9th - so much depth and flavorful, impactful rules. Now it’s just two or three good datasheets and one good strat. About as deep as a piece of paper.
Fun fact you can build a fully legal list for either 1.17 or 1.2 points per dollar depending on how you count using half a box of war dogs, making them potentially the second worst value army besides admech.
You get to take 1 big knight or two wardogs in another Chaos faction like CSM or Demons. They don’t get the army / detachment rule for that army so you cannot target them with detachment strategems (death guard gets around this a bit) and so you’re paying solely for the datasheet. Brigands are ok in things that need more shooting like Death Guard and World Eaters or Demons, Karnivores are better in things like CSM.
Ah, I see. How do you know the limit on how many allied forces you can have (i have a death guard army and want to add some deamons of nurgle to it) is it based on their point values or power?
@@thepostaldude2217 the rules for the allies are under the Chaos Demon and Chaos Knight indexes in the app. It’s 500pts of Demon allies for a 2000 point game.
I feel pretty bad for Desecrator, it's the best model in CK imo...yet no one want to bring it, 'cause spamming Wardogs is much more efficient🤦🏻♂️ How I willing to see a Desecrator bring 3 Brigands to shoot mosters/vehicles, bringing true chaos to opponent💀
Small knights good. Big knights bad (or at best, not as good) Big knights should keep going down if they dont bother to actually make them good, at least at some point with enough point drops they might be efficient for the cost then. Or idk, maybe give the faction an army/detachment rule that doesnt suck, shoot the battleshock thing into the moon and make something not trash instead. I would rank the Abominant about the same as the Acheron, both at around 3/10, Abominant is absolute trash. The only usable one is Lancer because the 4++, even Rampager is just not really good at a cheaper 380 because no invulv makes is way too much frail.
Another reason why the imperial armor knights are so bad is availability and cost. Who will spend that much money on a knight that was barely useable when it came out and ignored now?
Knight Abominant gets a 10/10 for being completely badass looking.
looks super-badass, but sadly that's not enough. :-P If only it did criticals at below half range on to wound rolls of 5+ or something, it MIGHT be worth fielding. Needs a new data-sheet...
@@runeh3022and AP-1 for VOLKITE is crazy when you look at the lore. It was legitimately banned by the IMPERIUM for being too destructive and cruel.
@@samhescott348 I'm not an expert on the weapon's lore by any means, but I think critical dev wounds on 5+ at below half range would help represent that and also fit the overall idea of the Abominant being a knigh made for a bit of a Hybrid role pretty nicely. The current gun rules does not do the trick at least, which is a massive shame as the model is really really cool. I think.
@ yeah, just putting one together now as we speak. Unfortunately it’s one of the army’s worst models, rules wise at least. Let a big gun do big gun damage.
At time of writing ten boxes of War Dogs gives you 20 War Dogs for a total of exactly 3000 points, which is quite possibly the cheapest you can have a viable 3k points army.
3 Custodes combat patrols can technically be built to be 3k! But I think the war dog option is probably second...
Almost £600 from gw
@@scrubsrc4084 some 1k lists are more expensive than that
$800 for 3000 points? Heck ya
500€ over here from the right store
Wardog spam is cringe 3 rampagers and 2 lancers be upon yee
YESSSSSS! YOU GET IT!!!!!
Khorne smiles on this day
“Blood for the blood god?”
“Yes, Rico, blood for the blood god.”
Wardog spam feels like the adult scary version of the grasshoppers from A Bugs Life.
I don't mind. Just ordered a Porphyrion. Big lasers go VOOOOOOOOOOOOOOOOOOOOOOM
TLDW : just spam wardogs until they fix the big knights...which is basically how it's always been since the beginning of 10th edtion for chaos knights xD.
Yeah. I hate it. I own all the big knights outside the Asterius, and I never get to field them if I want to be competitive (Lancer excluded). Use them in casual games just fine. But still.
Went to chaos knights when they ruined bondsman. Now im moving back to loyalists since it can more easily run big knights
You mean since the beginning of 9th edition. Let's not pretend CK didn't have to spam wardogs just the same back then. Sure you could run Abaddon for a while...
Which is sad because the Big knights are baller af
Been the case since 9th too tbh
Strengths: not big
Weaknesses: big
I plan on building a Despoiler woth double battle cannons, paint him like a pirate ship (Sail and pirate hat included) and call him the Queen Anne's Revenge.
planning on something similar with double thermal cannon and steampunk theme for my Iron Warriors
YAR HAR FIDDLE DEE DEE
BEING A CHAOS KNIGHT’S ALRIGHT TO ME
DO WHAT YOU WANT ‘CAUSE A DESPOILER IS (430 points)
YOU ARE A DESPOILER!
Strengths: War Dogs
Weakness: Everything else
it's so sad that the actual knights are useless in their own army...
Remember when the abominant had a 5+ FNP? Oh how the mighty have fallen.
I still want the demon engines like the spider, the dragon the maulerfiend/otherbuildversion and the blood lord thingy (that was a knight design in white dwarf) to be viable unit choices for one version of chaos knight lists. hell ill even throw in the shrimpspider thingy if you dont assemble it with the chaos lord on top. You can tell i havent touched my 40k stuff in a while since i remember all the names perfectly. Ive been painting AoS for TTRPGs
So a list I have been experimenting with (AKA I am printing these out currently and have tried 2 games on the VTT):
Knight Rampager
- Lord of Dread
Knight Rampager
Knight Rampager
Knight Tyrant
Wardog Stalker
- Aura of Terror
Wardog Stalker
So the goals are simple, most armies only bring enough anti tank to deal with one big knight. By running 3 in their faces, with the tyrant as covering fire, you are going to kill their anti tank before they pop your knights. Lord of Dread can get some juicy battleshocks on critical units, and Aura of Terror is there to help scoring and keeping momentium. I use the stalkers and the rampagers for scoring and to do actions, stalkers also help clear any melee trying to dance with the tyrant and clear screens for the rampagers (chaincannon for chaff + slaughterclaw for light vehicles). Tyrant has the Volcano Lance and 2 cannons, the other loadout just doesn't punch far enough to be worthwhile. The new super heavy walkers rule really helps with surprising people with where my rampagers will end up, and a 1 in 6 chance of getting battleshocked is nothing.
For anyone else looking at this list I'd recommend 2 things. Firstly, magnetize your rampagers so they can be things other then pure melee knights for the memes. Secondly, using terrain is super important with the tyrant. You can toe touch a ruin to see through it, but don't forget you can back up and turn the ruin opaque again. I like to run up to some ruins to shoot through it, but then back up and flank to one side without touching the ruins footprint to continue to engage one target while denying others the opportunity to shoot back.
I will be the first one to say that this one cannot clear chaff like wardogs and you can maybe get more value per point that way. But psychologically there's something about having 3 big knights in your face that makes you panic and play worse then you might think, and once your main Anti-Tank sources are dead then you are left to play a scoring game against a half dead squad of melee knights who are camping the objectives.
I made a similar list for Imperial Knights, but maybe a little less melee-heavy.
It was one Castellan, one Cerastus (Mysterious Guardian) and an Errant with two Warglaives and a Helverin as support. Gonna need to check what enhancements I had on the rest of them. The whole idea was “you have so many melee monsters rushing you, and there’s two scary gun platforms sniping your armor at the back.
Im trying to start a Chaos Knight army- this information is very helpful thank you
thanks for the video, it comes just at the time when i start with chaos knights, keep up the good work... no guts no glory...
Unfortunately wardog spam is still the go too.
2 stalkers
5 brigands
5 karnivores
1 executioner
The big knights completely lack any meaningful abilities/auras. Index is just dog spam.
My list is 1 Lancer, 6 Brigands and 4 Karnivores at exactly 2k points with no enhancements. We're trapped in the kennel boys.
Can't have more than 5 battleline. So you can't run 6 brigends.
@@markkonev8303 Incorrect, you are able to take 6 brigands. Legal in the app and AT said earlier in the video, most lists take either 4 or 6.
@@markkonev8303 It's 6 not 5
@@markkonev8303 If you don't know the rules, don't type shit. You're wrong on both fronts.
@@markkonev8303Imagine being this confident and being this wrong
Just in time to select and assemble my War Dogs variant! Always appreciated Auspex, always! 💯
As someone just starting CK this is awesome.
I would like to say that from what I understand, it's impossible to run the Despoiler with double galtling cannons.
In the Warhammer 40k app, it only allows you to use the galtling cannon and dark flamer, stopping you from selecting it twice.
However it is possible to run it with double battle cannons.
Might just be the Warhammer 40k app being a bit silly.
You absolutely can, the app is wrong.
One replaces the gauntlet and one replaces the chainsword. The app works fine, you might have either forgot to unselect the gauntlet or chainsword or just not scrolled down enough
I checked again and UseARock was correct.
Apparently I forgot to select titanic feet again so it made war gear options invalid.
Thanks for making me double check, might get a second galting cannon for my Knight Despoiler in said case.
I’m just getting into Warhammer. Are these valid to take in a chaos space marine army? If so which ones are the go to? Like is it good to take a couple war dogs or a knight with some marines or better to just play them separately?
Great timing, been thinking about a pair of Wardogs to try out.
Castigators are the most underratedly cool Chaos Knights
How can Aupex make this giveaways each month and doesn't go bankrupt?
He jacks gameswork delivery vehicles 💪
It's a portion of the patreon money reinvested in the channel each month :)
I’m still getting at least one of each of the big knights and 2 of each war dog
The Abominant is one of the worst units in the entire game. Literal trash tier. This index is so boring, I completely stopped playing them. They were amazing in 9th - so much depth and flavorful, impactful rules. Now it’s just two or three good datasheets and one good strat. About as deep as a piece of paper.
Only hope is if they rework a lot in the codex.
17:06 Tom Jones reference
I’m specifically getting into chaos knights this year
Fun fact you can build a fully legal list for either 1.17 or 1.2 points per dollar depending on how you count using half a box of war dogs, making them potentially the second worst value army besides admech.
Epic hero stories and lore are nice, but making my own head canon for my own chaos lord more preferable for me at least
How does this "allied" mechanic work?
You get to take 1 big knight or two wardogs in another Chaos faction like CSM or Demons. They don’t get the army / detachment rule for that army so you cannot target them with detachment strategems (death guard gets around this a bit) and so you’re paying solely for the datasheet.
Brigands are ok in things that need more shooting like Death Guard and World Eaters or Demons, Karnivores are better in things like CSM.
Ah, I see. How do you know the limit on how many allied forces you can have (i have a death guard army and want to add some deamons of nurgle to it) is it based on their point values or power?
@@thepostaldude2217 the rules for the allies are under the Chaos Demon and Chaos Knight indexes in the app.
It’s 500pts of Demon allies for a 2000 point game.
I feel pretty bad for Desecrator, it's the best model in CK imo...yet no one want to bring it, 'cause spamming Wardogs is much more efficient🤦🏻♂️
How I willing to see a Desecrator bring 3 Brigands to shoot mosters/vehicles, bringing true chaos to opponent💀
Small knights good. Big knights bad (or at best, not as good)
Big knights should keep going down if they dont bother to actually make them good, at least at some point with enough point drops they might be efficient for the cost then.
Or idk, maybe give the faction an army/detachment rule that doesnt suck, shoot the battleshock thing into the moon and make something not trash instead.
I would rank the Abominant about the same as the Acheron, both at around 3/10, Abominant is absolute trash. The only usable one is Lancer because the 4++, even Rampager is just not really good at a cheaper 380 because no invulv makes is way too much frail.
Can you do the same video for Imperial knights ? :)
ruclips.net/video/ZIqGn9o_H4U/видео.html
He did one less than a week ago, you can find it on his page ig
Already up on the channel
Wardog Stalker with leader keyword seems wrong, at least stealth is the right keyword for it
I use one knight despoiler as an allied unit for my t s army 😅
War dog Brigand statwise is by far most op broken unit in the game.
LETS GO !!!!
can you rank the chaos knights ass well?
Lancer is better than 8. Probably a 9. Gonna see a lot of play right now.
Another reason why the imperial armor knights are so bad is availability and cost. Who will spend that much money on a knight that was barely useable when it came out and ignored now?
All the big knights suck. Why ever run them? They die so easily, esp in melee. Its all about wardog spam
Add a comment...
Fear the DreadBlade.
Chaos Knight greatest weakness is their faction mechanics. F-
❤️🤘🔥
Eh, despoiler can run funny haha meme loadout.
36 inch range, 4D6 + 12 attacks, strength 10 Ap -1 3dmg.
Plus 5 heavy bolters.
Like das funny no?
don't forget the battle cannons have blast and rapid fire (double the amount of attacks) for extra boom boom maniacal laughter
Slow news day, huh?