Future for video games deployment?

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  • Опубликовано: 19 июн 2024
  • Subscribers Get Exclusive Early Access - playonray.com/devs/
    Game Architecture - game.courses/ga/
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    00:00 - Introduction
    02:00 - Interview Starts
    04:26 - Flash Killed by Steve Jobs
    06:39 - Ray
    10:00 - Why it's better and what it does
    17:22 - Getting started with Ray & WebGPU

Комментарии • 27

  • @jeffmccloud905
    @jeffmccloud905 Месяц назад +9

    Also, Flash was a security nightmare.

    • @beardordie5308
      @beardordie5308 Месяц назад +1

      Yep, and Steve Jobs' refusal to support it in Safari put the nail in its coffin. That's the history I remember, anyway, but now that I've said it, I realize I don't actually know this for sure but that's what was in my brain for years.

  • @HE360
    @HE360 Месяц назад +1

    Some of the games that I put together were made for Desktop and I've always been wishing that there was some technology where I could make those games playable in the browser to where a person doesn't have to download anything. If I could find that, then I'll be making ALL of my games playable in the browser.

  • @AyyoNevNev
    @AyyoNevNev Месяц назад +2

    Very sick. Building the future.

  • @alec_almartson
    @alec_almartson Месяц назад +3

    Let's wait & see how this evolves. 👀
    Maybe in the future this becomes a thing.

  • @GoodNewsJim
    @GoodNewsJim Месяц назад +2

    Man, this is wild, you'd think GPU web would have been out in 2004... We're so late to the game. This is LONG overdo.

    • @strandion7393
      @strandion7393 Месяц назад +1

      Internet bandwidth was nowhere near it.. hmm or was it 🤔

    • @strandion7393
      @strandion7393 Месяц назад

      I remember I had like 128 kbps in that era id not like 50kb tops
      Lived in 2nd world country but still I remember my family being charged a ton cus my bro downloaded a HD picture of a Ferrari car

  • @daniel3dart
    @daniel3dart Месяц назад +2

    It would be awesome to see this platform take off.

  • @HypoRexVR
    @HypoRexVR 24 дня назад

    I need help, every time there is a text TMP in my game, the letters don’t show, and it’s just a floating T logo. Do you know how to fix this?

    • @Unity3dCollege
      @Unity3dCollege  24 дня назад +1

      Make sure the tmp essentials pack installed. It under the window menu but should also pop up when you add tmp text to the scene

    • @HypoRexVR
      @HypoRexVR 24 дня назад

      @@Unity3dCollege thanks man!

  • @KHos73
    @KHos73 Месяц назад

    Will platforms like steam allow this type build, anyone know?

  • @lightoflifegames7227
    @lightoflifegames7227 Месяц назад +2

    i dont understand, what if the game has 40 GB ?? is there a GB limit for these web gpu games?

    • @jdl-raybrowser
      @jdl-raybrowser Месяц назад

      Hey, not sure if it made the cut in this interview but I did briefly touch upon that. We have some plans in the works for exactly that scenario, both as a way to preload assets, as well as streaming assets. Unlike generalist browsers one of the unique things we can do as a gaming first browser is change how the cache behaves so users can declare certain games as "important", but as a content delivery platform we can do similar things like other storefronts do and download your games in the background.

  • @fokeyjo
    @fokeyjo 25 дней назад

    Great to see this happening. In combination with things like AI upscalers and procedural generation, maybe the amount of data required for games may not need to be so large. What worries me, will Steam or one of the other big tech giants come for you with some kind of patent infringement?

  • @free3dnft485
    @free3dnft485 Месяц назад +1

    13:13 🤔 I'll have to check this out

  • @StuffedGamer
    @StuffedGamer Месяц назад

    This sounds interesting, currently Unity WebGl exports are annoyingly slow to load (and reload) in the browser, which is why I kinda voted against it for a project recently, despite the concept being ideal for browser based usage.
    But what I am curious about it what this Ray browser might have over say Opera GX, because as far as i know the concept kinda sounds the same.

  • @juleswombat5309
    @juleswombat5309 Месяц назад

    We have a long wait for WebGL to become a well recognised and supported standard?

  • @dreamingacacia
    @dreamingacacia Месяц назад

    Thinking about flash games era, it was fun. So many simple but good games. Those small games have their own charms. Right now it'd be at least medium to large games for indies and the AAA games kinda bloated large games with huge production value. I'd love to make well polished small games like how people made back then. Not game jam's style btw, it's completely different.

  • @pedropc5824
    @pedropc5824 Месяц назад

    Wow, amazing!

  • @Hazzel31337
    @Hazzel31337 Месяц назад +3

    getting people to switch browser sounds like a hard thing to do

    • @GoodNewsJim
      @GoodNewsJim Месяц назад

      Nah, we NEED MORE BROWSERS!
      Firefox and Chrome do sh*T they shouldn't do just because they market dominance, like denying macro clicks etc. Manifest v3 is just nerfing devs

    • @purplevincent4454
      @purplevincent4454 Месяц назад

      You don't need to webgpu is for the future not now. It's not adopted widely enough yet.

  • @ScottPrice7
    @ScottPrice7 Месяц назад +2

    My Biggest issue with web as a platform, it will become like Appstore games. Where they are all some whale hunting, microtransaction first game second. At least on the App store you have apple curating to not allow malicious software or games. This will have no one, and though while cool, i think it will be even worse then the app store when it comes to malicious actors.

    • @noamerlich6413
      @noamerlich6413 Месяц назад +1

      that's assuming there's no curation happening on Ray.