I would strongly recommend switching Neyali out for Otharri, Suns' Glory, as the experience counters (which are on the player not creature) are used for 2/2 rebel tokens each attack phase . Couple them with Neyali or Adriana, Captain of the Guard, it would easily lead to a quick game.
While it is true that a different token commander would make the deck stronger, in this video, I am trying to showcase Neyali, and the deck specifically tailored to him as a commander.
I think the draw trigger of Neyali is so strong that she's better in the command zone to come out when your token board is set up and wreak havoc. Otharri is definitely good, but it is just another token generator. For a tokens deck, token synergy and draw in the command zone is likely going to give a lot more value than token generation. That way removing the commander doesn't turn off your whole game plan.
5:59 I don't quite understand why the Pia enchantment still triggers (making the Neyali player take 3 damage), when the Golem and the Pia enchantment both are destroyed at the same time with the fusion card. Or have I misunderstood how these triggers work rules-wise?
The official ruling is: If a nontoken artifact is put into your graveyard at the same time as Pia's Revolution, Pia's Revolution's ability triggers. It works the same way as Blood Artist and Damnation for example.
The enchantment doesn't grant an ability to the token, it puts a delayed trigger in effect that says "Exile whatever token(s) this ability made" which applies even if those tokens are angels instead of pirates.
Arcade is right , this is the same « entity » so he is exile but for exemple if a creature flick this is no more the same creature so un this situation you keep it. Its all a question of entity
Awesome editing man, keep up the good work. But I would suggest saying the land’s name instead of saying “X plays a land and then passes”, because it can get a bit irritating if said multiple times in a row. Good luck.
On turn 7, when Grape attacked Bear with the massive token army, did he exile a card from the top of library? Otherwise he lost the card advantage of neyali 😁
Everything was great until the ending. It seemed like you were trying to be creepy and it was very off-putting. Just speak normally during your thanks/announcements and use a final screen if you don't want to show your face.
Mistake List:
- Missed Neyali tigger on turn 6
- Missed Pia's Revolution trigger on turn 7
Wow! That was crazy game. Thanks for the edits. Great job everyone
I'm glad you enjoyed it.
@@TheEditingMage you definitely earned a like and sub. Just found your channel today
@@floydyutiamco Appreciate the kind words.
That early kill agaimst Mary was harsh. XD
This shows that you never know what will happen if you kill another players commander.
I would strongly recommend switching Neyali out for Otharri, Suns' Glory, as the experience counters (which are on the player not creature) are used for 2/2 rebel tokens each attack phase . Couple them with Neyali or Adriana, Captain of the Guard, it would easily lead to a quick game.
While it is true that a different token commander would make the deck stronger, in this video, I am trying to showcase Neyali, and the deck specifically tailored to him as a commander.
I think the draw trigger of Neyali is so strong that she's better in the command zone to come out when your token board is set up and wreak havoc. Otharri is definitely good, but it is just another token generator. For a tokens deck, token synergy and draw in the command zone is likely going to give a lot more value than token generation. That way removing the commander doesn't turn off your whole game plan.
5:59 I don't quite understand why the Pia enchantment still triggers (making the Neyali player take 3 damage), when the Golem and the Pia enchantment both are destroyed at the same time with the fusion card. Or have I misunderstood how these triggers work rules-wise?
The official ruling is: If a nontoken artifact is put into your graveyard at the same time as Pia's Revolution, Pia's Revolution's ability triggers. It works the same way as Blood Artist and Damnation for example.
Pretty sure the Angels aren't the pirates therefore they don't have the ability to exile at the end of turn! Thanx for the game!
The enchantment doesn't grant an ability to the token, it puts a delayed trigger in effect that says "Exile whatever token(s) this ability made" which applies even if those tokens are angels instead of pirates.
Correct, thank you for the explanation in my stead.
@@irreleverent I was thinking the same thing. A nice combo.
Arcade is right , this is the same « entity » so he is exile but for exemple if a creature flick this is no more the same creature so un this situation you keep it. Its all a question of entity
Awesome editing man, keep up the good work. But I would suggest saying the land’s name instead of saying “X plays a land and then passes”, because it can get a bit irritating if said multiple times in a row. Good luck.
Thanks for the input, I will definitely change it for the next video, so be sure to tell me if it still needs a change.
On turn 7, when Grape attacked Bear with the massive token army, did he exile a card from the top of library? Otherwise he lost the card advantage of neyali 😁
Grape lost Neyali due to Bosh at the beginning of his combat.
where can i bay this command zones
I assume you mean the tray. You can purchase them here: www.realityfoundry.net
@@TheEditingMage ty bro
Everything was great until the ending. It seemed like you were trying to be creepy and it was very off-putting. Just speak normally during your thanks/announcements and use a final screen if you don't want to show your face.
I tried for a shady NPC, but it just ended up kind of weird in the end.