Hey Guys let us know what you think! if you have any questions or comments please don't hesitate to ask and we will be happy to answer you! converting displacement maps into polygons is a very powerful way to create cool scenes in Maya and have your characters easily interact with the scenes without any guessing. by the way the links for the textures that we used for this tutorial are in the description :)
Hi Firnekburg, You are absolutely right! thanks for the great insight we really appreciate it :) next time we will make sure to highlight your point! Thank you :D
Hey man thanks for the tip... I have a small doubt like why exr file format is used mostly for displacement map..... Could you please suggest me what file formats are good for albedo bump n specular maps?
@@GsChandra Use sRGB for Albedo/Diffuse and Specular. Roughness/Glossiness/Metalness/Displacement/AO/HDR maps shoud be in RAW. Nowadays I'm Rendering in ACES colorspace, worth to try ; ) If you're interested read this article www.toadstorm.com/blog/?p=694
Yes, what was imported for the displacement, that is kind of important. Was it the same as the texture? or a grayscale version? There are also cuts in the exporting/importing of the geometry that Arnold creates.
hi, how did u make the showcase video at the beginning? I want to showcase my textures sometimes but I dunno how to make a short presentation video like that, btw. I used your technique and works flawlessly, I just need to figure out how to bake normals, displacement, height from this obj in maya. Thanks
Hi, we did the presentation at the beginning intro using after effects, so I would suggest if you want to create short presentation then after effects will be pretty good option, just google how to create short presentations or intros using after effects and I'm sure you will find plenty of tutorials that will guide you, hope this helps :)
Thanks Andrew! I did that in the newer videos the music is much lower and the voice is higher as well :) thanks for your feedback though much appreciated!
Hey Guys let us know what you think! if you have any questions or comments please don't hesitate to ask and we will be happy to answer you! converting displacement maps into polygons is a very powerful way to create cool scenes in Maya and have your characters easily interact with the scenes without any guessing. by the way the links for the textures that we used for this tutorial are in the description :)
5:06 one menu item, ONE! you had to do a 7 min video!
7 minute video on how to suck eggs.
I used the rest of the video for reference of a guy mumbling
Could you turn down the volume and mumble a little more. I can still hear you
Yes, you Definitely don't need the music.
Great, thanks : )
BTW, whenever you use greyscale, normal textures in file node, always change the SRgb mode to RAW.
Hi Firnekburg, You are absolutely right! thanks for the great insight we really appreciate it :) next time we will make sure to highlight your point! Thank you :D
Hey man thanks for the tip... I have a small doubt like why exr file format is used mostly for displacement map..... Could you please suggest me what file formats are good for albedo bump n specular maps?
@@GsChandra Use sRGB for Albedo/Diffuse and Specular. Roughness/Glossiness/Metalness/Displacement/AO/HDR maps shoud be in RAW.
Nowadays I'm Rendering in ACES colorspace, worth to try ; ) If you're interested read this article www.toadstorm.com/blog/?p=694
Thank You so much man, I am old School, with convert where its not really work, finally its works :)
You are most welcome!! :)
That helps! Thank you so much, this is exactly what I am looking for!
Glad it was helpful! :)
Either substantially lower the volume of the music, or no music. Also, what did you import? I feel like some step was cut out.
Yes, what was imported for the displacement, that is kind of important. Was it the same as the texture? or a grayscale version? There are also cuts in the exporting/importing of the geometry that Arnold creates.
thank you for the tutorial!
You are most welcome thank you :)
The music is wayyyyy too loud
Is there anyway to control the polycount after the convertion?
Thank you so mutch Champion
Thank you! :)
Awesome, thanks. When it be similar to use texture deformer?
This is great . thanks
Thank you! :)
oh man. thats amazing. thank you so much. keep going
Thank you :)
Good tutorial. You don't need the music.
Thank you :)
hi, how did u make the showcase video at the beginning? I want to showcase my textures sometimes but I dunno how to make a short presentation video like that, btw. I used your technique and works flawlessly, I just need to figure out how to bake normals, displacement, height from this obj in maya. Thanks
Hi, we did the presentation at the beginning intro using after effects, so I would suggest if you want to create short presentation then after effects will be pretty good option, just google how to create short presentations or intros using after effects and I'm sure you will find plenty of tutorials that will guide you, hope this helps :)
wow thank you
You are most welcome :)
nice tutorial, please dump the muzac it brings nothing to the party.
Thanks Andrew! I did that in the newer videos the music is much lower and the voice is higher as well :) thanks for your feedback though much appreciated!
4:51
Can i do this in 3dsmax?
Most likely yes, but we just use Maya but most 3d softwares should be able to do that.
@@3DModelsWorld. thank you. I have found, its just apply the displace mesh modifier =)
Thats Awesome! :)
its so much easier on 3DS.... I fuckin hate maya everything is so NOT straightforward...
Isnt there another way to do this? without arnold?
How about you speak up a bit, and turn off the music.
You could have been a little louder
Thanks for your comments, we apologies for that the newer videos are louder and more clear. thanks for your feedback :)
yeah, I could barely hear the music