@@gooberbunchofrandomnumbersit has a lot of content tho, all pvp are content (voidwalker, chime, battle royale), layer 2, bosses, enemies and the massive map (Etrean luminant, Eastern Luminant and Layer 1)
@@gooberbunchofrandomnumbers it really does have a lot of content. You can't even do everything in 1 life. That's also why permadeath is essential to deepwoken, so that you can try more stuff
3k hours on deepwoken here, I totally agree that starting as a new player is horrible. I havent touched the game for a few months, and when hopping on recently theres been so much new things that I kinda got lost. Thats from someone who played before…Most youtube guides are outdated at this point too. However I love the game, it has so much content and such an amazing atmosphere. A big reason of this is weekly updates (which are good).
I've been playing deepwoken for about a year and a half now, and I started deepwoken scratch. No idea what I was doing with a friend that also had no idea. It was surprising to me to find such a good game on roblox. I remember when I spawned in and heard the etris music playing, and had the little popup that deepwoken was going to be great. Me and my friend specifically chose not to consult the wiki for around the first 2 months of playing, and it was honestly amazing. It was so fun to explore the islands and as frustrating as it was to wipe, it was that mystery that made me love the game. I get why some people dont like deepwoken for its extreme learning curve, especially without outside help, but I did it, and it was really fun.
the learning isnt the issue, its the lack of learning and exploration that makes the game horrible along with the horrible traveling aspect and build vs build game rather than skill vs skill
@@luvhatemikey learning to make good builds is a skill- many of the people i know that play the game don't follow build guides, they make their own because they know what talents work well with each other
learning the game is extremely simple, its a glorified bandit beater and almost everything is known immediately, rogue lineage learning took a few good weeks to months to actually learn. Barely anything to learn in deepwoken. i cant really explain it well @@Floppy233
It's nice to see the perspective of someone who recently got into the game and learn it whether it be via guides or help from friends rather than from a day 1 veteran perspective. That being said, would love to see eclipse play deepwoken more in the future and who knows, maybe document us some part of his journey to becoming another deepwoken sweat lel
I cannot put into words how much I'm glad that you finally reviewed DeepWoken and how much happier I am that you (kind of) liked it and gave it your fair and valid opinion
he doesnt like it tho, hes commending it for its creativity and design and that's fair but imo its not a good game and he would agree more with me then with you
@@antiwolfer8691 what are you talking about ? he litteraly said in the video "it puts a lot of 70 dollar triple A games to shame" and that he is "glad he has played it" lmao im pretty sure that means he thinks its a good game and that he liked it.
Honestly, even as a deepwoken veteran, this makes me think about the way I handle newer players.. I always tell them "Oh, it's better to learn on your own" but, seeing the view from a newer player, it makes sense why they ask for help.. Anyways, this is an amazing review! Keep it up my guy
I've been playing this game for about a year and I agree with almost everything you said. Some long time ago after I got used to the game I recommended it to a friend of mine and he agreed to buy it. We played it for some time but it never really sticked to him for the same reasons you mentioned in the "new player experience" section and I can't and won't blame any one of you. The combat wasn't something he was used to and I believe me having to constantly babysit and backseat game him really put the nail in the coffin. Still playing now, even after learning what a majority of the talents do and what stat points they come from, I still find the need to play with the wiki open which is hardly ideal. There's one thing I partially disagree on and that's your take on locations hidden away like the Trial of One. Now, I fully understand and agree with the fact that everything else being gatekeeped by a wiki is not good. However, I can't help but reminiscence about when I was new to the game and, playing solo, I had to discover all the islands and secret locations for myself. It felt incredibly rewarding when I found where this "Trial of One" I heard so many great things about was. All things considered though, that's just me. I was always the explorer kind and I see how some people might find hidden places annoying. If you got this far into this comment then please at least try to play the game some more. I understand how infuriating some parts are ( especially voidwalkers, coming from one himself) but I promise you it's worth it. I honestly doubt people will intentionally come after you but who knows. Even the most controversial of streamers don't have that issue.
i think it's fine not fully disclosing what trail of one is, but i think there should be things really showing it's existance. sure you might just find it if you're lucky, but that probably will not really happen and i just think the trial of one is too big a feature to just not disclose at all
@@jeffboy4231 I absolutely agree with you. Imagine some sort of NPC standing near the Minityrsa shore mentioning it somewhat like how there's a NPC in the depths talking about the Ferryman. Of course, not as cryptic, since it's not about a legendary being
There should defnetly be more hinting of things like if you talk to a npc with enough charisma you csn get some extra info out them would make the game a whole lot more intresting
I must mention, the montage, voice quality and overall videos improved a lot! me and im sure many other poeple would be interested in this format of videos for games even outside roblox
Nice to see you review the game; I just assumed you were never going to. The new player experience has always been subpar at best. Monad's game before this, Rogue Lineage, was also notoriously vague and directionless for new players. The release of Deepwoken was a different experience, with thousands of players all searching every corner to find secrets. For the first few weeks it's always exciting to see new mechanics discovered,(see: resonance) but it just becomes a giant gate for new players after a while. Would be cool to see more Deepwoken videos though
Eclipse. Out of the 2 3/4 years ive spent in your community, more than half of that time has been spent waiting for this video. Thank you. I'll eat my slop for all eternity now.
as a deepwoken fiend, I (and other deepwoken fanatics) would of course, appreciate more deepwoken videos from you so we can see your journey through the game but we will also understand the fact that you don’t wanna be hunted down by players looking to mess up your experience. Much love, W video 🎉
The new player experience was miserable I admit, but what I love is the ability to customise and create so many unique builds. Same reason I loved YBA at first with the stand spec combinations (Until that got ruined). I play 160 ping normally which is playable but the ping spikes and shit servers are a pain in the ass .I would love to see deepwoken content alongside TCA.
If u played on release new player experience was elite. Nobody was random ganking it was just everybody trying to to figure out some of the most simples stuff. In the beginning people didn’t even know how to level up for the first 20-30 minutes
ngl i figured out the game without using the wiki i just sailled and found islands then explored them if i found a mob i would kill it. if i didn't know how to kill it i would just fight it untill i could 100-0 it
The atmosphere is really great, immersive too. My fondest memory of the game and kind of in gaming in general is when I first discovered Greathive Aratel. I just vibed with the background music and overall look the place had. I even remembered glitching into the room where the record player was playing some unused song in the ost. Overall game cool
I bought deep with a couple of friends on release, played it…we died a bunch and we just never talked much about it again, though recently I came back mostly solo and while I know lots of people play for pvp….I really do enjoy the pve, the leveling systems, cards etc. I also really enjoyed doing to1, learning all the monster patterns to the point of flawless was great. When the systems worked correctly deepwoken is a really nice game, though I can see why getting ganked while trying to just learn the game can put people off, sure did to me lol.
23:54 Yep. I have around 750 hours on deep since I’ve been playing it from release and it’s something I’ve noticed throughout the patch logs. They’e been continuously making it easier to progress, but not exactly addressing the issues that actual new players face. For example, a couple months ago, my friend finally decided to play deepwoken, so I wanted to try and help him through it. Beyond the tutorial that he played, I helped guide him to lower erisia in vc. After that, I wasn’t really sure how to help. Of course, I told him to kill the mudskippers as the first couple mobs of the game, but after that he really just ran around and fought bandits, which wasn’t really fun. It became a bit better when he got more mantras, but it was still kind of iffy. There wasn’t any real way for him to progress without being killed by something or someone and being discouraged from playing. Sure, I could help him by progressing with him or going on a max slot, but it kind of takes the supposed “hardcore” aspect away a bit. I’m not a game dev, nor a game designer, so I don’t know how they can improve on this. Now the biggest positive for me is the pvp. I’m 1700 elo in chime, cause I’ve played a ton, but I recognize that I’m not the best player. The reason why I love the pvp so much is because of how you have to use your brain in most matches. You have to be good at the basic mechanics, but beyond that you can still improve by making smarter decisions. Things like recognizing patterns your opponents do, so you can mitigate it next time. I love that aspect of it, which is why I feel like Deepwoken’s pvp is one of the best if not the best of roblox. I’ve played a fair share of pvp games on roblox, aba anime showdown black magic 2, but Deepwoken is probably the best imo. I went on a bit of a tangent, but TLDR, the devs are trying to improve the experience for new players, i like deepwoken’s pvp the best
The lack of direction I think is a good thing, it encourages exploration and of course you can just go on youtube if you wanted to and find a tutorial for things.
I understand and agree with you, but I will say it’s not impossible to learn alone. I bought the game and played completely solo, learning from tutorials and dying, a lot. After I learned Trial of One and kept playing, I just got better passively. I have some background in genuine parry based games, like MK and For Honor, but there was still a lot to learn and there still is. I love this game truly, and I love seeing myself get better and create new things. Overall, I’d say learning this game, even if I had to do it alone, was absolute worth it
@@spoon6804I don’t get how it’s so bad for new players when I started out deepwoken it was fun discovering new places monsters areas especially hive it didn’t take me too long to figure out how to escape the depths and I really don’t think it’s that hard to learn how to play
@@No-kw9wu It is difficult to comprehend as a beginner player, believe me, it took me two years to understand how things work in Deepwoken, the location, how you battle, and the locations, but believe me I have already defeated Layer 2 bosses and completed my Deepwoken goals. I'm not sure what to do, but believe me it a hard game and may take hours to understand.
I personally like the fact that a lot of the games content is hidden in the corners in the map, however I do agree with you on the fact that needing to open the wiki to figure out where to go to get what is a bad part of the game, for the sole reason that it drains the feeling of immersion. However instead of revealing the hidden factors of the game in a tutorial I think they should leave clues in the in-game books that can be found in libraries or bought on merchant ships. It would add to the immersion and lend newer players information about the world and it's mechanics if they take the time to look for it.
19:30 i agree so much with this, as someone who has played deepwoken since the very first day, the first weeks or so of the game were just astonishing, i would even consider deepwoken actually better than most triple A games back then cuz the sheer amount of content + the mystery factor actually felt like a souls game, and then after those weeks (specifically when youtubers discovered the luck system) it all went downhill bc then the community turned from explorers that helped eachother to toxic little kids who killed everyone in front of them. the magic disappeared.
@@theoreticalexistence9630 it is not a low bar to cross, maybe outside of roblox. Name 3 games outside of deepwoken ( on the roblox platform ) that can cross that bar, heck, i can't even name one.
If you played rogue lineage you knew that was fated to happen, rogue started exactly like deepwoken and no one knew anything and it was fun, until everyone learned about everything the game had to offer and the community became toxic
@@NeoIruy well yes its all fun and peace until someone learns u can get something out of killing other ppl (in rogue's case it was chaos and in deepwoken's case it was luck)
I find the overall story just interesting than many other open world RPG games on roblox. The decisions you make throughout the game always affectsd you in your storyline, and I find it awesome. One of the main reasons why I play it.
Wdym? Been playing since release and I haven't seen hide nor hair of an actual overarching story. There's quests yeah, but your decisions also really don't affect those at all.
19:15 This is exactly why I never bothered to play this game. I knew that the permadeath system would be a problem because of this exact situation where you finally get up to the part you haven't gone through yet and get obliterated in seconds and have to start at the beginning again. Permadeath is a cool idea but it's so hard to properly implement without making the game unfun
I would love you to create more videos on Deepwoken, I personally greatly enjoy the game (Even though I often have horrible ping) and believe that you could really enjoy making content on it too. I do highly suggest avoiding the meta builds and the chime arena though, those will rapidly drain your enjoyment and you will quickly become bored with those aspects of the game. Just do what you want and have fun, I'd love to see you mess around Fadetrimmer especially, very funny oath.
Hey! I also tried Deepwoken right around your time too! I documented my experience in a recent video of mine and I had a lot of difficulty getting the grasp of the game going in completely blind. I was essentially 1:1 to your early 1.5 hours of your experiences. I've really come to learn that this game's future is built upon the existing players that have already mastered this game. The UX for newcomers is honestly nonexistent and misleading, where it doesn't explain anything that should have been mentioned immediately. I would argue that even Dark Souls (and especially Elden Ring, as well as the other FromSoftware titles) provides actual information on what you need to do in order to actually play the game, and the rest is based on mastering the skills that you already know from said tutorial. I can see objectively that Deepwoken is a great game, an 8/10 rating is definitely deserving. But as a newcomer, I really feel that Shitwoken energy with just how the devs double down on the UX being clearly terrible. I really enjoyed watching your video, it gave me insight of what was to come in Deepwoken. The world and music was 100% my favourite part of the game and I wish to get better at the combat to fully experience it. Great video.
19:43 I agree with this point. Months ago deepwoken was even less new player friendly. Recently they have been working on making it significantly more player friendly. They are starting to add features like this so it isn't finished yet.
@@shoulda1724 problem is, neither does an actual rpg like Elden Ring. Yet they actually have a tutorial that is capable of teaching you how to play the fucking game. You don't have to be handheld to learn to play.
@@shoulda1724 but it really doesn't give you any relevant info on how to play the game, it's great that it actually tells you the keybinds and sends you to an island but that is not going to help you in the slightest. I have hundreds of hours in the game now and at the beginning it was hell not because I didn't know what these things were but I didn't know what the fuck to do.
@@thegoldenraysoftheglorious1180 f to parry, watch a guide, then learn everything yourself, stop saying the game is bad because of ur fcking skill issue
This vid really makes me wanna play the game again but then i keep remembering as the title screen launches why i quit the game, the flaws for me are just...insane the most abhorent of winch is taking hours to study all the new content new mantras new talents, weapons seeing what items you have on your mule account, trying to make a build work soo in the end game you have stats all in one place here and there...too much
This is honestly making me want to play the game, as I hold Eclipse's opinion very high and I had been avoiding Deepwoken for very similar reasons he has. It's just very daunting getting into a game that is so expansive and has been out for so long- another reason why I've avoided it up until now. You're video has shed some light on some of the game mechanics I wasn't sure about and given me the courage to at *least* buy the game. As always, I love your content, Eclipse, and I support you in anything and everything you do. Another banger, as usual. Spitting more facts, as usual.
The thing I love about the world of Deepwoken is that it got me hooked on the Lore. One of the first things you are told about the world is Erisia, an island that came from the void sea out of nowhere and is filled with people trying to gain riches. This connects you to many sections of the whole story already. One, you begin in the Etrean city (or vigil). You hear about this Void Sea, a mysterious section of the ocean that is brimming to the teeth with monsters. And Finally, this new island Erisia which is larger than the island you started on and even more mysterious. Abandoned structures of past civilizations, including a temple, a hidden village, etc. Which tells you the dire and dark state of the world you live in. When you die, you are sent to the depths, where you see a MASSIVE sprawling city nearby. (if) When you reach it, you realize it's hollow. The once guards are zombies, the buildings are empty, and the majority of it is Patroled by these ominous lanky creatures with what looks like headlamps for heads. They jump all over the city across roofs peering down below and if they spot you, Angel (statues) will come for you. Reaching deep inside the center of the fortress city you lift yourself with an elevator, you inch closer and closer back to the surface to be stopped and trialed by what seems to be gods who are indifferent to your presence. If you succeed in winning you are sent back to the surface. On further research, you learn the City itself used to be like Etrea where you started, a bustling city full of life and riches. But the people there used the song (magic) too much and the city was sunk by the "drowned gods". The remnants of this city are the Celtors, which are a playable race. *However my favorite piece of lore* is the "Hive", a massive tree in the Aratel Sea that many players seek to call home. The tree was erected by the citizens living there to survive the next "Greta Drowning" which is foreseen to consume the current land we know. However, there was a price. In order to create this bustling and beautiful tree, the land nearby was Sucked of its life, leaving only a desert.
deepwoken is definitely a game that deserves to be paid imo, the amount of time they put into updating the game weekly with content and balance changes, patches and hotfixes they definitely deserve it, HOWEVER, i do agree with the price being abit steep for the new player experience (obviously alot cheaper than AAA $70 games as you said) but deepwoken is definitely one of the best games on the platform aside from a few issues
I think the paywall is necessary, it's the only thing keeping trolls and hackers from infesting the game, if I was a troll or hacker I wouldn't buy the game because eventually I'd get banned and then what? buy the game again? The beginner experience is something that's in need of improvement I agree
If this was a triple A game it would get slapped around for perm-a death. HUGE learning curve and a big "oh, you've died twice, gotta restart and do all that progress all over again 😉" deepwoken players are a minority
Expanding on the point about ping, there's another facet to that, Roblox does not have a server in every continent and that fucks up a LOT of players from big countries, so most people from Asia (afaik it's Asia or Australia, I forget at the moment) or South America have to try and play Deepwoken with at the VERY LEAST 180-200+ ping. Again, it's not a Deepwoken problem, it's a Roblox one, but it MAJORLY affects it, you cannot do PvP or even the most basic of PvE effectively, parries become a matter of memorizing enemies' attacks before they even throw it because you're constantly having to guess what's gonna come out next. If the experience is already bad with 100 ping, imagine having to play through the entire game with 200 and there's nothing you can do about it.
Yep, im from SA and i bought the game not knowing it was so heavily dependent on good ping and i just had to drop it cuz its literally unplayable. Now i guess i have to wait for roblox to release a server here and if it never happens then i just wasted money, it sucks
I learned that Deepwoken has one of the best attention to details when I saw that the captain, in the tutorial, wasn't in the fragments of self if you weren't a castaway when you made your character.
I kinda wish you reviewed the ancestor to Deepwoken (Rogue Lineage) but unfortunately its pretty much dead now, would be funny to see the things you'd bash it out for. When Deepwoken was coming out i was so hyped for playing it but starting off was IMPOSSIBLE for me, and i felt terrible for not being able to kill a few random bandits, and just dying over and over. I feel relieved to see that the starting out experience is terrible in general, but i honestly cannot bring myself to go back to this game just because of the sheer pain it was trying to get through these hours of just going anywhere to try to achieve anything and never doing true progress.
@@ajgamer1414the ferryman looking me in the eye as i tell him of the inhumane torture that i went through before wiping (the guy before me had it worse)
Bro when deepwoken came out i sat on isle of vigils till like lvl 5 training random stuff and killing the training npc over and over, fun times, i played deepwoken since release so i dont really remember what my starting experience was but i dont remember that it was bad
Its definitely the best game on roblox and hence the best way you could ever spend money on roblox. Its way better than buying some ass gamepass in a trash game. IMO
If your pc is good and your connection is good and you can sit through the agony that is learning the game, then yes it's a worthwhile buy. Otherwise, save yourself the pain
welp, im a south america player wich makes my best ping a 220, i've played about 1800hours (acording to my total play time from all my slots) .This game is just like u said, a 10/10 if we dont count the ping problem and beginners dificulty, my one and only wish from them is adding a server for São Paulo, that would have me shed a couple of tears for sure, anyways, awesome seeing another new guy in the community and hope u can try out all of its potential! love from Brazil
As a person recently banned by the terrible mod team, I have to say I used to glaze the game too much. It is a really good game but it has many problems: terrible meta in pvp and lack of pve (end game pve is just farming depths, layer 2, bosses and helk modes. I might get it on an alt again when verse 3 realeses
Imagine getting banned and exploiting LLLLL. You really gotta stop exploiting and taking the easy way out of grinds (probably translates over irl), because exploits ruin the exploration, lore and PvP of the game. If you think the game has terrible meta in PvP, you probably join in on boring clone trooper builds. And deepwoken has the best PvE on roblox, no glaze.
I agree with alot of your points, although I think the shadow npc wasn't the best example of deepwoken needing to tell new players more but the game really needs to tell new players how to get out of the depths. The main problem for new players is that deepwoken is best experienced going in blind and discovering things for yourself but playing completely blind is near impossible. It's one of my favourite games of all time but it took me 4 attempts to really get into it for that reason.
the thing about the paywall can only be solved by roblox making a +13 or 17 condition to play and people need to add their phone and doc on roblox to play like some FPS games do to prevent smurfs. Cause the paywall is a way to limit some exploiters to ruin other people experience and the pain of the DEVS having 500+ restore tickets a day. (any grammar mistake lemme know im kinda new to english)
Ah yes, deepwoken. The game with such potential, lore and world building destroyed but the fucking rogue lineage community who had to be toxic and only kos everyone they saw
@worldsandnightmares its the opposite, the rogue community actually made the game challenging while all the gpo and blox fruits kids just moan any time they face anything slightly challenging.
@@keri7031 Theres nothing challenging about being constantly killed by people who have minmaxed shrine builds or way higher power/gear than you. Most of my friends cant even play the game because the community has ruined it that bad. Arch and rag gave up on rogue FOR this exact reason. The toxicity and constant ganking got to levels where they had no motivation anymore. Im a huge fan of pvp. Just not when its 24/7 and very one sided. Being able to just tp to someone and 1 shot combo them while they are mid fight as a voidwalker. Most people i see say the same things over and over again. "Skill issue" "Its a pvp game" but its not that simple. There's so much potential, a healthy mix of both pvp and pve. But the unhealthy playerbase full of teenagers cannot compute being a mature person in game. The game is gatekeeped heavily not by skill but but the players themself.
@TheMaskedNekoYT idk the rogue community had its ups and downs but i personally really enjoyed the experience, in no other game have i been so genuinely immersed and stressed, and unlike deepwoken the rogue community was also very social and it was really easy to meet new people in the game. I personally find most games boring since theres no risk involved, i also definitely prefer the rogue community to the deepwoken one, deepwoken has a huge amount of very young children and the community are mostly just annoying. That being said i do still agree with you that gaia dwelling and all those shenanigans definitely made the game more annoying but i loved the permadeath aspect combined with the incentive to kill other players, when you were in fair fights it really made the game much more challenging and fun. I just hate how deepwoken gives players 0 incentive to pvp and whenever players are given an incentive to pvp the roblox kids just moan and cry about how its unfair that they get killed in a pvp game even if it was a fair fight that they lost, and the permadeath in deepwoken is barely even a thing, its genuinely hard to wipe and even if you do well it just takes a couple hours to make a new build anyways
@@keri7031 You managed to socalize without a femboy godspell mage with a ilu alt getting you? You are lucky. But thats why i loved early rogue. People killed because they had too, or they saved because they had too. Sadly time takes what we dearly love
deep woken should honestly just make they're own game and release it on steam or something and make one for console and they could make so much more money and overcome the issues Roblox brings to their game
I played Deep when it first came out with a lot of my friends and together we learned the game when everyone sucked, everyone got to learn the game together and with the recurring updates it kept everyone engaged. To be honest the worst part about Deepwoken is the ping and trying the game out new, if you're new there's is no one to help you and guide you. Making the game super hard to learn if not impossible without outside sources. Disregarding that Deepwoken is the best Roblox game I've ever played but I've stopped continuously playing it for around 4 months now. I've dumped thousands of hours into Deepwoken and have achieved everything there is to do in the game. I've played the game since release in December and no other game has made better memories than Deepwoken. Disregarding the players, ping, and new players. I'd say Deep is probably one of the best games on Roblox.
Deepwoken is a pain in the ass That said, I absolutely love this game. It's OST, it's story (trust me, the lore of the canticlysm, the old world and the factjons is actually pretty damn good), it's combat (if I forget I have constantly over 150 ping)
Roblox games generally fall under one of two categories, 1: “Why would anyone make this?” 2: “Why would anyone make this ON ROBLOX?” Deepwoken falls under the second category.
Just look at elden ring then imagine what would happen if you applied deepwoken features. Then ask your self realistically how many people WONT drop this game? RUclipsrs? Streamers?
First I wanted to agree with you that the very beginning of the game, when you know nothing is a really hard (too hard) part of the game, and the player should have some guiding towards essential quests you need to understand the very basic of the game. But in another way, I really loved the fact that we had to study a lot on the wiki to find all the secrets of monad studio's games. I admit it would be way better if we could learn more through the game itself. But I must say, being not guided at all, even finding myself lost sometimes and having to discover EVERYTHING is probably the thing I liked the most about both deepwoken and rogue lineage. Also you said how do I learn the pattern of monsters that kills me in 15 sec. It is another well thought part of the game in my opinion. You just DON'T learn when you know they will obviously kill you. You begin with the fear of these monsters and wait to get stronger, defeating weaker foes to power up and use the PVE scaling that will help you a lot against those monsters that used to make you run away. When you die and start again, you will remember the patterns of these monsters and won't need the security of the PVE scaling to defeat them and it's definitly satisfying to me. Now I may be blinded, because I know the amount of content the game offer is way way larger than when I started it and with all that content I can only guess that a player today will be even more lost than I was. With all that said, I really enjoyed this video and I hope your point of view as a new player will be listened carefully !
Great review! It is really rare to find someone genuinely critique the game nowdays instead of straight up calling it bad or calling it the best game ever. From a perspective of a veteran with over 1k hours I think: Atomsphere is absolutely my favorite part of the game. The music, lore, visuals. I personally also enjoyed digging the really hidden, (and not well explained) lore that is actually pretty interesting. I agree that the current state of new player experience is horrible. When the game started. I absolutely loved the fact that nobody knew anything. People were screaming over a serpent spawn and finding hidden areas. Same thing happened during verse 2. Arch is right about it being a concept most games wouldn't have wanted. But that is the unique part of deepwoken that I personally really loved. Update logs are vague and it is mostly on the community to find out what's new. However, as time goes on, and as the wiki fills up. It just became tedious for new players to try and understand anything by themselves. I remember having no clue how to get a new attunement and just constantly wiped with random attunements until I got what I wanted. As someone who tried to introduce many friends, (and carried them the way your friends did.) It is very tiring on the new player and veteran's side. The learning curve is already really bad since day 1. If you are a new player alone, there is a slim chance you will learn anything at all. Verse 2 introduced so many build varieties, quests, locations, etc. There are so much more content thrown at your face right away and NOTHING is explained. It was great for people who already know what they are doing. But it only made entry even harder. I also personally started really learn the game when Trial of one came out. I pretty much did the same as you, bought a new slot dying over and over until I learned how to fight each monster eventually. Back then you had to sail all the way to mini, run though the scout to get in to1 every time you wipe. Thank god they added a origin for that. Still doesn't excuse how hidden it is. It is such a useful tool for new players and should be introduced. Don't even get me started on roblox jank. So many times me and my friends' games disconnects, crashes, freezes. Due to weird roblox bugs and we wipe due to them. Roblox also broke the server region display recently. It used to be fine. Now its full of "Texas", "Singapore" and "Hesse Germany" That are far from correct. I personally use bloxstrap to check the actual location of servers. Most "Texas" servers are actually UK and Asia servers and a lot of Germany servers are Virginia server. And Singapore servers can be anything at this point. Things like input delay, ping spikes, fps issues (the type where you get 60 when looking north and 10 when looking south). Are just things you have to deal with sadly.
FINALLY THIS ONES SANITY HAS CRUMBLED also if you don't want people looking for you not sure the requirements but their are CC servers that youtubers get like i said not sure how but that is an option also if you play again not sure if you got to layer 2 but you should go to layer 2 without any knowledge
My biggest pain point with this game is the fact that it is permadeath. You're telling me they made one of the best combat systems in ROBLOX, one of and some of the best NPC AI design in ROBLOX, and then they gatekept it behind a forced permadeath system, which is an unimaginably niche appeal? It feels like such a massive waste of such seemingly great game otherwise.
as someone who's explored almost all there is to this game, it really dawns on me how much content there really is and how i dont realize it. when people say the game's dry, it's because it was so fun that they milked it until the last drop; then that's when it gets boring. there really is a lot of content to this game, and i personally think it's quite worth it. even after discovering every last secret, there's still one last thing and it's the pvp content; its almost endless really, and its another reason i still play this game even after all this time.
It’s really unfair that no matter how fast they can pump out content people will play it all in a week and call it dry like I got w rank the day after it came out and then got bored of the game again
800 hours on deep I totaly agree with you on the starting experience. I got the game about 7 months ago and left it 3 days after. 2 months later, one of my close friends then decided to get it and in that time i also found a more experienced player that was willing to help us. after that the game got so much better after. One of (if not the) best rpg's i've ever played.
@@virginactivity2977 obviously roblox game from a small indie studio can't stand up to well established series from AAA studio, but other then that it's still imo a great rpg even outside roblox standards.
@@MacbookXP-xr1cl what part of it im still playing and my opinion havent changed. the new player experience nowdays is bit better, couse all the pve is so easy and its still one of the best rpgs ive played, (also wierd replying to a 9 month old comment "lil bro")
one thing that is pretty great about deepwoken imo, is the fact that it gets just this little bit better every week, because it has something most roblox games never really achieve even with full dev teams, and that's its weekly updates. it isn't really ever going to give a worse experience for new players, its only going to get better and better, unless they go out of their way to make it worse.
I honestly still can't understand the dedication that the deepwoken team has for this game. Making small weekly content updates while still working on bigger updates is insane.
it's impossible to know without having been involved with the community for a little while, but deepwoken has one of, if not, the best developer team on roblox. the constant care and weekly updates put into the game are pretty much unrivaled.
Great video. By the way, about the server browser issue... it only came up in the recent month or 2 I believe (correct if I'm wrong). Specifically, some UK servers show up as "Texas, USA". Can't tell you why or how, but it happens.
That's....still fucking dogshit lmfao. Because said england servers cant be revealed due to them showing up on the texas only menu. They gotta fix that sooner than later
I just started playing the game because it went into another sale and i thought to myself "Know what why not." and yeah, the new player experience described pretty well how i felt. Honestly a few things threw me off, like the inability to actually name your character and the low customisability on the character creation screen etc. Sure i technically only payed 3 bucks for it but, i don't know. The experience i had as a new player with no idea what i was doing was a pain, i did have a laughing breakdown though when i saw an enemy Jesus Walking on water towards me while i was trying to swim away. (yes that actually happened, was my first death). The following experience in the depths was, as one expected. Painful
I love this game and I find it very fun, my only gripe is that I have a very below average reaction time + im very garbage so it’s very difficult to play.
14:45 The progression after the Layer 2 update is over 4x faster than it was before, there's also a tutorial. On release none of that was a thing, on top of that there was a content ban on the game so ccs couldn't tell people how to do certain things or acquire things such as Bell or certain talents. So the new player experience is A LOT better than it was, that's not to say it isn't difficult, a lot of players know how to play the game and will often just rail freshies which is probably painful, meanwhile on release everyone was a trashcan so fights were more fair.
"It was Hippo shit, but now it's goat shit" is not the defense you think it is lol. Just because it was "Worse" does not mean it's good. Hardly. The new player experience is, no joke, the worst I've ever played in a game. That's.... really bad.
I play deepwoken a lot and allow me to say, For a game to have this much content it should at the very least have ways to access it without external sources... Also, Did you just see eclipse say "The new player experience is bad" and instantly wrote that paragraph... Because you hardly touch the subtopics he included.
some of this isnt true the ccs didnt know how to get bell as it was a new featured they added a couple months before release and all content ban was lifted the second the game released (besides testing new stuff like layer 2 obviously)
@@EclipseGameplays Its a wiki simulator, much like terraria and tarkov, at no point did I say its new player experience wasn't shit, I simply said they are actively improving it. What's really bad about the game is the late game, experienced players just don't wipe unless they want to, it is in dire need of endgame content more than anything. The majority of new players now adays are all introduced to the game by their friends, that's how most people learn, you even learned by playing with your own friends. The PvP meta in the game is currently in the shitter too but we wont go in to that.
This is a great, educated, and eloquent summary of deepwoken and its quality as a game. The only thing I might question is the suggestion to remove the paywall. With most paid roblox games bringing a feeling of disappointment when gazing on the robux icon on what should be a play button on a green background, I feel deepwoken's paywall should be given a second thought. You stress the difficulty of deepwoken, whether it be how hidden most of the good features of the game are, or the difficulty of learning the combat system, and that is exactly why most people are drawn away from the game. A paywall allows someone to think twice before quitting the game after wiping a few time. "Hey, I paid money for this, maybe I should make this worth my time and learn the mechanics of the game. Maybe there is something worth my 5 dollars". Having an obligation to give the game a good effort by paying for it allows deepwoken to keep the player-base that it has. It is the 5 dollars that they pay that makes them want to go back instead of not paying anything and having no problem just leaving the game alone.
The paywall isn't just there to keep those people who think to themselves "I paid for this game and I should play it" it's there for the amount of exploiters in the game there are a lot of people who get banned from multiple deepwoken access accounts and they just keep going back over and over again and as for buying slots you would just be making new accounts instead of buying them they also gotta make their money somehow
@@virtualcommando7098What does freshie killing have to do with the sheer amount of content this game has? I'm saying this as a new player who gets constantly ganked
I know that my experience does not count for everyone and this video was posted 3 months ago, but I do want to remark that it was pretty easy for me to learn and re-learn the game on my own, so much so that I did so in my first week of playing with a total of 14 hours in Chapter 1 and around 10 hours of playtime or so in Chapter 2, plus leveling up wasn't an issue for me but that was mostly because I just grinded in the Depths whilst somehow not getting wiped even though I had a horrible build on my first couple of playthroughs and just got good after some time.
After watching through all this, I think an important thing to note about the pve is you're going to have to go out of your way to be able to beat the monsters. You can't just expect that without training to fight the mobs at all that they won't just destroy you. I started when the game first dropped, and one of the most common things I noticed is that nobody in my entire friend group tried to go find mob spawns and actually practice against them
I’ve played since release and have over 2k hours on the game and watching you attempt these mobs and struggle opens my eyes to how cool and epic deepwoken really is. I miss the old feel of deep
Hey, have you considered playing lethal company with your friends? You might know already what the game is because it's kinda blowing up right now, but it is basically an exploration/horror type game where you wander around randomly generated tunnels and places to gather items to get enough money to progress, the game is played in teams of 4 at most, and has proximity chat so a lot of funny moments do happen quite frequently. I would highly recommend at least trying the game out. I'll dm it to you as well cuz no idea if you read comments or not (I'd guess not all of them)
As an austraian player who has never had anything less than 150 ping, I can confidently say that people who blame ping (in the 100-150 range) are coping I've done every PvE task in the game and can do so with ease, I can hold my own in 1v1's and even am able to be useful in group ganks as a mantra/spell assist player, I can understand that Ping may be a limiting factor at first, but you can overcome it by becoming mechanically better at the game. I've played deepwoken since its day one release and only took breaks when content was dry, I've never felt like the game is inherently flawed and ultimately games are made to be fun, play it if you enjoy it, if you aren't then maybe take a break. Love from Aus, Peace.
I bought deepwoken 3 months ago, I started the game and instantly knew that there is a lot to have in here, my first and last life (since I quit the game due to high ping and living in EU which at best gets 200-300 ping ) started out confused just gathering nature sources till I met a guy whom I asked if he can guide me and he took me to an island where he just loged off and I continued to go through till I saw bandits which I knocked down 3 of before the last one got me down and killed me , note that I died before because of hunger due to me not knowing how to get food, and I spawned in the depths, where I walked around until I found another guy killing that tall shark guy in the video and I asked him for directions and he took me to an elevator where I got spared by some god and got back out then some guy took me to trial of one but I died to some bird on the way to the trial of one and went to the depths where a jelly fish ate me.? I put down the game for good.
you should play pilgrammed, it's a silly rpg game that doesn't take itself too seriously it has a decently smooth combat system and a pretty good amount of content although there's not much replay value and certain things like some areas and there isnt as much variety in the gameplay as deepwoken the game is still really good tho, the parry system is easy to learn and fun to execute
The newcomer experience when the game first came out was good because everyone was a newcomer finding all the hidden stuff and everyone figuring out the mysterys of this game was so much fun but now new people cant do that without being bombarded by people who have been playing everyday for almost 2 years thats why i think this game need dedicated servers for new players or vip server Edit: while i was writing this i got to the part you talk about the secrets being good when the game first came out but decided to comment anyway because the server thing still applies, also with private servers ping is a lot more manageable
that last part that was said "it's difficult to search on the internet" it reminded me of Undertale within the game files there was an audio that said that we wouldn't keep making guides explaining everything about the game on the internet we would have more content but as they didn't want to know and they published it In the same way, the file changed to a warning that there would be no content in Undertale
Tbh, I think I agree with arc mage, I literally spent my first 3 days in vigils, and was only able to beat sharkos after almost a year at level 40+ (cuz I always skipped those mobs) but it was fun, finding things and even going to the wiki sometimes is also fun.
@@ry77623 aat that time Id go farm somewhere else, or id cheese it with glacial arc, so i basically always skip it, It was always rough yknow? no tutorial, didnt know where erisia was, luck stat existed, no friends to play with, I dont even look at wiki
Starting as a new player in deepwoken is definitely the games biggest flaw(especially when newer updates tend to favor old players rather than new). The best advice I can give to someone starting the game new or trying to get their friends to play is to utilize the trainer in the isle of vigils as much as possible. The trainer is quite literally the best tutorial in the game that isn't even a tutorial to begin with. You're able to learn enough of the basics while still having somethings left out to where the game doesn't feel stale when you graduate from the trainer while being able to ACTUALLY defend yourself. When it comes to learning to fight monsters the trial of one has you covered(if you're going at the game alone). But if you want your friend's to not get tired of essentially another trainer with the trial of one I suggest making monster combat into team work exercises. Letting your friend's fight monsters on their own and taking over when needed to and even letting them take over if you need them to will make your friend's feel that they're still important to the combat without allowing the monster to figuratively and literally crush them.
The deepwoken SOLO new player experience is horrid. I'm pretty sure you're supposed to fuck around with a bunch of friends and have fun in the sheer chaos of the world. If you search a bunch of deepwoken clips, we have whole 7-10 player squads running around in the first week exploring every corner of the world. The shared experience is where it truly shines. Since this world doesn't belong to a single person. All of us are in it as well. For me? When I first started playing Deepwoken I was running around with atleast five other people trying to figure out how everything worked. We'd get jumped by monsters and bandits, we'd lose, we'd run, we'd come back and try again. Like that, we covered for each other, fought together, progressed together, and had fun together. Even after you reach the endgame, the world of Lumen shines in the mishmash of interactions you have. Players on players, monsters on monsters, NPCs on NPCs, then mix them all together, divide them by factions instead of by type, and you have Deepwoken. Where in the middle of a fight against a monster people will run in on you and try to kill you. Where players fight over loot and progression, where monsters fight over grips, and NPC factions frequently spawn in to beef with everyone around them. It's the sheer chaos and unpredictability, the feeling of a genuine world behind it. The terrain and movesets are crucial in hostile encounters, and can either hinder or assist you. That's why, after all of us gained enough experience to stand alone, we once again banded together to face a new type of challenge. Deepbound progression. A mainly PvE monster-hunting progression where a single death leads to doom, and monsters are often far stronger than their normal counterparts. You spawn in the Depths, and will always fight atleast an Enforcer in the trial, regardless of level. Extremely harsh and unforgiving conditions, difficult to progress and even harder due to hostile player encounters. Like we were playing Deepwoken anew, we ran around in large squads killing monsters and surviving on a sliver of health, as there was hardly any natural regeneration. Campfires didn't exist, and the campfire substitute did not grant healing properties. Like that, we fought together, covered for each other, and progressed as a group, again. And if we wanted to, we could add on Echo Modifiers, even further nerfing our characters for a greater challenge. Then, when this challenge is conquered, when you have reached what is known as "W Rank", that is when you reach the true endgame.
I feel like you left out the issue where you combine permadeath with PVP, one of the main issues I find is Dying unfairly to getting 4v1ed or killed by a higher level, which hits HARD because it's permadeath getting voidwalked on while low on health and voidwalkers spinning back when they lose (they get mad and sometimes they get you with a high level slot or their team)
something about the game, all the memes around it, and the community give me a feeling this game will go down in history as one of the greats of Roblox. There's just so much content and the pvp is, dare I say, fun and complex. I like the idea that you need a certain amount of skill to play. Say what you want but it's a breath of fresh air on a platform that's full of nothing but simulators and battlegrounds games.
Deepwoken with your homies is probably going to go one of two ways, absolute chaos, and you or some teammates carry so hard that you or them actually learning how to play.
I am a day 1 player, before there was anything on the wiki, there wasn't a tutorial. But goofing around with other people just as clueless as you on day 1 was so magical. I remember when me and a bunch of other level 1's at lower erisia saw a sharko for the first time. We all huddled together and thought of a plan of attack. (which was charge it al together) it annihilated us all almost instantly. But it was so funny and scary. The thought of monsters and danger to a beginner are really fun. There was no origins back then except the first 2 default ones and it was a great time. I still have a character from the day of the games release that is 205 years old now.
yes, I would love to see more deepwoken content and I dont really think there really is people going to actively hunt you down on the game, except from voidwalkers.
eclipse i used to watch you play yba when i started playing it and i quit yba when the map realised and i started playing deepwoken and now that i see you playing deepwoken made my day i hope i see more deepwoken on this channel
by the way, last week deepwoken added a feature called ping compensation that lets you parry in higher ranges of ping. i am not sure how it works, but it makes it so that your damage is delayed and you can parry it even when your ping is bad. you can enable or disable if you want (they also added optimizations for new players, such as a map and way more stuff)
I'm willing to get through the hardships of the wiki and the complete lack of knowledge the game provides to new players, but thank you for the review this will prepare me for a bunch to come
person who sucks at deepwoken pvp here, i agree with everything youve said, especially the learning curve at the start. hell i dont even have trial of one unlocked. the game genuinely expects to push you into the deep end blind and expect you to swim. how could a random new player even find great hive aratel without a outer source? hell, how would they even find more key aspects of the game itself. for example, the air dash talent is locked behind a quest behind a barred door that any new player would just walk up to, try any mantras to see if it works and even if it did theyd have no idea what it wouldve meant. they shoud really have a more advanced tutorial. it doesnt even explain dodge canceling or perfect mantra casting or mantra feinting and other key mechanics. its insanely brutal. and after my first character died, i genuinely felt sad and shed tears. but, after that… i realized how much it didnt matter. dying is practically baked into deepwoken, without resonance, you cant unlock some of the better things in the game, like advanced weapons or bell prog and legendary bell chance. definetly as a new player, stay away from any of the modifiers. they will screw you over. even the small ones, like not being able to pick which talents you get, catch up to you eventually. thankfully i managed to slightly pass the thick learning curve and got off of the lower erisia cycle. i still suck tho lol
Thank you Eclipse for making this. Me and my group of friends played Deepwoken at release and everyone had instantly gotten into it except me. I still have 100+ hours on the game and despite that still could never really understand it. I've tried giving it another shot more than a few times but could never get into it. You've put into words everything about the game I dislike whether it be Roblox's fault or not. Also you should play Lies of P. :)
W Eclipse for finally actually stating how Deepwoken is. My friend still can't understand how to play it because of the start, and what makes that more annoying is the fact that trying to teach a friend how to actually play deepwoken is a pain in the ass. Again, it was great to see your review, Eclipse!
well lil bro is wrong, deepwoken has mid and janky mechanics, its another bandit beater, shoves parries down our throats, random ping spikes, perma death which punishes you if you explore and mid gameplay
as a pretty long time player, started 2 or 3 months after the game first came out, I have to agree with a lot of the stuff put forward in this video, all of the highs you mentioned really tie the game together, but the game is not without its flaws(mainly due to roblox itself) and despite you being a newer, more inexperienced player*, you have all of your criticisms and compliments to this game down to a tee. That being said, and as a message to anyone seeing this comment starting or thinking about starting deepwoken because of this video, yeah the new player experience really does suck without a ton of guides/wiki browsing, thats just the kind of games that these devs make(see rogue lineage), but once you get past the speed bump of a lack of information and all you have is your skills to improve, the game really does open up and become a lot more fun to play and experiment in, even through a lot of its flaws and "unique" community. * no judgement at all, when i was first starting off in deepwoken i barely knew it was a mostly combat centric game, i thought it was all about roleplaying as cool magic pirates and shit while also having some indepth combat for those who care (edited for clarification)
Side note, I wont lie, the devs very much could add a lot more features that will allow newer players to get into the game much easier, giving you a quest log, making the tutorial a lot more clear about ANY of the mechanics of progression etc.
My main issue with Deepwoken is described perfectly by my first week of Deepwoken: I started the game, died five times to bandits because of high ping, and then I'd consistently level up to thirty at Erisia because I was too scared to go anywhere else.
When starting with deepwoken my tip is play with a friend or if you don’t have any go learn parrying first before fighting anything. And btw Texas servers are something’s fake servers, cause of the Roblox naming servers a Texas server mightn’t secretly be a Europe server
This review feels like a breath of fresh air, Deepwoken really has a LOT of content, that we old players often underestimate.
ddos
Idk about that "a LOT of content" ...
@@gooberbunchofrandomnumbersit has a lot of content tho, all pvp are content (voidwalker, chime, battle royale), layer 2, bosses, enemies and the massive map (Etrean luminant, Eastern Luminant and Layer 1)
@@gooberbunchofrandomnumbers it really does have a lot of content. You can't even do everything in 1 life. That's also why permadeath is essential to deepwoken, so that you can try more stuff
Under appreciate
3k hours on deepwoken here, I totally agree that starting as a new player is horrible. I havent touched the game for a few months, and when hopping on recently theres been so much new things that I kinda got lost. Thats from someone who played before…Most youtube guides are outdated at this point too. However I love the game, it has so much content and such an amazing atmosphere. A big reason of this is weekly updates (which are good).
4.5k hours in 20 months thats average 9.4 days a month have u tried going outside?
@@haootic deepwoken has been out for 23 months actually. December 20th 2021
CAP 32 HOURS A WEEK GET THAT SHI OUTTA HERE
@@markslenderman. nuh uh 3 days take it or leave it
get better
I've been playing deepwoken for about a year and a half now, and I started deepwoken scratch. No idea what I was doing with a friend that also had no idea. It was surprising to me to find such a good game on roblox. I remember when I spawned in and heard the etris music playing, and had the little popup that deepwoken was going to be great. Me and my friend specifically chose not to consult the wiki for around the first 2 months of playing, and it was honestly amazing. It was so fun to explore the islands and as frustrating as it was to wipe, it was that mystery that made me love the game. I get why some people dont like deepwoken for its extreme learning curve, especially without outside help, but I did it, and it was really fun.
the learning isnt the issue, its the lack of learning and exploration that makes the game horrible along with the horrible traveling aspect and build vs build game rather than skill vs skill
@@luvhatemikey Can you see what’s wrong with the first bit? “The learning isn’t the issue, it’s the lack of learning”. That doesn’t make sense.
@@luvhatemikey learning to make good builds is a skill- many of the people i know that play the game don't follow build guides, they make their own because they know what talents work well with each other
learning the game is extremely simple, its a glorified bandit beater and almost everything is known immediately, rogue lineage learning took a few good weeks to months to actually learn. Barely anything to learn in deepwoken. i cant really explain it well @@Floppy233
@@luvhatemikeyu need skill to make builds in the first place
It's nice to see the perspective of someone who recently got into the game and learn it whether it be via guides or help from friends rather than from a day 1 veteran perspective. That being said, would love to see eclipse play deepwoken more in the future and who knows, maybe document us some part of his journey to becoming another deepwoken sweat lel
I cannot put into words how much I'm glad that you finally reviewed DeepWoken and how much happier I am that you (kind of) liked it and gave it your fair and valid opinion
he doesnt like it tho, hes commending it for its creativity and design and that's fair but imo its not a good game and he would agree more with me then with you
@@antiwolfer8691 He gave it an 8/10 though, points deducted because of roblox jank, so he does like the combat and ambience as stated in the video...
@@antiwolfer8691 what are you talking about ? he litteraly said in the video "it puts a lot of 70 dollar triple A games to shame" and that he is "glad he has played it" lmao im pretty sure that means he thinks its a good game and that he liked it.
@@antiwolfer86918 out of 10 and he doesnt like it??? What drug does this chat
@@antiwolfer8691first he doesn’t know you 💀
Second what do you think is bad about it? And have you played it?
Honestly, even as a deepwoken veteran, this makes me think about the way I handle newer players..
I always tell them "Oh, it's better to learn on your own" but, seeing the view from a newer player, it makes sense why they ask for help..
Anyways, this is an amazing review! Keep it up my guy
I always forget how hard Deepwoken is I feel bad watching this video
As a new player, I don't even know how to progress lmao
as a new player, where tf do i go
Sail to lower erisia
@@ep0l37 What the f*** is lower erisia
It happened. Eclipse played Deepwoken.
Dark times are ahead.
YESSSSSSS (:
one of the signs that the last days are near is when eclipse enjoys 3 games
@@X_MysteriumLMAO
THEY SHOT THE FUCKING PRESIDENT
I've been playing this game for about a year and I agree with almost everything you said. Some long time ago after I got used to the game I recommended it to a friend of mine and he agreed to buy it. We played it for some time but it never really sticked to him for the same reasons you mentioned in the "new player experience" section and I can't and won't blame any one of you. The combat wasn't something he was used to and I believe me having to constantly babysit and backseat game him really put the nail in the coffin. Still playing now, even after learning what a majority of the talents do and what stat points they come from, I still find the need to play with the wiki open which is hardly ideal. There's one thing I partially disagree on and that's your take on locations hidden away like the Trial of One. Now, I fully understand and agree with the fact that everything else being gatekeeped by a wiki is not good. However, I can't help but reminiscence about when I was new to the game and, playing solo, I had to discover all the islands and secret locations for myself. It felt incredibly rewarding when I found where this "Trial of One" I heard so many great things about was. All things considered though, that's just me. I was always the explorer kind and I see how some people might find hidden places annoying. If you got this far into this comment then please at least try to play the game some more. I understand how infuriating some parts are ( especially voidwalkers, coming from one himself) but I promise you it's worth it. I honestly doubt people will intentionally come after you but who knows. Even the most controversial of streamers don't have that issue.
i think it's fine not fully disclosing what trail of one is, but i think there should be things really showing it's existance. sure you might just find it if you're lucky, but that probably will not really happen and i just think the trial of one is too big a feature to just not disclose at all
@@jeffboy4231 I absolutely agree with you. Imagine some sort of NPC standing near the Minityrsa shore mentioning it somewhat like how there's a NPC in the depths talking about the Ferryman. Of course, not as cryptic, since it's not about a legendary being
@@jeffboy4231I mean there is an npc talking about trial of one on minityrsa the one that gives you a free talent card and 2 burns and freezes
There should defnetly be more hinting of things like if you talk to a npc with enough charisma you csn get some extra info out them would make the game a whole lot more intresting
5:55 "If you don't believe me, I'll play one of his tracks now" and a rocket league ad starts playing with some dumbass music
Bro got an ad at the worst time
rocket league > shitwoken anyday
i got a garfield ad :D
the fact that youtube tries to put ads into transitions makes for some of the goofiest things
YO THAT HAPPENED WITH A CLASH OF CLANS AD😭
I must mention, the montage, voice quality and overall videos improved a lot! me and im sure many other poeple would be interested in this format of videos for games even outside roblox
Nice to see you review the game; I just assumed you were never going to. The new player experience has always been subpar at best. Monad's game before this, Rogue Lineage, was also notoriously vague and directionless for new players. The release of Deepwoken was a different experience, with thousands of players all searching every corner to find secrets. For the first few weeks it's always exciting to see new mechanics discovered,(see: resonance) but it just becomes a giant gate for new players after a while. Would be cool to see more Deepwoken videos though
He's the same guy who makes crap lineage??
@@dungeonlord1peak lineage if they keep updating rogue it will be the best roblox game to ever exist
@@Minh2438 blame the community they quite litterally back doored the game and then threatened to leak the asset and then did leak the assets
@@uncleruckus6990 no copy can ever surpass rogue lineage at any state
@@Minh2438 yeah but the dev didnt think so they stopped working on the game
Eclipse. Out of the 2 3/4 years ive spent in your community, more than half of that time has been spent waiting for this video. Thank you. I'll eat my slop for all eternity now.
as a deepwoken fiend, I (and other deepwoken fanatics) would of course, appreciate more deepwoken videos from you so we can see your journey through the game but we will also understand the fact that you don’t wanna be hunted down by players looking to mess up your experience. Much love, W video 🎉
who said we wouldn't hunt him down >:)
@@cartisnumberoneglazer🤓
The new player experience was miserable I admit, but what I love is the ability to customise and create so many unique builds. Same reason I loved YBA at first with the stand spec combinations (Until that got ruined). I play 160 ping normally which is playable but the ping spikes and shit servers are a pain in the ass .I would love to see deepwoken content alongside TCA.
I’m going to need you to hit me with a build because I always get to like power 16 and die because I never have a consistent build
@@infernosflame7099use a site called deepwoken builder, i always uee it when i made new builds, helps you plan out before you start
@@infernosflame7099 I recommend a pve build so you could learn the movesets of different mobs, which is usually ice and heavy
If u played on release new player experience was elite. Nobody was random ganking it was just everybody trying to to figure out some of the most simples stuff. In the beginning people didn’t even know how to level up for the first 20-30 minutes
ngl i figured out the game without using the wiki i just sailled and found islands then explored them if i found a mob i would kill it. if i didn't know how to kill it i would just fight it untill i could 100-0 it
The atmosphere is really great, immersive too. My fondest memory of the game and kind of in gaming in general is when I first discovered Greathive Aratel. I just vibed with the background music and overall look the place had. I even remembered glitching into the room where the record player was playing some unused song in the ost. Overall game cool
Me too, I loved that place when I saw it for the first time
The game is so mid just play anything else
@@black_storm-ln6ui average opinion hater
@@black_storm-ln6uilemme guess, blox fruit player?
I bought deep with a couple of friends on release, played it…we died a bunch and we just never talked much about it again, though recently I came back mostly solo and while I know lots of people play for pvp….I really do enjoy the pve, the leveling systems, cards etc. I also really enjoyed doing to1, learning all the monster patterns to the point of flawless was great. When the systems worked correctly deepwoken is a really nice game, though I can see why getting ganked while trying to just learn the game can put people off, sure did to me lol.
23:54 Yep. I have around 750 hours on deep since I’ve been playing it from release and it’s something I’ve noticed throughout the patch logs. They’e been continuously making it easier to progress, but not exactly addressing the issues that actual new players face.
For example, a couple months ago, my friend finally decided to play deepwoken, so I wanted to try and help him through it. Beyond the tutorial that he played, I helped guide him to lower erisia in vc. After that, I wasn’t really sure how to help. Of course, I told him to kill the mudskippers as the first couple mobs of the game, but after that he really just ran around and fought bandits, which wasn’t really fun. It became a bit better when he got more mantras, but it was still kind of iffy. There wasn’t any real way for him to progress without being killed by something or someone and being discouraged from playing. Sure, I could help him by progressing with him or going on a max slot, but it kind of takes the supposed “hardcore” aspect away a bit. I’m not a game dev, nor a game designer, so I don’t know how they can improve on this.
Now the biggest positive for me is the pvp. I’m 1700 elo in chime, cause I’ve played a ton, but I recognize that I’m not the best player. The reason why I love the pvp so much is because of how you have to use your brain in most matches. You have to be good at the basic mechanics, but beyond that you can still improve by making smarter decisions. Things like recognizing patterns your opponents do, so you can mitigate it next time. I love that aspect of it, which is why I feel like Deepwoken’s pvp is one of the best if not the best of roblox. I’ve played a fair share of pvp games on roblox, aba anime showdown black magic 2, but Deepwoken is probably the best imo.
I went on a bit of a tangent, but TLDR, the devs are trying to improve the experience for new players, i like deepwoken’s pvp the best
The lack of direction I think is a good thing, it encourages exploration and of course you can just go on youtube if you wanted to and find a tutorial for things.
I understand and agree with you, but I will say it’s not impossible to learn alone. I bought the game and played completely solo, learning from tutorials and dying, a lot. After I learned Trial of One and kept playing, I just got better passively. I have some background in genuine parry based games, like MK and For Honor, but there was still a lot to learn and there still is. I love this game truly, and I love seeing myself get better and create new things. Overall, I’d say learning this game, even if I had to do it alone, was absolute worth it
@@spoon6804I don’t get how it’s so bad for new players when I started out deepwoken it was fun discovering new places monsters areas especially hive it didn’t take me too long to figure out how to escape the depths and I really don’t think it’s that hard to learn how to play
@@No-kw9wu It is difficult to comprehend as a beginner player, believe me, it took me two years to understand how things work in Deepwoken, the location, how you battle, and the locations, but believe me I have already defeated Layer 2 bosses and completed my Deepwoken goals. I'm not sure what to do, but believe me it a hard game and may take hours to understand.
Bro typed all of that just so he could flex his chime elo 😭
I personally like the fact that a lot of the games content is hidden in the corners in the map, however I do agree with you on the fact that needing to open the wiki to figure out where to go to get what is a bad part of the game, for the sole reason that it drains the feeling of immersion.
However instead of revealing the hidden factors of the game in a tutorial I think they should leave clues in the in-game books that can be found in libraries or bought on merchant ships. It would add to the immersion and lend newer players information about the world and it's mechanics if they take the time to look for it.
19:30 i agree so much with this, as someone who has played deepwoken since the very first day, the first weeks or so of the game were just astonishing, i would even consider deepwoken actually better than most triple A games back then cuz the sheer amount of content + the mystery factor actually felt like a souls game, and then after those weeks (specifically when youtubers discovered the luck system) it all went downhill bc then the community turned from explorers that helped eachother to toxic little kids who killed everyone in front of them. the magic disappeared.
I agree, its definitely better than most triple A games.
Too bad that's such a low bar to cross now.
@@theoreticalexistence9630 it is not a low bar to cross, maybe outside of roblox. Name 3 games outside of deepwoken ( on the roblox platform ) that can cross that bar, heck, i can't even name one.
If you played rogue lineage you knew that was fated to happen, rogue started exactly like deepwoken and no one knew anything and it was fun, until everyone learned about everything the game had to offer and the community became toxic
@@NeoIruy I really with the developers would stop trying to include PvP permadeath into their games since that makes them inevitably toxic hellscapes.
@@NeoIruy well yes its all fun and peace until someone learns u can get something out of killing other ppl (in rogue's case it was chaos and in deepwoken's case it was luck)
I find the overall story just interesting than many other open world RPG games on roblox. The decisions you make throughout the game always affectsd you in your storyline, and I find it awesome. One of the main reasons why I play it.
Wdym? Been playing since release and I haven't seen hide nor hair of an actual overarching story. There's quests yeah, but your decisions also really don't affect those at all.
@@oeuftheoeuf they meant lore ngl
what story 💀
@@oeuftheoeuf There absolutely is lore
@@dankerbooper It's convoluted and often contradicts itself in the gameplay.
Glad you checked it out! Hope we get some gameplay videos or something from you in the future!
Perfectly described the game in all its faults and merits. Love this video, subbed.
Fly high Eclipse, it has been a rough journey 🕊
19:15 This is exactly why I never bothered to play this game. I knew that the permadeath system would be a problem because of this exact situation where you finally get up to the part you haven't gone through yet and get obliterated in seconds and have to start at the beginning again. Permadeath is a cool idea but it's so hard to properly implement without making the game unfun
I would love you to create more videos on Deepwoken, I personally greatly enjoy the game (Even though I often have horrible ping) and believe that you could really enjoy making content on it too. I do highly suggest avoiding the meta builds and the chime arena though, those will rapidly drain your enjoyment and you will quickly become bored with those aspects of the game. Just do what you want and have fun, I'd love to see you mess around Fadetrimmer especially, very funny oath.
that would rely on people not ganking him everytime they see him in pubs
this is the reason why he didn't want to play it in the beginning lol
Stream sniping is a bitch.
Congrats eclipse, you reviewed deepwoken, now the 11 year olds won’t complain
the deep was calling him 😔
Deepwoken is life
the deep came inside me 😭🙏🏼
Just say you can’t parry.
@@_dozer💀💀💀
Hey! I also tried Deepwoken right around your time too! I documented my experience in a recent video of mine and I had a lot of difficulty getting the grasp of the game going in completely blind. I was essentially 1:1 to your early 1.5 hours of your experiences. I've really come to learn that this game's future is built upon the existing players that have already mastered this game. The UX for newcomers is honestly nonexistent and misleading, where it doesn't explain anything that should have been mentioned immediately. I would argue that even Dark Souls (and especially Elden Ring, as well as the other FromSoftware titles) provides actual information on what you need to do in order to actually play the game, and the rest is based on mastering the skills that you already know from said tutorial. I can see objectively that Deepwoken is a great game, an 8/10 rating is definitely deserving. But as a newcomer, I really feel that Shitwoken energy with just how the devs double down on the UX being clearly terrible.
I really enjoyed watching your video, it gave me insight of what was to come in Deepwoken. The world and music was 100% my favourite part of the game and I wish to get better at the combat to fully experience it. Great video.
I didn't expect to see you here
@@kanande Someone told me about this video, thought I would share my thoughts here too. To a fellow creator, conversation is lovely
@@AlphaWhoo That's fair, hope Deepwoken's been good to you btw (I enjoyed that video quite a bit)
19:43 I agree with this point. Months ago deepwoken was even less new player friendly. Recently they have been working on making it significantly more player friendly. They are starting to add features like this so it isn't finished yet.
Spot-on review, this is what discouraged me from playing Deepwoken when it first came out. No sense of what to do or where to go and overall a mess.
So you hate one of the main points of the game 🔥
So you hate one of the main points of the game 🔥
@@shoulda1724 problem is, neither does an actual rpg like Elden Ring. Yet they actually have a tutorial that is capable of teaching you how to play the fucking game. You don't have to be handheld to learn to play.
@@shoulda1724 but it really doesn't give you any relevant info on how to play the game, it's great that it actually tells you the keybinds and sends you to an island but that is not going to help you in the slightest. I have hundreds of hours in the game now and at the beginning it was hell not because I didn't know what these things were but I didn't know what the fuck to do.
@@thegoldenraysoftheglorious1180 f to parry, watch a guide, then learn everything yourself, stop saying the game is bad because of ur fcking skill issue
This vid really makes me wanna play the game again but then i keep remembering as the title screen launches why i quit the game, the flaws for me are just...insane
the most abhorent of winch is taking hours to study all the new content new mantras new talents, weapons seeing what items you have on your mule account, trying to make a build work soo in the end game you have stats all in one place here and there...too much
This is honestly making me want to play the game, as I hold Eclipse's opinion very high and I had been avoiding Deepwoken for very similar reasons he has. It's just very daunting getting into a game that is so expansive and has been out for so long- another reason why I've avoided it up until now.
You're video has shed some light on some of the game mechanics I wasn't sure about and given me the courage to at *least* buy the game. As always, I love your content, Eclipse, and I support you in anything and everything you do.
Another banger, as usual. Spitting more facts, as usual.
If you do end up playing, try to play with some friends, it makes the experience 10x more enjoyable.
No… don’t fall for it… this Deepwoken trap…. You will suffer a million times and days….. 😭😭😭😭😭
If you think 5 dollars is expensive you probably have bigger problems than playing Roblox
@@dankerbooper I said expansive not expensive
💀
The thing I love about the world of Deepwoken is that it got me hooked on the Lore.
One of the first things you are told about the world is Erisia, an island that came from the void sea out of nowhere and is filled with people trying to gain riches.
This connects you to many sections of the whole story already. One, you begin in the Etrean city (or vigil). You hear about this Void Sea, a mysterious section of the ocean that is brimming to the teeth with monsters. And Finally, this new island Erisia which is larger than the island you started on and even more mysterious. Abandoned structures of past civilizations, including a temple, a hidden village, etc. Which tells you the dire and dark state of the world you live in.
When you die, you are sent to the depths, where you see a MASSIVE sprawling city nearby. (if) When you reach it, you realize it's hollow. The once guards are zombies, the buildings are empty, and the majority of it is Patroled by these ominous lanky creatures with what looks like headlamps for heads. They jump all over the city across roofs peering down below and if they spot you, Angel (statues) will come for you. Reaching deep inside the center of the fortress city you lift yourself with an elevator, you inch closer and closer back to the surface to be stopped and trialed by what seems to be gods who are indifferent to your presence. If you succeed in winning you are sent back to the surface.
On further research, you learn the City itself used to be like Etrea where you started, a bustling city full of life and riches. But the people there used the song (magic) too much and the city was sunk by the "drowned gods". The remnants of this city are the Celtors, which are a playable race.
*However my favorite piece of lore* is the "Hive", a massive tree in the Aratel Sea that many players seek to call home. The tree was erected by the citizens living there to survive the next "Greta Drowning" which is foreseen to consume the current land we know. However, there was a price. In order to create this bustling and beautiful tree, the land nearby was Sucked of its life, leaving only a desert.
"wow. Thats a lot of words.
too bad I aint readin' em!"
wow that's a lot of words
im gonna read em
I’m sure you said some cool stuff, but even I am not reading all that……
Why did bro think we reading all that 😭💀
canors are more like the wolf themed race i think you mean celtors
deepwoken is definitely a game that deserves to be paid imo, the amount of time they put into updating the game weekly with content and balance changes, patches and hotfixes they definitely deserve it, HOWEVER, i do agree with the price being abit steep for the new player experience (obviously alot cheaper than AAA $70 games as you said) but deepwoken is definitely one of the best games on the platform aside from a few issues
I think the paywall is necessary, it's the only thing keeping trolls and hackers from infesting the game, if I was a troll or hacker I wouldn't buy the game because eventually I'd get banned and then what? buy the game again? The beginner experience is something that's in need of improvement I agree
If this was a triple A game it would get slapped around for perm-a death. HUGE learning curve and a big "oh, you've died twice, gotta restart and do all that progress all over again 😉" deepwoken players are a minority
Expanding on the point about ping, there's another facet to that, Roblox does not have a server in every continent and that fucks up a LOT of players from big countries, so most people from Asia (afaik it's Asia or Australia, I forget at the moment) or South America have to try and play Deepwoken with at the VERY LEAST 180-200+ ping.
Again, it's not a Deepwoken problem, it's a Roblox one, but it MAJORLY affects it, you cannot do PvP or even the most basic of PvE effectively, parries become a matter of memorizing enemies' attacks before they even throw it because you're constantly having to guess what's gonna come out next.
If the experience is already bad with 100 ping, imagine having to play through the entire game with 200 and there's nothing you can do about it.
Yep, im from SA and i bought the game not knowing it was so heavily dependent on good ping and i just had to drop it cuz its literally unplayable. Now i guess i have to wait for roblox to release a server here and if it never happens then i just wasted money, it sucks
I wont be missing a single part of this amazing video
I learned that Deepwoken has one of the best attention to details when I saw that the captain, in the tutorial, wasn't in the fragments of self if you weren't a castaway when you made your character.
I kinda wish you reviewed the ancestor to Deepwoken (Rogue Lineage) but unfortunately its pretty much dead now, would be funny to see the things you'd bash it out for. When Deepwoken was coming out i was so hyped for playing it but starting off was IMPOSSIBLE for me, and i felt terrible for not being able to kill a few random bandits, and just dying over and over. I feel relieved to see that the starting out experience is terrible in general, but i honestly cannot bring myself to go back to this game just because of the sheer pain it was trying to get through these hours of just going anywhere to try to achieve anything and never doing true progress.
Ah yes, my first day in rogue
Getting gangbanged, kidnapped, drowned,burned then finally the sweet release of wipe
@@ajgamer1414the ferryman looking me in the eye as i tell him of the inhumane torture that i went through before wiping (the guy before me had it worse)
if he didnt like deepwoken's new player experience, rogue lineage's new player experience would be terrible for him
@@iamayumpigbut the satisfaction of becoming good at rogue lineage.. unparalleled
Bro when deepwoken came out i sat on isle of vigils till like lvl 5 training random stuff and killing the training npc over and over, fun times, i played deepwoken since release so i dont really remember what my starting experience was but i dont remember that it was bad
Ive been considering to donate real money into roblox for first time to try this game, and this video will certainly help me with this choice a lot
Its definitely the best game on roblox and hence the best way you could ever spend money on roblox. Its way better than buying some ass gamepass in a trash game.
IMO
@@ananaskarandash1060Nah man have you played decaying winter/guts and blackpowder? Those games are GOATED, and FREE.
@@ananaskarandash1060compared to games like pet sim 99 deepwoken is gta
if youre ever gonna spend a game on a roblox game its gotta be deepwoken
If your pc is good and your connection is good and you can sit through the agony that is learning the game, then yes it's a worthwhile buy. Otherwise, save yourself the pain
welp, im a south america player wich makes my best ping a 220, i've played about 1800hours (acording to my total play time from all my slots) .This game is just like u said, a 10/10 if we dont count the ping problem and beginners dificulty, my one and only wish from them is adding a server for São Paulo, that would have me shed a couple of tears for sure, anyways, awesome seeing another new guy in the community and hope u can try out all of its potential! love from Brazil
Your just like me i live in iran😢
As a person recently banned by the terrible mod team, I have to say I used to glaze the game too much. It is a really good game but it has many problems: terrible meta in pvp and lack of pve (end game pve is just farming depths, layer 2, bosses and helk modes. I might get it on an alt again when verse 3 realeses
blud got banned for exploiting 💀
Bro got banned for gripping Arch's boyfriend 💀
verse 3 is releasing in like 2025 we don’t even have void tower or conquest yet
maybe don't exploit, crazy right
Imagine getting banned and exploiting LLLLL. You really gotta stop exploiting and taking the easy way out of grinds (probably translates over irl), because exploits ruin the exploration, lore and PvP of the game. If you think the game has terrible meta in PvP, you probably join in on boring clone trooper builds. And deepwoken has the best PvE on roblox, no glaze.
I agree with alot of your points, although I think the shadow npc wasn't the best example of deepwoken needing to tell new players more but the game really needs to tell new players how to get out of the depths. The main problem for new players is that deepwoken is best experienced going in blind and discovering things for yourself but playing completely blind is near impossible. It's one of my favourite games of all time but it took me 4 attempts to really get into it for that reason.
the thing about the paywall can only be solved by roblox making a +13 or 17 condition to play and people need to add their phone and doc on roblox to play like some FPS games do to prevent smurfs. Cause the paywall is a way to limit some exploiters to ruin other people experience and the pain of the DEVS having 500+ restore tickets a day. (any grammar mistake lemme know im kinda new to english)
Ah yes, deepwoken. The game with such potential, lore and world building destroyed but the fucking rogue lineage community who had to be toxic and only kos everyone they saw
what are you on about
@worldsandnightmares its the opposite, the rogue community actually made the game challenging while all the gpo and blox fruits kids just moan any time they face anything slightly challenging.
@@keri7031 Theres nothing challenging about being constantly killed by people who have minmaxed shrine builds or way higher power/gear than you. Most of my friends cant even play the game because the community has ruined it that bad. Arch and rag gave up on rogue FOR this exact reason. The toxicity and constant ganking got to levels where they had no motivation anymore. Im a huge fan of pvp. Just not when its 24/7 and very one sided. Being able to just tp to someone and 1 shot combo them while they are mid fight as a voidwalker. Most people i see say the same things over and over again. "Skill issue" "Its a pvp game" but its not that simple. There's so much potential, a healthy mix of both pvp and pve. But the unhealthy playerbase full of teenagers cannot compute being a mature person in game. The game is gatekeeped heavily not by skill but but the players themself.
@TheMaskedNekoYT idk the rogue community had its ups and downs but i personally really enjoyed the experience, in no other game have i been so genuinely immersed and stressed, and unlike deepwoken the rogue community was also very social and it was really easy to meet new people in the game. I personally find most games boring since theres no risk involved, i also definitely prefer the rogue community to the deepwoken one, deepwoken has a huge amount of very young children and the community are mostly just annoying. That being said i do still agree with you that gaia dwelling and all those shenanigans definitely made the game more annoying but i loved the permadeath aspect combined with the incentive to kill other players, when you were in fair fights it really made the game much more challenging and fun. I just hate how deepwoken gives players 0 incentive to pvp and whenever players are given an incentive to pvp the roblox kids just moan and cry about how its unfair that they get killed in a pvp game even if it was a fair fight that they lost, and the permadeath in deepwoken is barely even a thing, its genuinely hard to wipe and even if you do well it just takes a couple hours to make a new build anyways
@@keri7031 You managed to socalize without a femboy godspell mage with a ilu alt getting you? You are lucky. But thats why i loved early rogue. People killed because they had too, or they saved because they had too. Sadly time takes what we dearly love
deep woken should honestly just make they're own game and release it on steam or something and make one for console and they could make so much more money and overcome the issues Roblox brings to their game
Roblox devs can’t transfer skills well to steam
I played Deep when it first came out with a lot of my friends and together we learned the game when everyone sucked, everyone got to learn the game together and with the recurring updates it kept everyone engaged. To be honest the worst part about Deepwoken is the ping and trying the game out new, if you're new there's is no one to help you and guide you. Making the game super hard to learn if not impossible without outside sources. Disregarding that Deepwoken is the best Roblox game I've ever played but I've stopped continuously playing it for around 4 months now. I've dumped thousands of hours into Deepwoken and have achieved everything there is to do in the game. I've played the game since release in December and no other game has made better memories than Deepwoken. Disregarding the players, ping, and new players. I'd say Deep is probably one of the best games on Roblox.
Deepwoken is a pain in the ass
That said, I absolutely love this game.
It's OST, it's story (trust me, the lore of the canticlysm, the old world and the factjons is actually pretty damn good), it's combat (if I forget I have constantly over 150 ping)
I never thought it would come
So did i, my friend
Roblox games generally fall under one of two categories,
1: “Why would anyone make this?”
2: “Why would anyone make this ON ROBLOX?”
Deepwoken falls under the second category.
Just look at elden ring then imagine what would happen if you applied deepwoken features. Then ask your self realistically how many people WONT drop this game? RUclipsrs? Streamers?
First I wanted to agree with you that the very beginning of the game, when you know nothing is a really hard (too hard) part of the game, and the player should have some guiding towards essential quests you need to understand the very basic of the game.
But in another way, I really loved the fact that we had to study a lot on the wiki to find all the secrets of monad studio's games. I admit it would be way better if we could learn more through the game itself.
But I must say, being not guided at all, even finding myself lost sometimes and having to discover EVERYTHING is probably the thing I liked the most about both deepwoken and rogue lineage.
Also you said how do I learn the pattern of monsters that kills me in 15 sec. It is another well thought part of the game in my opinion. You just DON'T learn when you know they will obviously kill you. You begin with the fear of these monsters and wait to get stronger, defeating weaker foes to power up and use the PVE scaling that will help you a lot against those monsters that used to make you run away.
When you die and start again, you will remember the patterns of these monsters and won't need the security of the PVE scaling to defeat them and it's definitly satisfying to me.
Now I may be blinded, because I know the amount of content the game offer is way way larger than when I started it and with all that content I can only guess that a player today will be even more lost than I was.
With all that said, I really enjoyed this video and I hope your point of view as a new player will be listened carefully !
If you have to "study" a wiki for a game its too complicated
Great review! It is really rare to find someone genuinely critique the game nowdays instead of straight up calling it bad or calling it the best game ever.
From a perspective of a veteran with over 1k hours I think:
Atomsphere is absolutely my favorite part of the game. The music, lore, visuals. I personally also enjoyed digging the really hidden, (and not well explained) lore that is actually pretty interesting.
I agree that the current state of new player experience is horrible. When the game started. I absolutely loved the fact that nobody knew anything. People were screaming over a serpent spawn and finding hidden areas. Same thing happened during verse 2. Arch is right about it being a concept most games wouldn't have wanted. But that is the unique part of deepwoken that I personally really loved. Update logs are vague and it is mostly on the community to find out what's new.
However, as time goes on, and as the wiki fills up. It just became tedious for new players to try and understand anything by themselves. I remember having no clue how to get a new attunement and just constantly wiped with random attunements until I got what I wanted. As someone who tried to introduce many friends, (and carried them the way your friends did.) It is very tiring on the new player and veteran's side. The learning curve is already really bad since day 1. If you are a new player alone, there is a slim chance you will learn anything at all.
Verse 2 introduced so many build varieties, quests, locations, etc. There are so much more content thrown at your face right away and NOTHING is explained. It was great for people who already know what they are doing. But it only made entry even harder.
I also personally started really learn the game when Trial of one came out. I pretty much did the same as you, bought a new slot dying over and over until I learned how to fight each monster eventually. Back then you had to sail all the way to mini, run though the scout to get in to1 every time you wipe. Thank god they added a origin for that. Still doesn't excuse how hidden it is. It is such a useful tool for new players and should be introduced.
Don't even get me started on roblox jank. So many times me and my friends' games disconnects, crashes, freezes. Due to weird roblox bugs and we wipe due to them. Roblox also broke the server region display recently. It used to be fine. Now its full of "Texas", "Singapore" and "Hesse Germany" That are far from correct. I personally use bloxstrap to check the actual location of servers. Most "Texas" servers are actually UK and Asia servers and a lot of Germany servers are Virginia server. And Singapore servers can be anything at this point.
Things like input delay, ping spikes, fps issues (the type where you get 60 when looking north and 10 when looking south). Are just things you have to deal with sadly.
Who the hell has time to write all this
i reading allat
I ain’t reading all that, I’m happy for you tho or sorry that happened
???? why is this ancient comment being seen
Everything you said i already knew as a long time player of deepwoken, but you laid it all out in a very concise fair way. Props to you man
FINALLY THIS ONES SANITY HAS CRUMBLED also if you don't want people looking for you not sure the requirements but their are CC servers that youtubers get like i said not sure how but that is an option also if you play again not sure if you got to layer 2 but you should go to layer 2 without any knowledge
Thats a horrible idea he will get wiped by parasites in the first few minutes. And get lost in the snow for hours.
i almost got a stroke reading this
My biggest pain point with this game is the fact that it is permadeath. You're telling me they made one of the best combat systems in ROBLOX, one of and some of the best NPC AI design in ROBLOX, and then they gatekept it behind a forced permadeath system, which is an unimaginably niche appeal? It feels like such a massive waste of such seemingly great game otherwise.
i mean, its a waste in your eyes ig, its not for everyone i agree
more deepwoken content from you would be genuine peak ngl
I USE TO PRAY FOR TIMES LIKE THESE
IM SAYING
I read this as parry 😵💫
Deepwoken will be worth it only when the ignition union origin will be added
Omg you are on every deepwoken video?
Bro is not getting the origin
Even on this channel....
Bro........i dont think you should say that in his channel
So true
as someone who's explored almost all there is to this game, it really dawns on me how much content there really is and how i dont realize it. when people say the game's dry, it's because it was so fun that they milked it until the last drop; then that's when it gets boring. there really is a lot of content to this game, and i personally think it's quite worth it. even after discovering every last secret, there's still one last thing and it's the pvp content; its almost endless really, and its another reason i still play this game even after all this time.
and even 2 years after release more builds, oaths, and secrets are being discovered.
It’s really unfair that no matter how fast they can pump out content people will play it all in a week and call it dry like I got w rank the day after it came out and then got bored of the game again
800 hours on deep
I totaly agree with you on the starting experience. I got the game about 7 months ago and left it 3 days after.
2 months later, one of my close friends then decided to get it and in that time i also found a more experienced player that was willing to help us.
after that the game got so much better after.
One of (if not the) best rpg's i've ever played.
I'm hoping you mean roblox only rpgs because if you seriously think deepwoken stands up to shit like dark souls
@@virginactivity2977
obviously roblox game from a small indie studio can't stand up to well established series from AAA studio,
but other then that it's still imo a great rpg even outside roblox standards.
@@TrAwZe well your opinion is wrong lil tiny bro
@@MacbookXP-xr1cl what part of it
im still playing and my opinion havent changed. the new player experience nowdays is bit better, couse all the pve is so easy and its still one of the best rpgs ive played, (also wierd replying to a 9 month old comment "lil bro")
@@TrAwZe every part of it my lil tiny microscopic bro
one thing that is pretty great about deepwoken imo, is the fact that it gets just this little bit better every week, because it has something most roblox games never really achieve even with full dev teams, and that's its weekly updates. it isn't really ever going to give a worse experience for new players, its only going to get better and better, unless they go out of their way to make it worse.
It’s gotten worse and worse every week pvp wise lol
@@meraldwaves Flame scourge ban combo
I honestly still can't understand the dedication that the deepwoken team has for this game.
Making small weekly content updates while still working on bigger updates is insane.
@@dankerbooper unparryable unblockable undodgeable on release btw
@@theveganduolingobird7349Bro its 5 bucks, yall dont understand how much of the game and playtime u get with just 5 bucks, its not the bare minimum 😭
Banger video and also they are making the experience more beginer friendly but them dropping the paywall is really unlikely.
it's impossible to know without having been involved with the community for a little while, but deepwoken has one of, if not, the best developer team on roblox. the constant care and weekly updates put into the game are pretty much unrivaled.
Exclude the mod team
Exclude yayafino (mf it's a parry based game how can you hate people for parrying)
Great video. By the way, about the server browser issue... it only came up in the recent month or 2 I believe (correct if I'm wrong). Specifically, some UK servers show up as "Texas, USA". Can't tell you why or how, but it happens.
Yup
yep texas servers are uk servers now and uk servers just dont exist now its just a roblox server issue they refuse to fix for some reason
That's....still fucking dogshit lmfao. Because said england servers cant be revealed due to them showing up on the texas only menu. They gotta fix that sooner than later
I just started playing the game because it went into another sale and i thought to myself "Know what why not." and yeah, the new player experience described pretty well how i felt. Honestly a few things threw me off, like the inability to actually name your character and the low customisability on the character creation screen etc.
Sure i technically only payed 3 bucks for it but, i don't know. The experience i had as a new player with no idea what i was doing was a pain, i did have a laughing breakdown though when i saw an enemy Jesus Walking on water towards me while i was trying to swim away. (yes that actually happened, was my first death). The following experience in the depths was, as one expected. Painful
I love this game and I find it very fun, my only gripe is that I have a very below average reaction time + im very garbage so it’s very difficult to play.
Skill issue (unfortunately)
same (unfortunately)
Yeah there isn't much content in casual deep
@@chances3163tf u mean lmao, there is a LOT
14:45 The progression after the Layer 2 update is over 4x faster than it was before, there's also a tutorial. On release none of that was a thing, on top of that there was a content ban on the game so ccs couldn't tell people how to do certain things or acquire things such as Bell or certain talents. So the new player experience is A LOT better than it was, that's not to say it isn't difficult, a lot of players know how to play the game and will often just rail freshies which is probably painful, meanwhile on release everyone was a trashcan so fights were more fair.
"It was Hippo shit, but now it's goat shit" is not the defense you think it is lol. Just because it was "Worse" does not mean it's good. Hardly. The new player experience is, no joke, the worst I've ever played in a game. That's.... really bad.
I play deepwoken a lot and allow me to say, For a game to have this much content it should at the very least have ways to access it without external sources... Also, Did you just see eclipse say "The new player experience is bad" and instantly wrote that paragraph... Because you hardly touch the subtopics he included.
some of this isnt true the ccs didnt know how to get bell as it was a new featured they added a couple months before release and all content ban was lifted the second the game released (besides testing new stuff like layer 2 obviously)
Hello daily dose
@@EclipseGameplays Its a wiki simulator, much like terraria and tarkov, at no point did I say its new player experience wasn't shit, I simply said they are actively improving it. What's really bad about the game is the late game, experienced players just don't wipe unless they want to, it is in dire need of endgame content more than anything. The majority of new players now adays are all introduced to the game by their friends, that's how most people learn, you even learned by playing with your own friends. The PvP meta in the game is currently in the shitter too but we wont go in to that.
This is a great, educated, and eloquent summary of deepwoken and its quality as a game. The only thing I might question is the suggestion to remove the paywall. With most paid roblox games bringing a feeling of disappointment when gazing on the robux icon on what should be a play button on a green background, I feel deepwoken's paywall should be given a second thought. You stress the difficulty of deepwoken, whether it be how hidden most of the good features of the game are, or the difficulty of learning the combat system, and that is exactly why most people are drawn away from the game. A paywall allows someone to think twice before quitting the game after wiping a few time. "Hey, I paid money for this, maybe I should make this worth my time and learn the mechanics of the game. Maybe there is something worth my 5 dollars". Having an obligation to give the game a good effort by paying for it allows deepwoken to keep the player-base that it has. It is the 5 dollars that they pay that makes them want to go back instead of not paying anything and having no problem just leaving the game alone.
The paywall isn't just there to keep those people who think to themselves "I paid for this game and I should play it" it's there for the amount of exploiters in the game there are a lot of people who get banned from multiple deepwoken access accounts and they just keep going back over and over again and as for buying slots you would just be making new accounts instead of buying them they also gotta make their money somehow
couldn’t even edge to this, I exploded immediately!!! Clean up on aisle MY PANTS 😂😂😂
short answer: don't get it
He literally says the game has more or equivalent content to some AAA games with a 50$ price tag
@@mangaming1712I wouldn't say so with freshie killing
@@virtualcommando7098 get better
@@virtualcommando7098What does freshie killing have to do with the sheer amount of content this game has? I'm saying this as a new player who gets constantly ganked
@@Idk-qd6kf because you cant experience the sheer amount of content?? this is obvious
I know that my experience does not count for everyone and this video was posted 3 months ago, but I do want to remark that it was pretty easy for me to learn and re-learn the game on my own, so much so that I did so in my first week of playing with a total of 14 hours in Chapter 1 and around 10 hours of playtime or so in Chapter 2, plus leveling up wasn't an issue for me but that was mostly because I just grinded in the Depths whilst somehow not getting wiped even though I had a horrible build on my first couple of playthroughs and just got good after some time.
Defeat 8 snowmans
Truly wise words
skill issue
After watching through all this, I think an important thing to note about the pve is you're going to have to go out of your way to be able to beat the monsters. You can't just expect that without training to fight the mobs at all that they won't just destroy you. I started when the game first dropped, and one of the most common things I noticed is that nobody in my entire friend group tried to go find mob spawns and actually practice against them
Sounds like a skill issue to me.
cuh desperate to get on DDoS
@@lizzardjedi skill issue
@@Minllinl on cuzzo fr ong like wittawy on gang
Skill issue of devs trying to copy paste souls like and making it worse
@@twelvevfxofficial dude its Roblox what do you expect? It’s the best rpg game on the platform…
I’ve played since release and have over 2k hours on the game and watching you attempt these mobs and struggle opens my eyes to how cool and epic deepwoken really is. I miss the old feel of deep
ye i've been watching this vid and saying noooo why you not tryna to click enforcer more or some stuff like that, it such a good feeling...
Hey, have you considered playing lethal company with your friends? You might know already what the game is because it's kinda blowing up right now, but it is basically an exploration/horror type game where you wander around randomly generated tunnels and places to gather items to get enough money to progress, the game is played in teams of 4 at most, and has proximity chat so a lot of funny moments do happen quite frequently. I would highly recommend at least trying the game out. I'll dm it to you as well cuz no idea if you read comments or not (I'd guess not all of them)
As an austraian player who has never had anything less than 150 ping, I can confidently say that people who blame ping (in the 100-150 range) are coping
I've done every PvE task in the game and can do so with ease, I can hold my own in 1v1's and even am able to be useful in group ganks as a mantra/spell assist player, I can understand that Ping may be a limiting factor at first, but you can overcome it by becoming mechanically better at the game.
I've played deepwoken since its day one release and only took breaks when content was dry, I've never felt like the game is inherently flawed and ultimately games are made to be fun, play it if you enjoy it, if you aren't then maybe take a break.
Love from Aus, Peace.
I bought deepwoken 3 months ago, I started the game and instantly knew that there is a lot to have in here, my first and last life (since I quit the game due to high ping and living in EU which at best gets 200-300 ping ) started out confused just gathering nature sources till I met a guy whom I asked if he can guide me and he took me to an island where he just loged off and I continued to go through till I saw bandits which I knocked down 3 of before the last one got me down and killed me , note that I died before because of hunger due to me not knowing how to get food, and I spawned in the depths, where I walked around until I found another guy killing that tall shark guy in the video and I asked him for directions and he took me to an elevator where I got spared by some god and got back out then some guy took me to trial of one but I died to some bird on the way to the trial of one and went to the depths where a jelly fish ate me.? I put down the game for good.
you should play pilgrammed, it's a silly rpg game that doesn't take itself too seriously
it has a decently smooth combat system and a pretty good amount of content although there's not much replay value and certain things like some areas and there isnt as much variety in the gameplay as deepwoken
the game is still really good tho, the parry system is easy to learn and fun to execute
I agree people were gatekeeping on how to get resonance there was so much misinformation
The newcomer experience when the game first came out was good because everyone was a newcomer finding all the hidden stuff and everyone figuring out the mysterys of this game was so much fun but now new people cant do that without being bombarded by people who have been playing everyday for almost 2 years thats why i think this game need dedicated servers for new players or vip server
Edit: while i was writing this i got to the part you talk about the secrets being good when the game first came out but decided to comment anyway because the server thing still applies, also with private servers ping is a lot more manageable
that last part that was said "it's difficult to search on the internet" it reminded me of Undertale within the game files there was an audio that said that we wouldn't keep making guides explaining everything about the game on the internet we would have more content but as they didn't want to know and they published it In the same way, the file changed to a warning that there would be no content in Undertale
Tbh, I think I agree with arc mage, I literally spent my first 3 days in vigils, and was only able to beat sharkos after almost a year at level 40+ (cuz I always skipped those mobs) but it was fun, finding things and even going to the wiki sometimes is also fun.
Ok thats bull... How tf did it take you almost a year to beat a sharko? I beat my first one on the second week
@@ry77623 aat that time Id go farm somewhere else, or id cheese it with glacial arc, so i basically always skip it, It was always rough yknow? no tutorial, didnt know where erisia was, luck stat existed, no friends to play with, I dont even look at wiki
We are waiting more deepwoken videos eclipse
Starting as a new player in deepwoken is definitely the games biggest flaw(especially when newer updates tend to favor old players rather than new). The best advice I can give to someone starting the game new or trying to get their friends to play is to utilize the trainer in the isle of vigils as much as possible. The trainer is quite literally the best tutorial in the game that isn't even a tutorial to begin with. You're able to learn enough of the basics while still having somethings left out to where the game doesn't feel stale when you graduate from the trainer while being able to ACTUALLY defend yourself. When it comes to learning to fight monsters the trial of one has you covered(if you're going at the game alone). But if you want your friend's to not get tired of essentially another trainer with the trial of one I suggest making monster combat into team work exercises. Letting your friend's fight monsters on their own and taking over when needed to and even letting them take over if you need them to will make your friend's feel that they're still important to the combat without allowing the monster to figuratively and literally crush them.
new player experince was the best part for me, i loved playing for the first time with my friends
The deepwoken SOLO new player experience is horrid.
I'm pretty sure you're supposed to fuck around with a bunch of friends and have fun in the sheer chaos of the world.
If you search a bunch of deepwoken clips, we have whole 7-10 player squads running around in the first week exploring every corner of the world.
The shared experience is where it truly shines.
Since this world doesn't belong to a single person.
All of us are in it as well.
For me? When I first started playing Deepwoken I was running around with atleast five other people trying to figure out how everything worked. We'd get jumped by monsters and bandits, we'd lose, we'd run, we'd come back and try again. Like that, we covered for each other, fought together, progressed together, and had fun together. Even after you reach the endgame, the world of Lumen shines in the mishmash of interactions you have. Players on players, monsters on monsters, NPCs on NPCs, then mix them all together, divide them by factions instead of by type, and you have Deepwoken. Where in the middle of a fight against a monster people will run in on you and try to kill you. Where players fight over loot and progression, where monsters fight over grips, and NPC factions frequently spawn in to beef with everyone around them. It's the sheer chaos and unpredictability, the feeling of a genuine world behind it. The terrain and movesets are crucial in hostile encounters, and can either hinder or assist you.
That's why, after all of us gained enough experience to stand alone, we once again banded together to face a new type of challenge. Deepbound progression. A mainly PvE monster-hunting progression where a single death leads to doom, and monsters are often far stronger than their normal counterparts. You spawn in the Depths, and will always fight atleast an Enforcer in the trial, regardless of level. Extremely harsh and unforgiving conditions, difficult to progress and even harder due to hostile player encounters. Like we were playing Deepwoken anew, we ran around in large squads killing monsters and surviving on a sliver of health, as there was hardly any natural regeneration. Campfires didn't exist, and the campfire substitute did not grant healing properties. Like that, we fought together, covered for each other, and progressed as a group, again. And if we wanted to, we could add on Echo Modifiers, even further nerfing our characters for a greater challenge. Then, when this challenge is conquered, when you have reached what is known as "W Rank", that is when you reach the true endgame.
I feel like you left out the issue where you combine permadeath with PVP, one of the main issues I find is
Dying unfairly to getting 4v1ed or killed by a higher level, which hits HARD because it's permadeath
getting voidwalked on while low on health
and voidwalkers spinning back when they lose (they get mad and sometimes they get you with a high level slot or their team)
something about the game, all the memes around it, and the community give me a feeling this game will go down in history as one of the greats of Roblox. There's just so much content and the pvp is, dare I say, fun and complex. I like the idea that you need a certain amount of skill to play. Say what you want but it's a breath of fresh air on a platform that's full of nothing but simulators and battlegrounds games.
Deepwoken with your homies is probably going to go one of two ways, absolute chaos, and you or some teammates carry so hard that you or them actually learning how to play.
I am a day 1 player, before there was anything on the wiki, there wasn't a tutorial. But goofing around with other people just as clueless as you on day 1 was so magical. I remember when me and a bunch of other level 1's at lower erisia saw a sharko for the first time. We all huddled together and thought of a plan of attack. (which was charge it al together) it annihilated us all almost instantly. But it was so funny and scary. The thought of monsters and danger to a beginner are really fun. There was no origins back then except the first 2 default ones and it was a great time. I still have a character from the day of the games release that is 205 years old now.
yes, I would love to see more deepwoken content and I dont really think there really is people going to actively hunt you down on the game, except from voidwalkers.
eclipse i used to watch you play yba when i started playing it and i quit yba when the map realised and i started playing deepwoken and now that i see you playing deepwoken made my day i hope i see more deepwoken on this channel
by the way, last week deepwoken added a feature called ping compensation that lets you parry in higher ranges of ping. i am not sure how it works, but it makes it so that your damage is delayed and you can parry it even when your ping is bad. you can enable or disable if you want (they also added optimizations for new players, such as a map and way more stuff)
I'm willing to get through the hardships of the wiki and the complete lack of knowledge the game provides to new players, but thank you for the review this will prepare me for a bunch to come
person who sucks at deepwoken pvp here, i agree with everything youve said, especially the learning curve at the start. hell i dont even have trial of one unlocked. the game genuinely expects to push you into the deep end blind and expect you to swim. how could a random new player even find great hive aratel without a outer source? hell, how would they even find more key aspects of the game itself. for example, the air dash talent is locked behind a quest behind a barred door that any new player would just walk up to, try any mantras to see if it works and even if it did theyd have no idea what it wouldve meant. they shoud really have a more advanced tutorial. it doesnt even explain dodge canceling or perfect mantra casting or mantra feinting and other key mechanics. its insanely brutal. and after my first character died, i genuinely felt sad and shed tears. but, after that… i realized how much it didnt matter. dying is practically baked into deepwoken, without resonance, you cant unlock some of the better things in the game, like advanced weapons or bell prog and legendary bell chance. definetly as a new player, stay away from any of the modifiers. they will screw you over. even the small ones, like not being able to pick which talents you get, catch up to you eventually. thankfully i managed to slightly pass the thick learning curve and got off of the lower erisia cycle. i still suck tho lol
Thank you Eclipse for making this. Me and my group of friends played Deepwoken at release and everyone had instantly gotten into it except me. I still have 100+ hours on the game and despite that still could never really understand it. I've tried giving it another shot more than a few times but could never get into it. You've put into words everything about the game I dislike whether it be Roblox's fault or not. Also you should play Lies of P. :)
W Eclipse for finally actually stating how Deepwoken is. My friend still can't understand how to play it because of the start, and what makes that more annoying is the fact that trying to teach a friend how to actually play deepwoken is a pain in the ass. Again, it was great to see your review, Eclipse!
well lil bro is wrong, deepwoken has mid and janky mechanics, its another bandit beater, shoves parries down our throats, random ping spikes, perma death which punishes you if you explore and mid gameplay
as a pretty long time player, started 2 or 3 months after the game first came out, I have to agree with a lot of the stuff put forward in this video, all of the highs you mentioned really tie the game together, but the game is not without its flaws(mainly due to roblox itself) and despite you being a newer, more inexperienced player*, you have all of your criticisms and compliments to this game down to a tee.
That being said, and as a message to anyone seeing this comment starting or thinking about starting deepwoken because of this video, yeah the new player experience really does suck without a ton of guides/wiki browsing, thats just the kind of games that these devs make(see rogue lineage), but once you get past the speed bump of a lack of information and all you have is your skills to improve, the game really does open up and become a lot more fun to play and experiment in, even through a lot of its flaws and "unique" community.
* no judgement at all, when i was first starting off in deepwoken i barely knew it was a mostly combat centric game, i thought it was all about roleplaying as cool magic pirates and shit while also having some indepth combat for those who care
(edited for clarification)
Side note, I wont lie, the devs very much could add a lot more features that will allow newer players to get into the game much easier, giving you a quest log, making the tutorial a lot more clear about ANY of the mechanics of progression etc.
My main issue with Deepwoken is described perfectly by my first week of Deepwoken: I started the game, died five times to bandits because of high ping, and then I'd consistently level up to thirty at Erisia because I was too scared to go anywhere else.
When starting with deepwoken my tip is play with a friend or if you don’t have any go learn parrying first before fighting anything. And btw Texas servers are something’s fake servers, cause of the Roblox naming servers a Texas server mightn’t secretly be a Europe server